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			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using System.IO;
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| using System.Reflection;
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| using HarmonyLib;
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| using UnityEngine;
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| using System.Text.RegularExpressions;
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| using MelonLoader;
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| 
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| namespace AquaMai.UX
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| {
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|     [HarmonyPatch]
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|     public class LoadJacketPng
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|     {
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|         public static IEnumerable<MethodBase> TargetMethods()
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|         {
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|             var AM = typeof(AssetManager);
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|             return new[] { AM.GetMethod("GetJacketThumbTexture2D", new []{typeof(string)}), AM.GetMethod("GetJacketTexture2D", new []{typeof(string)}) };
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|         }
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|         
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|         public static bool Prefix(string filename, ref Texture2D __result)
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|         {
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|             var matches = Regex.Matches(filename, @"UI_Jacket_(\d+)(_s)?\.png");
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|             if (matches.Count < 1)
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|             {
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|                 return true;
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|             }
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| 
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|             var id = matches[0].Groups[1].Value;
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|             foreach (var ext in new []{".jpg",".png",".webp",".bmp",".gif"})
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|             {
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|                 if (File.Exists(Path.Combine(Environment.CurrentDirectory, "LocalAssets", id + ext)))
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|                 {
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|                     filename = id + ext;
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|                 }
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|             }
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|             
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|             var localPath = Path.Combine(Environment.CurrentDirectory, "LocalAssets", filename);
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|             if (!File.Exists(localPath)) return true;
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|             
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|             __result = new Texture2D(1, 1);
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|             ImageConversion.LoadImage(__result, File.ReadAllBytes(localPath));
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|             return false;
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|         }
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|         
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|     }
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| } | 
