import { EN_REF, type LocalizedMessages } from "./i18n/en_ref"; import { ZH } from "./i18n/zh"; import type { GameName } from "./scoring"; type Lang = 'en' | 'zh' const msgs: Record = { en: EN_REF, zh: ZH } let lang: Lang = 'en' // Infer language from browser if (navigator.language.startsWith('zh')) { lang = 'zh' } export function ts(key: string, variables?: { [index: string]: any }) { return t(key as keyof LocalizedMessages, variables) } /** * Load the translation for the given key * * TODO: Check for translation completion on build * * @param key * @param variables */ export function t(key: keyof LocalizedMessages, variables?: { [index: string]: any }) { // Check if the key exists let msg = msgs[lang][key] if (!msg) { // Check if the key exists in English if (!(msg = msgs.en[key])) { msg = key console.error(`ERROR!! Missing translation reference entry (English) for ${key}`) } else console.warn(`Missing translation for ${key} in ${lang}`) } // Replace variables if (variables) { return msg.replace(/\${(.*?)}/g, (_: string, v: string | number) => variables[v] + "") } return msg } Object.assign(window, { t }) export const GAME_TITLE: { [key in GameName]: string } = {chu3: t("game.chu3"), mai2: t("game.mai2"), ongeki: t("game.ongeki"), wacca: t("game.wacca")}