mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-11 10:27:27 +08:00
Code refactoring
- Code refactoring - Fix a bug that the other player will not become the host of the room at once, when the player disconnect in link play. > Maybe add many unknown bugs. XD > The song database `arcsong.db` will not used in the future. You can use a tool in `tool` folder to import old data.
This commit is contained in:
@@ -1,40 +1,104 @@
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from time import time
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from .error import NoData, StaminaNotEnough
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from .song import Chart
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from .util import md5
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from .constant import Constant
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from .world import WorldPlay
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class Score:
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def __init__(self) -> None:
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self.song = Chart()
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self.score = None
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self.shiny_perfect_count = None
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self.perfect_count = None
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self.near_count = None
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self.miss_count = None
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self.health = None
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self.modifier = None
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self.time_played = None
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self.best_clear_type = None
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self.clear_type = None
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self.rating = None
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self.song: 'Chart' = Chart()
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self.score: int = None
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self.shiny_perfect_count: int = None
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self.perfect_count: int = None
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self.near_count: int = None
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self.miss_count: int = None
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self.health: int = None
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self.modifier: int = None
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self.time_played: int = None
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self.best_clear_type: int = None
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self.clear_type: int = None
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self.rating: float = None
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def set_score(self, score: int, shiny_perfect_count: int, perfect_count: int, near_count: int, miss_count: int, health: int, modifier: int, time_played: int, clear_type: int):
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self.score = score
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self.shiny_perfect_count = shiny_perfect_count
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self.perfect_count = perfect_count
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self.near_count = near_count
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self.miss_count = miss_count
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self.health = health
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self.modifier = modifier
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self.time_played = time_played
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self.clear_type = clear_type
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self.score = int(score) if score is not None else 0
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self.shiny_perfect_count = int(
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shiny_perfect_count) if shiny_perfect_count is not None else 0
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self.perfect_count = int(
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perfect_count) if perfect_count is not None else 0
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self.near_count = int(near_count) if near_count is not None else 0
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self.miss_count = int(miss_count) if miss_count is not None else 0
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self.health = int(health) if health is not None else 0
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self.modifier = int(modifier) if modifier is not None else 0
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self.time_played = int(time_played) if time_played is not None else 0
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self.clear_type = int(clear_type) if clear_type is not None else 0
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@staticmethod
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def get_song_grade(score: int) -> int:
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'''分数转换为评级'''
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if score >= 9900000: # EX+
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return 6
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elif 9800000 <= score < 9900000: # EX
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return 5
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elif 9500000 <= score < 9800000: # AA
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return 4
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elif 9200000 <= score < 9500000: # A
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return 3
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elif 8900000 <= score < 9200000: # B
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return 2
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elif 8600000 <= score < 8900000: # C
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return 1
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else:
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return 0
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@property
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def song_grade(self) -> int:
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return self.get_song_grade(self.score)
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@staticmethod
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def get_song_state(clear_type: int) -> int:
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'''clear_type转换为成绩状态,用数字大小标识便于比较'''
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if clear_type == 3: # PM
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return 5
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elif clear_type == 2: # FC
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return 4
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elif clear_type == 5: # Hard Clear
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return 3
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elif clear_type == 1: # Clear
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return 2
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elif clear_type == 4: # Easy Clear
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return 1
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else: # Track Lost
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return 0
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@property
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def song_state(self) -> int:
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return self.get_song_state(self.clear_type)
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@property
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def is_valid(self) -> bool:
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# 分数有效性检查
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'''分数有效性检查'''
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if self.shiny_perfect_count < 0 or self.perfect_count < 0 or self.near_count < 0 or self.miss_count < 0 or self.score < 0 or self.time_played <= 0:
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return False
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if self.song.difficulty not in (0, 1, 2, 3):
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return False
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all_note = self.perfect_count + self.near_count + self.miss_count
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if all_note == 0:
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return False
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calc_score = 10000000 / all_note * \
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(self.perfect_count + self.near_count/2) + self.shiny_perfect_count
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if abs(calc_score - self.score) >= 5:
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return False
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return True
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@staticmethod
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def calculate_rating(defnum: int, score: int) -> float:
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# 计算rating,-1视作Unrank
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'''计算rating,谱面定数小于等于0视为Unrank,这里的defnum = Chart const'''
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if not defnum or defnum <= 0:
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# 谱面没定数或者定数小于等于0被视作Unrank
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return -1
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@@ -52,7 +116,10 @@ class Score:
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def get_rating_by_calc(self) -> float:
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# 通过计算得到本成绩的rating
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self.rating = self.calculate_rating(self.song.defnum, self.score)
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if not self.song.defnum:
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self.song.c = self.c
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self.song.select()
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self.rating = self.calculate_rating(self.song.chart_const, self.score)
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return self.rating
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@property
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@@ -71,3 +138,316 @@ class Score:
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"difficulty": self.song.difficulty,
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"song_id": self.song.song_id
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}
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class UserScore(Score):
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def __init__(self, c=None, user=None) -> None:
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'''
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parameter: `user` - `UserInfo`类或子类的实例
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'''
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super().__init__()
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self.c = c
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self.user = user
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self.rank = None
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def select_score(self) -> None:
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self.c.execute('''select * from best_score where user_id = :a and song_id = :b and difficulty = :c''',
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{'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty})
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x = self.c.fetchone()
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if x is None:
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raise NoData('No score data.')
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self.user.select_user_about_character()
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self.set_score(x[3], x[4], x[5], x[6], x[7], x[8], x[9], x[10], x[12])
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self.best_clear_type = int(x[11])
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self.rating = float(x[13])
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@property
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def to_dict(self) -> dict:
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r = super().to_dict
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r['user_id'] = self.user.user_id
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r['name'] = self.user.name
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r['best_clear_type'] = self.best_clear_type
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r['is_skill_sealed'] = self.user.is_skill_sealed
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character = self.user.character_displayed
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r['is_char_uncapped'] = character.is_uncapped_displayed
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r['character'] = character.character_id
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if self.rank:
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r['rank'] = self.rank
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return r
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class UserPlay(UserScore):
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def __init__(self, c=None, user=None) -> None:
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super().__init__(c, user)
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self.song_token: str = None
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self.song_hash: str = None
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self.submission_hash: str = None
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self.beyond_gauge: int = None
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self.unrank_flag: bool = None
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self.first_protect_flag: bool = None
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self.ptt: 'Potential' = None
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self.is_world_mode: bool = None
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self.stamina_multiply: int = None
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self.fragment_multiply: int = None
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self.prog_boost_multiply: int = None
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self.ptt: Potential = None # 临时用来计算用户ptt的
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self.world_play: 'WorldPlay' = None
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@property
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def to_dict(self) -> dict:
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if self.is_world_mode is None:
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return {}
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elif not self.is_world_mode:
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return {'global_rank': self.user.global_rank, 'user_rating': self.user.rating_ptt}
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else:
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r = self.world_play.to_dict
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r['user_rating'] = self.user.rating_ptt
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r['global_rank'] = self.user.global_rank
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return r
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@property
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def is_protected(self) -> bool:
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return self.health == -1 or int(self.score) >= 9800000 or self.first_protect_flag
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@property
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def is_valid(self) -> bool:
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'''分数有效性检查,带hash校验'''
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if not super().is_valid:
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return False
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# 歌曲谱面MD5检查,服务器没有谱面就不管了
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# TODO: 这里肯定是要改的了
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self.c.execute('''select md5 from songfile where song_id=:a and file_type=:b''', {
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'a': self.song.song_id, 'b': self.song.difficulty})
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x = self.c.fetchone()
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if x:
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if x[0] != self.song_hash:
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return False
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x = self.song_token + self.song_hash + self.song.song_id + str(self.song.difficulty) + str(self.score) + str(self.shiny_perfect_count) + str(
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self.perfect_count) + str(self.near_count) + str(self.miss_count) + str(self.health) + str(self.modifier) + str(self.clear_type)
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y = str(self.user.user_id) + self.song_hash
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checksum = md5(x+md5(y))
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if checksum != self.submission_hash:
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return False
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return True
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def get_play_state(self) -> None:
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'''本应该是检查是否有token,当然这里不管有没有,是用来判断世界模式的'''
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self.c.execute('''select stamina_multiply,fragment_multiply,prog_boost_multiply from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty})
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x = self.c.fetchone()
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if not x:
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self.is_world_mode = False
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return None
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self.stamina_multiply = int(x[0])
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self.fragment_multiply = int(x[1])
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self.prog_boost_multiply = int(x[2])
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self.is_world_mode = True
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def set_play_state(self, stamina_multiply: int = 1, fragment_multiply: int = 100, prog_boost_multiply: int = 0) -> None:
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self.stamina_multiply = int(stamina_multiply)
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self.fragment_multiply = int(fragment_multiply)
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self.prog_boost_multiply = int(prog_boost_multiply)
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if self.prog_boost_multiply != 0:
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self.c.execute('''select prog_boost from user where user_id=:a''', {
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'a': self.user.user_id})
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x = self.c.fetchone()
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if x and x[0] == 1:
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self.prog_boost_multiply = 300
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self.c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty})
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self.c.execute('''insert into world_songplay values(:a,:b,:c,:d,:e,:f)''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.stamina_multiply, 'e': self.fragment_multiply, 'f': self.prog_boost_multiply})
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self.user.select_user_about_current_map()
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self.user.current_map.select_map_info()
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self.user.select_user_about_stamina()
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if self.user.stamina.stamina < self.user.current_map.stamina_cost * self.stamina_multiply:
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raise StaminaNotEnough('Stamina is not enough.')
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self.user.stamina.stamina -= self.user.current_map.stamina_cost * self.stamina_multiply
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self.user.stamina.update()
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def clear_play_state(self) -> None:
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self.c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty})
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def update_recent30(self) -> None:
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'''更新此分数对应用户的recent30'''
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old_recent_10 = self.ptt.recent_10
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if self.is_protected:
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old_r30 = [x for x in self.ptt.r30]
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old_s30 = [x for x in self.ptt.s30]
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# 寻找pop位置
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songs = list(set(self.ptt.s30))
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if '' in self.ptt.s30:
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r30_id = 29
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else:
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n = len(songs)
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if n >= 11:
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r30_id = 29
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elif self.song.song_id_difficulty not in songs and n == 10:
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r30_id = 29
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elif self.song.song_id_difficulty in songs and n == 10:
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i = 29
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while self.ptt.s30[i] == self.song.song_id_difficulty:
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i -= 1
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r30_id = i
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elif self.song.song_id_difficulty not in songs and n == 9:
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i = 29
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while self.ptt.s30.count(self.ptt.s30[-1]) == 1:
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i -= 1
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r30_id = i
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else:
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r30_id = 29
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self.ptt.recent_30_update(
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r30_id, self.rating, self.song.song_id_difficulty)
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if self.is_protected and old_recent_10 > self.ptt.recent_10:
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if self.song.song_id_difficulty in old_s30:
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# 发现重复歌曲,更新到最高rating
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index = old_s30.index(self.song.song_id_difficulty)
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if old_r30[index] < self.rating:
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old_r30[index] = self.rating
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self.ptt.r30 = old_r30
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self.ptt.s30 = old_s30
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self.ptt.insert_recent_30()
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def upload_score(self) -> None:
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'''上传分数,包括user的recent更新,best更新,recent30更新,世界模式计算'''
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self.get_play_state()
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self.get_rating_by_calc()
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if self.rating < 0:
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self.unrank_flag = True
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self.rating = 0
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else:
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self.unrank_flag = False
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self.time_played = int(time())
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# recent更新
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self.c.execute('''update user set song_id = :b, difficulty = :c, score = :d, shiny_perfect_count = :e, perfect_count = :f, near_count = :g, miss_count = :h, health = :i, modifier = :j, clear_type = :k, rating = :l, time_played = :m where user_id = :a''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.clear_type, 'l': self.rating, 'm': self.time_played * 1000})
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# 成绩录入
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self.c.execute('''select score, best_clear_type from best_score where user_id = :a and song_id = :b and difficulty = :c''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty})
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x = self.c.fetchone()
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if not x:
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self.first_protect_flag = True # 初见保护
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self.c.execute('''insert into best_score values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n)''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.time_played, 'l': self.clear_type, 'm': self.clear_type, 'n': self.rating})
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self.user.update_global_rank()
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else:
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self.first_protect_flag = False
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if self.song_state > self.get_song_state(int(x[1])): # best状态更新
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self.c.execute('''update best_score set best_clear_type = :a where user_id = :b and song_id = :c and difficulty = :d''', {
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'a': self.clear_type, 'b': self.user.user_id, 'c': self.song.song_id, 'd': self.song.difficulty})
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if self.score >= int(x[0]): # best成绩更新
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self.c.execute('''update best_score set score = :d, shiny_perfect_count = :e, perfect_count = :f, near_count = :g, miss_count = :h, health = :i, modifier = :j, clear_type = :k, rating = :l, time_played = :m where user_id = :a and song_id = :b and difficulty = :c ''', {
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'a': self.user.user_id, 'b': self.song.song_id, 'c': self.song.difficulty, 'd': self.score, 'e': self.shiny_perfect_count, 'f': self.perfect_count, 'g': self.near_count, 'h': self.miss_count, 'i': self.health, 'j': self.modifier, 'k': self.clear_type, 'l': self.rating, 'm': self.time_played})
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self.user.update_global_rank()
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self.ptt = Potential(self.c, self.user)
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if not self.unrank_flag:
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self.update_recent30()
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# 总PTT更新
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self.user.rating_ptt = int(self.ptt.value * 100)
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self.c.execute('''update user set rating_ptt = :a where user_id = :b''', {
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'a': self.user.rating_ptt, 'b': self.user.user_id})
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# 世界模式判断
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if self.is_world_mode:
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self.world_play = WorldPlay(self.c, self.user, self)
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self.world_play.update()
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class Potential:
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'''
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用户潜力值计算处理类\
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property: `user` - `User`类或子类的实例
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'''
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||||
def __init__(self, c=None, user=None):
|
||||
self.c = c
|
||||
self.user = user
|
||||
|
||||
self.r30: list = None
|
||||
self.s30: list = None
|
||||
self.songs_selected: list = None
|
||||
|
||||
@property
|
||||
def value(self) -> float:
|
||||
'''计算用户潜力值'''
|
||||
return self.best_30 * Constant.BEST30_WEIGHT + self.recent_10 * Constant.RECENT10_WEIGHT
|
||||
|
||||
@property
|
||||
def best_30(self) -> float:
|
||||
'''获取用户best30的总潜力值'''
|
||||
self.c.execute('''select rating from best_score where user_id = :a order by rating DESC limit 30''', {
|
||||
'a': self.user.user_id})
|
||||
return sum([x[0] for x in self.c.fetchall()])
|
||||
|
||||
def select_recent_30(self) -> None:
|
||||
'''获取用户recent30数据'''
|
||||
self.c.execute(
|
||||
'''select * from recent30 where user_id = :a''', {'a': self.user.user_id})
|
||||
x = self.c.fetchone()
|
||||
self.r30 = []
|
||||
self.s30 = []
|
||||
if not x:
|
||||
return None
|
||||
for i in range(1, 61, 2):
|
||||
if x[i] is not None:
|
||||
self.r30.append(float(x[i]))
|
||||
self.s30.append(x[i+1])
|
||||
else:
|
||||
self.r30.append(0)
|
||||
self.s30.append('')
|
||||
|
||||
@property
|
||||
def recent_10(self) -> float:
|
||||
'''获取用户recent10的总潜力值'''
|
||||
if self.r30 is None:
|
||||
self.select_recent_30()
|
||||
|
||||
rating_sum = 0
|
||||
r30, s30 = (list(t) for t in zip(
|
||||
*sorted(zip(self.r30, self.s30), reverse=True)))
|
||||
|
||||
self.songs_selected = []
|
||||
i = 0
|
||||
while len(self.songs_selected) < 10 and i <= 29 and s30[i] != '' and s30[i] is not None:
|
||||
if s30[i] not in self.songs_selected:
|
||||
rating_sum += r30[i]
|
||||
self.songs_selected.append(s30[i])
|
||||
i += 1
|
||||
return rating_sum
|
||||
|
||||
def recent_30_update(self, pop_index: int, rating: float, song_id_difficulty: str) -> None:
|
||||
self.r30.pop(pop_index)
|
||||
self.s30.pop(pop_index)
|
||||
self.r30.insert(0, rating)
|
||||
self.s30.insert(0, song_id_difficulty)
|
||||
|
||||
def insert_recent_30(self) -> None:
|
||||
'''更新r30表数据'''
|
||||
sql = '''update recent30 set r0=?,song_id0=?,r1=?,song_id1=?,r2=?,song_id2=?,r3=?,song_id3=?,r4=?,song_id4=?,r5=?,song_id5=?,r6=?,song_id6=?,r7=?,song_id7=?,r8=?,song_id8=?,r9=?,song_id9=?,r10=?,song_id10=?,r11=?,song_id11=?,r12=?,song_id12=?,r13=?,song_id13=?,r14=?,song_id14=?,r15=?,song_id15=?,r16=?,song_id16=?,r17=?,song_id17=?,r18=?,song_id18=?,r19=?,song_id19=?,r20=?,song_id20=?,r21=?,song_id21=?,r22=?,song_id22=?,r23=?,song_id23=?,r24=?,song_id24=?,r25=?,song_id25=?,r26=?,song_id26=?,r27=?,song_id27=?,r28=?,song_id28=?,r29=?,song_id29=? where user_id=?'''
|
||||
sql_list = []
|
||||
for i in range(30):
|
||||
sql_list.append(self.r30[i])
|
||||
sql_list.append(self.s30[i])
|
||||
|
||||
sql.list.append(self.user.user_id)
|
||||
|
||||
self.c.execute(sql, sql_list)
|
||||
|
||||
Reference in New Issue
Block a user