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https://github.com/MewoLab/AquaDX.git
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[+] Change every timer to 200 seconds
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parent
f106a31990
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@ -276,6 +276,7 @@
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<Compile Include="UX\CustomVersionString.cs" />
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<Compile Include="UX\CustomVersionString.cs" />
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<Compile Include="UX\DemoMaster.cs" />
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<Compile Include="UX\DemoMaster.cs" />
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<Compile Include="UX\DisableReboot.cs" />
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<Compile Include="UX\DisableReboot.cs" />
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<Compile Include="UX\ExtendTimer.cs" />
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<Compile Include="UX\LoadJacketPng.cs" />
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<Compile Include="UX\LoadJacketPng.cs" />
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<Compile Include="UX\LoadAssetBundleWithoutManifest.cs" />
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<Compile Include="UX\LoadAssetBundleWithoutManifest.cs" />
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<Compile Include="UX\QuickSkip.cs" />
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<Compile Include="UX\QuickSkip.cs" />
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@ -33,6 +33,8 @@ DemoMaster=true
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# Execute some command on game idle or on game start
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# Execute some command on game idle or on game start
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ExecOnIdle=""
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ExecOnIdle=""
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ExecOnEntry=""
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ExecOnEntry=""
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# Change every timer to 200 seconds
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ExtendTimer=true
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[Performance]
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[Performance]
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# Disable some useless delays to speed up the game boot process
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# Disable some useless delays to speed up the game boot process
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@ -25,6 +25,7 @@ namespace AquaMai
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public bool QuickSkip { get; set; }
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public bool QuickSkip { get; set; }
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public bool RandomBgm { get; set; }
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public bool RandomBgm { get; set; }
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public bool DemoMaster { get; set; }
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public bool DemoMaster { get; set; }
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public bool ExtendTimer { get; set; }
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public string CustomVersionString { get; set; }
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public string CustomVersionString { get; set; }
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public string ExecOnIdle { get; set; }
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public string ExecOnIdle { get; set; }
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public string ExecOnEntry { get; set; }
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public string ExecOnEntry { get; set; }
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14
AquaMai/UX/ExtendTimer.cs
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14
AquaMai/UX/ExtendTimer.cs
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@ -0,0 +1,14 @@
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using HarmonyLib;
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namespace AquaMai.UX
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{
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public class ExtendTimer
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(TimerController), "PrepareTimer")]
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public static void PrePrepareTimer(ref int second)
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{
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second = 200;
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}
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}
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}
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