Files
AquaDX/AquaMai/AquaMai.Mods/Fancy/GamePlay/BreakSlideJudgeBlink.cs
Menci 37044dae01 [RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
2024-11-25 01:25:19 +08:00

34 lines
1.1 KiB
C#

using AquaMai.Config.Attributes;
using HarmonyLib;
using Monitor;
using UnityEngine;
namespace AquaMai.Mods.Fancy.GamePlay;
[ConfigSection(
en: """
This Patch makes the Critical judgment of BreakSlide also flicker like BreakTap.
Recommended to use with custom skins (otherwise the visual effect may not be good).
""",
zh: """
这个 Patch 让 BreakSlide 的 Critical 判定也可以像 BreakTap 一样闪烁
推荐与自定义皮肤一起使用 (否则视觉效果可能并不好)
""")]
public class BreakSlideJudgeBlink
{
/*
* 这个 Patch 让 BreakSlide 的 Critical 判定也可以像 BreakTap 一样闪烁
* 推荐与自定义皮肤一起使用 (否则视觉效果可能并不好)
*/
[HarmonyPostfix]
[HarmonyPatch(typeof(SlideJudge), "UpdateBreakEffectAdd")]
private static void FixBreakSlideJudgeBlink(
SpriteRenderer ___SpriteRenderAdd, int ____addEffectCount
)
{
if (!___SpriteRenderAdd.gameObject.activeSelf) return;
float num = (____addEffectCount & 0b10) >> 1;
___SpriteRenderAdd.color = new Color(num, num, num, 1f);
}
}