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[+] Skip "Dont tap or slide vigorously" and "Bye" when QuickSkip is on
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@ -5,6 +5,7 @@ using MAI2.Util;
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using Main;
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using Main;
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using Manager;
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using Manager;
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using MelonLoader;
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using MelonLoader;
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using Monitor;
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using Process;
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using Process;
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using UnityEngine;
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using UnityEngine;
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@ -75,5 +76,31 @@ namespace AquaMai.UX
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_container.processManager.AddProcess(new FadeProcess(_container, processToRelease, new MusicSelectProcess(_container)));
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_container.processManager.AddProcess(new FadeProcess(_container, processToRelease, new MusicSelectProcess(_container)));
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}
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}
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlInformationMonitor), "IsPlayPlInfoEnd")]
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public static bool IWontTapOrSlideVigorously(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameOverMonitor), "IsPlayEnd")]
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public static bool GameOverMonitorPlayEnd(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GameOverProcess), "OnUpdate")]
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public static void GameOverProcessOnUpdate(ref GameOverProcess.GameOverSequence ____state)
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{
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if (____state == GameOverProcess.GameOverSequence.SkyChange)
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{
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____state = GameOverProcess.GameOverSequence.Disp;
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}
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}
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}
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}
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}
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}
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