[+] Show tip when saving is done

This commit is contained in:
Clansty
2024-10-01 00:15:55 +08:00
parent c34affc215
commit e39f013808
6 changed files with 278 additions and 166 deletions

View File

@@ -7,12 +7,10 @@
// </auto-generated>
//------------------------------------------------------------------------------
using MelonLoader;
namespace AquaMai.Resources {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
@@ -24,15 +22,15 @@ namespace AquaMai.Resources {
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Locale {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Locale() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
@@ -46,7 +44,7 @@ namespace AquaMai.Resources {
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
@@ -60,7 +58,28 @@ namespace AquaMai.Resources {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Loaded!.
/// </summary>
internal static string Loaded {
get {
return ResourceManager.GetString("Loaded", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Errors detected while loading!
///- Check if you have installed the wrong version of AquaMai, such as using SDEZ version on SDGA
///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
///- Check for conflicting mods, or enabled incompatible options.
/// </summary>
internal static string LoadError {
get {
return ResourceManager.GetString("LoadError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to End.
/// </summary>
@@ -69,7 +88,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("MarkRepeatEnd", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
@@ -78,7 +97,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("MarkRepeatStart", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Pause.
/// </summary>
@@ -87,7 +106,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("Pause", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Not Set.
/// </summary>
@@ -96,7 +115,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("RepeatNotSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reset.
/// </summary>
@@ -105,7 +124,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("RepeatReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Set.
/// </summary>
@@ -114,7 +133,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("RepeatStartEndSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Loop Start Set.
/// </summary>
@@ -123,7 +142,16 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("RepeatStartSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Saving... Do not exit the game.
/// </summary>
internal static string SavingDontExit {
get {
return ResourceManager.GetString("SavingDontExit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seek &lt;&lt;.
/// </summary>
@@ -132,7 +160,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("SeekBackward", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Seek &gt;&gt;.
/// </summary>
@@ -141,7 +169,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("SeekForward", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed.
/// </summary>
@@ -150,7 +178,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("Speed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed -.
/// </summary>
@@ -159,7 +187,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("SpeedDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed Reset.
/// </summary>
@@ -168,7 +196,7 @@ namespace AquaMai.Resources {
return ResourceManager.GetString("SpeedReset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Speed +.
/// </summary>

View File

@@ -57,4 +57,16 @@
<data name="SpeedReset" xml:space="preserve">
<value>Speed Reset</value>
</data>
<data name="LoadError" xml:space="preserve">
<value>Errors detected while loading!
- Check if you have installed the wrong version of AquaMai, such as using SDEZ version on SDGA
- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
- Check for conflicting mods, or enabled incompatible options</value>
</data>
<data name="SavingDontExit" xml:space="preserve">
<value>Saving... Do not exit the game</value>
</data>
<data name="Loaded" xml:space="preserve">
<value>Loaded!</value>
</data>
</root>

View File

@@ -50,4 +50,16 @@
<data name="SpeedUp" xml:space="preserve">
<value>速度 +</value>
</data>
<data name="LoadError" xml:space="preserve">
<value>加载过程中检测到错误!
- 请检查你是否安装了错误的 AquaMai 版本,比如在 SDGA 上使用了 SDEZ 的版本
- 你是否正在使用魔改的 Assembly-CSharp.dll这会导致函数不一致而无法找到需要修改的函数
- 请检查是否有冲突的 Mod或者开启了不兼容的选项</value>
</data>
<data name="SavingDontExit" xml:space="preserve">
<value>正在保存… 请不要关闭游戏</value>
</data>
<data name="Loaded" xml:space="preserve">
<value>加载完成!</value>
</data>
</root>