[+] Allow saving chuni team name

This commit is contained in:
Azalea
2024-12-26 22:52:16 -05:00
parent 4f6bd11a70
commit cb6bf00236
5 changed files with 69 additions and 30 deletions

View File

@@ -1,8 +1,10 @@
<script lang="ts">
import { slide } from "svelte/transition";
import { SETTING } from "../libs/sdk";
import type { GameOption } from "../libs/generalTypes";
import { ts } from "../libs/i18n";
import StatusOverlays from "./StatusOverlays.svelte";
import InputWithButton from "./ui/InputWithButton.svelte";
export let game: string;
let gameFields: GameOption[] = []
@@ -13,26 +15,32 @@
gameFields = s.filter(it => it.game === game)
})
function submitGameOption(field: string, value: any) {
if (submitting) return
async function submitGameOption(field: string, value: any) {
if (submitting) return false
submitting = field
SETTING.set(field, value).catch(e => error = e.message).finally(() => submitting = "")
await SETTING.set(field, value).catch(e => error = e.message).finally(() => submitting = "")
return true
}
</script>
<div class="fields">
{#each gameFields as field}
<div class="field">
<div class="field {field.type.toLowerCase()}">
{#if field.type === "Boolean"}
<div class="bool">
<input id={field.key} type="checkbox" bind:checked={field.value}
on:change={() => submitGameOption(field.key, field.value)}/>
<label for={field.key}>
<span class="name">{ts(`settings.fields.${field.key}.name`)}</span>
<span class="desc">{ts(`settings.fields.${field.key}.desc`)}</span>
</label>
</div>
<input id={field.key} type="checkbox" bind:checked={field.value}
on:change={() => submitGameOption(field.key, field.value)}/>
<label for={field.key}>
<span class="name">{ts(`settings.fields.${field.key}.name`)}</span>
<span class="desc">{ts(`settings.fields.${field.key}.desc`)}</span>
</label>
{/if}
{#if field.type === "String"}
<label for={field.key}>
<span class="name">{ts(`settings.fields.${field.key}.name`)}</span>
<span class="desc">{ts(`settings.fields.${field.key}.desc`)}</span>
</label>
<InputWithButton bind:field={field} callback={() => submitGameOption(field.key, field.value)}/>
{/if}
</div>
{/each}
@@ -46,31 +54,27 @@
flex-direction: column
gap: 12px
.bool
display: flex
.field.string
flex-direction: column
align-items: flex-start
gap: 0.5rem
.field.boolean
align-items: center
gap: 1rem
.field
display: flex
label
display: flex
flex-direction: column
max-width: max-content
.desc
opacity: 0.6
.field
display: flex
flex-direction: column
label
max-width: max-content
> div:not(.bool)
display: flex
align-items: center
gap: 1rem
margin-top: 0.5rem
> input
flex: 1
input[type="text"]
flex: 1
width: 100%
</style>

View File

@@ -0,0 +1,29 @@
<script lang="ts">
import { slide } from "svelte/transition";
import { ts } from "../../libs/i18n";
export let field: {key: string, value: string, changed?: boolean};
export let callback: () => Promise<boolean>;
</script>
<div class="field">
<input id={field.key} type="text" bind:value={field.value}
on:input={() => field.changed = true}/>
{#if field.changed}
<button on:click={async () => { if (await callback()) field.changed = false } }
transition:slide={{axis: 'x'}}>
{ts('settings.profile.save')}
</button>
{/if}
</div>
<style lang="sass">
.field
display: flex
align-items: center
gap: 1rem
width: 100%
input
flex: 1
</style>