using HarmonyLib; using Process; using Util; namespace AquaMai.Fix { /** * Fix character selection crashing because get map color returns null */ public class FixCharaCrash { // Check if the return is null. If it is, make up a color [HarmonyPostfix] [HarmonyPatch(typeof(CharacterSelectProces), "GetMapColorData")] public static void GetMapColorData(ref CharacterSelectProces __instance, ref CharacterMapColorData __result) { if (__result != null) return; // 1 is a color that definitely exists if (MapMaster.GetSlotData(1) == null) { MapMaster.GetSlotData(1).Load(); } __result = MapMaster.GetSlotData(1); } } }