Ready to update to v2.5

Please wait for some time. I need to change readme. I almost forgot what I changed before.
WARNING: There will be many bugs!
This commit is contained in:
Lost-MSth
2021-06-10 19:01:26 +08:00
parent 8a3cec05b7
commit 3fbf473de2
27 changed files with 1690 additions and 662 deletions

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@@ -89,11 +89,10 @@ def role_required(request, power=[]):
return jsonify({'status': 401, 'code': -1, 'data': {}, 'msg': 'No Token'}) return jsonify({'status': 401, 'code': -1, 'data': {}, 'msg': 'No Token'})
user = User() user = User()
if power == []: if Config.API_TOKEN == request.headers['Token'] and Config.API_TOKEN != '':
if Config.API_TOKEN == request.headers['Token'] and Config.API_TOKEN != '': user.user_id = 0
user.user_id = 0 elif power == []:
else: return jsonify({'status': 403, 'code': -1, 'data': {}, 'msg': 'No permission'})
return jsonify({'status': 403, 'code': -1, 'data': {}, 'msg': 'No permission'})
else: else:
with Connect() as c: with Connect() as c:
user.user_id = api_token_get_id( user.user_id = api_token_get_id(

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@@ -87,7 +87,7 @@ def users_get(user):
# 查询全用户信息 # 查询全用户信息
limit, offset, query, sort, code = get_query_parameter(request, ['user_id', 'name', 'user_code'], [ limit, offset, query, sort, code = get_query_parameter(request, ['user_id', 'name', 'user_code'], [
'user_id', 'name', 'user_code', 'join_date', 'rating_ptt', 'time_played', 'ticket']) 'user_id', 'name', 'user_code', 'join_date', 'rating_ptt', 'time_played', 'ticket', 'world_rank_score'])
if code < 0: if code < 0:
return jsonify({'status': 200, 'code': code, 'data': {}, 'msg': code_get_msg(code)}) return jsonify({'status': 200, 'code': code, 'data': {}, 'msg': code_get_msg(code)})

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@@ -17,14 +17,14 @@ def get_song_info(song_id):
'pakset': x[5], 'pakset': x[5],
'artist': x[6], 'artist': x[6],
'date': x[9], 'date': x[9],
'rating_pst': x[12]/10, 'rating_pst': x[13]/10,
'rating_prs': x[13]/10, 'rating_prs': x[14]/10,
'rating_ftr': x[14]/10, 'rating_ftr': x[15]/10,
'rating_byn': x[15]/10, 'rating_byn': x[16]/10,
'difficultly_pst': x[16]/2, 'difficultly_pst': x[17]/2,
'difficultly_prs': x[17]/2, 'difficultly_prs': x[18]/2,
'difficultly_ftr': x[18]/2, 'difficultly_ftr': x[19]/2,
'difficultly_byn': x[19]/2 'difficultly_byn': x[20]/2
} }
return r return r
@@ -45,14 +45,14 @@ def get_songs(limit=-1, offset=0, query={}, sort=[]):
'pakset': i[5], 'pakset': i[5],
'artist': i[6], 'artist': i[6],
'date': i[9], 'date': i[9],
'rating_pst': i[12]/10, 'rating_pst': i[13]/10,
'rating_prs': i[13]/10, 'rating_prs': i[14]/10,
'rating_ftr': i[14]/10, 'rating_ftr': i[15]/10,
'rating_byn': i[15]/10, 'rating_byn': i[16]/10,
'difficultly_pst': i[16]/2, 'difficultly_pst': i[17]/2,
'difficultly_prs': i[17]/2, 'difficultly_prs': i[18]/2,
'difficultly_ftr': i[18]/2, 'difficultly_ftr': i[19]/2,
'difficultly_byn': i[19]/2 'difficultly_byn': i[20]/2
}) })
return r return r

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@@ -1,11 +1,10 @@
import sqlite3 import sqlite3
import hashlib
import time import time
import json import json
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用 # 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
ARCAEA_SERVER_VERSION = 'v2.4.0' ARCAEA_SERVER_VERSION = 'v2.5'
def main(path='./'): def main(path='./'):
@@ -44,7 +43,8 @@ def main(path='./'):
current_map text, current_map text,
ticket int, ticket int,
prog_boost int, prog_boost int,
email text email text,
world_rank_score int
);''') );''')
c.execute('''create table if not exists login(access_token text, c.execute('''create table if not exists login(access_token text,
user_id int, user_id int,
@@ -77,35 +77,42 @@ def main(path='./'):
character_id int, character_id int,
level int, level int,
exp real, exp real,
level_exp real, is_uncapped int,
frag real, is_uncapped_override int,
prog real, primary key(user_id, character_id)
overdrive real, );''')
skill_id text, c.execute('''create table if not exists user_char_full(user_id int,
skill_unlock_level int, character_id int,
skill_requires_uncap int, level int,
skill_id_uncap text, exp real,
char_type int,
is_uncapped int, is_uncapped int,
is_uncapped_override int, is_uncapped_override int,
primary key(user_id, character_id) primary key(user_id, character_id)
);''') );''')
c.execute('''create table if not exists character(character_id int primary key, c.execute('''create table if not exists character(character_id int primary key,
name text, name text,
level int, max_level int,
exp real, frag1 real,
level_exp real, prog1 real,
frag real, overdrive1 real,
prog real, frag20 real,
overdrive real, prog20 real,
overdrive20 real,
frag30 real,
prog30 real,
overdrive30 real,
skill_id text, skill_id text,
skill_unlock_level int, skill_unlock_level int,
skill_requires_uncap int, skill_requires_uncap int,
skill_id_uncap text, skill_id_uncap text,
char_type int, char_type int,
uncap_cores text, is_uncapped int
is_uncapped int, );''')
is_uncapped_override int c.execute('''create table if not exists char_item(character_id int,
item_id text,
type text,
amount int,
primary key(character_id, item_id, type)
);''') );''')
c.execute('''create table if not exists recent30(user_id int primary key, c.execute('''create table if not exists recent30(user_id int primary key,
r0 real, r0 real,
@@ -199,18 +206,26 @@ def main(path='./'):
c.execute('''create table if not exists item(item_id text, c.execute('''create table if not exists item(item_id text,
type text, type text,
is_available int, is_available int,
price int,
orig_price int,
discount_from int,
discount_to int,
_id text, _id text,
primary key(item_id, type) primary key(item_id, type)
);''') );''')
c.execute('''create table if not exists user_item(user_id int, c.execute('''create table if not exists user_item(user_id int,
item_id text, item_id text,
type text, type text,
amount int,
primary key(user_id, item_id, type) primary key(user_id, item_id, type)
);''') );''')
c.execute('''create table if not exists purchase(purchase_name text primary key,
price int,
orig_price int,
discount_from int,
discount_to int
);''')
c.execute('''create table if not exists purchase_item(purchase_name text,
item_id text,
type text,
primary key(purchase_name, item_id, type)
);''')
c.execute('''create table if not exists user_save(user_id int primary key, c.execute('''create table if not exists user_save(user_id int primary key,
scores_data text, scores_data text,
clearlamps_data text, clearlamps_data text,
@@ -268,8 +283,8 @@ def main(path='./'):
);''') );''')
# 搭档初始化 # 搭档初始化
char = ['Hikari', 'Tairitsu', 'Kou', 'Sapphire', 'Lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'Stella', 'Hikari & Fisica', 'Ilith', 'Eto', 'Luna', 'Shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin', char = ['hikari', 'tairitsu', 'kou', 'sapphire', 'lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'stella', 'Hikari & Fisica', 'ilith', 'eto', 'luna', 'shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
'Ayu', 'Eto & Luna', 'Yume', 'Seine & Hikari', 'Saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'Haruna', 'Nono', 'MTA-XXX', 'MDA-21', 'Kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'Sia', 'DORO*C', 'Tairitsu(Tempest)', 'Brillante', 'Ilith(Summer)', 'Etude', 'Alice & Tenniel', 'Luna & Mia', 'Areus', 'Seele', 'Isabelle', 'Mir', 'Lagrange'] 'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange']
skill_id = ['gauge_easy', '', '', '', 'note_mirror', '', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere', skill_id = ['gauge_easy', '', '', '', 'note_mirror', '', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange'] 'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange']
@@ -277,43 +292,87 @@ def main(path='./'):
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', '', '', 'shirabe_entry_fee', skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', '', '', 'shirabe_entry_fee',
'', '', '', '', '', '', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', ''] '', '', '', '', '', '', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
frag = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 80, 90, 92, 0, 61, 67, 92, 85, 50, 86, 62, skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80] 0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0]
prog = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 67, 63, 78, 0, 99, 80, 66, 46, 83, 40, 83, frag1 = [55, 55, 60, 50, 47, 0, 47, 57, 41, 22, 50, 54, 60, 56, 78, 42, 41, 61, 52, 50, 52, 32,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80] 42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42]
overdrive = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 59, 90, 68, 0, 78, 50, 70, 62, 49, 64, prog1 = [35, 55, 47, 50, 60, 0, 60, 70, 58, 45, 70, 45, 42, 46, 61, 67, 49, 44, 28, 45, 24, 46, 52,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 90, 80] 59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42]
overdrive1 = [35, 55, 25, 50, 47, 0, 72, 57, 41, 7, 10, 32, 65, 31, 61, 53, 31, 47, 38, 12, 39, 18,
48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80]
frag20 = [78, 80, 90, 75, 70, 0, 70, 79, 65, 40, 50, 80, 90, 82, 0, 61, 67, 92, 85, 50, 86, 52,
65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80]
prog20 = [61, 80, 70, 75, 90, 0, 90, 102, 84, 78, 105, 67, 63, 68, 0, 99, 80, 66, 46, 83, 40, 73,
80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80]
overdrive20 = [61, 80, 47, 75, 70, 0, 95, 79, 65, 31, 50, 59, 90, 58, 0, 78, 50, 70, 62, 49, 64,
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80]
frag30 = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 80, 90, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80]
prog30 = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 67, 63, 78, 0, 99, 80, 66, 46, 83, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80]
overdrive30 = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 59, 90, 68, 0, 78, 50, 70, 62, 49, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80]
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1, char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0] 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0]
# print(len(char)) char_core = {
# print(len(skill_id)) 0: [{'core_id': 'core_hollow', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
# print(len(skill_id_uncap)) 1: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_desolate', 'amount': 25}],
# print(len(frag)) 2: [{'core_id': 'core_hollow', 'amount': 5}, {'core_id': 'core_crimson', 'amount': 25}],
# print(len(prog)) 4: [{'core_id': 'core_ambivalent', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
# print(len(overdrive)) 13: [{'core_id': 'core_scarlet', 'amount': 30}],
# print(len(char_type)) 21: [{'core_id': 'core_scarlet', 'amount': 30}],
26: [{'core_id': 'core_chunithm', 'amount': 15}],
27: [{'core_id': 'core_chunithm', 'amount': 15}],
28: [{'core_id': 'core_chunithm', 'amount': 15}],
29: [{'core_id': 'core_chunithm', 'amount': 15}],
36: [{'core_id': 'core_chunithm', 'amount': 15}],
42: [{'core_id': 'core_chunithm', 'amount': 15}],
43: [{'core_id': 'core_chunithm', 'amount': 15}]
}
for i in range(0, 46): for i in range(0, 46):
skill_requires_uncap = 1 if i == 2 else 0
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43]: if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43]:
sql = '''insert into character values(:a,:b,30,25000,25000,:c,:d,:e,:f,0,0,:g,:h,'',1,1)''' sql = '''insert into character values(?,?,30,?,?,?,?,?,?,?,?,?,?,?,?,?,?,1)'''
c.execute(sql, {'a': i, 'b': char[i], 'c': frag[i], 'd': prog[i], c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
'e': overdrive[i], 'f': skill_id[i], 'g': skill_id_uncap[i], 'h': char_type[i]}) frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
else: else:
if i != 5: if i != 5:
sql = '''insert into character values(:a,:b,20,10000,10000,:c,:d,:e,:f,0,0,:g,:h,'',0,0)''' sql = '''insert into character values(?,?,20,?,?,?,?,?,?,?,?,?,?,?,?,?,?,0)'''
c.execute(sql, {'a': i, 'b': char[i], 'c': frag[i], 'd': prog[i], c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
'e': overdrive[i], 'f': skill_id[i], 'g': skill_id_uncap[i], 'h': char_type[i]}) frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
def b2int(x): for i in char_core:
# int与布尔值转换 for j in char_core[i]:
if x: c.execute('''insert into char_item values(?,?,'core',?)''',
return 1 (i, j['core_id'], j['amount']))
else: cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
return 0 'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic']
for i in cores:
c.execute('''insert into item values(?,"core",1,'')''', (i,))
world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster",
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger"]
for i in world_songs:
c.execute('''insert into item values(?,"world_song",1,'')''', (i,))
world_unlocks = ["scenery_chap1", "scenery_chap2",
"scenery_chap3", "scenery_chap4", "scenery_chap5"]
for i in world_unlocks:
c.execute('''insert into item values(?,"world_unlock",1,'')''', (i,))
def insert_items(c, items): def insert_items(c, items):
# 物品数据导入 # 物品数据导入
@@ -326,14 +385,17 @@ def main(path='./'):
discount_to = -1 discount_to = -1
else: else:
discount_to = i['discount_to'] discount_to = i['discount_to']
c.execute('''insert into purchase values(?,?,?,?,?)''',
(i['name'], i['price'], i['orig_price'], discount_from, discount_to))
for j in i['items']: for j in i['items']:
if "_id" not in j: if "_id" not in j:
_id = '' _id = ''
else: else:
_id = j['_id'] _id = j['_id']
if j['type'] != 'character': c.execute('''insert into item values(?,?,?,?)''',
c.execute('''insert into item(item_id, type, is_available, price, orig_price, discount_from, discount_to, _id) values(:a,:b,:c,:d,:e,:f,:g,:h)''', { (j['id'], j['type'], j['is_available'], _id))
'a': j['id'], 'b': j['type'], 'c': b2int(j['is_available']), 'd': i['price'], 'e': i['orig_price'], 'f': discount_from, 'g': discount_to, 'h': _id}) c.execute('''insert into purchase_item values(?,?,?)''',
(i['name'], j['id'], j['type']))
# item初始化 # item初始化
f = open(path+'singles.json', 'r') f = open(path+'singles.json', 'r')
@@ -374,36 +436,32 @@ def main(path='./'):
conn.commit() conn.commit()
conn.close() conn.close()
def arc_register(name: str, password: str): def arc_register(name: str):
def build_user_code(c): def build_user_code(c):
return '123456789' return '123456789'
def build_user_id(c): def build_user_id(c):
return 2000000 return 2000000
# def insert_user_char(c, user_id):
# for i in range(0, 38):
# if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
# c.execute(sql)
# else:
# if i != 5:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
# c.execute(sql)
def insert_user_char(c, user_id): def insert_user_char(c, user_id):
# 为用户添加所有可用角色 # 为用户添加可用角色
c.execute('''select * from character''') c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 0, 30, 25000, 1, 0))
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 1, 30, 25000, 1, 0))
c.execute(
'''select character_id, max_level, is_uncapped from character''')
x = c.fetchall() x = c.fetchall()
if x != []: if x:
for i in x: for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', { exp = 25000 if i[1] == 30 else 10000
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]}) c.execute('''insert into user_char_full values(?,?,?,?,?,?)''',
(user_id, i[0], i[1], exp, i[2], 0))
conn = sqlite3.connect(path+'arcaea_database.db') conn = sqlite3.connect(path+'arcaea_database.db')
c = conn.cursor() c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest() hash_pwd = '41e5653fc7aeb894026d6bb7b2db7f65902b454945fa8fd65a6327047b5277fb'
c.execute( c.execute(
'''select exists(select * from user where name = :name)''', {'name': name}) '''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,): if c.fetchone() == (0,):
@@ -427,7 +485,7 @@ def main(path='./'):
conn.close() conn.close()
return None return None
arc_register('admin', 'admin123') arc_register('admin')
if __name__ == '__main__': if __name__ == '__main__':

View File

@@ -0,0 +1,114 @@
{
"map_id": "test3",
"is_legacy": true,
"is_beyond": false,
"beyond_health": 100,
"character_affinity": [],
"affinity_multiplier": [],
"chapter": 0,
"available_from": -1,
"available_to": 2106124800000,
"is_repeatable": false,
"require_id": "",
"require_type": "",
"require_value": 0,
"coordinate": "300,200",
"step_count": 12,
"custom_bg": "",
"stamina_cost": 1,
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"position": 0,
"capture": 10
}, {
"position": 1,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 1000
}]
}, {
"position": 2,
"capture": 10,
"restrict_id": "base",
"restrict_type": "pack_id",
"items": [{
"type": "memory",
"amount": 150
}]
}, {
"position": 3,
"capture": 10,
"restrict_id": "base",
"restrict_type": "pack_id",
"step_type": ["randomsong"],
"items": [{
"id": "supernova",
"type": "world_song"
}]
}, {
"position": 4,
"capture": 10,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"position": 5,
"capture": 10,
"step_type": ["speedlimit"],
"speed_limit_value": 60,
"items": [{
"id": "scenery_chap4",
"type": "world_unlock"
}]
}, {
"position": 6,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 1250
}]
}, {
"position": 7,
"capture": 10,
"step_type": ["plusstamina"],
"plus_stamina_value": 2,
"items": [{
"type": "fragment",
"amount": 125
}]
}, {
"position": 8,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 125
}]
}, {
"position": 9,
"capture": 10,
"items": [{
"type": "memory",
"amount": 150
}]
}, {
"position": 10,
"capture": 10,
"items": [{"id": "2", "type": "character"}]
}, {
"position": 11,
"capture": 0,
"items": [{
"type": "core",
"id": "core_crimson",
"amount": 50
}, {
"type": "fragment",
"amount": 125
}]
}]
}

View File

@@ -15,6 +15,7 @@ import server.arcworld
import server.arcdownload import server.arcdownload
import server.arcpurchase import server.arcpurchase
import server.init import server.init
import server.character
import os import os
import sys import sys
@@ -278,6 +279,41 @@ def character_uncap(user_id, path):
return error_return(108) return error_return(108)
# 角色觉醒
@app.route(add_url_prefix('/<path:path>/uncap', True), methods=['POST'])
@server.auth.auth_required(request)
def character_first_uncap(user_id, path):
while '//' in path:
path = path.replace('//', '/')
character_id = int(path[21:])
r = server.character.char_uncap(user_id, character_id)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
# 角色使用以太之滴
@app.route(add_url_prefix('/<path:path>/exp', True), methods=['POST'])
@server.auth.auth_required(request)
def character_exp(user_id, path):
while '//' in path:
path = path.replace('//', '/')
character_id = int(path[21:])
amount = int(request.form['amount'])
r = server.character.char_use_core(user_id, character_id, amount)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
@app.route(add_url_prefix('/friend/me/add'), methods=['POST']) # 加好友 @app.route(add_url_prefix('/friend/me/add'), methods=['POST']) # 加好友
@server.auth.auth_required(request) @server.auth.auth_required(request)
def add_friend(user_id): def add_friend(user_id):
@@ -396,17 +432,11 @@ def song_score_post(user_id):
r, re = server.arcscore.arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count, r, re = server.arcscore.arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count,
perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type) perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type)
if r is not None: if re:
if re: return jsonify({
return jsonify({ "success": True,
"success": True, "value": re
"value": re })
})
else:
return jsonify({
"success": True,
"value": {"user_rating": r}
})
else: else:
return error_return(108) return error_return(108)
@@ -528,9 +558,9 @@ def prog_boost(user_id):
@server.auth.auth_required(request) @server.auth.auth_required(request)
def pack(user_id): def pack(user_id):
if 'pack_id' in request.form: if 'pack_id' in request.form:
return jsonify(server.arcpurchase.buy_thing(user_id, request.form['pack_id'], 'pack')) return jsonify(server.arcpurchase.buy_thing(user_id, request.form['pack_id']))
if 'single_id' in request.form: if 'single_id' in request.form:
return jsonify(server.arcpurchase.buy_thing(user_id, request.form['single_id'], 'single')) return jsonify(server.arcpurchase.buy_thing(user_id, request.form['single_id']))
return jsonify({"success": True}) return jsonify({"success": True})

View File

@@ -1,5 +1,6 @@
from server.sql import Connect from server.sql import Connect
import server.info import server.item
import server.character
import time import time
import json import json
@@ -12,28 +13,37 @@ def int2b(x):
return True return True
def get_item(c, type='pack'): def get_purchase(c, type='pack'):
# 读取packs内容返回字典列表 # 读取packs内容返回字典列表
c.execute('''select * from item where type = :a''', {'a': type}) c.execute(
'''select * from purchase where purchase_name in (select purchase_name from purchase_item where type = :a)''', {'a': type})
x = c.fetchall() x = c.fetchall()
if not x: if not x:
return [] return []
re = [] re = []
for i in x: for i in x:
r = {"name": i[0], items = []
"items": [{ c.execute(
"type": i[1], '''select a.* from item a, purchase_item b where a.item_id=b.item_id and a.type=b.type and b.purchase_name=:name''', {'name': i[0]})
"id": i[0], y = c.fetchall()
"is_available": int2b(i[2]) if y:
}], for j in y:
"price": i[3], items.append({
"orig_price": i[4]} "type": j[1],
"id": j[0],
"is_available": int2b(j[2])
})
if i[5] > 0: r = {"name": i[0],
r['discount_from'] = i[5] "items": items,
if i[6] > 0: "price": i[1],
r['discount_to'] = i[6] "orig_price": i[2]}
if i[3] > 0:
r['discount_from'] = i[3]
if i[4] > 0:
r['discount_to'] = i[4]
re.append(r) re.append(r)
@@ -44,7 +54,7 @@ def get_single_purchase():
# main里面没开数据库这里写一下代替 # main里面没开数据库这里写一下代替
re = [] re = []
with Connect() as c: with Connect() as c:
re = get_item(c, type='single') re = get_purchase(c, type='single')
return re return re
@@ -68,7 +78,7 @@ def buy_item(c, user_id, price):
return True, ticket - price return True, ticket - price
def buy_thing(user_id, item_id, item_type): def buy_thing(user_id, purchase_id):
# 购买物品接口,返回字典 # 购买物品接口,返回字典
success_flag = False success_flag = False
ticket = 0 ticket = 0
@@ -77,36 +87,46 @@ def buy_thing(user_id, item_id, item_type):
characters = [] characters = []
with Connect() as c: with Connect() as c:
c.execute('''select is_available, price, orig_price, discount_from, discount_to from item where item_id=:a and type=:b''', c.execute('''select price, orig_price, discount_from, discount_to from purchase where purchase_name=:a''',
{'a': item_id, 'b': item_type}) {'a': purchase_id})
x = c.fetchone() x = c.fetchone()
price = 0 price = 0
flag = False flag = False
if x: if x:
is_available = x[0] price = x[0]
price = x[1] orig_price = x[1]
orig_price = x[2] discount_from = x[2]
discount_from = x[3] discount_to = x[3]
discount_to = x[4] else:
return {
if not is_available: "success": False,
return False "error_code": 501
}
c.execute(
'''select item_id, type from purchase_item where purchase_name=:a''', {'a': purchase_id})
x = c.fetchall()
if x:
now = int(time.time() * 1000) now = int(time.time() * 1000)
if not(discount_from <= now <= discount_to): if not(discount_from <= now <= discount_to):
price = orig_price price = orig_price
flag, ticket = buy_item(c, user_id, price) flag, ticket = buy_item(c, user_id, price)
if flag: if flag:
c.execute('''insert into user_item values(:a,:b,:c)''', for i in x:
{'a': user_id, 'b': item_id, 'c': item_type}) server.item.claim_user_item(c, user_id, i[0], i[1])
success_flag = True success_flag = True
else:
return {
"success": False,
"error_code": 501
}
packs = server.info.get_user_packs(c, user_id) packs = server.item.get_user_items(c, user_id, 'pack')
singles = server.info.get_user_singles(c, user_id) singles = server.item.get_user_items(c, user_id, 'single')
characters = server.info.get_user_characters(c, user_id) characters = server.character.get_user_characters(c, user_id)
return { return {
"success": success_flag, "success": success_flag,

View File

@@ -46,14 +46,19 @@ def get_score(c, user_id, song_id, difficulty):
is_char_uncapped = int2b(y[3]) is_char_uncapped = int2b(y[3])
if y[4] != -1: if y[4] != -1:
character = y[4] character = y[4]
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', { if not Config.CHARACTER_FULL_UNLOCK:
'a': user_id, 'b': character}) c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
z = c.fetchone() z = c.fetchone()
if z: if z:
if z[1] == 0: if z[1] == 0:
is_char_uncapped = int2b(z[0]) is_char_uncapped = int2b(z[0])
else: else:
is_char_uncapped = False is_char_uncapped = False
return { return {
"user_id": x[0], "user_id": x[0],
"song_id": x[1], "song_id": x[1],
@@ -273,7 +278,6 @@ def get_user_ptt_float(c, user_id) -> float:
'a': user_id}) 'a': user_id})
x = c.fetchall() x = c.fetchall()
if x != []: if x != []:
n = len(x)
for i in x: for i in x:
sumr += float(i[0]) sumr += float(i[0])
c.execute('''select * from recent30 where user_id = :a''', {'a': user_id}) c.execute('''select * from recent30 where user_id = :a''', {'a': user_id})
@@ -305,6 +309,54 @@ def get_user_ptt(c, user_id) -> int:
return int(get_user_ptt_float(c, user_id)*100) return int(get_user_ptt_float(c, user_id)*100)
def get_user_world_rank(c, user_id) -> int:
# 用户世界排名计算同时返回排名值如果超过设定最大值返回0
with Connect('./database/arcsong.db') as c2:
c2.execute(
'''select sid, rating_ftr, rating_byn from songs''')
x = c2.fetchall()
if x:
song_list_ftr = [user_id]
song_list_byn = [user_id]
for i in x:
if i[1] > 0:
song_list_ftr.append(i[0])
if i[2] > 0:
song_list_byn.append(i[0])
if len(song_list_ftr) >= 2:
c.execute('''select sum(score) from best_score where user_id=? and difficulty=2 and song_id in ({0})'''.format(
','.join(['?']*(len(song_list_ftr)-1))), tuple(song_list_ftr))
x = c.fetchone()
if x[0] is not None:
score_sum = x[0]
else:
score_sum = 0
if len(song_list_byn) >= 2:
c.execute('''select sum(score) from best_score where user_id=? and difficulty=3 and song_id in ({0})'''.format(
','.join(['?']*(len(song_list_byn)-1))), tuple(song_list_byn))
x = c.fetchone()
if x[0] is not None:
score_sum += x[0]
else:
score_sum += 0
c.execute('''update user set world_rank_score = :b where user_id = :a''', {
'a': user_id, 'b': score_sum})
c.execute(
'''select count(*) from user where world_rank_score > ?''', (score_sum,))
x = c.fetchone()
if x and x[0] + 1 <= Config.WORLD_RANK_MAX:
return x[0] + 1
else:
return 0
def update_recent30(c, user_id, song_id, rating, is_protected): def update_recent30(c, user_id, song_id, rating, is_protected):
# 刷新r30这里的判断方法存疑这里的song_id结尾包含难度数字 # 刷新r30这里的判断方法存疑这里的song_id结尾包含难度数字
def insert_r30table(c, user_id, a, b): def insert_r30table(c, user_id, a, b):
@@ -433,133 +485,20 @@ def arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count, per
ptt = get_user_ptt(c, user_id) ptt = get_user_ptt(c, user_id)
c.execute('''update user set rating_ptt = :a where user_id = :b''', { c.execute('''update user set rating_ptt = :a where user_id = :b''', {
'a': ptt, 'b': user_id}) 'a': ptt, 'b': user_id})
# 世界模式判断 # 世界模式判断
c.execute('''select stamina_multiply,fragment_multiply,prog_boost_multiply from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', { c.execute('''select stamina_multiply,fragment_multiply,prog_boost_multiply from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': song_id, 'c': difficulty}) 'a': user_id, 'b': song_id, 'c': difficulty})
x = c.fetchone() x = c.fetchone()
re = None
if x: if x:
stamina_multiply = x[0] re = server.arcworld.world_update(
fragment_multiply = x[1] c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, x[0], x[1], x[2])
prog_boost_multiply = x[2] re['global_rank'] = get_user_world_rank(c, user_id) # 更新世界排名
step_times = stamina_multiply * fragment_multiply / \ re["user_rating"] = ptt
100 * (prog_boost_multiply+100)/100 else:
exp_times = stamina_multiply * (prog_boost_multiply+100)/100 re = {'global_rank': get_user_world_rank(
if prog_boost_multiply != 0: c, user_id), 'user_rating': ptt}
c.execute('''update user set prog_boost = 0 where user_id = :a''', {
'a': user_id})
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': song_id, 'c': difficulty})
c.execute('''select character_id,frag,prog,overdrive from user_char where user_id = :a and character_id = (select character_id from user where user_id=:a)''', {
'a': user_id})
y = c.fetchone()
if y:
character_id = y[0]
flag = float(y[1])
prog = float(y[2])
overdrive = float(y[3])
else:
character_id = 0
flag = 0
prog = 0
overdrive = 0
c.execute('''select current_map from user where user_id = :a''', {
'a': user_id})
map_id = c.fetchone()[0]
if beyond_gauge == 0: # 是否是beyond挑战
base_step = 2.5 + 2.45*rating**0.5
step = base_step * (prog/50) * step_times
else:
info = server.arcworld.get_world_info(map_id)
if clear_type == 0:
base_step = 8/9 + (rating/1.3)**0.5
else:
base_step = 8/3 + (rating/1.3)**0.5
if character_id in info['character_affinity']:
affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
character_id)]
else:
affinity_multiplier = 1
step = base_step * (prog/50) * step_times * affinity_multiplier
c.execute('''select * from user_world where user_id = :a and map_id =:b''',
{'a': user_id, 'b': map_id})
y = c.fetchone()
rewards, steps, curr_position, curr_capture, info = server.arcworld.climb_step(
user_id, map_id, step, y[3], y[2])
if beyond_gauge == 0:
re = {
"rewards": rewards,
"exp": 25000,
"level": 30,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"steps": steps
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917,
"user_rating": ptt
}
else:
re = {
"rewards": rewards,
"exp": 25000,
"level": 30,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"step_count": len(steps)
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917,
"user_rating": ptt
}
if stamina_multiply != 1:
re['stamina_multiply'] = stamina_multiply
if fragment_multiply != 100:
re['fragment_multiply'] = fragment_multiply
if prog_boost_multiply != 0:
re['prog_boost_multiply'] = prog_boost_multiply
if curr_position == info['step_count']-1 and info['is_repeatable']: # 循环图判断
curr_position = 0
c.execute('''update user_world set curr_position=:a, curr_capture=:b where user_id=:c and map_id=:d''', {
'a': curr_position, 'b': curr_capture, 'c': user_id, 'd': map_id})
return ptt, re return ptt, re
@@ -597,16 +536,14 @@ def arc_score_check(user_id, song_id, difficulty, score, shiny_perfect_count, pe
def refresh_all_score_rating(): def refresh_all_score_rating():
# 刷新所有best成绩的rating # 刷新所有best成绩的rating
error = 'Unknown error.' error = 'Unknown error.'
song_data = []
with Connect('./database/arcsong.db') as c: with Connect('./database/arcsong.db') as c:
with Connect() as c2: c.execute(
c.execute( '''select sid, rating_pst, rating_prs, rating_ftr, rating_byn from songs''')
'''select sid, rating_pst, rating_prs, rating_ftr, rating_byn from songs''') x = c.fetchall()
x = c.fetchall()
if x: if x:
song_list = [i[0] for i in song_data] song_list = [i[0] for i in x]
with Connect() as c: with Connect() as c:
c.execute('''update best_score set rating=0 where song_id not in ({0})'''.format( c.execute('''update best_score set rating=0 where song_id not in ({0})'''.format(
','.join(['?']*len(song_list))), tuple(song_list)) ','.join(['?']*len(song_list))), tuple(song_list))
@@ -1532,7 +1469,7 @@ def arc_all_get(user_id):
"complete": 1 "complete": 1
}, { }, {
"unlock_key": "aegleseeker|1|103", "unlock_key": "aegleseeker|1|103",
"complete": 103 "complete": 1
}, { }, {
"unlock_key": "amazingmightyyyy|2|0", "unlock_key": "amazingmightyyyy|2|0",
"complete": 1 "complete": 1
@@ -1586,7 +1523,7 @@ def arc_all_get(user_id):
"complete": 1 "complete": 1
}, { }, {
"unlock_key": "aegleseeker|2|103", "unlock_key": "aegleseeker|2|103",
"complete": 103 "complete": 1
}, { }, {
"unlock_key": "tiferet|2|0", "unlock_key": "tiferet|2|0",
"complete": 1 "complete": 1
@@ -1635,7 +1572,12 @@ def arc_all_get(user_id):
}, { }, {
"unlock_key": "nirvluce|2|0", "unlock_key": "nirvluce|2|0",
"complete": 1 "complete": 1
}] },
{
"unlock_key": "aegleseeker_challenge|0|102",
"complete": 1
}
]
return { return {
"user_id": user_id, "user_id": user_id,

View File

@@ -1,5 +1,8 @@
import json import json
from server.sql import Connect from server.sql import Connect
from setting import Config
import server.item
import server.character
import os import os
@@ -152,6 +155,7 @@ def play_world_song(user_id, args):
def climb_step(user_id, map_id, step, prev_capture, prev_position): def climb_step(user_id, map_id, step, prev_capture, prev_position):
# 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息 # 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息
info = get_world_info(map_id) info = get_world_info(map_id)
step_count = int(info['step_count']) step_count = int(info['step_count'])
@@ -245,3 +249,155 @@ def climb_step(user_id, map_id, step, prev_capture, prev_position):
steps.append(x) steps.append(x)
return rewards, steps, curr_position, curr_capture, info return rewards, steps, curr_position, curr_capture, info
def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0):
# 成绩上传后世界模式更新,返回字典
step_times = stamina_multiply * fragment_multiply / \
100 * (prog_boost_multiply+100)/100
exp_times = stamina_multiply * (prog_boost_multiply+100)/100
if prog_boost_multiply != 0:
c.execute('''update user set prog_boost = 0 where user_id = :a''', {
'a': user_id})
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': song_id, 'c': difficulty})
c.execute('''select character_id from user where user_id=?''', (user_id,))
x = c.fetchone()
character_id = x[0] if x else 0
c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30 from character where character_id=?''', (character_id,))
x = c.fetchone()
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id})
else:
c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
'a': user_id, 'b': character_id})
y = c.fetchone()
if y:
level = y[0]
exp = y[1]
else:
level = 1
exp = 0
if x:
flag = server.character.calc_char_value(level, x[0], x[3], x[6])
prog = server.character.calc_char_value(level, x[1], x[4], x[7])
overdrive = server.character.calc_char_value(level, x[2], x[5], x[8])
else:
flag = 0
prog = 0
overdrive = 0
c.execute('''select current_map from user where user_id = :a''', {
'a': user_id})
map_id = c.fetchone()[0]
if beyond_gauge == 0: # 是否是beyond挑战
base_step = 2.5 + 2.45*rating**0.5
step = base_step * (prog/50) * step_times
else:
info = get_world_info(map_id)
if clear_type == 0:
base_step = 8/9 + (rating/1.3)**0.5
else:
base_step = 8/3 + (rating/1.3)**0.5
if character_id in info['character_affinity']:
affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
character_id)]
else:
affinity_multiplier = 1
step = base_step * (prog/50) * step_times * affinity_multiplier
c.execute('''select * from user_world where user_id = :a and map_id =:b''',
{'a': user_id, 'b': map_id})
y = c.fetchone()
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2])
for i in rewards: # 物品分发
for j in i['items']:
amount = j['amount'] if 'amount' in j else 1
item_id = j['id'] if 'id' in j else ''
server.item.claim_user_item(c, user_id, item_id, j['type'], amount)
# 角色升级
if not Config.CHARACTER_FULL_UNLOCK:
exp, level = server.character.calc_level_up(
c, user_id, character_id, exp, exp_times*rating*6)
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(level, exp, user_id, character_id))
else:
exp = server.character.LEVEL_STEPS[level]
if beyond_gauge == 0:
re = {
"rewards": rewards,
"exp": exp,
"level": level,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"steps": steps
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917
}
else:
re = {
"rewards": rewards,
"exp": exp,
"level": level,
"base_progress": base_step,
"progress": step,
"user_map": {
"user_id": user_id,
"curr_position": curr_position,
"curr_capture": curr_capture,
"is_locked": int2b(y[4]),
"map_id": map_id,
"prev_capture": y[3],
"prev_position": y[2],
"beyond_health": info['beyond_health'],
"step_count": len(steps)
},
"char_stats": {
"character_id": character_id,
"frag": flag,
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917
}
if stamina_multiply != 1:
re['stamina_multiply'] = stamina_multiply
if fragment_multiply != 100:
re['fragment_multiply'] = fragment_multiply
if prog_boost_multiply != 0:
re['prog_boost_multiply'] = prog_boost_multiply
if curr_position == info['step_count']-1 and info['is_repeatable']: # 循环图判断
curr_position = 0
c.execute('''update user_world set curr_position=:a, curr_capture=:b where user_id=:c and map_id=:d''', {
'a': curr_position, 'b': curr_capture, 'c': user_id, 'd': map_id})
return re

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@@ -91,13 +91,18 @@ def arc_register(name: str, password: str, device_id: str, email: str, ip: str):
return 2000001 return 2000001
def insert_user_char(c, user_id): def insert_user_char(c, user_id):
# 为用户添加所有可用角色 # 为用户添加初始角色
c.execute('''select * from character''') c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 0, 1, 0, 0, 0))
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 1, 1, 0, 0, 0))
c.execute('''select character_id, max_level, is_uncapped from character''')
x = c.fetchall() x = c.fetchall()
if x != []: if x:
for i in x: for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', { exp = 25000 if i[1] == 30 else 10000
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]}) c.execute('''insert into user_char_full values(?,?,?,?,?,?)''',
(user_id, i[0], i[1], exp, i[2], 0))
user_id = None user_id = None
token = None token = None

View File

@@ -0,0 +1,255 @@
from setting import Config
from server.sql import Connect
import server.item
import server.setme
LEVEL_STEPS = {1: 0, 2: 50, 3: 100, 4: 150, 5: 200, 6: 300, 7: 450, 8: 650, 9: 900, 10: 1200, 11: 1600, 12: 2100, 13: 2700, 14: 3400, 15: 4200, 16: 5100,
17: 6100, 18: 7200, 19: 8500, 20: 10000, 21: 11500, 22: 13000, 23: 14500, 24: 16000, 25: 17500, 26: 19000, 27: 20500, 28: 22000, 29: 23500, 30: 25000}
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_level_steps():
# 返回level_steps字典数组
return [{'level': i, 'level_exp': LEVEL_STEPS[i]} for i in LEVEL_STEPS]
def calc_char_value(level, value1, value20, value30):
# 计算搭档数值的核心函数,返回浮点数
def calc_char_value_20(level, stata, statb, lva=1, lvb=20):
# 计算1~20级搭档数值的核心函数返回浮点数来自https://redive.estertion.win/arcaea/calc/
n = [0, 0, 0.0005831753900000081, 0.004665403120000065, 0.015745735529959858, 0.03732322495992008, 0.07289692374980007, 0.12596588423968, 0.2000291587694801, 0.29858579967923987, 0.42513485930893946,
0.5748651406910605, 0.7014142003207574, 0.7999708412305152, 0.8740341157603029, 0.9271030762501818, 0.962676775040091, 0.9842542644700301, 0.9953345968799998, 0.9994168246100001, 1]
e = n[lva] - n[lvb]
a = stata - statb
r = a / e
d = stata - n[lva] * r
return d + r * n[level]
def calc_char_value_30(level, stata, statb, lva=20, lvb=30):
# 计算21~30级搭档数值返回浮点数
return (level - lva) * (statb - stata) / (lvb - lva) + stata
if level < 1 or level > 30:
return 0
elif 1 <= level <= 20:
return calc_char_value_20(level, value1, value20)
else:
return calc_char_value_30(level, value20, value30)
def get_char_core(c, character_id):
# 得到对应角色觉醒所需的核心,返回字典列表
r = []
c.execute(
'''select item_id, amount from char_item where character_id = ? and type="core"''', (character_id,))
x = c.fetchall()
if x:
for i in x:
r.append({'core_type': i[0], 'amount': i[1]})
return r
def get_user_characters(c, user_id):
# 获取用户所拥有角色,返回列表
c.execute('''select character_id from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
characters = []
if x:
for i in x:
characters.append(i[0])
return characters
def get_user_character(c, user_id):
# 得到用户拥有的角色列表,返回列表
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select * from user_char_full a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
else:
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
x = c.fetchall()
if not x and not Config.CHARACTER_FULL_UNLOCK:
# 添加初始角色
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 0, 1, 0, 0, 0))
c.execute('''insert into user_char values(?,?,?,?,?,?)''',
(user_id, 1, 1, 0, 0, 0))
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
r = []
for i in x:
char = {
"is_uncapped_override": int2b(i[5]),
"is_uncapped": int2b(i[4]),
"uncap_cores": get_char_core(c, i[1]),
"char_type": i[22],
"skill_id_uncap": i[21],
"skill_requires_uncap": int2b(i[20]),
"skill_unlock_level": i[19],
"skill_id": i[18],
"overdrive": calc_char_value(i[2], i[11], i[14], i[17]),
"prog": calc_char_value(i[2], i[10], i[13], i[16]),
"frag": calc_char_value(i[2], i[9], i[12], i[15]),
"level_exp": LEVEL_STEPS[i[2]],
"exp": i[3],
"level": i[2],
"name": i[7],
"character_id": i[1]
}
if i[1] == 21:
char["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
r.append(char)
return r
def get_one_character(c, user_id, character_id):
# 得到用户某个拥有的角色列表,返回字典
if Config.CHARACTER_FULL_UNLOCK:
c.execute('''select * from user_char_full a,character b where a.user_id = :user_id and a.character_id=b.character_id and a.character_id=:a''',
{'user_id': user_id, 'a': character_id})
else:
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id and a.character_id=:a''',
{'user_id': user_id, 'a': character_id})
x = c.fetchone()
if not x:
return {}
r = {
"is_uncapped_override": int2b(x[5]),
"is_uncapped": int2b(x[4]),
"uncap_cores": get_char_core(c, x[1]),
"char_type": x[22],
"skill_id_uncap": x[21],
"skill_requires_uncap": int2b(x[20]),
"skill_unlock_level": x[19],
"skill_id": x[18],
"overdrive": calc_char_value(x[2], x[11], x[14], x[17]),
"prog": calc_char_value(x[2], x[10], x[13], x[16]),
"frag": calc_char_value(x[2], x[9], x[12], x[15]),
"level_exp": LEVEL_STEPS[x[2]],
"exp": x[3],
"level": x[2],
"name": x[7],
"character_id": x[1]
}
if x[1] == 21:
r["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
return r
def calc_level_up(c, user_id, character_id, exp, exp_addition):
# 计算角色升级,返回当前经验和等级
exp += exp_addition
if exp >= LEVEL_STEPS[20]: # 未觉醒溢出
c.execute('''select is_uncapped from user_char where user_id=? and character_id=?''',
(user_id, character_id))
x = c.fetchone()
if x and x[0] == 0:
return LEVEL_STEPS[20], 20
a = []
b = []
for i in LEVEL_STEPS:
a.append(i)
b.append(LEVEL_STEPS[i])
if exp >= b[-1]: # 溢出
return b[-1], a[-1]
if exp < b[0]: # 向下溢出,是异常状态
return 0, 1
i = len(a) - 1
while exp < b[i]:
i -= 1
return exp, a[i]
def char_use_core(user_id, character_id, amount):
# 以太之滴升级返回user_idcore状态角色状态的字典
r = None
with Connect() as c:
c.execute(
'''select amount from user_item where user_id=? and item_id="core_generic" and type="core"''', (user_id,))
x = c.fetchone()
if x:
pre_amount = x[0]
else:
pre_amount = 0
if amount <= pre_amount:
c.execute(
'''select exp from user_char where user_id=? and character_id=?''', (user_id, character_id))
x = c.fetchone()
if x:
exp, level = calc_level_up(
c, user_id, character_id, x[0], amount*250)
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(level, exp, user_id, character_id))
server.item.claim_user_item(
c, user_id, 'core_generic', 'core', -amount)
r = {'character': [get_one_character(c, user_id, character_id)]}
r['cores'] = server.item.get_user_cores(c, user_id)
r['user_id'] = user_id
return r
def char_uncap(user_id, character_id):
# 角色觉醒返回user_idcore状态角色状态的字典
r = None
with Connect() as c:
c.execute('''select * from char_item where character_id=?''',
(character_id,))
x = c.fetchall()
if not x:
return None
success = True
for i in x:
c.execute(
'''select amount from user_item where user_id=? and item_id=? and type=?''', (user_id, i[1], i[2]))
y = c.fetchone()
if not y or i[3] > y[0]:
success = False
break
if success:
for i in x:
server.item.claim_user_item(c, user_id, i[1], i[2], -i[3])
c.execute('''update user_char set is_uncapped=1, is_uncapped_override=0 where user_id=? and character_id=?''',
(user_id, character_id))
r = {'character': [get_one_character(c, user_id, character_id)]}
r['cores'] = server.item.get_user_cores(c, user_id)
r['user_id'] = user_id
return r

View File

@@ -2,6 +2,8 @@ from server.sql import Connect
import server.arcworld import server.arcworld
import server.arcpurchase import server.arcpurchase
import server.arcdownload import server.arcdownload
import server.character
import server.item
import time import time
from setting import Config from setting import Config
@@ -46,47 +48,6 @@ def get_recent_score(c, user_id):
return [] return []
def get_user_character(c, user_id):
# 得到用户拥有的角色列表,返回列表
c.execute('''select * from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
if x != []:
s = []
for i in x:
char_name = ''
c.execute(
'''select name from character where character_id = :x''', {'x': i[1]})
y = c.fetchone()
if y is not None:
char_name = y[0]
char = {
"is_uncapped_override": int2b(i[14]),
"is_uncapped": int2b(i[13]),
"uncap_cores": [],
"char_type": i[12],
"skill_id_uncap": i[11],
"skill_requires_uncap": int2b(i[10]),
"skill_unlock_level": i[9],
"skill_id": i[8],
"overdrive": i[7],
"prog": i[6],
"frag": i[5],
"level_exp": i[4],
"exp": i[3],
"level": i[2],
"name": char_name,
"character_id": i[1]
}
if i[1] == 21:
char["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
s.append(char)
return s
else:
return []
def get_user_friend(c, user_id): def get_user_friend(c, user_id):
# 得到用户的朋友列表,返回列表 # 得到用户的朋友列表,返回列表
c.execute('''select user_id_other from friend where user_id_me = :user_id''', { c.execute('''select user_id_other from friend where user_id_me = :user_id''', {
@@ -111,8 +72,12 @@ def get_user_friend(c, user_id):
is_char_uncapped_override = int2b(y[9]) is_char_uncapped_override = int2b(y[9])
if y[23] != -1: if y[23] != -1:
character = y[23] character = y[23]
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', { if not Config.CHARACTER_FULL_UNLOCK:
'a': i[0], 'b': character}) c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id=:a and character_id=:b''', {
'a': i[0], 'b': character})
z = c.fetchone() z = c.fetchone()
if z: if z:
is_char_uncapped = int2b(z[0]) is_char_uncapped = int2b(z[0])
@@ -138,62 +103,44 @@ def get_user_friend(c, user_id):
return s return s
def get_user_singles(c, user_id):
# 得到用户的单曲,返回列表
c.execute('''select * from user_item where user_id = :user_id and type = "single"''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[1])
return re
def get_user_packs(c, user_id):
# 得到用户的曲包,返回列表
c.execute('''select * from user_item where user_id = :user_id and type = "pack"''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[1])
return re
def get_user_characters(c, user_id):
# 获取用户所拥有角色,返回列表
c.execute('''select character_id from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
characters = []
if x:
for i in x:
characters.append(i[0])
return characters
def get_user_me(c, user_id): def get_user_me(c, user_id):
# 构造user/me的数据返回字典 # 构造user/me的数据返回字典
c.execute('''select * from user where user_id = :x''', {'x': user_id}) c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone() x = c.fetchone()
r = {} r = {}
if x is not None: if x is not None:
user_character = get_user_character(c, user_id) user_character = server.character.get_user_character(c, user_id)
# 下面没有使用get_user_characters函数是为了节省一次查询 # 下面没有使用get_user_characters函数是为了节省一次查询
characters = [] characters = []
for i in user_character: for i in user_character:
characters.append(i['character_id']) characters.append(i['character_id'])
character_id = x[6]
if character_id not in characters:
character_id = 0
c.execute(
'''update user set character_id=0 where user_id=?''', (user_id,))
favorite_character_id = x[23]
if favorite_character_id not in characters:
favorite_character_id = -1
c.execute(
'''update user set favorite_character=-1 where user_id=?''', (user_id,))
c.execute(
'''select world_rank_score from user where user_id=?''', (user_id,))
y = c.fetchone()
if y and y[0]:
c.execute(
'''select count(*) from user where world_rank_score > ?''', (y[0],))
y = c.fetchone()
if y and y[0] + 1 <= Config.WORLD_RANK_MAX:
world_rank = y[0] + 1
else:
world_rank = 0
else:
world_rank = 0
prog_boost = 0 prog_boost = 0
if x[27] and x[27] != 0: if x[27] and x[27] != 0:
prog_boost = 300 prog_boost = 300
@@ -203,7 +150,7 @@ def get_user_me(c, user_id):
"character_stats": user_character, "character_stats": user_character,
"friends": get_user_friend(c, user_id), "friends": get_user_friend(c, user_id),
"settings": { "settings": {
"favorite_character": x[23], "favorite_character": favorite_character_id,
"is_hide_rating": int2b(x[10]), "is_hide_rating": int2b(x[10]),
"max_stamina_notification_enabled": int2b(x[24]) "max_stamina_notification_enabled": int2b(x[24])
}, },
@@ -212,7 +159,7 @@ def get_user_me(c, user_id):
"user_code": x[4], "user_code": x[4],
"display_name": x[1], "display_name": x[1],
"ticket": x[26], "ticket": x[26],
"character": x[6], "character": character_id,
"is_locked_name_duplicate": False, "is_locked_name_duplicate": False,
"is_skill_sealed": int2b(x[7]), "is_skill_sealed": int2b(x[7]),
"current_map": x[25], "current_map": x[25],
@@ -220,17 +167,17 @@ def get_user_me(c, user_id):
"next_fragstam_ts": -1, "next_fragstam_ts": -1,
"max_stamina_ts": 1586274871917, "max_stamina_ts": 1586274871917,
"stamina": 12, "stamina": 12,
"world_unlocks": ["scenery_chap1", "scenery_chap2", "scenery_chap3", "scenery_chap4", "scenery_chap5"], "world_unlocks": server.item.get_user_items(c, user_id, 'world_unlock'),
"world_songs": ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster", "cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3"], "world_songs": server.item.get_user_items(c, user_id, 'world_song'),
"singles": get_user_singles(c, user_id), "singles": server.item.get_user_items(c, user_id, 'single'),
"packs": get_user_packs(c, user_id), "packs": server.item.get_user_items(c, user_id, 'pack'),
"characters": characters, "characters": characters,
"cores": [], "cores": server.item.get_user_cores(c, user_id),
"recent_score": get_recent_score(c, user_id), "recent_score": get_recent_score(c, user_id),
"max_friend": 50, "max_friend": 50,
"rating": x[5], "rating": x[5],
"join_date": int(x[3]), "join_date": int(x[3]),
"global_rank": 114514 "global_rank": world_rank
} }
return r return r
@@ -253,16 +200,23 @@ def arc_aggregate_big(user_id):
# 返回比较全的用户数据 # 返回比较全的用户数据
r = {"success": False} r = {"success": False}
with Connect() as c: with Connect() as c:
# 防止数据库锁
id_2 = server.arcdownload.get_all_songs(user_id, url_flag=False)
id_5 = {
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
r = {"success": True, r = {"success": True,
"value": [{ "value": [{
"id": 0, "id": 0,
"value": get_user_me(c, user_id) "value": get_user_me(c, user_id)
}, { }, {
"id": 1, "id": 1,
"value": server.arcpurchase.get_item(c, 'pack') "value": server.arcpurchase.get_purchase(c, 'pack')
}, { }, {
"id": 2, "id": 2,
"value": server.arcdownload.get_all_songs(user_id, url_flag=False) "value": id_2
}, { }, {
"id": 3, "id": 3,
"value": { "value": {
@@ -270,97 +224,7 @@ def arc_aggregate_big(user_id):
"stamina_recover_tick": 1800000, "stamina_recover_tick": 1800000,
"core_exp": 250, "core_exp": 250,
"curr_ts": int(time.time())*1000, "curr_ts": int(time.time())*1000,
"level_steps": [{ "level_steps": server.character.get_level_steps(),
"level": 1,
"level_exp": 0
}, {
"level": 2,
"level_exp": 50
}, {
"level": 3,
"level_exp": 100
}, {
"level": 4,
"level_exp": 150
}, {
"level": 5,
"level_exp": 200
}, {
"level": 6,
"level_exp": 300
}, {
"level": 7,
"level_exp": 450
}, {
"level": 8,
"level_exp": 650
}, {
"level": 9,
"level_exp": 900
}, {
"level": 10,
"level_exp": 1200
}, {
"level": 11,
"level_exp": 1600
}, {
"level": 12,
"level_exp": 2100
}, {
"level": 13,
"level_exp": 2700
}, {
"level": 14,
"level_exp": 3400
}, {
"level": 15,
"level_exp": 4200
}, {
"level": 16,
"level_exp": 5100
}, {
"level": 17,
"level_exp": 6100
}, {
"level": 18,
"level_exp": 7200
}, {
"level": 19,
"level_exp": 8500
}, {
"level": 20,
"level_exp": 10000
}, {
"level": 21,
"level_exp": 11500
}, {
"level": 22,
"level_exp": 13000
}, {
"level": 23,
"level_exp": 14500
}, {
"level": 24,
"level_exp": 16000
}, {
"level": 25,
"level_exp": 17500
}, {
"level": 26,
"level_exp": 19000
}, {
"level": 27,
"level_exp": 20500
}, {
"level": 28,
"level_exp": 22000
}, {
"level": 29,
"level_exp": 23500
}, {
"level": 30,
"level_exp": 25000
}],
"world_ranking_enabled": False, "world_ranking_enabled": False,
"is_byd_chapter_unlocked": True "is_byd_chapter_unlocked": True
} }
@@ -369,11 +233,7 @@ def arc_aggregate_big(user_id):
"value": server.arcpurchase.get_user_present(c, user_id) "value": server.arcpurchase.get_user_present(c, user_id)
}, { }, {
"id": 5, "id": 5,
"value": { "value": id_5
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
} }
]} ]}

View File

@@ -0,0 +1,106 @@
from setting import Config
def get_user_items(c, user_id, item_type):
# 得到用户的物品,返回列表,不包含数量信息
if item_type == 'world_song' and Config.WORLD_SONG_FULL_UNLOCK or item_type == 'world_unlock' and Config.WORLD_SCENERY_FULL_UNLOCK:
c.execute('''select item_id from item where type=?''', (item_type,))
else:
c.execute('''select item_id from user_item where user_id = :user_id and type = :item_type''',
{'user_id': user_id, 'item_type': item_type})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[0])
return re
def get_user_cores(c, user_id):
# 得到用户的core返回字典列表
r = []
c.execute(
'''select item_id, amount from user_item where user_id = ? and type="core"''', (user_id,))
x = c.fetchall()
if x:
for i in x:
if i[1]:
amount = i[1]
else:
amount = 0
r.append({'core_type': i[0], 'amount': amount})
return r
def claim_user_item(c, user_id, item_id, item_type, amount=1):
# 处理用户物品,包括添加和删除操作,返回成功与否布尔值
# 这个接口允许memory变成负数所以不能用来购买
try:
amount = int(amount)
except:
return False
if item_type not in ['memory', 'character']:
c.execute('''select is_available from item where item_id=? and type=?''',
(item_id, item_type))
x = c.fetchone()
if x:
if x[0] == 0:
return False
else:
return False
if item_type == 'core':
c.execute(
'''select amount from user_item where user_id=? and item_id=? and type="core"''', (user_id, item_id))
x = c.fetchone()
if x:
if x[0] + amount < 0: # 数量不足
return False
c.execute('''update user_item set amount=? where user_id=? and item_id=? and type="core"''',
(x[0]+amount, user_id, item_id))
else:
if amount < 0: # 添加数量错误
return False
c.execute('''insert into user_item values(?,?,"core",?)''',
(user_id, item_id, amount))
elif item_type == 'memory':
c.execute('''select ticket from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
c.execute('''update user set ticket=? where user_id=?''',
(x[0]+amount, user_id))
else:
return False
elif item_type == 'character':
if not item_id.isdigit():
c.execute(
'''select character_id from character where name=?''', (item_id,))
x = c.fetchone()
if x:
character_id = x[0]
else:
return False
else:
character_id = int(item_id)
c.execute(
'''select exists(select * from user_char where user_id=? and character_id=?)''', (user_id, character_id))
if c.fetchone() == (0,):
c.execute('''insert into user_char values(?,?,1,0,0,0)''',
(user_id, character_id))
elif item_type in ['world_song', 'world_unlock', 'single', 'pack']:
c.execute('''select exists(select * from user_item where user_id=? and item_id=? and type=?)''',
(user_id, item_id, item_type))
if c.fetchone() == (0,):
c.execute('''insert into user_item values(:a,:b,:c,1)''',
{'a': user_id, 'b': item_id, 'c': item_type})
return True

View File

@@ -1,5 +1,7 @@
from server.sql import Connect from server.sql import Connect
from setting import Config
import server.info import server.info
import server.character
def b2int(x): def b2int(x):
@@ -23,18 +25,27 @@ def change_char(user_id, character_id, skill_sealed):
re = False re = False
with Connect() as c: with Connect() as c:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''', if Config.CHARACTER_FULL_UNLOCK:
{'a': user_id, 'b': character_id}) c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone() x = c.fetchone()
if x is not None: if x:
if skill_sealed == 'false': is_uncapped = x[0]
skill_sealed = False is_uncapped_override = x[1]
else: else:
skill_sealed = True return False
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id})
re = True if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': is_uncapped, 'd': is_uncapped_override, 'e': user_id})
re = True
return re return re
@@ -43,40 +54,46 @@ def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典 # 角色觉醒改变,返回字典
r = None r = None
with Connect() as c: with Connect() as c:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''', if not Config.CHARACTER_FULL_UNLOCK:
{'a': user_id, 'b': character_id}) c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone() x = c.fetchone()
if x is not None and x[0] == 1: if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', { c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id}) 'a': b2int(x[1] == 0), 'b': user_id})
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id}) if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select * from user_char where user_id = :a and character_id = :b''', c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
{'a': user_id, 'b': character_id}) 'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute(
'''select * from user_char a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''', (user_id, character_id))
else:
c.execute('''update user_char_full set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute(
'''select * from user_char_full a,character b where a.user_id=? and a.character_id=b.character_id and a.character_id=?''', (user_id, character_id))
y = c.fetchone() y = c.fetchone()
c.execute(
'''select name from character where character_id = :x''', {'x': y[1]})
z = c.fetchone()
if z is not None:
char_name = z[0]
if y is not None: if y is not None:
r = { r = {
"is_uncapped_override": int2b(y[14]), "is_uncapped_override": int2b(y[5]),
"is_uncapped": int2b(y[13]), "is_uncapped": int2b(y[4]),
"uncap_cores": [], "uncap_cores": server.character.get_char_core(c, y[1]),
"char_type": y[12], "char_type": y[22],
"skill_id_uncap": y[11], "skill_id_uncap": y[21],
"skill_requires_uncap": int2b(y[10]), "skill_requires_uncap": int2b(y[20]),
"skill_unlock_level": y[9], "skill_unlock_level": y[19],
"skill_id": y[8], "skill_id": y[18],
"overdrive": y[7], "overdrive": server.character.calc_char_value(y[2], y[11], y[14], y[17]),
"prog": y[6], "prog": server.character.calc_char_value(y[2], y[10], y[13], y[16]),
"frag": y[5], "frag": server.character.calc_char_value(y[2], y[9], y[12], y[15]),
"level_exp": y[4], "level_exp": server.character.LEVEL_STEPS[y[2]],
"exp": y[3], "exp": y[3],
"level": y[2], "level": y[2],
"name": char_name, "name": y[7],
"character_id": y[1] "character_id": y[1]
} }

View File

@@ -30,8 +30,7 @@ class Config():
Allowed game versions Allowed game versions
If it is blank, all are allowed. If it is blank, all are allowed.
''' '''
ALLOW_APPVERSION = ['3.5.3', '3.5.3c', ALLOW_APPVERSION = ['3.5.3', '3.5.3c', '3.6.2', '3.6.2c']
'3.6.0', '3.6.0c', '3.6.1', '3.6.1c']
''' '''
-------------------- --------------------
''' '''
@@ -59,6 +58,16 @@ class Config():
-------------------- --------------------
''' '''
'''
--------------------
世界排名的最大显示数量
The largest number of global rank
'''
WORLD_RANK_MAX = 200
'''
--------------------
'''
''' '''
-------------------- --------------------
Web后台管理页面的用户名和密码 Web后台管理页面的用户名和密码
@@ -153,6 +162,36 @@ class Config():
-------------------- --------------------
''' '''
'''
--------------------
是否全解锁搭档
If unlocking all partners is enabled
'''
CHARACTER_FULL_UNLOCK = True
'''
--------------------
'''
'''
--------------------
是否全解锁世界歌曲
If unlocking all world songs is enabled
'''
WORLD_SONG_FULL_UNLOCK = True
'''
--------------------
'''
'''
--------------------
是否全解锁世界场景
If unlocking all world scenerys is enabled
'''
WORLD_SCENERY_FULL_UNLOCK = True
'''
--------------------
'''
''' '''
-------------------- --------------------
是否强制使用全解锁云端存档 是否强制使用全解锁云端存档

View File

@@ -16,26 +16,54 @@
<span class="char-name">{{char['name']}}</span> <span class="char-name">{{char['name']}}</span>
<br /> <br />
<span>Level: </span> <span>Max level: </span>
<span class="char-num">{{char['level']}}</span> <span class="char-num">{{char['max_level']}}</span>
<br /> <br />
<span>Frag: </span> <span>Frag-level 1: </span>
<span class="char-num">{{char['frag']}}</span> <span class="char-num">{{char['frag1']}}</span>
<br /> <br />
<span>Prog: </span> <span>Prog-level 1: </span>
<span class="char-num">{{char['prog']}}</span> <span class="char-num">{{char['prog1']}}</span>
<br /> <br />
<span>Overdrive: </span> <span>Overdrive-level 1: </span>
<span class="char-num">{{char['overdrive']}}</span> <span class="char-num">{{char['overdrive1']}}</span>
<br />
<span>Frag-level 20: </span>
<span class="char-num">{{char['frag20']}}</span>
<br />
<span>Prog-level 20: </span>
<span class="char-num">{{char['prog20']}}</span>
<br />
<span>Overdrive-level 20: </span>
<span class="char-num">{{char['overdrive20']}}</span>
<br />
<span>Frag-level 30: </span>
<span class="char-num">{{char['frag30']}}</span>
<br />
<span>Prog-level 30: </span>
<span class="char-num">{{char['prog30']}}</span>
<br />
<span>Overdrive-level 30: </span>
<span class="char-num">{{char['overdrive30']}}</span>
<br /> <br />
<span>Skill id: </span> <span>Skill id: </span>
<span class="char-num">{{char['skill_id']}}</span> <span class="char-num">{{char['skill_id']}}</span>
<br /> <br />
<span>Skill unlock level: </span>
<span class="char-num">{{char['skill_unlock_level']}}</span>
<br />
<span>Uncapped skill id: </span> <span>Uncapped skill id: </span>
<span class="char-num">{{char['skill_id_uncap']}}</span> <span class="char-num">{{char['skill_id_uncap']}}</span>
<br /> <br />

View File

@@ -20,24 +20,6 @@
<span class="char-num">{{item['is_available']}}</span> <span class="char-num">{{item['is_available']}}</span>
<br /> <br />
<span>Price: </span>
<span class="char-num">{{item['price']}}</span>
<br />
<span>Original price: </span>
<span class="char-num">{{item['orig_price']}}</span>
<br />
<span>Discount from: </span>
<span class="char-num">{{item['discount_from']}}</span>
<br />
<span>Discount to: </span>
<span class="char-num">{{item['discount_to']}}</span>
<br />
</div> </div>
{% if not loop.last %} {% if not loop.last %}

View File

@@ -0,0 +1,57 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All items{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for item in posts %}
<div class="char-item">
<span>Name: </span>
<span class="name">{{item['purchase_name']}}</span>
<br />
<span>Price: </span>
<span class="char-num">{{item['price']}}</span>
<br />
<span>Original price: </span>
<span class="char-num">{{item['orig_price']}}</span>
<br />
<span>Discount from: </span>
<span class="char-num">{{item['discount_from']}}</span>
<br />
<span>Discount to: </span>
<span class="char-num">{{item['discount_to']}}</span>
<br />
{% if item['items'] %}<br />
{% for x in item['items'] %}
<span>Item id: </span>
<span class="char-num">{{x['item_id']}}</span>
<br />
<span>Item type: </span>
<span class="char-num">{{x['type']}}</span>
<br />
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
{% endif %}
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -12,15 +12,6 @@
<label for="level">Level</label> <label for="level">Level</label>
<input name="level" id="level"> <input name="level" id="level">
<label for="frag">Frag</label>
<input name="frag" id="frag">
<label for="prog">Prog</label>
<input name="prog" id="prog">
<label for="overdrive">Overdrive</label>
<input name="overdrive" id="overdrive">
<div> <div>
<select name="skill_id"> <select name="skill_id">
<option value="">Skill id</option> <option value="">Skill id</option>

View File

@@ -5,37 +5,43 @@
{% block content %} {% block content %}
<form action="/web/changeitem" method="post"> <form action="/web/changeitem" method="post">
<div class="title">Change the item</div> <div class="title">Add the item</div>
<label for="item_id">ID of the item</label> <label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required> <input name="item_id" id="item_id" required>
<label for="type">Type</label> <label for="type">Type</label>
<div> <div>
<select name="type"> <select name="type">
<option value='single'>Single</option> <option value='single' selected>Single</option>
<option value='pack'>Pack</option> <option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select> </select>
</div> </div>
<br /> <br />
<div class="content">可修改项 Modifiable items:</div>
<div><label for="is_available">是否可用 Is available:</label> <div><label for="is_available">是否可用 Is available:</label>
<br /> <br />
<br /> <br />
<label><input type="radio" name="is_available" value=1>True</label> <label><input type="radio" name="is_available" checked value=1>True</label>
<br /> <br />
<label><input type="radio" name="is_available" value=0>False</label> <label><input type="radio" name="is_available" value=0>False</label>
</div> </div>
<label for="price">Price</label> <br />
<input name="price" id="price"> <input type="submit" value="Add">
<label for="orig_price">Original price</label> </form>
<input name="orig_price" id="orig_price"> <form action="/web/changeitem/delete" method="post">
<label for="discount_from">Discount from</label> <div class="title">Delete the item</div>
<input type="datetime-local" name="discount_from" id="discount_from"> <label for="item_id">ID of the item</label>
<label for="discount_to">Discount to</label> <input name="item_id" id="item_id" required>
<input type="datetime-local" name="discount_to" id="discount_to"> <label for="type">Type</label>
<div class="content">如果某些不需要修改,留空即可</div> <div>
<div class="content">If some things do not need to be modified, leave it blank.</div> <select name="type">
<div class="content">时间填写是一个HTML5控件</div> <option value='single' selected>Single</option>
<div class="content">Time filling is an HTML5 control.</div> <option value='pack'>Pack</option>
<input type="submit" value="Edit"> <option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<input type="submit" value="Delete">
</form> </form>
{% endblock %} {% endblock %}

View File

@@ -0,0 +1,32 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the purchases{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changepurchase" method="post">
<div class="title">Add the purchase</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="price">Price</label>
<input name="price" id="price">
<label for="orig_price">Original price</label>
<input name="orig_price" id="orig_price">
<label for="discount_from">Discount from</label>
<input type="datetime-local" name="discount_from" id="discount_from">
<label for="discount_to">Discount to</label>
<input type="datetime-local" name="discount_to" id="discount_to">
<div class="content">时间填写是一个HTML5控件</div>
<div class="content">Time filling is an HTML5 control.</div>
<br />
<input type="submit" value="Add">
</form>
<form action="/web/changepurchase/delete" method="post">
<div class="title">Delete the purchase</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,44 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the purchase's items{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changepurchaseitem" method="post">
<div class="title">Add the purchase's item</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<input type="submit" value="Add">
</form>
<form action="/web/changepurchaseitem/delete" method="post">
<div class="title">Delete the purchase's item</div>
<label for="purchase_name">Purchase name</label>
<input name="purchase_name" id="purchase_name" required>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
</select>
</div>
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,38 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the scores{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changescore/delete" method="post">
<div class="title">Delete the scores</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid">
<label for="difficulty">Difficulty</label>
<select name='difficulty' id='difficulty'>
<option value="-1" selected>All</option>
<option value="0">Past</option>
<option value="1">Present</option>
<option value="2">Future</option>
<option value="3">Beyond</option>
</select>
<br />
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<br />
<br />
<div class="content">上述三项是查询参数,如果留空,则被认为是全部,都不填则认为是错误的。</div>
<div class="content">The above three are query parameters. If they are left blank, they are considered all. However,
if you don't fill in all of them, it's wrong.</div>
<br />
<br />
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -15,7 +15,8 @@
<a href="{{ url_for('index.all_player') }}">所有玩家信息查询 All players</a></br></br> <a href="{{ url_for('index.all_player') }}">所有玩家信息查询 All players</a></br></br>
<a href="{{ url_for('index.all_song') }}">谱面信息查询 All songs</a></br></br> <a href="{{ url_for('index.all_song') }}">谱面信息查询 All songs</a></br></br>
<a href="{{ url_for('index.all_character') }}">角色信息查询 All characters</a></br></br> <a href="{{ url_for('index.all_character') }}">角色信息查询 All characters</a></br></br>
<a href="{{ url_for('index.all_item') }}">购买信息查询 All items</a></br></br> <a href="{{ url_for('index.all_item') }}">物品信息查询 All items</a></br></br>
<a href="{{ url_for('index.all_purchase') }}">购买信息查询 All purchases</a></br></br>
<a href="{{ url_for('index.all_present') }}">奖励信息查询 All presents</a></br></br> <a href="{{ url_for('index.all_present') }}">奖励信息查询 All presents</a></br></br>
<a href="{{ url_for('index.all_redeem') }}">兑换码信息查询 All redeem codes</a></br></br> <a href="{{ url_for('index.all_redeem') }}">兑换码信息查询 All redeem codes</a></br></br>
<a href="{{ url_for('index.single_chart_top') }}">单个铺面排行榜查询 Single song chart tops</a> <a href="{{ url_for('index.single_chart_top') }}">单个铺面排行榜查询 Single song chart tops</a>
@@ -24,10 +25,13 @@
<a href="{{ url_for('index.update_database') }}">数据库更新 Update databases</a></br></br> <a href="{{ url_for('index.update_database') }}">数据库更新 Update databases</a></br></br>
<a href="{{ url_for('index.edit_userpwd') }}">用户密码修改 Change user password</a></br></br> <a href="{{ url_for('index.edit_userpwd') }}">用户密码修改 Change user password</a></br></br>
<a href="{{ url_for('index.ban_user') }}">封禁用户 Ban the user</a></br></br> <a href="{{ url_for('index.ban_user') }}">封禁用户 Ban the user</a></br></br>
<a href="{{ url_for('index.change_score') }}">成绩删除 Delete the scores</a></br></br>
<a href="{{ url_for('index.update_user_save') }}">用户存档更新 Update user saves</a></br></br> <a href="{{ url_for('index.update_user_save') }}">用户存档更新 Update user saves</a></br></br>
<a href="{{ url_for('index.change_song') }}">歌曲修改 Change the songs</a></br></br> <a href="{{ url_for('index.change_song') }}">歌曲修改 Change the songs</a></br></br>
<a href="{{ url_for('index.change_character') }}">角色修改 Change the characters</a></br></br> <a href="{{ url_for('index.change_character') }}">角色修改 Change the characters</a></br></br>
<a href="{{ url_for('index.change_item') }}">购买信息修改 Change the items</a></br></br> <a href="{{ url_for('index.change_item') }}">物品信息修改 Change the items</a></br></br>
<a href="{{ url_for('index.change_purchase') }}">购买信息修改 Change the purchases</a></br></br>
<a href="{{ url_for('index.change_purchase_item') }}">购买信息的物品修改 Change the purchase items</a></br></br>
<a href="{{ url_for('index.change_user') }}">用户信息修改 Change user information</a></br></br> <a href="{{ url_for('index.change_user') }}">用户信息修改 Change user information</a></br></br>
<a href="{{ url_for('index.change_user_purchase') }}">用户购买信息修改 Change user purchase information</a></br></br> <a href="{{ url_for('index.change_user_purchase') }}">用户购买信息修改 Change user purchase information</a></br></br>
<a href="{{ url_for('index.change_present') }}">奖励修改 Change the presents</a></br></br> <a href="{{ url_for('index.change_present') }}">奖励修改 Change the presents</a></br></br>

View File

@@ -192,10 +192,10 @@ def all_song():
for i in x: for i in x:
posts.append({'song_id': i[0], posts.append({'song_id': i[0],
'name_en': i[1], 'name_en': i[1],
'rating_pst': defnum(i[12]), 'rating_pst': defnum(i[13]),
'rating_prs': defnum(i[13]), 'rating_prs': defnum(i[14]),
'rating_ftr': defnum(i[14]), 'rating_ftr': defnum(i[15]),
'rating_byn': defnum(i[15]) 'rating_byn': defnum(i[16])
}) })
else: else:
error = '没有铺面数据 No song data.' error = '没有铺面数据 No song data.'
@@ -387,14 +387,21 @@ def all_character():
for i in x: for i in x:
posts.append({'character_id': i[0], posts.append({'character_id': i[0],
'name': i[1], 'name': i[1],
'level': i[2], 'max_level': i[2],
'frag': i[5], 'frag1': i[3],
'prog': i[6], 'prog1': i[4],
'overdrive': i[7], 'overdrive1': i[5],
'skill_id': i[8], 'frag20': i[6],
'skill_id_uncap': i[11], 'prog20': i[7],
'char_type': i[12], 'overdrive20': i[8],
'is_uncapped': i[14] == 1 'frag30': i[9],
'prog30': i[10],
'overdrive30': i[11],
'skill_id': i[12],
'skill_unlock_level': i[13],
'skill_id_uncap': i[15],
'char_type': i[16],
'is_uncapped': i[17] == 1
}) })
else: else:
error = '没有角色数据 No character data.' error = '没有角色数据 No character data.'
@@ -425,27 +432,12 @@ def edit_char():
try: try:
character_id = int(request.form['id']) character_id = int(request.form['id'])
level = request.form['level'] level = request.form['level']
frag = request.form['frag']
prog = request.form['prog']
overdrive = request.form['overdrive']
skill_id = request.form['skill_id'] skill_id = request.form['skill_id']
skill_id_uncap = request.form['skill_id_uncap'] skill_id_uncap = request.form['skill_id_uncap']
if level: if level:
level = int(level) level = int(level)
else: else:
level = None level = None
if frag:
frag = float(frag)
else:
frag = None
if prog:
prog = float(prog)
else:
prog = None
if overdrive:
overdrive = float(overdrive)
else:
overdrive = None
except: except:
error = '数据错误 Wrong data.' error = '数据错误 Wrong data.'
flash(error) flash(error)
@@ -455,36 +447,28 @@ def edit_char():
c.execute( c.execute(
'''select exists(select * from character where character_id=:a)''', {'a': character_id}) '''select exists(select * from character where character_id=:a)''', {'a': character_id})
if c.fetchone() == (1,): if c.fetchone() == (1,):
if level is None and frag is None and prog is None and overdrive is None and skill_id is None and skill_id_uncap is None: if level is None and skill_id is None and skill_id_uncap is None:
error = '无修改 No change.' error = '无修改 No change.'
else: else:
sql = '''update character set '''
sql = '''update character set level_exp=25000'''
sql_dict = {'character_id': character_id} sql_dict = {'character_id': character_id}
if level is not None: if level is not None:
sql += ', level = :level' sql += 'max_level = :level, '
sql_dict['level'] = level sql_dict['level'] = level
if frag is not None:
sql += ', frag = :frag'
sql_dict['frag'] = frag
if prog is not None:
sql += ', prog = :prog'
sql_dict['prog'] = prog
if overdrive is not None:
sql += ', overdrive = :overdrive'
sql_dict['overdrive'] = overdrive
if skill_id is not None: if skill_id is not None:
sql += ', skill_id = :skill_id' sql += 'skill_id = :skill_id, '
if skill_id == 'No_skill': if skill_id == 'No_skill':
sql_dict['skill_id'] = '' sql_dict['skill_id'] = ''
else: else:
sql_dict['skill_id'] = skill_id sql_dict['skill_id'] = skill_id
if skill_id_uncap is not None: if skill_id_uncap is not None:
sql += ', skill_id_uncap = :skill_id_uncap' sql += 'skill_id_uncap = :skill_id_uncap, '
if skill_id_uncap == 'No_skill': if skill_id_uncap == 'No_skill':
sql_dict['skill_id_uncap'] = '' sql_dict['skill_id_uncap'] = ''
else: else:
sql_dict['skill_id_uncap'] = skill_id_uncap sql_dict['skill_id_uncap'] = skill_id_uncap
sql = sql[:-2]
sql += ' where character_id = :character_id' sql += ' where character_id = :character_id'
c.execute(sql, sql_dict) c.execute(sql, sql_dict)
flash('角色修改成功 Successfully edit the character.') flash('角色修改成功 Successfully edit the character.')
@@ -665,16 +649,16 @@ def edit_user_purchase():
@bp.route('/allitem', methods=['GET']) @bp.route('/allitem', methods=['GET'])
@login_required @login_required
def all_item(): def all_item():
# 所有购买数据 # 所有物品数据
error = None error = None
posts = web.system.get_all_item() posts = web.system.get_all_item()
if not posts: if not posts:
error = '没有购买数据 No item data.' error = '没有物品数据 No item data.'
if error: if error:
flash(error) flash(error)
return redirect(url_for('index.all_item')) return render_template('web/allitem.html')
else: else:
return render_template('web/allitem.html', posts=posts) return render_template('web/allitem.html', posts=posts)
@@ -682,25 +666,103 @@ def all_item():
@bp.route('/changeitem', methods=['GET', 'POST']) @bp.route('/changeitem', methods=['GET', 'POST'])
@login_required @login_required
def change_item(): def change_item():
# 修改购买信息 # 添加物品信息
error = None error = None
if request.method == 'POST': if request.method == 'POST':
try: try:
item_id = request.form['item_id'] item_id = request.form['item_id']
item_type = request.form['type'] item_type = request.form['type']
price = request.form['price']
orig_price = request.form['orig_price']
discount_from = request.form['discount_from']
discount_to = request.form['discount_to']
try: try:
is_available = request.form['is_available'] is_available = request.form['is_available']
if is_available: if is_available:
is_available = int(is_available) is_available = int(is_available)
else: else:
is_available = None is_available = 0
except: except:
is_available = None is_available = 0
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_item'))
with Connect() as c:
c.execute(
'''select exists(select * from item where item_id=:a and type=:b)''', {'a': item_id, 'b': item_type})
if c.fetchone() == (0,):
c.execute('''insert into item values(?,?,?,'')''',
(item_id, item_type, is_available))
flash('物品添加成功 Successfully add the item.')
else:
error = '物品已存在 The item exists.'
if error:
flash(error)
return render_template('web/changeitem.html')
@bp.route('/changeitem/delete', methods=['POST'])
@login_required
def change_item_delete():
# 删除物品信息
error = None
try:
item_id = request.form['item_id']
item_type = request.form['type']
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_item'))
with Connect() as c:
c.execute(
'''select exists(select * from item where item_id=:a and type=:b)''', {'a': item_id, 'b': item_type})
if c.fetchone() == (1,):
c.execute('''delete from item where item_id=? and type=?''',
(item_id, item_type))
flash('物品删除成功 Successfully delete the item.')
else:
error = '物品不存在 The item does not exist.'
if error:
flash(error)
return render_template('web/changeitem.html')
@bp.route('/allpurchase', methods=['GET'])
@login_required
def all_purchase():
# 所有购买数据
error = None
posts = web.system.get_all_purchase()
if not posts:
error = '没有购买数据 No purchase data.'
if error:
flash(error)
return render_template('web/allpurchase.html')
else:
return render_template('web/allpurchase.html', posts=posts)
@bp.route('/changepurchase', methods=['GET', 'POST'])
@login_required
def change_purchase():
# 添加购买信息
error = None
if request.method == 'POST':
try:
purchase_name = request.form['purchase_name']
price = request.form['price']
orig_price = request.form['orig_price']
discount_from = request.form['discount_from']
discount_to = request.form['discount_to']
if price: if price:
price = int(price) price = int(price)
@@ -723,43 +785,128 @@ def change_item():
except: except:
error = '数据错误 Wrong data.' error = '数据错误 Wrong data.'
flash(error) flash(error)
return redirect(url_for('index.change_item')) return redirect(url_for('index.change_purchase'))
with Connect() as c: with Connect() as c:
c.execute( c.execute(
'''select exists(select * from item where item_id=:a and type=:b)''', {'a': item_id, 'b': item_type}) '''select exists(select * from purchase where purchase_name=:a)''', {'a': purchase_name})
if c.fetchone() == (1,): if c.fetchone() == (0,):
if is_available is None and price is None and orig_price is None and not discount_from and not discount_to: c.execute('''insert into purchase values(?,?,?,?,?)''',
error = '无修改 No change.' (purchase_name, price, orig_price, discount_from, discount_to))
else:
sql = '''update item set type=:type'''
sql_dict = {'item_id': item_id, 'type': item_type}
if price is not None:
sql += ', price = :price'
sql_dict['price'] = price
if orig_price is not None:
sql += ', orig_price = :orig_price'
sql_dict['orig_price'] = orig_price
if discount_from is not None:
sql += ', discount_from = :discount_from'
sql_dict['discount_from'] = discount_from
if discount_to is not None:
sql += ', discount_to = :discount_to'
sql_dict['discount_to'] = discount_to
if is_available is not None:
sql += ', is_available = :is_available'
sql_dict['is_available'] = is_available
sql += ' where item_id = :item_id and type = :type' flash('购买项目添加成功 Successfully add the purchase.')
c.execute(sql, sql_dict)
flash('购买项目修改成功 Successfully edit the item.')
else: else:
error = '购买项目存在 The item does not exist.' error = '购买项目存在 The purchase exists.'
if error: if error:
flash(error) flash(error)
return render_template('web/changeitem.html') return render_template('web/changepurchase.html')
@bp.route('/changepurchase/delete', methods=['POST'])
@login_required
def change_purchase_delete():
# 删除购买信息
error = None
try:
purchase_name = request.form['purchase_name']
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_purchase'))
with Connect() as c:
c.execute(
'''select exists(select * from purchase where purchase_name=:a)''', {'a': purchase_name})
if c.fetchone() == (1,):
c.execute('''delete from purchase where purchase_name=?''',
(purchase_name,))
c.execute('''delete from purchase_item where purchase_name=?''',
(purchase_name,))
flash('购买信息删除成功 Successfully delete the purchase.')
else:
error = '购买信息不存在 The purchase does not exist.'
if error:
flash(error)
return render_template('web/changepurchase.html')
@bp.route('/changepurchaseitem', methods=['GET', 'POST'])
@login_required
def change_purchase_item():
# 添加购买的物品信息
error = None
if request.method == 'POST':
try:
purchase_name = request.form['purchase_name']
item_id = request.form['item_id']
item_type = request.form['type']
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_purchase_item'))
with Connect() as c:
c.execute(
'''select exists(select * from purchase_item where purchase_name=? and item_id=? and type=?)''', (purchase_name, item_id, item_type))
if c.fetchone() == (0,):
c.execute(
'''select exists(select * from purchase where purchase_name=?)''', (purchase_name,))
if c.fetchone() == (1,):
c.execute(
'''select exists(select * from item where item_id=? and type=?)''', (item_id, item_type))
if c.fetchone() == (1,):
c.execute('''insert into purchase_item values(?,?,?)''',
(purchase_name, item_id, item_type))
flash('''购买项目的物品添加成功 Successfully add the purchase's item.''')
else:
error = '''物品不存在 The item does not exist.'''
else:
error = '''购买项目不存在 The purchase does not exist.'''
else:
error = '''购买项目的物品已存在 The purchase's item exists.'''
if error:
flash(error)
return render_template('web/changepurchaseitem.html')
@bp.route('/changepurchaseitem/delete', methods=['POST'])
@login_required
def change_purchase_item_delete():
# 删除购买的物品信息
error = None
try:
purchase_name = request.form['purchase_name']
item_id = request.form['item_id']
item_type = request.form['type']
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_purchase_item'))
with Connect() as c:
c.execute(
'''select exists(select * from purchase_item where purchase_name=? and item_id=? and type=?)''', (purchase_name, item_id, item_type))
if c.fetchone() == (1,):
c.execute('''delete from purchase_item where purchase_name=? and item_id=? and type=?''',
(purchase_name, item_id, item_type))
flash('''购买项目的物品删除成功 Successfully delete the purchase's item.''')
else:
error = '''购买项目的物品不存在 The purchase's item does not exist.'''
if error:
flash(error)
return render_template('web/changepurchaseitem.html')
@bp.route('/updateusersave', methods=['POST', 'GET']) @bp.route('/updateusersave', methods=['POST', 'GET'])
@@ -1228,3 +1375,73 @@ def delete_user_score():
flash(error) flash(error)
return redirect(url_for('index.ban_user')) return redirect(url_for('index.ban_user'))
@bp.route('/changescore', methods=['GET'])
@login_required
def change_score():
# 修改成绩页面
return render_template('web/changescore.html')
@bp.route('/changescore/delete', methods=['POST'])
@login_required
def delete_score():
# 删除成绩
song_id = request.form['sid']
difficulty = request.form['difficulty']
if difficulty.isdigit() or difficulty == '-1':
difficulty = int(difficulty)
name = request.form['name']
user_code = request.form['user_code']
error = 'Unknown error.'
flag = [False, False, False]
if song_id:
flag[0] = True
if difficulty != -1:
flag[1] = True
with Connect() as c:
if name or user_code:
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
if user_id:
user_id = user_id[0]
flag[2] = True
else:
error = '玩家不存在 The player does not exist.'
if flag[0] or flag[1] or flag[2]:
sql = '''delete from best_score where '''
sql_dict = {}
if flag[0]:
sql += 'song_id=:song_id and '
sql_dict['song_id'] = song_id
if flag[1]:
sql += 'difficulty=:difficulty and '
sql_dict['difficulty'] = difficulty
if flag[2]:
sql += 'user_id=:user_id '
sql_dict['user_id'] = user_id
if sql[-4:-1] == 'and':
sql = sql[:-4]
c.execute(sql, sql_dict)
flash('成功删除成绩 Successfully delete the scores.')
error = None
else:
error = '输入为空 Null Input.'
if error:
flash(error)
return redirect(url_for('index.change_score'))

View File

@@ -161,17 +161,18 @@ def update_one_table(c1, c2, table_name):
def update_user_char(c): def update_user_char(c):
# 用character数据更新user_char # 用character数据更新user_char
c.execute('''select * from character''') c.execute('''select character_id, max_level, is_uncapped from character''')
x = c.fetchall() x = c.fetchall()
c.execute('''select user_id from user''') c.execute('''select user_id from user''')
y = c.fetchall() y = c.fetchall()
if x and y: if x and y:
for j in y: for j in y:
for i in x: for i in x:
c.execute('''delete from user_char where user_id=:a and character_id=:b''', { c.execute('''delete from user_char_full where user_id=:a and character_id=:b''', {
'a': j[0], 'b': i[0]}) 'a': j[0], 'b': i[0]})
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', { exp = 25000 if i[1] == 30 else 10000
'a': j[0], 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]}) c.execute('''insert into user_char_full values(?,?,?,?,?,?)''',
(j[0], i[0], i[1], exp, i[2], 0))
def update_database(): def update_database():
@@ -189,6 +190,8 @@ def update_database():
update_one_table(c1, c2, 'user_world') update_one_table(c1, c2, 'user_world')
update_one_table(c1, c2, 'item') update_one_table(c1, c2, 'item')
update_one_table(c1, c2, 'user_item') update_one_table(c1, c2, 'user_item')
update_one_table(c1, c2, 'purchase')
update_one_table(c1, c2, 'purchase_item')
update_one_table(c1, c2, 'user_save') update_one_table(c1, c2, 'user_save')
update_one_table(c1, c2, 'login') update_one_table(c1, c2, 'login')
update_one_table(c1, c2, 'present') update_one_table(c1, c2, 'present')
@@ -201,7 +204,8 @@ def update_database():
update_one_table(c1, c2, 'role_power') update_one_table(c1, c2, 'role_power')
update_one_table(c1, c2, 'api_auth') update_one_table(c1, c2, 'api_auth')
update_user_char(c2) update_one_table(c1, c2, 'user_char')
update_user_char(c2) # 更新user_char_full
os.remove('database/old_arcaea_database.db') os.remove('database/old_arcaea_database.db')
@@ -249,30 +253,54 @@ def unlock_user_item(c, user_id):
def get_all_item(): def get_all_item():
# 所有购买数据查询 # 所有物品数据查询
with Connect() as c: with Connect() as c:
c.execute('''select * from item''') c.execute('''select * from item''')
x = c.fetchall() x = c.fetchall()
re = [] re = []
if x: if x:
for i in x: for i in x:
re.append({'item_id': i[0],
'type': i[1],
'is_available': int2b(i[2])
})
return re
def get_all_purchase():
# 所有购买数据查询
with Connect() as c:
c.execute('''select * from purchase''')
x = c.fetchall()
re = []
if x:
for i in x:
discount_from = None discount_from = None
discount_to = None discount_to = None
if i[5] and i[5] >= 0: if i[3] and i[3] >= 0:
discount_from = time.strftime( discount_from = time.strftime(
"%Y-%m-%d %H:%M:%S", time.localtime(int(i[5])/1000)) "%Y-%m-%d %H:%M:%S", time.localtime(int(i[3])/1000))
if i[6] and i[6] >= 0: if i[4] and i[4] >= 0:
discount_to = time.strftime( discount_to = time.strftime(
"%Y-%m-%d %H:%M:%S", time.localtime(int(i[6])//1000)) "%Y-%m-%d %H:%M:%S", time.localtime(int(i[4])//1000))
re.append({'item_id': i[0], c.execute(
'type': i[1], '''select * from purchase_item where purchase_name=?''', (i[0],))
'is_available': int2b(i[2]), y = c.fetchall()
'price': i[3], items = []
'orig_price': i[4], if y:
for j in y:
items.append({'item_id': j[1], 'type': j[2]})
re.append({'purchase_name': i[0],
'price': i[1],
'orig_price': i[2],
'discount_from': discount_from, 'discount_from': discount_from,
'discount_to': discount_to 'discount_to': discount_to,
'items': items
}) })
return re return re
@@ -476,7 +504,7 @@ def ban_one_user(c, user_id):
def clear_user_score(c, user_id): def clear_user_score(c, user_id):
# 清除用户所有成绩包括best_score和recent30以及recent数据但不包括云端存档 # 清除用户所有成绩包括best_score和recent30以及recent数据但不包括云端存档
c.execute('''update user set rating_ptt=0, song_id='', difficulty=0, score=0, shiny_perfect_count=0, perfect_count=0, near_count=0, miss_count=0, health=0, time_played=0, rating=0 where user_id=:a''', c.execute('''update user set rating_ptt=0, song_id='', difficulty=0, score=0, shiny_perfect_count=0, perfect_count=0, near_count=0, miss_count=0, health=0, time_played=0, rating=0, world_rank_score=0 where user_id=:a''',
{'a': user_id}) {'a': user_id})
c.execute('''delete from best_score where user_id=:a''', {'a': user_id}) c.execute('''delete from best_score where user_id=:a''', {'a': user_id})
c.execute('''delete from recent30 where user_id=:a''', {'a': user_id}) c.execute('''delete from recent30 where user_id=:a''', {'a': user_id})