11 Commits
v1.0 ... v1.8.1

Author SHA1 Message Date
Lost-MSth
80122d749e Update to v1.8.1
close #6
close #8
2020-12-09 21:06:27 +08:00
Lost-MSth
5c02ecdf37 Update to v1.8
close #4
close #7
2020-12-03 21:54:24 +08:00
Lost-MSth
dfcbb6f9c0 Update to v1.7
close #1
close #2
2020-11-27 21:35:35 +08:00
Lost-MSth
30690b2fbf Update to v1.6 2020-11-19 22:15:33 +08:00
Lost-MSth
56ae7047fc Update to v1.5
A small update.
2020-11-02 19:02:50 +08:00
Lost-MSth
f5d2589971 Update README.md 2020-10-31 15:03:46 +08:00
Lost-MSth
8bb5c28663 Update README.md 2020-10-30 20:49:25 +08:00
Lost-MSth
123554e24d Update to v1.4 2020-10-30 20:17:21 +08:00
Lost-MSth
bb7ba249e9 change something 2020-10-18 17:49:33 +08:00
Lost-MSth
3ecefcb802 Update README.md 2020-10-18 17:39:14 +08:00
Lost-MSth
798a838ca4 Update README.md 2020-10-18 17:37:01 +08:00
107 changed files with 11942 additions and 29852 deletions

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@@ -7,45 +7,66 @@ This is a small local Arcaea server based on Python and Flask, which can simulat
> 虽然看起来很蠢,但是可以用!
> It looks stupid, but it works!
## 特性 Features
有以下 We have
- 登录、注册 Login and registration
- 成绩上传 Score upload
- PTT
- 排名 Rank
- 好友系统 Friends
- 数据同步 Data synchronization
- 爬梯 Climbing steps
- 自定义世界模式 Customizable World Mode
- 自定义歌曲下载 Customizable songs download
- 单曲和曲包购买(没啥用) Single songs and song packs purchase(useless)
- 全角色立绘 All character drawings
- 角色技能 Character skills
- 自定义角色属性 Customizable characters attributes
- 全剧情解锁 Unlock all the stories
- 后台查询 Background search
- 后台自定义信息 Customize some things in the background
- 成绩校验 Score check
- 下载校验 Download check
没有以下 We don't have
- 角色数值 Character characteristic value
- 数据同步的时间记录 The record of time for data synchronization
- 服务器安全性保证 Server security assurance
- 登录奖励 Login present
可能有问题 There may be problems
- Recent 30
- 一些歌曲的解锁 Some Songs' unlocking
## 说明 Statement
只是很有趣,用处探索中。
It is just so interesting. What it can do is under exploration.
## 下载 Download
[这里 Here](https://github.com/Lost-MSth/Arcaea-server/releases)
[Arcaea](https://konmai.cn/#arcaea)
## 更新日志 Update log
### Version 1.3
- 适用于Arcaea 3.2.1版本 For Arcaea 3.2.1
- 新增了可自定义的世界模式 Add customizable World Mode.
- 对于官方版本,解锁几乎所有歌曲 For the official version, unlock almost all songs.
只保留最新版本 Only keep the latest version.
> 更新说明本次更新无法从旧版本同步数据请使用游戏内数据同步功能上传best_score数据
> 提醒:更新时请注意保留原先的数据库,以防数据丢失
>
> Tips: When updating, please keep the original database in case of data loss.
> Update note: In this update you cannot synchronize data from an older version. Please use the data synchronization function in game to upload best_score data.
### Version 1.2
- 仍然适用于Arcaea 3.2.0版本 Still for Arcaea 3.2.0
- 新增了网页管理页面,可以通过 http:// HOST IP : PORT /web 进行访问 Add a new management webpage, you can visit http:// HOST IP : PORT /web to use it.
- 修改了character表结构这将方便以后的角色更新 The character table structure has been modified, which will facilitate the character update in the future.
- 修复了best_score表的时间记录应该是精确到秒的Unix时间戳 Fix the time record of best_score table. It should be a UNIX timestamp accurate to seconds.
- 修复了一个bugrecent30现在会考虑同一首歌的不同难度 Fix a bug. Now recent30 will consider different difficulties of one song.
> 更新说明现在你可以使用web管理页面来迁移旧数据了后台固定账号admin密码admin
> 如果使用数据迁移那么请先清空recent30表数据或者在迁移后打30首歌手动清除recent30这次更新后web页面读取原来的recent30表将会报错
> Update note: Now you can use the web management page to migrate old data. Background account is fixed. Username is admin, and password is admin.
> If you use data migration, please clear the data in the recent30 table first, or manually clear recent30 by playing 30 songs after the migration. After this update, an error will be reported when the web page reads the past recent30 table.
### Version 1.1
- 适用于Arcaea 3.2.0版本 For Arcaea 3.2.0
### Version 1.8.1
- 适用于Arcaea 3.3.1版本 For Arcaea 3.3.1
- 更新了歌曲数据库 Update the song database.
- 角色**梦**可以看到觉醒立绘了 The drawing of uncapped character **Yume** can be seen.
- 修复了一个Bug现在剧情可以全部解锁了 Fix a bug. Now the plot can be unlocked.
> 更新说明:您若需要做数据迁移,请使用原来的数据库文件**arcaea_database.db**并使用数据库操作软件打开数据库修改角色数据SQL命令为
> `Update user_char set is_uncapped=1, is_uncapped_override=1 where character_id=21;`
- 修复了一些Bug Fix some bugs.
> Update note: If you need to do data migration, please use the original database file **arcaea_ database.db**, and use the database operation software to open the database to modify the character data. The SQL command is
> `Update user_char set is_uncapped=1, is_uncapped_override=1 where character_id=21;`
### Version 1.0
- 适用于Arcaea 3.1.2版本 For Arcaea 3.1.2
> 提醒只是一次小更新本次更新前后登录信息无法同步需重新登录我忘记给login表加主键了同步不了哈哈哈
> 已发现的问题设置Favorite角色可能并不有效
> 预告:登录奖励系统
>
> Tips: It is only a small update. The login information before and after this update can't be synchronized, so you need to log in again. (I forgot to add a primary key to the login table, so it can't be synchronized. lol)
> Problem found: Setting the favorite character may be useless.
> Preview: Login present system
## 运行环境与依赖 Running environment and requirements
- Windows操作系统 Windows operating system
@@ -67,7 +88,9 @@ It is just so interesting. What it can do is under exploration.
## 鸣谢 Thanks
歌曲数据库来自 Using song database from
[BotArcAPI releases](https://github.com/TheSnowfield/BotArcAPI/releases)
[BotArcAPI releases](https://github.com/TheSnowfield/BotArcAPI/releases)
网站图标来自 Using favicon from [black fate - てんてん - pixiv](https://www.pixiv.net/artworks/82374369)
## 联系方式 Contact
如有必要,可以联系本人 Contact me if necessary

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@@ -1,251 +1,340 @@
import sqlite3
import hashlib
import time
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
c.execute('''create table if not exists user(user_id int primary key,
name text unique,
password text not null,
join_date char(20),
user_code char(10),
rating_ptt int,
character_id int,
is_skill_sealed int,
is_char_uncapped int,
is_char_uncapped_override int,
is_hide_rating int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
clear_type int,
rating real,
favorite_character int,
max_stamina_notification_enabled int,
current_map text
);''')
c.execute('''create table if not exists login(access_token text,
user_id int,
last_login_time int,
last_login_ip text,
last_login_device text
);''')
c.execute('''create table if not exists friend(user_id_me int,
user_id_other int,
primary key (user_id_me, user_id_other)
);''')
c.execute('''create table if not exists best_score(user_id int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
best_clear_type int,
clear_type int,
rating real,
primary key(user_id, song_id, difficulty)
);''')
c.execute('''create table if not exists user_char(user_id int,
character_id int,
level int,
exp real,
level_exp real,
frag real,
prog real,
overdrive real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);''')
c.execute('''create table if not exists character(character_id int primary key,
name text,
level int,
exp real,
level_exp real,
frag real,
prog real,
overdrive real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
uncap_cores text,
is_uncapped int,
is_uncapped_override int
);''')
c.execute('''create table if not exists recent30(user_id int primary key,
r0 real,
song_id0 text,
r1 real,
song_id1 text,
r2 real,
song_id2 text,
r3 real,
song_id3 text,
r4 real,
song_id4 text,
r5 real,
song_id5 text,
r6 real,
song_id6 text,
r7 real,
song_id7 text,
r8 real,
song_id8 text,
r9 real,
song_id9 text,
r10 real,
song_id10 text,
r11 real,
song_id11 text,
r12 real,
song_id12 text,
r13 real,
song_id13 text,
r14 real,
song_id14 text,
r15 real,
song_id15 text,
r16 real,
song_id16 text,
r17 real,
song_id17 text,
r18 real,
song_id18 text,
r19 real,
song_id19 text,
r20 real,
song_id20 text,
r21 real,
song_id21 text,
r22 real,
song_id22 text,
r23 real,
song_id23 text,
r24 real,
song_id24 text,
r25 real,
song_id25 text,
r26 real,
song_id26 text,
r27 real,
song_id27 text,
r28 real,
song_id28 text,
r29 real,
song_id29 text
);''')
c.execute('''create table if not exists user_world(user_id int,
map_id text,
curr_position int,
curr_capture real,
is_locked int,
primary key(user_id, map_id)
);''')
c.execute('''create table if not exists world_songplay(user_id int,
song_id text,
difficulty int,
stamina_multiply int,
fragment_multiply int,
prog_boost_multiply int,
primary key(user_id, song_id, difficulty)
);''')
char = ['Hikari','Tairitsu','Kou','Sapphire','Lethe','','Tairitsu(Axium)'
,'Tairitsu(Grievous Lady)','Stella','Hikari & Fisica','Ilith','Eto','Luna'
,'Shirabe','Hikari(Zero)','Hikari(Fracture)','Hikari(Summer)','Tairitsu(Summer)'
,'Tairitsu&Trin','Ayu','Eto&Luna','Yume','Seine & Hikari','Saya','Tairitsu & Chuni Penguin'
,'Chuni Penguin','Haruna','Nono','MTA-XXX','MDA-21','Kanae','Hikari(Fantasia)','Tairitsu(Sonata)','Sia','DORO*C'
,'Tairitsu(Tempest)','Brillante','Ilith(Summer)']
for i in range(0, 38):
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
sql = 'insert into character values('+str(i)+',"'+char[i]+'''",30,25000,25000,90,90,90,'',0,0,'',0,'',1,1)'''
c.execute(sql)
else:
if i != 5:
sql = 'insert into character values('+str(i)+',"'+char[i]+'''",30,25000,25000,90,90,90,'',0,0,'',0,'',0,0)'''
c.execute(sql)
conn.commit()
conn.close()
def arc_register(name: str, password: str):
def build_user_code(c):
return '123456789'
def build_user_id(c):
return 2000000
## def insert_user_char(c, user_id):
## for i in range(0, 38):
## if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
## sql = 'insert into user_char values('+str(user_id)+','+str(
## i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
## c.execute(sql)
## else:
## if i != 5:
## sql = 'insert into user_char values('+str(user_id)+','+str(
## i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
## c.execute(sql)
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
x = c.fetchall()
if x != []:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map)
values(:user_id, :name, :password, :join_date, :user_code, 1250, 1, 0, 1, 0, 0, -1, 0, '')
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
c.execute('''insert into best_score values(2000000,'vexaria',3,10000000,100,0,0,0,100,0,1599667200,3,3,10.8)''')
insert_user_char(c, user_id)
conn.commit()
conn.close()
return None
else:
conn.commit()
conn.close()
return None
arc_register('admin', 'admin123')
import sqlite3
import hashlib
import time
import json
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
c.execute('''create table if not exists user(user_id int primary key,
name text unique,
password text not null,
join_date char(20),
user_code char(10),
rating_ptt int,
character_id int,
is_skill_sealed int,
is_char_uncapped int,
is_char_uncapped_override int,
is_hide_rating int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
clear_type int,
rating real,
favorite_character int,
max_stamina_notification_enabled int,
current_map text,
ticket int
);''')
c.execute('''create table if not exists login(access_token text,
user_id int,
last_login_time int,
last_login_ip text,
last_login_device text
);''')
c.execute('''create table if not exists friend(user_id_me int,
user_id_other int,
primary key (user_id_me, user_id_other)
);''')
c.execute('''create table if not exists best_score(user_id int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
best_clear_type int,
clear_type int,
rating real,
primary key(user_id, song_id, difficulty)
);''')
c.execute('''create table if not exists user_char(user_id int,
character_id int,
level int,
exp real,
level_exp real,
frag real,
prog real,
overdrive real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);''')
c.execute('''create table if not exists character(character_id int primary key,
name text,
level int,
exp real,
level_exp real,
frag real,
prog real,
overdrive real,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
uncap_cores text,
is_uncapped int,
is_uncapped_override int
);''')
c.execute('''create table if not exists recent30(user_id int primary key,
r0 real,
song_id0 text,
r1 real,
song_id1 text,
r2 real,
song_id2 text,
r3 real,
song_id3 text,
r4 real,
song_id4 text,
r5 real,
song_id5 text,
r6 real,
song_id6 text,
r7 real,
song_id7 text,
r8 real,
song_id8 text,
r9 real,
song_id9 text,
r10 real,
song_id10 text,
r11 real,
song_id11 text,
r12 real,
song_id12 text,
r13 real,
song_id13 text,
r14 real,
song_id14 text,
r15 real,
song_id15 text,
r16 real,
song_id16 text,
r17 real,
song_id17 text,
r18 real,
song_id18 text,
r19 real,
song_id19 text,
r20 real,
song_id20 text,
r21 real,
song_id21 text,
r22 real,
song_id22 text,
r23 real,
song_id23 text,
r24 real,
song_id24 text,
r25 real,
song_id25 text,
r26 real,
song_id26 text,
r27 real,
song_id27 text,
r28 real,
song_id28 text,
r29 real,
song_id29 text
);''')
c.execute('''create table if not exists user_world(user_id int,
map_id text,
curr_position int,
curr_capture real,
is_locked int,
primary key(user_id, map_id)
);''')
c.execute('''create table if not exists world_songplay(user_id int,
song_id text,
difficulty int,
stamina_multiply int,
fragment_multiply int,
prog_boost_multiply int,
primary key(user_id, song_id, difficulty)
);''')
c.execute('''create table if not exists download_token(user_id int,
song_id text,
file_name text,
token text,
time int,
primary key(user_id, song_id, file_name)
);''')
c.execute('''create table if not exists user_download(user_id int,
token text,
time int,
primary key(user_id, token, time)
);''')
c.execute('''create table if not exists item(item_id text,
type text,
is_available int,
price int,
orig_price int,
discount_from int,
discount_to int,
_id text,
primary key(item_id, type)
);''')
c.execute('''create table if not exists user_item(user_id int,
item_id text,
type text,
primary key(user_id, item_id, type)
);''')
c.execute('''create table if not exists user_save(user_id int primary key,
scores_data text,
clearlamps_data text,
clearedsongs_data text,
unlocklist_data text,
installid_data text,
devicemodelname_data text,
story_data text
);''')
c.execute('''create table if not exists present(present_id text primary key,
expire_ts int,
items text,
description text
);''')
c.execute('''create table if not exists user_present(user_id int,
present_id text,
primary key(user_id, present_id)
);''')
char = ['Hikari', 'Tairitsu', 'Kou', 'Sapphire', 'Lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'Stella', 'Hikari & Fisica', 'Ilith', 'Eto', 'Luna', 'Shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
'Ayu', 'Eto & Luna', 'Yume', 'Seine & Hikari', 'Saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'Haruna', 'Nono', 'MTA-XXX', 'MDA-21', 'Kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'Sia', 'DORO*C', 'Tairitsu(Tempest)', 'Brillante', 'Ilith(Summer)', 'Etude', 'Alice & Tenniel']
skill_id = ['gauge_easy', '', '', '', 'note_mirror', '', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far']
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', '', '', 'shirabe_entry_fee',
'', '', '', '', '', '', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
for i in range(0, 40):
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
sql = 'insert into character values('+str(
i)+',"'+char[i]+'''",30,25000,25000,90,90,90,"'''+skill_id[i]+'''",0,0,"'''+skill_id_uncap[i]+'''",0,'',1,1)'''
c.execute(sql)
else:
if i != 5:
sql = 'insert into character values('+str(
i)+',"'+char[i]+'''",30,25000,25000,90,90,90,"'''+skill_id[i]+'''",0,0,"'''+skill_id_uncap[i]+'''",0,'',0,0)'''
c.execute(sql)
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def insert_items(c, items):
# 物品数据导入
for i in items:
if 'discount_from' not in i:
discount_from = -1
else:
discount_from = i['discount_from']
if 'discount_to' not in i:
discount_to = -1
else:
discount_to = i['discount_to']
for j in i['items']:
if "_id" not in j:
_id = ''
else:
_id = j['_id']
if j['type'] != 'character':
c.execute('''insert into item(item_id, type, is_available, price, orig_price, discount_from, discount_to, _id) values(:a,:b,:c,:d,:e,:f,:g,:h)''', {
'a': j['id'], 'b': j['type'], 'c': b2int(j['is_available']), 'd': i['price'], 'e': i['orig_price'], 'f': discount_from, 'g': discount_to, 'h': _id})
f = open('singles.json', 'r')
singles = json.load(f)
f.close()
insert_items(c, singles)
f = open('packs.json', 'r')
packs = json.load(f)
f.close()
insert_items(c, packs)
conn.commit()
conn.close()
def arc_register(name: str, password: str):
def build_user_code(c):
return '123456789'
def build_user_id(c):
return 2000000
# def insert_user_char(c, user_id):
# for i in range(0, 38):
# if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
# c.execute(sql)
# else:
# if i != 5:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
# c.execute(sql)
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
x = c.fetchall()
if x != []:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map, ticket)
values(:user_id, :name, :password, :join_date, :user_code, 1250, 1, 0, 1, 0, 0, -1, 0, '', 114514)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
c.execute(
'''insert into best_score values(2000000,'vexaria',3,10000000,100,0,0,0,100,0,1599667200,3,3,10.8)''')
insert_user_char(c, user_id)
conn.commit()
conn.close()
return None
else:
conn.commit()
conn.close()
return None
arc_register('admin', 'admin123')

View File

@@ -1,51 +1,51 @@
{
"map_id": "byd_dement",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "dement2",
"require_type": "chart_unlock",
"coordinate": "-400,-650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 250,
"character_affinity": [13, 1],
"affinity_multiplier": [2.6, 1.6],
"step_count": 4,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_dement",
"position": 0,
"capture": 100.2865329512894
}, {
"map_id": "byd_dement",
"position": 1,
"capture": 110.31518624641834,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_dement",
"position": 2,
"capture": 39.39828080229226,
"items": [{
"type": "fragment",
"amount": 1200
}]
}, {
"map_id": "byd_dement",
"position": 3,
"capture": 0,
"items": [{
"id": "dement3",
"type": "world_song"
}]
}]
{
"map_id": "byd_dement",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "dement2",
"require_type": "chart_unlock",
"coordinate": "-400,-650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 250,
"character_affinity": [13, 1],
"affinity_multiplier": [2.6, 1.6],
"step_count": 4,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_dement",
"position": 0,
"capture": 100.2865329512894
}, {
"map_id": "byd_dement",
"position": 1,
"capture": 110.31518624641834,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_dement",
"position": 2,
"capture": 39.39828080229226,
"items": [{
"type": "fragment",
"amount": 1200
}]
}, {
"map_id": "byd_dement",
"position": 3,
"capture": 0,
"items": [{
"id": "dement3",
"type": "world_song"
}]
}]
}

View File

@@ -1,45 +1,45 @@
{
"map_id": "byd_fairytale",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "fairytale2",
"require_type": "chart_unlock",
"coordinate": "400,650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 200,
"character_affinity": [0, 1],
"affinity_multiplier": [2.5, 1.5],
"step_count": 3,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_fairytale",
"position": 0,
"capture": 100,
"step_type": ["speedlimit"],
"speed_limit_value": 65
}, {
"map_id": "byd_fairytale",
"position": 1,
"capture": 100,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 4
}]
}, {
"map_id": "byd_fairytale",
"position": 2,
"capture": 0,
"items": [{
"id": "fairytale3",
"type": "world_song"
}]
}]
{
"map_id": "byd_fairytale",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "fairytale2",
"require_type": "chart_unlock",
"coordinate": "400,650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 200,
"character_affinity": [0, 1],
"affinity_multiplier": [2.5, 1.5],
"step_count": 3,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_fairytale",
"position": 0,
"capture": 100,
"step_type": ["speedlimit"],
"speed_limit_value": 65
}, {
"map_id": "byd_fairytale",
"position": 1,
"capture": 100,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 4
}]
}, {
"map_id": "byd_fairytale",
"position": 2,
"capture": 0,
"items": [{
"id": "fairytale3",
"type": "world_song"
}]
}]
}

View File

@@ -1,68 +1,68 @@
{
"map_id": "byd_goodtek",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "goodtek2",
"require_type": "chart_unlock",
"coordinate": "900,650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 250,
"character_affinity": [0, 1],
"affinity_multiplier": [2.5, 1.5],
"step_count": 6,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_goodtek",
"position": 0,
"capture": 50
}, {
"map_id": "byd_goodtek",
"position": 1,
"capture": 50,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_goodtek",
"position": 2,
"capture": 50,
"items": [{
"type": "fragment",
"amount": 250
}]
}, {
"map_id": "byd_goodtek",
"position": 3,
"capture": 50,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_goodtek",
"position": 4,
"capture": 50,
"items": [{
"type": "fragment",
"amount": 275
}]
}, {
"map_id": "byd_goodtek",
"position": 5,
"capture": 0,
"items": [{
"id": "goodtek3",
"type": "world_song"
}]
}]
{
"map_id": "byd_goodtek",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "goodtek2",
"require_type": "chart_unlock",
"coordinate": "900,650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 250,
"character_affinity": [0, 1],
"affinity_multiplier": [2.5, 1.5],
"step_count": 6,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_goodtek",
"position": 0,
"capture": 50
}, {
"map_id": "byd_goodtek",
"position": 1,
"capture": 50,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_goodtek",
"position": 2,
"capture": 50,
"items": [{
"type": "fragment",
"amount": 250
}]
}, {
"map_id": "byd_goodtek",
"position": 3,
"capture": 50,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_goodtek",
"position": 4,
"capture": 50,
"items": [{
"type": "fragment",
"amount": 275
}]
}, {
"map_id": "byd_goodtek",
"position": 5,
"capture": 0,
"items": [{
"id": "goodtek3",
"type": "world_song"
}]
}]
}

View File

@@ -1,91 +1,91 @@
{
"map_id": "byd_infinityheaven",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "infinityheaven2",
"require_type": "chart_unlock",
"coordinate": "650,900",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 200,
"character_affinity": [0, 1],
"affinity_multiplier": [2.5, 1.5],
"step_count": 9,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_infinityheaven",
"position": 0,
"capture": 25
}, {
"map_id": "byd_infinityheaven",
"position": 1,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 2,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 3,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 4,
"capture": 25,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 2
}]
}, {
"map_id": "byd_infinityheaven",
"position": 5,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 6,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 7,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 8,
"capture": 0,
"items": [{
"id": "infinityheaven3",
"type": "world_song"
}]
}]
{
"map_id": "byd_infinityheaven",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "infinityheaven2",
"require_type": "chart_unlock",
"coordinate": "650,900",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 200,
"character_affinity": [0, 1],
"affinity_multiplier": [2.5, 1.5],
"step_count": 9,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_infinityheaven",
"position": 0,
"capture": 25
}, {
"map_id": "byd_infinityheaven",
"position": 1,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 2,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 3,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 4,
"capture": 25,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 2
}]
}, {
"map_id": "byd_infinityheaven",
"position": 5,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 6,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 7,
"capture": 25,
"items": [{
"type": "fragment",
"amount": 100
}]
}, {
"map_id": "byd_infinityheaven",
"position": 8,
"capture": 0,
"items": [{
"id": "infinityheaven3",
"type": "world_song"
}]
}]
}

View File

@@ -0,0 +1,70 @@
{
"map_id": "byd_lumia",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "lumia2",
"require_type": "chart_unlock",
"coordinate": "650,-650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 150,
"character_affinity": [0, 15, 14, 16],
"affinity_multiplier": [2.4, 1.9, 2.4, 2.9],
"step_count": 6,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_lumia",
"position": 0,
"capture": 10,
"restrict_id": "core",
"restrict_type": "pack_id"
}, {
"map_id": "byd_lumia",
"position": 1,
"capture": 20,
"items": [{
"type": "fragment",
"amount": 200
}]
}, {
"map_id": "byd_lumia",
"position": 2,
"capture": 30,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_lumia",
"position": 3,
"capture": 40,
"items": [{
"type": "fragment",
"amount": 250
}]
}, {
"map_id": "byd_lumia",
"position": 4,
"capture": 50,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_lumia",
"position": 5,
"capture": 0,
"items": [{
"id": "lumia3",
"type": "world_song"
}]
}]
}

View File

@@ -1,61 +1,61 @@
{
"map_id": "byd_purgatorium",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "purgatorium2",
"require_type": "chart_unlock",
"coordinate": "-900,-650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 200,
"character_affinity": [13, 1],
"affinity_multiplier": [2.6, 1.6],
"step_count": 5,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_purgatorium",
"position": 0,
"capture": 75
}, {
"map_id": "byd_purgatorium",
"position": 1,
"capture": 25,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_purgatorium",
"position": 2,
"capture": 25,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_purgatorium",
"position": 3,
"capture": 75,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_purgatorium",
"position": 4,
"capture": 0,
"items": [{
"id": "purgatorium3",
"type": "world_song"
}]
}]
{
"map_id": "byd_purgatorium",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "purgatorium2",
"require_type": "chart_unlock",
"coordinate": "-900,-650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 200,
"character_affinity": [13, 1],
"affinity_multiplier": [2.6, 1.6],
"step_count": 5,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_purgatorium",
"position": 0,
"capture": 75
}, {
"map_id": "byd_purgatorium",
"position": 1,
"capture": 25,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_purgatorium",
"position": 2,
"capture": 25,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_purgatorium",
"position": 3,
"capture": 75,
"items": [{
"type": "core",
"id": "core_generic",
"amount": 1
}]
}, {
"map_id": "byd_purgatorium",
"position": 4,
"capture": 0,
"items": [{
"id": "purgatorium3",
"type": "world_song"
}]
}]
}

View File

@@ -1,42 +1,42 @@
{
"map_id": "byd_vexaria",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "vexaria2",
"require_type": "chart_unlock",
"coordinate": "650,400",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 150,
"character_affinity": [0, 1],
"affinity_multiplier": [2.5, 1.5],
"step_count": 3,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_vexaria",
"position": 0,
"capture": 140
}, {
"map_id": "byd_vexaria",
"position": 1,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 616
}]
}, {
"map_id": "byd_vexaria",
"position": 2,
"capture": 0,
"items": [{
"id": "vexaria3",
"type": "world_song"
}]
}]
{
"map_id": "byd_vexaria",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "vexaria2",
"require_type": "chart_unlock",
"coordinate": "650,400",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 150,
"character_affinity": [0, 1],
"affinity_multiplier": [2.5, 1.5],
"step_count": 3,
"custom_bg": "",
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"map_id": "byd_vexaria",
"position": 0,
"capture": 140
}, {
"map_id": "byd_vexaria",
"position": 1,
"capture": 10,
"items": [{
"type": "fragment",
"amount": 616
}]
}, {
"map_id": "byd_vexaria",
"position": 2,
"capture": 0,
"items": [{
"id": "vexaria3",
"type": "world_song"
}]
}]
}

View File

@@ -1,428 +1,428 @@
{
"map_id": "chapter3_conflict",
"is_legacy": false,
"is_beyond": false,
"beyond_health": 100,
"character_affinity": [],
"affinity_multiplier": [],
"chapter": 3,
"available_from": -1,
"available_to": 2106124800000,
"is_repeatable": false,
"require_id": "",
"require_type": "fragment",
"require_value": 200,
"coordinate": "-360,0",
"step_count": 85,
"custom_bg": "",
"stamina_cost": 2,
"curr_position": 0,
"curr_capture": 0,
"is_locked": false,
"steps": [{
"position": 0,
"capture": 10
}, {
"position": 1,
"capture": 10
}, {
"position": 2,
"capture": 10
}, {
"position": 3,
"capture": 10
}, {
"position": 4,
"capture": 10,
"restrict_id": "base",
"restrict_type": "pack_id",
"step_type": ["randomsong"]
}, {
"position": 5,
"capture": 1,
"items": [{
"type": "fragment",
"amount": 50
}]
}, {
"position": 6,
"capture": 1
}, {
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View File

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View File

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View File

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}

View File

@@ -1,120 +1,120 @@
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View File

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View File

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"type": "single",
"id": "amygdata",
"_id": "5fc8306209787401bb857cff",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "altale",
"items": [{
"type": "single",
"id": "altale",
"_id": "5fc8306209787401bb857d23",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "feelssoright",
"items": [{
"type": "single",
"id": "feelssoright",
"_id": "5fc8306209787401bb857d2d",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "scarletcage",
"items": [{
"type": "single",
"id": "scarletcage",
"_id": "5fc8306209787401bb857d00",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "teriqma",
"items": [{
"type": "single",
"id": "teriqma",
"_id": "5fc8306209787401bb857d24",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "mahoroba",
"items": [{
"type": "single",
"id": "mahoroba",
"_id": "5fc8306209787401bb857d0d",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "badtek",
"items": [{
"type": "single",
"id": "badtek",
"_id": "5fc8306209787401bb857d2e",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "maliciousmischance",
"items": [{
"type": "single",
"id": "maliciousmischance",
"_id": "5fc8306209787401bb857d19",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "buchigireberserker",
"items": [{
"type": "single",
"id": "buchigireberserker",
"_id": "5fc8306209787401bb857d25",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "galaxyfriends",
"items": [{
"type": "single",
"id": "galaxyfriends",
"_id": "5fc8306209787401bb857d0e",
"is_available": true
}],
"price": 100,
"orig_price": 100
}, {
"name": "xeraphinite",
"items": [{
"type": "single",
"id": "xeraphinite",
"_id": "5fc8306209787401bb857d1a",
"is_available": true
}],
"orig_price": 100,
"price": 100
}, {
"name": "xanatos",
"items": [{
"type": "single",
"id": "xanatos",
"_id": "5fc8306209787401bb857d2f",
"is_available": true
}],
"price": 100,
"orig_price": 100
}]

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AudioOffset:408
-
timing(0,210.00,4.00);
(1142,4);
flick(1142,0.50,0.50,0.00,1.00);
(1571,2);
(2857,1);
(3142,2);
(3428,3);
(3857,4);
(4142,3);
(4571,2);
(5000,1);
(5428,3);
arc(5714,6857,0.00,0.50,s,1.00,1.00,0,none,false);
arc(6857,8000,0.50,0.00,s,1.00,1.00,0,none,false);
arc(8000,9142,0.00,0.50,s,1.00,1.00,0,none,false);
arc(9142,10285,0.50,0.00,s,1.00,1.00,0,none,false);
arc(10285,11428,1.00,0.50,s,1.00,1.00,1,none,false);
arc(11428,12571,0.50,1.00,s,1.00,1.00,1,none,false);
arc(12571,13714,1.00,0.50,s,1.00,1.00,1,none,false);
arc(13714,14571,0.50,1.00,s,1.00,1.00,1,none,false);

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import os
import hashlib
from flask import url_for
import sqlite3
import time
time_limit = 3000 # 每个玩家24小时下载次数限制
time_gap_limit = 1000 # 下载链接有效秒数
def get_file_md5(file_path):
# 计算文件MD5
if not os.path.isfile(file_path):
return None
myhash = hashlib.md5()
f = open(file_path, 'rb')
while True:
b = f.read(8096)
if not b:
break
myhash.update(b)
f.close()
return myhash.hexdigest()
def get_one_song(c, user_id, song_id, file_dir='./database/songs'):
# 获取一首歌的下载链接,返回字典
dir_list = os.listdir(os.path.join(file_dir, song_id))
re = {}
now = int(time.time())
c.execute('''delete from download_token where user_id=:a and song_id=:b''', {
'a': user_id, 'b': song_id})
for i in dir_list:
if os.path.isfile(os.path.join(file_dir, song_id, i)) and i in ['0.aff', '1.aff', '2.aff', '3.aff', 'base.ogg']:
token = hashlib.md5(
(str(user_id) + song_id + i + str(now)).encode(encoding='UTF-8')).hexdigest()
token = token[:8]
if i == 'base.ogg':
re['audio'] = {"checksum": get_file_md5(os.path.join(file_dir, song_id, 'base.ogg')),
"url": url_for('download', file_path=song_id+'/base.ogg', t=token, _external=True)}
else:
if 'chart' not in re:
re['chart'] = {}
re['chart'][i[0]] = {"checksum": get_file_md5(os.path.join(file_dir, song_id, i)),
"url": url_for('download', file_path=song_id+'/'+i, t=token, _external=True)}
c.execute('''insert into download_token values(:a,:b,:c,:d,:e)''', {
'a': user_id, 'b': song_id, 'c': i, 'd': token, 'e': now})
return {song_id: re}
def get_all_songs(user_id, file_dir='./database/songs'):
# 获取所有歌的下载链接,返回字典
dir_list = os.listdir(file_dir)
re = {}
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
for i in dir_list:
if os.path.isdir(os.path.join(file_dir, i)):
re.update(get_one_song(c, user_id, i))
conn.commit()
conn.close()
return re
def get_some_songs(user_id, song_ids):
# 获取一些歌的下载链接,返回字典
re = {}
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
for song_id in song_ids:
re.update(get_one_song(c, user_id, song_id))
conn.commit()
conn.close()
return re
def is_token_able_download(t):
# token是否可以下载返回错误码0即可以
errorcode = 0
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from download_token where token = :t limit 1''',
{'t': t})
x = c.fetchone()
now = int(time.time())
if x and now - x[4] <= time_gap_limit:
c.execute(
'''select count(*) from user_download where user_id = :a''', {'a': x[0]})
y = c.fetchone()
if y and y[0] <= time_limit:
c.execute('''insert into user_download values(:a,:b,:c)''', {
'a': x[0], 'b': x[3], 'c': now})
else:
errorcode = 903
else:
errorcode = 108
conn.commit()
conn.close()
return errorcode
def is_able_download(user_id):
# 是否可以下载,返回布尔值
f = True
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
now = int(time.time())
c.execute(
'''delete from user_download where user_id = :a and time <= :b''', {'a': user_id, 'b': now - 24*3600})
c.execute(
'''select count(*) from user_download where user_id = :a''', {'a': user_id})
y = c.fetchone()
if y and y[0] <= time_limit:
pass
else:
f = False
conn.commit()
conn.close()
return f

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import sqlite3
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_item(c, type='pack'):
# 读取packs内容返回字典列表
c.execute('''select * from item where type = :a''', {'a': type})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
r = {"name": i[0],
"items": [{
"type": i[1],
"id": i[0],
"is_available": int2b(i[2])
}],
"price": i[3],
"orig_price": i[4]}
if i[5] > 0:
r['discount_from'] = i[5]
if i[6] > 0:
r['discount_to'] = i[6]
re.append(r)
return re
def get_single_purchase():
# main里面没开数据库这里写一下代替
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
re = get_item(c, type='single')
conn.commit()
conn.close()
return re
def buy_pack(user_id, pack_id):
# 曲包购买,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select price from item where item_id = :a''', {'a': pack_id})
price = c.fetchone()
if price:
price = price[0]
else:
price = 0
c.execute('''select ticket from user where user_id = :a''', {'a': user_id})
ticket = c.fetchone()
if ticket:
ticket = ticket[0]
else:
ticket = 0
if ticket < price:
conn.commit()
conn.close()
return {
"success": False
}
c.execute('''update user set ticket = :b where user_id = :a''',
{'a': user_id, 'b': ticket-price})
c.execute('''insert into user_item values(:a,:b,'pack')''',
{'a': user_id, 'b': pack_id})
conn.commit()
conn.close()
return {
"success": True
}
def buy_single(user_id, single_id):
# 单曲购买,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select price from item where item_id = :a''',
{'a': single_id})
price = c.fetchone()
if price:
price = price[0]
else:
price = 0
c.execute('''select ticket from user where user_id = :a''', {'a': user_id})
ticket = c.fetchone()
if ticket:
ticket = ticket[0]
else:
ticket = 0
if ticket < price:
conn.commit()
conn.close()
return {
"success": False
}
c.execute('''update user set ticket = :b where user_id = :a''',
{'a': user_id, 'b': ticket-price})
c.execute('''insert into user_item values(:a,:b,'single')''',
{'a': user_id, 'b': single_id})
conn.commit()
conn.close()
return {
"success": True
}
def get_user_present(c, user_id):
# 获取用户奖励,返回字典列表
c.execute(
'''select * from present where present_id in (select present_id from user_present where user_id=:a)''', {'a': user_id})
x = c.fetchall()
re = []
if x:
for i in x:
re.append({'expire_ts': i[1],
'description': i[3],
'present_id': i[0],
'items': i[2]
})
return re
def claim_user_present(user_id, present_id):
# 确认并删除用户奖励,返回成功与否的布尔值
flag = False
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from user_present where user_id=:a and present_id=:b)''',
{'a': user_id, 'b': present_id})
if c.fetchone() == (1,):
flag = True
c.execute('''delete from user_present where user_id=:a and present_id=:b''',
{'a': user_id, 'b': present_id})
conn.commit()
conn.close()
return flag

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@@ -1,259 +1,259 @@
import json
import sqlite3
import os
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_world_name(file_dir='./database/map'):
# 获取所有地图名称,返回列表
L = []
for root, dirs, files in os.walk(file_dir):
for file in files:
if os.path.splitext(file)[1] == '.json':
L.append(os.path.splitext(file)[0])
return L
def get_world_info(map_id):
# 读取json文件内容返回字典
f = open('./database/map/'+map_id+'.json', 'r')
world_info = json.load(f)
f.close()
return world_info
def get_user_world_info(user_id, map_id):
# 读取json文件内容加上用户信息返回字典
info = get_world_info(map_id)
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
if x:
info['curr_position'] = x[2]
info['curr_capture'] = x[3]
info['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
conn.commit()
conn.close()
return info
def get_current_map(user_id):
# 得到user的当前图返回字符串
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select current_map from user where user_id = :a''',
{'a': user_id})
x = c.fetchone()
re = ''
if x:
re = x[0]
conn.commit()
conn.close()
return re
def get_world_all(user_id):
# 读取所有地图信息并处理,返回字典列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
worlds = get_world_name()
re = []
for map_id in worlds:
info = get_world_info(map_id)
steps = info['steps']
del info['steps']
rewards = []
for step in steps:
if 'items' in step:
rewards.append(
{'items': step['items'], 'position': step['position']})
info['rewards'] = rewards
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
if x:
info['curr_position'] = x[2]
info['curr_capture'] = x[3]
info['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
re.append(info)
conn.commit()
conn.close()
return re
def get_user_world(user_id, map_id):
# 获取用户图信息,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
re = {
"user_id": user_id,
"curr_position": 0,
"curr_capture": 0,
"is_locked": False,
"map_id": map_id
}
if x:
re['curr_position'] = x[2]
re['curr_capture'] = x[3]
re['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
conn.commit()
conn.close()
return re
def change_user_current_map(user_id, map_id):
# 改变用户当前图
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''update user set current_map = :a where user_id=:b''', {
'a': map_id, 'b': user_id})
conn.commit()
conn.close()
return None
def play_world_song(user_id, args):
# 声明是世界模式的打歌,并且记录加成信息
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
stamina_multiply = 1
fragment_multiply = 100
prog_boost_multiply = 0
if 'stamina_multiply' in args:
stamina_multiply = int(args['stamina_multiply'])
if 'fragment_multiply' in args:
fragment_multiply = int(args['fragment_multiply'])
if 'prog_boost_multiply' in args:
prog_boost_multiply = int(args['prog_boost_multiply'])
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': args['song_id'], 'c': args['difficulty']})
c.execute('''insert into world_songplay values(:a,:b,:c,:d,:e,:f)''', {
'a': user_id, 'b': args['song_id'], 'c': args['difficulty'], 'd': stamina_multiply, 'e': fragment_multiply, 'f': prog_boost_multiply})
conn.commit()
conn.close()
return None
def climb_step(user_id, map_id, step, prev_capture, prev_position):
# 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息
info = get_world_info(map_id)
step_count = int(info['step_count'])
restrict_ids = [[]] * step_count
capture = [0] * step_count
reward_bundle = [""] * step_count # 暂且不用
restrict_id = [""] * step_count
restrict_type = [""] * step_count
items = [[]] * step_count
step_type = [[]] * step_count
speed_limit_value = [0] * step_count
plus_stamina_value = [0] * step_count
for i in info['steps']:
capture[i['position']] = i['capture']
if 'items' in i:
items[i['position']] = i['items']
if 'restrict_id' in i:
restrict_id[i['position']] = i['restrict_id']
if 'restrict_ids' in i:
restrict_ids[i['position']] = i['restrict_ids']
if 'restrict_type' in i:
restrict_type[i['position']] = i['restrict_type']
if 'step_type' in i:
step_type[i['position']] = i['step_type']
if "speedlimit" in i['step_type']:
speed_limit_value[i['position']] = i['speed_limit_value']
if "plusstamina" in i['step_type']:
plus_stamina_value[i['position']] = i['plus_stamina_value']
if info['is_beyond']: # beyond判断
dt = info['beyond_health'] - prev_capture
if dt >= step:
curr_capture = prev_capture + step
else:
curr_capture = info['beyond_health']
i = 0
t = prev_capture + step
while i < step_count and t > 0:
dt = capture[i]
if dt > t:
t = 0
else:
t -= dt
i += 1
if i >= step_count:
curr_position = step_count - 1
else:
curr_position = i
else:
i = prev_position
j = prev_capture
t = step
while t > 0 and i < step_count:
dt = capture[i] - j
if dt > t:
j += t
t = 0
else:
t -= dt
j = 0
i += 1
if i >= step_count:
curr_position = step_count - 1
curr_capture = 0
else:
curr_position = i
curr_capture = j
rewards = []
steps = []
for i in range(prev_position, curr_position+1):
if items[i]:
rewards.append({'position': i, 'items': items[i]})
x = {
"map_id": map_id,
"position": i,
"restrict_ids": restrict_ids[i],
"capture": capture[i],
"reward_bundle": reward_bundle[i],
"restrict_id": restrict_id[i],
"restrict_type": restrict_type[i]
}
if step_type[i]:
x['step_type'] = step_type[i]
if speed_limit_value[i]:
x['speed_limit_value'] = speed_limit_value[i]
if plus_stamina_value[i]:
x['plus_stamina_value'] = plus_stamina_value[i]
steps.append(x)
return rewards, steps, curr_position, curr_capture, info
import json
import sqlite3
import os
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_world_name(file_dir='./database/map'):
# 获取所有地图名称,返回列表
L = []
for root, dirs, files in os.walk(file_dir):
for file in files:
if os.path.splitext(file)[1] == '.json':
L.append(os.path.splitext(file)[0])
return L
def get_world_info(map_id):
# 读取json文件内容返回字典
f = open('./database/map/'+map_id+'.json', 'r')
world_info = json.load(f)
f.close()
return world_info
def get_user_world_info(user_id, map_id):
# 读取json文件内容加上用户信息返回字典
info = get_world_info(map_id)
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
if x:
info['curr_position'] = x[2]
info['curr_capture'] = x[3]
info['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
conn.commit()
conn.close()
return info
def get_current_map(user_id):
# 得到user的当前图返回字符串
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select current_map from user where user_id = :a''',
{'a': user_id})
x = c.fetchone()
re = ''
if x:
re = x[0]
conn.commit()
conn.close()
return re
def get_world_all(user_id):
# 读取所有地图信息并处理,返回字典列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
worlds = get_world_name()
re = []
for map_id in worlds:
info = get_world_info(map_id)
steps = info['steps']
del info['steps']
rewards = []
for step in steps:
if 'items' in step:
rewards.append(
{'items': step['items'], 'position': step['position']})
info['rewards'] = rewards
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
if x:
info['curr_position'] = x[2]
info['curr_capture'] = x[3]
info['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
re.append(info)
conn.commit()
conn.close()
return re
def get_user_world(user_id, map_id):
# 获取用户图信息,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from user_world where map_id = :a and user_id = :b''',
{'a': map_id, 'b': user_id})
x = c.fetchone()
re = {
"user_id": user_id,
"curr_position": 0,
"curr_capture": 0,
"is_locked": False,
"map_id": map_id
}
if x:
re['curr_position'] = x[2]
re['curr_capture'] = x[3]
re['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
'a': user_id, 'b': map_id})
conn.commit()
conn.close()
return re
def change_user_current_map(user_id, map_id):
# 改变用户当前图
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''update user set current_map = :a where user_id=:b''', {
'a': map_id, 'b': user_id})
conn.commit()
conn.close()
return None
def play_world_song(user_id, args):
# 声明是世界模式的打歌,并且记录加成信息
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
stamina_multiply = 1
fragment_multiply = 100
prog_boost_multiply = 0
if 'stamina_multiply' in args:
stamina_multiply = int(args['stamina_multiply'])
if 'fragment_multiply' in args:
fragment_multiply = int(args['fragment_multiply'])
if 'prog_boost_multiply' in args:
prog_boost_multiply = int(args['prog_boost_multiply'])
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': args['song_id'], 'c': args['difficulty']})
c.execute('''insert into world_songplay values(:a,:b,:c,:d,:e,:f)''', {
'a': user_id, 'b': args['song_id'], 'c': args['difficulty'], 'd': stamina_multiply, 'e': fragment_multiply, 'f': prog_boost_multiply})
conn.commit()
conn.close()
return None
def climb_step(user_id, map_id, step, prev_capture, prev_position):
# 爬梯子,返回奖励列表,台阶列表,当前的位置和坐标,图信息
info = get_world_info(map_id)
step_count = int(info['step_count'])
restrict_ids = [[]] * step_count
capture = [0] * step_count
reward_bundle = [""] * step_count # 暂且不用
restrict_id = [""] * step_count
restrict_type = [""] * step_count
items = [[]] * step_count
step_type = [[]] * step_count
speed_limit_value = [0] * step_count
plus_stamina_value = [0] * step_count
for i in info['steps']:
capture[i['position']] = i['capture']
if 'items' in i:
items[i['position']] = i['items']
if 'restrict_id' in i:
restrict_id[i['position']] = i['restrict_id']
if 'restrict_ids' in i:
restrict_ids[i['position']] = i['restrict_ids']
if 'restrict_type' in i:
restrict_type[i['position']] = i['restrict_type']
if 'step_type' in i:
step_type[i['position']] = i['step_type']
if "speedlimit" in i['step_type']:
speed_limit_value[i['position']] = i['speed_limit_value']
if "plusstamina" in i['step_type']:
plus_stamina_value[i['position']] = i['plus_stamina_value']
if info['is_beyond']: # beyond判断
dt = info['beyond_health'] - prev_capture
if dt >= step:
curr_capture = prev_capture + step
else:
curr_capture = info['beyond_health']
i = 0
t = prev_capture + step
while i < step_count and t > 0:
dt = capture[i]
if dt > t:
t = 0
else:
t -= dt
i += 1
if i >= step_count:
curr_position = step_count - 1
else:
curr_position = i
else:
i = prev_position
j = prev_capture
t = step
while t > 0 and i < step_count:
dt = capture[i] - j
if dt > t:
j += t
t = 0
else:
t -= dt
j = 0
i += 1
if i >= step_count:
curr_position = step_count - 1
curr_capture = 0
else:
curr_position = i
curr_capture = j
rewards = []
steps = []
for i in range(prev_position, curr_position+1):
if items[i]:
rewards.append({'position': i, 'items': items[i]})
x = {
"map_id": map_id,
"position": i,
"restrict_ids": restrict_ids[i],
"capture": capture[i],
"reward_bundle": reward_bundle[i],
"restrict_id": restrict_id[i],
"restrict_type": restrict_type[i]
}
if step_type[i]:
x['step_type'] = step_type[i]
if speed_limit_value[i]:
x['speed_limit_value'] = speed_limit_value[i]
if plus_stamina_value[i]:
x['plus_stamina_value'] = plus_stamina_value[i]
steps.append(x)
return rewards, steps, curr_position, curr_capture, info

View File

@@ -1,141 +1,138 @@
import sqlite3
import hashlib
import time
def arc_login(name: str, password: str) -> str: # 登录判断
# 查询数据库中的user表验证账号密码返回并记录token
# token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear
# 密码和token的加密方式为 SHA-256
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id from user where name = :name and password = :password''', {
'name': name, 'password': hash_pwd})
x = c.fetchone()
if x is not None:
user_id = str(x[0])
now = int(time.time() * 1000)
token = hashlib.sha256((user_id + str(now)).encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from login where user_id = :user_id)''', {"user_id": user_id})
if c.fetchone() == (1,): # 删掉多余token
c.execute('''delete from login where user_id = :user_id''',
{'user_id': user_id})
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
conn.commit()
conn.close()
return token
conn.commit()
conn.close()
return None
def arc_register(name: str, password: str): # 注册
# 账号注册只记录hash密码和用户名生成user_id和user_code自动登录返回token
# token和密码的处理同登录部分
def build_user_code(c):
# 生成9位的user_code用的自然是随机
import random
flag = True
while flag:
user_code = ''.join([str(random.randint(0, 9)) for i in range(9)])
c.execute('''select exists(select * from user where user_code = :user_code)''',
{'user_code': user_code})
if c.fetchone() == (0,):
flag = False
return user_code
def build_user_id(c):
# 生成user_id往后加1
c.execute('''select max(user_id) from user''')
x = c.fetchone()
if x[0] is not None:
return x[0] + 1
else:
return 2000001
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
for i in range(0, 38):
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36]:
sql = 'insert into user_char values('+str(user_id)+','+str(
i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
c.execute(sql)
else:
if i != 5:
sql = 'insert into user_char values('+str(user_id)+','+str(
i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
c.execute(sql)
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled)
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
token = hashlib.sha256(
(str(user_id) + str(now)).encode("utf8")).hexdigest()
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
insert_user_char(c, user_id)
conn.commit()
conn.close()
return user_id, token, 0
else:
conn.commit()
conn.close()
return None, None, 101
def token_get_id(token: str):
# 用token获取id没有考虑不同用户token相同情况说不定会有bug
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from login where access_token = :token''', {
'token': token})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None
def code_get_id(user_code):
# 用user_code获取id
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from user where user_code = :a''',
{'a': user_code})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None
import sqlite3
import hashlib
import time
import server.arcworld
def arc_login(name: str, password: str) -> str: # 登录判断
# 查询数据库中的user表验证账号密码返回并记录token
# token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear
# 密码和token的加密方式为 SHA-256
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id from user where name = :name and password = :password''', {
'name': name, 'password': hash_pwd})
x = c.fetchone()
if x is not None:
user_id = str(x[0])
now = int(time.time() * 1000)
token = hashlib.sha256((user_id + str(now)).encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from login where user_id = :user_id)''', {"user_id": user_id})
if c.fetchone() == (1,): # 删掉多余token
c.execute('''delete from login where user_id = :user_id''',
{'user_id': user_id})
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
conn.commit()
conn.close()
return token
conn.commit()
conn.close()
return None
def arc_register(name: str, password: str): # 注册
# 账号注册只记录hash密码和用户名生成user_id和user_code自动登录返回token
# token和密码的处理同登录部分
def build_user_code(c):
# 生成9位的user_code用的自然是随机
import random
flag = True
while flag:
user_code = ''.join([str(random.randint(0, 9)) for i in range(9)])
c.execute('''select exists(select * from user where user_code = :user_code)''',
{'user_code': user_code})
if c.fetchone() == (0,):
flag = False
return user_code
def build_user_id(c):
# 生成user_id往后加1
c.execute('''select max(user_id) from user''')
x = c.fetchone()
if x[0] is not None:
return x[0] + 1
else:
return 2000001
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
x = c.fetchall()
if x != []:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map, ticket)
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0, '', 0)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
token = hashlib.sha256(
(str(user_id) + str(now)).encode("utf8")).hexdigest()
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
insert_user_char(c, user_id)
conn.commit()
conn.close()
return user_id, token, 0
else:
conn.commit()
conn.close()
return None, None, 101
def token_get_id(token: str):
# 用token获取id没有考虑不同用户token相同情况说不定会有bug
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from login where access_token = :token''', {
'token': token})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None
def code_get_id(user_code):
# 用user_code获取id
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from user where user_code = :a''',
{'a': user_code})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None

View File

@@ -1,491 +1,346 @@
import sqlite3
import server.arcworld
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_recent_score(c, user_id):
# 得到用户最近一次的成绩,返回列表
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
if x is not None:
if x[11] is not None:
c.execute('''select best_clear_type from best_score where user_id=:u and song_id=:s and difficulty=:d''', {
'u': user_id, 's': x[11], 'd': x[12]})
y = c.fetchone()
if y is not None:
best_clear_type = y[0]
else:
best_clear_type = x[21]
return [{
"rating": x[22],
"modifier": x[19],
"time_played": x[20],
"health": x[18],
"best_clear_type": best_clear_type,
"clear_type": x[21],
"miss_count": x[17],
"near_count": x[16],
"perfect_count": x[15],
"shiny_perfect_count": x[14],
"score": x[13],
"difficulty": x[12],
"song_id": x[11]
}]
return []
def get_user_character(c, user_id):
# 得到用户拥有的角色列表,返回列表
c.execute('''select * from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
if x != []:
s = []
for i in x:
char_name = ''
c.execute(
'''select name from character where character_id = :x''', {'x': i[1]})
y = c.fetchone()
if y is not None:
char_name = y[0]
s.append({
"is_uncapped_override": int2b(i[14]),
"is_uncapped": int2b(i[13]),
"uncap_cores": [],
"char_type": i[12],
"skill_id_uncap": i[11],
"skill_requires_uncap": int2b(i[10]),
"skill_unlock_level": i[9],
"skill_id": i[8],
"overdrive": i[7],
"prog": i[6],
"frag": i[5],
"level_exp": i[4],
"exp": i[3],
"level": i[2],
"name": char_name,
"character_id": i[1]
})
return s
else:
return []
def get_user_friend(c, user_id):
# 得到用户的朋友列表,返回列表
c.execute('''select user_id_other from friend where user_id_me = :user_id''', {
'user_id': user_id})
x = c.fetchall()
s = []
if x != [] and x[0][0] is not None:
for i in x:
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': i[0], 'y': user_id})
if c.fetchone() == (1,):
is_mutual = True
else:
is_mutual = False
c.execute('''select * from user where user_id = :x''', {'x': i[0]})
y = c.fetchone()
if y is not None:
s.append({
"is_mutual": is_mutual,
"is_char_uncapped_override": int2b(y[9]),
"is_char_uncapped": int2b(y[8]),
"is_skill_sealed": int2b(y[7]),
"rating": y[5],
"join_date": int(y[3]),
"character": y[6],
"recent_score": get_recent_score(c, i[0]),
"name": y[1],
"user_id": i[0]
})
return s
def get_value_0(c, user_id):
# 构造value id=0的数据返回字典
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
r = {}
if x is not None:
user_character = get_user_character(c, user_id)
characters = []
for i in user_character:
characters.append(i['character_id'])
r = {"is_aprilfools": False,
"curr_available_maps": [],
"character_stats": user_character,
"friends": get_user_friend(c, user_id),
"settings": {
"favorite_character": x[23],
"is_hide_rating": int2b(x[10]),
"max_stamina_notification_enabled": int2b(x[24])
},
"user_id": user_id,
"name": x[1],
"user_code": x[4],
"display_name": x[1],
"ticket": 114514,
"character": x[6],
"is_locked_name_duplicate": False,
"is_skill_sealed": int2b(x[7]),
"current_map": x[25],
"prog_boost": 0,
"next_fragstam_ts": -1,
"max_stamina_ts": 1586274871917,
"stamina": 12,
"world_unlocks": [],
"world_songs": ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster", "cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight"],
"singles": ["dataerror", "yourvoiceso", "crosssoul", "impurebird", "auxesia", "modelista", "yozakurafubuki", "surrender", "metallicpunisher", "carminescythe", "bethere", "callmyname", "fallensquare", "dropdead", "alexandrite", "astraltale", "phantasia", "empireofwinter", "libertas", "dottodot", "dreadnought", "mirzam", "heavenlycaress", "filament", "avantraze", "battlenoone", "saikyostronger", "izana", "einherjar", "laqryma", "amygdata", "altale", "feelssoright", "scarletcage", "teriqma", "mahoroba", "badtek", "maliciousmischance", "buchigireberserker", "galaxyfriends", "buchigireberserker2"],
"packs": ["vs", "extend", "dynamix", "prelude", "core", "yugamu", "omatsuri", "zettai", "mirai", "shiawase", "chunithm", "nijuusei", "groovecoaster", "rei", "tonesphere", "lanota"],
"characters": characters,
"cores": [],
"recent_score": get_recent_score(c, user_id),
"max_friend": 50,
"rating": x[5],
"join_date": int(x[3])
}
return r
def arc_aggregate_small(user_id):
# 返回用户数据
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
r = {"success": True,
"value": [{
"id": 0,
"value": get_value_0(c, user_id)
}]}
conn.commit()
conn.close()
return r
def arc_aggregate_big(user_id):
# 返回用户数据和地图歌曲信息
# 因为没有整理地图和曲包数据(不需要世界模式),所以直接复制了
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
r = {"success": True,
"value": [{
"id": 0,
"value": get_value_0(c, user_id)
}, {
"id": 1,
"value": [{
"name": "core",
"items": [{
"id": "core",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "shiawase",
"items": [{
"id": "shiawase",
"type": "pack",
"is_available": True
}, {
"id": "kou",
"type": "character",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1552089600000,
"discount_to": 1552694399000
}, {
"name": "dynamix",
"items": [{
"id": "dynamix",
"type": "pack",
"is_available": True
}, {
"id": "sapphire",
"type": "character",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "mirai",
"items": [{
"id": "mirai",
"type": "pack",
"is_available": True
}, {
"id": "lethe",
"type": "character",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1552089600000,
"discount_to": 1552694399000
}, {
"name": "yugamu",
"items": [{
"id": "yugamu",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "lanota",
"items": [{
"id": "lanota",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "nijuusei",
"items": [{
"id": "nijuusei",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "rei",
"items": [{
"id": "rei",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "tonesphere",
"items": [{
"id": "tonesphere",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "groovecoaster",
"items": [{
"id": "groovecoaster",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "zettai",
"items": [{
"id": "zettai",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500,
"discount_from": 1583712000000,
"discount_to": 1584316799000
}, {
"name": "chunithm",
"items": [{
"id": "chunithm",
"type": "pack",
"is_available": True
}],
"price": 300,
"orig_price": 300
}, {
"name": "prelude",
"items": [{
"id": "prelude",
"type": "pack",
"is_available": True
}],
"price": 400,
"orig_price": 400
}, {
"name": "omatsuri",
"items": [{
"id": "omatsuri",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500
}, {
"name": "vs",
"items": [{
"id": "vs",
"type": "pack",
"is_available": True
}],
"price": 500,
"orig_price": 500
}, {
"name": "extend",
"items": [{
"id": "extend",
"type": "pack",
"is_available": True
}],
"price": 700,
"orig_price": 700
}]
}, {
"id": 2,
"value": {}
}, {
"id": 3,
"value": {
"max_stamina": 12,
"stamina_recover_tick": 1800000,
"core_exp": 250,
"curr_ts": 1599547606825,
"level_steps": [{
"level": 1,
"level_exp": 0
}, {
"level": 2,
"level_exp": 50
}, {
"level": 3,
"level_exp": 100
}, {
"level": 4,
"level_exp": 150
}, {
"level": 5,
"level_exp": 200
}, {
"level": 6,
"level_exp": 300
}, {
"level": 7,
"level_exp": 450
}, {
"level": 8,
"level_exp": 650
}, {
"level": 9,
"level_exp": 900
}, {
"level": 10,
"level_exp": 1200
}, {
"level": 11,
"level_exp": 1600
}, {
"level": 12,
"level_exp": 2100
}, {
"level": 13,
"level_exp": 2700
}, {
"level": 14,
"level_exp": 3400
}, {
"level": 15,
"level_exp": 4200
}, {
"level": 16,
"level_exp": 5100
}, {
"level": 17,
"level_exp": 6100
}, {
"level": 18,
"level_exp": 7200
}, {
"level": 19,
"level_exp": 8500
}, {
"level": 20,
"level_exp": 10000
}, {
"level": 21,
"level_exp": 11500
}, {
"level": 22,
"level_exp": 13000
}, {
"level": 23,
"level_exp": 14500
}, {
"level": 24,
"level_exp": 16000
}, {
"level": 25,
"level_exp": 17500
}, {
"level": 26,
"level_exp": 19000
}, {
"level": 27,
"level_exp": 20500
}, {
"level": 28,
"level_exp": 22000
}, {
"level": 29,
"level_exp": 23500
}, {
"level": 30,
"level_exp": 25000
}],
"world_ranking_enabled": False,
"is_byd_chapter_unlocked": True
}
}, {
"id": 4,
"value": []
}, {
"id": 5,
"value": {
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
}
]}
conn.commit()
conn.close()
return r
import sqlite3
import server.arcworld
import server.arcpurchase
import time
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_recent_score(c, user_id):
# 得到用户最近一次的成绩,返回列表
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
if x is not None:
if x[11] is not None:
c.execute('''select best_clear_type from best_score where user_id=:u and song_id=:s and difficulty=:d''', {
'u': user_id, 's': x[11], 'd': x[12]})
y = c.fetchone()
if y is not None:
best_clear_type = y[0]
else:
best_clear_type = x[21]
return [{
"rating": x[22],
"modifier": x[19],
"time_played": x[20],
"health": x[18],
"best_clear_type": best_clear_type,
"clear_type": x[21],
"miss_count": x[17],
"near_count": x[16],
"perfect_count": x[15],
"shiny_perfect_count": x[14],
"score": x[13],
"difficulty": x[12],
"song_id": x[11]
}]
return []
def get_user_character(c, user_id):
# 得到用户拥有的角色列表,返回列表
c.execute('''select * from user_char where user_id = :user_id''',
{'user_id': user_id})
x = c.fetchall()
if x != []:
s = []
for i in x:
char_name = ''
c.execute(
'''select name from character where character_id = :x''', {'x': i[1]})
y = c.fetchone()
if y is not None:
char_name = y[0]
char = {
"is_uncapped_override": int2b(i[14]),
"is_uncapped": int2b(i[13]),
"uncap_cores": [],
"char_type": i[12],
"skill_id_uncap": i[11],
"skill_requires_uncap": int2b(i[10]),
"skill_unlock_level": i[9],
"skill_id": i[8],
"overdrive": i[7],
"prog": i[6],
"frag": i[5],
"level_exp": i[4],
"exp": i[3],
"level": i[2],
"name": char_name,
"character_id": i[1]
}
if i[1] == 21:
char["voice"] = [0, 1, 2, 3, 100, 1000, 1001]
s.append(char)
return s
else:
return []
def get_user_friend(c, user_id):
# 得到用户的朋友列表,返回列表
c.execute('''select user_id_other from friend where user_id_me = :user_id''', {
'user_id': user_id})
x = c.fetchall()
s = []
if x != [] and x[0][0] is not None:
for i in x:
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': i[0], 'y': user_id})
if c.fetchone() == (1,):
is_mutual = True
else:
is_mutual = False
c.execute('''select * from user where user_id = :x''', {'x': i[0]})
y = c.fetchone()
if y is not None:
s.append({
"is_mutual": is_mutual,
"is_char_uncapped_override": int2b(y[9]),
"is_char_uncapped": int2b(y[8]),
"is_skill_sealed": int2b(y[7]),
"rating": y[5],
"join_date": int(y[3]),
"character": y[6],
"recent_score": get_recent_score(c, i[0]),
"name": y[1],
"user_id": i[0]
})
return s
def get_user_singles(c, user_id):
# 得到用户的单曲,返回列表
c.execute('''select * from user_item where user_id = :user_id and type = "single"''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[1])
return re
def get_user_packs(c, user_id):
# 得到用户的曲包,返回列表
c.execute('''select * from user_item where user_id = :user_id and type = "pack"''',
{'user_id': user_id})
x = c.fetchall()
if not x:
return []
re = []
for i in x:
re.append(i[1])
return re
def get_value_0(c, user_id):
# 构造value id=0的数据返回字典
c.execute('''select * from user where user_id = :x''', {'x': user_id})
x = c.fetchone()
r = {}
if x is not None:
user_character = get_user_character(c, user_id)
characters = []
for i in user_character:
characters.append(i['character_id'])
r = {"is_aprilfools": False,
"curr_available_maps": [],
"character_stats": user_character,
"friends": get_user_friend(c, user_id),
"settings": {
"favorite_character": x[23],
"is_hide_rating": int2b(x[10]),
"max_stamina_notification_enabled": int2b(x[24])
},
"user_id": user_id,
"name": x[1],
"user_code": x[4],
"display_name": x[1],
"ticket": x[26],
"character": x[6],
"is_locked_name_duplicate": False,
"is_skill_sealed": int2b(x[7]),
"current_map": x[25],
"prog_boost": 0,
"next_fragstam_ts": -1,
"max_stamina_ts": 1586274871917,
"stamina": 12,
"world_unlocks": ["scenery_chap1", "scenery_chap2", "scenery_chap3", "scenery_chap4", "scenery_chap5"],
"world_songs": ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster", "cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse"],
"singles": get_user_singles(c, user_id), # ["dataerror", "yourvoiceso", "crosssoul", "impurebird", "auxesia", "modelista", "yozakurafubuki", "surrender", "metallicpunisher", "carminescythe", "bethere", "callmyname", "fallensquare", "dropdead", "alexandrite", "astraltale", "phantasia", "empireofwinter", "libertas", "dottodot", "dreadnought", "mirzam", "heavenlycaress", "filament", "avantraze", "battlenoone", "saikyostronger", "izana", "einherjar", "laqryma", "amygdata", "altale", "feelssoright", "scarletcage", "teriqma", "mahoroba", "badtek", "maliciousmischance", "buchigireberserker", "galaxyfriends", "xeraphinite", "xanatos"]
"packs": get_user_packs(c, user_id),
# ["vs", "extend", "dynamix", "prelude", "core", "yugamu", "omatsuri", "zettai", "mirai", "shiawase", "chunithm", "nijuusei", "groovecoaster", "rei", "tonesphere", "lanota"]
"characters": characters,
"cores": [],
"recent_score": get_recent_score(c, user_id),
"max_friend": 50,
"rating": x[5],
"join_date": int(x[3])
}
return r
def arc_aggregate_small(user_id):
# 返回用户数据
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
r = {"success": True,
"value": [{
"id": 0,
"value": get_value_0(c, user_id)
}]}
conn.commit()
conn.close()
return r
def arc_aggregate_big(user_id):
# 返回用户数据和地图歌曲信息
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
r = {"success": True,
"value": [{
"id": 0,
"value": get_value_0(c, user_id)
}, {
"id": 1,
"value": server.arcpurchase.get_item(c, 'pack')
}, {
"id": 2,
"value": {}
}, {
"id": 3,
"value": {
"max_stamina": 12,
"stamina_recover_tick": 1800000,
"core_exp": 250,
"curr_ts": int(time.time())*1000,
"level_steps": [{
"level": 1,
"level_exp": 0
}, {
"level": 2,
"level_exp": 50
}, {
"level": 3,
"level_exp": 100
}, {
"level": 4,
"level_exp": 150
}, {
"level": 5,
"level_exp": 200
}, {
"level": 6,
"level_exp": 300
}, {
"level": 7,
"level_exp": 450
}, {
"level": 8,
"level_exp": 650
}, {
"level": 9,
"level_exp": 900
}, {
"level": 10,
"level_exp": 1200
}, {
"level": 11,
"level_exp": 1600
}, {
"level": 12,
"level_exp": 2100
}, {
"level": 13,
"level_exp": 2700
}, {
"level": 14,
"level_exp": 3400
}, {
"level": 15,
"level_exp": 4200
}, {
"level": 16,
"level_exp": 5100
}, {
"level": 17,
"level_exp": 6100
}, {
"level": 18,
"level_exp": 7200
}, {
"level": 19,
"level_exp": 8500
}, {
"level": 20,
"level_exp": 10000
}, {
"level": 21,
"level_exp": 11500
}, {
"level": 22,
"level_exp": 13000
}, {
"level": 23,
"level_exp": 14500
}, {
"level": 24,
"level_exp": 16000
}, {
"level": 25,
"level_exp": 17500
}, {
"level": 26,
"level_exp": 19000
}, {
"level": 27,
"level_exp": 20500
}, {
"level": 28,
"level_exp": 22000
}, {
"level": 29,
"level_exp": 23500
}, {
"level": 30,
"level_exp": 25000
}],
"world_ranking_enabled": False,
"is_byd_chapter_unlocked": True
}
}, {
"id": 4,
"value": server.arcpurchase.get_user_present(c, user_id)
}, {
"id": 5,
"value": {
"current_map": server.arcworld.get_current_map(user_id),
"user_id": user_id,
"maps": server.arcworld.get_world_all(user_id)
}
}
]}
conn.commit()
conn.close()
return r

View File

@@ -1,155 +1,155 @@
import sqlite3
import server.info
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def change_char(user_id, character_id, skill_sealed):
# 角色改变,包括技能封印的改变,返回成功与否的布尔值
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None:
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id})
conn.commit()
conn.close()
return True
conn.commit()
conn.close()
return False
def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
r = None
if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id})
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute('''select * from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
y = c.fetchone()
c.execute(
'''select name from character where character_id = :x''', {'x': y[1]})
z = c.fetchone()
if z is not None:
char_name = z[0]
if y is not None:
r = {
"is_uncapped_override": int2b(y[14]),
"is_uncapped": int2b(y[13]),
"uncap_cores": [],
"char_type": y[12],
"skill_id_uncap": y[11],
"skill_requires_uncap": int2b(y[10]),
"skill_unlock_level": y[9],
"skill_id": y[8],
"overdrive": y[7],
"prog": y[6],
"frag": y[5],
"level_exp": y[4],
"exp": y[3],
"level": y[2],
"name": char_name,
"character_id": y[1]
}
conn.commit()
conn.close()
return r
def arc_sys_set(user_id, value, set_arg):
# 三个设置PTT隐藏、体力满通知、最爱角色无返回
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if 'favorite_character' in set_arg:
value = int(value)
c.execute('''update user set favorite_character = :a where user_id = :b''', {
'a': value, 'b': user_id})
else:
if value == 'false':
value = False
else:
value = True
if 'is_hide_rating' in set_arg:
c.execute('''update user set is_hide_rating = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
if 'max_stamina_notification_enabled' in set_arg:
c.execute('''update user set max_stamina_notification_enabled = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
conn.commit()
conn.close()
return None
def arc_add_friend(user_id, friend_id):
# 加好友返回好友列表或者是错误码602、604
if user_id == friend_id:
return 604
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (0,):
c.execute('''insert into friend values(:a, :b)''',
{'a': user_id, 'b': friend_id})
r = server.info.get_user_friend(c, user_id)
else:
return 602
conn.commit()
conn.close()
return r
def arc_delete_friend(user_id, friend_id):
# 删好友,返回好友列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (1,):
c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''',
{'x': user_id, 'y': friend_id})
r = server.info.get_user_friend(c, user_id)
conn.commit()
conn.close()
return r
import sqlite3
import server.info
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def change_char(user_id, character_id, skill_sealed):
# 角色改变,包括技能封印的改变,返回成功与否的布尔值
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None:
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id})
conn.commit()
conn.close()
return True
conn.commit()
conn.close()
return False
def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
r = None
if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id})
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute('''select * from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
y = c.fetchone()
c.execute(
'''select name from character where character_id = :x''', {'x': y[1]})
z = c.fetchone()
if z is not None:
char_name = z[0]
if y is not None:
r = {
"is_uncapped_override": int2b(y[14]),
"is_uncapped": int2b(y[13]),
"uncap_cores": [],
"char_type": y[12],
"skill_id_uncap": y[11],
"skill_requires_uncap": int2b(y[10]),
"skill_unlock_level": y[9],
"skill_id": y[8],
"overdrive": y[7],
"prog": y[6],
"frag": y[5],
"level_exp": y[4],
"exp": y[3],
"level": y[2],
"name": char_name,
"character_id": y[1]
}
conn.commit()
conn.close()
return r
def arc_sys_set(user_id, value, set_arg):
# 三个设置PTT隐藏、体力满通知、最爱角色无返回
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if 'favorite_character' in set_arg:
value = int(value)
c.execute('''update user set favorite_character = :a where user_id = :b''', {
'a': value, 'b': user_id})
else:
if value == 'false':
value = False
else:
value = True
if 'is_hide_rating' in set_arg:
c.execute('''update user set is_hide_rating = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
if 'max_stamina_notification_enabled' in set_arg:
c.execute('''update user set max_stamina_notification_enabled = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
conn.commit()
conn.close()
return None
def arc_add_friend(user_id, friend_id):
# 加好友返回好友列表或者是错误码602、604
if user_id == friend_id:
return 604
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (0,):
c.execute('''insert into friend values(:a, :b)''',
{'a': user_id, 'b': friend_id})
r = server.info.get_user_friend(c, user_id)
else:
return 602
conn.commit()
conn.close()
return r
def arc_delete_friend(user_id, friend_id):
# 删好友,返回好友列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (1,):
c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''',
{'x': user_id, 'y': friend_id})
r = server.info.get_user_friend(c, user_id)
conn.commit()
conn.close()
return r

View File

@@ -0,0 +1,7 @@
[CONFIG]
HOST = 192.168.1.113
PORT = 80
[WEB]
USERNAME = admin
PASSWORD = admin

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After

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View File

@@ -1,217 +1,237 @@
html {
font-family: sans-serif;
background: #eee;
padding: 1rem;
}
body {
max-width: 960px;
margin: 0 auto;
background: white;
}
h1 {
font-family: serif;
color: #377ba8;
margin: 1rem 0;
}
a {
text-decoration: none;
color: #377ba8;
}
hr {
border: none;
border-top: 1px solid lightgray;
}
nav {
background: lightgray;
display: flex;
align-items: center;
padding: 0 0.5rem;
}
nav h1 {
flex: auto;
margin: 0;
}
nav h1 a {
text-decoration: none;
padding: 0.25rem 0.5rem;
}
nav ul {
display: flex;
list-style: none;
margin: 0;
padding: 0;
}
nav ul li a,
nav ul li span,
header .action {
display: block;
padding: 0.5rem;
}
.content {
padding: 0 1rem 1rem;
}
.content>header {
border-bottom: 1px solid lightgray;
display: flex;
align-items: flex-end;
}
.content>header h1 {
flex: auto;
margin: 1rem 0 0.25rem 0;
}
.flash {
margin: 1em 0;
padding: 1em;
background: #cae6f6;
border: 1px solid #377ba8;
}
.post>header {
display: flex;
align-items: flex-end;
font-size: 0.85em;
}
.post>header>div:first-of-type {
flex: auto;
}
.post>header h1 {
font-size: 1.5em;
margin-bottom: 0;
}
.post .about {
color: slategray;
font-style: italic;
}
.post .body {
white-space: pre-line;
}
.content:last-child {
margin-bottom: 0;
}
.content form {
margin: 1em 0;
display: flex;
flex-direction: column;
}
.content label {
font-weight: bold;
margin-bottom: 0.5em;
}
.content input,
.content textarea {
margin-bottom: 1em;
}
.content textarea {
min-height: 12em;
resize: vertical;
}
input.danger {
color: #cc2f2e;
}
input[type=submit] {
align-self: start;
min-width: 10em;
}
.score-item {
margin-bottom: 10px;
clear: both;
}
.song-title {
font-size: 1.3em;
font-weight: bold;
display: inline-block;
}
.difficulty_pst {
font-size: 0.9em;
background-color: rgb(10, 130, 190);
color: white;
}
.difficulty_prs {
font-size: 0.9em;
background-color: rgb(100, 140, 60);
color: white;
}
.difficulty_ftr {
font-size: 0.9em;
background-color: rgb(80, 25, 75);
color: white;
}
.difficulty_byd {
font-size: 0.9em;
background-color: rgb(130, 35, 40);
color: white;
}
.rank {
font-size: 0.8em;
margin-left: 4px;
padding: 0 4px;
}
.rank_big {
font-size: 1.2em;
margin-left: 4px;
padding: 0 4px;
}
.song-detail {
font-size: 0.8em;
float: right;
text-align: right;
}
.song-score {
font-size: 1.375em;
font-family: Arial;
}
.song-clear-type {
font-size: 0.875em;
padding-left: 0.625em;
}
.title {
font-size: 1.375em;
}
.name {
font-size: 1.12em;
font-weight: bold;
}
.footer{
font-size: 0.5em;
color: grey;
text-align: center;
html {
font-family: sans-serif;
background: #eee;
padding: 1rem;
}
body {
max-width: 960px;
margin: 0 auto;
background: white;
}
h1 {
font-family: serif;
color: #377ba8;
margin: 1rem 0;
}
a {
text-decoration: none;
color: #377ba8;
}
hr {
border: none;
border-top: 1px solid lightgray;
}
nav {
background: lightgray;
display: flex;
align-items: center;
padding: 0 0.5rem;
}
nav h1 {
flex: auto;
margin: 0;
}
nav h1 a {
text-decoration: none;
padding: 0.25rem 0.5rem;
}
nav ul {
display: flex;
list-style: none;
margin: 0;
padding: 0;
}
nav ul li a,
nav ul li span,
header .action {
display: block;
padding: 0.5rem;
}
.content {
padding: 0 1rem 1rem;
}
.content>header {
border-bottom: 1px solid lightgray;
display: flex;
align-items: flex-end;
}
.content>header h1 {
flex: auto;
margin: 1rem 0 0.25rem 0;
}
.flash {
margin: 1em 0;
padding: 1em;
background: #cae6f6;
border: 1px solid #377ba8;
}
.post>header {
display: flex;
align-items: flex-end;
font-size: 0.85em;
}
.post>header>div:first-of-type {
flex: auto;
}
.post>header h1 {
font-size: 1.5em;
margin-bottom: 0;
}
.post .about {
color: slategray;
font-style: italic;
}
.post .body {
white-space: pre-line;
}
.content:last-child {
margin-bottom: 0;
}
.content form {
margin: 1em 0;
display: flex;
flex-direction: column;
}
.content label {
font-weight: bold;
margin-bottom: 0.5em;
}
.content input,
.content textarea {
margin-bottom: 1em;
}
.content textarea {
min-height: 12em;
resize: vertical;
}
input.danger {
color: #cc2f2e;
}
input[type=submit] {
align-self: start;
min-width: 10em;
}
.score-item {
margin-bottom: 10px;
clear: both;
}
.song-title {
font-size: 1.3em;
font-weight: bold;
display: inline-block;
}
.difficulty_pst {
font-size: 0.9em;
background-color: rgb(10, 130, 190);
color: white;
}
.difficulty_prs {
font-size: 0.9em;
background-color: rgb(100, 140, 60);
color: white;
}
.difficulty_ftr {
font-size: 0.9em;
background-color: rgb(80, 25, 75);
color: white;
}
.difficulty_byd {
font-size: 0.9em;
background-color: rgb(130, 35, 40);
color: white;
}
.rank {
font-size: 0.8em;
margin-left: 4px;
padding: 0 4px;
}
.rank_big {
font-size: 1.2em;
margin-left: 4px;
padding: 0 4px;
}
.song-detail {
font-size: 0.8em;
float: right;
text-align: right;
}
.song-score {
font-size: 1.375em;
font-family: Arial;
}
.song-clear-type {
font-size: 0.875em;
padding-left: 0.625em;
}
.title {
font-size: 1.375em;
}
.name {
font-size: 1.12em;
font-weight: bold;
}
.footer {
font-size: 0.5em;
color: grey;
text-align: center;
}
.char-item {
margin-bottom: 10px;
clear: both;
}
.char-name {
font-size: 1.3em;
font-weight: bold;
display: inline-block;
}
.char-id {
font-size: 1em;
display: inline-block;
}
.char-num {
font-size: 1em;
}

View File

@@ -1,23 +1,23 @@
<!doctype html>
<title>{% block title %}{% endblock %} - Arcaea Server</title>
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
<nav>
<h1>Arcaea Server</h1>
<ul>
{% if g.user %}
<li><span>{{ g.user['username'] }}</span>
<li><a href="{{ url_for('index.index') }}">Home</a>
<li><a href="{{ url_for('login.logout') }}">Log Out</a> {% else %}
<li><a href="{{ url_for('login.login') }}">Log In</a> {% endif %}
</ul>
</nav>
<section class="content">
<header>
{% block header %}{% endblock %}
</header>
{% for message in get_flashed_messages() %}
<div class="flash">{{ message }}</div>
{% endfor %} {% block content %}{% endblock %}
</section>
<!doctype html>
<title>{% block title %}{% endblock %} - Arcaea Server</title>
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
<nav>
<h1>Arcaea Server</h1>
<ul>
{% if g.user %}
<li><span>{{ g.user['username'] }}</span>
<li><a href="{{ url_for('index.index') }}">Home</a>
<li><a href="{{ url_for('login.logout') }}">Log Out</a> {% else %}
<li><a href="{{ url_for('login.login') }}">Log In</a> {% endif %}
</ul>
</nav>
<section class="content">
<header>
{% block header %}{% endblock %}
</header>
{% for message in get_flashed_messages() %}
<div class="flash">{{ message }}</div>
{% endfor %} {% block content %}{% endblock %}
</section>
<footer id="footer" class="footer">Made by Lost@2020</footer>

View File

@@ -0,0 +1,59 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All characters{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for char in posts %}
<div class="char-item">
<span>Id: </span>
<span class="char-id">{{char['character_id']}}</span>
<br />
<span>Name: </span>
<span class="char-name">{{char['name']}}</span>
<br />
<span>Level: </span>
<span class="char-num">{{char['level']}}</span>
<br />
<span>Frag: </span>
<span class="char-num">{{char['frag']}}</span>
<br />
<span>Prog: </span>
<span class="char-num">{{char['prog']}}</span>
<br />
<span>Overdrive: </span>
<span class="char-num">{{char['overdrive']}}</span>
<br />
<span>Skill id: </span>
<span class="char-num">{{char['skill_id']}}</span>
<br />
<span>Uncapped skill id: </span>
<span class="char-num">{{char['skill_id_uncap']}}</span>
<br />
<span>Is uncapped: </span>
<span class="char-num">{{char['is_uncapped']}}</span>
<br />
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -0,0 +1,51 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All items{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for item in posts %}
<div class="char-item">
<span>Id: </span>
<span class="name">{{item['item_id']}}</span>
<br />
<span>Type: </span>
<span class="char-num">{{item['type']}}</span>
<br />
<span>Is available: </span>
<span class="char-num">{{item['is_available']}}</span>
<br />
<span>Price: </span>
<span class="char-num">{{item['price']}}</span>
<br />
<span>Original price: </span>
<span class="char-num">{{item['orig_price']}}</span>
<br />
<span>Discount from: </span>
<span class="char-num">{{item['discount_from']}}</span>
<br />
<span>Discount to: </span>
<span class="char-num">{{item['discount_to']}}</span>
<br />
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -1,81 +1,82 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All players{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}
{% for user in posts %}
<div id="user-info">
<div class="name">{{user['name']}}
<span class="rank">UID: {{user['user_id']}}</span>
<span class="rank">User code: {{user['user_code']}}</span>
</div>
<div class="join-date">注册于 Registered in: {{user['join_date']}}</div>
<div class="ptt">PTT: {{user['rating_ptt']//100 ~ '.' ~ user['rating_ptt']%100}}</div>
<div>
<div>Recent plays: </div>
<div>
<div class="score-item">
<span class="song-title">
{{user['song_id']}}
</span>
{% if user['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif user['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif user['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{user['perfect_count']}}</td>
<td> {{'(' ~ user['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{user['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{user['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{user['score']}}</div>
<div class="song-clear-type">
{% if user['clear_type'] == 3 %}Pure Memory
{% elif user['clear_type'] == 2 %}Full Recall
{% elif user['clear_type'] == 5 %}Hard Clear
{% elif user['clear_type'] == 1 %}Normal Clear
{% elif user['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
</div>
<div class="song-rating">成绩评价 Rating: {{user['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{user['time_played']}}
</div>
</div>
</div>
</div>
</div>
{% if not loop.last %}
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All players{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}
{% for user in posts %}
<div id="user-info">
<div class="name">{{user['name']}}
<span class="rank">UID: {{user['user_id']}}</span>
<span class="rank">User code: {{user['user_code']}}</span>
</div>
<div class="join-date">注册于 Registered in: {{user['join_date']}}</div>
<div class="ptt">PTT: {{'%0.2f'|format(user['rating_ptt']/100|float)}}</div>
<div class="ptt">Memories: {{user['ticket']}}</div>
<div>
<div>Recent plays: </div>
<div>
<div class="score-item">
<span class="song-title">
{{user['song_id']}}
</span>
{% if user['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif user['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif user['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{user['perfect_count']}}</td>
<td> {{'(' ~ user['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{user['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{user['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{user['score']}}</div>
<div class="song-clear-type">
{% if user['clear_type'] == 3 %}Pure Memory
{% elif user['clear_type'] == 2 %}Full Recall
{% elif user['clear_type'] == 5 %}Hard Clear
{% elif user['clear_type'] == 1 %}Normal Clear
{% elif user['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
</div>
<div class="song-rating">成绩评价 Rating: {{user['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{user['time_played']}}
</div>
</div>
</div>
</div>
</div>
{% if not loop.last %}
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -1,48 +1,48 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All songs{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for song in posts %}
<div class="score-item">
<span>Sid: </span>
<span class="song-title">{{song['song_id']}}</span>
<br />
<span>Name_en: </span>
<span class="song-title">{{song['name_en']}}</span>
<br />
<div>铺面定数 Chart const: </div>
{% if song['rating_pst'] %}
<span class="difficulty_pst">PST</span>
<span class="song-rating">{{song['rating_pst']}}</span>
{% endif %}
<br />
{% if song['rating_prs'] %}
<span class="difficulty_prs">PRS</span>
<span class="song-rating">{{song['rating_prs']}}</span>
{% endif %}
<br />
{% if song['rating_ftr'] %}
<span class="difficulty_ftr">FTR</span>
<span class="song-rating">{{song['rating_ftr']}}</span>
{% endif %}
<br />
{% if song['rating_byn'] %}
<span class="difficulty_byd">BYD</span>
<span class="song-rating">{{song['rating_byn']}}</span>
{% endif %}
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All songs{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for song in posts %}
<div class="score-item">
<span>Sid: </span>
<span class="song-title">{{song['song_id']}}</span>
<br />
<span>Name_en: </span>
<span class="song-title">{{song['name_en']}}</span>
<br />
<div>铺面定数 Chart const: </div>
{% if song['rating_pst'] %}
<span class="difficulty_pst">PST</span>
<span class="song-rating">{{song['rating_pst']}}</span>
{% endif %}
<br />
{% if song['rating_prs'] %}
<span class="difficulty_prs">PRS</span>
<span class="song-rating">{{song['rating_prs']}}</span>
{% endif %}
<br />
{% if song['rating_ftr'] %}
<span class="difficulty_ftr">FTR</span>
<span class="song-rating">{{song['rating_ftr']}}</span>
{% endif %}
<br />
{% if song['rating_byn'] %}
<span class="difficulty_byd">BYD</span>
<span class="song-rating">{{song['rating_byn']}}</span>
{% endif %}
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -0,0 +1,55 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the characters{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changesong/editchar" method="post">
<div class="title">Edit the character</div>
<label for="id">ID of the character</label>
<input name="id" id="sid" required>
<label for="level">Level</label>
<input name="level" id="level">
<label for="frag">Frag</label>
<input name="frag" id="frag">
<label for="prog">Prog</label>
<input name="prog" id="prog">
<label for="overdrive">Overdrive</label>
<input name="overdrive" id="overdrive">
<div>
<select name="skill_id">
<option value="">Skill id</option>
{% for skill_id in skill_ids %}
<option value={{ skill_id }}>{{ skill_id }}</option>
{% endfor %}
</select>
</div>
<div>
<select name="skill_id_uncap">
<option value="">Uncapped skill id</option>
{% for skill_id in skill_ids %}
<option value={{ skill_id }}>{{ skill_id }}</option>
{% endfor %}
</select>
</div>
<br />
<div class="content">如果某些不需要修改,留空即可</div>
<div class="content">If some things do not need to be modified, leave it blank.</div>
<div class="content">更新时角色数据表不会同步</div>
<div class="content">The character table will not be synchronized when updated.</div>
<input type="submit" value="Edit">
</form>
<br />
<hr />
<form action="/web/changesong/updatechar" method="post">
<div class="title">Update the character</div>
<div class="content">更新所有用户拥有的角色</div>
<div class="content">Update all users' characters.</div>
<input type="submit" value="Update">
</form>
{% endblock %}

View File

@@ -0,0 +1,41 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the items{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changeitem" method="post">
<div class="title">Change the item</div>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single'>Single</option>
<option value='pack'>Pack</option>
</select>
</div>
<br />
<div class="content">可修改项 Modifiable items:</div>
<div><label for="is_available">是否可用 Is available:</label>
<br />
<br />
<label><input type="radio" name="is_available" value=1>True</label>
<br />
<label><input type="radio" name="is_available" value=0>False</label>
</div>
<label for="price">Price</label>
<input name="price" id="price">
<label for="orig_price">Original price</label>
<input name="orig_price" id="orig_price">
<label for="discount_from">Discount from</label>
<input type="datetime-local" name="discount_from" id="discount_from">
<label for="discount_to">Discount to</label>
<input type="datetime-local" name="discount_to" id="discount_to">
<div class="content">如果某些不需要修改,留空即可</div>
<div class="content">If some things do not need to be modified, leave it blank.</div>
<div class="content">时间填写是一个HTML5控件</div>
<div class="content">Time filling is an HTML5 control.</div>
<input type="submit" value="Edit">
</form>
{% endblock %}

View File

@@ -1,35 +1,35 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the songs{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changesong/addsong" method="post">
<div class="title">Add the song</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid" required>
<label for="name_en">English name of the song(Not important but neccessary)</label>
<input name="name_en" id="name_en" required>
<label for="rating_pst">Past chart const</label>
<input name="rating_pst" id="rating_pst" required>
<label for="rating_prs">Present chart const</label>
<input name="rating_prs" id="rating_prs" required>
<label for="rating_ftr">Future chart const</label>
<input name="rating_ftr" id="rating_ftr" required>
<label for="rating_byd">Beyond chart const</label>
<input name="rating_byd" id="rating_byd" required>
<div class="content">如果没有某个铺面,应该填入-1。</div>
<div class="content">If there is no some chart, fill in -1 please.</div>
<input type="submit" value="Add">
</form>
<br />
<hr />
<form action="/web/changesong/deletesong" method="post">
<div class="title">Delete the song</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid" required>
<input type="submit" value="Delete">
</form>
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the songs{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changesong/addsong" method="post">
<div class="title">Add the song</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid" required>
<label for="name_en">English name of the song(Not important but neccessary)</label>
<input name="name_en" id="name_en" required>
<label for="rating_pst">Past chart const</label>
<input name="rating_pst" id="rating_pst" required>
<label for="rating_prs">Present chart const</label>
<input name="rating_prs" id="rating_prs" required>
<label for="rating_ftr">Future chart const</label>
<input name="rating_ftr" id="rating_ftr" required>
<label for="rating_byd">Beyond chart const</label>
<input name="rating_byd" id="rating_byd" required>
<div class="content">如果没有某个铺面,应该填入-1。</div>
<div class="content">If there is no some chart, fill in -1 please.</div>
<input type="submit" value="Add">
</form>
<br />
<hr />
<form action="/web/changesong/deletesong" method="post">
<div class="title">Delete the song</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid" required>
<input type="submit" value="Delete">
</form>
{% endblock %}

View File

@@ -0,0 +1,37 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change user information{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changeuser/edituser" method="post">
<div class="title">Edit the user</div>
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<br />
<br />
<label for="ticket">Memories</label>
<input name="ticket" id="ticket">
<br />
<div class="content">如果某些不需要修改,留空即可</div>
<div class="content">If some things do not need to be modified, leave it blank.</div>
<div class="content">目前只支持修改记忆源点</div>
<div class="content">At present, only memories can be modified.</div>
<input type="submit" value="Edit">
</form>
<br />
<hr />
<form action="/web/changeuser/edituser" method="post">
<div class="title">Edit all the users</div>
<label for="ticket">Memories</label>
<input name="ticket" id="ticket">
<input type="submit" value="Edit all">
</form>
{% endblock %}

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@@ -0,0 +1,44 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change user purchase information{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changeuserpurchase/edituser" method="post">
<div class="title">Edit the user</div>
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<br />
<br />
<div>对所有单曲和曲包的操作 Operation to all singles and packs:
<br />
<br />
<label><input type="radio" name="method" value="0">解锁 Unlock</label>
<br />
<label><input type="radio" name="method" value="1">封绝 Lock</label>
</div>
<br />
<input type="submit" value="Execute">
</form>
<br />
<hr />
<form action="/web/changeuserpurchase/edituser" method="post">
<div class="title">Edit all the users</div>
<br />
<div>对所有单曲和曲包的操作 Operation to all singles and packs:
<br />
<br />
<label><input type="radio" name="method" value="0">解锁 Unlock</label>
<br />
<label><input type="radio" name="method" value="1">封绝 Lock</label>
</div>
<br />
<input type="submit" value="Execute">
</form>
{% endblock %}

View File

@@ -1,24 +1,31 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Index{% endblock %}</h1>
{% endblock %}
{% block content %}
<h1>说明 Statement</h1>
<p>这是Arcaea Server的后台管理协助系统可以进行一些简单的操作</br>
This is the background management assistance system of Arcaea Server, which can be used to do some simple
operations.
</p>
<h1>游戏方面 Game</h1>
<a href="{{ url_for('index.single_player_score') }}">单个玩家成绩查询 Single player score</a></br></br>
<a href="{{ url_for('index.single_player_ptt') }}">单个玩家PTT详情查询 Single player ptt</a></br></br>
<a href="{{ url_for('index.all_player') }}">所有玩家信息查询 All players</a></br></br>
<a href="{{ url_for('index.all_song') }}">铺面信息查询 All songs</a></br></br>
<a href="{{ url_for('index.single_chart_top') }}">单个铺面排行榜查询 Single song chart tops</a>
<hr>
<h1>系统方面 System</h1>
<a href="{{ url_for('index.update_database') }}">数据库更新 Update databases</a></br></br>
<a href="{{ url_for('index.change_song') }}">歌曲修改 Change the songs</a>
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Index{% endblock %}</h1>
{% endblock %}
{% block content %}
<h1>说明 Statement</h1>
<p>这是Arcaea Server的后台管理协助系统可以进行一些简单的操作</br>
This is the background management assistance system of Arcaea Server, which can be used to do some simple
operations.
</p>
<h1>游戏方面 Game</h1>
<a href="{{ url_for('index.single_player_score') }}">单个玩家成绩查询 Single player score</a></br></br>
<a href="{{ url_for('index.single_player_ptt') }}">单个玩家PTT详情查询 Single player ptt</a></br></br>
<a href="{{ url_for('index.all_player') }}">所有玩家信息查询 All players</a></br></br>
<a href="{{ url_for('index.all_song') }}">铺面信息查询 All songs</a></br></br>
<a href="{{ url_for('index.all_character') }}">角色信息查询 All characters</a></br></br>
<a href="{{ url_for('index.all_item') }}">购买信息查询 All items</a></br></br>
<a href="{{ url_for('index.single_chart_top') }}">单个铺面排行榜查询 Single song chart tops</a>
<hr>
<h1>系统方面 System</h1>
<a href="{{ url_for('index.update_database') }}">数据库更新 Update databases</a></br></br>
<a href="{{ url_for('index.update_user_save') }}">用户存档更新 Update user saves</a></br></br>
<a href="{{ url_for('index.change_song') }}">歌曲修改 Change the songs</a></br></br>
<a href="{{ url_for('index.change_character') }}">角色修改 Change the characters</a></br></br>
<a href="{{ url_for('index.change_item') }}">购买信息修改 Change the items</a></br></br>
<a href="{{ url_for('index.change_user') }}">用户信息修改 Change user information</a></br></br>
<a href="{{ url_for('index.change_user_purchase') }}">用户购买信息修改 Change user purchase information</a>
{% endblock %}

View File

@@ -1,14 +1,14 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Log In{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="username">Username</label>
<input name="username" id="username" required>
<label for="password">Password</label>
<input type="password" name="password" id="password" required>
<input type="submit" value="Log In">
</form>
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Log In{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="username">Username</label>
<input name="username" id="username" required>
<label for="password">Password</label>
<input type="password" name="password" id="password" required>
<input type="submit" value="Log In">
</form>
{% endblock %}

View File

@@ -1,108 +1,108 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Single chart top{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="sid">SID of the song</label>
<span>模糊查询,只返回第一个</span>
<span>Fuzzy query,and only return the first one.</span>
<input name="sid" id="sid">
<label for="difficulty">Difficulty</label>
<select name='difficulty' id='difficulty'>
<option value="0" selected>Past</option>
<option value="1">Present</option>
<option value="2">Future</option>
<option value="3">Beyond</option>
</select>
<br />
<input type="submit" value="Find">
</br>
</br>
</br>
{% if song_id %}
<div>
<span class="song-title">
{{song_id}}
</span>
{% if difficulty == 0 %}
<span class="difficulty_pst">PST</span>
{% elif difficulty == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif difficulty == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<br />
<div class="song-title">
{{song_name_en}}
</div>
</div>
{% endif %}
<br />
<hr />
{% for post in posts %}
<div class="score-item">
<div>
<span class='rank_big'>{{'#' ~ post['rank']}}</span>
<span class="name">
{{post['name']}}
</span>
<span class="rank">UID: {{post['user_id']}}</span>
</div>
<div class="song-detail">
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{post['perfect_count']}}</td>
<td> {{'(' ~ post['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{post['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{post['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{post['score']}}</div>
<div class="song-clear-type">
{% if post['clear_type'] == 3 %}Pure Memory
{% elif post['clear_type'] == 2 %}Full Recall
{% elif post['clear_type'] == 5 %}Hard Clear
{% elif post['clear_type'] == 1 %}Normal Clear
{% elif post['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
<span class="song-clear-type" style="margin-left: 1.875em;">
{% if post['best_clear_type'] == 3 %}(Pure Memory)
{% elif post['best_clear_type'] == 2 %}(Full Recall)
{% elif post['best_clear_type'] == 5 %}(Hard Clear)
{% elif post['best_clear_type'] == 1 %}(Normal Clear)
{% elif post['best_clear_type'] == 4 %}(Easy Clear)
{% else%}(Track Lost)
{% endif %}
</span>
</div>
<div class="song-clear-date">日期 Date:
{{post['time_played']}}
</div>
</div>
{% if not loop.last %}
</br>
{% endif %}
{% endfor %}
</form>
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Single chart top{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="sid">SID of the song</label>
<span>模糊查询,只返回第一个</span>
<span>Fuzzy query,and only return the first one.</span>
<input name="sid" id="sid">
<label for="difficulty">Difficulty</label>
<select name='difficulty' id='difficulty'>
<option value="0" selected>Past</option>
<option value="1">Present</option>
<option value="2">Future</option>
<option value="3">Beyond</option>
</select>
<br />
<input type="submit" value="Find">
</br>
</br>
</br>
{% if song_id %}
<div>
<span class="song-title">
{{song_id}}
</span>
{% if difficulty == 0 %}
<span class="difficulty_pst">PST</span>
{% elif difficulty == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif difficulty == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<br />
<div class="song-title">
{{song_name_en}}
</div>
</div>
{% endif %}
<br />
<hr />
{% for post in posts %}
<div class="score-item">
<div>
<span class='rank_big'>{{'#' ~ post['rank']}}</span>
<span class="name">
{{post['name']}}
</span>
<span class="rank">UID: {{post['user_id']}}</span>
</div>
<div class="song-detail">
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{post['perfect_count']}}</td>
<td> {{'(' ~ post['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{post['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{post['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{post['score']}}</div>
<div class="song-clear-type">
{% if post['clear_type'] == 3 %}Pure Memory
{% elif post['clear_type'] == 2 %}Full Recall
{% elif post['clear_type'] == 5 %}Hard Clear
{% elif post['clear_type'] == 1 %}Normal Clear
{% elif post['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
<span class="song-clear-type" style="margin-left: 1.875em;">
{% if post['best_clear_type'] == 3 %}(Pure Memory)
{% elif post['best_clear_type'] == 2 %}(Full Recall)
{% elif post['best_clear_type'] == 5 %}(Hard Clear)
{% elif post['best_clear_type'] == 1 %}(Normal Clear)
{% elif post['best_clear_type'] == 4 %}(Easy Clear)
{% else%}(Track Lost)
{% endif %}
</span>
</div>
<div class="song-clear-date">日期 Date:
{{post['time_played']}}
</div>
</div>
{% if not loop.last %}
</br>
{% endif %}
{% endfor %}
</form>
{% endblock %}

View File

@@ -1,85 +1,85 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Single player score{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<input type="submit" value="Find">
</br>
</br>
</br>
{% for post in posts %}
<div class="score-item">
<span class="song-title">
{{post['song_id']}}
</span>
{% if post['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif post['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif post['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<span class='rank'>{{'#' ~ post['rank']}}</span>
<div class="song-detail">
</br>
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{post['perfect_count']}}</td>
<td> {{'(' ~ post['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{post['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{post['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{post['score']}}</div>
<div class="song-clear-type">
{% if post['clear_type'] == 3 %}Pure Memory
{% elif post['clear_type'] == 2 %}Full Recall
{% elif post['clear_type'] == 5 %}Hard Clear
{% elif post['clear_type'] == 1 %}Normal Clear
{% elif post['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
<span class="song-clear-type" style="margin-left: 1.875em;">
{% if post['best_clear_type'] == 3 %}(Pure Memory)
{% elif post['best_clear_type'] == 2 %}(Full Recall)
{% elif post['best_clear_type'] == 5 %}(Hard Clear)
{% elif post['best_clear_type'] == 1 %}(Normal Clear)
{% elif post['best_clear_type'] == 4 %}(Easy Clear)
{% else%}(Track Lost)
{% endif %}
</span>
</div>
<div class="song-rating">成绩评价 Rating: {{post['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{post['time_played']}}
</div>
</div>
{% if not loop.last %}
</br>
{% endif %}
{% endfor %}
</form>
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Single player score{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<input type="submit" value="Find">
</br>
</br>
</br>
{% for post in posts %}
<div class="score-item">
<span class="song-title">
{{post['song_id']}}
</span>
{% if post['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif post['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif post['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<span class='rank'>{{'#' ~ post['rank']}}</span>
<div class="song-detail">
</br>
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{post['perfect_count']}}</td>
<td> {{'(' ~ post['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{post['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{post['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{post['score']}}</div>
<div class="song-clear-type">
{% if post['clear_type'] == 3 %}Pure Memory
{% elif post['clear_type'] == 2 %}Full Recall
{% elif post['clear_type'] == 5 %}Hard Clear
{% elif post['clear_type'] == 1 %}Normal Clear
{% elif post['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
<span class="song-clear-type" style="margin-left: 1.875em;">
{% if post['best_clear_type'] == 3 %}(Pure Memory)
{% elif post['best_clear_type'] == 2 %}(Full Recall)
{% elif post['best_clear_type'] == 5 %}(Hard Clear)
{% elif post['best_clear_type'] == 1 %}(Normal Clear)
{% elif post['best_clear_type'] == 4 %}(Easy Clear)
{% else%}(Track Lost)
{% endif %}
</span>
</div>
<div class="song-rating">成绩评价 Rating: {{post['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{post['time_played']}}
</div>
</div>
{% if not loop.last %}
</br>
{% endif %}
{% endfor %}
</form>
{% endblock %}

View File

@@ -1,191 +1,192 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Single player ptt{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<input type="submit" value="Find">
<br />
<br />
<br />
{% if user %}
<hr />
<div id="user-info">
<div class="title">玩家信息 Player information</div>
<div class="name">{{user['name']}}
<span class="rank">UID: {{user['user_id']}}</span>
<span class="rank">User code: {{user['user_code']}}</span>
</div>
<div class="join-date">注册于 Registered in: {{user['join_date']}}</div>
<div class="ptt">PTT: {{user['rating_ptt']//100 ~ '.' ~ user['rating_ptt']%100}}</div>
<div class="ptt">Best 30 PTT: {{bestptt}}</div>
<div class="ptt">Recent 10 PTT: {{recentptt}}</div>
<div>
<div>Recent plays: </div>
<div>
<div class="score-item">
<span class="song-title">
{{user['song_id']}}
</span>
{% if user['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif user['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif user['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{user['perfect_count']}}</td>
<td> {{'(' ~ user['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{user['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{user['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{user['score']}}</div>
<div class="song-clear-type">
{% if user['clear_type'] == 3 %}Pure Memory
{% elif user['clear_type'] == 2 %}Full Recall
{% elif user['clear_type'] == 5 %}Hard Clear
{% elif user['clear_type'] == 1 %}Normal Clear
{% elif user['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
</div>
<div class="song-rating">成绩评价 Rating: {{user['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{user['time_played']}}
</div>
</div>
</div>
</div>
</div>
<hr />
{% if posts %}
<div class="title">Best 30</div>
{% endif %}
{% for post in posts %}
<div class="score-item">
<span class="song-title">
{{post['song_id']}}
</span>
{% if post['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif post['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif post['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<span class='rank'>{{'#' ~ post['rank']}}</span>
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{post['perfect_count']}}</td>
<td> {{'(' ~ post['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{post['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{post['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{post['score']}}</div>
<div class="song-clear-type">
{% if post['clear_type'] == 3 %}Pure Memory
{% elif post['clear_type'] == 2 %}Full Recall
{% elif post['clear_type'] == 5 %}Hard Clear
{% elif post['clear_type'] == 1 %}Normal Clear
{% elif post['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
<span class="song-clear-type" style="margin-left: 1.875em;">
{% if post['best_clear_type'] == 3 %}(Pure Memory)
{% elif post['best_clear_type'] == 2 %}(Full Recall)
{% elif post['best_clear_type'] == 5 %}(Hard Clear)
{% elif post['best_clear_type'] == 1 %}(Normal Clear)
{% elif post['best_clear_type'] == 4 %}(Easy Clear)
{% else%}(Track Lost)
{% endif %}
</span>
</div>
<div class="song-rating">成绩评价 Rating: {{post['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{post['time_played']}}
</div>
</div>
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
<hr />
{% if recent %}
<div class="title">Recent 30</div>
{% for i in recent %}
{% if i %}
<div class="score-item">
<span class="song-title">
{{i['song_id']}}
</span>
{% if i['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif i['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif i['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<span class='rank'>{{loop.index}}</span>
<div class="song-rating">成绩评价 Rating: {{i['rating']}}</div>
</div>
{% if not loop.last %}
<br />
{% endif %}
{% endif %}
{% endfor %}
{% endif %}
{% endif %}
</form>
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Single player ptt{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<input type="submit" value="Find">
<br />
<br />
<br />
{% if user %}
<hr />
<div id="user-info">
<div class="title">玩家信息 Player information</div>
<div class="name">{{user['name']}}
<span class="rank">UID: {{user['user_id']}}</span>
<span class="rank">User code: {{user['user_code']}}</span>
</div>
<div class="join-date">注册于 Registered in: {{user['join_date']}}</div>
<div class="ptt">Memories: {{user['ticket']}}</div>
<div class="ptt">PTT: {{'%0.2f'|format(user['rating_ptt']/100|float)}}</div>
<div class="ptt">Best 30 PTT: {{bestptt}}</div>
<div class="ptt">Recent 10 PTT: {{recentptt}}</div>
<div>
<div>Recent plays: </div>
<div>
<div class="score-item">
<span class="song-title">
{{user['song_id']}}
</span>
{% if user['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif user['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif user['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{user['perfect_count']}}</td>
<td> {{'(' ~ user['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{user['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{user['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{user['score']}}</div>
<div class="song-clear-type">
{% if user['clear_type'] == 3 %}Pure Memory
{% elif user['clear_type'] == 2 %}Full Recall
{% elif user['clear_type'] == 5 %}Hard Clear
{% elif user['clear_type'] == 1 %}Normal Clear
{% elif user['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
</div>
<div class="song-rating">成绩评价 Rating: {{user['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{user['time_played']}}
</div>
</div>
</div>
</div>
</div>
<hr />
{% if posts %}
<div class="title">Best 30</div>
{% endif %}
{% for post in posts %}
<div class="score-item">
<span class="song-title">
{{post['song_id']}}
</span>
{% if post['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif post['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif post['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<span class='rank'>{{'#' ~ post['rank']}}</span>
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{post['perfect_count']}}</td>
<td> {{'(' ~ post['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{post['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{post['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{post['score']}}</div>
<div class="song-clear-type">
{% if post['clear_type'] == 3 %}Pure Memory
{% elif post['clear_type'] == 2 %}Full Recall
{% elif post['clear_type'] == 5 %}Hard Clear
{% elif post['clear_type'] == 1 %}Normal Clear
{% elif post['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
<span class="song-clear-type" style="margin-left: 1.875em;">
{% if post['best_clear_type'] == 3 %}(Pure Memory)
{% elif post['best_clear_type'] == 2 %}(Full Recall)
{% elif post['best_clear_type'] == 5 %}(Hard Clear)
{% elif post['best_clear_type'] == 1 %}(Normal Clear)
{% elif post['best_clear_type'] == 4 %}(Easy Clear)
{% else%}(Track Lost)
{% endif %}
</span>
</div>
<div class="song-rating">成绩评价 Rating: {{post['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{post['time_played']}}
</div>
</div>
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
<hr />
{% if recent %}
<div class="title">Recent 30</div>
{% for i in recent %}
{% if i %}
<div class="score-item">
<span class="song-title">
{{i['song_id']}}
</span>
{% if i['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif i['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif i['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<span class='rank'>{{loop.index}}</span>
<div class="song-rating">成绩评价 Rating: {{i['rating']}}</div>
</div>
{% if not loop.last %}
<br />
{% endif %}
{% endif %}
{% endfor %}
{% endif %}
{% endif %}
</form>
{% endblock %}

View File

@@ -1,21 +1,21 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Update databases{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post" enctype="multipart/form-data">
<label for="name">Old database</label>
<input type="file" name="file">
<input type="submit" value="Submit">
</form>
<div class="content">
这里可以将旧版本的数据库同步到新版本的数据库,并刷新用户拥有的角色列表。<br />
可上传文件: arcaea_database.db和arcsong.db<br />
新数据库不存在的数据会被添加,存在的数据将不会被改变。<br /><br />
Here you can synchronize the old version of the database to the new version of the database and refresh the list of
characters owned by players.<br />
Uploadable files: arcaea_database.db & arcsong.db<br />
Data that does not exist in the new database will be added and the existing data will not be changed.
</div>
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Update databases{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post" enctype="multipart/form-data">
<label for="name">Old database</label>
<input type="file" name="file">
<input type="submit" value="Submit">
</form>
<div class="content">
这里可以将旧版本的数据库同步到新版本的数据库,并刷新用户拥有的角色列表。<br />
可上传文件: arcaea_database.db和arcsong.db<br />
新数据库不存在的数据会被添加,存在的数据将不会被改变。<br /><br />
Here you can synchronize the old version of the database to the new version of the database and refresh the list of
characters owned by players.<br />
Uploadable files: arcaea_database.db & arcsong.db<br />
Data that does not exist in the new database will be added and the existing data will not be changed.
</div>
{% endblock %}

View File

@@ -0,0 +1,30 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Update users' saves{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/updateusersave" method="post">
<div class="title">Update one user's saves to the database</div>
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<br />
<input type="submit" value="Update">
</form>
<br />
<hr />
<form action="/web/updateusersave" method="post">
<div class="title">Update all users' saves to the database</div>
<br />
<input type="submit" value="Update all">
<div class="content">这里会将用户上传的存档覆盖到best_score表中请注意是覆盖不会进行分数比较。</div>
<div class="content">Here you can overlay the saves uploaded by users to best_score table. Please remember that it
is an overlay action, so scores will not be compared.</div>
</form>
{% endblock %}

826
latest version/web/index.py Normal file
View File

@@ -0,0 +1,826 @@
from flask import (
Blueprint, flash, g, redirect, render_template, request, url_for
)
from web.login import login_required
from werkzeug.utils import secure_filename
import sqlite3
import web.webscore
import web.system
import time
import server.arcscore
import os
UPLOAD_FOLDER = 'database'
ALLOWED_EXTENSIONS = {'db'}
bp = Blueprint('index', __name__, url_prefix='/web')
def is_number(s):
try: # 判断字符串s是浮点数
float(s)
return True
except ValueError:
pass
return False
@bp.route('/index')
@bp.route('/')
@login_required
def index():
# 主页
return render_template('web/index.html')
@bp.route('/singleplayer', methods=['POST', 'GET'])
@login_required
def single_player_score():
# 单个玩家分数查询
if request.method == 'POST':
name = request.form['name']
user_code = request.form['user_code']
error = None
if name or user_code:
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
posts = []
if user_id:
user_id = user_id[0]
posts = web.webscore.get_user_score(c, user_id)
if not posts:
error = '无成绩 No score.'
else:
error = '玩家不存在 The player does not exist.'
conn.commit()
conn.close()
else:
error = '输入为空 Null Input.'
if error:
flash(error)
else:
return render_template('web/singleplayer.html', posts=posts)
return render_template('web/singleplayer.html')
@bp.route('/singleplayerptt', methods=['POST', 'GET'])
@login_required
def single_player_ptt():
# 单个玩家PTT详情查询
if request.method == 'POST':
name = request.form['name']
user_code = request.form['user_code']
error = None
if name or user_code:
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
posts = []
if user_id:
user_id = user_id[0]
user = web.webscore.get_user(c, user_id)
posts = web.webscore.get_user_score(c, user_id, 30)
recent, recentptt = web.webscore.get_user_recent30(c, user_id)
if not posts:
error = '无成绩 No score.'
else:
bestptt = 0
for i in posts:
if i['rating']:
bestptt += i['rating']
bestptt = bestptt / 30
else:
error = '玩家不存在 The player does not exist.'
conn.commit()
conn.close()
else:
error = '输入为空 Null Input.'
if error:
flash(error)
else:
return render_template('web/singleplayerptt.html', posts=posts, user=user, recent=recent, recentptt=recentptt, bestptt=bestptt)
return render_template('web/singleplayerptt.html')
@bp.route('/allplayer', methods=['GET'])
@login_required
def all_player():
# 所有玩家数据按照ptt排序
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from user order by rating_ptt DESC''')
x = c.fetchall()
error = None
if x:
posts = []
for i in x:
join_data = None
time_played = None
if i[3]:
join_date = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(int(i[3])//1000))
if i[20]:
time_played = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(int(i[20])//1000))
posts.append({'name': i[1],
'user_id': i[0],
'join_date': join_date,
'user_code': i[4],
'rating_ptt': i[5],
'song_id': i[11],
'difficulty': i[12],
'score': i[13],
'shiny_perfect_count': i[14],
'perfect_count': i[15],
'near_count': i[16],
'miss_count': i[17],
'time_played': time_played,
'clear_type': i[21],
'rating': i[22],
'ticket': i[26]
})
else:
error = '没有玩家数据 No player data.'
conn.commit()
conn.close()
if error:
flash(error)
return render_template('web/allplayer.html')
else:
return render_template('web/allplayer.html', posts=posts)
@bp.route('/allsong', methods=['GET'])
@login_required
def all_song():
# 所有歌曲数据
def defnum(x):
# 定数转换
if x >= 0:
return x / 10
else:
return None
conn = sqlite3.connect('./database/arcsong.db')
c = conn.cursor()
c.execute('''select * from songs''')
x = c.fetchall()
error = None
if x:
posts = []
for i in x:
posts.append({'song_id': i[0],
'name_en': i[1],
'rating_pst': defnum(i[12]),
'rating_prs': defnum(i[13]),
'rating_ftr': defnum(i[14]),
'rating_byn': defnum(i[15])
})
else:
error = '没有铺面数据 No song data.'
conn.commit()
conn.close()
if error:
flash(error)
return render_template('web/allsong.html')
else:
return render_template('web/allsong.html', posts=posts)
@bp.route('/singlecharttop', methods=['GET', 'POST'])
@login_required
def single_chart_top():
# 歌曲排行榜
if request.method == 'POST':
song_name = request.form['sid']
difficulty = request.form['difficulty']
if difficulty.isdigit():
difficulty = int(difficulty)
error = None
conn = sqlite3.connect('./database/arcsong.db')
c = conn.cursor()
song_name = '%'+song_name+'%'
c.execute('''select sid, name_en from songs where sid like :a limit 1''',
{'a': song_name})
x = c.fetchone()
conn.commit()
conn.close()
print(x)
if x:
song_id = x[0]
posts = server.arcscore.arc_score_top(song_id, difficulty, -1)
for i in posts:
i['time_played'] = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(i['time_played']))
else:
error = '查询为空 No song.'
if not error:
return render_template('web/singlecharttop.html', posts=posts, song_name_en=x[1], song_id=song_id, difficulty=difficulty)
else:
flash(error)
return render_template('web/singlecharttop.html')
def allowed_file(filename):
return '.' in filename and \
filename.rsplit('.', 1)[1].lower() in ALLOWED_EXTENSIONS
@bp.route('/updatedatabase', methods=['GET', 'POST'])
@login_required
def update_database():
# 更新数据库
error = None
if request.method == 'POST':
if 'file' not in request.files:
flash('无文件 No file part.')
return redirect(request.url)
file = request.files['file']
if file.filename == '':
flash('未选择文件 No selected file.')
return redirect(request.url)
if file and allowed_file(file.filename) and file.filename in ['arcsong.db', 'arcaea_database.db']:
filename = 'old_' + secure_filename(file.filename)
file.save(os.path.join(UPLOAD_FOLDER, filename))
flash('上传成功 Success upload.')
try:
web.system.update_database()
flash('数据更新成功 Success update data.')
except:
flash('数据更新失败 Cannot update data.')
else:
error = '上传失败 Upload error.'
if error:
flash(error)
return render_template('web/updatedatabase.html')
@bp.route('/changesong', methods=['GET'])
@login_required
def change_song():
# 修改歌曲数据
return render_template('web/changesong.html')
@bp.route('/changesong/addsong', methods=['POST'])
@login_required
def add_song():
# 添加歌曲数据
def get_rating(x):
# 换算定数
if is_number(x):
x = float(x)
if x >= 0:
return int(x*10)
else:
return -1
else:
return -1
error = None
song_id = request.form['sid']
name_en = request.form['name_en']
rating_pst = get_rating(request.form['rating_pst'])
rating_prs = get_rating(request.form['rating_prs'])
rating_ftr = get_rating(request.form['rating_ftr'])
rating_byd = get_rating(request.form['rating_byd'])
if len(song_id) >= 256:
song_id = song_id[:200]
if len(name_en) >= 256:
name_en = name_en[:200]
conn = sqlite3.connect('./database/arcsong.db')
c = conn.cursor()
c.execute(
'''select exists(select * from songs where sid=:a)''', {'a': song_id})
if c.fetchone() == (0,):
c.execute('''insert into songs(sid,name_en,rating_pst,rating_prs,rating_ftr,rating_byn) values(:a,:b,:c,:d,:e,:f)''', {
'a': song_id, 'b': name_en, 'c': rating_pst, 'd': rating_prs, 'e': rating_ftr, 'f': rating_byd})
flash('歌曲添加成功 Successfully add the song.')
else:
error = '歌曲已存在 The song exists.'
conn.commit()
conn.close()
if error:
flash(error)
return redirect(url_for('index.change_song'))
@bp.route('/changesong/deletesong', methods=['POST'])
@login_required
def delete_song():
# 删除歌曲数据
error = None
song_id = request.form['sid']
conn = sqlite3.connect('./database/arcsong.db')
c = conn.cursor()
c.execute(
'''select exists(select * from songs where sid=:a)''', {'a': song_id})
if c.fetchone() == (1,):
c.execute('''delete from songs where sid=:a''', {'a': song_id})
flash('歌曲删除成功 Successfully delete the song.')
else:
error = "歌曲不存在 The song doesn't exist."
conn.commit()
conn.close()
if error:
flash(error)
return redirect(url_for('index.change_song'))
@bp.route('/allchar', methods=['GET'])
@login_required
def all_character():
# 所有角色数据
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from character''')
x = c.fetchall()
error = None
if x:
posts = []
for i in x:
posts.append({'character_id': i[0],
'name': i[1],
'level': i[2],
'frag': i[5],
'prog': i[6],
'overdrive': i[7],
'skill_id': i[8],
'skill_id_uncap': i[11],
'char_type': i[12],
'is_uncapped': i[14] == 1
})
else:
error = '没有角色数据 No character data.'
conn.commit()
conn.close()
if error:
flash(error)
return render_template('web/allchar.html')
else:
return render_template('web/allchar.html', posts=posts)
@bp.route('/changechar', methods=['GET'])
@login_required
def change_character():
# 修改角色数据
skill_ids = ['No_skill', 'gauge_easy', 'note_mirror', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far']
return render_template('web/changechar.html', skill_ids=skill_ids)
@bp.route('/changesong/editchar', methods=['POST'])
@login_required
def edit_char():
# 修改角色数据
error = None
try:
character_id = int(request.form['id'])
level = request.form['level']
frag = request.form['frag']
prog = request.form['prog']
overdrive = request.form['overdrive']
skill_id = request.form['skill_id']
skill_id_uncap = request.form['skill_id_uncap']
if level:
level = int(level)
else:
level = None
if frag:
frag = float(frag)
else:
frag = None
if prog:
prog = float(prog)
else:
prog = None
if overdrive:
overdrive = float(overdrive)
else:
overdrive = None
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_character'))
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute(
'''select exists(select * from character where character_id=:a)''', {'a': character_id})
if c.fetchone() == (1,):
if level is None and frag is None and prog is None and overdrive is None and skill_id is None and skill_id_uncap is None:
error = '无修改 No change.'
else:
sql = '''update character set level_exp=25000'''
sql_dict = {'character_id': character_id}
if level is not None:
sql += ', level = :level'
sql_dict['level'] = level
if frag is not None:
sql += ', frag = :frag'
sql_dict['frag'] = frag
if prog is not None:
sql += ', prog = :prog'
sql_dict['prog'] = prog
if overdrive is not None:
sql += ', overdrive = :overdrive'
sql_dict['overdrive'] = overdrive
if skill_id is not None:
sql += ', skill_id = :skill_id'
if skill_id == 'No_skill':
sql_dict['skill_id'] = ''
else:
sql_dict['skill_id'] = skill_id
if skill_id_uncap is not None:
sql += ', skill_id_uncap = :skill_id_uncap'
if skill_id_uncap == 'No_skill':
sql_dict['skill_id_uncap'] = ''
else:
sql_dict['skill_id_uncap'] = skill_id_uncap
sql += ' where character_id = :character_id'
c.execute(sql, sql_dict)
flash('角色修改成功 Successfully edit the character.')
else:
error = '角色不存在 The character does not exist.'
conn.commit()
conn.close()
if error:
flash(error)
return redirect(url_for('index.change_character'))
@bp.route('/changesong/updatechar', methods=['POST'])
@login_required
def update_character():
# 更新角色数据
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
web.system.update_user_char(c)
conn.commit()
conn.close()
flash('数据更新成功 Success update data.')
return redirect(url_for('index.change_character'))
@bp.route('/changeuser', methods=['GET'])
@login_required
def change_user():
# 修改用户信息
return render_template('web/changeuser.html')
@bp.route('/changeuser/edituser', methods=['POST'])
@login_required
def edit_user():
# 修改用户数据
error = None
flag = True
name = None
user_code = None
try:
ticket = request.form['ticket']
if ticket:
ticket = int(ticket)
else:
ticket = None
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_user'))
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
# 全修改
if 'name' not in request.form and 'user_code' not in request.form:
flag = False
if not ticket:
error = '无修改 No change.'
else:
sql = '''update user set ticket = :ticket'''
sql_dict = {'ticket': ticket}
c.execute(sql, sql_dict)
flash("全部用户信息修改成功 Successfully edit all the users' information.")
else:
name = request.form['name']
user_code = request.form['user_code']
# 指定修改
if name or user_code:
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
if user_id:
user_id = user_id[0]
if not ticket:
error = '无修改 No change.'
else:
sql = '''update user set ticket = :ticket where user_id = :user_id'''
sql_dict = {'ticket': ticket, 'user_id': user_id}
c.execute(sql, sql_dict)
flash('用户信息修改成功 Successfully edit the user information.')
else:
error = '玩家不存在 The player does not exist.'
else:
if flag:
error = '输入为空 Null Input.'
conn.commit()
conn.close()
if error:
flash(error)
return redirect(url_for('index.change_user'))
@bp.route('/changeuserpurchase', methods=['GET'])
@login_required
def change_user_purchase():
# 修改用户购买
return render_template('web/changeuserpurchase.html')
@bp.route('/changeuserpurchase/edituser', methods=['POST'])
@login_required
def edit_user_purchase():
# 修改用户购买
error = None
flag = True
name = None
user_code = None
try:
method = request.form['method']
except:
flash('输入为空 Null Input.')
return redirect(url_for('index.change_user_purchase'))
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
# 全修改
if 'name' not in request.form and 'user_code' not in request.form:
flag = False
if method == '0':
web.system.unlock_all_user_item(c)
else:
c.execute('''delete from user_item''')
flash("全部用户购买信息修改成功 Successfully edit all the users' purchase information.")
else:
name = request.form['name']
user_code = request.form['user_code']
# 指定修改
if name or user_code:
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
if user_id:
user_id = user_id[0]
if method == '0':
web.system.unlock_user_item(c, user_id)
else:
c.execute('''delete from user_item where user_id=:a''', {
'a': user_id})
flash('用户购买信息修改成功 Successfully edit the user purchase information.')
else:
error = '玩家不存在 The player does not exist.'
else:
if flag:
error = '输入为空 Null Input.'
conn.commit()
conn.close()
if error:
flash(error)
return redirect(url_for('index.change_user_purchase'))
@bp.route('/allitem', methods=['GET'])
@login_required
def all_item():
# 所有购买数据
error = None
posts = web.system.get_all_item()
if not posts:
error = '没有购买数据 No item data.'
if error:
flash(error)
return redirect(url_for('index.all_item'))
else:
return render_template('web/allitem.html', posts=posts)
@bp.route('/changeitem', methods=['GET', 'POST'])
@login_required
def change_item():
# 修改购买信息
error = None
if request.method == 'POST':
try:
item_id = request.form['item_id']
item_type = request.form['type']
price = request.form['price']
orig_price = request.form['orig_price']
discount_from = request.form['discount_from']
discount_to = request.form['discount_to']
try:
is_available = request.form['is_available']
if is_available:
is_available = int(is_available)
else:
is_available = None
except:
is_available = None
if price:
price = int(price)
else:
price = None
if orig_price:
orig_price = int(orig_price)
else:
orig_price = None
if discount_from:
discount_from = int(time.mktime(time.strptime(
discount_from, "%Y-%m-%dT%H:%M"))) * 1000
else:
discount_from = None
if discount_to:
discount_to = int(time.mktime(time.strptime(
discount_to, "%Y-%m-%dT%H:%M"))) * 1000
else:
discount_to = None
except:
error = '数据错误 Wrong data.'
flash(error)
return redirect(url_for('index.change_item'))
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute(
'''select exists(select * from item where item_id=:a and type=:b)''', {'a': item_id, 'b': item_type})
if c.fetchone() == (1,):
if is_available is None and price is None and orig_price is None and not discount_from and not discount_to:
error = '无修改 No change.'
else:
sql = '''update item set type=:type'''
sql_dict = {'item_id': item_id, 'type': item_type}
if price is not None:
sql += ', price = :price'
sql_dict['price'] = price
if orig_price is not None:
sql += ', orig_price = :orig_price'
sql_dict['orig_price'] = orig_price
if discount_from is not None:
sql += ', discount_from = :discount_from'
sql_dict['discount_from'] = discount_from
if discount_to is not None:
sql += ', discount_to = :discount_to'
sql_dict['discount_to'] = discount_to
if is_available is not None:
sql += ', is_available = :is_available'
sql_dict['is_available'] = is_available
sql += ' where item_id = :item_id and type = :type'
c.execute(sql, sql_dict)
flash('购买项目修改成功 Successfully edit the item.')
else:
error = '购买项目不存在 The item does not exist.'
conn.commit()
conn.close()
if error:
flash(error)
return render_template('web/changeitem.html')
@bp.route('/updateusersave', methods=['POST', 'GET'])
@login_required
def update_user_save():
# 将用户存档覆盖到分数表中
if request.method == 'GET':
return render_template('web/updateusersave.html')
error = None
flag = True
name = None
user_code = None
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
# 全修改
if 'name' not in request.form and 'user_code' not in request.form:
flag = False
web.system.update_all_save(c)
flash("全部用户存档同步成功 Successfully update all users' saves.")
else:
name = request.form['name']
user_code = request.form['user_code']
# 指定修改
if name or user_code:
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
if user_id:
user_id = user_id[0]
web.system.update_one_save(c, user_id)
flash("用户存档同步成功 Successfully update the user's saves.")
else:
error = '玩家不存在 The player does not exist.'
else:
if flag:
error = '输入为空 Null Input.'
conn.commit()
conn.close()
if error:
flash(error)
return render_template('web/updateusersave.html')

View File

@@ -1,50 +1,63 @@
#import sqlite3
from flask import (Blueprint, flash, g, redirect,
render_template, request, session, url_for)
import functools
bp = Blueprint('login', __name__, url_prefix='/web')
@bp.route('/login', methods=('GET', 'POST'))
def login():
# 登录
if request.method == 'POST':
username = request.form['username']
password = request.form['password']
error = None
if username != 'admin' and password != 'admin':
error = '错误的用户名或密码 Incorrect username or password.'
if error is None:
session.clear()
session['user_id'] = 'admin'
return redirect(url_for('index.index'))
flash(error)
return render_template('web/login.html')
@bp.route('/logout')
def logout():
# 登出
session.clear()
flash('成功登出 Successfully log out.')
return redirect(url_for('index.index'))
def login_required(view):
# 登录验证,写成了修饰器
@functools.wraps(view)
def wrapped_view(**kwargs):
x = session.get('user_id')
# 少用户存在验证
if x is None:
return redirect(url_for('login.login'))
g.user = {'user_id': x, 'username': 'admin'}
return view(**kwargs)
return wrapped_view
#import sqlite3
from flask import (Blueprint, flash, g, redirect,
render_template, request, session, url_for)
import functools
import configparser
bp = Blueprint('login', __name__, url_prefix='/web')
@bp.route('/login', methods=('GET', 'POST'))
def login():
# 登录
if request.method == 'POST':
username = request.form['username']
password = request.form['password']
error = None
config = configparser.ConfigParser()
path = r'setting.ini'
config.read(path, encoding="utf-8")
USERNAME = config.get('WEB', 'USERNAME')
PASSWORD = config.get('WEB', 'PASSWORD')
if username != USERNAME and password != PASSWORD:
error = '错误的用户名或密码 Incorrect username or password.'
if error is None:
session.clear()
session['user_id'] = USERNAME + PASSWORD
return redirect(url_for('index.index'))
flash(error)
return render_template('web/login.html')
@bp.route('/logout')
def logout():
# 登
session.clear()
flash('成功登出 Successfully log out.')
return redirect(url_for('index.index'))
def login_required(view):
# 登录验证,写成了修饰器
@functools.wraps(view)
def wrapped_view(**kwargs):
x = session.get('user_id')
config = configparser.ConfigParser()
path = r'setting.ini'
config.read(path, encoding="utf-8")
USERNAME = config.get('WEB', 'USERNAME')
PASSWORD = config.get('WEB', 'PASSWORD')
if x != USERNAME + PASSWORD:
return redirect(url_for('login.login'))
g.user = {'user_id': x, 'username': USERNAME}
return view(**kwargs)
return wrapped_view

View File

@@ -0,0 +1,303 @@
import os
import sqlite3
import time
import json
import server.arcscore
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_table_info(c, table_name):
# 得到表结构,返回主键列表和字段名列表
pk = []
name = []
c.execute('''pragma table_info ("'''+table_name+'''")''')
x = c.fetchall()
if x:
for i in x:
name.append(i[1])
if i[5] != 0:
pk.append(i[1])
return pk, name
def get_sql_select_table(table_name, get_field, where_field=[], where_value=[]):
# sql语句拼接select ... from ... where ...
sql = 'select '
sql_dict = {}
if len(get_field) >= 2:
sql += get_field[0]
for i in range(1, len(get_field)):
sql += ',' + get_field[i]
sql += ' from ' + table_name
elif len(get_field) == 1:
sql += get_field[0] + ' from ' + table_name
else:
sql += '* from ' + table_name
if where_field and where_value:
sql += ' where '
sql += where_field[0] + '=:' + where_field[0]
sql_dict[where_field[0]] = where_value[0]
if len(where_field) >= 1:
for i in range(1, len(where_field)):
sql_dict[where_field[i]] = where_value[i]
sql += ' and ' + where_field[i] + '=:' + where_field[i]
sql += ' order by rowid'
return sql, sql_dict
def get_sql_insert_table(table_name, field, value):
# sql语句拼接insert into ...(...) values(...)
sql = 'insert into ' + table_name + '('
sql_dict = {}
sql2 = ''
if len(field) >= 2:
sql += field[0]
sql2 += ':' + field[0]
sql_dict[field[0]] = value[0]
for i in range(1, len(field)):
sql += ',' + field[i]
sql2 += ', :' + field[i]
sql_dict[field[i]] = value[i]
sql += ') values('
elif len(field) == 1:
sql += field[0] + ') values('
sql2 += ':' + field[0]
sql_dict[field[0]] = value[0]
else:
return 'error', {}
sql += sql2 + ')'
return sql, sql_dict
def update_one_table(c1, c2, table_name):
# 从c1向c2更新数据表c2中存在的信息不变
c1.execute(
'''select * from sqlite_master where type = 'table' and name = :a''', {'a': table_name})
c2.execute(
'''select * from sqlite_master where type = 'table' and name = :a''', {'a': table_name})
if not c1.fetchone() or not c2.fetchone():
return 'error'
db1_pk, db1_name = get_table_info(c1, table_name)
db2_pk, db2_name = get_table_info(c2, table_name)
if db1_pk != db2_pk:
return 'error'
field = []
for i in db1_name:
if i in db2_name:
field.append(i)
sql, sql_dict = get_sql_select_table(table_name, db1_pk)
c1.execute(sql)
x = c1.fetchall()
sql, sql_dict = get_sql_select_table(table_name, field)
c1.execute(sql)
y = c1.fetchall()
if x:
for i in range(0, len(x)):
sql, sql_dict = get_sql_select_table(
table_name, [], db1_pk, list(x[i]))
sql = 'select exists(' + sql + ')'
c2.execute(sql, sql_dict)
if c2.fetchone() == (0,):
sql, sql_dict = get_sql_insert_table(
table_name, field, list(y[i]))
c2.execute(sql, sql_dict)
return None
def update_user_char(c):
# 用character数据更新user_char
c.execute('''select * from character''')
x = c.fetchall()
c.execute('''select user_id from user''')
y = c.fetchall()
if x and y:
for j in y:
for i in x:
c.execute('''delete from user_char where user_id=:a and character_id=:b''', {
'a': j[0], 'b': i[0]})
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': j[0], 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
def update_database():
# 将old数据库不存在数据加入到新数据库上并删除old数据库
# 对于arcaea_datebase.db更新best_scorefriendrecent30useruser_world, user_item, user_save, login, present, user_present并用character数据更新user_char
# 对于arcsong.db更新songs
if os.path.isfile("database/old_arcaea_database.db") and os.path.isfile("database/arcaea_database.db"):
conn1 = sqlite3.connect('./database/old_arcaea_database.db')
c1 = conn1.cursor()
conn2 = sqlite3.connect('./database/arcaea_database.db')
c2 = conn2.cursor()
update_one_table(c1, c2, 'user')
update_one_table(c1, c2, 'friend')
update_one_table(c1, c2, 'best_score')
update_one_table(c1, c2, 'recent30')
update_one_table(c1, c2, 'user_world')
update_one_table(c1, c2, 'user_item')
update_one_table(c1, c2, 'user_save')
update_one_table(c1, c2, 'login')
update_one_table(c1, c2, 'present')
update_one_table(c1, c2, 'user_present')
update_user_char(c2)
conn1.commit()
conn1.close()
conn2.commit()
conn2.close()
os.remove('database/old_arcaea_database.db')
# songs
if os.path.isfile("database/old_arcsong.db") and os.path.isfile("database/arcsong.db"):
conn1 = sqlite3.connect('./database/old_arcsong.db')
c1 = conn1.cursor()
conn2 = sqlite3.connect('./database/arcsong.db')
c2 = conn2.cursor()
update_one_table(c1, c2, 'songs')
conn1.commit()
conn1.close()
conn2.commit()
conn2.close()
os.remove('database/old_arcsong.db')
def unlock_all_user_item(c):
# 解锁所有用户购买
c.execute('''select user_id from user''')
x = c.fetchall()
c.execute('''select item_id, type from item''')
y = c.fetchall()
c.execute('''delete from user_item''')
if x and y:
for i in x:
for j in y:
c.execute('''insert into user_item values(:a,:b,:c)''', {
'a': i[0], 'b': j[0], 'c': j[1]})
return
def unlock_user_item(c, user_id):
# 解锁用户购买
c.execute('''select item_id, type from item''')
y = c.fetchall()
for j in y:
c.execute('''select exists(select * from user_item where user_id=:a and item_id=:b and type=:c)''', {
'a': user_id, 'b': j[0], 'c': j[1]})
if c.fetchone() == (0,):
c.execute('''insert into user_item values(:a,:b,:c)''', {
'a': user_id, 'b': j[0], 'c': j[1]})
return
def get_all_item():
# 所有购买数据查询
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from item''')
x = c.fetchall()
re = []
if x:
for i in x:
discount_from = None
discount_to = None
if i[5] and i[5] >= 0:
discount_from = time.strftime(
"%Y-%m-%d %H:%M:%S", time.localtime(int(i[5])/1000))
if i[6] and i[6] >= 0:
discount_to = time.strftime(
"%Y-%m-%d %H:%M:%S", time.localtime(int(i[6])//1000))
re.append({'item_id': i[0],
'type': i[1],
'is_available': int2b(i[2]),
'price': i[3],
'orig_price': i[4],
'discount_from': discount_from,
'discount_to': discount_to
})
conn.commit()
conn.close()
return re
def update_one_save(c, user_id):
# 同步指定用户存档
# 注意best_score表不比较直接覆盖
c.execute('''select scores_data, clearlamps_data from user_save where user_id=:a''', {
'a': user_id})
x = c.fetchone()
if x:
scores = json.loads(x[0])[""]
clearlamps = json.loads(x[1])[""]
clear_song_id_difficulty = []
clear_state = []
for i in clearlamps:
clear_song_id_difficulty.append(i['song_id']+str(i['difficulty']))
clear_state.append(i['clear_type'])
for i in scores:
rating = server.arcscore.get_one_ptt(
i['song_id'], i['difficulty'], i['score'])
try:
index = clear_song_id_difficulty.index(
i['song_id'] + str(i['difficulty']))
except:
index = -1
if index != -1:
clear_type = clear_state[index]
else:
clear_type = 0
c.execute('''delete from best_score where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': i['song_id'], 'c': i['difficulty']})
c.execute('''insert into best_score values(:a, :b, :c, :d, :e, :f, :g, :h, :i, :j, :k, :l, :m, :n)''', {
'a': user_id, 'b': i['song_id'], 'c': i['difficulty'], 'd': i['score'], 'e': i['shiny_perfect_count'], 'f': i['perfect_count'], 'g': i['near_count'], 'h': i['miss_count'], 'i': i['health'], 'j': i['modifier'], 'k': i['time_played'], 'l': clear_type, 'm': clear_type, 'n': rating})
ptt = server.arcscore.get_user_ptt(c, user_id) # 更新PTT
c.execute('''update user set rating_ptt=:a where user_id=:b''', {
'a': ptt, 'b': user_id})
return
def update_all_save(c):
# 同步所有用户存档
c.execute('''select user_id from user_save''')
x = c.fetchall()
if x:
for i in x:
update_one_save(c, i[0])
return

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@@ -1,104 +1,105 @@
import time
def get_user_score(c, user_id, limit=-1):
# 返回用户的所有歌曲数据,带排名,返回字典列表
if limit >= 0:
c.execute('''select * from best_score where user_id =:a order by rating DESC limit :b''',
{'a': user_id, 'b': limit})
else:
c.execute(
'''select * from best_score where user_id =:a order by rating DESC''', {'a': user_id})
x = c.fetchall()
r = []
if x:
rank = 0
for i in x:
rank += 1
r.append({
"song_id": i[1],
"difficulty": i[2],
"score": i[3],
"shiny_perfect_count": i[4],
"perfect_count": i[5],
"near_count": i[6],
"miss_count": i[7],
"health": i[8],
"modifier": i[9],
"time_played": time.strftime('%Y-%m-%d %H:%M:%S', time.localtime(i[10])),
"best_clear_type": i[11],
"clear_type": i[12],
"rating": i[13],
"rank": rank
})
return r
def get_user(c, user_id):
# 得到user表部分用户信息返回字典
c.execute('''select * from user where user_id = :a''', {'a': user_id})
x = c.fetchone()
r = None
if x:
join_date = None
time_played = None
if x[3]:
join_date = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(int(x[3])//1000))
if x[20]:
time_played = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(int(x[20])//1000))
r = {'name': x[1],
'user_id': user_id,
'join_date': join_date,
'user_code': x[4],
'rating_ptt': x[5],
'song_id': x[11],
'difficulty': x[12],
'score': x[13],
'shiny_perfect_count': x[14],
'perfect_count': x[15],
'near_count': x[16],
'miss_count': x[17],
'time_played': time_played,
'clear_type': x[21],
'rating': x[22]
}
return r
def get_user_recent30(c, user_id):
# 获取玩家recent30信息并计算这一部分的ptt返回字典列表和一个值
c.execute('''select * from recent30 where user_id=:a''', {'a': user_id})
sumr = 0
x = c.fetchone()
r = []
if x is not None:
r30 = []
s30 = []
for i in range(1, 61, 2):
if x[i] is not None:
r30.append(float(x[i]))
s30.append(x[i+1])
else:
r30.append(0)
s30.append('')
r30, s30 = (list(t) for t in zip(*sorted(zip(r30, s30), reverse=True)))
songs = []
i = 0
while len(songs) < 10 and i <= 29 and s30[i] != '' and s30[i] is not None:
if s30[i] not in songs:
sumr += r30[i]
songs.append(s30[i])
i += 1
for i in range(0, 30):
if s30[i]:
r.append({
'song_id': s30[i][:-1],
'difficulty': int(s30[i][-1]),
'rating': r30[i]
})
return r, sumr / 10
import time
def get_user_score(c, user_id, limit=-1):
# 返回用户的所有歌曲数据,带排名,返回字典列表
if limit >= 0:
c.execute('''select * from best_score where user_id =:a order by rating DESC limit :b''',
{'a': user_id, 'b': limit})
else:
c.execute(
'''select * from best_score where user_id =:a order by rating DESC''', {'a': user_id})
x = c.fetchall()
r = []
if x:
rank = 0
for i in x:
rank += 1
r.append({
"song_id": i[1],
"difficulty": i[2],
"score": i[3],
"shiny_perfect_count": i[4],
"perfect_count": i[5],
"near_count": i[6],
"miss_count": i[7],
"health": i[8],
"modifier": i[9],
"time_played": time.strftime('%Y-%m-%d %H:%M:%S', time.localtime(i[10])),
"best_clear_type": i[11],
"clear_type": i[12],
"rating": i[13],
"rank": rank
})
return r
def get_user(c, user_id):
# 得到user表部分用户信息返回字典
c.execute('''select * from user where user_id = :a''', {'a': user_id})
x = c.fetchone()
r = None
if x:
join_date = None
time_played = None
if x[3]:
join_date = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(int(x[3])//1000))
if x[20]:
time_played = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(int(x[20])//1000))
r = {'name': x[1],
'user_id': user_id,
'join_date': join_date,
'user_code': x[4],
'rating_ptt': x[5],
'song_id': x[11],
'difficulty': x[12],
'score': x[13],
'shiny_perfect_count': x[14],
'perfect_count': x[15],
'near_count': x[16],
'miss_count': x[17],
'time_played': time_played,
'clear_type': x[21],
'rating': x[22],
'ticket': x[26]
}
return r
def get_user_recent30(c, user_id):
# 获取玩家recent30信息并计算这一部分的ptt返回字典列表和一个值
c.execute('''select * from recent30 where user_id=:a''', {'a': user_id})
sumr = 0
x = c.fetchone()
r = []
if x is not None:
r30 = []
s30 = []
for i in range(1, 61, 2):
if x[i] is not None:
r30.append(float(x[i]))
s30.append(x[i+1])
else:
r30.append(0)
s30.append('')
r30, s30 = (list(t) for t in zip(*sorted(zip(r30, s30), reverse=True)))
songs = []
i = 0
while len(songs) < 10 and i <= 29 and s30[i] != '' and s30[i] is not None:
if s30[i] not in songs:
sumr += r30[i]
songs.append(s30[i])
i += 1
for i in range(0, 30):
if s30[i]:
r.append({
'song_id': s30[i][:-1],
'difficulty': int(s30[i][-1]),
'rating': r30[i]
})
return r, sumr / 10

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@@ -1,204 +0,0 @@
import sqlite3
import hashlib
import time
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
c.execute('''create table if not exists user(user_id int primary key,
name text unique,
password text not null,
join_date char(20),
user_code char(10),
rating_ptt int,
character_id int,
is_skill_sealed int,
is_char_uncapped int,
is_char_uncapped_override int,
is_hide_rating int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
clear_type int,
rating real,
favorite_character int,
max_stamina_notification_enabled int
);''')
c.execute('''create table if not exists login(access_token text,
user_id int,
last_login_time int,
last_login_ip text,
last_login_device text
);''')
c.execute('''create table if not exists friend(user_id_me int,
user_id_other int,
primary key (user_id_me, user_id_other)
);''')
c.execute('''create table if not exists best_score(user_id int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
best_clear_type int,
clear_type int,
rating real,
primary key(user_id, song_id, difficulty)
);''')
c.execute('''create table if not exists user_char(user_id int,
character_id int,
level int,
exp real,
level_exp real,
frag int,
prog int,
overdrive int,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);''')
c.execute('''create table if not exists character(character_id int primary key,
name text
);''')
c.execute('''create table if not exists recent30(user_id int primary key,
r0 real,
song_id0 text,
r1 real,
song_id1 text,
r2 real,
song_id2 text,
r3 real,
song_id3 text,
r4 real,
song_id4 text,
r5 real,
song_id5 text,
r6 real,
song_id6 text,
r7 real,
song_id7 text,
r8 real,
song_id8 text,
r9 real,
song_id9 text,
r10 real,
song_id10 text,
r11 real,
song_id11 text,
r12 real,
song_id12 text,
r13 real,
song_id13 text,
r14 real,
song_id14 text,
r15 real,
song_id15 text,
r16 real,
song_id16 text,
r17 real,
song_id17 text,
r18 real,
song_id18 text,
r19 real,
song_id19 text,
r20 real,
song_id20 text,
r21 real,
song_id21 text,
r22 real,
song_id22 text,
r23 real,
song_id23 text,
r24 real,
song_id24 text,
r25 real,
song_id25 text,
r26 real,
song_id26 text,
r27 real,
song_id27 text,
r28 real,
song_id28 text,
r29 real,
song_id29 text
);''')
char = ['Hikari','Tairitsu','Kou','Sapphire','Lethe','','Tairitsu(Axium)'
,'Tairitsu(Grievous Lady)','Stella','Hikari & Fisica','Ilith','Eto','Luna'
,'Shirabe','Hikari(Zero)','Hikari(Fracture)','Hikari(Summer)','Tairitsu(Summer)'
,'Tairitsu&Trin','Ayu','Eto&Luna','Yume','Seine & Hikari','Saya','Tairitsu & Chuni Penguin'
,'Chuni Penguin','Haruna','Nono','MTA-XXX','MDA-21','Kanae','Hikari(Fantasia)','Tairitsu(Sonata)','Sia','DORO*C'
,'Tairitsu(Tempest)','Brillante','Ilith(Summer)']
for i in range(0, 38):
c.execute("insert into character values("+str(i)+",'"+char[i]+"');")
conn.commit()
conn.close()
def arc_register(name: str, password: str):
def build_user_code(c):
return '123456789'
def build_user_id(c):
return 2000000
def insert_user_char(c, user_id):
for i in range(0, 38):
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36]:
sql = 'insert into user_char values('+str(user_id)+','+str(
i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
c.execute(sql)
else:
if i != 5:
sql = 'insert into user_char values('+str(user_id)+','+str(
i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
c.execute(sql)
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled)
values(:user_id, :name, :password, :join_date, :user_code, 1250, 1, 0, 1, 0, 0, -1, 0)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
c.execute('''insert into best_score values(2000000,'vexaria',3,10000000,100,0,0,0,100,0,1599667200000,3,3,10.8)''')
insert_user_char(c, user_id)
conn.commit()
conn.close()
return None
else:
conn.commit()
conn.close()
return None
arc_register('admin', 'admin123')

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@@ -1,418 +0,0 @@
from flask import Flask, request, jsonify, make_response
import configparser
import base64
import auth
import info
import setme
import arcscore
app = Flask(__name__)
wsgi_app = app.wsgi_app
def error_return(error_code): # 错误返回
# 100 无法在此ip地址下登录游戏
# 101 用户名占用
# 102 电子邮箱已注册
# 103 已有一个账号由此设备创建
# 104 用户名密码错误
# 105 24小时内登入两台设备
# 106 账户冻结
# 107 你没有足够的体力
# 401 用户不存在
# 403 无法连接至服务器
# 501 502 此物品目前无法获取
# 504 无效的序列码
# 505 此序列码已被使用
# 506 你已拥有了此物品
# 601 好友列表已满
# 602 此用户已是好友
# 604 你不能加自己为好友
# 其它 发生未知错误
return jsonify({
"success": False,
"error_code": error_code
})
@app.route('/')
def hello():
return "Hello World!"
@app.route('/coffee/12/auth/login', methods=['POST']) # 登录接口
def login():
headers = request.headers
id_pwd = headers['Authorization']
id_pwd = base64.b64decode(id_pwd[6:]).decode()
name, password = id_pwd.split(':', 1)
try:
token = auth.arc_login(name, password)
if token is not None:
r = {"success": True, "token_type": "Bearer"}
r['access_token'] = token
return jsonify(r)
else:
return error_return(104) # 用户名或密码错误
except:
return error_return(108)
@app.route('/coffee/12/user/', methods=['POST']) # 注册接口
def register():
name = request.form['name']
password = request.form['password']
try:
user_id, token, error_code = auth.arc_register(name, password)
if user_id is not None:
r = {"success": True, "value": {
'user_id': user_id, 'access_token': token}}
return jsonify(r)
else:
return error_return(error_code) # 应该是101用户名被占用毕竟电子邮箱、设备号没记录
except:
return error_return(108)
@app.route('/coffee/12/compose/aggregate', methods=['GET']) # 用户信息获取
def aggregate():
calls = request.args.get('calls')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
if calls == '[{ "endpoint": "/user/me", "id": 0 }]': # 极其沙雕的判断我猜get的参数就两种
r = info.arc_aggregate_small(user_id)
else:
r = info.arc_aggregate_big(user_id)
return jsonify(r)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/character', methods=['POST']) # 角色切换
def character_change():
headers = request.headers
token = headers['Authorization']
token = token[7:]
character_id = request.form['character']
skill_sealed = request.form['skill_sealed']
try:
user_id = auth.token_get_id(token)
if user_id is not None:
flag = setme.change_char(user_id, character_id, skill_sealed)
if flag:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"character": character_id
}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/<path:path>/toggle_uncap', methods=['POST']) # 角色觉醒切换
def character_uncap(path):
character_id = int(path[22:])
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = setme.change_char_uncap(user_id, character_id)
if r is not None:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"character": [r]
}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/friend/me/add', methods=['POST']) # 加好友
def add_friend():
headers = request.headers
token = headers['Authorization']
token = token[7:]
friend_code = request.form['friend_code']
try:
user_id = auth.token_get_id(token)
friend_id = auth.code_get_id(friend_code)
if user_id is not None and friend_id is not None:
r = setme.arc_add_friend(user_id, friend_id)
if r is not None and r != 602 and r != 604:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": r
}
})
else:
if r is not None:
return error_return(r)
else:
return error_return(108)
else:
if friend_id is None:
return error_return(401)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/friend/me/delete', methods=['POST']) # 删好友
def delete_friend():
headers = request.headers
token = headers['Authorization']
token = token[7:]
friend_id = int(request.form['friend_id'])
try:
user_id = auth.token_get_id(token)
if user_id is not None and friend_id is not None:
r = setme.arc_delete_friend(user_id, friend_id)
if r is not None:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": r
}
})
else:
return error_return(108)
else:
if friend_id is None:
return error_return(401)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song/friend', methods=['GET']) # 好友排名默认最多50
def song_score_friend():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_score_friend(user_id, song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song/me', methods=['GET']) # 我的排名默认最多20
def song_score_me():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_score_me(user_id, song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song', methods=['GET']) # TOP20
def song_score_top():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_score_top(song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song', methods=['POST']) # 成绩上传
def song_score_post():
headers = request.headers
token = headers['Authorization']
token = token[7:]
song_id = request.form['song_id']
difficulty = int(request.form['difficulty'])
score = int(request.form['score'])
shiny_perfect_count = int(request.form['shiny_perfect_count'])
perfect_count = int(request.form['perfect_count'])
near_count = int(request.form['near_count'])
miss_count = int(request.form['miss_count'])
health = int(request.form['health'])
modifier = int(request.form['modifier'])
beyond_gauge = int(request.form['beyond_gauge'])
clear_type = int(request.form['clear_type'])
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count,
perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type)
if r is not None:
return jsonify({
"success": True,
"value": {"user_rating": r}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/token', methods=['GET']) # 成绩上传所需的token显然我不想验证
def score_token():
return jsonify({
"success": True,
"value": {
"token": "1145141919810"
}
})
@app.route('/coffee/12/user/me/save', methods=['GET']) # 从云端同步
def cloud_get():
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_all_get(user_id)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/save', methods=['POST']) # 向云端同步
def cloud_post():
headers = request.headers
token = headers['Authorization']
token = token[7:]
scores_data = request.form['scores_data']
clearlamps_data = request.form['clearlamps_data']
try:
user_id = auth.token_get_id(token)
if user_id is not None:
arcscore.arc_all_post(user_id, scores_data, clearlamps_data)
return jsonify({
"success": True,
"value": {
"user_id": user_id
}
})
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/purchase/me/redeem', methods=['POST']) # 兑换码,自然没有用
def redeem():
return error_return(504)
@app.route('/coffee/<path:path>', methods=['POST']) # 三个设置,写在最后降低优先级
def sys_set(path):
set_arg = path[10:]
headers = request.headers
token = headers['Authorization']
token = token[7:]
value = request.form['value']
try:
user_id = auth.token_get_id(token)
if user_id is not None:
setme.arc_sys_set(user_id, value, set_arg)
r = info.arc_aggregate_small(user_id)
r['value'] = r['value'][0]['value']
return jsonify(r)
else:
return error_return(108)
except:
return error_return(108)
def main():
config = configparser.ConfigParser()
path = r'setting.ini'
config.read(path, encoding="utf-8")
HOST = config.get('CONFIG','HOST')
PORT = config.get('CONFIG','PORT')
app.run(HOST, PORT)
if __name__ == '__main__':
main()
## Made By Lost 2020.9.11

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@@ -1,155 +0,0 @@
import sqlite3
import info
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def change_char(user_id, character_id, skill_sealed):
# 角色改变,包括技能封印的改变,返回成功与否的布尔值
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None:
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id})
conn.commit()
conn.close()
return True
conn.commit()
conn.close()
return False
def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
r = None
if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id})
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute('''select * from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
y = c.fetchone()
c.execute(
'''select name from character where character_id = :x''', {'x': y[1]})
z = c.fetchone()
if z is not None:
char_name = z[0]
if y is not None:
r = {
"is_uncapped_override": int2b(y[14]),
"is_uncapped": int2b(y[13]),
"uncap_cores": [],
"char_type": y[12],
"skill_id_uncap": y[11],
"skill_requires_uncap": int2b(y[10]),
"skill_unlock_level": y[9],
"skill_id": y[8],
"overdrive": y[7],
"prog": y[6],
"frag": y[5],
"level_exp": y[4],
"exp": y[3],
"level": y[2],
"name": char_name,
"character_id": y[1]
}
conn.commit()
conn.close()
return r
def arc_sys_set(user_id, value, set_arg):
# 三个设置PTT隐藏、体力满通知、最爱角色无返回
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if 'favorite_character' in set_arg:
value = int(value)
c.execute('''update user set favorite_character = :a where user_id = :b''', {
'a': value, 'b': user_id})
else:
if value == 'false':
value = False
else:
value = True
if 'is_hide_rating' in set_arg:
c.execute('''update user set is_hide_rating = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
if 'max_stamina_notification_enabled' in set_arg:
c.execute('''update user set max_stamina_notification_enabled = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
conn.commit()
conn.close()
return None
def arc_add_friend(user_id, friend_id):
# 加好友返回好友列表或者是错误码602、604
if user_id == friend_id:
return 604
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (0,):
c.execute('''insert into friend values(:a, :b)''',
{'a': user_id, 'b': friend_id})
r = info.get_user_friend(c, user_id)
else:
return 602
conn.commit()
conn.close()
return r
def arc_delete_friend(user_id, friend_id):
# 删好友,返回好友列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (1,):
c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''',
{'x': user_id, 'y': friend_id})
r = info.get_user_friend(c, user_id)
conn.commit()
conn.close()
return r

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@@ -1,3 +0,0 @@
[CONFIG]
HOST = 192.168.1.112
PORT = 80

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import sqlite3
import hashlib
import time
def arc_login(name: str, password: str) -> str: # 登录判断
# 查询数据库中的user表验证账号密码返回并记录token
# token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear
# 密码和token的加密方式为 SHA-256
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id from user where name = :name and password = :password''', {
'name': name, 'password': hash_pwd})
x = c.fetchone()
if x is not None:
user_id = str(x[0])
now = int(time.time() * 1000)
token = hashlib.sha256((user_id + str(now)).encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from login where user_id = :user_id)''', {"user_id": user_id})
if c.fetchone() == (1,): # 删掉多余token
c.execute('''delete from login where user_id = :user_id''',
{'user_id': user_id})
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
conn.commit()
conn.close()
return token
conn.commit()
conn.close()
return None
def arc_register(name: str, password: str): # 注册
# 账号注册只记录hash密码和用户名生成user_id和user_code自动登录返回token
# token和密码的处理同登录部分
def build_user_code(c):
# 生成9位的user_code用的自然是随机
import random
flag = True
while flag:
user_code = ''.join([str(random.randint(0, 9)) for i in range(9)])
c.execute('''select exists(select * from user where user_code = :user_code)''',
{'user_code': user_code})
if c.fetchone() == (0,):
flag = False
return user_code
def build_user_id(c):
# 生成user_id往后加1
c.execute('''select max(user_id) from user''')
x = c.fetchone()
if x[0] is not None:
return x[0] + 1
else:
return 2000001
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
for i in range(0, 38):
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
sql = 'insert into user_char values('+str(user_id)+','+str(
i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
c.execute(sql)
else:
if i != 5:
sql = 'insert into user_char values('+str(user_id)+','+str(
i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
c.execute(sql)
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled)
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
token = hashlib.sha256(
(str(user_id) + str(now)).encode("utf8")).hexdigest()
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
insert_user_char(c, user_id)
conn.commit()
conn.close()
return user_id, token, 0
else:
conn.commit()
conn.close()
return None, None, 101
def token_get_id(token: str):
# 用token获取id没有考虑不同用户token相同情况说不定会有bug
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from login where access_token = :token''', {
'token': token})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None
def code_get_id(user_code):
# 用user_code获取id
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from user where user_code = :a''',
{'a': user_code})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None

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import sqlite3
import hashlib
import time
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
c.execute('''create table if not exists user(user_id int primary key,
name text unique,
password text not null,
join_date char(20),
user_code char(10),
rating_ptt int,
character_id int,
is_skill_sealed int,
is_char_uncapped int,
is_char_uncapped_override int,
is_hide_rating int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
clear_type int,
rating real,
favorite_character int,
max_stamina_notification_enabled int
);''')
c.execute('''create table if not exists login(access_token text,
user_id int,
last_login_time int,
last_login_ip text,
last_login_device text
);''')
c.execute('''create table if not exists friend(user_id_me int,
user_id_other int,
primary key (user_id_me, user_id_other)
);''')
c.execute('''create table if not exists best_score(user_id int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
best_clear_type int,
clear_type int,
rating real,
primary key(user_id, song_id, difficulty)
);''')
c.execute('''create table if not exists user_char(user_id int,
character_id int,
level int,
exp real,
level_exp real,
frag int,
prog int,
overdrive int,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);''')
c.execute('''create table if not exists character(character_id int primary key,
name text
);''')
c.execute('''create table if not exists recent30(user_id int primary key,
r0 real,
song_id0 text,
r1 real,
song_id1 text,
r2 real,
song_id2 text,
r3 real,
song_id3 text,
r4 real,
song_id4 text,
r5 real,
song_id5 text,
r6 real,
song_id6 text,
r7 real,
song_id7 text,
r8 real,
song_id8 text,
r9 real,
song_id9 text,
r10 real,
song_id10 text,
r11 real,
song_id11 text,
r12 real,
song_id12 text,
r13 real,
song_id13 text,
r14 real,
song_id14 text,
r15 real,
song_id15 text,
r16 real,
song_id16 text,
r17 real,
song_id17 text,
r18 real,
song_id18 text,
r19 real,
song_id19 text,
r20 real,
song_id20 text,
r21 real,
song_id21 text,
r22 real,
song_id22 text,
r23 real,
song_id23 text,
r24 real,
song_id24 text,
r25 real,
song_id25 text,
r26 real,
song_id26 text,
r27 real,
song_id27 text,
r28 real,
song_id28 text,
r29 real,
song_id29 text
);''')
char = ['Hikari','Tairitsu','Kou','Sapphire','Lethe','','Tairitsu(Axium)'
,'Tairitsu(Grievous Lady)','Stella','Hikari & Fisica','Ilith','Eto','Luna'
,'Shirabe','Hikari(Zero)','Hikari(Fracture)','Hikari(Summer)','Tairitsu(Summer)'
,'Tairitsu&Trin','Ayu','Eto&Luna','Yume','Seine & Hikari','Saya','Tairitsu & Chuni Penguin'
,'Chuni Penguin','Haruna','Nono','MTA-XXX','MDA-21','Kanae','Hikari(Fantasia)','Tairitsu(Sonata)','Sia','DORO*C'
,'Tairitsu(Tempest)','Brillante','Ilith(Summer)']
for i in range(0, 38):
c.execute("insert into character values("+str(i)+",'"+char[i]+"');")
conn.commit()
conn.close()
def arc_register(name: str, password: str):
def build_user_code(c):
return '123456789'
def build_user_id(c):
return 2000000
def insert_user_char(c, user_id):
for i in range(0, 38):
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
sql = 'insert into user_char values('+str(user_id)+','+str(
i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
c.execute(sql)
else:
if i != 5:
sql = 'insert into user_char values('+str(user_id)+','+str(
i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
c.execute(sql)
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled)
values(:user_id, :name, :password, :join_date, :user_code, 1250, 1, 0, 1, 0, 0, -1, 0)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
c.execute('''insert into best_score values(2000000,'vexaria',3,10000000,100,0,0,0,100,0,1599667200000,3,3,10.8)''')
insert_user_char(c, user_id)
conn.commit()
conn.close()
return None
else:
conn.commit()
conn.close()
return None
arc_register('admin', 'admin123')

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from flask import Flask, request, jsonify, make_response
import configparser
import base64
import auth
import info
import setme
import arcscore
app = Flask(__name__)
wsgi_app = app.wsgi_app
def error_return(error_code): # 错误返回
# 100 无法在此ip地址下登录游戏
# 101 用户名占用
# 102 电子邮箱已注册
# 103 已有一个账号由此设备创建
# 104 用户名密码错误
# 105 24小时内登入两台设备
# 106 账户冻结
# 107 你没有足够的体力
# 401 用户不存在
# 403 无法连接至服务器
# 501 502 此物品目前无法获取
# 504 无效的序列码
# 505 此序列码已被使用
# 506 你已拥有了此物品
# 601 好友列表已满
# 602 此用户已是好友
# 604 你不能加自己为好友
# 其它 发生未知错误
return jsonify({
"success": False,
"error_code": error_code
})
@app.route('/')
def hello():
return "Hello World!"
@app.route('/coffee/12/auth/login', methods=['POST']) # 登录接口
def login():
headers = request.headers
id_pwd = headers['Authorization']
id_pwd = base64.b64decode(id_pwd[6:]).decode()
name, password = id_pwd.split(':', 1)
try:
token = auth.arc_login(name, password)
if token is not None:
r = {"success": True, "token_type": "Bearer"}
r['access_token'] = token
return jsonify(r)
else:
return error_return(104) # 用户名或密码错误
except:
return error_return(108)
@app.route('/coffee/12/user/', methods=['POST']) # 注册接口
def register():
name = request.form['name']
password = request.form['password']
try:
user_id, token, error_code = auth.arc_register(name, password)
if user_id is not None:
r = {"success": True, "value": {
'user_id': user_id, 'access_token': token}}
return jsonify(r)
else:
return error_return(error_code) # 应该是101用户名被占用毕竟电子邮箱、设备号没记录
except:
return error_return(108)
@app.route('/coffee/12/compose/aggregate', methods=['GET']) # 用户信息获取
def aggregate():
calls = request.args.get('calls')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
if calls == '[{ "endpoint": "/user/me", "id": 0 }]': # 极其沙雕的判断我猜get的参数就两种
r = info.arc_aggregate_small(user_id)
else:
r = info.arc_aggregate_big(user_id)
return jsonify(r)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/character', methods=['POST']) # 角色切换
def character_change():
headers = request.headers
token = headers['Authorization']
token = token[7:]
character_id = request.form['character']
skill_sealed = request.form['skill_sealed']
try:
user_id = auth.token_get_id(token)
if user_id is not None:
flag = setme.change_char(user_id, character_id, skill_sealed)
if flag:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"character": character_id
}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/<path:path>/toggle_uncap', methods=['POST']) # 角色觉醒切换
def character_uncap(path):
character_id = int(path[22:])
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = setme.change_char_uncap(user_id, character_id)
if r is not None:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"character": [r]
}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/friend/me/add', methods=['POST']) # 加好友
def add_friend():
headers = request.headers
token = headers['Authorization']
token = token[7:]
friend_code = request.form['friend_code']
try:
user_id = auth.token_get_id(token)
friend_id = auth.code_get_id(friend_code)
if user_id is not None and friend_id is not None:
r = setme.arc_add_friend(user_id, friend_id)
if r is not None and r != 602 and r != 604:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": r
}
})
else:
if r is not None:
return error_return(r)
else:
return error_return(108)
else:
if friend_id is None:
return error_return(401)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/friend/me/delete', methods=['POST']) # 删好友
def delete_friend():
headers = request.headers
token = headers['Authorization']
token = token[7:]
friend_id = int(request.form['friend_id'])
try:
user_id = auth.token_get_id(token)
if user_id is not None and friend_id is not None:
r = setme.arc_delete_friend(user_id, friend_id)
if r is not None:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": r
}
})
else:
return error_return(108)
else:
if friend_id is None:
return error_return(401)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song/friend', methods=['GET']) # 好友排名默认最多50
def song_score_friend():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_score_friend(user_id, song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song/me', methods=['GET']) # 我的排名默认最多20
def song_score_me():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_score_me(user_id, song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song', methods=['GET']) # TOP20
def song_score_top():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_score_top(song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song', methods=['POST']) # 成绩上传
def song_score_post():
headers = request.headers
token = headers['Authorization']
token = token[7:]
song_id = request.form['song_id']
difficulty = int(request.form['difficulty'])
score = int(request.form['score'])
shiny_perfect_count = int(request.form['shiny_perfect_count'])
perfect_count = int(request.form['perfect_count'])
near_count = int(request.form['near_count'])
miss_count = int(request.form['miss_count'])
health = int(request.form['health'])
modifier = int(request.form['modifier'])
beyond_gauge = int(request.form['beyond_gauge'])
clear_type = int(request.form['clear_type'])
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count,
perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type)
if r is not None:
return jsonify({
"success": True,
"value": {"user_rating": r}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/token', methods=['GET']) # 成绩上传所需的token显然我不想验证
def score_token():
return jsonify({
"success": True,
"value": {
"token": "1145141919810"
}
})
@app.route('/coffee/12/user/me/save', methods=['GET']) # 从云端同步
def cloud_get():
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = auth.token_get_id(token)
if user_id is not None:
r = arcscore.arc_all_get(user_id)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/save', methods=['POST']) # 向云端同步
def cloud_post():
headers = request.headers
token = headers['Authorization']
token = token[7:]
scores_data = request.form['scores_data']
clearlamps_data = request.form['clearlamps_data']
try:
user_id = auth.token_get_id(token)
if user_id is not None:
arcscore.arc_all_post(user_id, scores_data, clearlamps_data)
return jsonify({
"success": True,
"value": {
"user_id": user_id
}
})
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/purchase/me/redeem', methods=['POST']) # 兑换码,自然没有用
def redeem():
return error_return(504)
@app.route('/coffee/<path:path>', methods=['POST']) # 三个设置,写在最后降低优先级
def sys_set(path):
set_arg = path[10:]
headers = request.headers
token = headers['Authorization']
token = token[7:]
value = request.form['value']
try:
user_id = auth.token_get_id(token)
if user_id is not None:
setme.arc_sys_set(user_id, value, set_arg)
r = info.arc_aggregate_small(user_id)
r['value'] = r['value'][0]['value']
return jsonify(r)
else:
return error_return(108)
except:
return error_return(108)
def main():
config = configparser.ConfigParser()
path = r'setting.ini'
config.read(path, encoding="utf-8")
HOST = config.get('CONFIG','HOST')
PORT = config.get('CONFIG','PORT')
app.run(HOST, PORT)
if __name__ == '__main__':
main()
## Made By Lost 2020.9.11

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python main.py

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import sqlite3
import info
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def change_char(user_id, character_id, skill_sealed):
# 角色改变,包括技能封印的改变,返回成功与否的布尔值
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None:
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id})
conn.commit()
conn.close()
return True
conn.commit()
conn.close()
return False
def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
r = None
if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id})
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute('''select * from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
y = c.fetchone()
c.execute(
'''select name from character where character_id = :x''', {'x': y[1]})
z = c.fetchone()
if z is not None:
char_name = z[0]
if y is not None:
r = {
"is_uncapped_override": int2b(y[14]),
"is_uncapped": int2b(y[13]),
"uncap_cores": [],
"char_type": y[12],
"skill_id_uncap": y[11],
"skill_requires_uncap": int2b(y[10]),
"skill_unlock_level": y[9],
"skill_id": y[8],
"overdrive": y[7],
"prog": y[6],
"frag": y[5],
"level_exp": y[4],
"exp": y[3],
"level": y[2],
"name": char_name,
"character_id": y[1]
}
conn.commit()
conn.close()
return r
def arc_sys_set(user_id, value, set_arg):
# 三个设置PTT隐藏、体力满通知、最爱角色无返回
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if 'favorite_character' in set_arg:
value = int(value)
c.execute('''update user set favorite_character = :a where user_id = :b''', {
'a': value, 'b': user_id})
else:
if value == 'false':
value = False
else:
value = True
if 'is_hide_rating' in set_arg:
c.execute('''update user set is_hide_rating = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
if 'max_stamina_notification_enabled' in set_arg:
c.execute('''update user set max_stamina_notification_enabled = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
conn.commit()
conn.close()
return None
def arc_add_friend(user_id, friend_id):
# 加好友返回好友列表或者是错误码602、604
if user_id == friend_id:
return 604
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (0,):
c.execute('''insert into friend values(:a, :b)''',
{'a': user_id, 'b': friend_id})
r = info.get_user_friend(c, user_id)
else:
return 602
conn.commit()
conn.close()
return r
def arc_delete_friend(user_id, friend_id):
# 删好友,返回好友列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (1,):
c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''',
{'x': user_id, 'y': friend_id})
r = info.get_user_friend(c, user_id)
conn.commit()
conn.close()
return r

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[CONFIG]
HOST = 192.168.1.113
PORT = 80

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import sqlite3
import hashlib
import time
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
c.execute('''create table if not exists user(user_id int primary key,
name text unique,
password text not null,
join_date char(20),
user_code char(10),
rating_ptt int,
character_id int,
is_skill_sealed int,
is_char_uncapped int,
is_char_uncapped_override int,
is_hide_rating int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
clear_type int,
rating real,
favorite_character int,
max_stamina_notification_enabled int
);''')
c.execute('''create table if not exists login(access_token text,
user_id int,
last_login_time int,
last_login_ip text,
last_login_device text
);''')
c.execute('''create table if not exists friend(user_id_me int,
user_id_other int,
primary key (user_id_me, user_id_other)
);''')
c.execute('''create table if not exists best_score(user_id int,
song_id text,
difficulty int,
score int,
shiny_perfect_count int,
perfect_count int,
near_count int,
miss_count int,
health int,
modifier int,
time_played int,
best_clear_type int,
clear_type int,
rating real,
primary key(user_id, song_id, difficulty)
);''')
c.execute('''create table if not exists user_char(user_id int,
character_id int,
level int,
exp real,
level_exp real,
frag int,
prog int,
overdrive int,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
is_uncapped int,
is_uncapped_override int,
primary key(user_id, character_id)
);''')
c.execute('''create table if not exists character(character_id int primary key,
name text,
level int,
exp real,
level_exp real,
frag int,
prog int,
overdrive int,
skill_id text,
skill_unlock_level int,
skill_requires_uncap int,
skill_id_uncap text,
char_type int,
uncap_cores text,
is_uncapped int,
is_uncapped_override int
);''')
c.execute('''create table if not exists recent30(user_id int primary key,
r0 real,
song_id0 text,
r1 real,
song_id1 text,
r2 real,
song_id2 text,
r3 real,
song_id3 text,
r4 real,
song_id4 text,
r5 real,
song_id5 text,
r6 real,
song_id6 text,
r7 real,
song_id7 text,
r8 real,
song_id8 text,
r9 real,
song_id9 text,
r10 real,
song_id10 text,
r11 real,
song_id11 text,
r12 real,
song_id12 text,
r13 real,
song_id13 text,
r14 real,
song_id14 text,
r15 real,
song_id15 text,
r16 real,
song_id16 text,
r17 real,
song_id17 text,
r18 real,
song_id18 text,
r19 real,
song_id19 text,
r20 real,
song_id20 text,
r21 real,
song_id21 text,
r22 real,
song_id22 text,
r23 real,
song_id23 text,
r24 real,
song_id24 text,
r25 real,
song_id25 text,
r26 real,
song_id26 text,
r27 real,
song_id27 text,
r28 real,
song_id28 text,
r29 real,
song_id29 text
);''')
char = ['Hikari','Tairitsu','Kou','Sapphire','Lethe','','Tairitsu(Axium)'
,'Tairitsu(Grievous Lady)','Stella','Hikari & Fisica','Ilith','Eto','Luna'
,'Shirabe','Hikari(Zero)','Hikari(Fracture)','Hikari(Summer)','Tairitsu(Summer)'
,'Tairitsu&Trin','Ayu','Eto&Luna','Yume','Seine & Hikari','Saya','Tairitsu & Chuni Penguin'
,'Chuni Penguin','Haruna','Nono','MTA-XXX','MDA-21','Kanae','Hikari(Fantasia)','Tairitsu(Sonata)','Sia','DORO*C'
,'Tairitsu(Tempest)','Brillante','Ilith(Summer)']
for i in range(0, 38):
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
sql = 'insert into character values('+str(i)+',"'+char[i]+'''",30,25000,25000,90,90,90,'',0,0,'',0,'',1,1)'''
c.execute(sql)
else:
if i != 5:
sql = 'insert into character values('+str(i)+',"'+char[i]+'''",30,25000,25000,90,90,90,'',0,0,'',0,'',0,0)'''
c.execute(sql)
conn.commit()
conn.close()
def arc_register(name: str, password: str):
def build_user_code(c):
return '123456789'
def build_user_id(c):
return 2000000
## def insert_user_char(c, user_id):
## for i in range(0, 38):
## if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
## sql = 'insert into user_char values('+str(user_id)+','+str(
## i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
## c.execute(sql)
## else:
## if i != 5:
## sql = 'insert into user_char values('+str(user_id)+','+str(
## i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
## c.execute(sql)
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
x = c.fetchall()
if x != []:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
conn = sqlite3.connect('arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled)
values(:user_id, :name, :password, :join_date, :user_code, 1250, 1, 0, 1, 0, 0, -1, 0)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
c.execute('''insert into best_score values(2000000,'vexaria',3,10000000,100,0,0,0,100,0,1599667200,3,3,10.8)''')
insert_user_char(c, user_id)
conn.commit()
conn.close()
return None
else:
conn.commit()
conn.close()
return None
arc_register('admin', 'admin123')

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@@ -1,425 +0,0 @@
from flask import Flask, request, jsonify, make_response
import configparser
import base64
import server.auth
import server.info
import server.setme
import server.arcscore
import web.login
import web.index
app = Flask(__name__)
wsgi_app = app.wsgi_app
def error_return(error_code): # 错误返回
# 100 无法在此ip地址下登录游戏
# 101 用户名占用
# 102 电子邮箱已注册
# 103 已有一个账号由此设备创建
# 104 用户名密码错误
# 105 24小时内登入两台设备
# 106 账户冻结
# 107 你没有足够的体力
# 401 用户不存在
# 403 无法连接至服务器
# 501 502 此物品目前无法获取
# 504 无效的序列码
# 505 此序列码已被使用
# 506 你已拥有了此物品
# 601 好友列表已满
# 602 此用户已是好友
# 604 你不能加自己为好友
# 其它 发生未知错误
return jsonify({
"success": False,
"error_code": error_code
})
@app.route('/')
def hello():
return "Hello World!"
@app.route('/coffee/12/auth/login', methods=['POST']) # 登录接口
def login():
headers = request.headers
id_pwd = headers['Authorization']
id_pwd = base64.b64decode(id_pwd[6:]).decode()
name, password = id_pwd.split(':', 1)
try:
token = server.auth.arc_login(name, password)
if token is not None:
r = {"success": True, "token_type": "Bearer"}
r['access_token'] = token
return jsonify(r)
else:
return error_return(104) # 用户名或密码错误
except:
return error_return(108)
@app.route('/coffee/12/user/', methods=['POST']) # 注册接口
def register():
name = request.form['name']
password = request.form['password']
try:
user_id, token, error_code = server.auth.arc_register(name, password)
if user_id is not None:
r = {"success": True, "value": {
'user_id': user_id, 'access_token': token}}
return jsonify(r)
else:
return error_return(error_code) # 应该是101用户名被占用毕竟电子邮箱、设备号没记录
except:
return error_return(108)
@app.route('/coffee/12/compose/aggregate', methods=['GET']) # 用户信息获取
def aggregate():
calls = request.args.get('calls')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
if calls == '[{ "endpoint": "/user/me", "id": 0 }]': # 极其沙雕的判断我猜get的参数就两种
r = server.info.arc_aggregate_small(user_id)
else:
r = server.info.arc_aggregate_big(user_id)
return jsonify(r)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/character', methods=['POST']) # 角色切换
def character_change():
headers = request.headers
token = headers['Authorization']
token = token[7:]
character_id = request.form['character']
skill_sealed = request.form['skill_sealed']
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
flag = server.setme.change_char(
user_id, character_id, skill_sealed)
if flag:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"character": character_id
}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/<path:path>/toggle_uncap', methods=['POST']) # 角色觉醒切换
def character_uncap(path):
character_id = int(path[22:])
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.setme.change_char_uncap(user_id, character_id)
if r is not None:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"character": [r]
}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/friend/me/add', methods=['POST']) # 加好友
def add_friend():
headers = request.headers
token = headers['Authorization']
token = token[7:]
friend_code = request.form['friend_code']
try:
user_id = server.auth.token_get_id(token)
friend_id = server.auth.code_get_id(friend_code)
if user_id is not None and friend_id is not None:
r = server.setme.arc_add_friend(user_id, friend_id)
if r is not None and r != 602 and r != 604:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": r
}
})
else:
if r is not None:
return error_return(r)
else:
return error_return(108)
else:
if friend_id is None:
return error_return(401)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/friend/me/delete', methods=['POST']) # 删好友
def delete_friend():
headers = request.headers
token = headers['Authorization']
token = token[7:]
friend_id = int(request.form['friend_id'])
try:
user_id = server.auth.token_get_id(token)
if user_id is not None and friend_id is not None:
r = server.setme.arc_delete_friend(user_id, friend_id)
if r is not None:
return jsonify({
"success": True,
"value": {
"user_id": user_id,
"updatedAt": "2020-09-07T07:32:12.740Z",
"createdAt": "2020-09-06T10:05:18.471Z",
"friends": r
}
})
else:
return error_return(108)
else:
if friend_id is None:
return error_return(401)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song/friend', methods=['GET']) # 好友排名默认最多50
def song_score_friend():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_score_friend(user_id, song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song/me', methods=['GET']) # 我的排名默认最多20
def song_score_me():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_score_me(user_id, song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song', methods=['GET']) # TOP20
def song_score_top():
song_id = request.args.get('song_id')
difficulty = request.args.get('difficulty')
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_score_top(song_id, difficulty)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/song', methods=['POST']) # 成绩上传
def song_score_post():
headers = request.headers
token = headers['Authorization']
token = token[7:]
song_id = request.form['song_id']
difficulty = int(request.form['difficulty'])
score = int(request.form['score'])
shiny_perfect_count = int(request.form['shiny_perfect_count'])
perfect_count = int(request.form['perfect_count'])
near_count = int(request.form['near_count'])
miss_count = int(request.form['miss_count'])
health = int(request.form['health'])
modifier = int(request.form['modifier'])
beyond_gauge = int(request.form['beyond_gauge'])
clear_type = int(request.form['clear_type'])
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_score_post(user_id, song_id, difficulty, score, shiny_perfect_count,
perfect_count, near_count, miss_count, health, modifier, beyond_gauge, clear_type)
if r is not None:
return jsonify({
"success": True,
"value": {"user_rating": r}
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/score/token', methods=['GET']) # 成绩上传所需的token显然我不想验证
def score_token():
return jsonify({
"success": True,
"value": {
"token": "1145141919810"
}
})
@app.route('/coffee/12/user/me/save', methods=['GET']) # 从云端同步
def cloud_get():
headers = request.headers
token = headers['Authorization']
token = token[7:]
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
r = server.arcscore.arc_all_get(user_id)
if r is not None:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/user/me/save', methods=['POST']) # 向云端同步
def cloud_post():
headers = request.headers
token = headers['Authorization']
token = token[7:]
scores_data = request.form['scores_data']
clearlamps_data = request.form['clearlamps_data']
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
server.arcscore.arc_all_post(user_id, scores_data, clearlamps_data)
return jsonify({
"success": True,
"value": {
"user_id": user_id
}
})
else:
return error_return(108)
except:
return error_return(108)
@app.route('/coffee/12/purchase/me/redeem', methods=['POST']) # 兑换码,自然没有用
def redeem():
return error_return(504)
@app.route('/coffee/<path:path>', methods=['POST']) # 三个设置,写在最后降低优先级
def sys_set(path):
set_arg = path[10:]
headers = request.headers
token = headers['Authorization']
token = token[7:]
value = request.form['value']
try:
user_id = server.auth.token_get_id(token)
if user_id is not None:
server.setme.arc_sys_set(user_id, value, set_arg)
r = server.info.arc_aggregate_small(user_id)
r['value'] = r['value'][0]['value']
return jsonify(r)
else:
return error_return(108)
except:
return error_return(108)
def main():
config = configparser.ConfigParser()
path = r'setting.ini'
config.read(path, encoding="utf-8")
HOST = config.get('CONFIG', 'HOST')
PORT = config.get('CONFIG', 'PORT')
app.config.from_mapping(SECRET_KEY='1145141919810')
app.register_blueprint(web.login.bp)
app.register_blueprint(web.index.bp)
app.run(HOST, PORT)
if __name__ == '__main__':
main()
# Made By Lost 2020.9.11

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python main.py

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import sqlite3
import hashlib
import time
def arc_login(name: str, password: str) -> str: # 登录判断
# 查询数据库中的user表验证账号密码返回并记录token
# token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear
# 密码和token的加密方式为 SHA-256
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id from user where name = :name and password = :password''', {
'name': name, 'password': hash_pwd})
x = c.fetchone()
if x is not None:
user_id = str(x[0])
now = int(time.time() * 1000)
token = hashlib.sha256((user_id + str(now)).encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from login where user_id = :user_id)''', {"user_id": user_id})
if c.fetchone() == (1,): # 删掉多余token
c.execute('''delete from login where user_id = :user_id''',
{'user_id': user_id})
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
conn.commit()
conn.close()
return token
conn.commit()
conn.close()
return None
def arc_register(name: str, password: str): # 注册
# 账号注册只记录hash密码和用户名生成user_id和user_code自动登录返回token
# token和密码的处理同登录部分
def build_user_code(c):
# 生成9位的user_code用的自然是随机
import random
flag = True
while flag:
user_code = ''.join([str(random.randint(0, 9)) for i in range(9)])
c.execute('''select exists(select * from user where user_code = :user_code)''',
{'user_code': user_code})
if c.fetchone() == (0,):
flag = False
return user_code
def build_user_id(c):
# 生成user_id往后加1
c.execute('''select max(user_id) from user''')
x = c.fetchone()
if x[0] is not None:
return x[0] + 1
else:
return 2000001
# def insert_user_char(c, user_id):
# # 为用户添加所有可用角色
# for i in range(0, 38):
# if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
# c.execute(sql)
# else:
# if i != 5:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
# c.execute(sql)
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
x = c.fetchall()
if x != []:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled)
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0)
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
token = hashlib.sha256(
(str(user_id) + str(now)).encode("utf8")).hexdigest()
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
insert_user_char(c, user_id)
conn.commit()
conn.close()
return user_id, token, 0
else:
conn.commit()
conn.close()
return None, None, 101
def token_get_id(token: str):
# 用token获取id没有考虑不同用户token相同情况说不定会有bug
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from login where access_token = :token''', {
'token': token})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None
def code_get_id(user_code):
# 用user_code获取id
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from user where user_code = :a''',
{'a': user_code})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None

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import sqlite3
import server.info
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def change_char(user_id, character_id, skill_sealed):
# 角色改变,包括技能封印的改变,返回成功与否的布尔值
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
if x is not None:
if skill_sealed == 'false':
skill_sealed = False
else:
skill_sealed = True
c.execute('''update user set is_skill_sealed = :a, character_id = :b, is_char_uncapped = :c, is_char_uncapped_override = :d where user_id = :e''', {
'a': b2int(skill_sealed), 'b': character_id, 'c': x[0], 'd': x[1], 'e': user_id})
conn.commit()
conn.close()
return True
conn.commit()
conn.close()
return False
def change_char_uncap(user_id, character_id):
# 角色觉醒改变,返回字典
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
x = c.fetchone()
r = None
if x is not None and x[0] == 1:
c.execute('''update user set is_char_uncapped_override = :a where user_id = :b''', {
'a': b2int(x[1] == 0), 'b': user_id})
c.execute('''update user_char set is_uncapped_override = :a where user_id = :b and character_id = :c''', {
'a': b2int(x[1] == 0), 'b': user_id, 'c': character_id})
c.execute('''select * from user_char where user_id = :a and character_id = :b''',
{'a': user_id, 'b': character_id})
y = c.fetchone()
c.execute(
'''select name from character where character_id = :x''', {'x': y[1]})
z = c.fetchone()
if z is not None:
char_name = z[0]
if y is not None:
r = {
"is_uncapped_override": int2b(y[14]),
"is_uncapped": int2b(y[13]),
"uncap_cores": [],
"char_type": y[12],
"skill_id_uncap": y[11],
"skill_requires_uncap": int2b(y[10]),
"skill_unlock_level": y[9],
"skill_id": y[8],
"overdrive": y[7],
"prog": y[6],
"frag": y[5],
"level_exp": y[4],
"exp": y[3],
"level": y[2],
"name": char_name,
"character_id": y[1]
}
conn.commit()
conn.close()
return r
def arc_sys_set(user_id, value, set_arg):
# 三个设置PTT隐藏、体力满通知、最爱角色无返回
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if 'favorite_character' in set_arg:
value = int(value)
c.execute('''update user set favorite_character = :a where user_id = :b''', {
'a': value, 'b': user_id})
else:
if value == 'false':
value = False
else:
value = True
if 'is_hide_rating' in set_arg:
c.execute('''update user set is_hide_rating = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
if 'max_stamina_notification_enabled' in set_arg:
c.execute('''update user set max_stamina_notification_enabled = :a where user_id = :b''', {
'a': b2int(value), 'b': user_id})
conn.commit()
conn.close()
return None
def arc_add_friend(user_id, friend_id):
# 加好友返回好友列表或者是错误码602、604
if user_id == friend_id:
return 604
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (0,):
c.execute('''insert into friend values(:a, :b)''',
{'a': user_id, 'b': friend_id})
r = server.info.get_user_friend(c, user_id)
else:
return 602
conn.commit()
conn.close()
return r
def arc_delete_friend(user_id, friend_id):
# 删好友,返回好友列表
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select exists(select * from friend where user_id_me = :x and user_id_other = :y)''',
{'x': user_id, 'y': friend_id})
r = None
if c.fetchone() == (1,):
c.execute('''delete from friend where user_id_me = :x and user_id_other = :y''',
{'x': user_id, 'y': friend_id})
r = server.info.get_user_friend(c, user_id)
conn.commit()
conn.close()
return r

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[CONFIG]
HOST = 192.168.1.113
PORT = 80

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{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All players{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}
{% for user in posts %}
<div id="user-info">
<div class="name">{{user['name']}}
<span class="rank">UID: {{user['user_id']}}</span>
<span class="rank">User code: {{user['user_code']}}</span>
</div>
<div class="join-date">注册于 Registered in: {{user['join_date']}}</div>
<div class="ptt">PTT: {{user['rating_ptt']//100 ~ '.' ~ user['rating_ptt']%100}}</div>
<div>
<div>Recent plays: </div>
<div>
<div class="score-item">
<span class="song-title">
{{user['song_id']}}
</span>
{% if user['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif user['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif user['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{user['perfect_count']}}</td>
<td> {{'(' ~ user['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{user['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{user['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{user['score']}}</div>
<div class="song-clear-type">
{% if user['clear_type'] == 3 %}Pure Memory
{% elif user['clear_type'] == 2 %}Full Recall
{% elif user['clear_type'] == 5 %}Hard Clear
{% elif user['clear_type'] == 1 %}Normal Clear
{% elif user['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
</div>
<div class="song-rating">成绩评价 Rating: {{user['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{user['time_played']}}
</div>
</div>
</div>
</div>
</div>
{% if not loop.last %}
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

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{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Change the songs{% endblock %}</h1>
{% endblock %}
{% block content %}
<form action="/web/changesong/addsong" method="post">
<div class="title">Add the song</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid" required>
<label for="name_en">English name of the song(Not important but neccessary)</label>
<input name="name_en" id="name_en" required>
<label for="rating_pst">Past chart const</label>
<input name="rating_pst" id="rating_pst" required>
<label for="rating_prs">Present chart const</label>
<input name="rating_prs" id="rating_prs" required>
<label for="rating_ftr">Future chart const</label>
<input name="rating_ftr" id="rating_ftr" required>
<label for="rating_byd">Beyond chart const</label>
<input name="rating_byd" id="rating_byd" required>
<div class="content">如果没有某个铺面,应该填入-1。</div>
<div class="content">If there is no some chart, fill in -1 please.</div>
<input type="submit" value="Add">
</form>
<br />
<hr />
<form action="/web/changesong/deletesong" method="post">
<div class="title">Delete the song</div>
<label for="sid">SID of the song</label>
<input name="sid" id="sid" required>
<input type="submit" value="Delete">
</form>
{% endblock %}

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{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Single player ptt{% endblock %}</h1>
{% endblock %}
{% block content %}
<form method="post">
<label for="name">Arcaea Username</label>
<input name="name" id="name">
or<br />
<label for="user_code">Arcaea User Code</label>
<input name="user_code" id="user_code">
<input type="submit" value="Find">
<br />
<br />
<br />
{% if user %}
<hr />
<div id="user-info">
<div class="title">玩家信息 Player information</div>
<div class="name">{{user['name']}}
<span class="rank">UID: {{user['user_id']}}</span>
<span class="rank">User code: {{user['user_code']}}</span>
</div>
<div class="join-date">注册于 Registered in: {{user['join_date']}}</div>
<div class="ptt">PTT: {{user['rating_ptt']//100 ~ '.' ~ user['rating_ptt']%100}}</div>
<div class="ptt">Best 30 PTT: {{bestptt}}</div>
<div class="ptt">Recent 10 PTT: {{recentptt}}</div>
<div>
<div>Recent plays: </div>
<div>
<div class="score-item">
<span class="song-title">
{{user['song_id']}}
</span>
{% if user['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif user['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif user['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{user['perfect_count']}}</td>
<td> {{'(' ~ user['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{user['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{user['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{user['score']}}</div>
<div class="song-clear-type">
{% if user['clear_type'] == 3 %}Pure Memory
{% elif user['clear_type'] == 2 %}Full Recall
{% elif user['clear_type'] == 5 %}Hard Clear
{% elif user['clear_type'] == 1 %}Normal Clear
{% elif user['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
</div>
<div class="song-rating">成绩评价 Rating: {{user['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{user['time_played']}}
</div>
</div>
</div>
</div>
</div>
<hr />
{% if posts %}
<div class="title">Best 30</div>
{% endif %}
{% for post in posts %}
<div class="score-item">
<span class="song-title">
{{post['song_id']}}
</span>
{% if post['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif post['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif post['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<span class='rank'>{{'#' ~ post['rank']}}</span>
<div class="song-detail">
<br />
<table>
<tbody>
<tr>
<td>PURE: </td>
<td>{{post['perfect_count']}}</td>
<td> {{'(' ~ post['shiny_perfect_count'] ~ ')'}}</td>
</tr>
<tr>
<td>FAR: </td>
<td>{{post['near_count']}}</td>
<td></td>
</tr>
<tr>
<td>LOST: </td>
<td>{{post['miss_count']}}</td>
<td></td>
</tr>
</tbody>
</table>
</div>
<div class="song-score">{{post['score']}}</div>
<div class="song-clear-type">
{% if post['clear_type'] == 3 %}Pure Memory
{% elif post['clear_type'] == 2 %}Full Recall
{% elif post['clear_type'] == 5 %}Hard Clear
{% elif post['clear_type'] == 1 %}Normal Clear
{% elif post['clear_type'] == 4 %}Easy Clear
{% else%}Track Lost
{% endif %}
<span class="song-clear-type" style="margin-left: 1.875em;">
{% if post['best_clear_type'] == 3 %}(Pure Memory)
{% elif post['best_clear_type'] == 2 %}(Full Recall)
{% elif post['best_clear_type'] == 5 %}(Hard Clear)
{% elif post['best_clear_type'] == 1 %}(Normal Clear)
{% elif post['best_clear_type'] == 4 %}(Easy Clear)
{% else%}(Track Lost)
{% endif %}
</span>
</div>
<div class="song-rating">成绩评价 Rating: {{post['rating']}}</div>
<div class="song-clear-date">日期 Date:
{{post['time_played']}}
</div>
</div>
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
<hr />
{% if recent %}
<div class="title">Recent 30</div>
{% set rank = 0 %}
{% for i in recent %}
{% if i %}
{% set rank = rank + 1 %}
<div class="score-item">
<span class="song-title">
{{i['song_id']}}
</span>
{% if i['difficulty'] == 0 %}
<span class="difficulty_pst">PST</span>
{% elif i['difficulty'] == 1 %}
<span class="difficulty_prs">PRS</span>
{% elif i['difficulty'] == 2 %}
<span class="difficulty_ftr">FTR</span>
{% else %}
<span class="difficulty_byd">BYD</span>
{% endif %}
<span class='rank'>{{rank}}</span>
<div class="song-rating">成绩评价 Rating: {{i['rating']}}</div>
</div>
{% if not loop.last %}
<br />
{% endif %}
{% endif %}
{% endfor %}
{% endif %}
{% endif %}
</form>
{% endblock %}

View File

@@ -1,357 +0,0 @@
from flask import (
Blueprint, flash, g, redirect, render_template, request, url_for
)
from web.login import login_required
from werkzeug.utils import secure_filename
import sqlite3
import web.webscore
import web.system
import time
import server.arcscore
import os
UPLOAD_FOLDER = 'database'
ALLOWED_EXTENSIONS = {'db'}
bp = Blueprint('index', __name__, url_prefix='/web')
def is_number(s):
try: # 判断字符串s是浮点数
float(s)
return True
except ValueError:
pass
return False
@bp.route('/index')
@bp.route('/')
@login_required
def index():
# 主页
return render_template('web/index.html')
@bp.route('/singleplayer', methods=['POST', 'GET'])
@login_required
def single_player_score():
# 单个玩家分数查询
if request.method == 'POST':
name = request.form['name']
user_code = request.form['user_code']
error = None
if name or user_code:
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
posts = []
if user_id:
user_id = user_id[0]
posts = web.webscore.get_user_score(c, user_id)
if not posts:
error = '无成绩 No score.'
else:
error = '玩家不存在 The player does not exist.'
conn.commit()
conn.close()
else:
error = '输入为空 Null Input.'
if error:
flash(error)
else:
return render_template('web/singleplayer.html', posts=posts)
return render_template('web/singleplayer.html')
@bp.route('/singleplayerptt', methods=['POST', 'GET'])
@login_required
def single_player_ptt():
# 单个玩家PTT详情查询
if request.method == 'POST':
name = request.form['name']
user_code = request.form['user_code']
error = None
if name or user_code:
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
if user_code:
c.execute('''select user_id from user where user_code=:a''', {
'a': user_code})
else:
c.execute(
'''select user_id from user where name=:a''', {'a': name})
user_id = c.fetchone()
posts = []
if user_id:
user_id = user_id[0]
user = web.webscore.get_user(c, user_id)
posts = web.webscore.get_user_score(c, user_id, 30)
recent, recentptt = web.webscore.get_user_recent30(c, user_id)
if not posts:
error = '无成绩 No score.'
else:
bestptt = 0
for i in posts:
if i['rating']:
bestptt += i['rating']
bestptt = bestptt / 30
else:
error = '玩家不存在 The player does not exist.'
conn.commit()
conn.close()
else:
error = '输入为空 Null Input.'
if error:
flash(error)
else:
return render_template('web/singleplayerptt.html', posts=posts, user=user, recent=recent, recentptt=recentptt, bestptt=bestptt)
return render_template('web/singleplayerptt.html')
@bp.route('/allplayer', methods=['GET'])
@login_required
def all_player():
# 所有玩家数据按照ptt排序
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select * from user order by rating_ptt DESC''')
x = c.fetchall()
error = None
if x:
posts = []
for i in x:
join_data = None
time_played = None
if i[3]:
join_date = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(int(i[3])//1000))
if i[20]:
time_played = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(int(i[20])//1000))
posts.append({'name': i[1],
'user_id': i[0],
'join_date': join_date,
'user_code': i[4],
'rating_ptt': i[5],
'song_id': i[11],
'difficulty': i[12],
'score': i[13],
'shiny_perfect_count': i[14],
'perfect_count': i[15],
'near_count': i[16],
'miss_count': i[17],
'time_played': time_played,
'clear_type': i[21],
'rating': i[22]
})
else:
error = '没有玩家数据 No player data.'
conn.commit()
conn.close()
if error:
flash(error)
return render_template('web/allplayer.html')
else:
return render_template('web/allplayer.html', posts=posts)
@bp.route('/allsong', methods=['GET'])
@login_required
def all_song():
# 所有歌曲数据
def defnum(x):
# 定数转换
if x >= 0:
return x / 10
else:
return None
conn = sqlite3.connect('./database/arcsong.db')
c = conn.cursor()
c.execute('''select * from songs''')
x = c.fetchall()
error = None
if x:
posts = []
for i in x:
posts.append({'song_id': i[0],
'name_en': i[1],
'rating_pst': defnum(i[12]),
'rating_prs': defnum(i[13]),
'rating_ftr': defnum(i[14]),
'rating_byn': defnum(i[15])
})
else:
error = '没有铺面数据 No song data.'
conn.commit()
conn.close()
if error:
flash(error)
return render_template('web/allsong.html')
else:
return render_template('web/allsong.html', posts=posts)
@bp.route('/singlecharttop', methods=['GET', 'POST'])
@login_required
def single_chart_top():
# 歌曲排行榜
if request.method == 'POST':
song_name = request.form['sid']
difficulty = request.form['difficulty']
if difficulty.isdigit():
difficulty = int(difficulty)
error = None
conn = sqlite3.connect('./database/arcsong.db')
c = conn.cursor()
song_name = '%'+song_name+'%'
c.execute('''select sid, name_en from songs where sid like :a limit 1''',
{'a': song_name})
x = c.fetchone()
conn.commit()
conn.close()
print(x)
if x:
song_id = x[0]
posts = server.arcscore.arc_score_top(song_id, difficulty, -1)
for i in posts:
i['time_played'] = time.strftime('%Y-%m-%d %H:%M:%S',
time.localtime(i['time_played']))
else:
error = '查询为空 No song.'
if not error:
return render_template('web/singlecharttop.html', posts=posts, song_name_en=x[1], song_id=song_id, difficulty=difficulty)
else:
flash(error)
return render_template('web/singlecharttop.html')
def allowed_file(filename):
return '.' in filename and \
filename.rsplit('.', 1)[1].lower() in ALLOWED_EXTENSIONS
@bp.route('/updatedatabase', methods=['GET', 'POST'])
@login_required
def update_database():
# 更新数据库
error = None
if request.method == 'POST':
if 'file' not in request.files:
flash('无文件 No file part.')
return redirect(request.url)
file = request.files['file']
if file.filename == '':
flash('未选择文件 No selected file.')
return redirect(request.url)
if file and allowed_file(file.filename):
filename = 'old_' + secure_filename(file.filename)
file.save(os.path.join(UPLOAD_FOLDER, filename))
flash('上传成功 Success upload.')
web.system.update_database()
flash('数据更新成功 Success update data.')
else:
error = '上传失败 Upload error.'
if error:
flash(error)
return render_template('web/updatedatabase.html')
@bp.route('/changesong', methods=['GET'])
@login_required
def change_song():
# 修改歌曲数据
return render_template('web/changesong.html')
@bp.route('/changesong/addsong', methods=['POST'])
@login_required
def add_song():
# 添加歌曲数据
def get_rating(x):
# 换算定数
if is_number(x):
x = float(x)
if x >= 0:
return int(x*10)
else:
return -1
else:
return -1
error = None
song_id = request.form['sid']
name_en = request.form['name_en']
rating_pst = get_rating(request.form['rating_pst'])
rating_prs = get_rating(request.form['rating_prs'])
rating_ftr = get_rating(request.form['rating_ftr'])
rating_byd = get_rating(request.form['rating_byd'])
if len(song_id) >= 256:
song_id = song_id[:200]
if len(name_en) >= 256:
name_en = name_en[:200]
conn = sqlite3.connect('./database/arcsong.db')
c = conn.cursor()
c.execute(
'''select exists(select * from songs where sid=:a)''', {'a': song_id})
if c.fetchone() == (0,):
c.execute('''insert into songs(sid,name_en,rating_pst,rating_prs,rating_ftr,rating_byn) values(:a,:b,:c,:d,:e,:f)''', {
'a': song_id, 'b': name_en, 'c': rating_pst, 'd': rating_prs, 'e': rating_ftr, 'f': rating_byd})
flash('歌曲添加成功 Successfully add the song.')
else:
error = '歌曲已存在 The song exists.'
conn.commit()
conn.close()
if error:
flash(error)
return redirect(url_for('index.change_song'))
@bp.route('/changesong/deletesong', methods=['POST'])
@login_required
def delete_song():
# 删除歌曲数据
error = None
song_id = request.form['sid']
conn = sqlite3.connect('./database/arcsong.db')
c = conn.cursor()
c.execute(
'''select exists(select * from songs where sid=:a)''', {'a': song_id})
if c.fetchone() == (1,):
c.execute('''delete from songs where sid=:a''', {'a': song_id})
flash('歌曲删除成功 Successfully delete the song.')
else:
error = "歌曲不存在 The song doesn't exist."
conn.commit()
conn.close()
if error:
flash(error)
return redirect(url_for('index.change_song'))

View File

@@ -1,50 +0,0 @@
#import sqlite3
from flask import (Blueprint, flash, g, redirect,
render_template, request, session, url_for)
import functools
bp = Blueprint('login', __name__, url_prefix='/web')
@bp.route('/login', methods=('GET', 'POST'))
def login():
# 登录
if request.method == 'POST':
username = request.form['username']
password = request.form['password']
error = None
if username != 'admin' and password != 'admin':
error = '错误的用户名或密码 Incorrect username or password.'
if error is None:
session.clear()
session['user_id'] = 'admin'
return redirect(url_for('index.index'))
flash(error)
return render_template('web/login.html')
@bp.route('/logout')
def logout():
# 登出
session.clear()
flash('成功登出 Successfully log out.')
return redirect(url_for('index.index'))
def login_required(view):
# 登录验证,写成了修饰器
@functools.wraps(view)
def wrapped_view(**kwargs):
x = session.get('user_id')
# 少用户存在验证
if x is None:
return redirect(url_for('login.login'))
g.user = {'user_id': x, 'username': 'admin'}
return view(**kwargs)
return wrapped_view

View File

@@ -1,102 +0,0 @@
import os
import sqlite3
def update_user_char(c):
# 用character数据更新user_char
c.execute('''select * from character''')
x = c.fetchall()
c.execute('''select user_id from user''')
y = c.fetchall()
if x and y:
for j in y:
for i in x:
c.execute('''delete from user_char where user_id=:a and character_id=:b''', {
'a': j[0], 'b': i[0]})
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': j[0], 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
def update_database():
# 将old数据库不存在数据加入到新数据库上并删除old数据库
# 对于arcaea_datebase.db更新best_scorefriendrecent30user并用character数据更新user_char
# 对于arcsong.db更新songs
if os.path.isfile("database/old_arcaea_database.db") and os.path.isfile("database/arcaea_database.db"):
conn1 = sqlite3.connect('./database/old_arcaea_database.db')
c1 = conn1.cursor()
conn2 = sqlite3.connect('./database/arcaea_database.db')
c2 = conn2.cursor()
# user
c1.execute('''select * from user''')
x = c1.fetchall()
if x:
for i in x:
c2.execute(
'''select exists(select * from user where user_id=:a)''', {'a': i[0]})
if c2.fetchone() == (0,):
c2.execute('''insert into user values(:a0,:a1,:a2,:a3,:a4,:a5,:a6,:a7,:a8,:a9,:a10,:a11,:a12,:a13,:a14,:a15,:a16,:a17,:a18,:a19,:a20,:a21,:a22,:a23,:a24)''', {
'a0': i[0], 'a1': i[1], 'a2': i[2], 'a3': i[3], 'a4': i[4], 'a5': i[5], 'a6': i[6], 'a7': i[7], 'a8': i[8], 'a9': i[9], 'a10': i[10], 'a11': i[11], 'a12': i[12], 'a13': i[13], 'a14': i[14], 'a15': i[15], 'a16': i[16], 'a17': i[17], 'a18': i[18], 'a19': i[19], 'a20': i[20], 'a21': i[21], 'a22': i[22], 'a23': i[23], 'a24': i[24]})
# friend
c1.execute('''select * from friend''')
x = c1.fetchall()
if x:
for i in x:
c2.execute(
'''select exists(select * from friend where user_id_me=:a and user_id_other=:b)''', {'a': i[0], 'b': i[1]})
if c2.fetchone() == (0,):
c2.execute('''insert into friend values(:a,:b)''', {
'a': i[0], 'b': i[1]})
# best_score
c1.execute('''select * from best_score''')
x = c1.fetchall()
if x:
for i in x:
c2.execute('''select exists(select * from best_score where user_id=:a and song_id=:b and difficulty=:c)''', {
'a': i[0], 'b': i[1], 'c': i[2]})
if c2.fetchone() == (0,):
c2.execute('''insert into best_score values(:a0,:a1,:a2,:a3,:a4,:a5,:a6,:a7,:a8,:a9,:a10,:a11,:a12,:a13)''', {
'a0': i[0], 'a1': i[1], 'a2': i[2], 'a3': i[3], 'a4': i[4], 'a5': i[5], 'a6': i[6], 'a7': i[7], 'a8': i[8], 'a9': i[9], 'a10': i[10], 'a11': i[11], 'a12': i[12], 'a13': i[13]})
# recent30
c1.execute('''select * from recent30''')
x = c1.fetchall()
if x:
for i in x:
c2.execute(
'''select exists(select * from recent30 where user_id=:a)''', {'a': i[0]})
if c2.fetchone() == (0,):
c2.execute('''insert into recent30 values(:a0,:a1,:a2,:a3,:a4,:a5,:a6,:a7,:a8,:a9,:a10,:a11,:a12,:a13,:a14,:a15,:a16,:a17,:a18,:a19,:a20,:a21,:a22,:a23,:a24,:a25,:a26,:a27,:a28,:a29,:a30,:a31,:a32,:a33,:a34,:a35,:a36,:a37,:a38,:a39,:a40,:a41,:a42,:a43,:a44,:a45,:a46,:a47,:a48,:a49,:a50,:a51,:a52,:a53,:a54,:a55,:a56,:a57,:a58,:a59,:a60)''', {'a0': i[0], 'a1': i[1], 'a2': i[2], 'a3': i[3], 'a4': i[4], 'a5': i[5], 'a6': i[6], 'a7': i[7], 'a8': i[8], 'a9': i[9], 'a10': i[10], 'a11': i[11], 'a12': i[12], 'a13': i[13], 'a14': i[14], 'a15': i[15], 'a16': i[16], 'a17': i[17], 'a18': i[
18], 'a19': i[19], 'a20': i[20], 'a21': i[21], 'a22': i[22], 'a23': i[23], 'a24': i[24], 'a25': i[25], 'a26': i[26], 'a27': i[27], 'a28': i[28], 'a29': i[29], 'a30': i[30], 'a31': i[31], 'a32': i[32], 'a33': i[33], 'a34': i[34], 'a35': i[35], 'a36': i[36], 'a37': i[37], 'a38': i[38], 'a39': i[39], 'a40': i[40], 'a41': i[41], 'a42': i[42], 'a43': i[43], 'a44': i[44], 'a45': i[45], 'a46': i[46], 'a47': i[47], 'a48': i[48], 'a49': i[49], 'a50': i[50], 'a51': i[51], 'a52': i[52], 'a53': i[53], 'a54': i[54], 'a55': i[55], 'a56': i[56], 'a57': i[57], 'a58': i[58], 'a59': i[59], 'a60': i[60]})
update_user_char(c2)
conn1.commit()
conn1.close()
conn2.commit()
conn2.close()
os.remove('database/old_arcaea_database.db')
# songs
if os.path.isfile("database/old_arcsong.db") and os.path.isfile("database/arcsong.db"):
conn1 = sqlite3.connect('./database/old_arcsong.db')
c1 = conn1.cursor()
conn2 = sqlite3.connect('./database/arcsong.db')
c2 = conn2.cursor()
c1.execute('''select * from songs''')
x = c1.fetchall()
if x:
for i in x:
c2.execute(
'''select exists(select * from songs where sid=:a)''', {'a': i[0]})
if c2.fetchone() == (0,):
c2.execute('''insert into songs values(:a0,:a1,:a2,:a3,:a4,:a5,:a6,:a7,:a8,:a9,:a10,:a11,:a12,:a13,:a14,:a15,:a16,:a17,:a18,:a19,:a20,:a21,:a22,:a23,:a24,:a25,:a26,:a27)''', {'a0': i[0], 'a1': i[1], 'a2': i[2], 'a3': i[3], 'a4': i[4], 'a5': i[5], 'a6': i[6], 'a7': i[7], 'a8': i[
8], 'a9': i[9], 'a10': i[10], 'a11': i[11], 'a12': i[12], 'a13': i[13], 'a14': i[14], 'a15': i[15], 'a16': i[16], 'a17': i[17], 'a18': i[18], 'a19': i[19], 'a20': i[20], 'a21': i[21], 'a22': i[22], 'a23': i[23], 'a24': i[24], 'a25': i[25], 'a26': i[26], 'a27': i[27]})
conn1.commit()
conn1.close()
conn2.commit()
conn2.close()
os.remove('database/old_arcsong.db')

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@@ -1 +0,0 @@
python main.py

View File

@@ -1,150 +0,0 @@
import sqlite3
import hashlib
import time
import server.arcworld
def arc_login(name: str, password: str) -> str: # 登录判断
# 查询数据库中的user表验证账号密码返回并记录token
# token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear
# 密码和token的加密方式为 SHA-256
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id from user where name = :name and password = :password''', {
'name': name, 'password': hash_pwd})
x = c.fetchone()
if x is not None:
user_id = str(x[0])
now = int(time.time() * 1000)
token = hashlib.sha256((user_id + str(now)).encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from login where user_id = :user_id)''', {"user_id": user_id})
if c.fetchone() == (1,): # 删掉多余token
c.execute('''delete from login where user_id = :user_id''',
{'user_id': user_id})
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
conn.commit()
conn.close()
return token
conn.commit()
conn.close()
return None
def arc_register(name: str, password: str): # 注册
# 账号注册只记录hash密码和用户名生成user_id和user_code自动登录返回token
# token和密码的处理同登录部分
def build_user_code(c):
# 生成9位的user_code用的自然是随机
import random
flag = True
while flag:
user_code = ''.join([str(random.randint(0, 9)) for i in range(9)])
c.execute('''select exists(select * from user where user_code = :user_code)''',
{'user_code': user_code})
if c.fetchone() == (0,):
flag = False
return user_code
def build_user_id(c):
# 生成user_id往后加1
c.execute('''select max(user_id) from user''')
x = c.fetchone()
if x[0] is not None:
return x[0] + 1
else:
return 2000001
# def insert_user_char(c, user_id):
# # 为用户添加所有可用角色
# for i in range(0, 38):
# if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21]:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,1,1)'''
# c.execute(sql)
# else:
# if i != 5:
# sql = 'insert into user_char values('+str(user_id)+','+str(
# i)+''',30,25000,25000,90,90,90,'',0,0,'',0,0,0)'''
# c.execute(sql)
def insert_user_char(c, user_id):
# 为用户添加所有可用角色
c.execute('''select * from character''')
x = c.fetchall()
if x != []:
for i in x:
c.execute('''insert into user_char values(:a,:b,:c,:d,:e,:f,:g,:h,:i,:j,:k,:l,:m,:n,:o)''', {
'a': user_id, 'b': i[0], 'c': i[2], 'd': i[3], 'e': i[4], 'f': i[5], 'g': i[6], 'h': i[7], 'i': i[8], 'j': i[9], 'k': i[10], 'l': i[11], 'm': i[12], 'n': i[14], 'o': i[15]})
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute(
'''select exists(select * from user where name = :name)''', {'name': name})
if c.fetchone() == (0,):
user_code = build_user_code(c)
user_id = build_user_id(c)
now = int(time.time() * 1000)
c.execute('''insert into user(user_id, name, password, join_date, user_code, rating_ptt,
character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, is_hide_rating, favorite_character, max_stamina_notification_enabled, current_map)
values(:user_id, :name, :password, :join_date, :user_code, 0, 0, 0, 0, 0, 0, -1, 0, '')
''', {'user_code': user_code, 'user_id': user_id, 'join_date': now, 'name': name, 'password': hash_pwd})
c.execute('''insert into recent30(user_id) values(:user_id)''', {
'user_id': user_id})
token = hashlib.sha256(
(str(user_id) + str(now)).encode("utf8")).hexdigest()
c.execute('''insert into login(access_token, user_id) values(:access_token, :user_id)''', {
'user_id': user_id, 'access_token': token})
insert_user_char(c, user_id)
conn.commit()
conn.close()
return user_id, token, 0
else:
conn.commit()
conn.close()
return None, None, 101
def token_get_id(token: str):
# 用token获取id没有考虑不同用户token相同情况说不定会有bug
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from login where access_token = :token''', {
'token': token})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None
def code_get_id(user_code):
# 用user_code获取id
conn = sqlite3.connect('./database/arcaea_database.db')
c = conn.cursor()
c.execute('''select user_id from user where user_code = :a''',
{'a': user_code})
x = c.fetchone()
if x is not None:
conn.commit()
conn.close()
return x[0]
else:
conn.commit()
conn.close()
return None

View File

@@ -1,3 +0,0 @@
[CONFIG]
HOST = 192.168.1.113
PORT = 80

View File

@@ -1,217 +0,0 @@
html {
font-family: sans-serif;
background: #eee;
padding: 1rem;
}
body {
max-width: 960px;
margin: 0 auto;
background: white;
}
h1 {
font-family: serif;
color: #377ba8;
margin: 1rem 0;
}
a {
text-decoration: none;
color: #377ba8;
}
hr {
border: none;
border-top: 1px solid lightgray;
}
nav {
background: lightgray;
display: flex;
align-items: center;
padding: 0 0.5rem;
}
nav h1 {
flex: auto;
margin: 0;
}
nav h1 a {
text-decoration: none;
padding: 0.25rem 0.5rem;
}
nav ul {
display: flex;
list-style: none;
margin: 0;
padding: 0;
}
nav ul li a,
nav ul li span,
header .action {
display: block;
padding: 0.5rem;
}
.content {
padding: 0 1rem 1rem;
}
.content>header {
border-bottom: 1px solid lightgray;
display: flex;
align-items: flex-end;
}
.content>header h1 {
flex: auto;
margin: 1rem 0 0.25rem 0;
}
.flash {
margin: 1em 0;
padding: 1em;
background: #cae6f6;
border: 1px solid #377ba8;
}
.post>header {
display: flex;
align-items: flex-end;
font-size: 0.85em;
}
.post>header>div:first-of-type {
flex: auto;
}
.post>header h1 {
font-size: 1.5em;
margin-bottom: 0;
}
.post .about {
color: slategray;
font-style: italic;
}
.post .body {
white-space: pre-line;
}
.content:last-child {
margin-bottom: 0;
}
.content form {
margin: 1em 0;
display: flex;
flex-direction: column;
}
.content label {
font-weight: bold;
margin-bottom: 0.5em;
}
.content input,
.content textarea {
margin-bottom: 1em;
}
.content textarea {
min-height: 12em;
resize: vertical;
}
input.danger {
color: #cc2f2e;
}
input[type=submit] {
align-self: start;
min-width: 10em;
}
.score-item {
margin-bottom: 10px;
clear: both;
}
.song-title {
font-size: 1.3em;
font-weight: bold;
display: inline-block;
}
.difficulty_pst {
font-size: 0.9em;
background-color: rgb(10, 130, 190);
color: white;
}
.difficulty_prs {
font-size: 0.9em;
background-color: rgb(100, 140, 60);
color: white;
}
.difficulty_ftr {
font-size: 0.9em;
background-color: rgb(80, 25, 75);
color: white;
}
.difficulty_byd {
font-size: 0.9em;
background-color: rgb(130, 35, 40);
color: white;
}
.rank {
font-size: 0.8em;
margin-left: 4px;
padding: 0 4px;
}
.rank_big {
font-size: 1.2em;
margin-left: 4px;
padding: 0 4px;
}
.song-detail {
font-size: 0.8em;
float: right;
text-align: right;
}
.song-score {
font-size: 1.375em;
font-family: Arial;
}
.song-clear-type {
font-size: 0.875em;
padding-left: 0.625em;
}
.title {
font-size: 1.375em;
}
.name {
font-size: 1.12em;
font-weight: bold;
}
.footer{
font-size: 0.5em;
color: grey;
text-align: center;
}

View File

@@ -1,23 +0,0 @@
<!doctype html>
<title>{% block title %}{% endblock %} - Arcaea Server</title>
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
<nav>
<h1>Arcaea Server</h1>
<ul>
{% if g.user %}
<li><span>{{ g.user['username'] }}</span>
<li><a href="{{ url_for('index.index') }}">Home</a>
<li><a href="{{ url_for('login.logout') }}">Log Out</a> {% else %}
<li><a href="{{ url_for('login.login') }}">Log In</a> {% endif %}
</ul>
</nav>
<section class="content">
<header>
{% block header %}{% endblock %}
</header>
{% for message in get_flashed_messages() %}
<div class="flash">{{ message }}</div>
{% endfor %} {% block content %}{% endblock %}
</section>
<footer id="footer" class="footer">Made by Lost@2020</footer>

View File

@@ -1,48 +0,0 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All songs{% endblock %}</h1>
{% endblock %}
{% block content %}
{% if posts %}<br />
{% for song in posts %}
<div class="score-item">
<span>Sid: </span>
<span class="song-title">{{song['song_id']}}</span>
<br />
<span>Name_en: </span>
<span class="song-title">{{song['name_en']}}</span>
<br />
<div>铺面定数 Chart const: </div>
{% if song['rating_pst'] %}
<span class="difficulty_pst">PST</span>
<span class="song-rating">{{song['rating_pst']}}</span>
{% endif %}
<br />
{% if song['rating_prs'] %}
<span class="difficulty_prs">PRS</span>
<span class="song-rating">{{song['rating_prs']}}</span>
{% endif %}
<br />
{% if song['rating_ftr'] %}
<span class="difficulty_ftr">FTR</span>
<span class="song-rating">{{song['rating_ftr']}}</span>
{% endif %}
<br />
{% if song['rating_byn'] %}
<span class="difficulty_byd">BYD</span>
<span class="song-rating">{{song['rating_byn']}}</span>
{% endif %}
</div>
{% if not loop.last %}
<br />
<hr />
<br />
{% endif %}
{% endfor %}
{% endif %}
{% endblock %}

View File

@@ -1,24 +0,0 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}Index{% endblock %}</h1>
{% endblock %}
{% block content %}
<h1>说明 Statement</h1>
<p>这是Arcaea Server的后台管理协助系统可以进行一些简单的操作</br>
This is the background management assistance system of Arcaea Server, which can be used to do some simple
operations.
</p>
<h1>游戏方面 Game</h1>
<a href="{{ url_for('index.single_player_score') }}">单个玩家成绩查询 Single player score</a></br></br>
<a href="{{ url_for('index.single_player_ptt') }}">单个玩家PTT详情查询 Single player ptt</a></br></br>
<a href="{{ url_for('index.all_player') }}">所有玩家信息查询 All players</a></br></br>
<a href="{{ url_for('index.all_song') }}">铺面信息查询 All songs</a></br></br>
<a href="{{ url_for('index.single_chart_top') }}">单个铺面排行榜查询 Single song chart tops</a>
<hr>
<h1>系统方面 System</h1>
<a href="{{ url_for('index.update_database') }}">数据库更新 Update databases</a></br></br>
<a href="{{ url_for('index.change_song') }}">歌曲修改 Change the songs</a>
{% endblock %}

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