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更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using AquaMai.Config.Attributes;
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using DB;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using Monitor;
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using Process;
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using Process.Information;
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namespace AquaMai.Mods.Tweaks.TimeSaving;
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[ConfigSection(
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en: "Directly enter the song selection screen after login.",
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zh: "登录完成后直接进入选歌界面")]
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public class EntryToMusicSelection
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{
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/*
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* Highly experimental, may well break some stuff
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* Works by overriding the info screen (where it shows new events and stuff)
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* to directly exit to the music selection screen, skipping character and
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* event selection, among others
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*/
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[HarmonyPrefix]
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[HarmonyPatch(typeof(InformationProcess), "OnUpdate")]
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public static bool OnUpdate(InformationProcess __instance, ProcessDataContainer ___container)
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{
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GameManager.SetMaxTrack();
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// Set headphone volume
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for (var i = 0; i < 2; i++)
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{
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var userData = UserDataManager.Instance.GetUserData(i);
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if (userData.IsEntry)
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{
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OptionHeadphonevolumeID headPhoneVolume = userData.Option.HeadPhoneVolume;
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SoundManager.SetHeadPhoneVolume(i, headPhoneVolume.GetValue());
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}
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}
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___container.processManager.AddProcess(new MusicSelectProcess(___container));
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___container.processManager.ReleaseProcess(__instance);
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MapResultMonitor), "Initialize")]
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public static void MapResultMonitorPreInitialize(int monIndex)
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{
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var userData = Singleton<UserDataManager>.Instance.GetUserData(monIndex);
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var index = userData.MapList.FindIndex((m) => m.ID == userData.Detail.SelectMapID);
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if (index >= 0) return;
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userData.MapList.Clear();
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}
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}
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