Files
AquaDX/AquaMai/AquaMai.Mods/Fix/Stability/FixMissingCharaCrash.cs
Menci 37044dae01 [RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
2024-11-25 01:25:19 +08:00

46 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using AquaMai.Config.Attributes;
using HarmonyLib;
using Process;
using Util;
namespace AquaMai.Mods.Fix.Stability;
/**
* Fix character selection crashing due to missing character data
*/
[ConfigSection(exampleHidden: true, defaultOn: true)]
public class FixMissingCharaCrash
{
// Check if the return is null. If it is, make up a color
[HarmonyPostfix]
[HarmonyPatch(typeof(CharacterSelectProces), "GetMapColorData")]
public static void GetMapColorData(ref CharacterSelectProces __instance, ref CharacterMapColorData __result)
{
if (__result != null) return;
// 1 is a color that definitely exists
if (MapMaster.GetSlotData(1) == null)
{
MapMaster.GetSlotData(1).Load();
}
__result = MapMaster.GetSlotData(1);
}
// This is called when loading the music selection screen, to display characters on the top screen
[HarmonyPrefix]
[HarmonyPatch(typeof(Monitor.CommonMonitor), "SetCharacterSlot", new Type[] { typeof(MessageCharactorInfomationData) })]
public static bool SetCharacterSlot(ref MessageCharactorInfomationData data, Dictionary<int, CharacterSlotData> ____characterSlotData)
{
// Some characters are not found in this dictionary. We simply skip loading those characters
if (!____characterSlotData.ContainsKey(data.MapKey))
{
Console.Log($"Could not get CharacterSlotData for character [Index={data.Index}, MapKey={data.MapKey}], ignoring...");
return false;
}
return true;
}
}