mirror of
https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-09 09:17:26 +08:00
Code refactoring
- Code refactoring - Fix a bug that the other player will not become the host of the room at once, when the player disconnect in link play. > Maybe add many unknown bugs. XD > The song database `arcsong.db` will not used in the future. You can use a tool in `tool` folder to import old data.
This commit is contained in:
@@ -3,8 +3,20 @@ from setting import Config
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from . import user
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from . import auth
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from . import friend
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from . import score
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from . import world
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from . import purchase
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from . import present
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from . import others
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from . import multiplayer
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bp = Blueprint('server', __name__, url_prefix=Config.GAME_API_PREFIX)
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bp.register_blueprint(user.bp)
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bp.register_blueprint(auth.bp)
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bp.register_blueprint(friend.bp)
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bp.register_blueprint(score.bp)
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bp.register_blueprint(world.bp)
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bp.register_blueprint(purchase.bp)
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bp.register_blueprint(present.bp)
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bp.register_blueprint(others.bp)
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bp.register_blueprint(multiplayer.bp)
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@@ -1,88 +1,3 @@
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from server.sql import Connect
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import server.item
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import server.character
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import time
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def int2b(x):
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# int与布尔值转换
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if x is None or x == 0:
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return False
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else:
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return True
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def get_purchase(c, user_id, type='pack'):
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# 读取packs内容,返回字典列表
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c.execute(
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'''select * from purchase where purchase_name in (select purchase_name from purchase_item where type = :a)''', {'a': type})
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x = c.fetchall()
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if not x:
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return []
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re = []
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for i in x:
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items = []
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c.execute(
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'''select a.*, b.amount from item a, purchase_item b where a.item_id=b.item_id and a.type=b.type and b.purchase_name=:name''', {'name': i[0]})
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y = c.fetchall()
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t = None
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if y:
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for j in y:
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if j[3]:
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amount = j[3]
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else:
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amount = 1
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if i[0] == j[0]:
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# 物品排序,否则客户端报错
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t = {
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"type": j[1],
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"id": j[0],
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"is_available": int2b(j[2]),
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'amount': amount
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}
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else:
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items.append({
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"type": j[1],
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"id": j[0],
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"is_available": int2b(j[2]),
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"amount": amount
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})
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if t is not None:
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# 放到列表头
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items = [t, items]
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r = {"name": i[0],
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"items": items,
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"price": i[1],
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"orig_price": i[2]}
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if i[3] > 0:
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r['discount_from'] = i[3]
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if i[4] > 0:
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r['discount_to'] = i[4]
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if i[5] == 'anni5tix' and i[3] <= int(time.time() * 1000) <= i[4]:
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c.execute(
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'''select amount from user_item where user_id=? and item_id="anni5tix"''', (user_id,))
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z = c.fetchone()
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if z and z[0] >= 1:
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r['discount_reason'] = 'anni5tix'
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r['price'] = 0
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re.append(r)
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return re
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def get_single_purchase(user_id):
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# main里面没开数据库,这里写一下代替
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re = []
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with Connect() as c:
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re = get_purchase(c, user_id, 'single')
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return re
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def buy_item(c, user_id, price):
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@@ -104,207 +19,5 @@ def buy_item(c, user_id, price):
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return True, ticket - price
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def buy_item_with_anni5tix(c, user_id):
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# 兑换券购买接口,返回成功与否标志
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c.execute('''select amount from user_item where user_id = :a and item_id = "anni5tix"''',
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{'a': user_id})
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amount = c.fetchone()
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if amount:
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amount = amount[0]
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else:
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return False
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if amount <= 0:
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return False
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c.execute('''update user_item set amount = :b where user_id = :a and item_id = "anni5tix"''',
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{'a': user_id, 'b': amount-1})
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return True
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def buy_thing(user_id, purchase_id):
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# 购买物品接口,返回字典
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success_flag = False
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ticket = 0
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packs = []
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singles = []
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characters = []
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with Connect() as c:
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c.execute('''select price, orig_price, discount_from, discount_to, discount_reason from purchase where purchase_name=:a''',
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{'a': purchase_id})
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x = c.fetchone()
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price = 0
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flag = False
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if x:
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price = x[0]
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orig_price = x[1]
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discount_from = x[2]
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discount_to = x[3]
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discount_reason = x[4]
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else:
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return {
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"success": False,
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"error_code": 501
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}
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c.execute(
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'''select item_id, type, amount from purchase_item where purchase_name=:a''', {'a': purchase_id})
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x = c.fetchall()
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if x:
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now = int(time.time() * 1000)
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if not(discount_from <= now <= discount_to):
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price = orig_price
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elif discount_reason == 'anni5tix' and buy_item_with_anni5tix(c, user_id):
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price = 0
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flag, ticket = buy_item(c, user_id, price)
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if flag:
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for i in x:
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if i[2]:
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amount = i[2]
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else:
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amount = 1
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server.item.claim_user_item(c, user_id, i[0], i[1], amount)
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success_flag = True
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else:
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return {
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"success": False,
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"error_code": 501
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}
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packs = server.item.get_user_items(c, user_id, 'pack')
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singles = server.item.get_user_items(c, user_id, 'single')
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characters = server.character.get_user_characters(c, user_id)
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return {
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"success": success_flag,
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"value": {'user_id': user_id,
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'ticket': ticket,
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'packs': packs,
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'singles': singles,
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'characters': characters
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}
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}
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def get_prog_boost(user_id):
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# 世界模式源韵强化,扣50源点,返回剩余源点数
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ticket = -1
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with Connect() as c:
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flag, ticket = buy_item(c, user_id, 50)
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if flag:
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c.execute('''update user set prog_boost = 1 where user_id = :a''', {
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'a': user_id})
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if ticket >= 0:
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return ticket, None
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else:
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return 0, 108
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def get_user_present(c, user_id):
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# 获取用户奖励,返回字典列表
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c.execute(
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'''select * from present where present_id in (select present_id from user_present where user_id=:a)''', {'a': user_id})
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x = c.fetchall()
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re = []
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now = int(time.time() * 1000)
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if x:
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for i in x:
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if now <= int(i[1]):
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c.execute(
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'''select * from present_item where present_id=?''', (i[0],))
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y = c.fetchall()
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items = []
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if y:
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for j in y:
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if j is not None:
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items.append({
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"type": j[2],
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"id": j[1],
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"amount": j[3]
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})
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re.append({'expire_ts': i[1],
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'description': i[2],
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'present_id': i[0],
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'items': items
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})
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return re
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def claim_user_present(user_id, present_id):
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# 确认并删除用户奖励,返回成功与否的布尔值
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flag = False
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with Connect() as c:
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c.execute('''select exists(select * from user_present where user_id=:a and present_id=:b)''',
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{'a': user_id, 'b': present_id})
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if c.fetchone() == (1,):
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c.execute('''delete from user_present where user_id=:a and present_id=:b''',
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{'a': user_id, 'b': present_id})
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c.execute('''select * from present where present_id=:b''',
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{'b': present_id})
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x = c.fetchone()
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now = int(time.time() * 1000)
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if now <= int(x[1]):
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# 处理memory
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c.execute(
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'''select * from present_item where present_id=?''', (x[0],))
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y = c.fetchall()
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flag = True
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if y:
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for j in y:
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if j is not None:
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flag = flag and server.item.claim_user_item(
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c, user_id, j[1], j[2], j[3])
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else:
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# 过期
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flag = False
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return flag
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def claim_user_redeem(user_id, code):
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# 处理兑换码,返回碎片数量和错误码
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fragment = 0
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error_code = 108
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with Connect() as c:
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c.execute('''select * from redeem where code=:a''', {'a': code})
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x = c.fetchone()
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if not x:
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return 0, 504
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if x[1] == 0: # 一次性
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c.execute(
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'''select exists(select * from user_redeem where code=:a)''', {'a': code})
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if c.fetchone() == (1,):
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return 0, 505
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elif x[1] == 1: # 每个玩家一次
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c.execute('''select exists(select * from user_redeem where code=:a and user_id=:b)''',
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{'a': code, 'b': user_id})
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if c.fetchone() == (1,):
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return 0, 506
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c.execute('''insert into user_redeem values(:b,:a)''',
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{'a': code, 'b': user_id})
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c.execute('''select * from redeem_item where code=?''', (code,))
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x = c.fetchall()
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flag = True
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if x:
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for i in x:
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if i[2] == 'fragment':
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fragment += i[3]
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else:
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flag = flag and server.item.claim_user_item(
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c, user_id, i[1], i[2], i[3])
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if flag:
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error_code = None
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return fragment, error_code
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@@ -1,9 +1,4 @@
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from server.config import Constant
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from server.sql import Connect
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import time
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import json
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import server.arcworld
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import hashlib
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from core.sql import Connect
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from setting import Config
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@@ -23,16 +18,6 @@ def int2b(x):
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return True
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def md5(code):
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# md5加密算法
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code = code.encode()
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md5s = hashlib.md5()
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md5s.update(code)
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codes = md5s.hexdigest()
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return codes
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def get_score(c, user_id, song_id, difficulty):
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# 根据user_id、song_id、难度得到该曲目最好成绩,返回字典
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c.execute('''select * from best_score where user_id = :a and song_id = :b and difficulty = :c''',
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@@ -88,24 +73,6 @@ def get_score(c, user_id, song_id, difficulty):
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return {}
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def arc_score_friend(user_id, song_id, difficulty, limit=50):
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# 得到用户好友分数表,默认最大50个
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r = []
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with Connect() as c:
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c.execute('''select user_id from best_score where user_id in (select :user_id union select user_id_other from friend where user_id_me = :user_id) and song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit''', {
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'user_id': user_id, 'song_id': song_id, 'difficulty': difficulty, 'limit': limit})
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x = c.fetchall()
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if x != []:
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rank = 0
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for i in x:
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rank += 1
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y = get_score(c, i[0], song_id, difficulty)
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y['rank'] = rank
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r.append(y)
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return r
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def arc_score_top(song_id, difficulty, limit=20):
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# 得到top分数表,默认最多20个,如果是负数则全部查询
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r = []
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@@ -128,77 +95,6 @@ def arc_score_top(song_id, difficulty, limit=20):
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return r
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def arc_score_me(user_id, song_id, difficulty, limit=20):
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# 得到用户的排名,默认最大20个
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r = []
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with Connect() as c:
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c.execute('''select exists(select * from best_score where user_id = :user_id and song_id = :song_id and difficulty = :difficulty)''', {
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'user_id': user_id, 'song_id': song_id, 'difficulty': difficulty})
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if c.fetchone() == (1,):
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c.execute('''select count(*) from best_score where song_id = :song_id and difficulty = :difficulty and (score>(select score from best_score where user_id = :user_id and song_id = :song_id and difficulty = :difficulty) or (score>(select score from best_score where user_id = :user_id and song_id = :song_id and difficulty = :difficulty) and time_played > (select time_played from best_score where user_id = :user_id and song_id = :song_id and difficulty = :difficulty)) )''', {
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'user_id': user_id, 'song_id': song_id, 'difficulty': difficulty})
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x = c.fetchone()
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myrank = int(x[0]) + 1
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c.execute('''select count(*) from best_score where song_id=:a and difficulty=:b''',
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{'a': song_id, 'b': difficulty})
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amount = int(c.fetchone()[0])
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if myrank <= 4: # 排名在前4
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return arc_score_top(song_id, difficulty, limit)
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elif myrank >= 5 and myrank <= 9999 - limit + 4 and amount >= 10000: # 万名内,前面有4个人
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c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
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'song_id': song_id, 'difficulty': difficulty, 'limit': limit, 'offset': myrank - 5})
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x = c.fetchall()
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if x != []:
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rank = myrank - 5
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for i in x:
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rank += 1
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y = get_score(c, i[0], song_id, difficulty)
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y['rank'] = rank
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r.append(y)
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elif myrank >= 10000: # 万名外
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c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
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'song_id': song_id, 'difficulty': difficulty, 'limit': limit - 1, 'offset': 9999-limit})
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x = c.fetchall()
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if x != []:
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rank = 9999 - limit
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for i in x:
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rank += 1
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y = get_score(c, i[0], song_id, difficulty)
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y['rank'] = rank
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r.append(y)
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y = get_score(c, user_id, song_id, difficulty)
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y['rank'] = -1
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r.append(y)
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elif amount - myrank < limit - 5: # 后方人数不足
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c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
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'song_id': song_id, 'difficulty': difficulty, 'limit': limit, 'offset': amount - limit})
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x = c.fetchall()
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if x != []:
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rank = amount - limit
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if rank < 0:
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rank = 0
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for i in x:
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rank += 1
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y = get_score(c, i[0], song_id, difficulty)
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y['rank'] = rank
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r.append(y)
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else:
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c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit offset :offset''', {
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'song_id': song_id, 'difficulty': difficulty, 'limit': limit, 'offset': 9998-limit})
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x = c.fetchall()
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if x != []:
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rank = 9998 - limit
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for i in x:
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rank += 1
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y = get_score(c, i[0], song_id, difficulty)
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y['rank'] = rank
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r.append(y)
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return r
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def calculate_rating(defnum, score):
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# 计算rating
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if score >= 10000000:
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@@ -213,349 +109,13 @@ def calculate_rating(defnum, score):
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return ptt
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def get_one_ptt(song_id, difficulty, score: int) -> float:
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# 单曲ptt计算,ptt为负说明没谱面定数数据
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||||
ptt = -10
|
||||
with Connect('./database/arcsong.db') as c:
|
||||
if difficulty == 0:
|
||||
c.execute('''select rating_pst from songs where sid = :sid;''', {
|
||||
'sid': song_id})
|
||||
elif difficulty == 1:
|
||||
c.execute('''select rating_prs from songs where sid = :sid;''', {
|
||||
'sid': song_id})
|
||||
elif difficulty == 2:
|
||||
c.execute('''select rating_ftr from songs where sid = :sid;''', {
|
||||
'sid': song_id})
|
||||
elif difficulty == 3:
|
||||
c.execute('''select rating_byn from songs where sid = :sid;''', {
|
||||
'sid': song_id})
|
||||
|
||||
x = c.fetchone()
|
||||
defnum = -10 # 没在库里的全部当做定数-10
|
||||
if x is not None and x != '':
|
||||
defnum = float(x[0]) / 10
|
||||
if defnum <= 0:
|
||||
defnum = -10 # 缺少难度的当做定数-10
|
||||
|
||||
ptt = calculate_rating(defnum, score)
|
||||
|
||||
return ptt
|
||||
|
||||
|
||||
def get_song_grade(x):
|
||||
# 成绩转换评级
|
||||
if x >= 9900000: # EX+
|
||||
return 6
|
||||
elif x < 9900000 and x >= 9800000: # EX
|
||||
return 5
|
||||
elif x < 9800000 and x >= 9500000: # AA
|
||||
return 4
|
||||
elif x < 9500000 and x >= 9200000: # A
|
||||
return 3
|
||||
elif x < 9200000 and x >= 8900000: # B
|
||||
return 2
|
||||
elif x < 8900000 and x >= 8600000: # C
|
||||
return 1
|
||||
else:
|
||||
return 0
|
||||
|
||||
|
||||
def get_song_state(x):
|
||||
# 返回成绩状态,便于比较
|
||||
if x == 3: # PM
|
||||
return 5
|
||||
elif x == 2: # FC
|
||||
return 4
|
||||
elif x == 5: # Hard Clear
|
||||
return 3
|
||||
elif x == 1: # Clear
|
||||
return 2
|
||||
elif x == 4: # Easy Clear
|
||||
return 1
|
||||
else: # Track Lost
|
||||
return 0
|
||||
|
||||
|
||||
def get_user_ptt_float(c, user_id) -> float:
|
||||
# 总ptt计算,返回浮点数
|
||||
|
||||
sumr = 0
|
||||
c.execute('''select rating from best_score where user_id = :a order by rating DESC limit 30''', {
|
||||
'a': user_id})
|
||||
x = c.fetchall()
|
||||
if not Config.USE_B10_AS_R10:
|
||||
if x != []:
|
||||
for i in x:
|
||||
sumr += float(i[0])
|
||||
c.execute('''select * from recent30 where user_id = :a''',
|
||||
{'a': user_id})
|
||||
x = c.fetchone()
|
||||
if x is not None:
|
||||
r30 = []
|
||||
s30 = []
|
||||
for i in range(1, 61, 2):
|
||||
if x[i] is not None:
|
||||
r30.append(float(x[i]))
|
||||
s30.append(x[i+1])
|
||||
else:
|
||||
r30.append(0)
|
||||
s30.append('')
|
||||
r30, s30 = (list(t)
|
||||
for t in zip(*sorted(zip(r30, s30), reverse=True)))
|
||||
songs = []
|
||||
i = 0
|
||||
while len(songs) < 10 and i <= 29 and s30[i] != '' and s30[i] is not None:
|
||||
if s30[i] not in songs:
|
||||
sumr += r30[i]
|
||||
songs.append(s30[i])
|
||||
i += 1
|
||||
else:
|
||||
if x != []:
|
||||
for i in range(len(x)):
|
||||
t = float(x[i][0])
|
||||
sumr += t
|
||||
if i < 10:
|
||||
sumr += t
|
||||
return sumr/40
|
||||
|
||||
|
||||
def get_user_ptt(c, user_id) -> int:
|
||||
# 总ptt计算,返回4位整数,向下取整
|
||||
|
||||
return int(get_user_ptt_float(c, user_id)*100)
|
||||
|
||||
|
||||
def get_user_world_rank(c, user_id) -> int:
|
||||
# 用户世界排名计算,同时返回排名值,如果超过设定最大值,返回0
|
||||
|
||||
with Connect('./database/arcsong.db') as c2:
|
||||
c2.execute(
|
||||
'''select sid, rating_ftr, rating_byn from songs''')
|
||||
x = c2.fetchall()
|
||||
if x:
|
||||
song_list_ftr = [user_id]
|
||||
song_list_byn = [user_id]
|
||||
for i in x:
|
||||
if i[1] > 0:
|
||||
song_list_ftr.append(i[0])
|
||||
if i[2] > 0:
|
||||
song_list_byn.append(i[0])
|
||||
|
||||
if len(song_list_ftr) >= 2:
|
||||
c.execute('''select sum(score) from best_score where user_id=? and difficulty=2 and song_id in ({0})'''.format(
|
||||
','.join(['?']*(len(song_list_ftr)-1))), tuple(song_list_ftr))
|
||||
|
||||
x = c.fetchone()
|
||||
if x[0] is not None:
|
||||
score_sum = x[0]
|
||||
else:
|
||||
score_sum = 0
|
||||
|
||||
if len(song_list_byn) >= 2:
|
||||
c.execute('''select sum(score) from best_score where user_id=? and difficulty=3 and song_id in ({0})'''.format(
|
||||
','.join(['?']*(len(song_list_byn)-1))), tuple(song_list_byn))
|
||||
|
||||
x = c.fetchone()
|
||||
if x[0] is not None:
|
||||
score_sum += x[0]
|
||||
else:
|
||||
score_sum += 0
|
||||
|
||||
c.execute('''update user set world_rank_score = :b where user_id = :a''', {
|
||||
'a': user_id, 'b': score_sum})
|
||||
|
||||
c.execute(
|
||||
'''select count(*) from user where world_rank_score > ?''', (score_sum,))
|
||||
x = c.fetchone()
|
||||
if x and x[0] + 1 <= Config.WORLD_RANK_MAX:
|
||||
return x[0] + 1
|
||||
else:
|
||||
return 0
|
||||
|
||||
|
||||
def update_recent30(c, user_id, song_id, rating, is_protected):
|
||||
# 刷新r30,这里的判断方法存疑,这里的song_id结尾包含难度数字
|
||||
def insert_r30table(c, user_id, a, b):
|
||||
# 更新r30表
|
||||
c.execute('''delete from recent30 where user_id = :a''',
|
||||
{'a': user_id})
|
||||
sql = 'insert into recent30 values(' + str(user_id)
|
||||
for i in range(0, 30):
|
||||
if a[i] is not None and b[i] is not None:
|
||||
sql = sql + ',' + str(a[i]) + ',"' + b[i] + '"'
|
||||
else:
|
||||
sql = sql + ',0,""'
|
||||
|
||||
sql = sql + ')'
|
||||
c.execute(sql)
|
||||
|
||||
c.execute('''select * from recent30 where user_id = :a''', {'a': user_id})
|
||||
x = c.fetchone()
|
||||
if not x:
|
||||
x = [None] * 61
|
||||
x[0] = user_id
|
||||
for i in range(2, 61, 2):
|
||||
x[i] = ''
|
||||
songs = []
|
||||
flag = True
|
||||
for i in range(2, 61, 2):
|
||||
if x[i] is None or x[i] == '':
|
||||
r30_id = 29
|
||||
flag = False
|
||||
break
|
||||
if x[i] not in songs:
|
||||
songs.append(x[i])
|
||||
if flag:
|
||||
n = len(songs)
|
||||
if n >= 11:
|
||||
r30_id = 29
|
||||
elif song_id not in songs and n == 10:
|
||||
r30_id = 29
|
||||
elif song_id in songs and n == 10:
|
||||
i = 29
|
||||
while x[i*2+2] == song_id:
|
||||
i -= 1
|
||||
r30_id = i
|
||||
elif song_id not in songs and n == 9:
|
||||
i = 29
|
||||
while x[i*2+2] == song_id:
|
||||
i -= 1
|
||||
r30_id = i
|
||||
else:
|
||||
r30_id = 29
|
||||
a = []
|
||||
b = []
|
||||
for i in range(1, 61, 2):
|
||||
a.append(x[i])
|
||||
b.append(x[i+1])
|
||||
|
||||
if is_protected:
|
||||
ptt_pre = get_user_ptt_float(c, user_id)
|
||||
a_pre = [x for x in a]
|
||||
b_pre = [x for x in b]
|
||||
|
||||
for i in range(r30_id, 0, -1):
|
||||
a[i] = a[i-1]
|
||||
b[i] = b[i-1]
|
||||
a[0] = rating
|
||||
b[0] = song_id
|
||||
|
||||
insert_r30table(c, user_id, a, b)
|
||||
|
||||
if is_protected:
|
||||
ptt = get_user_ptt_float(c, user_id)
|
||||
if ptt < ptt_pre:
|
||||
# 触发保护
|
||||
if song_id in b_pre:
|
||||
for i in range(29, -1, -1):
|
||||
if song_id == b_pre[i] and rating > a_pre[i]:
|
||||
# 发现重复歌曲,更新到最高rating
|
||||
a_pre[i] = rating
|
||||
break
|
||||
|
||||
insert_r30table(c, user_id, a_pre, b_pre)
|
||||
return None
|
||||
|
||||
|
||||
def arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count, perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type):
|
||||
# 分数上传,返回变化后的ptt,和世界模式变化
|
||||
ptt = None
|
||||
re = None
|
||||
with Connect() as c:
|
||||
rating = get_one_ptt(song_id, difficulty, score)
|
||||
if rating < 0: # 没数据不会向recent30里记入
|
||||
unrank_flag = True
|
||||
rating = 0
|
||||
else:
|
||||
unrank_flag = False
|
||||
now = int(time.time() * 1000)
|
||||
# recent 更新
|
||||
c.execute('''update user set song_id = :b, difficulty = :c, score = :d, shiny_perfect_count = :e, perfect_count = :f, near_count = :g, miss_count = :h, health = :i, modifier = :j, clear_type = :k, rating = :l, time_played = :m where user_id = :a''', {
|
||||
'a': user_id, 'b': song_id, 'c': difficulty, 'd': score, 'e': shiny_perfect_count, 'f': perfect_count, 'g': near_count, 'h': miss_count, 'i': health, 'j': modifier, 'k': clear_type, 'l': rating, 'm': now})
|
||||
# 成绩录入
|
||||
c.execute('''select score, best_clear_type from best_score where user_id = :a and song_id = :b and difficulty = :c''', {
|
||||
'a': user_id, 'b': song_id, 'c': difficulty})
|
||||
now = int(now // 1000)
|
||||
x = c.fetchone()
|
||||
if x is None:
|
||||
first_protect_flag = True # 初见保护
|
||||
c.execute('''insert into best_score values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n)''', {
|
||||
'a': user_id, 'b': song_id, 'c': difficulty, 'd': score, 'e': shiny_perfect_count, 'f': perfect_count, 'g': near_count, 'h': miss_count, 'i': health, 'j': modifier, 'k': now, 'l': clear_type, 'm': clear_type, 'n': rating})
|
||||
else:
|
||||
first_protect_flag = False
|
||||
if get_song_state(clear_type) > get_song_state(int(x[1])): # 状态更新
|
||||
c.execute('''update best_score set best_clear_type = :a where user_id = :b and song_id = :c and difficulty = :d''', {
|
||||
'a': clear_type, 'b': user_id, 'c': song_id, 'd': difficulty})
|
||||
if score >= int(x[0]): # 成绩更新
|
||||
c.execute('''update best_score set score = :d, shiny_perfect_count = :e, perfect_count = :f, near_count = :g, miss_count = :h, health = :i, modifier = :j, clear_type = :k, rating = :l, time_played = :m where user_id = :a and song_id = :b and difficulty = :c ''', {
|
||||
'a': user_id, 'b': song_id, 'c': difficulty, 'd': score, 'e': shiny_perfect_count, 'f': perfect_count, 'g': near_count, 'h': miss_count, 'i': health, 'j': modifier, 'k': clear_type, 'l': rating, 'm': now})
|
||||
if not unrank_flag:
|
||||
# recent30 更新
|
||||
if health == -1 or int(score) >= 9800000 or first_protect_flag:
|
||||
update_recent30(c, user_id, song_id +
|
||||
str(difficulty), rating, True)
|
||||
else:
|
||||
update_recent30(c, user_id, song_id +
|
||||
str(difficulty), rating, False)
|
||||
# 总PTT更新
|
||||
ptt = get_user_ptt(c, user_id)
|
||||
c.execute('''update user set rating_ptt = :a where user_id = :b''', {
|
||||
'a': ptt, 'b': user_id})
|
||||
|
||||
# 世界模式判断
|
||||
c.execute('''select stamina_multiply,fragment_multiply,prog_boost_multiply from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
|
||||
'a': user_id, 'b': song_id, 'c': difficulty})
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
re = server.arcworld.world_update(
|
||||
c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, health, x[0], x[1], x[2])
|
||||
re['global_rank'] = get_user_world_rank(c, user_id) # 更新世界排名
|
||||
re["user_rating"] = ptt
|
||||
else:
|
||||
re = {'global_rank': get_user_world_rank(
|
||||
c, user_id), 'user_rating': ptt}
|
||||
|
||||
return ptt, re
|
||||
|
||||
|
||||
def arc_score_check(user_id, song_id, difficulty, score, shiny_perfect_count, perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type, song_token, song_hash, submission_hash):
|
||||
# 分数校验,返回布尔值
|
||||
if shiny_perfect_count < 0 or perfect_count < 0 or near_count < 0 or miss_count < 0 or score < 0:
|
||||
return False
|
||||
if difficulty not in [0, 1, 2, 3]:
|
||||
return False
|
||||
|
||||
all_note = perfect_count + near_count + miss_count
|
||||
ascore = 10000000 / all_note * \
|
||||
(perfect_count + near_count/2) + shiny_perfect_count
|
||||
if abs(ascore - score) >= 5:
|
||||
return False
|
||||
|
||||
with Connect() as c: # 歌曲谱面MD5检查,服务器没有谱面就不管了
|
||||
c.execute('''select md5 from songfile where song_id=:a and file_type=:b''', {
|
||||
'a': song_id, 'b': int(difficulty)})
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
if x[0] != song_hash:
|
||||
return False
|
||||
|
||||
x = song_token + song_hash + song_id + str(difficulty) + str(score) + str(shiny_perfect_count) + str(
|
||||
perfect_count) + str(near_count) + str(miss_count) + str(health) + str(modifier) + str(clear_type)
|
||||
y = str(user_id) + song_hash
|
||||
checksum = md5(x+md5(y))
|
||||
if checksum != submission_hash:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def refresh_all_score_rating():
|
||||
# 刷新所有best成绩的rating
|
||||
error = 'Unknown error.'
|
||||
|
||||
with Connect('./database/arcsong.db') as c:
|
||||
with Connect('') as c:
|
||||
c.execute(
|
||||
'''select sid, rating_pst, rating_prs, rating_ftr, rating_byn from songs''')
|
||||
'''select song_id, rating_pst, rating_prs, rating_ftr, rating_byn from chart''')
|
||||
x = c.fetchall()
|
||||
|
||||
if x:
|
||||
@@ -588,76 +148,3 @@ def refresh_all_score_rating():
|
||||
error = 'No song data.'
|
||||
|
||||
return error
|
||||
|
||||
|
||||
def arc_all_post(user_id, scores_data, clearlamps_data, clearedsongs_data, unlocklist_data, installid_data, devicemodelname_data, story_data):
|
||||
# 向云端同步,无返回
|
||||
with Connect() as c:
|
||||
now = int(time.time() * 1000)
|
||||
c.execute('''delete from user_save where user_id=:a''', {'a': user_id})
|
||||
c.execute('''insert into user_save values(:a,:b,:c,:d,:e,:f,:g,:h,:i)''', {
|
||||
'a': user_id, 'b': scores_data, 'c': clearlamps_data, 'd': clearedsongs_data, 'e': unlocklist_data, 'f': installid_data, 'g': devicemodelname_data, 'h': story_data, 'i': now})
|
||||
return None
|
||||
|
||||
|
||||
def arc_all_get(user_id):
|
||||
# 从云端同步,返回字典
|
||||
|
||||
scores_data = []
|
||||
clearlamps_data = []
|
||||
clearedsongs_data = []
|
||||
unlocklist_data = []
|
||||
installid_data = ''
|
||||
devicemodelname_data = ''
|
||||
story_data = []
|
||||
createdAt = 0
|
||||
|
||||
with Connect() as c:
|
||||
c.execute('''select * from user_save where user_id=:a''',
|
||||
{'a': user_id})
|
||||
x = c.fetchone()
|
||||
|
||||
if x:
|
||||
scores_data = json.loads(x[1])[""]
|
||||
clearlamps_data = json.loads(x[2])[""]
|
||||
clearedsongs_data = json.loads(x[3])[""]
|
||||
unlocklist_data = json.loads(x[4])[""]
|
||||
installid_data = json.loads(x[5])["val"]
|
||||
devicemodelname_data = json.loads(x[6])["val"]
|
||||
story_data = json.loads(x[7])[""]
|
||||
if x[8]:
|
||||
createdAt = int(x[8])
|
||||
|
||||
if Config.SAVE_FULL_UNLOCK:
|
||||
installid_data = "0fcec8ed-7b62-48e2-9d61-55041a22b123"
|
||||
story_data = Constant.story_data
|
||||
unlocklist_data = Constant.unlocklist_data
|
||||
|
||||
return {
|
||||
"user_id": user_id,
|
||||
"story": {
|
||||
"": story_data
|
||||
},
|
||||
"devicemodelname": {
|
||||
"val": devicemodelname_data
|
||||
},
|
||||
"installid": {
|
||||
"val": installid_data
|
||||
},
|
||||
"unlocklist": {
|
||||
"": unlocklist_data
|
||||
},
|
||||
"clearedsongs": {
|
||||
"": clearedsongs_data
|
||||
},
|
||||
"clearlamps": {
|
||||
"": clearlamps_data
|
||||
},
|
||||
"scores": {
|
||||
"": scores_data
|
||||
},
|
||||
"version": {
|
||||
"val": 1
|
||||
},
|
||||
"createdAt": createdAt
|
||||
}
|
||||
|
||||
@@ -1,14 +1,7 @@
|
||||
import json
|
||||
from server.sql import Connect
|
||||
from .config import Constant
|
||||
from setting import Config
|
||||
import server.item
|
||||
import server.character
|
||||
import server.info
|
||||
import server.arcpurchase
|
||||
import os
|
||||
import time
|
||||
import random
|
||||
|
||||
|
||||
def int2b(x):
|
||||
@@ -36,16 +29,6 @@ def calc_stamina(max_stamina_ts, curr_stamina):
|
||||
return stamina
|
||||
|
||||
|
||||
def get_world_name(file_dir='./database/map'):
|
||||
# 获取所有地图名称,返回列表
|
||||
L = []
|
||||
for root, dirs, files in os.walk(file_dir):
|
||||
for file in files:
|
||||
if os.path.splitext(file)[1] == '.json':
|
||||
L.append(os.path.splitext(file)[0])
|
||||
return L
|
||||
|
||||
|
||||
def get_world_info(map_id):
|
||||
# 读取json文件内容,返回字典
|
||||
world_info = {}
|
||||
@@ -55,74 +38,6 @@ def get_world_info(map_id):
|
||||
return world_info
|
||||
|
||||
|
||||
def get_user_world_info(user_id, map_id):
|
||||
# 读取json文件内容,加上用户信息,返回字典
|
||||
info = get_world_info(map_id)
|
||||
with Connect() as c:
|
||||
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
|
||||
{'a': map_id, 'b': user_id})
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
info['curr_position'] = x[2]
|
||||
info['curr_capture'] = x[3]
|
||||
info['is_locked'] = int2b(x[4])
|
||||
else:
|
||||
info['curr_position'] = 0
|
||||
info['curr_capture'] = 0
|
||||
info['is_locked'] = True
|
||||
c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
|
||||
'a': user_id, 'b': map_id})
|
||||
|
||||
return info
|
||||
|
||||
|
||||
def get_current_map(user_id):
|
||||
# 得到user的当前图,返回字符串
|
||||
re = ''
|
||||
with Connect() as c:
|
||||
c.execute('''select current_map from user where user_id = :a''',
|
||||
{'a': user_id})
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
re = x[0]
|
||||
|
||||
return re
|
||||
|
||||
|
||||
def get_world_all(user_id):
|
||||
# 读取所有地图信息并处理,返回字典列表
|
||||
re = []
|
||||
worlds = get_world_name()
|
||||
with Connect() as c:
|
||||
for map_id in worlds:
|
||||
info = get_world_info(map_id)
|
||||
steps = info['steps']
|
||||
del info['steps']
|
||||
rewards = []
|
||||
for step in steps:
|
||||
if 'items' in step:
|
||||
rewards.append(
|
||||
{'items': step['items'], 'position': step['position']})
|
||||
info['rewards'] = rewards
|
||||
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
|
||||
{'a': map_id, 'b': user_id})
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
info['curr_position'] = x[2]
|
||||
info['curr_capture'] = x[3]
|
||||
info['is_locked'] = int2b(x[4])
|
||||
else:
|
||||
info['curr_position'] = 0
|
||||
info['curr_capture'] = 0
|
||||
info['is_locked'] = True
|
||||
c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
|
||||
'a': user_id, 'b': map_id})
|
||||
|
||||
re.append(info)
|
||||
|
||||
return re
|
||||
|
||||
|
||||
def get_available_maps():
|
||||
# 获取当前可用图(用户设定的),返回字典列表
|
||||
re = []
|
||||
@@ -139,534 +54,3 @@ def get_available_maps():
|
||||
|
||||
return re
|
||||
|
||||
|
||||
def get_user_world(user_id, map_id):
|
||||
# 获取用户图信息,返回字典
|
||||
re = {}
|
||||
with Connect() as c:
|
||||
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
|
||||
{'a': map_id, 'b': user_id})
|
||||
x = c.fetchone()
|
||||
re = {
|
||||
"user_id": user_id,
|
||||
"curr_position": 0,
|
||||
"curr_capture": 0,
|
||||
"is_locked": True,
|
||||
"map_id": map_id
|
||||
}
|
||||
if x:
|
||||
re['curr_position'] = x[2]
|
||||
re['curr_capture'] = x[3]
|
||||
re['is_locked'] = int2b(x[4])
|
||||
else:
|
||||
c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
|
||||
'a': user_id, 'b': map_id})
|
||||
|
||||
return re
|
||||
|
||||
|
||||
def unlock_user_world(user_id, map_id):
|
||||
# 解锁用户的图,返回成功与否布尔值
|
||||
|
||||
with Connect() as c:
|
||||
c.execute(
|
||||
'''select is_locked from user_world where map_id=? and user_id=?''', (map_id, user_id))
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
is_locked = x[0]
|
||||
else:
|
||||
is_locked = 1
|
||||
c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
|
||||
'a': user_id, 'b': map_id})
|
||||
if is_locked == 1:
|
||||
map_info = get_world_info(map_id)
|
||||
if 'require_type' in map_info and map_info['require_type'] != '':
|
||||
if map_info['require_type'] in ['pack', 'single']:
|
||||
c.execute('''select exists(select * from user_item where user_id=? and item_id=? and type=?)''',
|
||||
(user_id, map_info['require_id'], map_info['require_type']))
|
||||
if c.fetchone() == (0,):
|
||||
return False
|
||||
|
||||
c.execute(
|
||||
'''update user_world set is_locked=0 where user_id=? and map_id=?''', (user_id, map_id))
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def change_user_current_map(user_id, map_id):
|
||||
# 改变用户当前图
|
||||
with Connect() as c:
|
||||
c.execute('''update user set current_map = :a where user_id=:b''', {
|
||||
'a': map_id, 'b': user_id})
|
||||
return None
|
||||
|
||||
|
||||
def play_world_song(user_id, args):
|
||||
# 声明是世界模式的打歌,并且记录加成信息,返回字典
|
||||
r = {}
|
||||
with Connect() as c:
|
||||
stamina_multiply = 1
|
||||
fragment_multiply = 100
|
||||
prog_boost_multiply = 0
|
||||
if 'stamina_multiply' in args:
|
||||
stamina_multiply = int(args['stamina_multiply'])
|
||||
if 'fragment_multiply' in args:
|
||||
fragment_multiply = int(args['fragment_multiply'])
|
||||
if 'prog_boost_multiply' in args:
|
||||
c.execute('''select prog_boost from user where user_id=:a''', {
|
||||
'a': user_id})
|
||||
x = c.fetchone()
|
||||
if x and x[0] == 1:
|
||||
prog_boost_multiply = 300
|
||||
|
||||
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
|
||||
'a': user_id, 'b': args['song_id'], 'c': args['difficulty']})
|
||||
c.execute('''insert into world_songplay values(:a,:b,:c,:d,:e,:f)''', {
|
||||
'a': user_id, 'b': args['song_id'], 'c': args['difficulty'], 'd': stamina_multiply, 'e': fragment_multiply, 'f': prog_boost_multiply})
|
||||
|
||||
c.execute('''select current_map from user where user_id = :a''', {
|
||||
'a': user_id})
|
||||
map_id = c.fetchone()[0]
|
||||
info = get_world_info(map_id)
|
||||
# 体力计算
|
||||
c.execute(
|
||||
'''select max_stamina_ts, stamina from user where user_id=?''', (user_id,))
|
||||
x = c.fetchone()
|
||||
max_stamina_ts = x[0] if x and x[0] is not None else 0
|
||||
stamina = x[1] if x and x[1] is not None else 12
|
||||
now = int(time.time() * 1000)
|
||||
|
||||
# 体力不足
|
||||
if calc_stamina(max_stamina_ts, stamina) < info['stamina_cost']:
|
||||
return {}
|
||||
stamina = calc_stamina(max_stamina_ts, stamina) - \
|
||||
info['stamina_cost'] * stamina_multiply
|
||||
max_stamina_ts = now + Constant.STAMINA_RECOVER_TICK * \
|
||||
(Constant.MAX_STAMINA - stamina)
|
||||
c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''',
|
||||
(max_stamina_ts, stamina, user_id))
|
||||
r = {
|
||||
"stamina": stamina,
|
||||
"max_stamina_ts": max_stamina_ts,
|
||||
"token": "13145201919810"
|
||||
}
|
||||
|
||||
return r
|
||||
|
||||
|
||||
def climb_step(user_id, map_id, step, prev_capture, prev_position):
|
||||
# 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息
|
||||
|
||||
info = get_world_info(map_id)
|
||||
step_count = int(info['step_count'])
|
||||
|
||||
restrict_ids = [[]] * step_count
|
||||
capture = [0] * step_count
|
||||
reward_bundle = [""] * step_count # 暂且不用
|
||||
restrict_id = [""] * step_count
|
||||
restrict_type = [""] * step_count
|
||||
items = [[]] * step_count
|
||||
step_type = [[]] * step_count
|
||||
speed_limit_value = [0] * step_count
|
||||
plus_stamina_value = [0] * step_count
|
||||
|
||||
for i in info['steps']:
|
||||
capture[i['position']] = i['capture']
|
||||
if 'items' in i:
|
||||
items[i['position']] = i['items']
|
||||
if 'restrict_id' in i:
|
||||
restrict_id[i['position']] = i['restrict_id']
|
||||
if 'restrict_ids' in i:
|
||||
restrict_ids[i['position']] = i['restrict_ids']
|
||||
if 'restrict_type' in i:
|
||||
restrict_type[i['position']] = i['restrict_type']
|
||||
if 'step_type' in i:
|
||||
step_type[i['position']] = i['step_type']
|
||||
if "speedlimit" in i['step_type']:
|
||||
speed_limit_value[i['position']] = i['speed_limit_value']
|
||||
if "plusstamina" in i['step_type']:
|
||||
plus_stamina_value[i['position']] = i['plus_stamina_value']
|
||||
|
||||
if info['is_beyond']: # beyond判断
|
||||
dt = info['beyond_health'] - prev_capture
|
||||
if dt >= step:
|
||||
curr_capture = prev_capture + step
|
||||
else:
|
||||
curr_capture = info['beyond_health']
|
||||
i = 0
|
||||
t = prev_capture + step
|
||||
while i < step_count and t > 0:
|
||||
dt = capture[i]
|
||||
if dt > t:
|
||||
t = 0
|
||||
else:
|
||||
t -= dt
|
||||
i += 1
|
||||
if i >= step_count:
|
||||
curr_position = step_count - 1
|
||||
else:
|
||||
curr_position = i
|
||||
|
||||
else:
|
||||
i = prev_position
|
||||
j = prev_capture
|
||||
t = step
|
||||
while t > 0 and i < step_count:
|
||||
dt = capture[i] - j
|
||||
if dt > t:
|
||||
j += t
|
||||
t = 0
|
||||
else:
|
||||
t -= dt
|
||||
j = 0
|
||||
i += 1
|
||||
if i >= step_count:
|
||||
curr_position = step_count - 1
|
||||
curr_capture = 0
|
||||
else:
|
||||
curr_position = i
|
||||
curr_capture = j
|
||||
|
||||
rewards = []
|
||||
steps = []
|
||||
for i in range(prev_position, curr_position+1):
|
||||
if items[i]:
|
||||
rewards.append({'position': i, 'items': items[i]})
|
||||
x = {
|
||||
"map_id": map_id,
|
||||
"position": i,
|
||||
"restrict_ids": restrict_ids[i],
|
||||
"capture": capture[i],
|
||||
"reward_bundle": reward_bundle[i],
|
||||
"restrict_id": restrict_id[i],
|
||||
"restrict_type": restrict_type[i]
|
||||
}
|
||||
if step_type[i]:
|
||||
x['step_type'] = step_type[i]
|
||||
if speed_limit_value[i]:
|
||||
x['speed_limit_value'] = speed_limit_value[i]
|
||||
if plus_stamina_value[i]:
|
||||
x['plus_stamina_value'] = plus_stamina_value[i]
|
||||
steps.append(x)
|
||||
|
||||
return rewards, steps, curr_position, curr_capture, info
|
||||
|
||||
|
||||
def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gauge, health, stamina_multiply=1, fragment_multiply=100, prog_boost_multiply=0):
|
||||
# 成绩上传后世界模式更新,返回字典
|
||||
|
||||
step_times = stamina_multiply * fragment_multiply / \
|
||||
100 * (prog_boost_multiply+100)/100
|
||||
exp_times = stamina_multiply * (prog_boost_multiply+100)/100
|
||||
if prog_boost_multiply != 0:
|
||||
c.execute('''update user set prog_boost = 0 where user_id = :a''', {
|
||||
'a': user_id})
|
||||
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
|
||||
'a': user_id, 'b': song_id, 'c': difficulty})
|
||||
|
||||
c.execute(
|
||||
'''select character_id, max_stamina_ts, stamina, is_skill_sealed, is_char_uncapped, is_char_uncapped_override from user where user_id=?''', (user_id,))
|
||||
x = c.fetchone()
|
||||
character_id = x[0] if x and x[0] is not None else 0
|
||||
max_stamina_ts = x[1] if x and x[1] is not None else 0
|
||||
stamina = x[2] if x and x[2] is not None else 12
|
||||
is_skill_sealed = x[3] if x and x[3] is not None else 1
|
||||
skill = False
|
||||
skill_uncap = False
|
||||
level = 1
|
||||
exp = 0
|
||||
frag = 50
|
||||
prog = 50
|
||||
overdrive = 50
|
||||
if not is_skill_sealed:
|
||||
if x:
|
||||
skill = True
|
||||
if x[4] is not None and x[4] == 1:
|
||||
skill_uncap = True
|
||||
if x[5] is not None and x[5] == 1:
|
||||
skill_uncap = False
|
||||
|
||||
c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30,skill_id,skill_id_uncap from character where character_id=?''', (character_id,))
|
||||
x = c.fetchone()
|
||||
|
||||
if Config.CHARACTER_FULL_UNLOCK:
|
||||
c.execute('''select level, exp from user_char_full where user_id = :a and character_id = :b''', {
|
||||
'a': user_id, 'b': character_id})
|
||||
else:
|
||||
c.execute('''select level, exp from user_char where user_id = :a and character_id = :b''', {
|
||||
'a': user_id, 'b': character_id})
|
||||
y = c.fetchone()
|
||||
if y:
|
||||
level = y[0]
|
||||
exp = y[1]
|
||||
else:
|
||||
level = 1
|
||||
exp = 0
|
||||
|
||||
if x:
|
||||
frag = server.character.calc_char_value(level, x[0], x[3], x[6])
|
||||
prog = server.character.calc_char_value(level, x[1], x[4], x[7])
|
||||
overdrive = server.character.calc_char_value(
|
||||
level, x[2], x[5], x[8])
|
||||
if x[9] is not None and x[9] != '' and skill:
|
||||
skill = x[9]
|
||||
else:
|
||||
skill = None
|
||||
if x[10] is not None and x[9] != '' and skill_uncap:
|
||||
skill_uncap = x[10]
|
||||
else:
|
||||
skill_uncap = None
|
||||
else:
|
||||
frag = 0
|
||||
prog = 0
|
||||
overdrive = 0
|
||||
skill = None
|
||||
skill_uncap = None
|
||||
|
||||
skill_special = ''
|
||||
if skill_uncap is not None and skill_uncap and skill_uncap in ['eto_uncap', 'luna_uncap', 'ayu_uncap', 'skill_vita']:
|
||||
skill_special = skill_uncap
|
||||
elif skill is not None and skill and skill in ['eto_uncap', 'luna_uncap', 'ayu_uncap', 'skill_vita']:
|
||||
skill_special = skill
|
||||
|
||||
c.execute('''select current_map from user where user_id = :a''', {
|
||||
'a': user_id})
|
||||
map_id = c.fetchone()[0]
|
||||
|
||||
if beyond_gauge == 0: # 是否是beyond挑战
|
||||
prog_tempest = 0
|
||||
if not is_skill_sealed and character_id == 35:
|
||||
# 风暴对立
|
||||
if Config.CHARACTER_FULL_UNLOCK:
|
||||
prog_tempest = 60
|
||||
else:
|
||||
c.execute(
|
||||
'''select sum(level) from user_char where user_id=?''', (user_id,))
|
||||
prog_tempest = int(x[0]) / 10 if x else 0
|
||||
if prog_tempest > 60:
|
||||
prog_tempest = 60
|
||||
elif prog_tempest < 0:
|
||||
prog_tempest = 0
|
||||
|
||||
base_step = 2.5 + 2.45*rating**0.5
|
||||
step = base_step * (prog + prog_tempest) / 50 * step_times
|
||||
else:
|
||||
info = get_world_info(map_id)
|
||||
if clear_type == 0:
|
||||
base_step = 25/28 + (rating)**0.5 * 0.43
|
||||
else:
|
||||
base_step = 75/28 + (rating)**0.5 * 0.43
|
||||
|
||||
if character_id in info['character_affinity']:
|
||||
affinity_multiplier = info['affinity_multiplier'][info['character_affinity'].index(
|
||||
character_id)]
|
||||
else:
|
||||
affinity_multiplier = 1
|
||||
|
||||
if skill_special == 'skill_vita':
|
||||
# vita技能,overdrive随回忆率提升,提升量最多为10
|
||||
# 此处采用线性函数
|
||||
overdrive_extra = 0
|
||||
if 0 < health <= 100:
|
||||
overdrive_extra = health / 10
|
||||
|
||||
overdrive += overdrive_extra
|
||||
|
||||
step = base_step * overdrive / 50 * \
|
||||
step_times * affinity_multiplier
|
||||
|
||||
c.execute('''select * from user_world where user_id = :a and map_id =:b''',
|
||||
{'a': user_id, 'b': map_id})
|
||||
y = c.fetchone()
|
||||
if y[4] == 1: # 图不可用
|
||||
return {}
|
||||
|
||||
rewards, steps, curr_position, curr_capture, info = climb_step(
|
||||
user_id, map_id, step, y[3], y[2])
|
||||
|
||||
# Eto、Luna、Ayu的技能
|
||||
character_bonus_progress = None
|
||||
if skill_special == 'eto_uncap':
|
||||
# eto觉醒技能,获得残片奖励时世界模式进度加7
|
||||
fragment_flag = False
|
||||
for i in rewards:
|
||||
for j in i['items']:
|
||||
if j['type'] == 'fragment':
|
||||
fragment_flag = True
|
||||
break
|
||||
if fragment_flag:
|
||||
break
|
||||
if fragment_flag:
|
||||
character_bonus_progress = Constant.ETO_UNCAP_BONUS_PROGRESS
|
||||
step += character_bonus_progress * step_times
|
||||
rewards, steps, curr_position, curr_capture, info = climb_step(
|
||||
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
|
||||
|
||||
elif skill_special == 'luna_uncap':
|
||||
# luna觉醒技能,限制格开始时世界模式进度加7
|
||||
if 'restrict_id' in steps[0] and 'restrict_type' in steps[0] and steps[0]['restrict_type'] != '' and steps[0]['restrict_id'] != '':
|
||||
character_bonus_progress = Constant.LUNA_UNCAP_BONUS_PROGRESS
|
||||
step += character_bonus_progress * step_times
|
||||
rewards, steps, curr_position, curr_capture, info = climb_step(
|
||||
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
|
||||
|
||||
elif skill_special == 'ayu_uncap':
|
||||
# ayu觉醒技能,世界模式进度+5或-5,但不会小于0
|
||||
if random.random() >= 0.5:
|
||||
character_bonus_progress = Constant.AYU_UNCAP_BONUS_PROGRESS
|
||||
else:
|
||||
character_bonus_progress = -Constant.AYU_UNCAP_BONUS_PROGRESS
|
||||
|
||||
step += character_bonus_progress * step_times
|
||||
if step < 0:
|
||||
character_bonus_progress += step / step_times
|
||||
step = 0
|
||||
|
||||
rewards, steps, curr_position, curr_capture, info = climb_step(
|
||||
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
|
||||
|
||||
for i in rewards: # 物品分发
|
||||
for j in i['items']:
|
||||
amount = j['amount'] if 'amount' in j else 1
|
||||
item_id = j['id'] if 'id' in j else ''
|
||||
server.item.claim_user_item(c, user_id, item_id, j['type'], amount)
|
||||
|
||||
if 'step_type' in steps[-1]:
|
||||
if 'plusstamina' in steps[-1]['step_type'] and 'plus_stamina_value' in steps[-1]:
|
||||
# 体力格子
|
||||
max_stamina_ts, stamina = add_stamina(
|
||||
c, user_id, int(steps[-1]['plus_stamina_value']))
|
||||
# 角色升级
|
||||
if not Config.CHARACTER_FULL_UNLOCK:
|
||||
exp, level = server.character.calc_level_up(
|
||||
c, user_id, character_id, exp, exp_times*rating*6)
|
||||
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
|
||||
(level, exp, user_id, character_id))
|
||||
else:
|
||||
exp = Constant.LEVEL_STEPS[level]
|
||||
|
||||
re = {
|
||||
"rewards": rewards,
|
||||
"exp": exp,
|
||||
"level": level,
|
||||
"base_progress": base_step,
|
||||
"progress": step,
|
||||
"user_map": {
|
||||
"user_id": user_id,
|
||||
"curr_position": curr_position,
|
||||
"curr_capture": curr_capture,
|
||||
"is_locked": int2b(y[4]),
|
||||
"map_id": map_id,
|
||||
"prev_capture": y[3],
|
||||
"prev_position": y[2],
|
||||
"beyond_health": info['beyond_health']
|
||||
},
|
||||
"char_stats": {
|
||||
"character_id": character_id,
|
||||
"frag": frag,
|
||||
"prog": prog,
|
||||
"overdrive": overdrive
|
||||
},
|
||||
"current_stamina": calc_stamina(max_stamina_ts, stamina),
|
||||
"max_stamina_ts": max_stamina_ts
|
||||
}
|
||||
|
||||
if beyond_gauge == 0:
|
||||
re["user_map"]["steps"] = steps
|
||||
else:
|
||||
re["user_map"]["steps"] = len(steps)
|
||||
|
||||
if character_id == 35 and not is_skill_sealed:
|
||||
re['char_stats']['prog_tempest'] = prog_tempest
|
||||
re['char_stats']['prog'] += prog_tempest
|
||||
|
||||
if character_bonus_progress is not None:
|
||||
re['character_bonus_progress'] = character_bonus_progress
|
||||
|
||||
if stamina_multiply != 1:
|
||||
re['stamina_multiply'] = stamina_multiply
|
||||
if fragment_multiply != 100:
|
||||
re['fragment_multiply'] = fragment_multiply
|
||||
if prog_boost_multiply != 0:
|
||||
re['prog_boost_multiply'] = prog_boost_multiply
|
||||
|
||||
if curr_position == info['step_count']-1 and info['is_repeatable']: # 循环图判断
|
||||
curr_position = 0
|
||||
c.execute('''update user_world set curr_position=:a, curr_capture=:b where user_id=:c and map_id=:d''', {
|
||||
'a': curr_position, 'b': curr_capture, 'c': user_id, 'd': map_id})
|
||||
|
||||
return re
|
||||
|
||||
|
||||
def add_stamina(c, user_id, add_stamina):
|
||||
# 增添体力,返回max_stamina_ts和stamina
|
||||
|
||||
now = int(time.time() * 1000)
|
||||
c.execute(
|
||||
'''select max_stamina_ts, stamina from user where user_id=?''', (user_id,))
|
||||
x = c.fetchone()
|
||||
if x and x[0] is not None and x[1] is not None:
|
||||
stamina = calc_stamina(x[0], x[1]) + add_stamina
|
||||
max_stamina_ts = now - \
|
||||
(stamina-Constant.MAX_STAMINA) * \
|
||||
Constant.STAMINA_RECOVER_TICK
|
||||
else:
|
||||
max_stamina_ts = now
|
||||
stamina = Constant.MAX_STAMINA
|
||||
|
||||
c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''',
|
||||
(max_stamina_ts, stamina, user_id))
|
||||
|
||||
return max_stamina_ts, stamina
|
||||
|
||||
|
||||
def buy_stamina_by_fragment(user_id):
|
||||
# 残片买体力,返回字典和错误码
|
||||
r = {}
|
||||
|
||||
with Connect() as c:
|
||||
c.execute(
|
||||
'''select next_fragstam_ts from user where user_id=?''', (user_id,))
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
now = int(time.time() * 1000)
|
||||
next_fragstam_ts = x[0] if x[0] else 0
|
||||
|
||||
if now < next_fragstam_ts:
|
||||
return {}, 905
|
||||
|
||||
next_fragstam_ts = now + 24*3600*1000
|
||||
max_stamina_ts, stamina = add_stamina(c, user_id, 6)
|
||||
c.execute('''update user set next_fragstam_ts=?, max_stamina_ts=?, stamina=? where user_id=?''',
|
||||
(next_fragstam_ts, max_stamina_ts, stamina, user_id))
|
||||
|
||||
r = {
|
||||
"user_id": user_id,
|
||||
"stamina": stamina,
|
||||
"max_stamina_ts": max_stamina_ts,
|
||||
"next_fragstam_ts": next_fragstam_ts
|
||||
}
|
||||
|
||||
return r, None
|
||||
|
||||
|
||||
def buy_stamina_by_ticket(user_id):
|
||||
# 源点买体力,返回字典和错误码
|
||||
r = {}
|
||||
|
||||
with Connect() as c:
|
||||
flag, ticket = server.arcpurchase.buy_item(c, user_id, 50)
|
||||
if flag:
|
||||
max_stamina_ts, stamina = add_stamina(c, user_id, 6)
|
||||
c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''',
|
||||
(max_stamina_ts, stamina, user_id))
|
||||
r = {
|
||||
"user_id": user_id,
|
||||
"stamina": stamina,
|
||||
"max_stamina_ts": max_stamina_ts,
|
||||
"ticket": ticket
|
||||
}
|
||||
else:
|
||||
return None, 501
|
||||
|
||||
return r, None
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
from flask import Blueprint, request, jsonify
|
||||
import functools
|
||||
import base64
|
||||
import functools
|
||||
|
||||
from core.error import ArcError, NoAccess
|
||||
from core.user import UserAuth, UserLogin
|
||||
from core.sql import Connect
|
||||
from .func import error_return
|
||||
from core.user import UserAuth, UserLogin
|
||||
from flask import Blueprint, jsonify, request
|
||||
from setting import Config
|
||||
|
||||
from .func import error_return
|
||||
|
||||
bp = Blueprint('auth', __name__, url_prefix='/auth')
|
||||
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
from setting import Config
|
||||
from server.sql import Connect
|
||||
from .config import Constant
|
||||
import server.info
|
||||
import server.item
|
||||
import server.setme
|
||||
|
||||
|
||||
def int2b(x):
|
||||
@@ -14,11 +10,6 @@ def int2b(x):
|
||||
return True
|
||||
|
||||
|
||||
def get_level_steps():
|
||||
# 返回level_steps字典数组
|
||||
return [{'level': i, 'level_exp': Constant.LEVEL_STEPS[i]} for i in Constant.LEVEL_STEPS]
|
||||
|
||||
|
||||
def calc_char_value(level, value1, value20, value30):
|
||||
# 计算搭档数值的核心函数,返回浮点数
|
||||
|
||||
@@ -59,22 +50,6 @@ def get_char_core(c, character_id):
|
||||
return r
|
||||
|
||||
|
||||
def get_user_characters(c, user_id):
|
||||
# 获取用户所拥有角色,返回列表
|
||||
|
||||
c.execute('''select character_id from user_char where user_id = :user_id''',
|
||||
{'user_id': user_id})
|
||||
|
||||
x = c.fetchall()
|
||||
characters = []
|
||||
|
||||
if x:
|
||||
for i in x:
|
||||
characters.append(i[0])
|
||||
|
||||
return characters
|
||||
|
||||
|
||||
def get_user_character(c, user_id):
|
||||
# 得到用户拥有的角色列表,返回列表
|
||||
|
||||
@@ -125,42 +100,6 @@ def get_user_character(c, user_id):
|
||||
return r
|
||||
|
||||
|
||||
def get_one_character(c, user_id, character_id):
|
||||
# 得到用户某个拥有的角色列表,返回字典
|
||||
|
||||
if Config.CHARACTER_FULL_UNLOCK:
|
||||
c.execute('''select * from user_char_full a,character b where a.user_id = :user_id and a.character_id=b.character_id and a.character_id=:a''',
|
||||
{'user_id': user_id, 'a': character_id})
|
||||
else:
|
||||
c.execute('''select * from user_char a,character b where a.user_id = :user_id and a.character_id=b.character_id and a.character_id=:a''',
|
||||
{'user_id': user_id, 'a': character_id})
|
||||
x = c.fetchone()
|
||||
if not x:
|
||||
return {}
|
||||
r = {
|
||||
"is_uncapped_override": int2b(x[5]),
|
||||
"is_uncapped": int2b(x[4]),
|
||||
"uncap_cores": get_char_core(c, x[1]),
|
||||
"char_type": x[22],
|
||||
"skill_id_uncap": x[21],
|
||||
"skill_requires_uncap": int2b(x[20]),
|
||||
"skill_unlock_level": x[19],
|
||||
"skill_id": x[18],
|
||||
"overdrive": calc_char_value(x[2], x[11], x[14], x[17]),
|
||||
"prog": calc_char_value(x[2], x[10], x[13], x[16]),
|
||||
"frag": calc_char_value(x[2], x[9], x[12], x[15]),
|
||||
"level_exp": Constant.LEVEL_STEPS[x[2]],
|
||||
"exp": x[3],
|
||||
"level": x[2],
|
||||
"name": x[7],
|
||||
"character_id": x[1]
|
||||
}
|
||||
if x[1] == 21 or x[1] == 46:
|
||||
r["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
|
||||
|
||||
return r
|
||||
|
||||
|
||||
def calc_level_up(c, user_id, character_id, exp, exp_addition):
|
||||
# 计算角色升级,返回当前经验和等级
|
||||
|
||||
@@ -190,65 +129,3 @@ def calc_level_up(c, user_id, character_id, exp, exp_addition):
|
||||
i -= 1
|
||||
|
||||
return exp, a[i]
|
||||
|
||||
|
||||
def char_use_core(user_id, character_id, amount):
|
||||
# 以太之滴升级,返回user_id,core状态,角色状态的字典
|
||||
r = None
|
||||
with Connect() as c:
|
||||
|
||||
c.execute(
|
||||
'''select amount from user_item where user_id=? and item_id="core_generic" and type="core"''', (user_id,))
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
pre_amount = x[0]
|
||||
else:
|
||||
pre_amount = 0
|
||||
|
||||
if amount <= pre_amount:
|
||||
c.execute(
|
||||
'''select exp from user_char where user_id=? and character_id=?''', (user_id, character_id))
|
||||
x = c.fetchone()
|
||||
if x:
|
||||
exp, level = calc_level_up(
|
||||
c, user_id, character_id, x[0], amount*Constant.CORE_EXP)
|
||||
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
|
||||
(level, exp, user_id, character_id))
|
||||
server.item.claim_user_item(
|
||||
c, user_id, 'core_generic', 'core', -amount)
|
||||
|
||||
r = {'character': [get_one_character(c, user_id, character_id)]}
|
||||
r['cores'] = server.item.get_user_cores(c, user_id)
|
||||
r['user_id'] = user_id
|
||||
return r
|
||||
|
||||
|
||||
def char_uncap(user_id, character_id):
|
||||
# 角色觉醒,返回user_id,core状态,角色状态的字典
|
||||
r = None
|
||||
with Connect() as c:
|
||||
c.execute('''select * from char_item where character_id=?''',
|
||||
(character_id,))
|
||||
x = c.fetchall()
|
||||
if not x:
|
||||
return None
|
||||
|
||||
success = True
|
||||
for i in x:
|
||||
c.execute(
|
||||
'''select amount from user_item where user_id=? and item_id=? and type=?''', (user_id, i[1], i[2]))
|
||||
y = c.fetchone()
|
||||
if not y or i[3] > y[0]:
|
||||
success = False
|
||||
break
|
||||
|
||||
if success:
|
||||
c.execute('''update user_char set is_uncapped=1, is_uncapped_override=0 where user_id=? and character_id=?''',
|
||||
(user_id, character_id))
|
||||
for i in x:
|
||||
server.item.claim_user_item(c, user_id, i[1], i[2], -i[3])
|
||||
|
||||
r = {'character': [get_one_character(c, user_id, character_id)]}
|
||||
r['cores'] = server.item.get_user_cores(c, user_id)
|
||||
r['user_id'] = user_id
|
||||
return r
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -59,8 +59,8 @@ def error_return(e: ArcError = default_error): # 错误返回
|
||||
return jsonify(r)
|
||||
|
||||
|
||||
def success_return(value):
|
||||
return jsonify({
|
||||
"success": True,
|
||||
"value": value
|
||||
})
|
||||
def success_return(value=None):
|
||||
r = {"success": True}
|
||||
if value is not None:
|
||||
r['value'] = value
|
||||
return jsonify(r)
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
from server.sql import Connect
|
||||
import server.arcworld
|
||||
import server.arcpurchase
|
||||
import server.arcdownload
|
||||
import server.character
|
||||
import server.item
|
||||
import time
|
||||
from setting import Config
|
||||
from .config import Constant
|
||||
|
||||
|
||||
def int2b(x):
|
||||
@@ -197,92 +193,3 @@ def get_user_me(c, user_id):
|
||||
}
|
||||
|
||||
return r
|
||||
|
||||
|
||||
def get_user_me_c(user_id):
|
||||
# user/me调用,上边没开数据库这里开一下
|
||||
with Connect() as c:
|
||||
return get_user_me(c, user_id)
|
||||
|
||||
|
||||
def get_purchase_pack(user_id):
|
||||
# 返回曲包数据
|
||||
with Connect() as c:
|
||||
return server.arcpurchase.get_purchase(c, user_id)
|
||||
|
||||
|
||||
def get_game_info():
|
||||
# 返回游戏基本信息
|
||||
r = {
|
||||
"max_stamina": Constant.MAX_STAMINA,
|
||||
"stamina_recover_tick": Constant.STAMINA_RECOVER_TICK,
|
||||
"core_exp": Constant.CORE_EXP,
|
||||
"curr_ts": int(time.time()*1000),
|
||||
"level_steps": server.character.get_level_steps(),
|
||||
"world_ranking_enabled": True,
|
||||
"is_byd_chapter_unlocked": True
|
||||
}
|
||||
return r
|
||||
|
||||
|
||||
def get_user_present(user_id):
|
||||
# 返回奖励信息
|
||||
with Connect() as c:
|
||||
return server.arcpurchase.get_user_present(c, user_id)
|
||||
|
||||
|
||||
def arc_aggregate_small(user_id):
|
||||
# 返回用户数据
|
||||
r = {"success": False}
|
||||
with Connect() as c:
|
||||
r = {"success": True,
|
||||
"value": [{
|
||||
"id": 0,
|
||||
"value": get_user_me(c, user_id)
|
||||
}]}
|
||||
|
||||
return r
|
||||
|
||||
|
||||
def arc_aggregate_big(user_id):
|
||||
# 返回比较全的用户数据
|
||||
r = {"success": False}
|
||||
with Connect() as c:
|
||||
# 防止数据库锁
|
||||
id_2 = server.arcdownload.get_all_songs(user_id, url_flag=False)
|
||||
id_5 = {
|
||||
"current_map": server.arcworld.get_current_map(user_id),
|
||||
"user_id": user_id,
|
||||
"maps": server.arcworld.get_world_all(user_id)
|
||||
}
|
||||
r = {"success": True,
|
||||
"value": [{
|
||||
"id": 0,
|
||||
"value": get_user_me(c, user_id)
|
||||
}, {
|
||||
"id": 1,
|
||||
"value": server.arcpurchase.get_purchase(c, user_id)
|
||||
}, {
|
||||
"id": 2,
|
||||
"value": id_2
|
||||
}, {
|
||||
"id": 3,
|
||||
"value": {
|
||||
"max_stamina": Constant.MAX_STAMINA,
|
||||
"stamina_recover_tick": Constant.STAMINA_RECOVER_TICK,
|
||||
"core_exp": Constant.CORE_EXP,
|
||||
"curr_ts": int(time.time()*1000),
|
||||
"level_steps": server.character.get_level_steps(),
|
||||
"world_ranking_enabled": True,
|
||||
"is_byd_chapter_unlocked": True
|
||||
}
|
||||
}, {
|
||||
"id": 4,
|
||||
"value": server.arcpurchase.get_user_present(c, user_id)
|
||||
}, {
|
||||
"id": 5,
|
||||
"value": id_5
|
||||
}
|
||||
]}
|
||||
|
||||
return r
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import os
|
||||
from shutil import copy, copy2
|
||||
from server.sql import Connect
|
||||
from core.sql import Connect
|
||||
from database.database_initialize import main, ARCAEA_SERVER_VERSION
|
||||
from web.system import update_database
|
||||
|
||||
@@ -91,8 +91,4 @@ def check_before_run(app):
|
||||
app.logger.warning(
|
||||
'Fail to update the file `database/arcaea_database.db`.')
|
||||
|
||||
if not os.path.exists('database/arcsong.db'):
|
||||
app.logger.warning('File `database/arcsong.db` is missing.')
|
||||
f = False
|
||||
|
||||
return f
|
||||
|
||||
81
latest version/server/multiplayer.py
Normal file
81
latest version/server/multiplayer.py
Normal file
@@ -0,0 +1,81 @@
|
||||
from multiprocessing import Pipe
|
||||
|
||||
from core.error import ArcError
|
||||
from core.linkplay import LocalMultiPlayer, Player, Room
|
||||
from core.sql import Connect
|
||||
from flask import Blueprint, request
|
||||
from setting import Config
|
||||
|
||||
from .auth import auth_required
|
||||
from .func import error_return, success_return
|
||||
|
||||
bp = Blueprint('multiplayer', __name__, url_prefix='/multiplayer')
|
||||
|
||||
conn1, conn2 = Pipe()
|
||||
|
||||
|
||||
@bp.route('/me/room/create', methods=['POST']) # 创建房间
|
||||
@auth_required(request)
|
||||
def room_create(user_id):
|
||||
if not Config.UDP_PORT or Config.UDP_PORT == '':
|
||||
return error_return(ArcError('The local udp server is down.', 151)), 404
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = LocalMultiPlayer(conn1)
|
||||
user = Player(c, user_id)
|
||||
user.get_song_unlock(request.json['clientSongMap'])
|
||||
x.create_room(user)
|
||||
r = x.to_dict()
|
||||
r['endPoint'] = request.host.split(
|
||||
':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
|
||||
r['port'] = int(Config.UDP_PORT)
|
||||
return success_return(r)
|
||||
except ArcError as e:
|
||||
return error_return(e), 400
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/room/join/<room_code>', methods=['POST']) # 加入房间
|
||||
@auth_required(request)
|
||||
def room_join(user_id, room_code):
|
||||
if not Config.UDP_PORT or Config.UDP_PORT == '':
|
||||
return error_return(ArcError('The local udp server is down.', 151)), 404
|
||||
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = LocalMultiPlayer(conn1)
|
||||
user = Player(c, user_id)
|
||||
user.get_song_unlock(request.json['clientSongMap'])
|
||||
room = Room()
|
||||
room.room_code = room_code
|
||||
x.join_room(room, user)
|
||||
r = x.to_dict()
|
||||
r['endPoint'] = request.host.split(
|
||||
':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
|
||||
r['port'] = int(Config.UDP_PORT)
|
||||
return success_return(r)
|
||||
except ArcError as e:
|
||||
return error_return(e), 400
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/update', methods=['POST']) # 更新房间
|
||||
@auth_required(request)
|
||||
def multiplayer_update(user_id):
|
||||
if not Config.UDP_PORT or Config.UDP_PORT == '':
|
||||
return error_return(ArcError('The local udp server is down.', 151)), 404
|
||||
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = LocalMultiPlayer(conn1)
|
||||
user = Player(c, user_id)
|
||||
user.token = int(request.json['token'])
|
||||
x.update_room(user)
|
||||
r = x.to_dict()
|
||||
r['endPoint'] = request.host.split(
|
||||
':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
|
||||
r['port'] = int(Config.UDP_PORT)
|
||||
return success_return(r)
|
||||
except ArcError as e:
|
||||
return error_return(e), 400
|
||||
return error_return()
|
||||
92
latest version/server/others.py
Normal file
92
latest version/server/others.py
Normal file
@@ -0,0 +1,92 @@
|
||||
import json
|
||||
from urllib.parse import parse_qs, urlparse
|
||||
|
||||
from core.download import DownloadList
|
||||
from core.error import ArcError
|
||||
from core.sql import Connect
|
||||
from core.system import GameInfo
|
||||
from core.user import UserOnline
|
||||
from flask import Blueprint, jsonify, request
|
||||
from werkzeug.datastructures import ImmutableMultiDict
|
||||
|
||||
from .auth import auth_required
|
||||
from .func import error_return, success_return
|
||||
from .present import present_info
|
||||
from .purchase import bundle_pack
|
||||
from .score import song_score_friend
|
||||
from .user import user_me
|
||||
from .world import world_all
|
||||
|
||||
bp = Blueprint('others', __name__)
|
||||
|
||||
|
||||
@bp.route('/game/info', methods=['GET']) # 系统信息
|
||||
def game_info():
|
||||
return success_return(GameInfo().to_dict())
|
||||
|
||||
|
||||
@bp.route('/serve/download/me/song', methods=['GET']) # 歌曲下载
|
||||
@auth_required(request)
|
||||
def download_song(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = DownloadList(c, UserOnline(c, user_id))
|
||||
x.song_ids = request.args.getlist('sid')
|
||||
x.url_flag = json.loads(request.args.get('url', 'true'))
|
||||
x.clear_user_download()
|
||||
if x.is_limited and x.url_flag:
|
||||
raise ArcError('You have reached the download limit.', 903)
|
||||
|
||||
x.add_songs()
|
||||
return success_return(x.urls)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
map_dict = {'/user/me': user_me,
|
||||
'/purchase/bundle/pack': bundle_pack,
|
||||
'/serve/download/me/song': download_song,
|
||||
'/game/info': game_info,
|
||||
'/present/me': present_info,
|
||||
'/world/map/me': world_all,
|
||||
'/score/song/friend': song_score_friend}
|
||||
|
||||
|
||||
@bp.route('/compose/aggregate', methods=['GET']) # 集成式请求
|
||||
def aggregate():
|
||||
try:
|
||||
#global request
|
||||
finally_response = {'success': True, 'value': []}
|
||||
#request_ = request
|
||||
get_list = json.loads(request.args.get('calls'))
|
||||
if len(get_list) > 10:
|
||||
# 请求太多驳回
|
||||
return error_return()
|
||||
|
||||
for i in get_list:
|
||||
endpoint = i['endpoint']
|
||||
request.args = ImmutableMultiDict(
|
||||
{key: value[0] for key, value in parse_qs(urlparse(endpoint).query).items()})
|
||||
|
||||
resp_t = map_dict[urlparse(endpoint).path]()
|
||||
|
||||
if hasattr(resp_t, "response"):
|
||||
resp_t = resp_t.response[0].decode().rstrip('\n')
|
||||
resp = json.loads(resp_t)
|
||||
|
||||
if hasattr(resp, 'get') and resp.get('success') is False:
|
||||
finally_response = {'success': False, 'error_code': 7, 'extra': {
|
||||
"id": i['id'], 'error_code': resp.get('error_code')}}
|
||||
if "extra" in resp:
|
||||
finally_response['extra']['extra'] = resp['extra']
|
||||
#request = request_
|
||||
return jsonify(finally_response)
|
||||
|
||||
finally_response['value'].append(
|
||||
{'id': i.get('id'), 'value': resp['value'] if hasattr(resp, 'get') else resp})
|
||||
|
||||
#request = request_
|
||||
return jsonify(finally_response)
|
||||
except KeyError:
|
||||
return error_return()
|
||||
38
latest version/server/present.py
Normal file
38
latest version/server/present.py
Normal file
@@ -0,0 +1,38 @@
|
||||
from core.error import ArcError
|
||||
from core.present import UserPresent, UserPresentList
|
||||
from core.sql import Connect
|
||||
from core.user import UserOnline
|
||||
from flask import Blueprint, request
|
||||
|
||||
from .auth import auth_required
|
||||
from .func import error_return, success_return
|
||||
|
||||
bp = Blueprint('present', __name__, url_prefix='/present')
|
||||
|
||||
|
||||
@bp.route('/me', methods=['GET']) # 用户奖励信息
|
||||
@auth_required(request)
|
||||
def present_info(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = UserPresentList(c, UserOnline(c, user_id))
|
||||
x.select_user_presents()
|
||||
|
||||
return success_return(x.to_dict())
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/claim/<present_id>', methods=['POST']) # 礼物确认
|
||||
@auth_required(request)
|
||||
def claim_present(user_id, present_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = UserPresent(c, UserOnline(c, user_id))
|
||||
x.claim_user_present(present_id)
|
||||
|
||||
return success_return()
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
140
latest version/server/purchase.py
Normal file
140
latest version/server/purchase.py
Normal file
@@ -0,0 +1,140 @@
|
||||
from time import time
|
||||
|
||||
from core.error import ArcError, ItemUnavailable
|
||||
from core.item import ItemFactory
|
||||
from core.purchase import Purchase, PurchaseList
|
||||
from core.redeem import UserRedeem
|
||||
from core.sql import Connect
|
||||
from core.user import UserOnline
|
||||
from flask import Blueprint, request
|
||||
|
||||
from .auth import auth_required
|
||||
from .func import error_return, success_return
|
||||
|
||||
bp = Blueprint('purchase', __name__, url_prefix='/purchase')
|
||||
|
||||
|
||||
@bp.route('/bundle/pack', methods=['GET']) # 曲包信息
|
||||
@auth_required(request)
|
||||
def bundle_pack(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = PurchaseList(c, UserOnline(c, user_id)
|
||||
).select_from_type('pack')
|
||||
return success_return(x.to_dict)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/bundle/single', methods=['GET']) # 单曲购买信息获取
|
||||
@auth_required(request)
|
||||
def get_single(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = PurchaseList(c, UserOnline(c, user_id)
|
||||
).select_from_type('single')
|
||||
return success_return(x.to_dict)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/pack', methods=['POST']) # 曲包和单曲购买
|
||||
@auth_required(request)
|
||||
def buy_pack_or_single(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
if 'pack_id' in request.form:
|
||||
purchase_name = request.form['pack_id']
|
||||
elif 'single_id' in request.form:
|
||||
purchase_name = request.form['single_id']
|
||||
else:
|
||||
return success_return()
|
||||
|
||||
x = Purchase(c, UserOnline(c, user_id)).select(purchase_name)
|
||||
x.buy()
|
||||
|
||||
return success_return({
|
||||
'user_id': x.user.user_id,
|
||||
'ticket': x.user.ticket,
|
||||
'packs': x.user.packs,
|
||||
'singles': x.user.singles,
|
||||
'characters': x.user.characters_list
|
||||
})
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/item', methods=['POST']) # 特殊购买,world模式boost和stamina
|
||||
@auth_required(request)
|
||||
def buy_special(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
if 'item_id' not in request.form:
|
||||
return error_return()
|
||||
item_id = request.form['item_id']
|
||||
|
||||
x = Purchase(c, UserOnline(c, user_id))
|
||||
x.purchase_name = item_id
|
||||
x.price = 50
|
||||
x.orig_price = 50
|
||||
x.discount_from = -1
|
||||
x.discount_to = -1
|
||||
x.items = [ItemFactory(c).get_item(item_id)]
|
||||
x.buy()
|
||||
|
||||
r = {'user_id': x.user.user_id, 'ticket': x.user.ticket}
|
||||
if item_id == 'stamina6':
|
||||
r['stamina'] = x.user.stamina.stamina
|
||||
r['max_stamina_ts'] = x.user.stamina.max_stamina_ts
|
||||
|
||||
return success_return(r)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/stamina/<buy_stamina_type>', methods=['POST']) # 购买体力
|
||||
@auth_required(request)
|
||||
def purchase_stamina(user_id, buy_stamina_type):
|
||||
with Connect() as c:
|
||||
try:
|
||||
if buy_stamina_type != 'fragment':
|
||||
return error_return()
|
||||
|
||||
user = UserOnline(c, user_id)
|
||||
user.select_user_about_fragstam()
|
||||
now = int(time()*1000)
|
||||
if user.next_fragstam_ts > now:
|
||||
return ItemUnavailable('Buying stamina by fragment is not available yet.', 905)
|
||||
|
||||
user.update_user_about_fragstam(now + 24 * 3600 * 1000)
|
||||
user.select_user_about_stamina()
|
||||
user.stamina.stamina += 6
|
||||
user.stamina.update()
|
||||
|
||||
return success_return({
|
||||
"user_id": user.user_id,
|
||||
"stamina": user.stamina.stamina,
|
||||
"max_stamina_ts": user.stamina.max_stamina_ts,
|
||||
"next_fragstam_ts": user.next_fragstam_ts
|
||||
})
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/redeem', methods=['POST']) # 兑换码
|
||||
@auth_required(request)
|
||||
def redeem(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = UserRedeem(c, UserOnline(c, user_id))
|
||||
x.claim_user_redeem(request.form['code'])
|
||||
|
||||
return success_return({"coupon": "fragment" + str(x.fragment) if x.fragment > 0 else ""})
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
114
latest version/server/score.py
Normal file
114
latest version/server/score.py
Normal file
@@ -0,0 +1,114 @@
|
||||
from time import time
|
||||
|
||||
from core.error import ArcError, InputError
|
||||
from core.rank import RankList
|
||||
from core.score import UserPlay
|
||||
from core.sql import Connect
|
||||
from core.user import UserOnline
|
||||
from flask import Blueprint, request
|
||||
|
||||
from .auth import auth_required
|
||||
from .func import error_return, success_return
|
||||
|
||||
bp = Blueprint('score', __name__, url_prefix='/score')
|
||||
|
||||
|
||||
@bp.route('/token', methods=['GET']) # 成绩上传所需的token,显然我不想验证
|
||||
def score_token():
|
||||
return success_return({'token': '1145141919810'})
|
||||
|
||||
|
||||
@bp.route('/token/world', methods=['GET']) # 世界模式成绩上传所需的token,无验证
|
||||
@auth_required(request)
|
||||
def score_token_world(user_id):
|
||||
|
||||
stamina_multiply = int(
|
||||
request.args['stamina_multiply']) if 'stamina_multiply' in request.args else 1
|
||||
fragment_multiply = int(
|
||||
request.args['fragment_multiply']) if 'fragment_multiply' in request.args else 100
|
||||
prog_boost_multiply = int(
|
||||
request.args['prog_boost_multiply']) if 'prog_boost_multiply' in request.args else 0
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = UserPlay(c, UserOnline(c, user_id))
|
||||
x.song.set_chart(request.args['song_id'], int(
|
||||
request.args['difficulty']))
|
||||
x.set_play_state(stamina_multiply,
|
||||
fragment_multiply, prog_boost_multiply)
|
||||
return success_return({
|
||||
"stamina": x.user.stamina.stamina,
|
||||
"max_stamina_ts": x.user.stamina.max_stamina_ts,
|
||||
"token": "13145201919810"
|
||||
}
|
||||
)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/song', methods=['POST']) # 成绩上传
|
||||
@auth_required(request)
|
||||
def song_score_post(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
x = UserPlay(c, UserOnline(c, user_id))
|
||||
x.song_token = request.form['song_token']
|
||||
x.song_hash = request.form['song_hash']
|
||||
x.song.set_chart(
|
||||
request.form['song_id'], request.form['difficulty'])
|
||||
x.set_score(request.form['score'], request.form['shiny_perfect_count'], request.form['perfect_count'], request.form['near_count'],
|
||||
request.form['miss_count'], request.form['health'], request.form['modifier'], int(time() * 1000), request.form['clear_type'])
|
||||
x.beyond_gauge = int(request.form['beyond_gauge'])
|
||||
x.submission_hash = request.form['submission_hash']
|
||||
if not x.is_valid:
|
||||
raise InputError('Invalid score.', 107)
|
||||
x.upload_score()
|
||||
return success_return(x.to_dict)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/song', methods=['GET']) # TOP20
|
||||
@auth_required(request)
|
||||
def song_score_top(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
rank_list = RankList(c)
|
||||
rank_list.song.set_chart(request.args.get(
|
||||
'song_id'), request.args.get('difficulty'))
|
||||
rank_list.select_top()
|
||||
return success_return(rank_list.to_dict_list)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/song/me', methods=['GET']) # 我的排名,默认最多20
|
||||
@auth_required(request)
|
||||
def song_score_me(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
rank_list = RankList(c)
|
||||
rank_list.song.set_chart(request.args.get(
|
||||
'song_id'), request.args.get('difficulty'))
|
||||
rank_list.select_me(UserOnline(c, user_id))
|
||||
return success_return(rank_list.to_dict_list)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/song/friend', methods=['GET']) # 好友排名,默认最多50
|
||||
@auth_required(request)
|
||||
def song_score_friend(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
rank_list = RankList(c)
|
||||
rank_list.song.set_chart(request.args.get(
|
||||
'song_id'), request.args.get('difficulty'))
|
||||
rank_list.select_friend(UserOnline(c, user_id))
|
||||
return success_return(rank_list.to_dict_list)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
@@ -1,13 +1,15 @@
|
||||
from flask import Blueprint, request
|
||||
from core.error import ArcError, NoAccess
|
||||
from core.sql import Connect
|
||||
from core.user import UserRegister, UserLogin, User, UserOnline
|
||||
from core.character import UserCharacter
|
||||
from core.error import ArcError, NoAccess
|
||||
from core.item import ItemCore
|
||||
from .func import error_return, success_return
|
||||
from .auth import auth_required
|
||||
from core.save import SaveData
|
||||
from core.sql import Connect
|
||||
from core.user import User, UserLogin, UserOnline, UserRegister
|
||||
from flask import Blueprint, request
|
||||
from setting import Config
|
||||
|
||||
from .auth import auth_required
|
||||
from .func import error_return, success_return
|
||||
|
||||
bp = Blueprint('user', __name__, url_prefix='/user')
|
||||
|
||||
|
||||
@@ -41,6 +43,17 @@ def register():
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me', methods=['GET']) # 用户信息
|
||||
@auth_required(request)
|
||||
def user_me(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
return success_return(UserOnline(c, user_id).to_dict())
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/character', methods=['POST']) # 角色切换
|
||||
@auth_required(request)
|
||||
def character_change(user_id):
|
||||
@@ -73,7 +86,8 @@ def toggle_uncap(user_id, character_id):
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/character/<int:character_id>/uncap', methods=['POST']) # 角色觉醒
|
||||
# 角色觉醒
|
||||
@bp.route('/me/character/<int:character_id>/uncap', methods=['POST'])
|
||||
@auth_required(request)
|
||||
def character_first_uncap(user_id, character_id):
|
||||
with Connect() as c:
|
||||
@@ -88,7 +102,8 @@ def character_first_uncap(user_id, character_id):
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/character/<int:character_id>/exp', methods=['POST']) # 角色使用以太之滴
|
||||
# 角色使用以太之滴
|
||||
@bp.route('/me/character/<int:character_id>/exp', methods=['POST'])
|
||||
@auth_required(request)
|
||||
def character_exp(user_id, character_id):
|
||||
with Connect() as c:
|
||||
@@ -106,6 +121,72 @@ def character_exp(user_id, character_id):
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/save', methods=['GET']) # 从云端同步
|
||||
@auth_required(request)
|
||||
def cloud_get(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
user = User()
|
||||
user.user_id = user_id
|
||||
save = SaveData(c)
|
||||
save.select_all(user)
|
||||
return success_return(save.to_dict)
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/save', methods=['POST']) # 向云端同步
|
||||
@auth_required(request)
|
||||
def cloud_post(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
user = User()
|
||||
user.user_id = user_id
|
||||
save = SaveData(c)
|
||||
save.set_value(
|
||||
'scores_data', request.form['scores_data'], request.form['scores_checksum'])
|
||||
save.set_value(
|
||||
'clearlamps_data', request.form['clearlamps_data'], request.form['clearlamps_checksum'])
|
||||
save.set_value(
|
||||
'clearedsongs_data', request.form['clearedsongs_data'], request.form['clearedsongs_checksum'])
|
||||
save.set_value(
|
||||
'unlocklist_data', request.form['unlocklist_data'], request.form['unlocklist_checksum'])
|
||||
save.set_value(
|
||||
'installid_data', request.form['installid_data'], request.form['installid_checksum'])
|
||||
save.set_value('devicemodelname_data',
|
||||
request.form['devicemodelname_data'], request.form['devicemodelname_checksum'])
|
||||
save.set_value(
|
||||
'story_data', request.form['story_data'], request.form['story_checksum'])
|
||||
|
||||
save.update_all(user)
|
||||
return success_return({'user_id': user.user_id})
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/setting/<set_arg>', methods=['POST']) # 三个设置
|
||||
@auth_required(request)
|
||||
def sys_set(user_id, set_arg):
|
||||
with Connect() as c:
|
||||
try:
|
||||
value = request.form['value']
|
||||
user = UserOnline(c, user_id)
|
||||
if 'favorite_character' == set_arg:
|
||||
user.change_favorite_character(int(value))
|
||||
else:
|
||||
value = 'true' == value
|
||||
if 'is_hide_rating' == set_arg:
|
||||
user.change_is_hide_rating(value)
|
||||
elif 'max_stamina_notification_enabled' == set_arg:
|
||||
user.change_max_stamina_notification_enabled(value)
|
||||
return success_return(user.to_dict())
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/me/request_delete', methods=['POST']) # 删除账号
|
||||
@auth_required(request)
|
||||
def user_delete(user_id):
|
||||
|
||||
56
latest version/server/world.py
Normal file
56
latest version/server/world.py
Normal file
@@ -0,0 +1,56 @@
|
||||
from flask import Blueprint, request
|
||||
from core.error import ArcError
|
||||
from core.sql import Connect
|
||||
from core.user import UserOnline
|
||||
from core.world import UserMap, get_world_all
|
||||
from .func import error_return, success_return
|
||||
from .auth import auth_required
|
||||
|
||||
bp = Blueprint('world', __name__, url_prefix='/world')
|
||||
|
||||
|
||||
@bp.route('/map/me', methods=['GET']) # 获得世界模式信息,所有地图
|
||||
@auth_required(request)
|
||||
def world_all(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
user = UserOnline(c, user_id)
|
||||
user.select_user_about_current_map()
|
||||
return success_return({
|
||||
"current_map": user.current_map.map_id,
|
||||
"user_id": user_id,
|
||||
"maps": [x.to_dict(has_map_info=True, has_rewards=True) for x in get_world_all(c, user)]
|
||||
})
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/map/me', methods=['POST']) # 进入地图
|
||||
@auth_required(request)
|
||||
def world_in(user_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
arcmap = UserMap(c, request.form['map_id'], UserOnline(c, user_id))
|
||||
if arcmap.unlock():
|
||||
return success_return(arcmap.to_dict())
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
|
||||
|
||||
@bp.route('/map/me/<map_id>', methods=['GET']) # 获得单个地图完整信息
|
||||
@auth_required(request)
|
||||
def world_one(user_id, map_id):
|
||||
with Connect() as c:
|
||||
try:
|
||||
arcmap = UserMap(c, map_id, UserOnline(c, user_id))
|
||||
arcmap.change_user_current_map()
|
||||
return success_return({
|
||||
"user_id": user_id,
|
||||
"current_map": map_id,
|
||||
"maps": [arcmap.to_dict(has_map_info=True, has_steps=True)]
|
||||
})
|
||||
except ArcError as e:
|
||||
return error_return(e)
|
||||
return error_return()
|
||||
Reference in New Issue
Block a user