[+] Implement game options

This commit is contained in:
Azalea 2024-04-02 00:07:50 -04:00
parent ba13bfd9ad
commit 876a0bd108
4 changed files with 73 additions and 13 deletions

View File

@ -133,6 +133,23 @@ input
transition: $transition
box-sizing: border-box
input[type="checkbox"]
width: 1.2em
height: 1.2em
margin: 0
padding: 0
border: 1px solid $c-main
background-color: $ov-lighter
appearance: none
cursor: pointer
flex-shrink: 0
&:checked
background-color: $c-main
border-color: $c-main
label
cursor: pointer
input:focus, input:focus-visible
border: 1px solid $c-main

View File

@ -157,6 +157,6 @@ export const DATA = {
export const SETTING = {
get: (): Promise<GameOption[]> =>
post('/api/v2/settings/get', {}),
set: (key: string, value: string) =>
post('/api/v2/settings/set', { key, value }),
set: (key: string, value: any) =>
post('/api/v2/settings/set', { key, value: `${value}` }),
}

View File

@ -2,8 +2,8 @@
<script lang="ts">
import { slide, fade } from "svelte/transition";
import type { AquaNetUser } from "../../libs/generalTypes";
import { USER } from "../../libs/sdk";
import type { AquaNetUser, GameOption } from "../../libs/generalTypes";
import { SETTING, USER } from "../../libs/sdk";
import StatusOverlays from "../../components/StatusOverlays.svelte";
import Icon from "@iconify/svelte";
import { pfp } from "../../libs/ui";
@ -18,7 +18,7 @@
let tab = 0
const tabs = [ 'profile', 'game' ]
const fields = [
const profileFields = [
[ 'displayName', "Display Name" ],
[ 'username', "Username" ],
[ 'password', "Password" ],
@ -26,14 +26,17 @@
[ 'profileBio', "Bio" ],
]
let gameFields: GameOption[] = []
// Fetch user data
const getMe = () => USER.me().then(m => {
const getMe = () => Promise.all([USER.me(), SETTING.get()]).then(([m, s]) => {
gameFields = s
me = m
values = fields.map(([field]) => me[field as keyof AquaNetUser])
values = profileFields.map(([field]) => me[field as keyof AquaNetUser])
}).catch(e => error = e.message)
getMe()
let values = Array(fields.length).fill('')
let values = Array(profileFields.length).fill('')
let changed: string[] = []
let pfpField: HTMLInputElement
@ -46,6 +49,13 @@
}).catch(e => error = e.message).finally(() => submitting = "")
}
function submitGameOption(field: string, value: any) {
if (submitting) return
submitting = field
SETTING.set(field, value).catch(e => error = e.message).finally(() => submitting = "")
}
function uploadPfp(file: File) {
if (submitting) return
submitting = 'profilePicture'
@ -78,7 +88,7 @@
{#if tab === 0}
<!-- Tab 0: Profile settings -->
<div out:fade={FADE_OUT} in:fade={FADE_IN}>
<div out:fade={FADE_OUT} in:fade={FADE_IN} class="fields">
<div class="field">
<label for="profile-upload">Profile Picture</label>
<div>
@ -97,7 +107,7 @@
on:change={() => pfpField.files && uploadPfp(pfpField.files[0])} />
</div>
{#each fields as [field, name], i (field)}
{#each profileFields as [field, name], i (field)}
<div class="field">
<label for={field}>{name}</label>
<div>
@ -119,15 +129,47 @@
</div>
{:else if tab === 1}
<!-- Tab 1: Game settings -->
<div out:fade={FADE_OUT} in:fade={FADE_IN}>Hello world</div>
<div out:fade={FADE_OUT} in:fade={FADE_IN} class="fields">
{#each gameFields as field}
<div class="field">
{#if field.type === "Boolean"}
<div class="bool">
<input id={field.name} type="checkbox" bind:checked={field.value}
on:change={() => submitGameOption(field.key, !field.value)} />
<label for={field.name}>
<span class="name">{field.name}</span>
<span class="desc">{field.desc}</span>
</label>
</div>
{/if}
</div>
{/each}
</div>
{/if}
<StatusOverlays {error} loading={!me} />
<StatusOverlays {error} loading={!me || submitting} />
</main>
<style lang="sass">
@import "../../vars"
.fields
display: flex
flex-direction: column
gap: 12px
.bool
display: flex
align-items: center
gap: 1rem
label
display: flex
flex-direction: column
.desc
opacity: 0.6
.field
display: flex
flex-direction: column
@ -135,7 +177,7 @@
label
max-width: max-content
> div
> div:not(.bool)
display: flex
align-items: center
gap: 1rem

View File

@ -1,5 +1,6 @@
$font: Quicksand, Inter, LXGW Wenkai, Microsoft YaHei, -apple-system, BlinkMacSystemFont, "Segoe UI", system-ui, Avenir, Helvetica, Arial, sans-serif
$c-main: #b3c6ff
$c-sub: rgba(0, 0, 0, 0.77)
$c-good: #b3ffb9
$c-darker: #646cff
$c-bg: #242424