mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-08 16:57:26 +08:00
Ready to update to v2.5
Please wait for some time. I need to change readme. I almost forgot what I changed before. WARNING: There will be many bugs!
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@@ -1,5 +1,8 @@
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import json
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from server.sql import Connect
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from setting import Config
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import server.item
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import server.character
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import os
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@@ -152,6 +155,7 @@ def play_world_song(user_id, args):
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def climb_step(user_id, map_id, step, prev_capture, prev_position):
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# 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息
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info = get_world_info(map_id)
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step_count = int(info['step_count'])
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@@ -245,3 +249,155 @@ def climb_step(user_id, map_id, step, prev_capture, prev_position):
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steps.append(x)
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return rewards, steps, curr_position, curr_capture, info
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def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0):
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# 成绩上传后世界模式更新,返回字典
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step_times = stamina_multiply * fragment_multiply / \
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100 * (prog_boost_multiply+100)/100
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exp_times = stamina_multiply * (prog_boost_multiply+100)/100
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if prog_boost_multiply != 0:
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c.execute('''update user set prog_boost = 0 where user_id = :a''', {
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'a': user_id})
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c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
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'a': user_id, 'b': song_id, 'c': difficulty})
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c.execute('''select character_id from user where user_id=?''', (user_id,))
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x = c.fetchone()
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character_id = x[0] if x else 0
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c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30 from character where character_id=?''', (character_id,))
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x = c.fetchone()
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if Config.CHARACTER_FULL_UNLOCK:
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c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', {
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'a': user_id, 'b': character_id})
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else:
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c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
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'a': user_id, 'b': character_id})
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y = c.fetchone()
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if y:
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level = y[0]
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exp = y[1]
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else:
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level = 1
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exp = 0
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if x:
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flag = server.character.calc_char_value(level, x[0], x[3], x[6])
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prog = server.character.calc_char_value(level, x[1], x[4], x[7])
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overdrive = server.character.calc_char_value(level, x[2], x[5], x[8])
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else:
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flag = 0
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prog = 0
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overdrive = 0
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c.execute('''select current_map from user where user_id = :a''', {
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'a': user_id})
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map_id = c.fetchone()[0]
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if beyond_gauge == 0: # 是否是beyond挑战
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base_step = 2.5 + 2.45*rating**0.5
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step = base_step * (prog/50) * step_times
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else:
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info = get_world_info(map_id)
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if clear_type == 0:
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base_step = 8/9 + (rating/1.3)**0.5
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else:
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base_step = 8/3 + (rating/1.3)**0.5
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if character_id in info['character_affinity']:
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affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
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character_id)]
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else:
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affinity_multiplier = 1
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step = base_step * (prog/50) * step_times * affinity_multiplier
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c.execute('''select * from user_world where user_id = :a and map_id =:b''',
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{'a': user_id, 'b': map_id})
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y = c.fetchone()
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rewards, steps, curr_position, curr_capture, info = climb_step(
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user_id, map_id, step, y[3], y[2])
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for i in rewards: # 物品分发
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for j in i['items']:
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amount = j['amount'] if 'amount' in j else 1
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item_id = j['id'] if 'id' in j else ''
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server.item.claim_user_item(c, user_id, item_id, j['type'], amount)
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# 角色升级
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if not Config.CHARACTER_FULL_UNLOCK:
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exp, level = server.character.calc_level_up(
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c, user_id, character_id, exp, exp_times*rating*6)
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c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
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(level, exp, user_id, character_id))
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else:
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exp = server.character.LEVEL_STEPS[level]
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if beyond_gauge == 0:
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re = {
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"rewards": rewards,
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"exp": exp,
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"level": level,
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"base_progress": base_step,
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"progress": step,
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"user_map": {
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"user_id": user_id,
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"curr_position": curr_position,
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"curr_capture": curr_capture,
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"is_locked": int2b(y[4]),
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"map_id": map_id,
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"prev_capture": y[3],
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"prev_position": y[2],
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"beyond_health": info['beyond_health'],
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"steps": steps
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},
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"char_stats": {
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"character_id": character_id,
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"frag": flag,
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"prog": prog,
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"overdrive": overdrive
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},
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"current_stamina": 12,
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"max_stamina_ts": 1586274871917
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}
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else:
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re = {
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"rewards": rewards,
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"exp": exp,
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"level": level,
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"base_progress": base_step,
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"progress": step,
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"user_map": {
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"user_id": user_id,
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"curr_position": curr_position,
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"curr_capture": curr_capture,
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"is_locked": int2b(y[4]),
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"map_id": map_id,
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"prev_capture": y[3],
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"prev_position": y[2],
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"beyond_health": info['beyond_health'],
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"step_count": len(steps)
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},
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"char_stats": {
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"character_id": character_id,
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"frag": flag,
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"prog": prog,
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"overdrive": overdrive
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},
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"current_stamina": 12,
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"max_stamina_ts": 1586274871917
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}
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if stamina_multiply != 1:
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re['stamina_multiply'] = stamina_multiply
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if fragment_multiply != 100:
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re['fragment_multiply'] = fragment_multiply
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if prog_boost_multiply != 0:
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re['prog_boost_multiply'] = prog_boost_multiply
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if curr_position == info['step_count']-1 and info['is_repeatable']: # 循环图判断
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curr_position = 0
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c.execute('''update user_world set curr_position=:a, curr_capture=:b where user_id=:c and map_id=:d''', {
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'a': curr_position, 'b': curr_capture, 'c': user_id, 'd': map_id})
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return re
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