mirror of
https://github.com/MewoLab/AquaDX.git
synced 2026-02-14 14:37:28 +08:00
[+] Show tip when saving is done
This commit is contained in:
72
AquaMai/Resources/Locale.Designer.cs
generated
72
AquaMai/Resources/Locale.Designer.cs
generated
@@ -7,12 +7,10 @@
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// </auto-generated>
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//------------------------------------------------------------------------------
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using MelonLoader;
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namespace AquaMai.Resources {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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@@ -24,15 +22,15 @@ namespace AquaMai.Resources {
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Locale {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Locale() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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@@ -46,7 +44,7 @@ namespace AquaMai.Resources {
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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@@ -60,7 +58,28 @@ namespace AquaMai.Resources {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loaded!.
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/// </summary>
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internal static string Loaded {
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get {
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return ResourceManager.GetString("Loaded", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Errors detected while loading!
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///- Check if you have installed the wrong version of AquaMai, such as using SDEZ version on SDGA
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///- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
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///- Check for conflicting mods, or enabled incompatible options.
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/// </summary>
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internal static string LoadError {
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get {
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return ResourceManager.GetString("LoadError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to End.
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/// </summary>
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@@ -69,7 +88,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("MarkRepeatEnd", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Start.
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/// </summary>
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@@ -78,7 +97,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("MarkRepeatStart", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Pause.
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/// </summary>
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@@ -87,7 +106,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("Pause", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Not Set.
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/// </summary>
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@@ -96,7 +115,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("RepeatNotSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reset.
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/// </summary>
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@@ -105,7 +124,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("RepeatReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Set.
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/// </summary>
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@@ -114,7 +133,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("RepeatStartEndSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Loop Start Set.
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/// </summary>
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@@ -123,7 +142,16 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("RepeatStartSet", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Saving... Do not exit the game.
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/// </summary>
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internal static string SavingDontExit {
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get {
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return ResourceManager.GetString("SavingDontExit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Seek <<.
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/// </summary>
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@@ -132,7 +160,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("SeekBackward", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Seek >>.
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/// </summary>
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@@ -141,7 +169,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("SeekForward", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed.
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/// </summary>
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@@ -150,7 +178,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("Speed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed -.
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/// </summary>
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@@ -159,7 +187,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("SpeedDown", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed Reset.
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/// </summary>
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@@ -168,7 +196,7 @@ namespace AquaMai.Resources {
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return ResourceManager.GetString("SpeedReset", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Speed +.
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/// </summary>
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@@ -57,4 +57,16 @@
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<data name="SpeedReset" xml:space="preserve">
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<value>Speed Reset</value>
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</data>
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<data name="LoadError" xml:space="preserve">
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<value>Errors detected while loading!
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- Check if you have installed the wrong version of AquaMai, such as using SDEZ version on SDGA
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- Are you using a modified Assembly-CSharp.dll, which will cause inconsistent functions and cannot find the functions that need to be modified
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- Check for conflicting mods, or enabled incompatible options</value>
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</data>
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<data name="SavingDontExit" xml:space="preserve">
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<value>Saving... Do not exit the game</value>
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</data>
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<data name="Loaded" xml:space="preserve">
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<value>Loaded!</value>
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</data>
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</root>
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@@ -50,4 +50,16 @@
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<data name="SpeedUp" xml:space="preserve">
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<value>速度 +</value>
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</data>
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<data name="LoadError" xml:space="preserve">
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<value>加载过程中检测到错误!
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- 请检查你是否安装了错误的 AquaMai 版本,比如在 SDGA 上使用了 SDEZ 的版本
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- 你是否正在使用魔改的 Assembly-CSharp.dll,这会导致函数不一致而无法找到需要修改的函数
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- 请检查是否有冲突的 Mod,或者开启了不兼容的选项</value>
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</data>
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<data name="SavingDontExit" xml:space="preserve">
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<value>正在保存… 请不要关闭游戏</value>
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</data>
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<data name="Loaded" xml:space="preserve">
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<value>加载完成!</value>
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</data>
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</root>
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