mirror of
https://github.com/MewoLab/AquaDX.git
synced 2026-02-08 01:27:26 +08:00
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using System.Linq;
|
|
using AquaMai.Config.Attributes;
|
|
using HarmonyLib;
|
|
using MAI2.Util;
|
|
using Manager;
|
|
using MelonLoader;
|
|
using Monitor.Game;
|
|
using UnityEngine;
|
|
|
|
namespace AquaMai.Mods.GameSystem.Assets;
|
|
|
|
[ConfigSection(
|
|
en: """
|
|
Use the png jacket above as MV if no .dat found in the movie folder.
|
|
Use together with `LoadLocalImages`.
|
|
""",
|
|
zh: """
|
|
如果 movie 文件夹中没有 dat 格式的 MV 的话,就用歌曲的封面做背景,而不是显示迪拉熊的笑脸
|
|
请和 `LoadLocalImages` 一起用
|
|
""")]
|
|
public class UseJacketAsDummyMovie
|
|
{
|
|
[HarmonyPostfix]
|
|
[HarmonyPatch(typeof(GameCtrl), "IsReady")]
|
|
public static void LoadLocalBgaAwake(GameObject ____movieMaskObj)
|
|
{
|
|
var music = Singleton<DataManager>.Instance.GetMusic(GameManager.SelectMusicID[0]);
|
|
if (music is null) return;
|
|
|
|
var moviePath = Singleton<OptionDataManager>.Instance.GetMovieDataPath($"{music.movieName.id:000000}") + ".dat";
|
|
if (!moviePath.Contains("dummy")) return;
|
|
|
|
var jacket = LoadLocalImages.GetJacketTexture2D(music.movieName.id);
|
|
if (jacket is null)
|
|
{
|
|
MelonLogger.Msg("No jacket found for music " + music);
|
|
return;
|
|
}
|
|
|
|
var components = ____movieMaskObj.GetComponentsInChildren<Component>(false);
|
|
var movies = components.Where(it => it.name == "Movie");
|
|
|
|
foreach (var movie in movies)
|
|
{
|
|
// If I create a new RawImage component, the jacket will be not be displayed
|
|
// I think it will be difficult to make it work with RawImage
|
|
// So I change the material that plays video to default sprite material
|
|
// The original player is actually a sprite renderer and plays video with a custom material
|
|
var sprite = movie.GetComponent<SpriteRenderer>();
|
|
sprite.sprite = Sprite.Create(jacket, new Rect(0, 0, jacket.width, jacket.height), new Vector2(0.5f, 0.5f));
|
|
sprite.material = new Material(Shader.Find("Sprites/Default"));
|
|
}
|
|
}
|
|
}
|