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更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using AquaMai.Config.Attributes;
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using HarmonyLib;
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using Process;
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using Util;
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namespace AquaMai.Mods.Fix.Stability;
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/**
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* Fix character selection crashing due to missing character data
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*/
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[ConfigSection(exampleHidden: true, defaultOn: true)]
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public class FixMissingCharaCrash
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{
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// Check if the return is null. If it is, make up a color
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[HarmonyPostfix]
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[HarmonyPatch(typeof(CharacterSelectProces), "GetMapColorData")]
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public static void GetMapColorData(ref CharacterSelectProces __instance, ref CharacterMapColorData __result)
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{
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if (__result != null) return;
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// 1 is a color that definitely exists
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if (MapMaster.GetSlotData(1) == null)
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{
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MapMaster.GetSlotData(1).Load();
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}
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__result = MapMaster.GetSlotData(1);
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}
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// This is called when loading the music selection screen, to display characters on the top screen
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Monitor.CommonMonitor), "SetCharacterSlot", new Type[] { typeof(MessageCharactorInfomationData) })]
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public static bool SetCharacterSlot(ref MessageCharactorInfomationData data, Dictionary<int, CharacterSlotData> ____characterSlotData)
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{
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// Some characters are not found in this dictionary. We simply skip loading those characters
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if (!____characterSlotData.ContainsKey(data.MapKey))
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{
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Console.Log($"Could not get CharacterSlotData for character [Index={data.Index}, MapKey={data.MapKey}], ignoring...");
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return false;
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}
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return true;
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}
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}
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