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			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using HarmonyLib;
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| using UnityEngine;
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| 
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| namespace AquaMai.UX
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| {
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|     // Hides the 2p (right hand side) UI.
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|     // Note: this is not my original work. I simply interpreted the code and rewrote it as a mod.
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|     public class SinglePlayer
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|     {
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|         [HarmonyPrefix]
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|         [HarmonyPatch(typeof(Main.GameMain), "LateInitialize", new Type[] { typeof(MonoBehaviour), typeof(Transform), typeof(Transform) })]
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|         public static bool LateInitialize(MonoBehaviour gameMainObject, ref Transform left, ref Transform right)
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|         {
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|             left.transform.position = Vector3.zero;
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|             right.localScale = Vector3.zero;
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|             GameObject.Find("Mask").SetActive(false);
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| 
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|             return true;
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|         }
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| 
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|         [HarmonyPrefix]
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|         [HarmonyPatch(typeof(MeshButton), "IsPointInPolygon", new Type[] { typeof(Vector2[]), typeof(Vector2) })]
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|         public static bool IsPointInPolygon(Vector2[] polygon, ref Vector2 point)
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|         {
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|             var screenWidth = Screen.width;
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|             point = new Vector2(point.x - (screenWidth / 2), point.y);
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| 
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|             return true;
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|         }
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|     }
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| }
 | 
