[+] Slide code support & split multiple patches (#77)

* 功能拆分

将不同的功能分拆到不同文件

* Slide code notation support

This is part of Maimai DX 2077 patch set.
New MA2 commands: NMSSS, BRSSS, EXSSS, BXSSS, CNSSS
This commit is contained in:
Minepig
2024-10-25 20:42:08 +08:00
committed by GitHub
parent 98213cff67
commit d0bb3cc75c
21 changed files with 2078 additions and 111 deletions

View File

@@ -1,8 +1,10 @@
using HarmonyLib;
using System.Collections.Generic;
using HarmonyLib;
using Monitor;
using Process;
using UI;
using UnityEngine;
using UnityEngine.UI;
namespace AquaMai.UX;
@@ -10,7 +12,6 @@ public class TrackStartProcessTweak
{
// 总之这个 Patch 没啥用, 是我个人用 sinmai 录谱面确认时用得到, 顺手也写进来了
// 具体而言就是推迟了歌曲开始界面的动画便于后期剪辑
// 然后把“TRACK X”字样和 DX/标准谱面的显示框隐藏掉, 让他看起来不那么 sinmai, 更像是 majdata
[HarmonyPrefix]
[HarmonyPatch(typeof(TrackStartProcess), "OnUpdate")]
@@ -65,19 +66,6 @@ public class TrackStartProcessTweak
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(TrackStartMonitor), "SetTrackStart")]
private static void DisableTabs(
SpriteCounter ____trackNumber, SpriteCounter ____bossTrackNumber, SpriteCounter ____utageTrackNumber,
MultipleImage ____musicTabImage, GameObject[] ____musicTabObj
)
{
____trackNumber.transform.parent.gameObject.SetActive(false);
____bossTrackNumber.transform.parent.gameObject.SetActive(false);
____utageTrackNumber.transform.parent.gameObject.SetActive(false);
____musicTabImage.gameObject.SetActive(false);
____musicTabObj[0].gameObject.SetActive(false);
____musicTabObj[1].gameObject.SetActive(false);
____musicTabObj[2].gameObject.SetActive(false);
}
}