mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2025-12-14 08:06:23 +08:00
[Refactor] Link Play TCP data transmission
- Code refactor of Link Play TCP data transmission for better security and scalability
This commit is contained in:
@@ -23,6 +23,7 @@ class Config:
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LINKPLAY_TCP_PORT = 10901
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LINKPLAY_AUTHENTICATION = 'my_link_play_server'
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LINKPLAY_DISPLAY_HOST = ''
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LINKPLAY_TCP_SECRET_KEY = '1145141919810'
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SSL_CERT = ''
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SSL_KEY = ''
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@@ -56,6 +56,8 @@ class Constant:
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LINKPLAY_TCP_PORT = Config.LINKPLAY_TCP_PORT
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LINKPLAY_UDP_PORT = Config.LINKPLAY_UDP_PORT
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LINKPLAY_AUTHENTICATION = Config.LINKPLAY_AUTHENTICATION
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LINKPLAY_TCP_SECRET_KEY = Config.LINKPLAY_TCP_SECRET_KEY
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LINKPLAY_TCP_MAX_LENGTH = 0x0FFFFFFF
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# Well, I can't say a word when I see this.
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FINALE_SWITCH = [
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@@ -1,10 +1,12 @@
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import socket
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from base64 import b64decode, b64encode
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from json import dumps, loads
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from core.error import ArcError, Timeout
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from .constant import Constant
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from .user import UserInfo
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from .util import aes_gcm_128_decrypt, aes_gcm_128_encrypt
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socket.setdefaulttimeout(Constant.LINKPLAY_TIMEOUT)
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@@ -86,53 +88,106 @@ class Room:
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class RemoteMultiPlayer:
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TCP_AES_KEY = Constant.LINKPLAY_TCP_SECRET_KEY.encode(
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'utf-8').ljust(16, b'\x00')[:16]
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def __init__(self) -> None:
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self.user: 'Player' = None
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self.room: 'Room' = None
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self.data_recv: tuple = None
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self.data_recv: 'dict | list' = None
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def to_dict(self) -> dict:
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return dict(self.room.to_dict(), **self.user.to_dict())
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@staticmethod
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def tcp(data: str) -> str:
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def tcp(data: bytes) -> bytes:
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
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sock.connect((Constant.LINKPLAY_HOST,
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Constant.LINKPLAY_TCP_PORT))
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sock.sendall(bytes(data + "\n", "utf-8"))
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sock.sendall(data)
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try:
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received = str(sock.recv(1024), "utf-8").strip()
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cipher_len = int.from_bytes(sock.recv(8), byteorder='little')
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if cipher_len > Constant.LINKPLAY_TCP_MAX_LENGTH:
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raise ArcError(
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'Too long body from link play server', status=400)
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iv = sock.recv(12)
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tag = sock.recv(12)
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ciphertext = sock.recv(cipher_len)
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received = aes_gcm_128_decrypt(
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RemoteMultiPlayer.TCP_AES_KEY, b'', iv, ciphertext, tag)
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except socket.timeout as e:
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raise Timeout(
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'Timeout when waiting for data from link play server.', status=400) from e
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# print(received)
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return received
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def data_swap(self, data: tuple) -> tuple:
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def data_swap(self, data: dict) -> dict:
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received = self.tcp(Constant.LINKPLAY_AUTHENTICATION +
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'|' + '|'.join([str(x) for x in data]))
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iv, ciphertext, tag = aes_gcm_128_encrypt(
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self.TCP_AES_KEY, dumps(data).encode('utf-8'), b'')
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send_data = Constant.LINKPLAY_AUTHENTICATION.encode(
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'utf-8') + len(ciphertext).to_bytes(8, byteorder='little') + iv + tag[:12] + ciphertext
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recv_data = self.tcp(send_data)
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self.data_recv = loads(recv_data)
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self.data_recv = received.split('|')
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if self.data_recv[0] != '0':
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code = int(self.data_recv[0])
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code = self.data_recv['code']
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if code != 0:
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raise ArcError(f'Link Play error code: {code}', code, status=400)
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return self.data_recv
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# if self.data_recv[0] != '0':
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# code = int(self.data_recv[0])
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# raise ArcError(f'Link Play error code: {code}', code, status=400)
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# @staticmethod
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# def tcp(data: str) -> str:
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# with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
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# sock.connect((Constant.LINKPLAY_HOST,
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# Constant.LINKPLAY_TCP_PORT))
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# send_data =
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# sock.sendall(bytes(data + "\n", "utf-8"))
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# try:
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# received = str(sock.recv(1024), "utf-8").strip()
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# except socket.timeout as e:
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# raise Timeout(
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# 'Timeout when waiting for data from link play server.', status=400) from e
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# # print(received)
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# return received
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# def data_swap(self, data: tuple) -> tuple:
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# received = self.tcp(Constant.LINKPLAY_AUTHENTICATION +
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# '|' + '|'.join([str(x) for x in data]))
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# self.data_recv = received.split('|')
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# if self.data_recv[0] != '0':
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# code = int(self.data_recv[0])
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# raise ArcError(f'Link Play error code: {code}', code, status=400)
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def create_room(self, user: 'Player' = None) -> None:
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'''创建房间'''
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if user is not None:
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self.user = user
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user.select_user_one_column('name')
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self.data_swap((1, self.user.name, b64encode(
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self.user.song_unlock).decode('utf-8')))
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self.data_swap({
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'endpoint': 'create_room',
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'data': {
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'name': self.user.name,
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'song_unlock': b64encode(self.user.song_unlock).decode('utf-8')
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}
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})
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self.room = Room()
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self.room.room_code = self.data_recv[1]
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self.room.room_id = int(self.data_recv[2])
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x = self.data_recv['data']
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self.room.room_code = x['room_code']
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self.room.room_id = int(x['room_id'])
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self.room.song_unlock = self.user.song_unlock
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self.user.token = int(self.data_recv[3])
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self.user.key = b64decode(self.data_recv[4])
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self.user.player_id = int(self.data_recv[5])
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self.user.token = int(x['token'])
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self.user.key = b64decode(x['key'])
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self.user.player_id = int(x['player_id'])
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def join_room(self, room: 'Room' = None, user: 'Player' = None) -> None:
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'''加入房间'''
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@@ -142,23 +197,37 @@ class RemoteMultiPlayer:
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self.room = room
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self.user.select_user_one_column('name')
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self.data_swap(
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(2, self.user.name, b64encode(self.user.song_unlock).decode('utf-8'), room.room_code))
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self.room.room_code = self.data_recv[1]
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self.room.room_id = int(self.data_recv[2])
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self.room.song_unlock = b64decode(self.data_recv[6])
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self.user.token = int(self.data_recv[3])
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self.user.key = b64decode(self.data_recv[4])
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self.user.player_id = int(self.data_recv[5])
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self.data_swap({
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'endpoint': 'join_room',
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'data': {
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'name': self.user.name,
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'song_unlock': b64encode(self.user.song_unlock).decode('utf-8'),
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'room_code': self.room.room_code
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}
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})
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x = self.data_recv['data']
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self.room.room_code = x['room_code']
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self.room.room_id = int(x['room_id'])
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self.room.song_unlock = b64decode(x['song_unlock'])
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self.user.token = int(x['token'])
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self.user.key = b64decode(x['key'])
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self.user.player_id = int(x['player_id'])
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def update_room(self, user: 'Player' = None) -> None:
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'''更新房间'''
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if user is not None:
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self.user = user
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self.data_swap((3, self.user.token))
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self.data_swap({
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'endpoint': 'update_room',
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'data': {
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'token': self.user.token
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}
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})
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self.room = Room()
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self.room.room_code = self.data_recv[1]
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self.room.room_id = int(self.data_recv[2])
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self.room.song_unlock = b64decode(self.data_recv[5])
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self.user.key = b64decode(self.data_recv[3])
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self.user.player_id = int(self.data_recv[4])
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x = self.data_recv['data']
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self.room.room_code = x['room_code']
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self.room.room_id = int(x['room_id'])
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self.room.song_unlock = b64decode(x['song_unlock'])
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self.user.key = b64decode(x['key'])
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self.user.player_id = int(x['player_id'])
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@@ -1,9 +1,30 @@
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import hashlib
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import os
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from cryptography.hazmat.primitives.ciphers import Cipher, algorithms, modes
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from datetime import date
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from time import mktime
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def aes_gcm_128_encrypt(key, plaintext, associated_data):
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iv = os.urandom(12)
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encryptor = Cipher(
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algorithms.AES(key),
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modes.GCM(iv, min_tag_length=12),
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).encryptor()
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encryptor.authenticate_additional_data(associated_data)
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ciphertext = encryptor.update(plaintext) + encryptor.finalize()
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return (iv, ciphertext, encryptor.tag)
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def aes_gcm_128_decrypt(key, associated_data, iv, ciphertext, tag):
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decryptor = Cipher(
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algorithms.AES(key),
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modes.GCM(iv, tag, min_tag_length=12),
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).decryptor()
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decryptor.authenticate_additional_data(associated_data)
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return decryptor.update(ciphertext) + decryptor.finalize()
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def md5(code: str) -> str:
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# md5加密算法
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code = code.encode()
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@@ -4,19 +4,22 @@ class Config:
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'''
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'''
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服务器地址、端口号、校验码
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Server address, port and verification code
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服务器地址、端口号、校验码、传输加密密钥
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Server address, port, verification code, and encryption key
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'''
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HOST = '0.0.0.0'
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UDP_PORT = 10900
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TCP_PORT = 10901
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AUTHENTICATION = 'my_link_play_server'
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TCP_SECRET_KEY = '1145141919810'
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'''
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--------------------------------------------------
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'''
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DEBUG = False
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TCP_MAX_LENGTH = 0x0FFFFFFF
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TIME_LIMIT = 3600000
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COMMAND_INTERVAL = 1000000
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@@ -2,6 +2,7 @@
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import logging
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import socketserver
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import threading
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from json import dumps, loads
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from .aes import decrypt, encrypt
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from .config import Config
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@@ -55,27 +56,52 @@ class UDP_handler(socketserver.BaseRequestHandler):
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ciphertext, self.client_address)
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AUTH_LEN = len(Config.AUTHENTICATION)
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TCP_AES_KEY = Config.TCP_SECRET_KEY.encode('utf-8').ljust(16, b'\x00')[:16]
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class TCP_handler(socketserver.StreamRequestHandler):
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def handle(self):
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try:
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self.data = self.rfile.readline().strip()
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if self.rfile.read(AUTH_LEN).decode('utf-8') != Config.AUTHENTICATION:
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self.wfile.write(b'No authentication')
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logging.warning(
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f'TCP-{self.client_address[0]}-No authentication')
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return None
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cipher_len = int.from_bytes(self.rfile.read(8), byteorder='little')
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if cipher_len > Config.TCP_MAX_LENGTH:
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self.wfile.write(b'Body too long')
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logging.warning(f'TCP-{self.client_address[0]}-Body too long')
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return None
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iv = self.rfile.read(12)
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tag = self.rfile.read(12)
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ciphertext = self.rfile.read(cipher_len)
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self.data = decrypt(TCP_AES_KEY, b'', iv, ciphertext, tag)
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message = self.data.decode('utf-8')
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data = loads(message)
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except Exception as e:
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logging.error(e)
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return None
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if Config.DEBUG:
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logging.info(f'TCP-From-{self.client_address[0]}-{message}')
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data = message.split('|')
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if data[0] != Config.AUTHENTICATION:
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self.wfile.write(b'No authentication')
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logging.warning(f'TCP-{self.client_address[0]}-No authentication')
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return None
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r = TCPRouter(data[1:]).handle()
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if Config.DEBUG:
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logging.info(f'TCP-To-{self.client_address[0]}-{r}')
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self.wfile.write(r.encode('utf-8'))
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r = TCPRouter(data).handle()
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try:
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r = dumps(r)
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if Config.DEBUG:
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logging.info(f'TCP-To-{self.client_address[0]}-{r}')
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iv, ciphertext, tag = encrypt(TCP_AES_KEY, r.encode('utf-8'), b'')
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r = len(ciphertext).to_bytes(8, byteorder='little') + \
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iv + tag[:12] + ciphertext
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except Exception as e:
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logging.error(e)
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return None
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self.wfile.write(r)
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def link_play(ip: str = Config.HOST, udp_port: int = Config.UDP_PORT, tcp_port: int = Config.TCP_PORT):
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@@ -87,19 +87,21 @@ def memory_clean(now):
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class TCPRouter:
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clean_timer = 0
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router = {
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'0': 'debug',
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'1': 'create_room',
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'2': 'join_room',
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'3': 'update_room',
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'debug',
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'create_room',
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'join_room',
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'update_room',
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}
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def __init__(self, data: list):
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self.data = data # data: list[str] = [command, ...]
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def __init__(self, raw_data: 'dict | list'):
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self.raw_data = raw_data # data: dict {endpoint: str, data: dict}
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self.data = raw_data['data']
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self.endpoint = raw_data['endpoint']
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def debug(self):
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def debug(self) -> dict:
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if Config.DEBUG:
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return eval(self.data[1])
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return 'ok'
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return {'result': eval(self.data['code'])}
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return {'hello_world': 'ok'}
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@staticmethod
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def clean_check():
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@@ -109,14 +111,17 @@ class TCPRouter:
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TCPRouter.clean_timer = now
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memory_clean(now)
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def handle(self) -> str:
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def handle(self) -> dict:
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self.clean_check()
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if self.data[0] not in self.router:
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if self.endpoint not in self.router:
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return None
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r = getattr(self, self.router[self.data[0]])()
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if isinstance(r, tuple):
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return '|'.join(map(str, r))
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return str(r)
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r = getattr(self, self.endpoint)()
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if isinstance(r, int):
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return {'code': r}
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return {
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'code': 0,
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'data': r
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}
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@staticmethod
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def generate_player(name: str) -> Player:
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@@ -144,12 +149,12 @@ class TCPRouter:
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return room
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def create_room(self) -> tuple:
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def create_room(self) -> dict:
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# 开房
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# data = ['1', name, song_unlock, ]
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# song_unlock: base64 str
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name = self.data[1]
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song_unlock = b64decode(self.data[2])
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name = self.data['name']
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song_unlock = b64decode(self.data['song_unlock'])
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key = urandom(16)
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with Store.lock:
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@@ -172,33 +177,39 @@ class TCPRouter:
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}
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logging.info(f'TCP-Create room `{room.room_code}` by player `{name}`')
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return (0, room.room_code, room.room_id, token, b64encode(key).decode('utf-8'), player.player_id)
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return {
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'room_code': room.room_code,
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'room_id': room.room_id,
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'token': token,
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'key': b64encode(key).decode('utf-8'),
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'player_id': player.player_id
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}
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def join_room(self) -> tuple:
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def join_room(self) -> 'dict | int':
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# 入房
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# data = ['2', name, song_unlock, room_code]
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# song_unlock: base64 str
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room_code = self.data[3].upper()
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room_code = self.data['room_code'].upper()
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key = urandom(16)
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name = self.data[1]
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song_unlock = b64decode(self.data[2])
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name = self.data['name']
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song_unlock = b64decode(self.data['song_unlock'])
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with Store.lock:
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if room_code not in Store.room_code_dict:
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# 房间号错误 / 房间不存在
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return '1202'
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return 1202
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room: Room = Store.room_code_dict[room_code]
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player_num = room.player_num
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if player_num == 4:
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# 满人
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return '1201'
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return 1201
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if player_num == 0:
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# 房间不存在
|
||||
return '1202'
|
||||
return 1202
|
||||
if room.state != 2:
|
||||
# 无法加入
|
||||
return '1205'
|
||||
return 1205
|
||||
|
||||
token = unique_random(Store.link_play_data)
|
||||
|
||||
@@ -219,16 +230,30 @@ class TCPRouter:
|
||||
}
|
||||
|
||||
logging.info(f'TCP-Player `{name}` joins room `{room_code}`')
|
||||
return (0, room_code, room.room_id, token, b64encode(key).decode('utf-8'), player.player_id, b64encode(room.song_unlock).decode('utf-8'))
|
||||
return {
|
||||
'room_code': room_code,
|
||||
'room_id': room.room_id,
|
||||
'token': token,
|
||||
'key': b64encode(key).decode('utf-8'),
|
||||
'player_id': player.player_id,
|
||||
'song_unlock': b64encode(room.song_unlock).decode('utf-8')
|
||||
}
|
||||
|
||||
def update_room(self) -> tuple:
|
||||
def update_room(self) -> dict:
|
||||
# 房间信息更新
|
||||
# data = ['3', token]
|
||||
token = int(self.data[1])
|
||||
token = int(self.data['token'])
|
||||
with Store.lock:
|
||||
if token not in Store.link_play_data:
|
||||
return '108'
|
||||
return 108
|
||||
r = Store.link_play_data[token]
|
||||
room = r['room']
|
||||
logging.info(f'TCP-Room `{room.room_code}` info update')
|
||||
return (0, room.room_code, room.room_id, b64encode(r['key']).decode('utf-8'), room.players[r['player_index']].player_id, b64encode(room.song_unlock).decode('utf-8'))
|
||||
return {
|
||||
'room_code': room.room_code,
|
||||
'room_id': room.room_id,
|
||||
'key': b64encode(r['key']).decode('utf-8'),
|
||||
# changed from room.players[r['player_index']].player_id,
|
||||
'player_id': r['player_id'],
|
||||
'song_unlock': b64encode(room.song_unlock).decode('utf-8')
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user