Merge pull request #34 from Lost-MSth/test

Update to v2.8
This commit is contained in:
Lost-MSth
2022-01-20 16:43:31 +08:00
committed by GitHub
21 changed files with 1247 additions and 158 deletions

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@@ -65,21 +65,22 @@ It is just so interesting. What it can do is under exploration.
>
> Tips: When updating, please keep the original database in case of data loss.
<!--
### Version 2.8
- 适用于Arcaea 3.12.0版本 For Arcaea 3.12.0
- 适用于Arcaea 3.11.2版本 For Arcaea 3.11.2
- 更新了歌曲数据库 Update the song database.
- 新增对Link Play的支持 Add support for Link Play.
- 搭档**彩梦**已觉醒 Uncap the character **ayu**.
- 以下是累积更新 The following are cumulative updates:
- 修复注册接口端点多了个杠的问题 Fix unexpected slash at the registered interface endpoint.
- 修复注册接口端点多了个杠的问题 Fix an unexpected slash at the registered interface endpoint.
- 新搭档**白姬**已解锁 Unlock the character **shirahime**.
- 修正两个角色的数值问题 Fix the values of two characters.
- 新搭档**玛莉嘉**已解锁 Unlock the character **marija**.
> 提示Link Play可能存在大量bug
> Tips: There may be many bugs in Link Play system.
-->
## 运行环境与依赖 Running environment and requirements
- Windows/Linux/Mac OS/Android...

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@@ -4,7 +4,7 @@ import json
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
ARCAEA_SERVER_VERSION = 'v2.7.2'
ARCAEA_SERVER_VERSION = 'v2.8'
def main(path='./'):
@@ -305,7 +305,7 @@ def main(path='./'):
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', '', 'visual_ghost_skynotes']
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', 'eto_uncap', 'luna_uncap', 'shirabe_entry_fee',
'', '', '', '', '', '', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]
@@ -331,10 +331,10 @@ def main(path='./'):
frag30 = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 90, 100, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 100, 50, 68, 60, 90, 67, 50, 60]
prog30 = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 77, 73, 78, 0, 99, 80, 66, 46, 83, 40, 83,
prog30 = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 77, 73, 78, 0, 99, 80, 66, 46, 93, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 100, 55, 65, 59, 90, 50, 90, 90]
overdrive30 = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 49, 64,
overdrive30 = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 59, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 100, 40, 69, 62, 51, 90, 67, 60]
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
@@ -355,13 +355,14 @@ def main(path='./'):
42: [{'core_id': 'core_chunithm', 'amount': 15}],
43: [{'core_id': 'core_chunithm', 'amount': 15}],
11: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_hollow', 'amount': 5}],
12: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}]
12: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
19: [{'core_id': 'core_colorful', 'amount': 30}]
}
for i in range(0, 54):
skill_requires_uncap = 1 if i == 2 else 0
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43, 11, 12]:
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43, 11, 12, 19]:
sql = '''insert into character values(?,?,30,?,?,?,?,?,?,?,?,?,?,?,?,?,?,1)'''
c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
@@ -379,7 +380,7 @@ def main(path='./'):
c.execute('''insert into char_item values(?,?,'core',?)''',
(i, j['core_id'], j['amount']))
cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary']
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful']
for i in cores:
c.execute('''insert into item values(?,"core",1,'')''', (i,))

View File

@@ -1,16 +1,20 @@
[{
[
{
"name": "testsingle",
"items": [{
"id": "testsingle",
"type": "single",
"is_available": false
}],
"items": [
{
"id": "testsingle",
"type": "single",
"is_available": false
}
],
"price": 100,
"orig_price": 100
},
{
"name": "dataerror",
"items": [{
"items": [
{
"id": "dataerror",
"type": "single",
"is_available": true
@@ -29,7 +33,8 @@
},
{
"name": "yourvoiceso",
"items": [{
"items": [
{
"id": "yourvoiceso",
"type": "single",
"is_available": true
@@ -48,7 +53,8 @@
},
{
"name": "crosssoul",
"items": [{
"items": [
{
"id": "crosssoul",
"type": "single",
"is_available": true
@@ -67,7 +73,8 @@
},
{
"name": "impurebird",
"items": [{
"items": [
{
"type": "single",
"id": "impurebird",
"is_available": true
@@ -86,7 +93,8 @@
},
{
"name": "auxesia",
"items": [{
"items": [
{
"type": "single",
"id": "auxesia",
"is_available": true
@@ -105,7 +113,8 @@
},
{
"name": "modelista",
"items": [{
"items": [
{
"type": "single",
"id": "modelista",
"is_available": true
@@ -124,7 +133,8 @@
},
{
"name": "yozakurafubuki",
"items": [{
"items": [
{
"type": "single",
"id": "yozakurafubuki",
"is_available": true
@@ -143,7 +153,8 @@
},
{
"name": "surrender",
"items": [{
"items": [
{
"type": "single",
"id": "surrender",
"is_available": true
@@ -162,7 +173,8 @@
},
{
"name": "metallicpunisher",
"items": [{
"items": [
{
"type": "single",
"id": "metallicpunisher",
"is_available": true
@@ -179,7 +191,8 @@
},
{
"name": "carminescythe",
"items": [{
"items": [
{
"type": "single",
"id": "carminescythe",
"is_available": true
@@ -196,7 +209,8 @@
},
{
"name": "bethere",
"items": [{
"items": [
{
"type": "single",
"id": "bethere",
"is_available": true
@@ -215,7 +229,8 @@
},
{
"name": "callmyname",
"items": [{
"items": [
{
"type": "single",
"id": "callmyname",
"is_available": true
@@ -234,7 +249,8 @@
},
{
"name": "fallensquare",
"items": [{
"items": [
{
"type": "single",
"id": "fallensquare",
"is_available": true
@@ -253,7 +269,8 @@
},
{
"name": "dropdead",
"items": [{
"items": [
{
"type": "single",
"id": "dropdead",
"is_available": true
@@ -272,7 +289,8 @@
},
{
"name": "alexandrite",
"items": [{
"items": [
{
"type": "single",
"id": "alexandrite",
"is_available": true
@@ -291,7 +309,8 @@
},
{
"name": "astraltale",
"items": [{
"items": [
{
"type": "single",
"id": "astraltale",
"is_available": true
@@ -310,7 +329,8 @@
},
{
"name": "phantasia",
"items": [{
"items": [
{
"type": "single",
"id": "phantasia",
"is_available": true
@@ -327,7 +347,8 @@
},
{
"name": "empireofwinter",
"items": [{
"items": [
{
"type": "single",
"id": "empireofwinter",
"is_available": true
@@ -344,7 +365,8 @@
},
{
"name": "libertas",
"items": [{
"items": [
{
"type": "single",
"id": "libertas",
"is_available": true
@@ -363,7 +385,8 @@
},
{
"name": "dottodot",
"items": [{
"items": [
{
"type": "single",
"id": "dottodot",
"is_available": true
@@ -382,7 +405,8 @@
},
{
"name": "dreadnought",
"items": [{
"items": [
{
"type": "single",
"id": "dreadnought",
"is_available": true
@@ -401,7 +425,8 @@
},
{
"name": "mirzam",
"items": [{
"items": [
{
"type": "single",
"id": "mirzam",
"is_available": true
@@ -420,7 +445,8 @@
},
{
"name": "heavenlycaress",
"items": [{
"items": [
{
"type": "single",
"id": "heavenlycaress",
"is_available": true
@@ -439,7 +465,8 @@
},
{
"name": "filament",
"items": [{
"items": [
{
"type": "single",
"id": "filament",
"is_available": true
@@ -458,7 +485,8 @@
},
{
"name": "avantraze",
"items": [{
"items": [
{
"type": "single",
"id": "avantraze",
"is_available": true
@@ -475,7 +503,8 @@
},
{
"name": "battlenoone",
"items": [{
"items": [
{
"type": "single",
"id": "battlenoone",
"is_available": true
@@ -494,7 +523,8 @@
},
{
"name": "saikyostronger",
"items": [{
"items": [
{
"type": "single",
"id": "saikyostronger",
"is_available": true
@@ -511,7 +541,8 @@
},
{
"name": "izana",
"items": [{
"items": [
{
"type": "single",
"id": "izana",
"is_available": true
@@ -530,7 +561,8 @@
},
{
"name": "einherjar",
"items": [{
"items": [
{
"type": "single",
"id": "einherjar",
"is_available": true
@@ -549,7 +581,8 @@
},
{
"name": "laqryma",
"items": [{
"items": [
{
"type": "single",
"id": "laqryma",
"is_available": true
@@ -568,7 +601,8 @@
},
{
"name": "amygdata",
"items": [{
"items": [
{
"type": "single",
"id": "amygdata",
"is_available": true
@@ -587,7 +621,8 @@
},
{
"name": "altale",
"items": [{
"items": [
{
"type": "single",
"id": "altale",
"is_available": true
@@ -606,7 +641,8 @@
},
{
"name": "feelssoright",
"items": [{
"items": [
{
"type": "single",
"id": "feelssoright",
"is_available": true
@@ -625,7 +661,8 @@
},
{
"name": "scarletcage",
"items": [{
"items": [
{
"type": "single",
"id": "scarletcage",
"is_available": true
@@ -642,7 +679,8 @@
},
{
"name": "teriqma",
"items": [{
"items": [
{
"type": "single",
"id": "teriqma",
"is_available": true
@@ -659,7 +697,8 @@
},
{
"name": "mahoroba",
"items": [{
"items": [
{
"type": "single",
"id": "mahoroba",
"is_available": true
@@ -678,7 +717,8 @@
},
{
"name": "badtek",
"items": [{
"items": [
{
"type": "single",
"id": "badtek",
"is_available": true
@@ -697,7 +737,8 @@
},
{
"name": "maliciousmischance",
"items": [{
"items": [
{
"type": "single",
"id": "maliciousmischance",
"is_available": true
@@ -714,7 +755,8 @@
},
{
"name": "buchigireberserker",
"items": [{
"items": [
{
"type": "single",
"id": "buchigireberserker",
"is_available": true
@@ -731,7 +773,8 @@
},
{
"name": "galaxyfriends",
"items": [{
"items": [
{
"type": "single",
"id": "galaxyfriends",
"is_available": true
@@ -750,7 +793,8 @@
},
{
"name": "xeraphinite",
"items": [{
"items": [
{
"type": "single",
"id": "xeraphinite",
"is_available": true
@@ -767,7 +811,8 @@
},
{
"name": "xanatos",
"items": [{
"items": [
{
"type": "single",
"id": "xanatos",
"is_available": true
@@ -784,7 +829,8 @@
},
{
"name": "attraqtia",
"items": [{
"items": [
{
"type": "single",
"id": "attraqtia",
"is_available": true
@@ -801,7 +847,8 @@
},
{
"name": "gimmedablood",
"items": [{
"items": [
{
"type": "single",
"id": "gimmedablood",
"is_available": true
@@ -818,7 +865,8 @@
},
{
"name": "bassline",
"items": [{
"items": [
{
"type": "single",
"id": "bassline",
"is_available": true
@@ -835,7 +883,8 @@
},
{
"name": "theultimacy",
"items": [{
"items": [
{
"type": "single",
"id": "theultimacy",
"is_available": true
@@ -852,17 +901,20 @@
},
{
"name": "rekkaresonanc",
"items": [{
"type": "single",
"id": "rekkaresonanc",
"is_available": true
}],
"items": [
{
"type": "single",
"id": "rekkaresonanc",
"is_available": true
}
],
"orig_price": 100,
"price": 100
},
{
"name": "rekkaresonance",
"items": [{
"items": [
{
"type": "single",
"id": "rekkaresonance",
"is_available": true
@@ -879,7 +931,8 @@
},
{
"name": "sheriruthrmx",
"items": [{
"items": [
{
"type": "single",
"id": "sheriruthrmx",
"is_available": true
@@ -896,7 +949,8 @@
},
{
"name": "eveninginscarlet",
"items": [{
"items": [
{
"type": "single",
"id": "eveninginscarlet",
"is_available": true
@@ -913,7 +967,8 @@
},
{
"name": "lastendconductor",
"items": [{
"items": [
{
"type": "single",
"id": "lastendconductor",
"is_available": true
@@ -930,7 +985,8 @@
},
{
"name": "goldenslaughterer",
"items": [{
"items": [
{
"type": "single",
"id": "goldenslaughterer",
"is_available": true
@@ -947,7 +1003,8 @@
},
{
"name": "redolentshape",
"items": [{
"items": [
{
"type": "single",
"id": "redolentshape",
"is_available": true
@@ -964,7 +1021,8 @@
},
{
"name": "summerfireworks",
"items": [{
"items": [
{
"type": "single",
"id": "summerfireworks",
"is_available": true
@@ -978,5 +1036,23 @@
],
"orig_price": 100,
"price": 100
},
{
"name": "init",
"items": [
{
"type": "single",
"id": "init",
"is_available": true
},
{
"type": "core",
"amount": 1,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 100,
"price": 100
}
]

View File

@@ -16,8 +16,11 @@ import server.arcdownload
import server.arcpurchase
import server.init
import server.character
import server.arclinkplay
from udpserver.udp_main import link_play
import os
import sys
from multiprocessing import Process, Pipe
app = Flask(__name__)
@@ -31,62 +34,7 @@ app.register_blueprint(web.login.bp)
app.register_blueprint(web.index.bp)
app.register_blueprint(api.api_main.bp)
log_dict = {
'version': 1,
'root': {
'level': 'INFO',
'handlers': ['wsgi', 'error_file']
},
'handlers': {
'wsgi': {
'class': 'logging.StreamHandler',
'stream': 'ext://flask.logging.wsgi_errors_stream',
'formatter': 'default'
},
"error_file": {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "ERROR",
"formatter": "default",
"filename": "./log/error.log"
}
},
'formatters': {
'default': {
'format': '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
}
}
}
if Config.ALLOW_LOG_INFO:
log_dict['root']['handlers'] = ['wsgi', 'info_file', 'error_file']
log_dict['handlers']['info_file'] = {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "INFO",
"formatter": "default",
"filename": "./log/info.log"
}
dictConfig(log_dict)
if not server.init.check_before_run(app):
app.logger.error('Something wrong. The server will not run.')
input('Press ENTER key to exit.')
sys.exit()
app.logger.info("Start to initialize data in 'songfile' table...")
try:
error = server.arcdownload.initialize_songfile()
except:
error = 'Something wrong.'
if error:
app.logger.warning(error)
else:
app.logger.info('Complete!')
conn1, conn2 = Pipe()
def add_url_prefix(url, strange_flag=False):
@@ -702,40 +650,70 @@ def download(file_path):
@app.route(add_url_prefix('/multiplayer/me/room/create'), methods=['POST'])
@server.auth.auth_required(request)
def room_create(user_id):
return error_return(151)
# return jsonify({
# "success": True,
# "value": {
# "roomCode": "Fuck616",
# "roomId": "16465282253677196096",
# "token": "16465282253677196096",
# "key": "czZNUmivWm6c3SpMaPIXcA==",
# "playerId": "12753",
# "userId": user_id,
# "endPoint": "192.168.1.200",
# "port": 10900,
# "orderedAllowedSongs": "9w93DwcH93AA8HcPAAAHAHcAAHBwAABwcAAAAHB3AAAAcAcAAHAAAHAAAAB3BwD3AAAABwAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHBwcAAAAAcHd3cAAAAAAHBwcAAAAAAAAAAAAHdwAHAAAAcAdwBwAAAAAAdwcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA="
# }
# })
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
client_song_map = request.json['clientSongMap']
error_code, value = server.arclinkplay.create_room(
conn1, user_id, client_song_map)
if error_code == 0:
value['endPoint'] = request.host.split(':')[0]
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
# 加入房间
@app.route(add_url_prefix('/multiplayer/me/room/join/<room_code>'), methods=['POST'])
@server.auth.auth_required(request)
def room_join(user_id, room_code):
return error_return(151)
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
client_song_map = request.json['clientSongMap']
error_code, value = server.arclinkplay.join_room(
conn1, user_id, client_song_map, room_code)
if error_code == 0:
value['endPoint'] = request.host.split(':')[0]
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
@app.route(add_url_prefix('/multiplayer/me/update'), methods=['POST']) #
@app.route(add_url_prefix('/multiplayer/me/update'), methods=['POST']) # 更新房间
@server.auth.auth_required(request)
def multiplayer_update(user_id):
return error_return(151)
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
token = request.json['token']
error_code, value = server.arclinkplay.update_room(conn1, user_id, token)
if error_code == 0:
value['endPoint'] = request.host.split(':')[0]
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
@app.route(add_url_prefix('/user/me/request_delete'), methods=['POST']) # 删除账号
@server.auth.auth_required(request)
def user_delete(user_id):
return error_return(151)
return error_return(151), 404
# 三个设置,写在最后降低优先级
@@ -751,11 +729,80 @@ def sys_set(user_id, path):
def main():
if Config.SSL_CERT and Config.SSL_KEY:
app.run(Config.HOST, Config.PORT, ssl_context=(
Config.SSL_CERT, Config.SSL_KEY))
log_dict = {
'version': 1,
'root': {
'level': 'INFO',
'handlers': ['wsgi', 'error_file']
},
'handlers': {
'wsgi': {
'class': 'logging.StreamHandler',
'stream': 'ext://flask.logging.wsgi_errors_stream',
'formatter': 'default'
},
"error_file": {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "ERROR",
"formatter": "default",
"filename": "./log/error.log"
}
},
'formatters': {
'default': {
'format': '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
}
}
}
if Config.ALLOW_LOG_INFO:
log_dict['root']['handlers'] = ['wsgi', 'info_file', 'error_file']
log_dict['handlers']['info_file'] = {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "INFO",
"formatter": "default",
"filename": "./log/info.log"
}
dictConfig(log_dict)
if not server.init.check_before_run(app):
app.logger.error('Something wrong. The server will not run.')
input('Press ENTER key to exit.')
sys.exit()
app.logger.info("Start to initialize data in 'songfile' table...")
try:
error = server.arcdownload.initialize_songfile()
except:
error = 'Something wrong.'
if error:
app.logger.warning(error)
else:
app.run(Config.HOST, Config.PORT)
app.logger.info('Complete!')
if Config.UDP_PORT and Config.UDP_PORT != '':
process = [Process(target=link_play, args=(
conn2, Config.HOST, int(Config.UDP_PORT)))]
[p.start() for p in process]
app.logger.info("UDP server is running...")
if Config.SSL_CERT and Config.SSL_KEY:
app.run(Config.HOST, Config.PORT, ssl_context=(
Config.SSL_CERT, Config.SSL_KEY))
else:
app.run(Config.HOST, Config.PORT)
[p.join() for p in process]
else:
if Config.SSL_CERT and Config.SSL_KEY:
app.run(Config.HOST, Config.PORT, ssl_context=(
Config.SSL_CERT, Config.SSL_KEY))
else:
app.run(Config.HOST, Config.PORT)
if __name__ == '__main__':

View File

View File

@@ -0,0 +1,113 @@
from .sql import Connect
import base64
def get_song_unlock(client_song_map):
# 处理可用歌曲bit返回bytes
user_song_unlock = [0] * 512
for i in range(0, 1024, 2):
x = 0
y = 0
if str(i) in client_song_map:
if client_song_map[str(i)][0]:
x += 1
if client_song_map[str(i)][1]:
x += 2
if client_song_map[str(i)][2]:
x += 4
if client_song_map[str(i)][3]:
x += 8
if str(i+1) in client_song_map:
if client_song_map[str(i+1)][0]:
y += 1
if client_song_map[str(i+1)][1]:
y += 2
if client_song_map[str(i+1)][2]:
y += 4
if client_song_map[str(i+1)][3]:
y += 8
user_song_unlock[i // 2] = y*16 + x
return bytes(user_song_unlock)
def create_room(conn, user_id, client_song_map):
# 创建房间,返回错误码和房间与用户信息
error_code = 108
with Connect() as c:
c.execute('''select name from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
name = x[0]
song_unlock = get_song_unlock(client_song_map)
conn.send((1, name, song_unlock))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': str(data[3]),
'key': (base64.b64encode(data[4])).decode(),
'playerId': str(data[5]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(song_unlock)).decode()
}
return error_code, None
def join_room(conn, user_id, client_song_map, room_code):
# 加入房间,返回错误码和房间与用户信息
error_code = 108
with Connect() as c:
c.execute('''select name from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
name = x[0]
song_unlock = get_song_unlock(client_song_map)
conn.send((2, name, song_unlock, room_code))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': str(data[3]),
'key': (base64.b64encode(data[4])).decode(),
'playerId': str(data[5]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(data[6])).decode()
}
else:
error_code = data[0]
return error_code, None
def update_room(conn, user_id, token):
# 更新房间,返回错误码和房间与用户信息
error_code = 108
conn.send((3, int(token)))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': token,
'key': (base64.b64encode(data[3])).decode(),
'playerId': str(data[4]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(data[5])).decode()
}
else:
error_code = data[0]
return error_code, None

View File

@@ -1034,6 +1034,21 @@ def arc_all_get(user_id):
"mi": 3,
"c": True,
"r": True
}, {
"ma": 11,
"mi": 1,
"c": True,
"r": True
}, {
"ma": 11,
"mi": 2,
"c": True,
"r": True
}, {
"ma": 11,
"mi": 3,
"c": True,
"r": True
}]
unlocklist_data = [{
"unlock_key": "worldvanquisher|1|0",

View File

@@ -7,10 +7,12 @@ import server.info
import server.arcpurchase
import os
import time
import random
ETO_UNCAP_BONUS_PROGRESS = 7
LUNA_UNCAP_BONUS_PROGRESS = 7
AYU_UNCAP_BONUS_PROGRESS = 5
def int2b(x):
@@ -452,9 +454,9 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
# Eto和Luna的技能
character_bonus_progress = None
skill_special = ''
if skill_uncap is not None and skill_uncap and skill_uncap in ['eto_uncap', 'luna_uncap']:
if skill_uncap is not None and skill_uncap and skill_uncap in ['eto_uncap', 'luna_uncap', 'ayu_uncap']:
skill_special = skill_uncap
elif skill is not None and skill and skill in ['eto_uncap', 'luna_uncap']:
elif skill is not None and skill and skill in ['eto_uncap', 'luna_uncap', 'ayu_uncap']:
skill_special = skill
if skill_special == 'eto_uncap':
# eto觉醒技能获得残片奖励时世界模式进度加7
@@ -480,6 +482,21 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
elif skill_special == 'ayu_uncap':
# ayu觉醒技能世界模式进度+5或-5但不会小于0
if random.random() >= 0.5:
character_bonus_progress = AYU_UNCAP_BONUS_PROGRESS
else:
character_bonus_progress = -AYU_UNCAP_BONUS_PROGRESS
step += character_bonus_progress * step_times
if step < 0:
character_bonus_progress += step / step_times
step = 0
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
for i in rewards: # 物品分发
for j in i['items']:
amount = j['amount'] if 'amount' in j else 1

View File

@@ -30,7 +30,18 @@ class Config():
Allowed game versions
If it is blank, all are allowed.
'''
ALLOW_APPVERSION = ['3.5.3', '3.5.3c', '3.11.0', '3.11.0c']
ALLOW_APPVERSION = ['3.5.3', '3.5.3c', '3.11.2', '3.11.2c']
'''
--------------------
'''
'''
--------------------
联机功能的端口号,若为空,则默认不开启联机功能
Port of your link play server
If it is blank, link play will be unavailable.
'''
UDP_PORT = '10900'
'''
--------------------
'''

View File

View File

@@ -0,0 +1,24 @@
import os
from cryptography.hazmat.primitives.ciphers import (
Cipher, algorithms, modes
)
def encrypt(key, plaintext, associated_data):
iv = os.urandom(12)
encryptor = Cipher(
algorithms.AES(key),
modes.GCM(iv, min_tag_length=12),
).encryptor()
encryptor.authenticate_additional_data(associated_data)
ciphertext = encryptor.update(plaintext) + encryptor.finalize()
return (iv, ciphertext, encryptor.tag)
def decrypt(key, associated_data, iv, ciphertext, tag):
decryptor = Cipher(
algorithms.AES(key),
modes.GCM(iv, tag, min_tag_length=12),
).decryptor()
decryptor.authenticate_additional_data(associated_data)
return decryptor.update(ciphertext) + decryptor.finalize()

View File

@@ -0,0 +1,174 @@
def b(value, length=1):
return value.to_bytes(length=length, byteorder='little')
def bi(value):
return int.from_bytes(value, byteorder='little')
class Player:
def __init__(self) -> None:
self.player_id = 0
self.player_name = b'\x45\x6d\x70\x74\x79\x50\x6c\x61\x79\x65\x72\x00\x00\x00\x00\x00'
self.token = 0
self.character_id = 0xff
self.last_character_id = 0xff
self.is_uncapped = 0
self.difficulty = 0xff
self.last_difficulty = 0xff
self.score = 0
self.last_score = 0
self.timer = 0
self.last_timer = 0
self.cleartype = 0
self.last_cleartype = 0
self.best_score_flag = 0
self.best_player_flag = 0
self.finish_flag = 0
self.player_state = 1
self.download_percent = 0
self.online = 0
self.last_timestamp = 0
self.extra_command_queue = []
self.song_unlock = b'\x00' * 512
self.start_command_num = 0
def set_player_name(self, player_name: str):
self.player_name = player_name.encode('ascii')
if len(self.player_name) > 16:
self.player_name = self.player_name[:16]
else:
self.player_name += b'\x00' * (16 - len(self.player_name))
class Room:
def __init__(self) -> None:
self.room_id = 0
self.room_code = 'AAAA00'
self.countdown = 0xffffffff
self.timestamp = 0
self.state = 0
self.song_idx = 0xffff
self.last_song_idx = 0xffff
self.song_unlock = b'\x00' * 512
self.host_id = 0
self.players = [Player(), Player(), Player(), Player()]
self.player_num = 0
self.interval = 1000
self.times = 100
self.round_switch = 0
self.command_queue = []
self.command_queue_length = 0
def get_players_info(self):
# 获取所有玩家信息
re = b''
for i in self.players:
re += b(i.player_id, 8) + b(i.character_id) + b(i.is_uncapped) + b(i.difficulty) + b(i.score, 4) + \
b(i.timer, 4) + b(i.cleartype) + b(i.player_state) + \
b(i.download_percent) + b(i.online) + b'\x00' + i.player_name
return re
def get_player_last_score(self):
# 获取上次曲目玩家分数返回bytes
if self.last_song_idx == 0xffff:
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00' * 4
re = b''
for i in range(4):
player = self.players[i]
if player.player_id != 0:
re += b(player.last_character_id) + b(player.last_difficulty) + b(player.last_score, 4) + b(
player.last_cleartype) + b(player.best_score_flag) + b(player.best_player_flag)
else:
re += b'\xff\xff\x00\x00\x00\x00\x00\x00\x00'
return re
def make_round(self):
# 轮换房主
for i in range(4):
if self.players[i].player_id == self.host_id:
for j in range(1, 4):
if self.players[(i + j) % 4].player_id != 0:
self.host_id = self.players[(i + j) % 4].player_id
break
break
def delete_player(self, player_index: int):
# 删除某个玩家
self.player_num -= 1
if self.players[player_index].player_id == self.host_id:
self.make_round()
self.players[player_index].online = 0
self.players[player_index] = Player()
self.update_song_unlock()
def update_song_unlock(self):
# 更新房间可用歌曲
r = bi(b'\xff' * 512)
for i in self.players:
if i.player_id != 0:
r &= bi(i.song_unlock)
self.song_unlock = b(r, 512)
def is_ready(self, old_state: int, player_state: int):
# 是否全部准备就绪
if self.state == old_state:
for i in self.players:
if i.player_id != 0 and (i.player_state != player_state or i.online == 0):
return False
return True
else:
return False
def is_finish(self):
# 是否全部进入结算
for i in self.players:
if i.player_id != 0 and (i.finish_flag == 0 or i.online == 0):
return False
return True
def make_finish(self):
# 结算
self.state = 8
self.last_song_idx = self.song_idx
max_score = 0
max_score_i = []
for i in range(4):
player = self.players[i]
if player.player_id != 0:
player.finish_flag = 0
player.last_timer = player.timer
player.last_score = player.score
player.last_cleartype = player.cleartype
player.last_character_id = player.character_id
player.last_difficulty = player.difficulty
player.best_player_flag = 0
if player.last_score > max_score:
max_score = player.last_score
max_score_i = [i]
elif player.last_score == max_score:
max_score_i.append(i)
for i in max_score_i:
self.players[i].best_player_flag = 1

View File

@@ -0,0 +1,8 @@
class Config:
TIME_LIMIT = 3600000
COMMAND_INTERVAL = 1000000
COUNTDOWM_TIME = 3999
PLAYER_TIMEOUT = 30000000

View File

@@ -0,0 +1,223 @@
import socketserver
import threading
import os
import random
import time
# import binascii
from . import aes
from .udp_parser import CommandParser
from .udp_class import Room, Player, bi
from .udp_config import Config
# token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id}
link_play_data = {}
room_id_dict = {} # 'room_id': Room
room_code_dict = {} # 'room_code': Room
player_dict = {} # 'player_id' : Player
clean_timer = 0
def random_room_code():
# 随机生成房间号
re = ''
for _ in range(4):
re += chr(random.randint(65, 90))
for _ in range(2):
re += str(random.randint(0, 9))
return re
def clear_player(token):
# 清除玩家信息和token
del player_dict[link_play_data[token]['player_id']]
del link_play_data[token]
def clear_room(room):
# 清除房间信息
room_id = room.room_id
room_code = room.room_code
del room_id_dict[room_id]
del room_code_dict[room_code]
del room
def memory_clean(now):
# 内存清理
clean_room_list = []
clean_player_list = []
for token in link_play_data:
room = link_play_data[token]['room']
if now - room.timestamp >= Config.TIME_LIMIT:
clean_room_list.append(room.room_id)
if now - room.players[link_play_data[token]['player_index']].last_timestamp // 1000 >= Config.TIME_LIMIT:
clean_player_list.append(token)
for room_id in room_id_dict:
if now - room_id_dict[room_id].timestamp >= Config.TIME_LIMIT:
clean_room_list.append(room_id)
for room_id in clean_room_list:
if room_id in room_id_dict:
clear_room(room_id_dict[room_id])
for token in clean_player_list:
clear_player(token)
class UDPhandler(socketserver.BaseRequestHandler):
def handle(self):
client_msg, server = self.request
token = client_msg[:8]
iv = client_msg[8:20]
tag = client_msg[20:32]
ciphertext = client_msg[32:]
if int.from_bytes(token, byteorder='little') in link_play_data:
user = link_play_data[bi(token)]
else:
return None
plaintext = aes.decrypt(user['key'], b'', iv, ciphertext, tag)
# print(binascii.b2a_hex(plaintext))
commands = CommandParser(
user['room'], user['player_index']).get_commands(plaintext)
if user['room'].players[user['player_index']].player_id == 0:
clear_player(bi(token))
temp = []
for i in commands:
if i[:3] == b'\x06\x16\x12':
temp.append(i)
commands = temp
# 处理不能正确被踢的问题
for i in commands:
iv, ciphertext, tag = aes.encrypt(user['key'], i, b'')
# print(binascii.b2a_hex(i))
server.sendto(token + iv + tag[:12] +
ciphertext, self.client_address)
def server_run(ip, port):
server = socketserver.ThreadingUDPServer((ip, port), UDPhandler)
server.serve_forever()
def data_swap(conn):
clean_timer = 0
while True:
try:
data = conn.recv()
except EOFError:
break
now = round(time.time() * 1000)
if now - clean_timer >= Config.TIME_LIMIT:
clean_timer = now
memory_clean(now)
if data[0] == 1:
# 开房
key = os.urandom(16)
room_id = bi(os.urandom(8))
while room_id in room_id_dict and room_id == 0:
room_id = bi(os.urandom(8))
room = Room()
room.room_id = room_id
room_id_dict[room_id] = room
player_id = bi(os.urandom(3))
while player_id in player_dict and player_id == 0:
player_id = bi(os.urandom(3))
player = Player()
player.player_id = player_id
player.set_player_name(data[1])
player_dict[player_id] = player
player.song_unlock = data[2]
room.song_unlock = data[2]
room.host_id = player_id
room.players[0] = player
room.player_num = 1
room_code = random_room_code()
while room_code in room_code_dict:
room_code = random_room_code()
room.room_code = room_code
room_code_dict[room_code] = room
token = room_id
player.token = token
link_play_data[token] = {'key': key,
'room': room,
'player_index': 0,
'player_id': player_id}
conn.send((0, room_code, room_id, token, key, player_id))
elif data[0] == 2:
room_code = data[3].upper()
if room_code not in room_code_dict:
# 房间号错误
conn.send((1202, ))
else:
room = room_code_dict[room_code]
if room.player_num == 4:
# 满人
conn.send((1201, ))
elif room.state != 2:
# 无法加入
conn.send((1205, ))
else:
key = os.urandom(16)
token = bi(os.urandom(8))
player_id = bi(os.urandom(3))
while player_id in player_dict and player_id == 0:
player_id = bi(os.urandom(3))
player = Player()
player.player_id = player_id
player.set_player_name(data[1])
player.token = token
player_dict[player_id] = player
player.song_unlock = data[2]
room.update_song_unlock()
for i in range(4):
if room.players[i].player_id == 0:
room.players[i] = player
player_index = i
break
link_play_data[token] = {'key': key,
'room': room,
'player_index': player_index,
'player_id': player_id}
conn.send((0, room_code, room.room_id,
token, key, player_id, room.song_unlock))
elif data[0] == 3:
token = data[1]
if token in link_play_data:
r = link_play_data[token]
conn.send((0, r['room'].room_code, r['room'].room_id, r['key'],
r['room'].players[r['player_index']].player_id, r['room'].song_unlock))
else:
conn.send((108, ))
def link_play(conn, ip: str, port: int):
try:
server = threading.Thread(target=server_run, args=(ip, port))
data_exchange = threading.Thread(target=data_swap, args=(conn,))
server.start()
data_exchange.start()
except:
pass

View File

@@ -0,0 +1,333 @@
from operator import irshift
from .udp_sender import CommandSender
from .udp_class import bi, Room
from .udp_config import Config
import time
class CommandParser:
def __init__(self, room: Room, player_index: int = 0) -> None:
self.room = room
self.player_index = player_index
def get_commands(self, command):
self.command = command
l = {b'\x06\x16\x01': self.command_01,
b'\x06\x16\x02': self.command_02,
b'\x06\x16\x03': self.command_03,
b'\x06\x16\x04': self.command_04,
b'\x06\x16\x05': self.command_05,
b'\x06\x16\x06': self.command_06,
b'\x06\x16\x07': self.command_07,
b'\x06\x16\x08': self.command_08,
b'\x06\x16\x09': self.command_09,
b'\x06\x16\x0a': self.command_0a,
b'\x06\x16\x0b': self.command_0b
}
r = l[command[:3]]()
re = []
flag_13 = False
for i in range(max(bi(self.command[12:16]), self.room.players[self.player_index].start_command_num), self.room.command_queue_length):
if self.room.command_queue[i][:3] == b'\x06\x16\x13':
if flag_13:
break
flag_13 = True
re.append(self.room.command_queue[i])
if self.room.players[self.player_index].extra_command_queue:
re += self.room.players[self.player_index].extra_command_queue
self.room.players[self.player_index].extra_command_queue = []
if r:
re += r
return re
def command_01(self):
# 给房主
player_id = bi(self.command[24:32])
for i in self.room.players:
if i.player_id == player_id and i.online == 1:
self.room.host_id = player_id
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_10())
return None
def command_02(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
song_idx = bi(self.command[24:26])
flag = 2
if self.room.state == 2:
flag = 0
self.room.state = 3
self.room.song_idx = song_idx
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_11())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return [x.command_0d(flag)]
def command_03(self):
# 尝试进入结算
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player = self.room.players[self.player_index]
player.score = bi(self.command[24:28])
player.cleartype = self.command[28]
player.difficulty = self.command[29]
player.best_score_flag = self.command[30]
player.finish_flag = 1
player.last_timestamp -= Config.COMMAND_INTERVAL
self.room.last_song_idx = self.room.song_idx
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if self.room.is_finish():
self.room.make_finish()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_04(self):
# 踢人
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player_id = bi(self.command[24:32])
flag = 2
if self.room.players[self.player_index].player_id == self.room.host_id and player_id != self.room.host_id:
for i in range(4):
if self.room.players[i].player_id == player_id:
flag = 1
self.room.delete_player(i)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
self.room.update_song_unlock()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
break
return [x.command_0d(flag)]
def command_05(self):
pass
def command_06(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.state = 1
self.room.song_idx = 0xffff
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_07(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.players[self.player_index].song_unlock = self.command[24:536]
self.room.update_song_unlock()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
return None
def command_08(self):
self.room.round_switch = bi(self.command[24:25])
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_09(self):
re = []
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player = self.room.players[self.player_index]
if bi(self.command[12:16]) == 0:
player.online = 1
self.room.state = 1
self.room.update_song_unlock()
player.start_command_num = self.room.command_queue_length
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_15())
else:
if x.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
re.append(x.command_0c())
player.last_timestamp = x.timestamp
# 离线判断
for i in range(4):
if i != self.player_index:
t = self.room.players[i]
if t.player_id != 0:
if t.last_timestamp != 0:
if t.online == 1 and x.timestamp - t.last_timestamp >= 5000000:
t.online = 0
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
elif t.online == 0 and x.timestamp - t.last_timestamp >= Config.PLAYER_TIMEOUT:
self.room.delete_player(i)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
flag_11 = False
flag_12 = False
flag_13 = False
if player.online == 0:
flag_12 = True
player.online = 1
if self.room.is_ready(1, 1):
flag_13 = True
self.room.state = 2
if player.player_state != self.command[32]:
flag_12 = True
player.player_state = self.command[32]
if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.difficulty = self.command[33]
if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.cleartype = self.command[34]
if player.download_percent != self.command[35]:
flag_12 = True
player.download_percent = self.command[35]
if player.character_id != self.command[36]:
flag_12 = True
player.character_id = self.command[36]
if player.is_uncapped != self.command[37]:
flag_12 = True
player.is_uncapped = self.command[37]
if self.room.state == 3 and player.score != bi(self.command[24:28]):
flag_12 = True
player.score = bi(self.command[24:28])
if self.room.is_ready(3, 4):
flag_13 = True
self.room.countdown = Config.COUNTDOWM_TIME
self.room.timestamp = round(time.time() * 1000)
self.room.state = 4
if self.room.state == 4 or self.room.state == 5 or self.room.state == 6:
timestamp = round(time.time() * 1000)
self.room.countdown -= timestamp - self.room.timestamp
self.room.timestamp = timestamp
if self.room.state == 4 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 5
self.room.countdown = 5999
flag_11 = True
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 6):
self.room.state = 6
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 7):
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.state == 5 and self.room.countdown <= 0:
print('我怎么知道这是啥')
if self.room.state == 6 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.countdown <= 0:
self.room.countdown = 0
if self.room.state == 7 or self.room.state == 8:
if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
player.last_timer = player.timer
player.last_score = player.score
player.timer = bi(self.command[28:32])
player.score = bi(self.command[24:28])
if player.timer != 0 or self.room.state != 8:
for i in self.room.players:
i.extra_command_queue.append(
x.command_0e(self.player_index))
if self.room.is_ready(8, 1):
flag_13 = True
self.room.state = 1
self.room.song_idx = 0xffff
if self.room.round_switch == 1:
self.room.make_round()
for i in self.room.players:
i.timer = 0
i.score = 0
if self.room.is_finish():
# 有人退房导致的结算
self.room.make_finish()
flag_13 = True
if flag_11:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_11())
if flag_12:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if flag_13:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return re
def command_0a(self):
# 退出房间
self.room.delete_player(self.player_index)
x = CommandSender(self.room)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if self.room.state == 3:
self.room.state = 1
self.room.song_idx = 0xffff
# self.room.command_queue_length += 1
# self.room.command_queue.append(x.command_11())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
return None
def command_0b(self):
# 推荐歌曲
song_idx = bi(self.command[16:18])
x = CommandSender(self.room)
for i in range(4):
if self.player_index != i and self.room.players[i].online == 1:
self.room.players[i].extra_command_queue.append(
x.command_0f(self.player_index, song_idx))
return None

View File

@@ -0,0 +1,46 @@
import time
from .udp_class import Room, b
class CommandSender:
def __init__(self, room: Room = Room()) -> None:
self.room = room
self.timestamp = round(time.time() * 1000000)
self.random_code = b'\x11\x11\x11\x11\x00\x00\x00\x00'
def command_0c(self):
return b'\x06\x16\x0c\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b'\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b'
def command_0d(self, code: int):
return b'\x06\x16\x0d\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(code) + b'\x07\x07\x07\x07\x07\x07\x07'
def command_0e(self, player_index: int):
# 分数广播
player = self.room.players[player_index]
return b'\x06\x16\x0e\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + b(player.player_id, 8) + b(player.character_id) + b(player.is_uncapped) + b(player.difficulty) + b(player.score, 4) + b(player.timer, 4) + b(player.cleartype) + b(player.player_state) + b(player.download_percent) + b'\x01' + b(player.last_score, 4) + b(player.last_timer, 4) + b(player.online)
def command_0f(self, player_index: int, song_idx: int):
# 歌曲推荐
player = self.room.players[player_index]
return b'\x06\x16\x0f\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + b(player.player_id, 8) + b(song_idx, 2) + b'\x06\x06\x06\x06\x06\x06'
def command_10(self):
# 房主宣告
return b'\x06\x16\x10\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.host_id, 8)
def command_11(self):
return b'\x06\x16\x11\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + self.room.get_players_info() + b'\x08\x08\x08\x08\x08\x08\x08\x08'
def command_12(self, player_index: int):
player = self.room.players[player_index]
return b'\x06\x16\x12\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(player_index) + b(player.player_id, 8) + b(player.character_id) + b(player.is_uncapped) + b(player.difficulty) + b(player.score, 4) + b(player.timer, 4) + b(player.cleartype) + b(player.player_state) + b(player.download_percent) + b(player.online)
def command_13(self):
return b'\x06\x16\x13\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.host_id, 8) + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b(self.room.song_idx, 2) + b(self.room.interval, 2) + b(self.room.times, 7) + self.room.get_player_last_score() + b(self.room.last_song_idx, 2) + b(self.room.round_switch, 1) + b'\x01'
def command_14(self):
return b'\x06\x16\x14\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + self.room.song_unlock + b'\x08\x08\x08\x08\x08\x08\x08\x08'
def command_15(self):
return b'\x06\x16\x15\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.room.get_players_info() + self.room.song_unlock + b(self.room.host_id, 8) + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b(self.room.song_idx, 2) + b(self.room.interval, 2) + b(self.room.times, 7) + self.room.get_player_last_score() + b(self.room.last_song_idx, 2) + b(self.room.round_switch, 1) + b'\x09\x09\x09\x09\x09\x09\x09\x09\x09'

View File

View File

@@ -418,7 +418,7 @@ def all_character():
def change_character():
# 修改角色数据
skill_ids = ['No_skill', 'gauge_easy', 'note_mirror', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes']
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap']
return render_template('web/changechar.html', skill_ids=skill_ids)