[-] Remove the unnecessary clz shorthand

This commit is contained in:
Azalea
2024-03-02 19:55:52 -05:00
parent c2fef3fa25
commit dfd8d1b0c9
5 changed files with 10 additions and 24 deletions

View File

@@ -1,5 +1,5 @@
<script lang="ts">
import {CHARTJS_OPT, clz, registerChart, renderCal, title} from "../libs/ui";
import {CHARTJS_OPT, registerChart, renderCal, title} from "../libs/ui";
import type { GenericGamePlaylog, GenericGameSummary, MusicMeta, TrendEntry } from "../libs/generalTypes";
import {DATA_HOST} from "../libs/config";
import 'cal-heatmap/cal-heatmap.css';
@@ -168,7 +168,7 @@
<h2>Recent Scores</h2>
<div class="scores">
{#each d.recent as r, i}
<div class={clz({alt: i % 2 === 0})}>
<div class:alt={i % 2 === 0}>
<img src={`${DATA_HOST}/d/${game}/music/00${r.musicId.toString().padStart(6, '0').substring(2)}.png`} alt=""
on:error={coverNotFound} />
<div class="info">
@@ -182,7 +182,7 @@
<span class="rank-num">{(r.achievement / 10000).toFixed(2)}%</span>
</span>
{#if game === 'mai2'}
<span class={"dx-change " + clz({increased: r.afterRating - r.beforeRating > 0})}>
<span class:increased={r.afterRating - r.beforeRating > 0} class="dx-change">
{r.afterRating - r.beforeRating}
</span>
{/if}