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https://github.com/MewoLab/AquaDX.git
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[+] Configurable mod key map manager
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250
AquaMai/ModKeyMap/PractiseMode.cs
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250
AquaMai/ModKeyMap/PractiseMode.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using AquaMai.Fix;
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using AquaMai.Helpers;
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using AquaMai.Resources;
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using AquaMai.Utils;
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using HarmonyLib;
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using Manager;
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using Monitor;
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using Monitor.Game;
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using Process;
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using UnityEngine;
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namespace AquaMai.ModKeyMap;
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public class PractiseMode
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{
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public static double repeatStart = -1;
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public static double repeatEnd = -1;
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public static float speed = 1;
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private static CriAtomExPlayer player;
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private static MovieMaterialMai2 movie;
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public static GameCtrl gameCtrl;
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public static bool keepNoteSpeed = false;
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public static void SetRepeatEnd(double time)
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{
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if (repeatStart == -1)
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{
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MessageHelper.ShowMessage(Locale.RepeatStartTimeNotSet);
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return;
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}
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if (time < repeatStart)
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{
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MessageHelper.ShowMessage(Locale.RepeatEndTimeLessThenStartTime);
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return;
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}
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repeatEnd = time;
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}
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public static void ClearRepeat()
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{
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repeatStart = -1;
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repeatEnd = -1;
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}
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public static void SetSpeed()
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{
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player.SetPitch((float)(1200 * Math.Log(speed, 2)));
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// player.SetDspTimeStretchRatio(1 / speed);
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player.UpdateAll();
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movie.player.SetSpeed(speed);
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gameCtrl?.ResetOptionSpeed();
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}
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private static IEnumerator SetSpeedCoroutineInner()
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{
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yield return null;
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SetSpeed();
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}
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public static void SetSpeedCoroutine()
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{
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SharedInstances.GameMainObject.StartCoroutine(SetSpeedCoroutineInner());
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}
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public static void SpeedUp()
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{
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speed += .05f;
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if (speed > 2)
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{
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speed = 2;
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}
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SetSpeed();
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}
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public static void SpeedDown()
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{
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speed -= .05f;
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if (speed < 0.05)
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{
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speed = 0.05f;
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}
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SetSpeed();
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}
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public static void SpeedReset()
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{
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speed = 1;
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SetSpeed();
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}
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public static void Seek(int addMsec)
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{
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// Debug feature 里面那个 timer 不能感知变速
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// 为了和魔改版本统一,polyfill 里面不修这个
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// 这里重新实现一个能感知变速的 Seek
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var msec = CurrentPlayMsec + addMsec;
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if (msec < 0)
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{
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msec = 0;
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}
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CurrentPlayMsec = msec;
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}
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public static double CurrentPlayMsec
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{
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get => NotesManager.GetCurrentMsec() - 91;
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set
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{
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DebugFeature.CurrentPlayMsec = value;
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SetSpeedCoroutine();
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}
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}
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public static PractiseModeUI ui;
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[HarmonyPatch]
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public class PatchNoteSpeed
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{
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public static IEnumerable<MethodBase> TargetMethods()
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{
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yield return AccessTools.Method(typeof(GameManager), "GetNoteSpeed");
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yield return AccessTools.Method(typeof(GameManager), "GetTouchSpeed");
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}
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public static void Postfix(ref float __result)
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{
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if (!keepNoteSpeed) return;
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__result /= speed;
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}
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}
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[HarmonyPatch(typeof(GameProcess), "OnStart")]
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[HarmonyPostfix]
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public static void GameProcessPostStart()
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{
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repeatStart = -1;
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repeatEnd = -1;
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speed = 1;
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ui = null;
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}
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[HarmonyPatch(typeof(GameCtrl), "Initialize")]
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[HarmonyPostfix]
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public static void GameCtrlPostInitialize(GameCtrl __instance)
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{
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gameCtrl = __instance;
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}
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# if DEBUG
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GenericProcess), "OnUpdate")]
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public static void OnGenericProcessUpdate(GenericMonitor[] ____monitors)
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{
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if (Input.GetKeyDown(KeyCode.F11))
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{
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____monitors[0].gameObject.AddComponent<PractiseModeUI>();
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}
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}
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# endif
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[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
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[HarmonyPostfix]
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public static void GameProcessPostUpdate(GameProcess __instance, GameMonitor[] ____monitors)
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{
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if (ModKeyListener.GetKeyDownOrLongPress(AquaMai.AppConfig.ModKeyMap.PractiseMode, AquaMai.AppConfig.ModKeyMap.PractiseModeLongPress) && ui is null)
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{
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ui = ____monitors[0].gameObject.AddComponent<PractiseModeUI>();
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}
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if (repeatStart >= 0 && repeatEnd >= 0)
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{
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if (CurrentPlayMsec >= repeatEnd)
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{
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CurrentPlayMsec = repeatStart;
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}
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}
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}
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private static float startGap = -1f;
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[HarmonyPatch(typeof(NotesManager), "StartPlay")]
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[HarmonyPostfix]
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public static void NotesManagerPostUpdateTimer(float msecStartGap)
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{
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startGap = msecStartGap;
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}
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[HarmonyPatch(typeof(NotesManager), "UpdateTimer")]
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[HarmonyPrefix]
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public static bool NotesManagerPostUpdateTimer(bool ____isPlaying, Stopwatch ____stopwatch, ref float ____curMSec, ref float ____curMSecPre, float ____msecStartGap)
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{
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if (startGap != -1f)
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{
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____curMSec = startGap;
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____curMSecPre = startGap;
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____stopwatch?.Reset();
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startGap = -1f;
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}
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else
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{
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____curMSecPre = ____curMSec;
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if (____isPlaying && ____stopwatch != null && !DebugFeature.Pause)
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{
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var num = (double)____stopwatch.ElapsedTicks / Stopwatch.Frequency * 1000.0 * speed;
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____curMSec += (float)num;
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____stopwatch.Reset();
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____stopwatch.Start();
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}
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}
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return false;
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}
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[HarmonyPatch(typeof(SoundCtrl), "Initialize")]
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[HarmonyPostfix]
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public static void SoundCtrlPostInitialize(SoundCtrl.InitParam param, Dictionary<int, object> ____players)
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{
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var wrapper = ____players[2];
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player = (CriAtomExPlayer)wrapper.GetType().GetField("Player").GetValue(wrapper);
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// var pool = new CriAtomExStandardVoicePool(1, 8, 96000, true, 2);
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// pool.AttachDspTimeStretch();
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// player.SetVoicePoolIdentifier(pool.identifier);
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// debug
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// var wrapper1 = ____players[7];
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// var player1 = (CriAtomExPlayer)wrapper1.GetType().GetField("Player").GetValue(wrapper1);
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// var pool = new CriAtomExStandardVoicePool(1, 8, 96000, true, 2);
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// pool.AttachDspTimeStretch();
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// player1.SetVoicePoolIdentifier(pool.identifier);
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// player1.SetDspTimeStretchRatio(2);
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}
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[HarmonyPatch(typeof(MovieController), "Awake")]
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[HarmonyPostfix]
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public static void MovieControllerPostAwake(MovieMaterialMai2 ____moviePlayers)
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{
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movie = ____moviePlayers;
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}
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}
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