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https://github.com/Lost-MSth/Arcaea-server.git
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Code refactoring
- Code refactoring - Fix a bug that the other player will not become the host of the room at once, when the player disconnect in link play. > Maybe add many unknown bugs. XD > The song database `arcsong.db` will not used in the future. You can use a tool in `tool` folder to import old data.
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158
latest version/core/rank.py
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158
latest version/core/rank.py
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from .user import UserInfo
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from .song import Chart
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from .score import UserScore
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from .constant import Constant
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class RankList:
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'''
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排行榜类\
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默认limit=20,limit<0认为是all\
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property: `user` - `User`类或者子类的实例
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'''
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def __init__(self, c=None) -> None:
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self.c = c
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self.list: list = []
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self.song = Chart()
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self.limit: int = 20
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self.user = None
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@property
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def to_dict_list(self) -> list:
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return [x.to_dict for x in self.list]
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def select_top(self) -> None:
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'''
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得到top分数表
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'''
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if self.limit >= 0:
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self.c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit''', {
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'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'limit': self.limit})
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else:
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self.c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC''', {
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'song_id': self.song.song_id, 'difficulty': self.song.difficulty})
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x = self.c.fetchall()
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if not x:
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return None
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rank = 0
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self.list = []
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for i in x:
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rank += 1
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y = UserScore(self.c, UserInfo(self.c, i[0]))
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y.song = self.song
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y.select_score()
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y.rank = rank
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self.list.append(y)
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def select_friend(self, user=None, limit=Constant.MAX_FRIEND_COUNT) -> None:
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'''
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得到用户好友分数表
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'''
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self.limit = limit
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if user:
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self.user = user
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self.c.execute('''select user_id from best_score where user_id in (select :user_id union select user_id_other from friend where user_id_me = :user_id) and song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit''', {
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'user_id': self.user.user_id, 'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'limit': self.limit})
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x = self.c.fetchall()
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if not x:
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return None
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rank = 0
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self.list = []
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for i in x:
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rank += 1
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y = UserScore(self.c, UserInfo(self.c, i[0]))
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y.song = self.song
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y.select_score()
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y.rank = rank
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self.list.append(y)
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def select_me(self, user=None) -> None:
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'''
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得到我的排名分数表\
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尚不清楚这个函数有没有问题
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'''
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if user:
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self.user = user
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self.c.execute('''select score, time_played from best_score where user_id = :user_id and song_id = :song_id and difficulty = :difficulty''', {
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'user_id': self.user.user_id, 'song_id': self.song.song_id, 'difficulty': self.song.difficulty})
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x = self.c.fetchone()
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if not x:
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return None
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self.c.execute('''select count(*) from best_score where song_id = :song_id and difficulty = :difficulty and ( score > :score or (score = :score and time_played > :time_played) )''', {
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'user_id': self.user.user_id, 'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'score': x[0], 'time_played': x[1]})
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x = self.c.fetchone()
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myrank = int(x[0]) + 1
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self.c.execute('''select count(*) from best_score where song_id=:a and difficulty=:b''',
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{'a': self.song.song_id, 'b': self.song.difficulty})
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amount = int(self.c.fetchone()[0])
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if myrank <= 4: # 排名在前4
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self.select_top()
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elif myrank >= 5 and myrank <= 9999 - self.limit + 4 and amount >= 10000: # 万名内,前面有4个人
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self.c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
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'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'limit': self.limit, 'offset': myrank - 5})
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x = self.c.fetchall()
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if x:
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rank = myrank - 5
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self.list = []
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for i in x:
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rank += 1
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y = UserScore(self.c, UserInfo(self.c, i[0]))
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y.song = self.song
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y.select_score()
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y.rank = rank
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self.list.append(y)
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elif myrank >= 10000: # 万名外
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self.c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
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'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'limit': self.limit - 1, 'offset': 9999-self.limit})
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x = self.c.fetchall()
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if x:
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rank = 9999 - self.limit
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for i in x:
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rank += 1
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y = UserScore(self.c, UserInfo(self.c, i[0]))
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y.song = self.song
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y.select_score()
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y.rank = rank
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self.list.append(y)
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y = UserScore(self.c, UserInfo(self.c, self.user.user_id))
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y.song = self.song
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y.rank = -1
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self.list.append(y)
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elif amount - myrank < self.limit - 5: # 后方人数不足
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self.c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
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'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'limit': self.limit, 'offset': amount - self.limit})
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x = self.c.fetchall()
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if x:
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rank = amount - self.limit
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if rank < 0:
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rank = 0
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for i in x:
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rank += 1
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y = UserScore(self.c, UserInfo(self.c, i[0]))
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y.song = self.song
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y.select_score()
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y.rank = rank
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self.list.append(y)
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else:
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self.c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
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'song_id': self.song.song_id, 'difficulty': self.song.difficulty, 'limit': self.limit, 'offset': 9998-self.limit})
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x = self.c.fetchall()
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if x:
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rank = 9998 - self.limit
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for i in x:
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rank += 1
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y = UserScore(self.c, UserInfo(self.c, i[0]))
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y.song = self.song
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y.select_score()
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y.rank = rank
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self.list.append(y)
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