Files
AquaDX/AquaMai/AquaMai.Mods/Fancy/GamePlay/DisableTrackStartTabs.cs
Menci 37044dae01 [RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
2024-11-25 01:25:19 +08:00

51 lines
2.4 KiB
C#

using AquaMai.Config.Attributes;
using HarmonyLib;
using Monitor;
using TMPro;
using UI;
using UnityEngine;
namespace AquaMai.Mods.Fancy.GamePlay;
[ConfigSection(
en: """
Disable the TRACK X text, DX/Standard display box, and the derakkuma at the bottom of the screen in the song start screen.
For recording chart confirmation.
""",
zh: """
在歌曲开始界面, 把 TRACK X 字样, DX/标准谱面的显示框, 以及画面下方的滴蜡熊隐藏掉
录制谱面确认用
""")]
public class DisableTrackStartTabs
{
// 在歌曲开始界面, 把 TRACK X 字样, DX/标准谱面的显示框, 以及画面下方的滴蜡熊隐藏掉, 让他看起来不那么 sinmai, 更像是 majdata
[HarmonyPostfix]
[HarmonyPatch(typeof(TrackStartMonitor), "SetTrackStart")]
private static void DisableTabs(
SpriteCounter ____trackNumber, SpriteCounter ____bossTrackNumber, SpriteCounter ____utageTrackNumber,
MultipleImage ____musicTabImage, GameObject[] ____musicTabObj, GameObject ____derakkumaRoot,
TimelineRoot ____musicDetail
)
{
____trackNumber.transform.parent.gameObject.SetActive(false);
____bossTrackNumber.transform.parent.gameObject.SetActive(false);
____utageTrackNumber.transform.parent.gameObject.SetActive(false);
____musicTabImage.gameObject.SetActive(false);
____musicTabObj[0].gameObject.SetActive(false);
____musicTabObj[1].gameObject.SetActive(false);
____musicTabObj[2].gameObject.SetActive(false);
____derakkumaRoot.SetActive(false);
var traverse = Traverse.Create(____musicDetail);
traverse.Field<MultipleImage>("_achivement_Base").Value.ChangeSprite(1);
traverse.Field<MultipleImage>("_clearRank_Base").Value.ChangeSprite(1);
traverse.Field<TextMeshProUGUI>("_achivement_Text").Value.gameObject.SetActive(false);
traverse.Field<TextMeshProUGUI>("_achivement_decimal_Text").Value.gameObject.SetActive(false);
traverse.Field<TextMeshProUGUI>("_achivement_percent_Text").Value.gameObject.SetActive(false);
traverse.Field<MultipleImage>("_clearRank_Image").Value.gameObject.SetActive(false);
traverse.Field<GameObject>("_deluxScore_Obj").Value.SetActive(false);
traverse.Field<MultipleImage>("_comboRank_Image").Value.ChangeSprite(0);
traverse.Field<MultipleImage>("_syncRank_Image").Value.ChangeSprite(0);
}
}