Files
AquaDX/AquaMai/AquaMai.Mods/Tweaks/TimeSaving/EntryToMusicSelection.cs
Menci 37044dae01 [RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
2024-11-25 01:25:19 +08:00

53 lines
1.8 KiB
C#

using AquaMai.Config.Attributes;
using DB;
using HarmonyLib;
using MAI2.Util;
using Manager;
using Monitor;
using Process;
using Process.Information;
namespace AquaMai.Mods.Tweaks.TimeSaving;
[ConfigSection(
en: "Directly enter the song selection screen after login.",
zh: "登录完成后直接进入选歌界面")]
public class EntryToMusicSelection
{
/*
* Highly experimental, may well break some stuff
* Works by overriding the info screen (where it shows new events and stuff)
* to directly exit to the music selection screen, skipping character and
* event selection, among others
*/
[HarmonyPrefix]
[HarmonyPatch(typeof(InformationProcess), "OnUpdate")]
public static bool OnUpdate(InformationProcess __instance, ProcessDataContainer ___container)
{
GameManager.SetMaxTrack();
// Set headphone volume
for (var i = 0; i < 2; i++)
{
var userData = UserDataManager.Instance.GetUserData(i);
if (userData.IsEntry)
{
OptionHeadphonevolumeID headPhoneVolume = userData.Option.HeadPhoneVolume;
SoundManager.SetHeadPhoneVolume(i, headPhoneVolume.GetValue());
}
}
___container.processManager.AddProcess(new MusicSelectProcess(___container));
___container.processManager.ReleaseProcess(__instance);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(MapResultMonitor), "Initialize")]
public static void MapResultMonitorPreInitialize(int monIndex)
{
var userData = Singleton<UserDataManager>.Instance.GetUserData(monIndex);
var index = userData.MapList.FindIndex((m) => m.ID == userData.Detail.SelectMapID);
if (index >= 0) return;
userData.MapList.Clear();
}
}