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[O] better _isPlaying detection
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@ -8,15 +8,21 @@ namespace AquaMai.UX;
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public class TouchToButtonInput
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{
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private static bool _isPlaying = false;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameProcess),"OnUpdate")]
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public static void OnUpdate(GameProcess __instance)
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[HarmonyPatch(typeof(GameProcess), "OnStart")]
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public static void OnGameProcessStart(GameProcess __instance)
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{
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var notesManager = new NotesManager();
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_isPlaying = notesManager.IsPlaying();
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_isPlaying = true;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameProcess), "OnRelease")]
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public static void OnGameProcessRelease(GameProcess __instance)
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{
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_isPlaying = false;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(Manager.InputManager), "GetButtonDown")]
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public static void GetButtonDown(ref bool __result, int monitorId, ButtonSetting button)
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@ -47,4 +53,4 @@ public class TouchToButtonInput
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if (_isPlaying || __result) return;
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if (button.ToString().StartsWith("Button")) __result = GetTouchPanelAreaLongPush(monitorId, (TouchPanelArea)button, msec);
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}
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}
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}
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