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更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
using AquaMai.Config.Attributes;
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using HarmonyLib;
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using Monitor;
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using UnityEngine;
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namespace AquaMai.Mods.Fancy.GamePlay;
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[ConfigSection(
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en: """
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This Patch makes the Critical judgment of BreakSlide also flicker like BreakTap.
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Recommended to use with custom skins (otherwise the visual effect may not be good).
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""",
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zh: """
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这个 Patch 让 BreakSlide 的 Critical 判定也可以像 BreakTap 一样闪烁
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推荐与自定义皮肤一起使用 (否则视觉效果可能并不好)
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""")]
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public class BreakSlideJudgeBlink
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{
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/*
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* 这个 Patch 让 BreakSlide 的 Critical 判定也可以像 BreakTap 一样闪烁
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* 推荐与自定义皮肤一起使用 (否则视觉效果可能并不好)
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*/
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[HarmonyPostfix]
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[HarmonyPatch(typeof(SlideJudge), "UpdateBreakEffectAdd")]
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private static void FixBreakSlideJudgeBlink(
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SpriteRenderer ___SpriteRenderAdd, int ____addEffectCount
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)
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{
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if (!___SpriteRenderAdd.gameObject.activeSelf) return;
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float num = (____addEffectCount & 0b10) >> 1;
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___SpriteRenderAdd.color = new Color(num, num, num, 1f);
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}
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}
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