mirror of
https://github.com/MewoLab/AquaDX.git
synced 2026-02-13 09:37:27 +08:00
[+] Configurable mod key map manager
This commit is contained in:
@@ -24,17 +24,6 @@ public class Config
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zh: "触摸屏延迟,单位为毫秒,一秒 = 1000 毫秒。必须是整数")]
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public int TouchDelay { get; set; }
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[ConfigComment(
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en: """
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Practice mode, activated by pressing Test in the game
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Must be used together with TestProof
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""",
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zh: """
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练习模式,在游戏中按 Test 打开
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必须和 TestProof 一起用
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""")]
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public bool PractiseMode { get; set; }
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[ConfigComment(
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en: "Show detail of selected song in music selection screen",
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zh: "选歌界面显示选择的歌曲的详情")]
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@@ -1,249 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using AquaMai.Fix;
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using AquaMai.Helpers;
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using AquaMai.Resources;
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using HarmonyLib;
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using Manager;
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using Monitor;
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using Monitor.Game;
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using Process;
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using UnityEngine;
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namespace AquaMai.Utils;
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public class PractiseMode
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{
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public static double repeatStart = -1;
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public static double repeatEnd = -1;
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public static float speed = 1;
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private static CriAtomExPlayer player;
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private static MovieMaterialMai2 movie;
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public static GameCtrl gameCtrl;
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public static bool keepNoteSpeed = false;
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public static void SetRepeatEnd(double time)
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{
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if (repeatStart == -1)
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{
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MessageHelper.ShowMessage(Locale.RepeatStartTimeNotSet);
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return;
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}
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if (time < repeatStart)
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{
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MessageHelper.ShowMessage(Locale.RepeatEndTimeLessThenStartTime);
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return;
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}
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repeatEnd = time;
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}
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public static void ClearRepeat()
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{
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repeatStart = -1;
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repeatEnd = -1;
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}
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public static void SetSpeed()
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{
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player.SetPitch((float)(1200 * Math.Log(speed, 2)));
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// player.SetDspTimeStretchRatio(1 / speed);
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player.UpdateAll();
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movie.player.SetSpeed(speed);
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gameCtrl?.ResetOptionSpeed();
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}
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private static IEnumerator SetSpeedCoroutineInner()
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{
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yield return null;
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SetSpeed();
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}
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public static void SetSpeedCoroutine()
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{
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SharedInstances.GameMainObject.StartCoroutine(SetSpeedCoroutineInner());
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}
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public static void SpeedUp()
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{
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speed += .05f;
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if (speed > 2)
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{
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speed = 2;
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}
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SetSpeed();
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}
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public static void SpeedDown()
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{
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speed -= .05f;
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if (speed < 0.05)
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{
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speed = 0.05f;
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}
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SetSpeed();
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}
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public static void SpeedReset()
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{
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speed = 1;
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SetSpeed();
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}
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public static void Seek(int addMsec)
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{
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// Debug feature 里面那个 timer 不能感知变速
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// 为了和魔改版本统一,polyfill 里面不修这个
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// 这里重新实现一个能感知变速的 Seek
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var msec = CurrentPlayMsec + addMsec;
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if (msec < 0)
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{
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msec = 0;
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}
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CurrentPlayMsec = msec;
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}
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public static double CurrentPlayMsec
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{
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get => NotesManager.GetCurrentMsec() - 91;
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set
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{
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DebugFeature.CurrentPlayMsec = value;
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SetSpeedCoroutine();
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}
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}
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public static PractiseModeUI ui;
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[HarmonyPatch]
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public class PatchNoteSpeed
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{
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public static IEnumerable<MethodBase> TargetMethods()
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{
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yield return AccessTools.Method(typeof(GameManager), "GetNoteSpeed");
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yield return AccessTools.Method(typeof(GameManager), "GetTouchSpeed");
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}
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public static void Postfix(ref float __result)
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{
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if (!keepNoteSpeed) return;
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__result /= speed;
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}
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}
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[HarmonyPatch(typeof(GameProcess), "OnStart")]
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[HarmonyPostfix]
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public static void GameProcessPostStart()
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{
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repeatStart = -1;
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repeatEnd = -1;
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speed = 1;
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ui = null;
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}
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[HarmonyPatch(typeof(GameCtrl), "Initialize")]
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[HarmonyPostfix]
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public static void GameCtrlPostInitialize(GameCtrl __instance)
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{
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gameCtrl = __instance;
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}
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# if DEBUG
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GenericProcess), "OnUpdate")]
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public static void OnGenericProcessUpdate(GenericMonitor[] ____monitors)
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{
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if (Input.GetKeyDown(KeyCode.F11))
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{
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____monitors[0].gameObject.AddComponent<PractiseModeUI>();
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}
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}
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# endif
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[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
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[HarmonyPostfix]
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public static void GameProcessPostUpdate(GameProcess __instance, GameMonitor[] ____monitors)
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{
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if (InputManager.GetSystemInputPush(InputManager.SystemButtonSetting.ButtonTest) && ui is null)
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{
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ui = ____monitors[0].gameObject.AddComponent<PractiseModeUI>();
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}
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if (repeatStart >= 0 && repeatEnd >= 0)
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{
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if (CurrentPlayMsec >= repeatEnd)
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{
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CurrentPlayMsec = repeatStart;
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}
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}
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}
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private static float startGap = -1f;
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[HarmonyPatch(typeof(NotesManager), "StartPlay")]
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[HarmonyPostfix]
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public static void NotesManagerPostUpdateTimer(float msecStartGap)
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{
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startGap = msecStartGap;
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}
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[HarmonyPatch(typeof(NotesManager), "UpdateTimer")]
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[HarmonyPrefix]
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public static bool NotesManagerPostUpdateTimer(bool ____isPlaying, Stopwatch ____stopwatch, ref float ____curMSec, ref float ____curMSecPre, float ____msecStartGap)
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{
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if (startGap != -1f)
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{
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____curMSec = startGap;
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____curMSecPre = startGap;
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____stopwatch?.Reset();
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startGap = -1f;
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}
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else
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{
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____curMSecPre = ____curMSec;
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if (____isPlaying && ____stopwatch != null && !DebugFeature.Pause)
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{
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var num = (double)____stopwatch.ElapsedTicks / Stopwatch.Frequency * 1000.0 * speed;
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____curMSec += (float)num;
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____stopwatch.Reset();
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____stopwatch.Start();
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}
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}
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return false;
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}
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[HarmonyPatch(typeof(SoundCtrl), "Initialize")]
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[HarmonyPostfix]
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public static void SoundCtrlPostInitialize(SoundCtrl.InitParam param, Dictionary<int, object> ____players)
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{
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var wrapper = ____players[2];
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player = (CriAtomExPlayer)wrapper.GetType().GetField("Player").GetValue(wrapper);
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// var pool = new CriAtomExStandardVoicePool(1, 8, 96000, true, 2);
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// pool.AttachDspTimeStretch();
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// player.SetVoicePoolIdentifier(pool.identifier);
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// debug
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// var wrapper1 = ____players[7];
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// var player1 = (CriAtomExPlayer)wrapper1.GetType().GetField("Player").GetValue(wrapper1);
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// var pool = new CriAtomExStandardVoicePool(1, 8, 96000, true, 2);
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// pool.AttachDspTimeStretch();
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// player1.SetVoicePoolIdentifier(pool.identifier);
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// player1.SetDspTimeStretchRatio(2);
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}
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[HarmonyPatch(typeof(MovieController), "Awake")]
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[HarmonyPostfix]
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public static void MovieControllerPostAwake(MovieMaterialMai2 ____moviePlayers)
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{
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movie = ____moviePlayers;
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}
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}
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@@ -1,151 +0,0 @@
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using System;
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using AquaMai.Fix;
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using AquaMai.Helpers;
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using AquaMai.Resources;
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using Manager;
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using UnityEngine;
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namespace AquaMai.Utils;
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public class PractiseModeUI : MonoBehaviour
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{
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private static float windowTop => Screen.height - GuiSizes.PlayerWidth + GuiSizes.PlayerWidth * .22f;
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private static float controlHeight => GuiSizes.PlayerWidth * .13f;
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private static float sideButtonWidth => GuiSizes.PlayerWidth * .1f;
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private static float centerButtonWidth => GuiSizes.PlayerWidth * .28f;
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private static int fontSize => (int)(GuiSizes.PlayerWidth * .02f);
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private static Rect GetButtonRect(int pos, int row)
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{
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float x;
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float width;
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switch (pos)
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{
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case 0:
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x = GuiSizes.PlayerCenter - centerButtonWidth / 2 - sideButtonWidth - GuiSizes.Margin;
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width = sideButtonWidth;
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break;
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case 1:
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x = GuiSizes.PlayerCenter - centerButtonWidth / 2;
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width = centerButtonWidth;
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break;
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case 2:
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x = GuiSizes.PlayerCenter + centerButtonWidth / 2 + GuiSizes.Margin;
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width = sideButtonWidth;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(pos), pos, null);
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}
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return new Rect(x, windowTop + (GuiSizes.Margin + controlHeight) * row + GuiSizes.Margin, width, controlHeight);
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}
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public void OnGUI()
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{
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var labelStyle = GUI.skin.GetStyle("label");
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labelStyle.fontSize = fontSize;
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labelStyle.alignment = TextAnchor.MiddleCenter;
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var buttonStyle = GUI.skin.GetStyle("button");
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buttonStyle.fontSize = fontSize;
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GUI.Box(new Rect(
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GuiSizes.PlayerCenter - centerButtonWidth / 2 - sideButtonWidth - GuiSizes.Margin * 2,
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windowTop,
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centerButtonWidth + sideButtonWidth * 2 + GuiSizes.Margin * 4,
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controlHeight * 4 + GuiSizes.Margin * 5
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), "");
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GUI.Button(GetButtonRect(0, 0), Locale.SeekBackward);
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GUI.Button(GetButtonRect(1, 0), Locale.Pause);
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GUI.Button(GetButtonRect(2, 0), Locale.SeekForward);
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if (PractiseMode.repeatStart == -1)
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{
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GUI.Button(GetButtonRect(0, 1), Locale.MarkRepeatStart);
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GUI.Label(GetButtonRect(1, 1), Locale.RepeatNotSet);
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}
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else if (PractiseMode.repeatEnd == -1)
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{
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GUI.Button(GetButtonRect(0, 1), Locale.MarkRepeatEnd);
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GUI.Label(GetButtonRect(1, 1), Locale.RepeatStartSet);
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GUI.Button(GetButtonRect(2, 1), Locale.RepeatReset);
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}
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else
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{
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GUI.Label(GetButtonRect(1, 1), Locale.RepeatStartEndSet);
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GUI.Button(GetButtonRect(2, 1), Locale.RepeatReset);
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}
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GUI.Button(GetButtonRect(0, 2), Locale.SpeedDown);
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GUI.Label(GetButtonRect(1, 2), $"{Locale.Speed} {PractiseMode.speed * 100:000}%");
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GUI.Button(GetButtonRect(2, 2), Locale.SpeedUp);
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GUI.Button(GetButtonRect(1, 3), Locale.SpeedReset);
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GUI.Label(GetButtonRect(0, 3), $"{TimeSpan.FromMilliseconds(PractiseMode.CurrentPlayMsec):mm\\:ss\\.fff}\n{TimeSpan.FromMilliseconds(NotesManager.Instance().getPlayFinalMsec()):mm\\:ss\\.fff}");
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GUI.Button(GetButtonRect(2, 3), $"保持流速\n{(PractiseMode.keepNoteSpeed ? "ON" : "OFF")}");
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}
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public void Update()
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{
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if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E8))
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{
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PractiseMode.Seek(-1000);
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E2))
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{
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PractiseMode.Seek(1000);
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B8) || InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B1))
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{
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DebugFeature.Pause = !DebugFeature.Pause;
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if (!DebugFeature.Pause)
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{
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PractiseMode.Seek(0);
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}
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B7) && PractiseMode.repeatStart == -1)
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{
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PractiseMode.repeatStart = PractiseMode.CurrentPlayMsec;
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B7) && PractiseMode.repeatEnd == -1)
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{
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PractiseMode.SetRepeatEnd(PractiseMode.CurrentPlayMsec);
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B2))
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{
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PractiseMode.ClearRepeat();
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B6))
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{
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PractiseMode.SpeedDown();
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B3))
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{
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PractiseMode.SpeedUp();
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B5) || InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B4))
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{
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PractiseMode.SpeedReset();
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}
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else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E4))
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{
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PractiseMode.keepNoteSpeed = !PractiseMode.keepNoteSpeed;
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PractiseMode.gameCtrl?.ResetOptionSpeed();
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}
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else if (
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InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A1) ||
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InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A2) ||
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InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A3) ||
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InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A4) ||
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InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A5) ||
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InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A6) ||
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InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A7) ||
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InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A8)
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)
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{
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PractiseMode.ui = null;
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Destroy(this);
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}
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}
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}
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Reference in New Issue
Block a user