Ready to update to v2.5

Please wait for some time. I need to change readme. I almost forgot what I changed before.
WARNING: There will be many bugs!
This commit is contained in:
Lost-MSth
2021-06-10 19:01:26 +08:00
parent 8a3cec05b7
commit 3fbf473de2
27 changed files with 1690 additions and 662 deletions

View File

@@ -1,5 +1,8 @@
import json
from server.sql import Connect
from setting import Config
import server.item
import server.character
import os
@@ -152,6 +155,7 @@ def play_world_song(user_id, args):
def climb_step(user_id, map_id, step, prev_capture, prev_position):
# 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息
info = get_world_info(map_id)
step_count = int(info['step_count'])
@@ -245,3 +249,155 @@ def climb_step(user_id, map_id, step, prev_capture, prev_position):
steps.append(x)
return rewards, steps, curr_position, curr_capture, info
def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0):
# 成绩上传后世界模式更新,返回字典
step_times = stamina_multiply * fragment_multiply / \
100 * (prog_boost_multiply+100)/100
exp_times = stamina_multiply * (prog_boost_multiply+100)/100
if prog_boost_multiply != 0:
c.execute('''update user set prog_boost = 0 where user_id = :a''', {
'a': user_id})
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': song_id, 'c': difficulty})
c.execute('''select character_id from user where user_id=?''', (user_id,))
x = c.fetchone()
character_id = x[0] if x else 0
c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30 from character where character_id=?''', (character_id,))
x = c.fetchone()
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id})
else:
c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id})
y = c.fetchone()
if y:
level = y[0]
exp = y[1]
else:
level = 1
exp = 0
if x:
flag = server.character.calc_char_value(level, x[0], x[3], x[6])
prog = server.character.calc_char_value(level, x[1], x[4], x[7])
overdrive = server.character.calc_char_value(level, x[2], x[5], x[8])
else:
flag = 0
prog = 0
overdrive = 0
c.execute('''select current_map from user where user_id = :a''', {
'a': user_id})
map_id = c.fetchone()[0]
if beyond_gauge == 0: # 是否是beyond挑战
base_step = 2.5 + 2.45*rating**0.5
step = base_step * (prog/50) * step_times
else:
info = get_world_info(map_id)
if clear_type == 0:
base_step = 8/9 + (rating/1.3)**0.5
else:
base_step = 8/3 + (rating/1.3)**0.5
if character_id in info['character_affinity']:
affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
character_id)]
else:
affinity_multiplier = 1
step = base_step * (prog/50) * step_times * affinity_multiplier
c.execute('''select * from user_world where user_id = :a and map_id =:b''',
{'a': user_id, 'b': map_id})
y = c.fetchone()
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2])
for i in rewards: # 物品分发
for j in i['items']:
amount = j['amount'] if 'amount' in j else 1
item_id = j['id'] if 'id' in j else ''
server.item.claim_user_item(c, user_id, item_id, j['type'], amount)
# 角色升级
if not Config.CHARACTER_FULL_UNLOCK:
exp, level = server.character.calc_level_up(
c, user_id, character_id, exp, exp_times*rating*6)
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(level, exp, user_id, character_id))
else:
exp = server.character.LEVEL_STEPS[level]
if beyond_gauge == 0:
re = {
"rewards": rewards,
"exp": exp,
"level": level,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"steps": steps
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917
}
else:
re = {
"rewards": rewards,
"exp": exp,
"level": level,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"step_count": len(steps)
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917
}
if stamina_multiply != 1:
re['stamina_multiply'] = stamina_multiply
if fragment_multiply != 100:
re['fragment_multiply'] = fragment_multiply
if prog_boost_multiply != 0:
re['prog_boost_multiply'] = prog_boost_multiply
if curr_position == info['step_count']-1 and info['is_repeatable']: # 循环图判断
curr_position = 0
c.execute('''update user_world set curr_position=:a, curr_capture=:b where user_id=:c and map_id=:d''', {
'a': curr_position, 'b': curr_capture, 'c': user_id, 'd': map_id})
return re