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[+] Force Paid play
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@ -295,6 +295,7 @@
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<Compile Include="Fix\FixCharaCrash.cs" />
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<Compile Include="Fix\ForceAsServer.cs" />
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<Compile Include="Fix\ForceFreePlay.cs" />
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<Compile Include="Fix\ForcePaidPlay.cs" />
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<Compile Include="Fix\RemoveEncryption.cs" />
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<Compile Include="Fix\SkipVersionCheck.cs" />
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<Compile Include="Helpers\MessageHelper.cs" />
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@ -68,7 +68,10 @@ ImproveLoadSpeed=true
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SkipVersionCheck=true
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RemoveEncryption=true
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ForceAsServer=true
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# Force the game to be in FreePlay mode
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ForceFreePlay=true
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# Force the game to be in PaidPlay mode with 24 coins locked, conflicts with ForceFreePlay
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ForcePaidPlay=false
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# Add notes sprite to the pool to prevent use up
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ExtendNotesPool=128
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@ -84,7 +84,10 @@ SkipVersionCheck=true
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RemoveEncryption=true
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# 如果要配置店内招募的话,应该要把这个关闭
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ForceAsServer=true
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# 强制改为免费游玩(FreePlay)
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ForceFreePlay=true
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# 强制付费游玩并锁定 24 个币,和 ForceFreePlay 冲突
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ForcePaidPlay=false
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# 增加更多待命的音符贴图,防止奇怪的自制谱用完音符贴图池
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ExtendNotesPool=128
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@ -55,6 +55,7 @@ namespace AquaMai
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public bool RemoveEncryption { get; set; }
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public bool ForceAsServer { get; set; } = true;
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public bool ForceFreePlay { get; set; } = true;
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public bool ForcePaidPlay { get; set; }
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public int ExtendNotesPool { get; set; }
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}
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30
AquaMai/Fix/ForcePaidPlay.cs
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30
AquaMai/Fix/ForcePaidPlay.cs
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@ -0,0 +1,30 @@
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using HarmonyLib;
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namespace AquaMai.Fix;
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public class ForcePaidPlay
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Manager.Credit), "IsFreePlay")]
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private static bool PreIsFreePlay(ref bool __result)
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{
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__result = false;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(Manager.Credit), "IsGameCostEnough")]
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private static bool PreIsGameCostEnough(ref bool __result)
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{
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__result = true;
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return false;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(AMDaemon.CreditUnit), "Credit", MethodType.Getter)]
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private static bool PreCredit(ref uint __result)
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{
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__result = 24;
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return false;
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}
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}
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