mirror of
https://github.com/MewoLab/AquaDX.git
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53 lines
1.3 KiB
TypeScript
53 lines
1.3 KiB
TypeScript
import { EN_REF, type LocalizedMessages } from "./i18n/en_ref";
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import { ZH } from "./i18n/zh";
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import type { GameName } from "./scoring";
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type Lang = 'en' | 'zh'
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const msgs: Record<Lang, LocalizedMessages> = {
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en: EN_REF,
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zh: ZH
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}
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let lang: Lang = 'en'
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// Infer language from browser
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if (navigator.language.startsWith('zh')) {
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lang = 'zh'
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}
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export function ts(key: string, variables?: { [index: string]: any }) {
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return t(key as keyof LocalizedMessages, variables)
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}
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/**
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* Load the translation for the given key
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*
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* TODO: Check for translation completion on build
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*
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* @param key
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* @param variables
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*/
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export function t(key: keyof LocalizedMessages, variables?: { [index: string]: any }) {
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// Check if the key exists
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let msg = msgs[lang][key]
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if (!msg) {
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// Check if the key exists in English
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if (!(msg = msgs.en[key])) {
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msg = key
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console.error(`ERROR!! Missing translation reference entry (English) for ${key}`)
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}
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else console.warn(`Missing translation for ${key} in ${lang}`)
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}
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// Replace variables
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if (variables) {
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return msg.replace(/\${(.*?)}/g, (_: string, v: string | number) => variables[v] + "")
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}
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return msg
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}
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Object.assign(window, { t })
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export const GAME_TITLE: { [key in GameName]: string } =
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{chu3: t("game.chu3"), mai2: t("game.mai2"), ongeki: t("game.ongeki"), wacca: t("game.wacca")}
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