Files
AquaDX/AquaMai/AquaMai.Mods/UX/PracticeMode/Libs/PractiseModeUI.cs
Menci 37044dae01 [RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
2024-11-25 01:25:19 +08:00

152 lines
6.0 KiB
C#

using System;
using AquaMai.Mods.Fix;
using AquaMai.Core.Helpers;
using AquaMai.Core.Resources;
using Manager;
using UnityEngine;
namespace AquaMai.Mods.UX.PracticeMode.Libs;
public class PracticeModeUI : MonoBehaviour
{
private static float windowTop => Screen.height - GuiSizes.PlayerWidth + GuiSizes.PlayerWidth * .22f;
private static float controlHeight => GuiSizes.PlayerWidth * .13f;
private static float sideButtonWidth => GuiSizes.PlayerWidth * .1f;
private static float centerButtonWidth => GuiSizes.PlayerWidth * .28f;
private static int fontSize => (int)(GuiSizes.PlayerWidth * .02f);
private static Rect GetButtonRect(int pos, int row)
{
float x;
float width;
switch (pos)
{
case 0:
x = GuiSizes.PlayerCenter - centerButtonWidth / 2 - sideButtonWidth - GuiSizes.Margin;
width = sideButtonWidth;
break;
case 1:
x = GuiSizes.PlayerCenter - centerButtonWidth / 2;
width = centerButtonWidth;
break;
case 2:
x = GuiSizes.PlayerCenter + centerButtonWidth / 2 + GuiSizes.Margin;
width = sideButtonWidth;
break;
default:
throw new ArgumentOutOfRangeException(nameof(pos), pos, null);
}
return new Rect(x, windowTop + (GuiSizes.Margin + controlHeight) * row + GuiSizes.Margin, width, controlHeight);
}
public void OnGUI()
{
var labelStyle = GUI.skin.GetStyle("label");
labelStyle.fontSize = fontSize;
labelStyle.alignment = TextAnchor.MiddleCenter;
var buttonStyle = GUI.skin.GetStyle("button");
buttonStyle.fontSize = fontSize;
GUI.Box(new Rect(
GuiSizes.PlayerCenter - centerButtonWidth / 2 - sideButtonWidth - GuiSizes.Margin * 2,
windowTop,
centerButtonWidth + sideButtonWidth * 2 + GuiSizes.Margin * 4,
controlHeight * 4 + GuiSizes.Margin * 5
), "");
GUI.Button(GetButtonRect(0, 0), Locale.SeekBackward);
GUI.Button(GetButtonRect(1, 0), Locale.Pause);
GUI.Button(GetButtonRect(2, 0), Locale.SeekForward);
if (PracticeMode.repeatStart == -1)
{
GUI.Button(GetButtonRect(0, 1), Locale.MarkRepeatStart);
GUI.Label(GetButtonRect(1, 1), Locale.RepeatNotSet);
}
else if (PracticeMode.repeatEnd == -1)
{
GUI.Button(GetButtonRect(0, 1), Locale.MarkRepeatEnd);
GUI.Label(GetButtonRect(1, 1), Locale.RepeatStartSet);
GUI.Button(GetButtonRect(2, 1), Locale.RepeatReset);
}
else
{
GUI.Label(GetButtonRect(1, 1), Locale.RepeatStartEndSet);
GUI.Button(GetButtonRect(2, 1), Locale.RepeatReset);
}
GUI.Button(GetButtonRect(0, 2), Locale.SpeedDown);
GUI.Label(GetButtonRect(1, 2), $"{Locale.Speed} {PracticeMode.speed * 100:000}%");
GUI.Button(GetButtonRect(2, 2), Locale.SpeedUp);
GUI.Button(GetButtonRect(1, 3), Locale.SpeedReset);
GUI.Label(GetButtonRect(0, 3), $"{TimeSpan.FromMilliseconds(PracticeMode.CurrentPlayMsec):mm\\:ss\\.fff}\n{TimeSpan.FromMilliseconds(NotesManager.Instance().getPlayFinalMsec()):mm\\:ss\\.fff}");
GUI.Button(GetButtonRect(2, 3), $"保持流速\n{(PracticeMode.keepNoteSpeed ? "ON" : "OFF")}");
}
public void Update()
{
if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E8))
{
PracticeMode.Seek(-1000);
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E2))
{
PracticeMode.Seek(1000);
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B8) || InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B1))
{
DebugFeature.Pause = !DebugFeature.Pause;
if (!DebugFeature.Pause)
{
PracticeMode.Seek(0);
}
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B7) && PracticeMode.repeatStart == -1)
{
PracticeMode.repeatStart = PracticeMode.CurrentPlayMsec;
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B7) && PracticeMode.repeatEnd == -1)
{
PracticeMode.SetRepeatEnd(PracticeMode.CurrentPlayMsec);
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B2))
{
PracticeMode.ClearRepeat();
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B6))
{
PracticeMode.SpeedDown();
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B3))
{
PracticeMode.SpeedUp();
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B5) || InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.B4))
{
PracticeMode.SpeedReset();
}
else if (InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.E4))
{
PracticeMode.keepNoteSpeed = !PracticeMode.keepNoteSpeed;
PracticeMode.gameCtrl?.ResetOptionSpeed();
}
else if (
InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A1) ||
InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A2) ||
InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A3) ||
InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A4) ||
InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A5) ||
InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A6) ||
InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A7) ||
InputManager.GetTouchPanelAreaDown(InputManager.TouchPanelArea.A8)
)
{
PracticeMode.ui = null;
Destroy(this);
}
}
}