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https://github.com/MewoLab/AquaDX.git
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BIN
.github/workflows/DATA
vendored
Normal file
BIN
.github/workflows/DATA
vendored
Normal file
Binary file not shown.
26
.github/workflows/aquamai.yml
vendored
Normal file
26
.github/workflows/aquamai.yml
vendored
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
name: AquaMai Build
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [ master ]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
runs-on: windows-latest
|
||||||
|
|
||||||
|
defaults:
|
||||||
|
run:
|
||||||
|
working-directory: ./AquaMai
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Setup MSBuild Path
|
||||||
|
uses: microsoft/setup-msbuild@v1.0.2
|
||||||
|
|
||||||
|
- name: Decrypt DLL
|
||||||
|
run: gpg -d --batch --passphrase "${{ secrets.DLL_PASSPHRASE }}" -o .\Libs\Assembly-CSharp.dll ..\.github\workflows\DATA
|
||||||
|
|
||||||
|
|
||||||
|
- name: Build with MSBuild
|
||||||
|
run: msbuild.exe .\AquaMai.csproj
|
||||||
27
.github/workflows/gradle.yml
vendored
Normal file
27
.github/workflows/gradle.yml
vendored
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
name: Gradle Build
|
||||||
|
|
||||||
|
on:
|
||||||
|
pull_request:
|
||||||
|
branches: [ master ]
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
|
- name: Set up JDK
|
||||||
|
uses: actions/setup-java@v3
|
||||||
|
with:
|
||||||
|
java-version: '17'
|
||||||
|
distribution: 'temurin'
|
||||||
|
server-id: github
|
||||||
|
|
||||||
|
- name: Setup Gradle
|
||||||
|
uses: gradle/gradle-build-action@v2
|
||||||
|
|
||||||
|
- name: Build with Gradle
|
||||||
|
run: |
|
||||||
|
mkdir data
|
||||||
|
./gradlew build
|
||||||
51
.github/workflows/nightly.yml
vendored
Normal file
51
.github/workflows/nightly.yml
vendored
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
# Build script credit to https://github.com/OpenIntelWireless/itlwm/blob/master/.github/workflows/main.yml
|
||||||
|
name: Nightly Build
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches: [master]
|
||||||
|
paths: ['src/**']
|
||||||
|
workflow_dispatch:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
permissions: write-all
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
with:
|
||||||
|
fetch-depth: '10'
|
||||||
|
|
||||||
|
- name: Set up JDK
|
||||||
|
uses: actions/setup-java@v3
|
||||||
|
with:
|
||||||
|
java-version: '17'
|
||||||
|
distribution: 'temurin'
|
||||||
|
server-id: github
|
||||||
|
|
||||||
|
- name: Setup Gradle
|
||||||
|
uses: gradle/gradle-build-action@v2
|
||||||
|
|
||||||
|
- name: Build Artifact
|
||||||
|
run: bash ./tools/build.sh
|
||||||
|
|
||||||
|
- name: Delete previous nightly release
|
||||||
|
run: |
|
||||||
|
gh release delete --cleanup-tag --yes --repo $GITHUB_REPOSITORY nightly || true
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
- name: Publish GitHub Release
|
||||||
|
uses: ncipollo/release-action@v1
|
||||||
|
with:
|
||||||
|
bodyFile: "build/release/ReleaseNotes.md"
|
||||||
|
artifacts: "build/libs/aqua-nightly.jar,build/aqua-nightly.zip"
|
||||||
|
tag: "nightly"
|
||||||
|
token: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
draft: false
|
||||||
|
|
||||||
|
- name: Mark release undraft
|
||||||
|
run: |
|
||||||
|
gh release edit nightly --draft=false
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
376
AquaMai/.gitignore
vendored
Normal file
376
AquaMai/.gitignore
vendored
Normal file
@@ -0,0 +1,376 @@
|
|||||||
|
|
||||||
|
# Created by https://www.toptal.com/developers/gitignore/api/git,visualstudio
|
||||||
|
# Edit at https://www.toptal.com/developers/gitignore?templates=git,visualstudio
|
||||||
|
|
||||||
|
### Git ###
|
||||||
|
# Created by git for backups. To disable backups in Git:
|
||||||
|
# $ git config --global mergetool.keepBackup false
|
||||||
|
*.orig
|
||||||
|
|
||||||
|
# Created by git when using merge tools for conflicts
|
||||||
|
*.BACKUP.*
|
||||||
|
*.BASE.*
|
||||||
|
*.LOCAL.*
|
||||||
|
*.REMOTE.*
|
||||||
|
*_BACKUP_*.txt
|
||||||
|
*_BASE_*.txt
|
||||||
|
*_LOCAL_*.txt
|
||||||
|
*_REMOTE_*.txt
|
||||||
|
|
||||||
|
### VisualStudio ###
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*[.json, .xml, .info]
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# End of https://www.toptal.com/developers/gitignore/api/git,visualstudio
|
||||||
|
|
||||||
|
Output
|
||||||
|
.idea
|
||||||
|
Libs/Assembly-CSharp.dll
|
||||||
|
packages
|
||||||
14
AquaMai/App.config
Normal file
14
AquaMai/App.config
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?><configuration>
|
||||||
|
<runtime>
|
||||||
|
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||||
|
<dependentAssembly>
|
||||||
|
<assemblyIdentity name="mscorlib" publicKeyToken="b77a5c561934e089" culture="neutral" />
|
||||||
|
<bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" />
|
||||||
|
</dependentAssembly>
|
||||||
|
<dependentAssembly>
|
||||||
|
<assemblyIdentity name="System.Xml" publicKeyToken="b77a5c561934e089" culture="neutral" />
|
||||||
|
<bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" />
|
||||||
|
</dependentAssembly>
|
||||||
|
</assemblyBinding>
|
||||||
|
</runtime>
|
||||||
|
</configuration>
|
||||||
282
AquaMai/AquaMai.csproj
Normal file
282
AquaMai/AquaMai.csproj
Normal file
@@ -0,0 +1,282 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{788BC472-59F7-46F6-B760-65C18BA74389}</ProjectGuid>
|
||||||
|
<OutputType>Library</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>AquaMai</RootNamespace>
|
||||||
|
<AssemblyName>AquaMai</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<DebugSymbols>false</DebugSymbols>
|
||||||
|
<DebugType>None</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>$(SolutionDir)Output\</OutputPath>
|
||||||
|
<DefineConstants>
|
||||||
|
</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<Prefer32Bit>false</Prefer32Bit>
|
||||||
|
<DebugSymbols>false</DebugSymbols>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="0Harmony">
|
||||||
|
<HintPath>Libs\0Harmony.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>Libs\Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="MelonLoader">
|
||||||
|
<HintPath>Libs\MelonLoader.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Mono.Posix">
|
||||||
|
<HintPath>Libs\Mono.Posix.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Mono.Security">
|
||||||
|
<HintPath>Libs\Mono.Security.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="mscorlib">
|
||||||
|
<HintPath>Libs\mscorlib.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Configuration">
|
||||||
|
<HintPath>Libs\System.Configuration.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Core">
|
||||||
|
<HintPath>Libs\System.Core.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security">
|
||||||
|
<HintPath>Libs\System.Security.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml">
|
||||||
|
<HintPath>Libs\System.Xml.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Tomlet">
|
||||||
|
<HintPath>Libs\Tomlet.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Analytics.DataPrivacy">
|
||||||
|
<HintPath>Libs\Unity.Analytics.DataPrivacy.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>Libs\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>Libs\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AccessibilityModule">
|
||||||
|
<HintPath>Libs\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AIModule">
|
||||||
|
<HintPath>Libs\UnityEngine.AIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AnimationModule">
|
||||||
|
<HintPath>Libs\UnityEngine.AnimationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ARModule">
|
||||||
|
<HintPath>Libs\UnityEngine.ARModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule">
|
||||||
|
<HintPath>Libs\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AudioModule">
|
||||||
|
<HintPath>Libs\UnityEngine.AudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.BaselibModule">
|
||||||
|
<HintPath>Libs\UnityEngine.BaselibModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClothModule">
|
||||||
|
<HintPath>Libs\UnityEngine.ClothModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterInputModule">
|
||||||
|
<HintPath>Libs\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||||
|
<HintPath>Libs\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CoreModule">
|
||||||
|
<HintPath>Libs\UnityEngine.CoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.CrashReportingModule">
|
||||||
|
<HintPath>Libs\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.DirectorModule">
|
||||||
|
<HintPath>Libs\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.FileSystemHttpModule">
|
||||||
|
<HintPath>Libs\UnityEngine.FileSystemHttpModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GameCenterModule">
|
||||||
|
<HintPath>Libs\UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.GridModule">
|
||||||
|
<HintPath>Libs\UnityEngine.GridModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.HotReloadModule">
|
||||||
|
<HintPath>Libs\UnityEngine.HotReloadModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ImageConversionModule">
|
||||||
|
<HintPath>Libs\UnityEngine.ImageConversionModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.IMGUIModule">
|
||||||
|
<HintPath>Libs\UnityEngine.IMGUIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputModule">
|
||||||
|
<HintPath>Libs\UnityEngine.InputModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||||
|
<HintPath>Libs\UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.LocalizationModule">
|
||||||
|
<HintPath>Libs\UnityEngine.LocalizationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Networking">
|
||||||
|
<HintPath>Libs\UnityEngine.Networking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||||
|
<HintPath>Libs\UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||||
|
<HintPath>Libs\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Physics2DModule">
|
||||||
|
<HintPath>Libs\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
|
<HintPath>Libs\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
|
<HintPath>Libs\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
||||||
|
<HintPath>Libs\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||||
|
<HintPath>Libs\UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpatialTracking">
|
||||||
|
<HintPath>Libs\UnityEngine.SpatialTracking.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||||
|
<HintPath>Libs\UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||||
|
<HintPath>Libs\UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.StreamingModule">
|
||||||
|
<HintPath>Libs\UnityEngine.StreamingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.StyleSheetsModule">
|
||||||
|
<HintPath>Libs\UnityEngine.StyleSheetsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.SubstanceModule">
|
||||||
|
<HintPath>Libs\UnityEngine.SubstanceModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TerrainModule">
|
||||||
|
<HintPath>Libs\UnityEngine.TerrainModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
||||||
|
<HintPath>Libs\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextCoreModule">
|
||||||
|
<HintPath>Libs\UnityEngine.TextCoreModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TextRenderingModule">
|
||||||
|
<HintPath>Libs\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TilemapModule">
|
||||||
|
<HintPath>Libs\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.Timeline">
|
||||||
|
<HintPath>Libs\UnityEngine.Timeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TimelineModule">
|
||||||
|
<HintPath>Libs\UnityEngine.TimelineModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
|
<HintPath>Libs\UnityEngine.TLSModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UI">
|
||||||
|
<HintPath>Libs\UnityEngine.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIElementsModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UIModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UmbraModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UmbraModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UNETModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UNETModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityConnectModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UnityConnectModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
||||||
|
<HintPath>Libs\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VehiclesModule">
|
||||||
|
<HintPath>Libs\UnityEngine.VehiclesModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VFXModule">
|
||||||
|
<HintPath>Libs\UnityEngine.VFXModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VideoModule">
|
||||||
|
<HintPath>Libs\UnityEngine.VideoModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VRModule">
|
||||||
|
<HintPath>Libs\UnityEngine.VRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.WindModule">
|
||||||
|
<HintPath>Libs\UnityEngine.WindModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.XRModule">
|
||||||
|
<HintPath>Libs\UnityEngine.XRModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Cheat\TicketUnlock.cs" />
|
||||||
|
<Compile Include="Config.cs" />
|
||||||
|
<Compile Include="Fix\FixCharaCrash.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Main.cs" />
|
||||||
|
<Compile Include="UX\SinglePlayer.cs" />
|
||||||
|
<Compile Include="UX\SkipWarningScreen.cs" />
|
||||||
|
<Compile Include="UX\SkipToMusicSelection.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="AquaMai.toml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
||||||
25
AquaMai/AquaMai.sln
Normal file
25
AquaMai/AquaMai.sln
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.6.33815.320
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AquaMai", "AquaMai.csproj", "{788BC472-59F7-46F6-B760-65C18BA74389}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{788BC472-59F7-46F6-B760-65C18BA74389}.Debug|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{788BC472-59F7-46F6-B760-65C18BA74389}.Debug|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{788BC472-59F7-46F6-B760-65C18BA74389}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{788BC472-59F7-46F6-B760-65C18BA74389}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {DDF15A6C-2A44-4EBE-BD85-F3EE61DCD8BF}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
16
AquaMai/AquaMai.toml
Normal file
16
AquaMai/AquaMai.toml
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
|
||||||
|
# ===================================
|
||||||
|
# Cheat: You control the buttons you press
|
||||||
|
[Cheat]
|
||||||
|
# Unlock normally event-only tickets
|
||||||
|
TicketUnlock=true
|
||||||
|
|
||||||
|
# ===================================
|
||||||
|
# UX: User Experience Improvements
|
||||||
|
[UX]
|
||||||
|
# Skip the warning screen and logo shown after the POST sequence
|
||||||
|
SkipWarningScreen=true
|
||||||
|
# Single player: Show 1P only, at the center of the screen
|
||||||
|
SinglePlayer=true
|
||||||
|
# !!EXPERIMENTAL!! Skip from the card-scanning screen directly to music selection screen
|
||||||
|
SkipToMusicSelection=false
|
||||||
40
AquaMai/Cheat/TicketUnlock.cs
Normal file
40
AquaMai/Cheat/TicketUnlock.cs
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
using Manager.MaiStudio;
|
||||||
|
using HarmonyLib;
|
||||||
|
|
||||||
|
namespace AquaMai.Cheat
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Unlock tickets that are typically locked unless a specific event is open.
|
||||||
|
*/
|
||||||
|
public class TicketUnlock
|
||||||
|
{
|
||||||
|
// For any ticket, return the event ID 1 to unlock it
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(TicketData), "get_ticketEvent")]
|
||||||
|
public static bool get_ticketEvent(ref StringID __result)
|
||||||
|
{
|
||||||
|
var id = new Manager.MaiStudio.Serialize.StringID
|
||||||
|
{
|
||||||
|
id = 1,
|
||||||
|
str = "無期限常時解放"
|
||||||
|
};
|
||||||
|
|
||||||
|
var sid = new StringID();
|
||||||
|
sid.Init(id);
|
||||||
|
|
||||||
|
__result = sid;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Modify the maxTicketNum to 0
|
||||||
|
// this is because TicketManager.GetTicketData adds the ticket to the list if either
|
||||||
|
// the player owns at least one ticket or the maxTicketNum = 0
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(TicketData), "get_maxCount")]
|
||||||
|
public static bool get_maxCount(ref int __result)
|
||||||
|
{
|
||||||
|
__result = 0;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
23
AquaMai/Config.cs
Normal file
23
AquaMai/Config.cs
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
|
||||||
|
namespace AquaMai
|
||||||
|
{
|
||||||
|
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
|
||||||
|
public class Config
|
||||||
|
{
|
||||||
|
public UXConfig UX { get; set; }
|
||||||
|
public CheatConfig Cheat { get; set; }
|
||||||
|
|
||||||
|
public class CheatConfig
|
||||||
|
{
|
||||||
|
public bool TicketUnlock { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UXConfig
|
||||||
|
{
|
||||||
|
public bool SkipWarningScreen { get; set; }
|
||||||
|
public bool SinglePlayer { get; set; }
|
||||||
|
public bool SkipToMusicSelection { get; set; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
44
AquaMai/Fix/FixCharaCrash.cs
Normal file
44
AquaMai/Fix/FixCharaCrash.cs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using HarmonyLib;
|
||||||
|
using Process;
|
||||||
|
using Util;
|
||||||
|
|
||||||
|
namespace AquaMai.Fix
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* Fix character selection crashing due to missing character data
|
||||||
|
*/
|
||||||
|
public class FixCharaCrash
|
||||||
|
{
|
||||||
|
// Check if the return is null. If it is, make up a color
|
||||||
|
[HarmonyPostfix]
|
||||||
|
[HarmonyPatch(typeof(CharacterSelectProces), "GetMapColorData")]
|
||||||
|
public static void GetMapColorData(ref CharacterSelectProces __instance, ref CharacterMapColorData __result)
|
||||||
|
{
|
||||||
|
if (__result != null) return;
|
||||||
|
|
||||||
|
// 1 is a color that definitely exists
|
||||||
|
if (MapMaster.GetSlotData(1) == null)
|
||||||
|
{
|
||||||
|
MapMaster.GetSlotData(1).Load();
|
||||||
|
}
|
||||||
|
__result = MapMaster.GetSlotData(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
// This is called when loading the music selection screen, to display characters on the top screen
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(Monitor.CommonMonitor), "SetCharacterSlot", new Type[] { typeof(MessageCharactorInfomationData) })]
|
||||||
|
public static bool SetCharacterSlot(ref MessageCharactorInfomationData data, Dictionary<int, CharacterSlotData> ____characterSlotData)
|
||||||
|
{
|
||||||
|
// Some characters are not found in this dictionary. We simply skip loading those characters
|
||||||
|
if (!____characterSlotData.ContainsKey(data.MapKey))
|
||||||
|
{
|
||||||
|
Console.Log($"Could not get CharacterSlotData for character [Index={data.Index}, MapKey={data.MapKey}], ignoring...");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
AquaMai/Libs/0Harmony.dll
Normal file
BIN
AquaMai/Libs/0Harmony.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/MelonLoader.dll
Normal file
BIN
AquaMai/Libs/MelonLoader.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/Mono.Posix.dll
Normal file
BIN
AquaMai/Libs/Mono.Posix.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/Mono.Security.dll
Normal file
BIN
AquaMai/Libs/Mono.Security.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/System.Configuration.dll
Normal file
BIN
AquaMai/Libs/System.Configuration.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/System.Core.dll
Normal file
BIN
AquaMai/Libs/System.Core.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/System.Security.dll
Normal file
BIN
AquaMai/Libs/System.Security.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/System.Xml.dll
Normal file
BIN
AquaMai/Libs/System.Xml.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/System.dll
Normal file
BIN
AquaMai/Libs/System.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/Tomlet.dll
Normal file
BIN
AquaMai/Libs/Tomlet.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/Unity.Analytics.DataPrivacy.dll
Normal file
BIN
AquaMai/Libs/Unity.Analytics.DataPrivacy.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/Unity.TextMeshPro.dll
Normal file
BIN
AquaMai/Libs/Unity.TextMeshPro.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.AIModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.AIModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.ARModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.ARModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.AccessibilityModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.AccessibilityModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.AnimationModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.AnimationModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.AssetBundleModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.AssetBundleModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.AudioModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.AudioModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.BaselibModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.BaselibModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.ClothModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.ClothModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.ClusterInputModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.ClusterInputModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.ClusterRendererModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.ClusterRendererModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.CoreModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.CoreModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.CrashReportingModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.CrashReportingModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.DirectorModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.DirectorModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.FileSystemHttpModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.FileSystemHttpModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.GameCenterModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.GameCenterModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.GridModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.GridModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.HotReloadModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.HotReloadModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.IMGUIModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.IMGUIModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.ImageConversionModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.ImageConversionModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.InputModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.InputModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.JSONSerializeModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.JSONSerializeModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.LocalizationModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.LocalizationModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.Networking.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.Networking.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.ParticleSystemModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.ParticleSystemModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.PerformanceReportingModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.PerformanceReportingModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.Physics2DModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.Physics2DModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.PhysicsModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.PhysicsModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.ProfilerModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.ProfilerModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.ScreenCaptureModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.ScreenCaptureModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.SharedInternalsModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.SharedInternalsModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.SpatialTracking.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.SpatialTracking.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.SpriteMaskModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.SpriteMaskModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.SpriteShapeModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.SpriteShapeModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.StreamingModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.StreamingModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.StyleSheetsModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.StyleSheetsModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.SubstanceModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.SubstanceModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.TLSModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.TLSModule.dll
Normal file
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BIN
AquaMai/Libs/UnityEngine.TerrainModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.TerrainModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.TerrainPhysicsModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.TerrainPhysicsModule.dll
Normal file
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BIN
AquaMai/Libs/UnityEngine.TextCoreModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.TextCoreModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.TextRenderingModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.TextRenderingModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.TilemapModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.TilemapModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.Timeline.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.Timeline.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.TimelineModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.TimelineModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UI.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UI.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UIElementsModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UIElementsModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UIModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UIModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UNETModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UNETModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UmbraModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UmbraModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UnityAnalyticsModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UnityAnalyticsModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UnityConnectModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UnityConnectModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UnityTestProtocolModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UnityTestProtocolModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestAssetBundleModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestAssetBundleModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestAudioModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestAudioModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestTextureModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestTextureModule.dll
Normal file
Binary file not shown.
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AquaMai/Libs/UnityEngine.UnityWebRequestWWWModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.UnityWebRequestWWWModule.dll
Normal file
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BIN
AquaMai/Libs/UnityEngine.VFXModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.VFXModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.VRModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.VRModule.dll
Normal file
Binary file not shown.
BIN
AquaMai/Libs/UnityEngine.VehiclesModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.VehiclesModule.dll
Normal file
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BIN
AquaMai/Libs/UnityEngine.VideoModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.VideoModule.dll
Normal file
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BIN
AquaMai/Libs/UnityEngine.WindModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.WindModule.dll
Normal file
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BIN
AquaMai/Libs/UnityEngine.XRModule.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.XRModule.dll
Normal file
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BIN
AquaMai/Libs/UnityEngine.dll
Normal file
BIN
AquaMai/Libs/UnityEngine.dll
Normal file
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BIN
AquaMai/Libs/mscorlib.dll
Normal file
BIN
AquaMai/Libs/mscorlib.dll
Normal file
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84
AquaMai/Main.cs
Normal file
84
AquaMai/Main.cs
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
using System;
|
||||||
|
using AquaMai.Fix;
|
||||||
|
using MelonLoader;
|
||||||
|
using Tomlet;
|
||||||
|
|
||||||
|
namespace AquaMai
|
||||||
|
{
|
||||||
|
public static class BuildInfo
|
||||||
|
{
|
||||||
|
public const string Name = "AquaMai";
|
||||||
|
public const string Description = "Mod for Sinmai";
|
||||||
|
public const string Author = "Aza";
|
||||||
|
public const string Company = null;
|
||||||
|
public const string Version = "1.0.0";
|
||||||
|
public const string DownloadLink = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class AquaMai : MelonMod
|
||||||
|
{
|
||||||
|
public static Config AppConfig { get; private set; }
|
||||||
|
|
||||||
|
private static void Patch(Type type)
|
||||||
|
{
|
||||||
|
MelonLogger.Msg($"> Patching {type}");
|
||||||
|
HarmonyLib.Harmony.CreateAndPatchAll(type);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Apply patches using reflection, based on the settings
|
||||||
|
*/
|
||||||
|
private static void ApplyPatches()
|
||||||
|
{
|
||||||
|
// Iterate over all properties of AppConfig
|
||||||
|
foreach (var categoryProp in AppConfig.GetType().GetProperties())
|
||||||
|
{
|
||||||
|
// Get the value of the category property (e.g., UX, Cheat)
|
||||||
|
var categoryValue = categoryProp.GetValue(AppConfig);
|
||||||
|
if (categoryValue == null) continue;
|
||||||
|
var categoryType = categoryValue.GetType();
|
||||||
|
|
||||||
|
// Iterate over properties in the category (e.g., SkipWarningScreen, SinglePlayer)
|
||||||
|
foreach (var settingProp in categoryType.GetProperties())
|
||||||
|
{
|
||||||
|
// The property should be a boolean
|
||||||
|
if (settingProp.PropertyType != typeof(bool)) continue;
|
||||||
|
|
||||||
|
// Check if the boolean value is true
|
||||||
|
if (!(bool) settingProp.GetValue(categoryValue)) continue;
|
||||||
|
|
||||||
|
// Get the Type from the config directive name
|
||||||
|
var directiveType = Type.GetType($"AquaMai.{categoryProp.Name}.{settingProp.Name}");
|
||||||
|
|
||||||
|
// If the type is found, call the Patch method
|
||||||
|
if (directiveType != null) Patch(directiveType);
|
||||||
|
else MelonLogger.Error($"Type not found for {categoryProp.Name}.{settingProp.Name}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInitializeMelon()
|
||||||
|
{
|
||||||
|
MelonLogger.Msg("Loading mod settings...");
|
||||||
|
|
||||||
|
// Check if AquaMai.toml exists
|
||||||
|
if (!System.IO.File.Exists("AquaMai.toml"))
|
||||||
|
{
|
||||||
|
MelonLogger.Error("AquaMai.toml not found! Please create it.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Read AquaMai.toml to load settings
|
||||||
|
AppConfig = TomletMain.To<Config>(System.IO.File.ReadAllText("AquaMai.toml"));
|
||||||
|
|
||||||
|
// Apply patches based on the settings
|
||||||
|
ApplyPatches();
|
||||||
|
|
||||||
|
// Fixes that does not have side effects
|
||||||
|
// These don't need to be configurable
|
||||||
|
Patch(typeof(FixCharaCrash));
|
||||||
|
|
||||||
|
MelonLogger.Msg("Loaded!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
18
AquaMai/Properties/AssemblyInfo.cs
Normal file
18
AquaMai/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using MelonLoader;
|
||||||
|
|
||||||
|
[assembly: AssemblyTitle(AquaMai.BuildInfo.Description)]
|
||||||
|
[assembly: AssemblyDescription(AquaMai.BuildInfo.Description)]
|
||||||
|
[assembly: AssemblyCompany(AquaMai.BuildInfo.Company)]
|
||||||
|
[assembly: AssemblyProduct(AquaMai.BuildInfo.Name)]
|
||||||
|
[assembly: AssemblyCopyright("Created by " + AquaMai.BuildInfo.Author)]
|
||||||
|
[assembly: AssemblyTrademark(AquaMai.BuildInfo.Company)]
|
||||||
|
[assembly: AssemblyVersion(AquaMai.BuildInfo.Version)]
|
||||||
|
[assembly: AssemblyFileVersion(AquaMai.BuildInfo.Version)]
|
||||||
|
[assembly: MelonInfo(typeof(AquaMai.AquaMai), AquaMai.BuildInfo.Name, AquaMai.BuildInfo.Version, AquaMai.BuildInfo.Author, AquaMai.BuildInfo.DownloadLink)]
|
||||||
|
[assembly: MelonColor()]
|
||||||
|
|
||||||
|
// Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games.
|
||||||
|
// If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal.
|
||||||
|
// Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
|
||||||
|
[assembly: MelonGame(null, null)]
|
||||||
33
AquaMai/README.md
Normal file
33
AquaMai/README.md
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
## AquaMai
|
||||||
|
|
||||||
|
This mod is heavily WIP. More details will be added as the development progresses.
|
||||||
|
|
||||||
|
### Features
|
||||||
|
|
||||||
|
**Cheats**
|
||||||
|
|
||||||
|
* Unlock all tickets
|
||||||
|
|
||||||
|
**UX Optimization**
|
||||||
|
|
||||||
|
* Remove the starting logo and warning cutscene
|
||||||
|
* Single Player (1P) mode
|
||||||
|
* Skip from card scanning directly to music selection (experimental)
|
||||||
|
|
||||||
|
**Bug Fixes**
|
||||||
|
|
||||||
|
* Fix crash in the character selection screen
|
||||||
|
|
||||||
|
### Development
|
||||||
|
|
||||||
|
1. Copy `Assembly-CSharp.dll` to `Libs` folder.
|
||||||
|
2. Install [.NET Framework 4.7.2 Developer Pack](https://dotnet.microsoft.com/en-us/download/dotnet-framework/thank-you/net472-developer-pack-offline-installer)
|
||||||
|
3. Open `AquaMai.sln` in JetBrains Rider.
|
||||||
|
4. Build the solution.
|
||||||
|
5. Copy `Output/AquaMai.dll` to `Mods` folder.
|
||||||
|
6. Configure and copy `AquaMai.toml` to the same folder as your game executable: `Sinmai.exe`
|
||||||
|
|
||||||
|
### Relevant Links
|
||||||
|
|
||||||
|
* [MelonLoader Wiki](https://melonwiki.xyz/#/modders/quickstart)
|
||||||
|
* [Harmony Docs](https://harmony.pardeike.net/articles/patching-prefix.html)
|
||||||
32
AquaMai/UX/SinglePlayer.cs
Normal file
32
AquaMai/UX/SinglePlayer.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System;
|
||||||
|
using HarmonyLib;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace AquaMai.UX
|
||||||
|
{
|
||||||
|
// Hides the 2p (right hand side) UI.
|
||||||
|
// Note: this is not my original work. I simply interpreted the code and rewrote it as a mod.
|
||||||
|
public class SinglePlayer
|
||||||
|
{
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(Main.GameMain), "LateInitialize", new Type[] { typeof(MonoBehaviour), typeof(Transform), typeof(Transform) })]
|
||||||
|
public static bool LateInitialize(MonoBehaviour gameMainObject, ref Transform left, ref Transform right)
|
||||||
|
{
|
||||||
|
left.transform.position = Vector3.zero;
|
||||||
|
right.localScale = Vector3.zero;
|
||||||
|
GameObject.Find("Mask").SetActive(false);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(MeshButton), "IsPointInPolygon", new Type[] { typeof(Vector2[]), typeof(Vector2) })]
|
||||||
|
public static bool IsPointInPolygon(Vector2[] polygon, ref Vector2 point)
|
||||||
|
{
|
||||||
|
var screenWidth = Screen.width;
|
||||||
|
point = new Vector2(point.x - (screenWidth / 2), point.y);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
26
AquaMai/UX/SkipToMusicSelection.cs
Normal file
26
AquaMai/UX/SkipToMusicSelection.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using Manager;
|
||||||
|
using Process;
|
||||||
|
using Process.Information;
|
||||||
|
|
||||||
|
namespace AquaMai.UX
|
||||||
|
{
|
||||||
|
public class SkipToMusicSelection
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* Highly experimental, may well break some stuff
|
||||||
|
* Works by overriding the info screen (where it shows new events and stuff)
|
||||||
|
* to directly exit to the music selection screen, skipping character and
|
||||||
|
* event selection, among others
|
||||||
|
*/
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof(InformationProcess), "OnUpdate")]
|
||||||
|
public static bool OnUpdate(InformationProcess __instance, ProcessDataContainer ___container)
|
||||||
|
{
|
||||||
|
GameManager.SetMaxTrack();
|
||||||
|
___container.processManager.AddProcess(new MusicSelectProcess(___container));
|
||||||
|
___container.processManager.ReleaseProcess(__instance);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
28
AquaMai/UX/SkipWarningScreen.cs
Normal file
28
AquaMai/UX/SkipWarningScreen.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using HarmonyLib;
|
||||||
|
using Monitor;
|
||||||
|
|
||||||
|
namespace AquaMai.UX
|
||||||
|
{
|
||||||
|
public class SkipWarningScreen
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* Patch PlayLogo to disable the warning screen
|
||||||
|
*/
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof (WarningMonitor), "PlayLogo")]
|
||||||
|
public static bool PlayLogo()
|
||||||
|
{
|
||||||
|
// Return false to block the original method
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
[HarmonyPrefix]
|
||||||
|
[HarmonyPatch(typeof (WarningMonitor), "IsLogoAnimationEnd")]
|
||||||
|
public static bool IsLogoAnimationEnd(ref bool __result)
|
||||||
|
{
|
||||||
|
// Always return true to indicate the animation has ended
|
||||||
|
__result = true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
41
AquaNet/.eslintrc.cjs
Normal file
41
AquaNet/.eslintrc.cjs
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
// ..eslintrc.cjs example
|
||||||
|
module.exports = {
|
||||||
|
root: true,
|
||||||
|
env: {
|
||||||
|
browser: true,
|
||||||
|
es2023: true
|
||||||
|
},
|
||||||
|
extends: [
|
||||||
|
'eslint:recommended',
|
||||||
|
|
||||||
|
'plugin:@typescript-eslint/recommended',
|
||||||
|
'plugin:svelte/recommended',
|
||||||
|
],
|
||||||
|
ignorePatterns: ['dist', '..eslintrc.cjs'],
|
||||||
|
parser: '@typescript-eslint/parser',
|
||||||
|
parserOptions: {
|
||||||
|
ecmaVersion: 'latest',
|
||||||
|
sourceType: 'module'
|
||||||
|
},
|
||||||
|
rules: {
|
||||||
|
// Custom styling rules
|
||||||
|
'comma-dangle': ['warn', 'only-multiline'],
|
||||||
|
'indent': ['warn', 2],
|
||||||
|
'semi': ['warn', 'never'],
|
||||||
|
'quotes': ['warn', 'single'],
|
||||||
|
'arrow-parens': ['warn', 'as-needed'],
|
||||||
|
'linebreak-style': ['warn', 'unix'],
|
||||||
|
'object-curly-spacing': ['warn', 'always'],
|
||||||
|
'array-bracket-spacing': ["error", "always", {
|
||||||
|
"singleValue": false,
|
||||||
|
"objectsInArrays": false,
|
||||||
|
"arraysInArrays": false
|
||||||
|
}],
|
||||||
|
|
||||||
|
// Disabled rules
|
||||||
|
'no-unused-vars': 'off',
|
||||||
|
'@typescript-eslint/no-unused-vars': 'off',
|
||||||
|
'no-constant-condition': 'off',
|
||||||
|
'@typescript-eslint/no-explicit-any': 'off',
|
||||||
|
},
|
||||||
|
}
|
||||||
24
AquaNet/.gitignore
vendored
Normal file
24
AquaNet/.gitignore
vendored
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
# Logs
|
||||||
|
logs
|
||||||
|
*.log
|
||||||
|
npm-debug.log*
|
||||||
|
yarn-debug.log*
|
||||||
|
yarn-error.log*
|
||||||
|
pnpm-debug.log*
|
||||||
|
lerna-debug.log*
|
||||||
|
|
||||||
|
node_modules
|
||||||
|
dist
|
||||||
|
dist-ssr
|
||||||
|
*.local
|
||||||
|
|
||||||
|
# Editor directories and files
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/extensions.json
|
||||||
|
.idea
|
||||||
|
.DS_Store
|
||||||
|
*.suo
|
||||||
|
*.ntvs*
|
||||||
|
*.njsproj
|
||||||
|
*.sln
|
||||||
|
*.sw?
|
||||||
22
AquaNet/README.md
Normal file
22
AquaNet/README.md
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
# AquaNet
|
||||||
|
|
||||||
|
This is the codebase for the new frontend of AquaDX.
|
||||||
|
This project is also heavily WIP, so more details will be added later on.
|
||||||
|
|
||||||
|
## Development
|
||||||
|
|
||||||
|
This project uses Svelte (NOT SvelteKit) + TypeScript + Sass, built using Vite.
|
||||||
|
The preferred editor is IntelliJ IDEA, but VSCode can pass as well.
|
||||||
|
Please check out [SVELTE.md](SVELTE.md) for more details on the technical aspects of the project.
|
||||||
|
|
||||||
|
### Running locally
|
||||||
|
|
||||||
|
First, you would need to install Node.js and yarn.
|
||||||
|
Then, you would need to start your testing AquaDX server and configure the `aqua_host` in `src/libs/config.ts` to use your URL.
|
||||||
|
Please leave `data_host` unchanged if you're not sure what it is.
|
||||||
|
Finally, run:
|
||||||
|
|
||||||
|
```shell
|
||||||
|
yarn install
|
||||||
|
yarn dev
|
||||||
|
```
|
||||||
35
AquaNet/SVELTE.md
Normal file
35
AquaNet/SVELTE.md
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
## Technical considerations
|
||||||
|
|
||||||
|
**Why use this over SvelteKit?**
|
||||||
|
|
||||||
|
- It brings its own routing solution which might not be preferable for some users.
|
||||||
|
- It is first and foremost a framework that just happens to use Vite under the hood, not a Vite app.
|
||||||
|
|
||||||
|
This template contains as little as possible to get started with Vite + TypeScript + Svelte, while taking into account the developer experience with regards to HMR and intellisense. It demonstrates capabilities on par with the other `create-vite` templates and is a good starting point for beginners dipping their toes into a Vite + Svelte project.
|
||||||
|
|
||||||
|
Should you later need the extended capabilities and extensibility provided by SvelteKit, the template has been structured similarly to SvelteKit so that it is easy to migrate.
|
||||||
|
|
||||||
|
**Why `global.d.ts` instead of `compilerOptions.types` inside `jsconfig.json` or `tsconfig.json`?**
|
||||||
|
|
||||||
|
Setting `compilerOptions.types` shuts out all other types not explicitly listed in the configuration. Using triple-slash references keeps the default TypeScript setting of accepting type information from the entire workspace, while also adding `svelte` and `vite/client` type information.
|
||||||
|
|
||||||
|
**Why include `.vscode/extensions.json`?**
|
||||||
|
|
||||||
|
Other templates indirectly recommend extensions via the README, but this file allows VS Code to prompt the user to install the recommended extension upon opening the project.
|
||||||
|
|
||||||
|
**Why enable `allowJs` in the TS template?**
|
||||||
|
|
||||||
|
While `allowJs: false` would indeed prevent the use of `.js` files in the project, it does not prevent the use of JavaScript syntax in `.svelte` files. In addition, it would force `checkJs: false`, bringing the worst of both worlds: not being able to guarantee the entire codebase is TypeScript, and also having worse typechecking for the existing JavaScript. In addition, there are valid use cases in which a mixed codebase may be relevant.
|
||||||
|
|
||||||
|
**Why is HMR not preserving my local component state?**
|
||||||
|
|
||||||
|
HMR state preservation comes with a number of gotchas! It has been disabled by default in both `svelte-hmr` and `@sveltejs/vite-plugin-svelte` due to its often surprising behavior. You can read the details [here](https://github.com/rixo/svelte-hmr#svelte-hmr).
|
||||||
|
|
||||||
|
If you have state that's important to retain within a component, consider creating an external store which would not be replaced by HMR.
|
||||||
|
|
||||||
|
```ts
|
||||||
|
// store.ts
|
||||||
|
// An extremely simple external store
|
||||||
|
import { writable } from 'svelte/store'
|
||||||
|
export default writable(0)
|
||||||
|
```
|
||||||
43
AquaNet/docs/nginx.conf
Normal file
43
AquaNet/docs/nginx.conf
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
# Data server for Aqua frontend
|
||||||
|
server
|
||||||
|
{
|
||||||
|
listen 443 ssl;
|
||||||
|
listen [::]:443 ssl;
|
||||||
|
server_name aqua-data.example.com;
|
||||||
|
|
||||||
|
# / should redirect to the actual website aquadx.hydev.org
|
||||||
|
location / {
|
||||||
|
return 301 https://example.com;
|
||||||
|
}
|
||||||
|
|
||||||
|
# /maimai should be a file server on /etc/nginx/aqua-data/maimai
|
||||||
|
# These are generated using:
|
||||||
|
|
||||||
|
# cd Package/Sinmai_Data/StreamingAssets/A000
|
||||||
|
# mkdir -p /etc/nginx/aqua-data/maimai
|
||||||
|
# python3 AquaDX/tools/data_convert.py .. /etc/nginx/aqua-data/maimai/meta
|
||||||
|
# rm -rf MovieData SoundData
|
||||||
|
# (Open AssetRipper and open folder Package/Sinmai_Data)
|
||||||
|
# (Export all assets to /tmp/maimai)
|
||||||
|
# cd /tmp/maimai/ExportedProject/Assets
|
||||||
|
# find -name "*.meta" -delete -print
|
||||||
|
# find -name "*.asset" -delete -print
|
||||||
|
# cp -r assetbundle Texture2D Resources/common/sprites /etc/nginx/aqua-data/maimai
|
||||||
|
# rm -rf /tmp/maimai
|
||||||
|
|
||||||
|
location /maimai {
|
||||||
|
root /etc/nginx/aqua-data;
|
||||||
|
|
||||||
|
# Specify UTF-8 encoding
|
||||||
|
charset utf-8;
|
||||||
|
|
||||||
|
# CORS allow all
|
||||||
|
add_header 'Access-Control-Allow-Origin' '*';
|
||||||
|
add_header 'Access-Control-Allow-Methods' 'GET, POST, OPTIONS';
|
||||||
|
|
||||||
|
autoindex on;
|
||||||
|
}
|
||||||
|
|
||||||
|
ssl_certificate /dev/null;
|
||||||
|
ssl_certificate_key /dev/null;
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user