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[+] Slide code support & split multiple patches (#77)
* 功能拆分 将不同的功能分拆到不同文件 * Slide code notation support This is part of Maimai DX 2077 patch set. New MA2 commands: NMSSS, BRSSS, EXSSS, BXSSS, CNSSS
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@@ -1,8 +1,10 @@
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using HarmonyLib;
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using System.Collections.Generic;
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using HarmonyLib;
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using Monitor;
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using Process;
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using UI;
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using UnityEngine;
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using UnityEngine.UI;
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namespace AquaMai.UX;
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@@ -10,7 +12,6 @@ public class TrackStartProcessTweak
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{
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// 总之这个 Patch 没啥用, 是我个人用 sinmai 录谱面确认时用得到, 顺手也写进来了
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// 具体而言就是推迟了歌曲开始界面的动画便于后期剪辑
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// 然后把“TRACK X”字样和 DX/标准谱面的显示框隐藏掉, 让他看起来不那么 sinmai, 更像是 majdata
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TrackStartProcess), "OnUpdate")]
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@@ -65,19 +66,6 @@ public class TrackStartProcessTweak
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return true;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(TrackStartMonitor), "SetTrackStart")]
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private static void DisableTabs(
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SpriteCounter ____trackNumber, SpriteCounter ____bossTrackNumber, SpriteCounter ____utageTrackNumber,
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MultipleImage ____musicTabImage, GameObject[] ____musicTabObj
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)
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{
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____trackNumber.transform.parent.gameObject.SetActive(false);
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____bossTrackNumber.transform.parent.gameObject.SetActive(false);
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____utageTrackNumber.transform.parent.gameObject.SetActive(false);
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____musicTabImage.gameObject.SetActive(false);
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____musicTabObj[0].gameObject.SetActive(false);
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____musicTabObj[1].gameObject.SetActive(false);
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____musicTabObj[2].gameObject.SetActive(false);
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}
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}
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