Ready to update to v2.5

Please wait for some time. I need to change readme. I almost forgot what I changed before.
WARNING: There will be many bugs!
This commit is contained in:
Lost-MSth
2021-06-10 19:01:26 +08:00
parent 8a3cec05b7
commit 3fbf473de2
27 changed files with 1690 additions and 662 deletions

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@@ -89,11 +89,10 @@ def role_required(request, power=[]):
return jsonify({'status': 401, 'code': -1, 'data': {}, 'msg': 'No Token'})
user = User()
if power == []:
if Config.API_TOKEN == request.headers['Token'] and Config.API_TOKEN != '':
user.user_id = 0
else:
return jsonify({'status': 403, 'code': -1, 'data': {}, 'msg': 'No permission'})
if Config.API_TOKEN == request.headers['Token'] and Config.API_TOKEN != '':
user.user_id = 0
elif power == []:
return jsonify({'status': 403, 'code': -1, 'data': {}, 'msg': 'No permission'})
else:
with Connect() as c:
user.user_id = api_token_get_id(

View File

@@ -87,7 +87,7 @@ def users_get(user):
# 查询全用户信息
limit, offset, query, sort, code = get_query_parameter(request, ['user_id', 'name', 'user_code'], [
'user_id', 'name', 'user_code', 'join_date', 'rating_ptt', 'time_played', 'ticket'])
'user_id', 'name', 'user_code', 'join_date', 'rating_ptt', 'time_played', 'ticket', 'world_rank_score'])
if code < 0:
return jsonify({'status': 200, 'code': code, 'data': {}, 'msg': code_get_msg(code)})

View File

@@ -17,14 +17,14 @@ def get_song_info(song_id):
'pakset': x[5],
'artist': x[6],
'date': x[9],
'rating_pst': x[12]/10,
'rating_prs': x[13]/10,
'rating_ftr': x[14]/10,
'rating_byn': x[15]/10,
'difficultly_pst': x[16]/2,
'difficultly_prs': x[17]/2,
'difficultly_ftr': x[18]/2,
'difficultly_byn': x[19]/2
'rating_pst': x[13]/10,
'rating_prs': x[14]/10,
'rating_ftr': x[15]/10,
'rating_byn': x[16]/10,
'difficultly_pst': x[17]/2,
'difficultly_prs': x[18]/2,
'difficultly_ftr': x[19]/2,
'difficultly_byn': x[20]/2
}
return r
@@ -45,14 +45,14 @@ def get_songs(limit=-1, offset=0, query={}, sort=[]):
'pakset': i[5],
'artist': i[6],
'date': i[9],
'rating_pst': i[12]/10,
'rating_prs': i[13]/10,
'rating_ftr': i[14]/10,
'rating_byn': i[15]/10,
'difficultly_pst': i[16]/2,
'difficultly_prs': i[17]/2,
'difficultly_ftr': i[18]/2,
'difficultly_byn': i[19]/2
'rating_pst': i[13]/10,
'rating_prs': i[14]/10,
'rating_ftr': i[15]/10,
'rating_byn': i[16]/10,
'difficultly_pst': i[17]/2,
'difficultly_prs': i[18]/2,
'difficultly_ftr': i[19]/2,
'difficultly_byn': i[20]/2
})
return r

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@@ -1,11 +1,10 @@
import sqlite3
import hashlib
import time
import json
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
ARCAEA_SERVER_VERSION = 'v2.4.0'
ARCAEA_SERVER_VERSION = 'v2.5'
def main(path='./'):
@@ -44,7 +43,8 @@ def main(path='./'):
current_map text,
ticket int,
prog_boost int,
email text
email text,
world_rank_score int
);''')
c.execute('''create table if not exists login(access_token text,
user_id int,
@@ -77,35 +77,42 @@ def main(path='./'):
character_id int,
level int,
exp real,
level_exp real,
frag real,
prog real,
overdrive real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);''')
c.execute('''create table if not exists user_char_full(user_id int,
character_id int,
level int,
exp real,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);''')
c.execute('''create table if not exists character(character_id int primary key,
name text,
level int,
exp real,
level_exp real,
frag real,
prog real,
overdrive real,
max_level int,
frag1 real,
prog1 real,
overdrive1 real,
frag20 real,
prog20 real,
overdrive20 real,
frag30 real,
prog30 real,
overdrive30 real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
uncap_cores text,
is_uncapped int,
is_uncapped_override int
is_uncapped int
);''')
c.execute('''create table if not exists char_item(character_id int,
item_id text,
type text,
amount int,
primary key(character_id, item_id, type)
);''')
c.execute('''create table if not exists recent30(user_id int primary key,
r0 real,
@@ -199,18 +206,26 @@ def main(path='./'):
c.execute('''create table if not exists item(item_id text,
type text,
is_available int,
price int,
orig_price int,
discount_from int,
discount_to int,
_id text,
primary key(item_id, type)
);''')
c.execute('''create table if not exists user_item(user_id int,
item_id text,
type text,
amount int,
primary key(user_id, item_id, type)
);''')
c.execute('''create table if not exists purchase(purchase_name text primary key,
price int,
orig_price int,
discount_from int,
discount_to int
);''')
c.execute('''create table if not exists purchase_item(purchase_name text,
item_id text,
type text,
primary key(purchase_name, item_id, type)
);''')
c.execute('''create table if not exists user_save(user_id int primary key,
scores_data text,
clearlamps_data text,
@@ -268,8 +283,8 @@ def main(path='./'):
);''')
# 搭档初始化
char = ['Hikari', 'Tairitsu', 'Kou', 'Sapphire', 'Lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'Stella', 'Hikari & Fisica', 'Ilith', 'Eto', 'Luna', 'Shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
'Ayu', 'Eto & Luna', 'Yume', 'Seine & Hikari', 'Saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'Haruna', 'Nono', 'MTA-XXX', 'MDA-21', 'Kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'Sia', 'DORO*C', 'Tairitsu(Tempest)', 'Brillante', 'Ilith(Summer)', 'Etude', 'Alice & Tenniel', 'Luna & Mia', 'Areus', 'Seele', 'Isabelle', 'Mir', 'Lagrange']
char = ['hikari', 'tairitsu', 'kou', 'sapphire', 'lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'stella', 'Hikari & Fisica', 'ilith', 'eto', 'luna', 'shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange']
skill_id = ['gauge_easy', '', '', '', 'note_mirror', '', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange']
@@ -277,43 +292,87 @@ def main(path='./'):
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', '', '', 'shirabe_entry_fee',
'', '', '', '', '', '', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
frag = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 80, 90, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80]
skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0]
prog = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 67, 63, 78, 0, 99, 80, 66, 46, 83, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80]
frag1 = [55, 55, 60, 50, 47, 0, 47, 57, 41, 22, 50, 54, 60, 56, 78, 42, 41, 61, 52, 50, 52, 32,
42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42]
overdrive = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 59, 90, 68, 0, 78, 50, 70, 62, 49, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 90, 80]
prog1 = [35, 55, 47, 50, 60, 0, 60, 70, 58, 45, 70, 45, 42, 46, 61, 67, 49, 44, 28, 45, 24, 46, 52,
59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42]
overdrive1 = [35, 55, 25, 50, 47, 0, 72, 57, 41, 7, 10, 32, 65, 31, 61, 53, 31, 47, 38, 12, 39, 18,
48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80]
frag20 = [78, 80, 90, 75, 70, 0, 70, 79, 65, 40, 50, 80, 90, 82, 0, 61, 67, 92, 85, 50, 86, 52,
65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80]
prog20 = [61, 80, 70, 75, 90, 0, 90, 102, 84, 78, 105, 67, 63, 68, 0, 99, 80, 66, 46, 83, 40, 73,
80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80]
overdrive20 = [61, 80, 47, 75, 70, 0, 95, 79, 65, 31, 50, 59, 90, 58, 0, 78, 50, 70, 62, 49, 64,
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80]
frag30 = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 80, 90, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80]
prog30 = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 67, 63, 78, 0, 99, 80, 66, 46, 83, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80]
overdrive30 = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 59, 90, 68, 0, 78, 50, 70, 62, 49, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80]
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0]
# print(len(char))
# print(len(skill_id))
# print(len(skill_id_uncap))
# print(len(frag))
# print(len(prog))
# print(len(overdrive))
# print(len(char_type))
char_core = {
0: [{'core_id': 'core_hollow', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
1: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_desolate', 'amount': 25}],
2: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_crimson', 'amount': 25}],
4: [{'core_id': 'core_ambivalent', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
13: [{'core_id': 'core_scarlet', 'amount': 30}],
21: [{'core_id': 'core_scarlet', 'amount': 30}],
26: [{'core_id': 'core_chunithm', 'amount': 15}],
27: [{'core_id': 'core_chunithm', 'amount': 15}],
28: [{'core_id': 'core_chunithm', 'amount': 15}],
29: [{'core_id': 'core_chunithm', 'amount': 15}],
36: [{'core_id': 'core_chunithm', 'amount': 15}],
42: [{'core_id': 'core_chunithm', 'amount': 15}],
43: [{'core_id': 'core_chunithm', 'amount': 15}]
}
for i in range(0, 46):
skill_requires_uncap = 1 if i == 2 else 0
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43]:
sql = '''insert into character values(:a,:b,30,25000,25000,:c,:d,:e,:f,0,0,:g,:h,'',1,1)'''
c.execute(sql, {'a': i, 'b': char[i], 'c': frag[i], 'd': prog[i],
'e': overdrive[i], 'f': skill_id[i], 'g': skill_id_uncap[i], 'h': char_type[i]})
sql = '''insert into character values(?,?,30,?,?,?,?,?,?,?,?,?,?,?,?,?,?,1)'''
c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
else:
if i != 5:
sql = '''insert into character values(:a,:b,20,10000,10000,:c,:d,:e,:f,0,0,:g,:h,'',0,0)'''
c.execute(sql, {'a': i, 'b': char[i], 'c': frag[i], 'd': prog[i],
'e': overdrive[i], 'f': skill_id[i], 'g': skill_id_uncap[i], 'h': char_type[i]})
sql = '''insert into character values(?,?,20,?,?,?,?,?,?,?,?,?,?,?,?,?,?,0)'''
c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
for i in char_core:
for j in char_core[i]:
c.execute('''insert into char_item values(?,?,'core',?)''',
(i, j['core_id'], j['amount']))
cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic']
for i in cores:
c.execute('''insert into item values(?,"core",1,'')''', (i,))
world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster",
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger"]
for i in world_songs:
c.execute('''insert into item values(?,"world_song",1,'')''', (i,))
world_unlocks = ["scenery_chap1", "scenery_chap2",
"scenery_chap3", "scenery_chap4", "scenery_chap5"]
for i in world_unlocks:
c.execute('''insert into item values(?,"world_unlock",1,'')''', (i,))
def insert_items(c, items):
# 物品数据导入
@@ -326,14 +385,17 @@ def main(path='./'):
discount_to = -1
else:
discount_to = i['discount_to']
c.execute('''insert into purchase values(?,?,?,?,?)''',
(i['name'], i['price'], i['orig_price'], discount_from, discount_to))
for j in i['items']:
if "_id" not in j:
_id = ''
else:
_id = j['_id']
if j['type'] != 'character':
c.execute('''insert into item(item_id, type, is_available, price, orig_price, discount_from, discount_to, _id) values(:a,:b,:c,:d,:e,:f,:g,:h)''', {
'a': j['id'], 'b': j['type'], 'c': b2int(j['is_available']), 'd': i['price'], 'e': i['orig_price'], 'f': discount_from, 'g': discount_to, 'h': _id})
c.execute('''insert into item values(?,?,?,?)''',
(j['id'], j['type'], j['is_available'], _id))
c.execute('''insert into purchase_item values(?,?,?)''',
(i['name'], j['id'], j['type']))
# item初始化
f = open(path+'singles.json', 'r')
@@ -374,36 +436,32 @@ def main(path='./'):
conn.commit()
conn.close()
def arc_register(name: str, password: str):
def arc_register(name: str):
def build_user_code(c):
return '123456789'
def build_user_id(c):
return 2000000
# def insert_user_char(c, user_id):
# for i in range(0, 38):
# if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
# c.execute(sql)
# else:
# if i != 5:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
# c.execute(sql)
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
# 为用户添加可用角色
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 0, 30, 25000, 1, 0))
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 1, 30, 25000, 1, 0))
c.execute(
'''select character_id, max_level, is_uncapped from character''')
x = c.fetchall()
if x != []:
if x:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
exp = 25000 if i[1] == 30 else 10000
c.execute('''insert into user_char_full values(?,?,?,?,?,?)''',
(user_id, i[0], i[1], exp, i[2], 0))
conn = sqlite3.connect(path+'arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
hash_pwd = '41e5653fc7aeb894026d6bb7b2db7f65902b454945fa8fd65a6327047b5277fb'
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
@@ -427,7 +485,7 @@ def main(path='./'):
conn.close()
return None
arc_register('admin', 'admin123')
arc_register('admin')
if __name__ == '__main__':

View File

@@ -0,0 +1,114 @@
{
"map_id": "test3",
"is_legacy": true,
"is_beyond": false,
"beyond_health": 100,
"character_affinity": [],
"affinity_multiplier": [],
"chapter": 0,
"available_from": -1,
"available_to": 2106124800000,
"is_repeatable": false,
"require_id": "",
"require_type": "",
"require_value": 0,
"coordinate": "300,200",
"step_count": 12,
"custom_bg": "",
"stamina_cost": 1,
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"position": 0,
"capture": 10
}, {
"position": 1,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 1000
}]
}, {
"position": 2,
"capture": 10,
"restrict_id": "base",
"restrict_type": "pack_id",
"items": [{
"type": "memory",
"amount": 150
}]
}, {
"position": 3,
"capture": 10,
"restrict_id": "base",
"restrict_type": "pack_id",
"step_type": ["randomsong"],
"items": [{
"id": "supernova",
"type": "world_song"
}]
}, {
"position": 4,
"capture": 10,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"position": 5,
"capture": 10,
"step_type": ["speedlimit"],
"speed_limit_value": 60,
"items": [{
"id": "scenery_chap4",
"type": "world_unlock"
}]
}, {
"position": 6,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 1250
}]
}, {
"position": 7,
"capture": 10,
"step_type": ["plusstamina"],
"plus_stamina_value": 2,
"items": [{
"type": "fragment",
"amount": 125
}]
}, {
"position": 8,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 125
}]
}, {
"position": 9,
"capture": 10,
"items": [{
"type": "memory",
"amount": 150
}]
}, {
"position": 10,
"capture": 10,
"items": [{"id": "2", "type": "character"}]
}, {
"position": 11,
"capture": 0,
"items": [{
"type": "core",
"id": "core_crimson",
"amount": 50
}, {
"type": "fragment",
"amount": 125
}]
}]
}

View File

@@ -15,6 +15,7 @@ import server.arcworld
import server.arcdownload
import server.arcpurchase
import server.init
import server.character
import os
import sys
@@ -278,6 +279,41 @@ def character_uncap(user_id, path):
return error_return(108)
# 角色觉醒
@app.route(add_url_prefix('/<path:path>/uncap', True), methods=['POST'])
@server.auth.auth_required(request)
def character_first_uncap(user_id, path):
while '//' in path:
path = path.replace('//', '/')
character_id = int(path[21:])
r = server.character.char_uncap(user_id, character_id)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
# 角色使用以太之滴
@app.route(add_url_prefix('/<path:path>/exp', True), methods=['POST'])
@server.auth.auth_required(request)
def character_exp(user_id, path):
while '//' in path:
path = path.replace('//', '/')
character_id = int(path[21:])
amount = int(request.form['amount'])
r = server.character.char_use_core(user_id, character_id, amount)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
@app.route(add_url_prefix('/friend/me/add'), methods=['POST']) # 加好友
@server.auth.auth_required(request)
def add_friend(user_id):
@@ -396,17 +432,11 @@ def song_score_post(user_id):
r, re = server.arcscore.arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count,
perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type)
if r is not None:
if re:
return jsonify({
"success": True,
"value": re
})
else:
return jsonify({
"success": True,
"value": {"user_rating": r}
})
if re:
return jsonify({
"success": True,
"value": re
})
else:
return error_return(108)
@@ -528,9 +558,9 @@ def prog_boost(user_id):
@server.auth.auth_required(request)
def pack(user_id):
if 'pack_id' in request.form:
return jsonify(server.arcpurchase.buy_thing(user_id, request.form['pack_id'], 'pack'))
return jsonify(server.arcpurchase.buy_thing(user_id, request.form['pack_id']))
if 'single_id' in request.form:
return jsonify(server.arcpurchase.buy_thing(user_id, request.form['single_id'], 'single'))
return jsonify(server.arcpurchase.buy_thing(user_id, request.form['single_id']))
return jsonify({"success": True})

View File

@@ -1,5 +1,6 @@
from server.sql import Connect
import server.info
import server.item
import server.character
import time
import json
@@ -12,28 +13,37 @@ def int2b(x):
return True
def get_item(c, type='pack'):
def get_purchase(c, type='pack'):
# 读取packs内容返回字典列表
c.execute('''select * from item where type = :a''', {'a': type})
c.execute(
'''select * from purchase where purchase_name in (select purchase_name from purchase_item where type = :a)''', {'a': type})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
r = {"name": i[0],
"items": [{
"type": i[1],
"id": i[0],
"is_available": int2b(i[2])
}],
"price": i[3],
"orig_price": i[4]}
items = []
c.execute(
'''select a.* from item a, purchase_item b where a.item_id=b.item_id and a.type=b.type and b.purchase_name=:name''', {'name': i[0]})
y = c.fetchall()
if y:
for j in y:
items.append({
"type": j[1],
"id": j[0],
"is_available": int2b(j[2])
})
if i[5] > 0:
r['discount_from'] = i[5]
if i[6] > 0:
r['discount_to'] = i[6]
r = {"name": i[0],
"items": items,
"price": i[1],
"orig_price": i[2]}
if i[3] > 0:
r['discount_from'] = i[3]
if i[4] > 0:
r['discount_to'] = i[4]
re.append(r)
@@ -44,7 +54,7 @@ def get_single_purchase():
# main里面没开数据库这里写一下代替
re = []
with Connect() as c:
re = get_item(c, type='single')
re = get_purchase(c, type='single')
return re
@@ -68,7 +78,7 @@ def buy_item(c, user_id, price):
return True, ticket - price
def buy_thing(user_id, item_id, item_type):
def buy_thing(user_id, purchase_id):
# 购买物品接口,返回字典
success_flag = False
ticket = 0
@@ -77,36 +87,46 @@ def buy_thing(user_id, item_id, item_type):
characters = []
with Connect() as c:
c.execute('''select is_available, price, orig_price, discount_from, discount_to from item where item_id=:a and type=:b''',
{'a': item_id, 'b': item_type})
c.execute('''select price, orig_price, discount_from, discount_to from purchase where purchase_name=:a''',
{'a': purchase_id})
x = c.fetchone()
price = 0
flag = False
if x:
is_available = x[0]
price = x[1]
orig_price = x[2]
discount_from = x[3]
discount_to = x[4]
if not is_available:
return False
price = x[0]
orig_price = x[1]
discount_from = x[2]
discount_to = x[3]
else:
return {
"success": False,
"error_code": 501
}
c.execute(
'''select item_id, type from purchase_item where purchase_name=:a''', {'a': purchase_id})
x = c.fetchall()
if x:
now = int(time.time() * 1000)
if not(discount_from <= now <= discount_to):
price = orig_price
flag, ticket = buy_item(c, user_id, price)
if flag:
c.execute('''insert into user_item values(:a,:b,:c)''',
{'a': user_id, 'b': item_id, 'c': item_type})
if flag:
for i in x:
server.item.claim_user_item(c, user_id, i[0], i[1])
success_flag = True
success_flag = True
else:
return {
"success": False,
"error_code": 501
}
packs = server.info.get_user_packs(c, user_id)
singles = server.info.get_user_singles(c, user_id)
characters = server.info.get_user_characters(c, user_id)
packs = server.item.get_user_items(c, user_id, 'pack')
singles = server.item.get_user_items(c, user_id, 'single')
characters = server.character.get_user_characters(c, user_id)
return {
"success": success_flag,

View File

@@ -46,14 +46,19 @@ def get_score(c, user_id, song_id, difficulty):
is_char_uncapped = int2b(y[3])
if y[4] != -1:
character = y[4]
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
z = c.fetchone()
if z:
if z[1] == 0:
is_char_uncapped = int2b(z[0])
else:
is_char_uncapped = False
return {
"user_id": x[0],
"song_id": x[1],
@@ -273,7 +278,6 @@ def get_user_ptt_float(c, user_id) -> float:
'a': user_id})
x = c.fetchall()
if x != []:
n = len(x)
for i in x:
sumr += float(i[0])
c.execute('''select * from recent30 where user_id = :a''', {'a': user_id})
@@ -305,6 +309,54 @@ def get_user_ptt(c, user_id) -> int:
return int(get_user_ptt_float(c, user_id)*100)
def get_user_world_rank(c, user_id) -> int:
# 用户世界排名计算同时返回排名值如果超过设定最大值返回0
with Connect('./database/arcsong.db') as c2:
c2.execute(
'''select sid, rating_ftr, rating_byn from songs''')
x = c2.fetchall()
if x:
song_list_ftr = [user_id]
song_list_byn = [user_id]
for i in x:
if i[1] > 0:
song_list_ftr.append(i[0])
if i[2] > 0:
song_list_byn.append(i[0])
if len(song_list_ftr) >= 2:
c.execute('''select sum(score) from best_score where user_id=? and difficulty=2 and song_id in ({0})'''.format(
','.join(['?']*(len(song_list_ftr)-1))), tuple(song_list_ftr))
x = c.fetchone()
if x[0] is not None:
score_sum = x[0]
else:
score_sum = 0
if len(song_list_byn) >= 2:
c.execute('''select sum(score) from best_score where user_id=? and difficulty=3 and song_id in ({0})'''.format(
','.join(['?']*(len(song_list_byn)-1))), tuple(song_list_byn))
x = c.fetchone()
if x[0] is not None:
score_sum += x[0]
else:
score_sum += 0
c.execute('''update user set world_rank_score = :b where user_id = :a''', {
'a': user_id, 'b': score_sum})
c.execute(
'''select count(*) from user where world_rank_score > ?''', (score_sum,))
x = c.fetchone()
if x and x[0] + 1 <= Config.WORLD_RANK_MAX:
return x[0] + 1
else:
return 0
def update_recent30(c, user_id, song_id, rating, is_protected):
# 刷新r30这里的判断方法存疑这里的song_id结尾包含难度数字
def insert_r30table(c, user_id, a, b):
@@ -433,133 +485,20 @@ def arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count, per
ptt = get_user_ptt(c, user_id)
c.execute('''update user set rating_ptt = :a where user_id = :b''', {
'a': ptt, 'b': user_id})
# 世界模式判断
c.execute('''select stamina_multiply,fragment_multiply,prog_boost_multiply from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': song_id, 'c': difficulty})
x = c.fetchone()
re = None
if x:
stamina_multiply = x[0]
fragment_multiply = x[1]
prog_boost_multiply = x[2]
step_times = stamina_multiply * fragment_multiply / \
100 * (prog_boost_multiply+100)/100
exp_times = stamina_multiply * (prog_boost_multiply+100)/100
if prog_boost_multiply != 0:
c.execute('''update user set prog_boost = 0 where user_id = :a''', {
'a': user_id})
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': song_id, 'c': difficulty})
c.execute('''select character_id,frag,prog,overdrive from user_char where user_id = :a and character_id = (select character_id from user where user_id=:a)''', {
'a': user_id})
y = c.fetchone()
if y:
character_id = y[0]
flag = float(y[1])
prog = float(y[2])
overdrive = float(y[3])
else:
character_id = 0
flag = 0
prog = 0
overdrive = 0
re = server.arcworld.world_update(
c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, x[0], x[1], x[2])
re['global_rank'] = get_user_world_rank(c, user_id) # 更新世界排名
re["user_rating"] = ptt
else:
re = {'global_rank': get_user_world_rank(
c, user_id), 'user_rating': ptt}
c.execute('''select current_map from user where user_id = :a''', {
'a': user_id})
map_id = c.fetchone()[0]
if beyond_gauge == 0: # 是否是beyond挑战
base_step = 2.5 + 2.45*rating**0.5
step = base_step * (prog/50) * step_times
else:
info = server.arcworld.get_world_info(map_id)
if clear_type == 0:
base_step = 8/9 + (rating/1.3)**0.5
else:
base_step = 8/3 + (rating/1.3)**0.5
if character_id in info['character_affinity']:
affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
character_id)]
else:
affinity_multiplier = 1
step = base_step * (prog/50) * step_times * affinity_multiplier
c.execute('''select * from user_world where user_id = :a and map_id =:b''',
{'a': user_id, 'b': map_id})
y = c.fetchone()
rewards, steps, curr_position, curr_capture, info = server.arcworld.climb_step(
user_id, map_id, step, y[3], y[2])
if beyond_gauge == 0:
re = {
"rewards": rewards,
"exp": 25000,
"level": 30,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"steps": steps
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917,
"user_rating": ptt
}
else:
re = {
"rewards": rewards,
"exp": 25000,
"level": 30,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"step_count": len(steps)
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917,
"user_rating": ptt
}
if stamina_multiply != 1:
re['stamina_multiply'] = stamina_multiply
if fragment_multiply != 100:
re['fragment_multiply'] = fragment_multiply
if prog_boost_multiply != 0:
re['prog_boost_multiply'] = prog_boost_multiply
if curr_position == info['step_count']-1 and info['is_repeatable']: # 循环图判断
curr_position = 0
c.execute('''update user_world set curr_position=:a, curr_capture=:b where user_id=:c and map_id=:d''', {
'a': curr_position, 'b': curr_capture, 'c': user_id, 'd': map_id})
return ptt, re
@@ -597,16 +536,14 @@ def arc_score_check(user_id, song_id, difficulty, score, shiny_perfect_count, pe
def refresh_all_score_rating():
# 刷新所有best成绩的rating
error = 'Unknown error.'
song_data = []
with Connect('./database/arcsong.db') as c:
with Connect() as c2:
c.execute(
'''select sid, rating_pst, rating_prs, rating_ftr, rating_byn from songs''')
x = c.fetchall()
c.execute(
'''select sid, rating_pst, rating_prs, rating_ftr, rating_byn from songs''')
x = c.fetchall()
if x:
song_list = [i[0] for i in song_data]
song_list = [i[0] for i in x]
with Connect() as c:
c.execute('''update best_score set rating=0 where song_id not in ({0})'''.format(
','.join(['?']*len(song_list))), tuple(song_list))
@@ -1532,7 +1469,7 @@ def arc_all_get(user_id):
"complete": 1
}, {
"unlock_key": "aegleseeker|1|103",
"complete": 103
"complete": 1
}, {
"unlock_key": "amazingmightyyyy|2|0",
"complete": 1
@@ -1586,7 +1523,7 @@ def arc_all_get(user_id):
"complete": 1
}, {
"unlock_key": "aegleseeker|2|103",
"complete": 103
"complete": 1
}, {
"unlock_key": "tiferet|2|0",
"complete": 1
@@ -1635,7 +1572,12 @@ def arc_all_get(user_id):
}, {
"unlock_key": "nirvluce|2|0",
"complete": 1
}]
},
{
"unlock_key": "aegleseeker_challenge|0|102",
"complete": 1
}
]
return {
"user_id": user_id,

View File

@@ -1,5 +1,8 @@
import json
from server.sql import Connect
from setting import Config
import server.item
import server.character
import os
@@ -152,6 +155,7 @@ def play_world_song(user_id, args):
def climb_step(user_id, map_id, step, prev_capture, prev_position):
# 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息
info = get_world_info(map_id)
step_count = int(info['step_count'])
@@ -245,3 +249,155 @@ def climb_step(user_id, map_id, step, prev_capture, prev_position):
steps.append(x)
return rewards, steps, curr_position, curr_capture, info
def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0):
# 成绩上传后世界模式更新,返回字典
step_times = stamina_multiply * fragment_multiply / \
100 * (prog_boost_multiply+100)/100
exp_times = stamina_multiply * (prog_boost_multiply+100)/100
if prog_boost_multiply != 0:
c.execute('''update user set prog_boost = 0 where user_id = :a''', {
'a': user_id})
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': song_id, 'c': difficulty})
c.execute('''select character_id from user where user_id=?''', (user_id,))
x = c.fetchone()
character_id = x[0] if x else 0
c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30 from character where character_id=?''', (character_id,))
x = c.fetchone()
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id})
else:
c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id})
y = c.fetchone()
if y:
level = y[0]
exp = y[1]
else:
level = 1
exp = 0
if x:
flag = server.character.calc_char_value(level, x[0], x[3], x[6])
prog = server.character.calc_char_value(level, x[1], x[4], x[7])
overdrive = server.character.calc_char_value(level, x[2], x[5], x[8])
else:
flag = 0
prog = 0
overdrive = 0
c.execute('''select current_map from user where user_id = :a''', {
'a': user_id})
map_id = c.fetchone()[0]
if beyond_gauge == 0: # 是否是beyond挑战
base_step = 2.5 + 2.45*rating**0.5
step = base_step * (prog/50) * step_times
else:
info = get_world_info(map_id)
if clear_type == 0:
base_step = 8/9 + (rating/1.3)**0.5
else:
base_step = 8/3 + (rating/1.3)**0.5
if character_id in info['character_affinity']:
affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
character_id)]
else:
affinity_multiplier = 1
step = base_step * (prog/50) * step_times * affinity_multiplier
c.execute('''select * from user_world where user_id = :a and map_id =:b''',
{'a': user_id, 'b': map_id})
y = c.fetchone()
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2])
for i in rewards: # 物品分发
for j in i['items']:
amount = j['amount'] if 'amount' in j else 1
item_id = j['id'] if 'id' in j else ''
server.item.claim_user_item(c, user_id, item_id, j['type'], amount)
# 角色升级
if not Config.CHARACTER_FULL_UNLOCK:
exp, level = server.character.calc_level_up(
c, user_id, character_id, exp, exp_times*rating*6)
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(level, exp, user_id, character_id))
else:
exp = server.character.LEVEL_STEPS[level]
if beyond_gauge == 0:
re = {
"rewards": rewards,
"exp": exp,
"level": level,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"steps": steps
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917
}
else:
re = {
"rewards": rewards,
"exp": exp,
"level": level,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"step_count": len(steps)
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917
}
if stamina_multiply != 1:
re['stamina_multiply'] = stamina_multiply
if fragment_multiply != 100:
re['fragment_multiply'] = fragment_multiply
if prog_boost_multiply != 0:
re['prog_boost_multiply'] = prog_boost_multiply
if curr_position == info['step_count']-1 and info['is_repeatable']: # 循环图判断
curr_position = 0
c.execute('''update user_world set curr_position=:a, curr_capture=:b where user_id=:c and map_id=:d''', {
'a': curr_position, 'b': curr_capture, 'c': user_id, 'd': map_id})
return re

View File

@@ -91,13 +91,18 @@ def arc_register(name: str, password: str, device_id: str, email: str, ip: str):
return 2000001
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
# 为用户添加初始角色
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 0, 1, 0, 0, 0))
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 1, 1, 0, 0, 0))
c.execute('''select character_id, max_level, is_uncapped from character''')
x = c.fetchall()
if x != []:
if x:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
exp = 25000 if i[1] == 30 else 10000
c.execute('''insert into user_char_full values(?,?,?,?,?,?)''',
(user_id, i[0], i[1], exp, i[2], 0))
user_id = None
token = None

View File

@@ -0,0 +1,255 @@
from setting import Config
from server.sql import Connect
import server.item
import server.setme
LEVEL_STEPS = {1: 0, 2: 50, 3: 100, 4: 150, 5: 200, 6: 300, 7: 450, 8: 650, 9: 900, 10: 1200, 11: 1600, 12: 2100, 13: 2700, 14: 3400, 15: 4200, 16: 5100,
17: 6100, 18: 7200, 19: 8500, 20: 10000, 21: 11500, 22: 13000, 23: 14500, 24: 16000, 25: 17500, 26: 19000, 27: 20500, 28: 22000, 29: 23500, 30: 25000}
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_level_steps():
# 返回level_steps字典数组
return [{'level': i, 'level_exp': LEVEL_STEPS[i]} for i in LEVEL_STEPS]
def calc_char_value(level, value1, value20, value30):
# 计算搭档数值的核心函数,返回浮点数
def calc_char_value_20(level, stata, statb, lva=1, lvb=20):
# 计算1~20级搭档数值的核心函数返回浮点数来自https://redive.estertion.win/arcaea/calc/
n = [0, 0, 0.0005831753900000081, 0.004665403120000065, 0.015745735529959858, 0.03732322495992008, 0.07289692374980007, 0.12596588423968, 0.2000291587694801, 0.29858579967923987, 0.42513485930893946,
0.5748651406910605, 0.7014142003207574, 0.7999708412305152, 0.8740341157603029, 0.9271030762501818, 0.962676775040091, 0.9842542644700301, 0.9953345968799998, 0.9994168246100001, 1]
e = n[lva] - n[lvb]
a = stata - statb
r = a / e
d = stata - n[lva] * r
return d + r * n[level]
def calc_char_value_30(level, stata, statb, lva=20, lvb=30):
# 计算21~30级搭档数值返回浮点数
return (level - lva) * (statb - stata) / (lvb - lva) + stata
if level < 1 or level > 30:
return 0
elif 1 <= level <= 20:
return calc_char_value_20(level, value1, value20)
else:
return calc_char_value_30(level, value20, value30)
def get_char_core(c, character_id):
# 得到对应角色觉醒所需的核心,返回字典列表
r = []
c.execute(
'''select item_id, amount from char_item where character_id = ? and type="core"''', (character_id,))
x = c.fetchall()
if x:
for i in x:
r.append({'core_type': i[0], 'amount': i[1]})
return r
def get_user_characters(c, user_id):
# 获取用户所拥有角色,返回列表
c.execute('''select character_id from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
characters = []
if x:
for i in x:
characters.append(i[0])
return characters
def get_user_character(c, user_id):
# 得到用户拥有的角色列表,返回列表
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select * from user_char_full a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
else:
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
x = c.fetchall()
if not x and not Config.CHARACTER_FULL_UNLOCK:
# 添加初始角色
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 0, 1, 0, 0, 0))
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 1, 1, 0, 0, 0))
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
r = []
for i in x:
char = {
"is_uncapped_override": int2b(i[5]),
"is_uncapped": int2b(i[4]),
"uncap_cores": get_char_core(c, i[1]),
"char_type": i[22],
"skill_id_uncap": i[21],
"skill_requires_uncap": int2b(i[20]),
"skill_unlock_level": i[19],
"skill_id": i[18],
"overdrive": calc_char_value(i[2], i[11], i[14], i[17]),
"prog": calc_char_value(i[2], i[10], i[13], i[16]),
"frag": calc_char_value(i[2], i[9], i[12], i[15]),
"level_exp": LEVEL_STEPS[i[2]],
"exp": i[3],
"level": i[2],
"name": i[7],
"character_id": i[1]
}
if i[1] == 21:
char["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
r.append(char)
return r
def get_one_character(c, user_id, character_id):
# 得到用户某个拥有的角色列表,返回字典
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select * from user_char_full a,character b where a.user_id = :user_id and a.character_id=b.character_id and a.character_id=:a''',
{'user_id': user_id, 'a': character_id})
else:
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id and a.character_id=:a''',
{'user_id': user_id, 'a': character_id})
x = c.fetchone()
if not x:
return {}
r = {
"is_uncapped_override": int2b(x[5]),
"is_uncapped": int2b(x[4]),
"uncap_cores": get_char_core(c, x[1]),
"char_type": x[22],
"skill_id_uncap": x[21],
"skill_requires_uncap": int2b(x[20]),
"skill_unlock_level": x[19],
"skill_id": x[18],
"overdrive": calc_char_value(x[2], x[11], x[14], x[17]),
"prog": calc_char_value(x[2], x[10], x[13], x[16]),
"frag": calc_char_value(x[2], x[9], x[12], x[15]),
"level_exp": LEVEL_STEPS[x[2]],
"exp": x[3],
"level": x[2],
"name": x[7],
"character_id": x[1]
}
if x[1] == 21:
r["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
return r
def calc_level_up(c, user_id, character_id, exp, exp_addition):
# 计算角色升级,返回当前经验和等级
exp += exp_addition
if exp >= LEVEL_STEPS[20]: # 未觉醒溢出
c.execute('''select is_uncapped from user_char where user_id=? and character_id=?''',
(user_id, character_id))
x = c.fetchone()
if x and x[0] == 0:
return LEVEL_STEPS[20], 20
a = []
b = []
for i in LEVEL_STEPS:
a.append(i)
b.append(LEVEL_STEPS[i])
if exp >= b[-1]: # 溢出
return b[-1], a[-1]
if exp < b[0]: # 向下溢出,是异常状态
return 0, 1
i = len(a) - 1
while exp < b[i]:
i -= 1
return exp, a[i]
def char_use_core(user_id, character_id, amount):
# 以太之滴升级返回user_idcore状态角色状态的字典
r = None
with Connect() as c:
c.execute(
'''select amount from user_item where user_id=? and item_id="core_generic" and type="core"''', (user_id,))
x = c.fetchone()
if x:
pre_amount = x[0]
else:
pre_amount = 0
if amount <= pre_amount:
c.execute(
'''select exp from user_char where user_id=? and character_id=?''', (user_id, character_id))
x = c.fetchone()
if x:
exp, level = calc_level_up(
c, user_id, character_id, x[0], amount*250)
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(level, exp, user_id, character_id))
server.item.claim_user_item(
c, user_id, 'core_generic', 'core', -amount)
r = {'character': [get_one_character(c, user_id, character_id)]}
r['cores'] = server.item.get_user_cores(c, user_id)
r['user_id'] = user_id
return r
def char_uncap(user_id, character_id):
# 角色觉醒返回user_idcore状态角色状态的字典
r = None
with Connect() as c:
c.execute('''select * from char_item where character_id=?''',
(character_id,))
x = c.fetchall()
if not x:
return None
success = True
for i in x:
c.execute(
'''select amount from user_item where user_id=? and item_id=? and type=?''', (user_id, i[1], i[2]))
y = c.fetchone()
if not y or i[3] > y[0]:
success = False
break
if success:
for i in x:
server.item.claim_user_item(c, user_id, i[1], i[2], -i[3])
c.execute('''update user_char set is_uncapped=1, is_uncapped_override=0 where user_id=? and character_id=?''',
(user_id, character_id))
r = {'character': [get_one_character(c, user_id, character_id)]}
r['cores'] = server.item.get_user_cores(c, user_id)
r['user_id'] = user_id
return r

View File

@@ -2,6 +2,8 @@ from server.sql import Connect
import server.arcworld
import server.arcpurchase
import server.arcdownload
import server.character
import server.item
import time
from setting import Config
@@ -46,47 +48,6 @@ def get_recent_score(c, user_id):
return []
def get_user_character(c, user_id):
# 得到用户拥有的角色列表,返回列表
c.execute('''select * from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
if x != []:
s = []
for i in x:
char_name = ''
c.execute(
'''select name from character where character_id = :x''', {'x': i[1]})
y = c.fetchone()
if y is not None:
char_name = y[0]
char = {
"is_uncapped_override": int2b(i[14]),
"is_uncapped": int2b(i[13]),
"uncap_cores": [],
"char_type": i[12],
"skill_id_uncap": i[11],
"skill_requires_uncap": int2b(i[10]),
"skill_unlock_level": i[9],
"skill_id": i[8],
"overdrive": i[7],
"prog": i[6],
"frag": i[5],
"level_exp": i[4],
"exp": i[3],
"level": i[2],
"name": char_name,
"character_id": i[1]
}
if i[1] == 21:
char["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
s.append(char)
return s
else:
return []
def get_user_friend(c, user_id):
# 得到用户的朋友列表,返回列表
c.execute('''select user_id_other from friend where user_id_me = :user_id''', {
@@ -111,8 +72,12 @@ def get_user_friend(c, user_id):
is_char_uncapped_override = int2b(y[9])
if y[23] != -1:
character = y[23]
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
z = c.fetchone()
if z:
is_char_uncapped = int2b(z[0])
@@ -138,62 +103,44 @@ def get_user_friend(c, user_id):
return s
def get_user_singles(c, user_id):
# 得到用户的单曲,返回列表
c.execute('''select * from user_item where user_id = :user_id and type = "single"''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[1])
return re
def get_user_packs(c, user_id):
# 得到用户的曲包,返回列表
c.execute('''select * from user_item where user_id = :user_id and type = "pack"''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[1])
return re
def get_user_characters(c, user_id):
# 获取用户所拥有角色,返回列表
c.execute('''select character_id from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
characters = []
if x:
for i in x:
characters.append(i[0])
return characters
def get_user_me(c, user_id):
# 构造user/me的数据返回字典
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
r = {}
if x is not None:
user_character = get_user_character(c, user_id)
user_character = server.character.get_user_character(c, user_id)
# 下面没有使用get_user_characters函数是为了节省一次查询
characters = []
for i in user_character:
characters.append(i['character_id'])
character_id = x[6]
if character_id not in characters:
character_id = 0
c.execute(
'''update user set character_id=0 where user_id=?''', (user_id,))
favorite_character_id = x[23]
if favorite_character_id not in characters:
favorite_character_id = -1
c.execute(
'''update user set favorite_character=-1 where user_id=?''', (user_id,))
c.execute(
'''select world_rank_score from user where user_id=?''', (user_id,))
y = c.fetchone()
if y and y[0]:
c.execute(
'''select count(*) from user where world_rank_score > ?''', (y[0],))
y = c.fetchone()
if y and y[0] + 1 <= Config.WORLD_RANK_MAX:
world_rank = y[0] + 1
else:
world_rank = 0
else:
world_rank = 0
prog_boost = 0
if x[27] and x[27] != 0:
prog_boost = 300
@@ -203,7 +150,7 @@ def get_user_me(c, user_id):
"character_stats": user_character,
"friends": get_user_friend(c, user_id),
"settings": {
"favorite_character": x[23],
"favorite_character": favorite_character_id,
"is_hide_rating": int2b(x[10]),
"max_stamina_notification_enabled": int2b(x[24])
},
@@ -212,7 +159,7 @@ def get_user_me(c, user_id):
"user_code": x[4],
"display_name": x[1],
"ticket": x[26],
"character": x[6],
"character": character_id,
"is_locked_name_duplicate": False,
"is_skill_sealed": int2b(x[7]),
"current_map": x[25],
@@ -220,17 +167,17 @@ def get_user_me(c, user_id):
"next_fragstam_ts": -1,
"max_stamina_ts": 1586274871917,
"stamina": 12,
"world_unlocks": ["scenery_chap1", "scenery_chap2", "scenery_chap3", "scenery_chap4", "scenery_chap5"],
"world_songs": ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster", "cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3"],
"singles": get_user_singles(c, user_id),
"packs": get_user_packs(c, user_id),
"world_unlocks": server.item.get_user_items(c, user_id, 'world_unlock'),
"world_songs": server.item.get_user_items(c, user_id, 'world_song'),
"singles": server.item.get_user_items(c, user_id, 'single'),
"packs": server.item.get_user_items(c, user_id, 'pack'),
"characters": characters,
"cores": [],
"cores": server.item.get_user_cores(c, user_id),
"recent_score": get_recent_score(c, user_id),
"max_friend": 50,
"rating": x[5],
"join_date": int(x[3]),
"global_rank": 114514
"global_rank": world_rank
}
return r
@@ -253,16 +200,23 @@ def arc_aggregate_big(user_id):
# 返回比较全的用户数据
r = {"success": False}
with Connect() as c:
# 防止数据库锁
id_2 = server.arcdownload.get_all_songs(user_id, url_flag=False)
id_5 = {
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
r = {"success": True,
"value": [{
"id": 0,
"value": get_user_me(c, user_id)
}, {
"id": 1,
"value": server.arcpurchase.get_item(c, 'pack')
"value": server.arcpurchase.get_purchase(c, 'pack')
}, {
"id": 2,
"value": server.arcdownload.get_all_songs(user_id, url_flag=False)
"value": id_2
}, {
"id": 3,
"value": {
@@ -270,97 +224,7 @@ def arc_aggregate_big(user_id):
"stamina_recover_tick": 1800000,
"core_exp": 250,
"curr_ts": int(time.time())*1000,
"level_steps": [{
"level": 1,
"level_exp": 0
}, {
"level": 2,
"level_exp": 50
}, {
"level": 3,
"level_exp": 100
}, {
"level": 4,
"level_exp": 150
}, {
"level": 5,
"level_exp": 200
}, {
"level": 6,
"level_exp": 300
}, {
"level": 7,
"level_exp": 450
}, {
"level": 8,
"level_exp": 650
}, {
"level": 9,
"level_exp": 900
}, {
"level": 10,
"level_exp": 1200
}, {
"level": 11,
"level_exp": 1600
}, {
"level": 12,
"level_exp": 2100
}, {
"level": 13,
"level_exp": 2700
}, {
"level": 14,
"level_exp": 3400
}, {
"level": 15,
"level_exp": 4200
}, {
"level": 16,
"level_exp": 5100
}, {
"level": 17,
"level_exp": 6100
}, {
"level": 18,
"level_exp": 7200
}, {
"level": 19,
"level_exp": 8500
}, {
"level": 20,
"level_exp": 10000
}, {
"level": 21,
"level_exp": 11500
}, {
"level": 22,
"level_exp": 13000
}, {
"level": 23,
"level_exp": 14500
}, {
"level": 24,
"level_exp": 16000
}, {
"level": 25,
"level_exp": 17500
}, {
"level": 26,
"level_exp": 19000
}, {
"level": 27,
"level_exp": 20500
}, {
"level": 28,
"level_exp": 22000
}, {
"level": 29,
"level_exp": 23500
}, {
"level": 30,
"level_exp": 25000
}],
"level_steps": server.character.get_level_steps(),
"world_ranking_enabled": False,
"is_byd_chapter_unlocked": True
}
@@ -369,11 +233,7 @@ def arc_aggregate_big(user_id):
"value": server.arcpurchase.get_user_present(c, user_id)
}, {
"id": 5,
"value": {
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
"value": id_5
}
]}

View File

@@ -0,0 +1,106 @@
from setting import Config
def get_user_items(c, user_id, item_type):
# 得到用户的物品,返回列表,不包含数量信息
if item_type == 'world_song' and Config.WORLD_SONG_FULL_UNLOCK or item_type == 'world_unlock' and Config.WORLD_SCENERY_FULL_UNLOCK:
c.execute('''select item_id from item where type=?''', (item_type,))
else:
c.execute('''select item_id from user_item where user_id = :user_id and type = :item_type''',
{'user_id': user_id, 'item_type': item_type})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[0])
return re
def get_user_cores(c, user_id):
# 得到用户的core返回字典列表
r = []
c.execute(
'''select item_id, amount from user_item where user_id = ? and type="core"''', (user_id,))
x = c.fetchall()
if x:
for i in x:
if i[1]:
amount = i[1]
else:
amount = 0
r.append({'core_type': i[0], 'amount': amount})
return r
def claim_user_item(c, user_id, item_id, item_type, amount=1):
# 处理用户物品,包括添加和删除操作,返回成功与否布尔值
# 这个接口允许memory变成负数所以不能用来购买
try:
amount = int(amount)
except:
return False
if item_type not in ['memory', 'character']:
c.execute('''select is_available from item where item_id=? and type=?''',
(item_id, item_type))
x = c.fetchone()
if x:
if x[0] == 0:
return False
else:
return False
if item_type == 'core':
c.execute(
'''select amount from user_item where user_id=? and item_id=? and type="core"''', (user_id, item_id))
x = c.fetchone()
if x:
if x[0] + amount < 0: # 数量不足
return False
c.execute('''update user_item set amount=? where user_id=? and item_id=? and type="core"''',
(x[0]+amount, user_id, item_id))
else:
if amount < 0: # 添加数量错误
return False
c.execute('''insert into user_item values(?,?,"core",?)''',
(user_id, item_id, amount))
elif item_type == 'memory':
c.execute('''select ticket from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
c.execute('''update user set ticket=? where user_id=?''',
(x[0]+amount, user_id))
else:
return False
elif item_type == 'character':
if not item_id.isdigit():
c.execute(
'''select character_id from character where name=?''', (item_id,))
x = c.fetchone()
if x:
character_id = x[0]
else:
return False
else:
character_id = int(item_id)
c.execute(
'''select exists(select * from user_char where user_id=? and character_id=?)''', (user_id, character_id))
if c.fetchone() == (0,):
c.execute('''insert into user_char values(?,?,1,0,0,0)''',
(user_id, character_id))
elif item_type in ['world_song', 'world_unlock', 'single', 'pack']:
c.execute('''select exists(select * from user_item where user_id=? and item_id=? and type=?)''',
(user_id, item_id, item_type))
if c.fetchone() == (0,):
c.execute('''insert into user_item values(:a,:b,:c,1)''',
{'a': user_id, 'b': item_id, 'c': item_type})
return True

View File

@@ -1,5 +1,7 @@
from server.sql import Connect
from setting import Config
import server.info
import server.character
def b2int(x):
@@ -23,18 +25,27 @@ def change_char(user_id, character_id, skill_sealed):
re = False
with Connect() as c:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None:
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id})
if x:
is_uncapped = x[0]
is_uncapped_override = x[1]
else:
return False
re = True
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': is_uncapped, 'd': is_uncapped_override, 'e': user_id})
re = True
return re
@@ -43,40 +54,46 @@ def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典
r = None
with Connect() as c:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id})
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute('''select * from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute(
'''select * from user_char a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''', (user_id, character_id))
else:
c.execute('''update user_char_full set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute(
'''select * from user_char_full a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''', (user_id, character_id))
y = c.fetchone()
c.execute(
'''select name from character where character_id = :x''', {'x': y[1]})
z = c.fetchone()
if z is not None:
char_name = z[0]
if y is not None:
r = {
"is_uncapped_override": int2b(y[14]),
"is_uncapped": int2b(y[13]),
"uncap_cores": [],
"char_type": y[12],
"skill_id_uncap": y[11],
"skill_requires_uncap": int2b(y[10]),
"skill_unlock_level": y[9],
"skill_id": y[8],
"overdrive": y[7],
"prog": y[6],
"frag": y[5],
"level_exp": y[4],
"is_uncapped_override": int2b(y[5]),
"is_uncapped": int2b(y[4]),
"uncap_cores": server.character.get_char_core(c, y[1]),
"char_type": y[22],
"skill_id_uncap": y[21],
"skill_requires_uncap": int2b(y[20]),
"skill_unlock_level": y[19],
"skill_id": y[18],
"overdrive": server.character.calc_char_value(y[2], y[11], y[14], y[17]),
"prog": server.character.calc_char_value(y[2], y[10], y[13], y[16]),
"frag": server.character.calc_char_value(y[2], y[9], y[12], y[15]),
"level_exp": server.character.LEVEL_STEPS[y[2]],
"exp": y[3],
"level": y[2],
"name": char_name,
"name": y[7],
"character_id": y[1]
}

View File

@@ -30,8 +30,7 @@ class Config():
Allowed game versions
If it is blank, all are allowed.
'''
ALLOW_APPVERSION = ['3.5.3', '3.5.3c',
'3.6.0', '3.6.0c', '3.6.1', '3.6.1c']
ALLOW_APPVERSION = ['3.5.3', '3.5.3c', '3.6.2', '3.6.2c']
'''
--------------------
'''
@@ -59,6 +58,16 @@ class Config():
--------------------
'''
'''
--------------------
世界排名的最大显示数量
The largest number of global rank
'''
WORLD_RANK_MAX = 200
'''
--------------------
'''
'''
--------------------
Web后台管理页面的用户名和密码
@@ -153,6 +162,36 @@ class Config():
--------------------
'''
'''
--------------------
是否全解锁搭档
If unlocking all partners is enabled
'''
CHARACTER_FULL_UNLOCK = True
'''
--------------------
'''
'''
--------------------
是否全解锁世界歌曲
If unlocking all world songs is enabled
'''
WORLD_SONG_FULL_UNLOCK = True
'''
--------------------
'''
'''
--------------------
是否全解锁世界场景
If unlocking all world scenerys is enabled
'''
WORLD_SCENERY_FULL_UNLOCK = True
'''
--------------------
'''
'''
--------------------
是否强制使用全解锁云端存档

View File

@@ -16,26 +16,54 @@
<span class="char-name">{{char['name']}}</span>
<br />
<span>Level: </span>
<span class="char-num">{{char['level']}}</span>
<span>Max level: </span>
<span class="char-num">{{char['max_level']}}</span>
<br />
<span>Frag: </span>
<span class="char-num">{{char['frag']}}</span>
<span>Frag-level 1: </span>
<span class="char-num">{{char['frag1']}}</span>
<br />
<span>Prog: </span>
<span class="char-num">{{char['prog']}}</span>
<span>Prog-level 1: </span>
<span class="char-num">{{char['prog1']}}</span>
<br />
<span>Overdrive: </span>
<span class="char-num">{{char['overdrive']}}</span>
<span>Overdrive-level 1: </span>
<span class="char-num">{{char['overdrive1']}}</span>
<br />
<span>Frag-level 20: </span>
<span class="char-num">{{char['frag20']}}</span>
<br />
<span>Prog-level 20: </span>
<span class="char-num">{{char['prog20']}}</span>
<br />
<span>Overdrive-level 20: </span>
<span class="char-num">{{char['overdrive20']}}</span>
<br />
<span>Frag-level 30: </span>
<span class="char-num">{{char['frag30']}}</span>
<br />
<span>Prog-level 30: </span>
<span class="char-num">{{char['prog30']}}</span>
<br />
<span>Overdrive-level 30: </span>
<span class="char-num">{{char['overdrive30']}}</span>
<br />
<span>Skill id: </span>
<span class="char-num">{{char['skill_id']}}</span>
<br />
<span>Skill unlock level: </span>
<span class="char-num">{{char['skill_unlock_level']}}</span>
<br />
<span>Uncapped skill id: </span>
<span class="char-num">{{char['skill_id_uncap']}}</span>
<br />

View File

@@ -20,24 +20,6 @@
<span class="char-num">{{item['is_available']}}</span>
<br />
<span>Price: </span>
<span class="char-num">{{item['price']}}</span>
<br />
<span>Original price: </span>
<span class="char-num">{{item['orig_price']}}</span>
<br />
<span>Discount from: </span>
<span class="char-num">{{item['discount_from']}}</span>
<br />
<span>Discount to: </span>
<span class="char-num">{{item['discount_to']}}</span>
<br />
</div>
{% if not loop.last %}

View File

@@ -0,0 +1,57 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All items{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for item in posts %}
<div class="char-item">
<span>Name: </span>
<span class="name">{{item['purchase_name']}}</span>
<br />
<span>Price: </span>
<span class="char-num">{{item['price']}}</span>
<br />
<span>Original price: </span>
<span class="char-num">{{item['orig_price']}}</span>
<br />
<span>Discount from: </span>
<span class="char-num">{{item['discount_from']}}</span>
<br />
<span>Discount to: </span>
<span class="char-num">{{item['discount_to']}}</span>
<br />
{% if item['items'] %}<br />
{% for x in item['items'] %}
<span>Item id: </span>
<span class="char-num">{{x['item_id']}}</span>
<br />
<span>Item type: </span>
<span class="char-num">{{x['type']}}</span>
<br />
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
{% endif %}
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -12,15 +12,6 @@
<label for="level">Level</label>
<input name="level" id="level">
<label for="frag">Frag</label>
<input name="frag" id="frag">
<label for="prog">Prog</label>
<input name="prog" id="prog">
<label for="overdrive">Overdrive</label>
<input name="overdrive" id="overdrive">
<div>
<select name="skill_id">
<option value="">Skill id</option>

View File

@@ -5,37 +5,43 @@
{% block content %}
<form action="/web/changeitem" method="post">
<div class="title">Change the item</div>
<div class="title">Add the item</div>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single'>Single</option>
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<div class="content">可修改项 Modifiable items:</div>
<div><label for="is_available">是否可用 Is available:</label>
<br />
<br />
<label><input type="radio" name="is_available" value=1>True</label>
<label><input type="radio" name="is_available" checked value=1>True</label>
<br />
<label><input type="radio" name="is_available" value=0>False</label>
</div>
<label for="price">Price</label>
<input name="price" id="price">
<label for="orig_price">Original price</label>
<input name="orig_price" id="orig_price">
<label for="discount_from">Discount from</label>
<input type="datetime-local" name="discount_from" id="discount_from">
<label for="discount_to">Discount to</label>
<input type="datetime-local" name="discount_to" id="discount_to">
<div class="content">如果某些不需要修改,留空即可</div>
<div class="content">If some things do not need to be modified, leave it blank.</div>
<div class="content">时间填写是一个HTML5控件</div>
<div class="content">Time filling is an HTML5 control.</div>
<input type="submit" value="Edit">
<br />
<input type="submit" value="Add">
</form>
<form action="/web/changeitem/delete" method="post">
<div class="title">Delete the item</div>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,32 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the purchases{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changepurchase" method="post">
<div class="title">Add the purchase</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="price">Price</label>
<input name="price" id="price">
<label for="orig_price">Original price</label>
<input name="orig_price" id="orig_price">
<label for="discount_from">Discount from</label>
<input type="datetime-local" name="discount_from" id="discount_from">
<label for="discount_to">Discount to</label>
<input type="datetime-local" name="discount_to" id="discount_to">
<div class="content">时间填写是一个HTML5控件</div>
<div class="content">Time filling is an HTML5 control.</div>
<br />
<input type="submit" value="Add">
</form>
<form action="/web/changepurchase/delete" method="post">
<div class="title">Delete the purchase</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,44 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the purchase's items{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changepurchaseitem" method="post">
<div class="title">Add the purchase's item</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<input type="submit" value="Add">
</form>
<form action="/web/changepurchaseitem/delete" method="post">
<div class="title">Delete the purchase's item</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,38 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the scores{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changescore/delete" method="post">
<div class="title">Delete the scores</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid">
<label for="difficulty">Difficulty</label>
<select name='difficulty' id='difficulty'>
<option value="-1" selected>All</option>
<option value="0">Past</option>
<option value="1">Present</option>
<option value="2">Future</option>
<option value="3">Beyond</option>
</select>
<br />
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<br />
<br />
<div class="content">上述三项是查询参数,如果留空,则被认为是全部,都不填则认为是错误的。</div>
<div class="content">The above three are query parameters. If they are left blank, they are considered all. However,
if you don't fill in all of them, it's wrong.</div>
<br />
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -15,7 +15,8 @@
<a href="{{ url_for('index.all_player') }}">所有玩家信息查询 All players</a></br></br>
<a href="{{ url_for('index.all_song') }}">谱面信息查询 All songs</a></br></br>
<a href="{{ url_for('index.all_character') }}">角色信息查询 All characters</a></br></br>
<a href="{{ url_for('index.all_item') }}">购买信息查询 All items</a></br></br>
<a href="{{ url_for('index.all_item') }}">物品信息查询 All items</a></br></br>
<a href="{{ url_for('index.all_purchase') }}">购买信息查询 All purchases</a></br></br>
<a href="{{ url_for('index.all_present') }}">奖励信息查询 All presents</a></br></br>
<a href="{{ url_for('index.all_redeem') }}">兑换码信息查询 All redeem codes</a></br></br>
<a href="{{ url_for('index.single_chart_top') }}">单个铺面排行榜查询 Single song chart tops</a>
@@ -24,10 +25,13 @@
<a href="{{ url_for('index.update_database') }}">数据库更新 Update databases</a></br></br>
<a href="{{ url_for('index.edit_userpwd') }}">用户密码修改 Change user password</a></br></br>
<a href="{{ url_for('index.ban_user') }}">封禁用户 Ban the user</a></br></br>
<a href="{{ url_for('index.change_score') }}">成绩删除 Delete the scores</a></br></br>
<a href="{{ url_for('index.update_user_save') }}">用户存档更新 Update user saves</a></br></br>
<a href="{{ url_for('index.change_song') }}">歌曲修改 Change the songs</a></br></br>
<a href="{{ url_for('index.change_character') }}">角色修改 Change the characters</a></br></br>
<a href="{{ url_for('index.change_item') }}">购买信息修改 Change the items</a></br></br>
<a href="{{ url_for('index.change_item') }}">物品信息修改 Change the items</a></br></br>
<a href="{{ url_for('index.change_purchase') }}">购买信息修改 Change the purchases</a></br></br>
<a href="{{ url_for('index.change_purchase_item') }}">购买信息的物品修改 Change the purchase items</a></br></br>
<a href="{{ url_for('index.change_user') }}">用户信息修改 Change user information</a></br></br>
<a href="{{ url_for('index.change_user_purchase') }}">用户购买信息修改 Change user purchase information</a></br></br>
<a href="{{ url_for('index.change_present') }}">奖励修改 Change the presents</a></br></br>

View File

@@ -192,10 +192,10 @@ def all_song():
for i in x:
posts.append({'song_id': i[0],
'name_en': i[1],
'rating_pst': defnum(i[12]),
'rating_prs': defnum(i[13]),
'rating_ftr': defnum(i[14]),
'rating_byn': defnum(i[15])
'rating_pst': defnum(i[13]),
'rating_prs': defnum(i[14]),
'rating_ftr': defnum(i[15]),
'rating_byn': defnum(i[16])
})
else:
error = '没有铺面数据 No song data.'
@@ -387,14 +387,21 @@ def all_character():
for i in x:
posts.append({'character_id': i[0],
'name': i[1],
'level': i[2],
'frag': i[5],
'prog': i[6],
'overdrive': i[7],
'skill_id': i[8],
'skill_id_uncap': i[11],
'char_type': i[12],
'is_uncapped': i[14] == 1
'max_level': i[2],
'frag1': i[3],
'prog1': i[4],
'overdrive1': i[5],
'frag20': i[6],
'prog20': i[7],
'overdrive20': i[8],
'frag30': i[9],
'prog30': i[10],
'overdrive30': i[11],
'skill_id': i[12],
'skill_unlock_level': i[13],
'skill_id_uncap': i[15],
'char_type': i[16],
'is_uncapped': i[17] == 1
})
else:
error = '没有角色数据 No character data.'
@@ -425,27 +432,12 @@ def edit_char():
try:
character_id = int(request.form['id'])
level = request.form['level']
frag = request.form['frag']
prog = request.form['prog']
overdrive = request.form['overdrive']
skill_id = request.form['skill_id']
skill_id_uncap = request.form['skill_id_uncap']
if level:
level = int(level)
else:
level = None
if frag:
frag = float(frag)
else:
frag = None
if prog:
prog = float(prog)
else:
prog = None
if overdrive:
overdrive = float(overdrive)
else:
overdrive = None
except:
error = '数据错误 Wrong data.'
flash(error)
@@ -455,36 +447,28 @@ def edit_char():
c.execute(
'''select exists(select * from character where character_id=:a)''', {'a': character_id})
if c.fetchone() == (1,):
if level is None and frag is None and prog is None and overdrive is None and skill_id is None and skill_id_uncap is None:
if level is None and skill_id is None and skill_id_uncap is None:
error = '无修改 No change.'
else:
sql = '''update character set level_exp=25000'''
sql = '''update character set '''
sql_dict = {'character_id': character_id}
if level is not None:
sql += ', level = :level'
sql += 'max_level = :level, '
sql_dict['level'] = level
if frag is not None:
sql += ', frag = :frag'
sql_dict['frag'] = frag
if prog is not None:
sql += ', prog = :prog'
sql_dict['prog'] = prog
if overdrive is not None:
sql += ', overdrive = :overdrive'
sql_dict['overdrive'] = overdrive
if skill_id is not None:
sql += ', skill_id = :skill_id'
sql += 'skill_id = :skill_id, '
if skill_id == 'No_skill':
sql_dict['skill_id'] = ''
else:
sql_dict['skill_id'] = skill_id
if skill_id_uncap is not None:
sql += ', skill_id_uncap = :skill_id_uncap'
sql += 'skill_id_uncap = :skill_id_uncap, '
if skill_id_uncap == 'No_skill':
sql_dict['skill_id_uncap'] = ''
else:
sql_dict['skill_id_uncap'] = skill_id_uncap
sql = sql[:-2]
sql += ' where character_id = :character_id'
c.execute(sql, sql_dict)
flash('角色修改成功 Successfully edit the character.')
@@ -665,16 +649,16 @@ def edit_user_purchase():
@bp.route('/allitem', methods=['GET'])
@login_required
def all_item():
# 所有购买数据
# 所有物品数据
error = None
posts = web.system.get_all_item()
if not posts:
error = '没有购买数据 No item data.'
error = '没有物品数据 No item data.'
if error:
flash(error)
return redirect(url_for('index.all_item'))
return render_template('web/allitem.html')
else:
return render_template('web/allitem.html', posts=posts)
@@ -682,25 +666,103 @@ def all_item():
@bp.route('/changeitem', methods=['GET', 'POST'])
@login_required
def change_item():
# 修改购买信息
# 添加物品信息
error = None
if request.method == 'POST':
try:
item_id = request.form['item_id']
item_type = request.form['type']
price = request.form['price']
orig_price = request.form['orig_price']
discount_from = request.form['discount_from']
discount_to = request.form['discount_to']
try:
is_available = request.form['is_available']
if is_available:
is_available = int(is_available)
else:
is_available = None
is_available = 0
except:
is_available = None
is_available = 0
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_item'))
with Connect() as c:
c.execute(
'''select exists(select * from item where item_id=:a and type=:b)''', {'a': item_id, 'b': item_type})
if c.fetchone() == (0,):
c.execute('''insert into item values(?,?,?,'')''',
(item_id, item_type, is_available))
flash('物品添加成功 Successfully add the item.')
else:
error = '物品已存在 The item exists.'
if error:
flash(error)
return render_template('web/changeitem.html')
@bp.route('/changeitem/delete', methods=['POST'])
@login_required
def change_item_delete():
# 删除物品信息
error = None
try:
item_id = request.form['item_id']
item_type = request.form['type']
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_item'))
with Connect() as c:
c.execute(
'''select exists(select * from item where item_id=:a and type=:b)''', {'a': item_id, 'b': item_type})
if c.fetchone() == (1,):
c.execute('''delete from item where item_id=? and type=?''',
(item_id, item_type))
flash('物品删除成功 Successfully delete the item.')
else:
error = '物品不存在 The item does not exist.'
if error:
flash(error)
return render_template('web/changeitem.html')
@bp.route('/allpurchase', methods=['GET'])
@login_required
def all_purchase():
# 所有购买数据
error = None
posts = web.system.get_all_purchase()
if not posts:
error = '没有购买数据 No purchase data.'
if error:
flash(error)
return render_template('web/allpurchase.html')
else:
return render_template('web/allpurchase.html', posts=posts)
@bp.route('/changepurchase', methods=['GET', 'POST'])
@login_required
def change_purchase():
# 添加购买信息
error = None
if request.method == 'POST':
try:
purchase_name = request.form['purchase_name']
price = request.form['price']
orig_price = request.form['orig_price']
discount_from = request.form['discount_from']
discount_to = request.form['discount_to']
if price:
price = int(price)
@@ -723,43 +785,128 @@ def change_item():
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_item'))
return redirect(url_for('index.change_purchase'))
with Connect() as c:
c.execute(
'''select exists(select * from item where item_id=:a and type=:b)''', {'a': item_id, 'b': item_type})
if c.fetchone() == (1,):
if is_available is None and price is None and orig_price is None and not discount_from and not discount_to:
error = '无修改 No change.'
else:
sql = '''update item set type=:type'''
sql_dict = {'item_id': item_id, 'type': item_type}
if price is not None:
sql += ', price = :price'
sql_dict['price'] = price
if orig_price is not None:
sql += ', orig_price = :orig_price'
sql_dict['orig_price'] = orig_price
if discount_from is not None:
sql += ', discount_from = :discount_from'
sql_dict['discount_from'] = discount_from
if discount_to is not None:
sql += ', discount_to = :discount_to'
sql_dict['discount_to'] = discount_to
if is_available is not None:
sql += ', is_available = :is_available'
sql_dict['is_available'] = is_available
'''select exists(select * from purchase where purchase_name=:a)''', {'a': purchase_name})
if c.fetchone() == (0,):
c.execute('''insert into purchase values(?,?,?,?,?)''',
(purchase_name, price, orig_price, discount_from, discount_to))
sql += ' where item_id = :item_id and type = :type'
c.execute(sql, sql_dict)
flash('购买项目修改成功 Successfully edit the item.')
flash('购买项目添加成功 Successfully add the purchase.')
else:
error = '购买项目存在 The item does not exist.'
error = '购买项目存在 The purchase exists.'
if error:
flash(error)
return render_template('web/changeitem.html')
return render_template('web/changepurchase.html')
@bp.route('/changepurchase/delete', methods=['POST'])
@login_required
def change_purchase_delete():
# 删除购买信息
error = None
try:
purchase_name = request.form['purchase_name']
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_purchase'))
with Connect() as c:
c.execute(
'''select exists(select * from purchase where purchase_name=:a)''', {'a': purchase_name})
if c.fetchone() == (1,):
c.execute('''delete from purchase where purchase_name=?''',
(purchase_name,))
c.execute('''delete from purchase_item where purchase_name=?''',
(purchase_name,))
flash('购买信息删除成功 Successfully delete the purchase.')
else:
error = '购买信息不存在 The purchase does not exist.'
if error:
flash(error)
return render_template('web/changepurchase.html')
@bp.route('/changepurchaseitem', methods=['GET', 'POST'])
@login_required
def change_purchase_item():
# 添加购买的物品信息
error = None
if request.method == 'POST':
try:
purchase_name = request.form['purchase_name']
item_id = request.form['item_id']
item_type = request.form['type']
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_purchase_item'))
with Connect() as c:
c.execute(
'''select exists(select * from purchase_item where purchase_name=? and item_id=? and type=?)''', (purchase_name, item_id, item_type))
if c.fetchone() == (0,):
c.execute(
'''select exists(select * from purchase where purchase_name=?)''', (purchase_name,))
if c.fetchone() == (1,):
c.execute(
'''select exists(select * from item where item_id=? and type=?)''', (item_id, item_type))
if c.fetchone() == (1,):
c.execute('''insert into purchase_item values(?,?,?)''',
(purchase_name, item_id, item_type))
flash('''购买项目的物品添加成功 Successfully add the purchase's item.''')
else:
error = '''物品不存在 The item does not exist.'''
else:
error = '''购买项目不存在 The purchase does not exist.'''
else:
error = '''购买项目的物品已存在 The purchase's item exists.'''
if error:
flash(error)
return render_template('web/changepurchaseitem.html')
@bp.route('/changepurchaseitem/delete', methods=['POST'])
@login_required
def change_purchase_item_delete():
# 删除购买的物品信息
error = None
try:
purchase_name = request.form['purchase_name']
item_id = request.form['item_id']
item_type = request.form['type']
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_purchase_item'))
with Connect() as c:
c.execute(
'''select exists(select * from purchase_item where purchase_name=? and item_id=? and type=?)''', (purchase_name, item_id, item_type))
if c.fetchone() == (1,):
c.execute('''delete from purchase_item where purchase_name=? and item_id=? and type=?''',
(purchase_name, item_id, item_type))
flash('''购买项目的物品删除成功 Successfully delete the purchase's item.''')
else:
error = '''购买项目的物品不存在 The purchase's item does not exist.'''
if error:
flash(error)
return render_template('web/changepurchaseitem.html')
@bp.route('/updateusersave', methods=['POST', 'GET'])
@@ -1228,3 +1375,73 @@ def delete_user_score():
flash(error)
return redirect(url_for('index.ban_user'))
@bp.route('/changescore', methods=['GET'])
@login_required
def change_score():
# 修改成绩页面
return render_template('web/changescore.html')
@bp.route('/changescore/delete', methods=['POST'])
@login_required
def delete_score():
# 删除成绩
song_id = request.form['sid']
difficulty = request.form['difficulty']
if difficulty.isdigit() or difficulty == '-1':
difficulty = int(difficulty)
name = request.form['name']
user_code = request.form['user_code']
error = 'Unknown error.'
flag = [False, False, False]
if song_id:
flag[0] = True
if difficulty != -1:
flag[1] = True
with Connect() as c:
if name or user_code:
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
if user_id:
user_id = user_id[0]
flag[2] = True
else:
error = '玩家不存在 The player does not exist.'
if flag[0] or flag[1] or flag[2]:
sql = '''delete from best_score where '''
sql_dict = {}
if flag[0]:
sql += 'song_id=:song_id and '
sql_dict['song_id'] = song_id
if flag[1]:
sql += 'difficulty=:difficulty and '
sql_dict['difficulty'] = difficulty
if flag[2]:
sql += 'user_id=:user_id '
sql_dict['user_id'] = user_id
if sql[-4:-1] == 'and':
sql = sql[:-4]
c.execute(sql, sql_dict)
flash('成功删除成绩 Successfully delete the scores.')
error = None
else:
error = '输入为空 Null Input.'
if error:
flash(error)
return redirect(url_for('index.change_score'))

View File

@@ -161,17 +161,18 @@ def update_one_table(c1, c2, table_name):
def update_user_char(c):
# 用character数据更新user_char
c.execute('''select * from character''')
c.execute('''select character_id, max_level, is_uncapped from character''')
x = c.fetchall()
c.execute('''select user_id from user''')
y = c.fetchall()
if x and y:
for j in y:
for i in x:
c.execute('''delete from user_char where user_id=:a and character_id=:b''', {
c.execute('''delete from user_char_full where user_id=:a and character_id=:b''', {
'a': j[0], 'b': i[0]})
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': j[0], 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
exp = 25000 if i[1] == 30 else 10000
c.execute('''insert into user_char_full values(?,?,?,?,?,?)''',
(j[0], i[0], i[1], exp, i[2], 0))
def update_database():
@@ -189,6 +190,8 @@ def update_database():
update_one_table(c1, c2, 'user_world')
update_one_table(c1, c2, 'item')
update_one_table(c1, c2, 'user_item')
update_one_table(c1, c2, 'purchase')
update_one_table(c1, c2, 'purchase_item')
update_one_table(c1, c2, 'user_save')
update_one_table(c1, c2, 'login')
update_one_table(c1, c2, 'present')
@@ -201,7 +204,8 @@ def update_database():
update_one_table(c1, c2, 'role_power')
update_one_table(c1, c2, 'api_auth')
update_user_char(c2)
update_one_table(c1, c2, 'user_char')
update_user_char(c2) # 更新user_char_full
os.remove('database/old_arcaea_database.db')
@@ -249,30 +253,54 @@ def unlock_user_item(c, user_id):
def get_all_item():
# 所有购买数据查询
# 所有物品数据查询
with Connect() as c:
c.execute('''select * from item''')
x = c.fetchall()
re = []
if x:
for i in x:
re.append({'item_id': i[0],
'type': i[1],
'is_available': int2b(i[2])
})
return re
def get_all_purchase():
# 所有购买数据查询
with Connect() as c:
c.execute('''select * from purchase''')
x = c.fetchall()
re = []
if x:
for i in x:
discount_from = None
discount_to = None
if i[5] and i[5] >= 0:
if i[3] and i[3] >= 0:
discount_from = time.strftime(
"%Y-%m-%d %H:%M:%S", time.localtime(int(i[5])/1000))
if i[6] and i[6] >= 0:
"%Y-%m-%d %H:%M:%S", time.localtime(int(i[3])/1000))
if i[4] and i[4] >= 0:
discount_to = time.strftime(
"%Y-%m-%d %H:%M:%S", time.localtime(int(i[6])//1000))
"%Y-%m-%d %H:%M:%S", time.localtime(int(i[4])//1000))
re.append({'item_id': i[0],
'type': i[1],
'is_available': int2b(i[2]),
'price': i[3],
'orig_price': i[4],
c.execute(
'''select * from purchase_item where purchase_name=?''', (i[0],))
y = c.fetchall()
items = []
if y:
for j in y:
items.append({'item_id': j[1], 'type': j[2]})
re.append({'purchase_name': i[0],
'price': i[1],
'orig_price': i[2],
'discount_from': discount_from,
'discount_to': discount_to
'discount_to': discount_to,
'items': items
})
return re
@@ -476,7 +504,7 @@ def ban_one_user(c, user_id):
def clear_user_score(c, user_id):
# 清除用户所有成绩包括best_score和recent30以及recent数据但不包括云端存档
c.execute('''update user set rating_ptt=0, song_id='', difficulty=0, score=0, shiny_perfect_count=0, perfect_count=0, near_count=0, miss_count=0, health=0, time_played=0, rating=0 where user_id=:a''',
c.execute('''update user set rating_ptt=0, song_id='', difficulty=0, score=0, shiny_perfect_count=0, perfect_count=0, near_count=0, miss_count=0, health=0, time_played=0, rating=0, world_rank_score=0 where user_id=:a''',
{'a': user_id})
c.execute('''delete from best_score where user_id=:a''', {'a': user_id})
c.execute('''delete from recent30 where user_id=:a''', {'a': user_id})