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https://github.com/Lost-MSth/Arcaea-server.git
synced 2026-02-08 08:47:32 +08:00
Code refactoring
- Code refactoring - Fix a bug that the other player will not become the host of the room at once, when the player disconnect in link play. > Maybe add many unknown bugs. XD > The song database `arcsong.db` will not used in the future. You can use a tool in `tool` folder to import old data.
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81
latest version/server/multiplayer.py
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81
latest version/server/multiplayer.py
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from multiprocessing import Pipe
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from core.error import ArcError
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from core.linkplay import LocalMultiPlayer, Player, Room
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from core.sql import Connect
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from flask import Blueprint, request
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from setting import Config
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from .auth import auth_required
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from .func import error_return, success_return
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bp = Blueprint('multiplayer', __name__, url_prefix='/multiplayer')
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conn1, conn2 = Pipe()
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@bp.route('/me/room/create', methods=['POST']) # 创建房间
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@auth_required(request)
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def room_create(user_id):
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if not Config.UDP_PORT or Config.UDP_PORT == '':
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return error_return(ArcError('The local udp server is down.', 151)), 404
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with Connect() as c:
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try:
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x = LocalMultiPlayer(conn1)
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user = Player(c, user_id)
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user.get_song_unlock(request.json['clientSongMap'])
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x.create_room(user)
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r = x.to_dict()
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r['endPoint'] = request.host.split(
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':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
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r['port'] = int(Config.UDP_PORT)
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return success_return(r)
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except ArcError as e:
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return error_return(e), 400
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return error_return()
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@bp.route('/me/room/join/<room_code>', methods=['POST']) # 加入房间
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@auth_required(request)
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def room_join(user_id, room_code):
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if not Config.UDP_PORT or Config.UDP_PORT == '':
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return error_return(ArcError('The local udp server is down.', 151)), 404
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with Connect() as c:
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try:
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x = LocalMultiPlayer(conn1)
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user = Player(c, user_id)
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user.get_song_unlock(request.json['clientSongMap'])
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room = Room()
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room.room_code = room_code
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x.join_room(room, user)
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r = x.to_dict()
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r['endPoint'] = request.host.split(
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':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
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r['port'] = int(Config.UDP_PORT)
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return success_return(r)
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except ArcError as e:
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return error_return(e), 400
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return error_return()
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@bp.route('/me/update', methods=['POST']) # 更新房间
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@auth_required(request)
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def multiplayer_update(user_id):
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if not Config.UDP_PORT or Config.UDP_PORT == '':
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return error_return(ArcError('The local udp server is down.', 151)), 404
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with Connect() as c:
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try:
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x = LocalMultiPlayer(conn1)
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user = Player(c, user_id)
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user.token = int(request.json['token'])
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x.update_room(user)
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r = x.to_dict()
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r['endPoint'] = request.host.split(
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':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
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r['port'] = int(Config.UDP_PORT)
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return success_return(r)
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except ArcError as e:
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return error_return(e), 400
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return error_return()
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