29 Commits
v2.5 ... v2.8

Author SHA1 Message Date
Lost-MSth
5068c7215c Merge pull request #34 from Lost-MSth/test
Update to v2.8
2022-01-20 16:43:31 +08:00
Lost-MSth
99f05cabb7 Update README.md 2022-01-20 16:42:33 +08:00
Lost-MSth
1a097bc4d0 Update to v2.8 2022-01-20 16:39:57 +08:00
Lost-MSth
849f4f7260 Add Link Play 2022-01-19 17:52:32 +08:00
Lost-MSth
add81ee639 Update README.md 2022-01-18 15:39:27 +08:00
Lost-MSth
b927ad23f8 Update to v2.7.2 without release
- Unlock the character **marija**
- Update the song database
2021-12-26 21:29:12 +08:00
Lost-MSth
8bc74b36c7 Update to v2.7.1 without release
- Unlock the character **shirahime**
- Fix the values of two characters
- Update the song database

> It will take more time for me to make the Link Play system. I am not sure how much time it will take, because it is a new challenge for me.
2021-12-13 00:26:01 +08:00
Lost-MSth
7dc8bfea9a Fix a bug
#32
Fix a bug about register
2021-11-21 13:57:09 +08:00
Lost-MSth
d0be49fe20 Update to v2.7.0 2021-11-14 21:35:34 +08:00
Lost-MSth
b494b93c14 Update to v2.6.6 without release
- Fix a bug about purchase discount
- Fix a bug about database synchronization, which may make 'api_login' table empty
- For Arcaea 3.8.8
- Update a logout api
2021-10-22 20:00:22 +08:00
Lost-MSth
a523ff5aae Update README.md
Add some download links.

close #28
2021-10-01 16:24:56 +08:00
Lost-MSth
acbe9fc4a1 Merge pull request #31 from superDXZ/master
Try to add some download links.
2021-10-01 16:19:53 +08:00
superDXZ
9422bf7182 Update README.md
Found another download site
2021-10-01 02:49:06 +08:00
superDXZ
53acad4ffb Update README.md
Found another download site
2021-10-01 02:46:39 +08:00
Lost-MSth
13048e57f4 Update to v2.6.5 without release
- Change something to make that purchase things can have some cores.
- Fix the download link of Arcaea client in README

> This is a small update.
2021-09-30 19:02:10 +08:00
Lost-MSth
39d3f073ba Update to v2.6.4 without release 2021-09-08 17:35:10 +08:00
Lost-MSth
2cf6595478 Update to v2.6.3 2021-08-25 14:31:06 +08:00
Lost-MSth
7c3bc99570 Update to v2.6.2 2021-08-11 18:45:32 +08:00
Lost-MSth
168e5f0b12 Update to v2.6.1 2021-07-21 18:14:26 +08:00
Lost-MSth
9286caf900 Update to v2.6 2021-07-01 18:46:16 +08:00
Lost-MSth
b0647bedb6 Merge pull request #24 from MBRjun/patch-1
Update run.bat

To deal with the problem when you run *run.bat* with Administrator power and in another path.
2021-06-20 22:07:52 +08:00
MBRjun
f49a868707 Update run.bat 2021-06-20 22:04:41 +08:00
MBRjun
28bca25092 Update run.bat
cd %~dp0 用于cd到当前目录
使用管理员权限或Administrator账户运行脚本默认路径为%windir%\system32
2021-06-20 21:47:02 +08:00
Lost-MSth
0227d2b44a Merge pull request #22 from Menci/sort_friend_list
Sort friend list
2021-06-17 13:03:54 +08:00
Lost-MSth
0d95b886bc Merge pull request #23 from Menci/use_b10_as_r10
Add USE_B10_AS_R10 option
2021-06-17 12:53:33 +08:00
Menci
9b61acd163 Sort friend list 2021-06-17 03:04:39 +08:00
Menci
be134bbc6e Add USE_B10_AS_R10 option 2021-06-16 19:02:04 +00:00
Lost-MSth
c8d0463b9e Fix a small bug
Fix a bug about double slashes in URL, which will influence character uncap, uncap override and level up with EXP cores when you use a special game API prefix, like '/latte' or '/latte/1'.
It means that the length of game API prefix is not 2 in the end (not '/*** . . . **/**') and the bug will happen.
2021-06-14 18:04:16 +08:00
Lost-MSth
871c2082a8 Fix two small bugs
1. Rank list numbers in my world rank may disappear.
2.  Characters in rank list may be locked to uncapping state.
2021-06-10 22:27:29 +08:00
43 changed files with 4448 additions and 1392 deletions

View File

@@ -21,6 +21,7 @@ This procedure is mainly used for study and research, and shall not be used for
- PTT
- 世界排名 Global rank
- 排名 Rank
- Link Play
- 好友系统 Friends
- 数据同步 Data synchronization
- 爬梯 Climbing steps
@@ -53,7 +54,9 @@ It is just so interesting. What it can do is under exploration.
## 下载 Download
[这里 Here](https://github.com/Lost-MSth/Arcaea-server/releases)
[Arcaea](https://konmai.cn/#arcaea)
[Arcaea-CN official](https://arcaea.lowiro.com/zh)
[Arcaea-lowi.ro](https://lowi.ro)
[Arcaea-RhyDown](https://rhydown.com)
## 更新日志 Update log
只保留最新版本 Only keep the latest version.
@@ -62,42 +65,38 @@ It is just so interesting. What it can do is under exploration.
>
> Tips: When updating, please keep the original database in case of data loss.
### Version 2.5
- 适用于Arcaea 3.6.2版本 For Arcaea 3.6.2
### Version 2.8
- 适用于Arcaea 3.11.2版本 For Arcaea 3.11.2
- 更新了歌曲数据库 Update the song database.
- 新增世界排名 Add global rank.
- 新增世界模式的奖励获取 Add reward acquisition of new world mode.
- 完善角色系统,包括: Improve the character system, including
- 角色升级 Level up
- 角色觉醒 Upcapping
- 角色核心 Character cores
- 世界模式下的数值计算 Numerical calculation in world mode
- 某些场景下的角色解锁 Character unlocking in some cases
- 新增对Link Play的支持 Add support for Link Play.
- 搭档**彩梦**已觉醒 Uncap the character **ayu**.
- 新增了一些设置选项和后台功能 Add some setting options and background functions.
- 正在构建API接口 Building API interface.
- 打算重新写后台界面 Plan to rewrite the background interface.
-复了一些Bug Fix some bugs.
- 登录时获取信息的并行计算导致的数据库锁错误 Database lock error caused by parallel computing of getting information during login
- 以下是累积更新 The following are cumulative updates:
- 修复注册接口端点多了个杠的问题 Fix an unexpected slash at the registered interface endpoint.
- 新搭档**白姬**已解锁 Unlock the character **shirahime**.
-正两个角色的数值问题 Fix the values of two characters.
- 新搭档**玛莉嘉**已解锁 Unlock the character **marija**.
> 提示Link Play可能存在大量bug
> Tips: There may be many bugs in Link Play system.
> 提醒:由于时间仓促,本版本可能存在较多问题与漏洞,请谨慎使用
> Tips: Due to lack of time, this version may have many bugs, please use it with caution.
## 运行环境与依赖 Running environment and requirements
- Windows/Linux/Mac OS/Android
- Windows/Linux/Mac OS/Android...
- Python 3
- Flask module
- Flask module, Cryptography module
- Charles, IDA, proxy app... (optional)
<!--
## 环境搭建 Environment construction
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E7%8E%AF%E5%A2%83%E6%90%AD%E5%BB%BA)
[English](https://github.com/Lost-MSth/Arcaea-server/wiki/Environment-construction)
-->
## 使用说明 Instruction for use
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E4%BD%BF%E7%94%A8%E8%AF%B4%E6%98%8E)
[English](https://github.com/Lost-MSth/Arcaea-server/wiki/Instruction-for-use)
-->
## 注意 Attentions
[中文](https://github.com/Lost-MSth/Arcaea-server/wiki/%E6%B3%A8%E6%84%8F)

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View File

@@ -1,5 +1,7 @@
import hashlib
import base64
import time
import random
from server.sql import Connect
import functools
from setting import Config
@@ -14,14 +16,50 @@ class User():
self.power = power
def login():
# 登录接口
return {'token': 1}, 0
def login(auth: str, ip: str):
# 登录接口,返回字典和错误码
try:
auth_decode = bytes.decode(base64.b64decode(auth))
except:
return {}, -100
if not ':' in auth_decode:
return {}, -100
name, password = auth_decode.split(':', 1)
with Connect() as c:
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id, password from user where name = :name''', {
'name': name})
x = c.fetchone()
if x is None:
return {}, -201
if x[1] == '':
return {}, -202
if hash_pwd != x[1]:
return {}, -201
user_id = str(x[0])
now = int(time.time() * 1000)
token = hashlib.sha256(
(user_id + str(random.randint(10000, 99999)) + str(now)).encode("utf8")).hexdigest()
c.execute('''delete from api_login where user_id=?''', (user_id,))
c.execute('''insert into api_login values(?,?,?,?)''',
(user_id, token, now, ip))
return {'token': token, 'user_id': user_id}, 0
def logout():
# 登出接口
pass
def logout(user: User):
# 登出接口,返回错误码
code = 999
with Connect() as c:
c.execute('''delete from api_login where user_id=?''', (user.user_id,))
code = 0
return code
def id_get_role_id(c, user_id):
@@ -86,7 +124,7 @@ def role_required(request, power=[]):
return jsonify({'status': 400, 'code': -1, 'data': {}, 'msg': 'Payload must be a valid json'})
if not 'Token' in request.headers:
return jsonify({'status': 401, 'code': -1, 'data': {}, 'msg': 'No Token'})
return jsonify({'status': 401, 'code': -1, 'data': {}, 'msg': 'No token'})
user = User()
if Config.API_TOKEN == request.headers['Token'] and Config.API_TOKEN != '':
@@ -98,7 +136,7 @@ def role_required(request, power=[]):
user.user_id = api_token_get_id(
c, request.headers['Token'])
if user.user_id is None:
return jsonify({'status': 404, 'code': -1, 'data': {}, 'msg': ''})
return jsonify({'status': 401, 'code': -1, 'data': {}, 'msg': 'No token'})
role_id = id_get_role_id(c, user.user_id)
user.role = role_id_get_role(c, role_id)

View File

@@ -6,10 +6,14 @@ def code_get_msg(code):
'-2': 'No data',
'-3': 'No data or user',
'-4': 'No user_id',
'-100': 'Wrong post data',
'-101': 'Wrong data type',
'-102': 'Wrong query parameter',
'-103': 'Wrong sort parameter',
'-104': 'Wrong sort order parameter'
'-104': 'Wrong sort order parameter',
'-201': 'Wrong username or password',
'-202': 'User is banned',
'-999': 'Unknown error'
}
return msg[str(code)]

View File

@@ -1,6 +1,7 @@
from flask import (
Blueprint, request, jsonify
)
import functools
import api.api_auth
import api.users
import api.songs
@@ -10,93 +11,112 @@ from api.api_code import code_get_msg
bp = Blueprint('api', __name__, url_prefix='/api/v1')
def get_query_parameter(request, query_able=[], sort_able=[]):
# 提取查询请求参数返回四个参数和code
class Query():
# 查询类,当查询附加参数的数据类型用
def __init__(self, limit=-1, offset=0, query={}, sort=[]) -> None:
self.limit = limit
self.offset = offset
self.query = query # {'name': 'admin'}
self.sort = sort # [{'column': 'user_id', 'order': 'ASC'}, ...]
limit = -1
offset = 0
query = {} # {'name': 'admin'}
sort = [] # [{'column': 'user_id', 'order': 'ASC'}, ...]
def get_query_parameter(request, query_able=[], sort_able=[]):
# 提取查询请求参数返回Query类查询参数写成修饰器
def decorator(view):
@functools.wraps(view)
def wrapped_view(*args, **kwargs):
re = Query()
if 'limit' in request.json:
try:
limit = int(request.json['limit'])
re.limit = int(request.json['limit'])
except:
return -1, 0, {}, {}, -101
return jsonify({'status': 200, 'code': -101, 'data': {}, 'msg': code_get_msg(-101)})
if 'offset' in request.json:
try:
offset = int(request.json['offset'])
re.offset = int(request.json['offset'])
except:
return -1, 0, {}, {}, -101
return jsonify({'status': 200, 'code': -101, 'data': {}, 'msg': code_get_msg(-101)})
if 'query' in request.json:
query = request.json['query']
for i in query:
re.query = request.json['query']
for i in re.query:
if i not in query_able:
return -1, 0, {}, {}, -102
return jsonify({'status': 200, 'code': -102, 'data': {}, 'msg': code_get_msg(-102)})
if 'sort' in request.json:
sort = request.json['sort']
for i in sort:
re.sort = request.json['sort']
for i in re.sort:
if 'column' not in i or i['column'] not in sort_able:
return -1, 0, {}, {}, -103
return jsonify({'status': 200, 'code': -103, 'data': {}, 'msg': code_get_msg(-103)})
if not 'order' in i:
i['order'] = 'ASC'
else:
if i['order'] not in ['ASC', 'DESC']:
return -1, 0, {}, {}, -104
return jsonify({'status': 200, 'code': -104, 'data': {}, 'msg': code_get_msg(-104)})
return limit, offset, query, sort, 0
return view(re, *args, **kwargs)
return wrapped_view
return decorator
def return_encode(code: int = 0, data: dict = {}, status: int = 200, msg: str = ''):
# 构造返回返回jsonify处理过后的response_class
if msg == '':
msg = code_get_msg(code)
if code < 0:
return jsonify({'status': status, 'code': code, 'data': {}, 'msg': msg})
else:
return jsonify({'status': status, 'code': code, 'data': data, 'msg': msg})
@bp.route('/')
def ping():
return jsonify({'status': 200, 'code': 0, 'data': {}, 'msg': ''})
return return_encode()
@bp.route('/token', methods=['POST'])
def token_post():
# 登录获取token
# {'auth': `base64(user_id:password)`}
if 'auth' in request.json:
data, code = api.api_auth.login(
request.json['auth'], request.remote_addr)
if code < 0:
return jsonify({'status': 200, 'code': code, 'data': {}, 'msg': code_get_msg(code)})
str(request.json['auth']), request.remote_addr)
return return_encode(code, data)
else:
return jsonify({'status': 200, 'code': 0, 'data': data, 'msg': ''})
else:
return jsonify({'status': 401, 'code': -1, 'data': {}, 'msg': 'No authentication'})
return return_encode(-1, {}, 401, 'No authentication')
@bp.route('/token', methods=['GET'])
@api.api_auth.role_required(request, ['select_me', 'select'])
def token_get(user):
# 判断登录有效性
return jsonify({'status': 200, 'code': 0, 'data': {}, 'msg': ''})
return return_encode()
@bp.route('/token', methods=['DELETE'])
@api.api_auth.role_required(request, ['change_me', 'select_me', 'select'])
def token_delete(user):
# 登出
return jsonify({'status': 200, 'code': 0, 'data': {}, 'msg': ''})
return return_encode(api.api_auth.logout(user))
@bp.route('/users', methods=['GET'])
@api.api_auth.role_required(request, ['select'])
def users_get(user):
@get_query_parameter(request, ['user_id', 'name', 'user_code'], [
'user_id', 'name', 'user_code', 'join_date', 'rating_ptt', 'time_played', 'ticket', 'world_rank_score'])
def users_get(query, user):
# 查询全用户信息
limit, offset, query, sort, code = get_query_parameter(request, ['user_id', 'name', 'user_code'], [
'user_id', 'name', 'user_code', 'join_date', 'rating_ptt', 'time_played', 'ticket', 'world_rank_score'])
if code < 0:
return jsonify({'status': 200, 'code': code, 'data': {}, 'msg': code_get_msg(code)})
data = api.users.get_users(limit, offset, query, sort)
data = api.users.get_users(query)
if not data:
return jsonify({'status': 200, 'code': -2, 'data': {}, 'msg': code_get_msg(-2)})
return return_encode(-2)
return jsonify({'status': 200, 'code': 0, 'data': data, 'msg': ''})
return return_encode(0, data)
@bp.route('/users/<int:user_id>', methods=['GET'])
@@ -108,17 +128,17 @@ def users_user_get(user, user_id):
user_id = user.user_id
if user_id <= 0:
return jsonify({'status': 200, 'code': -4, 'data': {}, 'msg': code_get_msg(-4)})
return return_encode(-4)
if user_id != user.user_id and not 'select' in user.power and user.user_id != 0: # 查别人需要select权限
return jsonify({'status': 403, 'code': -1, 'data': {}, 'msg': 'No permission'})
return return_encode(-1, {}, 403, 'No permission')
data = api.users.get_user_info(user_id)
if not data:
return jsonify({'status': 200, 'code': -3, 'data': {}, 'msg': code_get_msg(-3)})
return return_encode(-3)
return jsonify({'status': 200, 'code': 0, 'data': data, 'msg': ''})
return return_encode(0, data)
@bp.route('/users/<int:user_id>/b30', methods=['GET'])
@@ -126,48 +146,39 @@ def users_user_get(user, user_id):
def users_user_b30_get(user, user_id):
# 查询用户b30
if user_id == 'me':
user_id = user.user_id
if user_id <= 0:
return jsonify({'status': 200, 'code': -4, 'data': {}, 'msg': code_get_msg(-4)})
return return_encode(-4)
if user_id != user.user_id and not 'select' in user.power and user.user_id != 0: # 查别人需要select权限
return jsonify({'status': 403, 'code': -1, 'data': {}, 'msg': 'No permission'})
return return_encode(-1, {}, 403, 'No permission')
data = api.users.get_user_b30(user_id)
if data['data'] == []:
return jsonify({'status': 200, 'code': -3, 'data': {}, 'msg': code_get_msg(-3)})
return return_encode(-3)
return jsonify({'status': 200, 'code': 0, 'data': data, 'msg': ''})
return return_encode(0, data)
@bp.route('/users/<int:user_id>/best', methods=['GET'])
@api.api_auth.role_required(request, ['select', 'select_me'])
def users_user_best_get(user, user_id):
@get_query_parameter(request, ['song_id', 'difficulty'], [
'song_id', 'difficulty', 'score', 'time_played', 'rating'])
def users_user_best_get(query, user, user_id):
# 查询用户所有best成绩
if user_id == 'me':
user_id = user.user_id
if user_id <= 0:
return jsonify({'status': 200, 'code': -4, 'data': {}, 'msg': code_get_msg(-4)})
return return_encode(-4)
if user_id != user.user_id and not 'select' in user.power and user.user_id != 0: # 查别人需要select权限
return jsonify({'status': 403, 'code': -1, 'data': {}, 'msg': 'No permission'})
return return_encode(-1, {}, 403, 'No permission')
limit, offset, query, sort, code = get_query_parameter(request, ['song_id', 'difficulty'], [
'song_id', 'difficulty', 'score', 'time_played', 'rating'])
if code < 0:
return jsonify({'status': 200, 'code': code, 'data': {}, 'msg': code_get_msg(code)})
data = api.users.get_user_best(user_id, limit, offset, query, sort)
data = api.users.get_user_best(user_id, query)
if data['data'] == []:
return jsonify({'status': 200, 'code': -3, 'data': {}, 'msg': code_get_msg(-3)})
return return_encode(-3)
return jsonify({'status': 200, 'code': 0, 'data': data, 'msg': ''})
return return_encode(0, data)
@bp.route('/users/<int:user_id>/r30', methods=['GET'])
@@ -175,21 +186,18 @@ def users_user_best_get(user, user_id):
def users_user_r30_get(user, user_id):
# 查询用户r30
if user_id == 'me':
user_id = user.user_id
if user_id <= 0:
return jsonify({'status': 200, 'code': -4, 'data': {}, 'msg': code_get_msg(-4)})
return return_encode(-4)
if user_id != user.user_id and not 'select' in user.power and user.user_id != 0: # 查别人需要select权限
return jsonify({'status': 403, 'code': -1, 'data': {}, 'msg': 'No permission'})
return return_encode(-1, {}, 403, 'No permission')
data = api.users.get_user_r30(user_id)
if data['data'] == []:
return jsonify({'status': 200, 'code': -3, 'data': {}, 'msg': code_get_msg(-3)})
return return_encode(-3)
return jsonify({'status': 200, 'code': 0, 'data': data, 'msg': ''})
return return_encode(0, data)
@bp.route('/songs/<string:song_id>', methods=['GET'])
@@ -200,24 +208,21 @@ def songs_song_get(user, song_id):
data = api.songs.get_song_info(song_id)
if not data:
return jsonify({'status': 200, 'code': -2, 'data': {}, 'msg': code_get_msg(-2)})
return return_encode(-2)
return jsonify({'status': 200, 'code': 0, 'data': data, 'msg': ''})
return return_encode(0, data)
@bp.route('/songs', methods=['GET'])
@api.api_auth.role_required(request, ['select', 'select_song_info'])
def songs_get(user):
@get_query_parameter(request, ['sid', 'name_en', 'name_jp', 'pakset', 'artist'], [
'sid', 'name_en', 'name_jp', 'pakset', 'artist', 'date', 'rating_pst', 'rating_prs', 'rating_ftr', 'rating_byn'])
def songs_get(query, user):
# 查询全歌曲信息
limit, offset, query, sort, code = get_query_parameter(request, ['sid', 'name_en', 'name_jp', 'pakset', 'artist'], [
'sid', 'name_en', 'name_jp', 'pakset', 'artist', 'date', 'rating_pst', 'rating_prs', 'rating_ftr', 'rating_byn'])
if code < 0:
return jsonify({'status': 200, 'code': code, 'data': {}, 'msg': code_get_msg(code)})
data = api.songs.get_songs(limit, offset, query, sort)
data = api.songs.get_songs(query)
if not data:
return jsonify({'status': 200, 'code': -2, 'data': {}, 'msg': code_get_msg(-2)})
return return_encode(-2)
return jsonify({'status': 200, 'code': 0, 'data': data, 'msg': ''})
return return_encode(0, data)

View File

@@ -30,12 +30,12 @@ def get_song_info(song_id):
return r
def get_songs(limit=-1, offset=0, query={}, sort=[]):
def get_songs(query=None):
# 查询全部歌曲信息,返回字典列表
r = []
with Connect('./database/arcsong.db') as c:
x = Sql.select(c, 'songs', [], limit, offset, query, sort)
x = Sql.select(c, 'songs', [], query)
if x:
for i in x:

View File

@@ -5,12 +5,12 @@ import web.webscore
import server.info
def get_users(limit=-1, offset=0, query={}, sort=[]):
def get_users(query=None):
# 获取全用户信息,返回字典列表
r = []
with Connect() as c:
x = Sql.select(c, 'user', [], limit, offset, query, sort)
x = Sql.select(c, 'user', [], query)
if x:
for i in x:
@@ -62,12 +62,12 @@ def get_user_b30(user_id):
return {'user_id': user_id, 'b30_ptt': bestptt / 30, 'data': r}
def get_user_best(user_id, limit=-1, offset=0, query={}, sort=[]):
def get_user_best(user_id, query=None):
# 获取用户b30信息返回字典
r = []
with Connect() as c:
x = Sql.select(c, 'best_score', [], limit, offset, query, sort)
x = Sql.select(c, 'best_score', [], query)
if x:
for i in x:
r.append({

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@@ -4,7 +4,7 @@ import json
# 数据库初始化文件删掉arcaea_database.db文件后运行即可谨慎使用
ARCAEA_SERVER_VERSION = 'v2.5'
ARCAEA_SERVER_VERSION = 'v2.8'
def main(path='./'):
@@ -44,7 +44,11 @@ def main(path='./'):
ticket int,
prog_boost int,
email text,
world_rank_score int
world_rank_score int,
ban_flag text,
next_fragstam_ts int,
max_stamina_ts int,
stamina int
);''')
c.execute('''create table if not exists login(access_token text,
user_id int,
@@ -224,6 +228,7 @@ def main(path='./'):
c.execute('''create table if not exists purchase_item(purchase_name text,
item_id text,
type text,
amount int,
primary key(purchase_name, item_id, type)
);''')
c.execute('''create table if not exists user_save(user_id int primary key,
@@ -238,26 +243,36 @@ def main(path='./'):
);''')
c.execute('''create table if not exists present(present_id text primary key,
expire_ts int,
items text,
description text
);''')
c.execute('''create table if not exists user_present(user_id int,
present_id text,
primary key(user_id, present_id)
);''')
c.execute('''create table if not exists present_item(present_id text,
item_id text,
type text,
amount int,
primary key(present_id, item_id, type)
);''')
c.execute('''create table if not exists songfile(song_id text,
file_type int,
md5 text,
primary key(song_id, file_type)
);''')
c.execute('''create table if not exists redeem(code text primary key,
items text,
type int
);''')
c.execute('''create table if not exists user_redeem(user_id int,
code text,
primary key(user_id, code)
);''')
c.execute('''create table if not exists redeem_item(code text,
item_id text,
type text,
amount int,
primary key(code, item_id, type)
);''')
c.execute('''create table if not exists role(role_id int primary key,
role_name text,
@@ -284,46 +299,46 @@ def main(path='./'):
# 搭档初始化
char = ['hikari', 'tairitsu', 'kou', 'sapphire', 'lethe', '', 'Tairitsu(Axium)', 'Tairitsu(Grievous Lady)', 'stella', 'Hikari & Fisica', 'ilith', 'eto', 'luna', 'shirabe', 'Hikari(Zero)', 'Hikari(Fracture)', 'Hikari(Summer)', 'Tairitsu(Summer)', 'Tairitsu & Trin',
'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange']
'ayu', 'Eto & Luna', 'yume', 'Seine & Hikari', 'saya', 'Tairitsu & Chuni Penguin', 'Chuni Penguin', 'haruna', 'nono', 'MTA-XXX', 'MDA-21', 'kanae', 'Hikari(Fantasia)', 'Tairitsu(Sonata)', 'sia', 'DORO*C', 'Tairitsu(Tempest)', 'brillante', 'Ilith(Summer)', 'etude', 'Alice & Tenniel', 'Luna & Mia', 'areus', 'seele', 'isabelle', 'mir', 'lagrange', 'linka', 'nami', 'Saya & Elizabeth', 'lily', 'kanae(midsummer)', 'alice&tenniel(minuet)', 'tairitsu(elegy)', 'marija']
skill_id = ['gauge_easy', '', '', '', 'note_mirror', '', '', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange']
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', '', '', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', '', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', '', '', 'visual_ghost_skynotes']
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', '', '', 'shirabe_entry_fee',
'', '', '', '', '', '', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
skill_id_uncap = ['', '', 'frags_kou', '', 'visual_ink', '', '', '', '', '', '', 'eto_uncap', 'luna_uncap', 'shirabe_entry_fee',
'', '', '', '', '', 'ayu_uncap', '', 'frags_yume', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '']
skill_unlock_level = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0,
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0]
0, 0, 0, 8, 0, 14, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]
frag1 = [55, 55, 60, 50, 47, 0, 47, 57, 41, 22, 50, 54, 60, 56, 78, 42, 41, 61, 52, 50, 52, 32,
42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42]
42, 55, 45, 58, 43, 0.5, 68, 50, 62, 45, 45, 52, 44, 27, 59, 0, 45, 50, 50, 47, 47, 61, 43, 42, 50, 25, 58, 50, 61, 45, 45, 38]
prog1 = [35, 55, 47, 50, 60, 0, 60, 70, 58, 45, 70, 45, 42, 46, 61, 67, 49, 44, 28, 45, 24, 46, 52,
59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42]
59, 62, 33, 58, 25, 63, 69, 50, 45, 45, 51, 34, 70, 62, 70, 45, 32, 32, 61, 47, 47, 37, 42, 50, 50, 45, 41, 61, 45, 45, 58]
overdrive1 = [35, 55, 25, 50, 47, 0, 72, 57, 41, 7, 10, 32, 65, 31, 61, 53, 31, 47, 38, 12, 39, 18,
48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80]
48, 65, 45, 55, 44, 25, 46, 44, 33, 45, 45, 37, 25, 27, 50, 20, 45, 63, 21, 47, 61, 47, 65, 80, 50, 30, 49, 15, 34, 45, 45, 38]
frag20 = [78, 80, 90, 75, 70, 0, 70, 79, 65, 40, 50, 80, 90, 82, 0, 61, 67, 92, 85, 50, 86, 52,
65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80]
65, 85, 67, 88, 64, 0.5, 95, 70, 95, 50, 80, 87, 71, 50, 85, 0, 80, 75, 50, 70, 70, 90, 65, 80, 100, 50, 68, 60, 90, 67, 50, 60]
prog20 = [61, 80, 70, 75, 90, 0, 90, 102, 84, 78, 105, 67, 63, 68, 0, 99, 80, 66, 46, 83, 40, 73,
80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80]
80, 90, 93, 50, 86, 78, 89, 98, 75, 80, 50, 64, 55, 100, 90, 110, 80, 50, 74, 90, 70, 70, 56, 80, 100, 55, 65, 59, 90, 50, 90, 90]
overdrive20 = [61, 80, 47, 75, 70, 0, 95, 79, 65, 31, 50, 59, 90, 58, 0, 78, 50, 70, 62, 49, 64,
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80]
46, 73, 95, 67, 84, 70, 78, 69, 70, 50, 80, 80, 63, 25, 50, 72, 55, 50, 95, 55, 70, 90, 70, 99, 80, 100, 40, 69, 62, 51, 90, 67, 60]
frag30 = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 80, 90, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80]
frag30 = [88, 90, 100, 75, 80, 0, 70, 79, 65, 40, 50, 90, 100, 92, 0, 61, 67, 92, 85, 50, 86, 62,
65, 85, 67, 88, 74, 0.5, 105, 80, 95, 50, 80, 87, 71, 50, 95, 0, 80, 75, 50, 70, 80, 100, 65, 80, 100, 50, 68, 60, 90, 67, 50, 60]
prog30 = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 67, 63, 78, 0, 99, 80, 66, 46, 83, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80]
prog30 = [71, 90, 80, 75, 100, 0, 90, 102, 84, 78, 105, 77, 73, 78, 0, 99, 80, 66, 46, 93, 40, 83,
80, 90, 93, 50, 96, 88, 99, 108, 75, 80, 50, 64, 55, 100, 100, 110, 80, 50, 74, 90, 80, 80, 56, 80, 100, 55, 65, 59, 90, 50, 90, 90]
overdrive30 = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 59, 90, 68, 0, 78, 50, 70, 62, 49, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80]
overdrive30 = [71, 90, 57, 75, 80, 0, 95, 79, 65, 31, 50, 69, 100, 68, 0, 78, 50, 70, 62, 59, 64,
56, 73, 95, 67, 84, 80, 88, 79, 80, 50, 80, 80, 63, 25, 50, 82, 55, 50, 95, 55, 70, 100, 80, 99, 80, 100, 40, 69, 62, 51, 90, 67, 60]
char_type = [1, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 0, 0, 2, 3, 1, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0]
0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]
char_core = {
0: [{'core_id': 'core_hollow', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
@@ -338,34 +353,40 @@ def main(path='./'):
29: [{'core_id': 'core_chunithm', 'amount': 15}],
36: [{'core_id': 'core_chunithm', 'amount': 15}],
42: [{'core_id': 'core_chunithm', 'amount': 15}],
43: [{'core_id': 'core_chunithm', 'amount': 15}]
43: [{'core_id': 'core_chunithm', 'amount': 15}],
11: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_hollow', 'amount': 5}],
12: [{'core_id': 'core_binary', 'amount': 25}, {'core_id': 'core_desolate', 'amount': 5}],
19: [{'core_id': 'core_colorful', 'amount': 30}]
}
for i in range(0, 46):
for i in range(0, 54):
skill_requires_uncap = 1 if i == 2 else 0
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43]:
if i in [0, 1, 2, 4, 13, 26, 27, 28, 29, 36, 21, 42, 43, 11, 12, 19]:
sql = '''insert into character values(?,?,30,?,?,?,?,?,?,?,?,?,?,?,?,?,?,1)'''
c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
else:
if i != 5:
if i != 5 and i != 46:
sql = '''insert into character values(?,?,20,?,?,?,?,?,?,?,?,?,?,?,?,?,?,0)'''
c.execute(sql, (i, char[i], frag1[i], prog1[i], overdrive1[i], frag20[i], prog20[i], overdrive20[i],
frag30[i], prog30[i], overdrive30[i], skill_id[i], skill_unlock_level[i], skill_requires_uncap, skill_id_uncap[i], char_type[i]))
c.execute('''insert into character values(?,?,20,?,?,?,?,?,?,?,?,?,?,?,?,?,?,0)''', (99,
'shirahime', 38, 33, 28, 66, 58, 50, 66, 58, 50, 'frags_preferred_song', 0, 0, '', 0))
for i in char_core:
for j in char_core[i]:
c.execute('''insert into char_item values(?,?,'core',?)''',
(i, j['core_id'], j['amount']))
cores = ['core_hollow', 'core_desolate', 'core_chunithm', 'core_crimson',
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic']
'core_ambivalent', 'core_scarlet', 'core_groove', 'core_generic', 'core_binary', 'core_colorful']
for i in cores:
c.execute('''insert into item values(?,"core",1,'')''', (i,))
world_songs = ["babaroque", "shadesoflight", "kanagawa", "lucifer", "anokumene", "ignotus", "rabbitintheblackroom", "qualia", "redandblue", "bookmaker", "darakunosono", "espebranch", "blacklotus", "givemeanightmare", "vividtheory", "onefr", "gekka", "vexaria3", "infinityheaven3", "fairytale3", "goodtek3", "suomi", "rugie", "faintlight", "harutopia", "goodtek", "dreaminattraction", "syro", "diode", "freefall", "grimheart", "blaster",
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger"]
"cyberneciacatharsis", "monochromeprincess", "revixy", "vector", "supernova", "nhelv", "purgatorium3", "dement3", "crossover", "guardina", "axiumcrisis", "worldvanquisher", "sheriruth", "pragmatism", "gloryroad", "etherstrike", "corpssansorganes", "lostdesire", "blrink", "essenceoftwilight", "lapis", "solitarydream", "lumia3", "purpleverse", "moonheart3", "glow", "enchantedlove", "take", "lifeispiano", "vandalism", "nexttoyou3", "lostcivilization3", "turbocharger", "bookmaker3", "laqryma3", "kyogenkigo", "hivemind", "seclusion", "quonwacca3", "bluecomet", "energysynergymatrix", "gengaozo", "lastendconductor3", "antithese3", "qualia3", "kanagawa3", "heavensdoor3", "pragmatism3"]
for i in world_songs:
c.execute('''insert into item values(?,"world_song",1,'')''', (i,))
@@ -374,6 +395,11 @@ def main(path='./'):
for i in world_unlocks:
c.execute('''insert into item values(?,"world_unlock",1,'')''', (i,))
c.execute('''insert into item values(?,?,?,?)''',
('fragment', 'fragment', 1, ''))
c.execute('''insert into item values(?,?,?,?)''',
('memory', 'memory', 1, ''))
def insert_items(c, items):
# 物品数据导入
for i in items:
@@ -392,10 +418,17 @@ def main(path='./'):
_id = ''
else:
_id = j['_id']
c.execute(
'''select exists(select * from item where item_id=?)''', (j['id'],))
if c.fetchone() == (0,):
c.execute('''insert into item values(?,?,?,?)''',
(j['id'], j['type'], j['is_available'], _id))
c.execute('''insert into purchase_item values(?,?,?)''',
(i['name'], j['id'], j['type']))
if 'amount' in j:
amount = j['amount']
else:
amount = 1
c.execute('''insert into purchase_item values(?,?,?,?)''',
(i['name'], j['id'], j['type'], amount))
# item初始化
f = open(path+'singles.json', 'r')

View File

@@ -0,0 +1,376 @@
{
"map_id": "byd_bookmaker",
"is_legacy": false,
"chapter": 1001,
"available_from": -1,
"available_to": 9999999999999,
"is_repeatable": false,
"require_id": "bookmaker2",
"require_type": "chart_unlock",
"coordinate": "-650,-650",
"is_beyond": true,
"stamina_cost": 3,
"beyond_health": 300,
"character_affinity": [
23,
34,
47
],
"affinity_multiplier": [
1.3,
5,
3.8
],
"step_count": 31,
"custom_bg": "",
"curr_position": 3,
"curr_capture": 35.81730523472207,
"is_locked": false,
"steps": [
{
"map_id": "byd_bookmaker",
"position": 0,
"capture": 10
},
{
"map_id": "byd_bookmaker",
"position": 1,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 2,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 3,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
],
"restrict_ids": [
"bookmaker",
"viciousheroism",
"battlenoone",
"galaxyfriends",
"rekkaresonance"
],
"restrict_type": "song_id"
},
{
"map_id": "byd_bookmaker",
"position": 4,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 5,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 6,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 7,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 8,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 9,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 10,
"capture": 10,
"items": [
{
"type": "core",
"id": "core_generic",
"amount": 1
}
]
},
{
"map_id": "byd_bookmaker",
"position": 11,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 12,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 13,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 14,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 15,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 16,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 17,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 18,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 19,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 20,
"capture": 10,
"items": [
{
"type": "core",
"id": "core_generic",
"amount": 1
}
]
},
{
"map_id": "byd_bookmaker",
"position": 21,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 22,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 23,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 24,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 25,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 26,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 27,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 28,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 29,
"capture": 10,
"items": [
{
"type": "fragment",
"amount": 30
}
]
},
{
"map_id": "byd_bookmaker",
"position": 30,
"capture": 0,
"items": [
{
"id": "bookmaker3",
"type": "world_song"
}
]
}
]
}

View File

@@ -1,250 +1,556 @@
[{
[
{
"name": "core",
"items": [{
"items": [
{
"type": "pack",
"id": "core",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "shiawase",
"items": [{
"items": [
{
"type": "pack",
"id": "shiawase",
"is_available": true
}, {
},
{
"type": "character",
"id": "kou",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "dynamix",
"items": [{
"items": [
{
"type": "pack",
"id": "dynamix",
"is_available": true
}, {
},
{
"type": "character",
"id": "sapphire",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "mirai",
"items": [{
"items": [
{
"type": "pack",
"id": "mirai",
"is_available": true
}, {
},
{
"type": "character",
"id": "lethe",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "yugamu",
"items": [{
"items": [
{
"type": "pack",
"id": "yugamu",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "lanota",
"items": [{
"items": [
{
"type": "pack",
"id": "lanota",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "nijuusei",
"items": [{
"items": [
{
"type": "pack",
"id": "nijuusei",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "rei",
"items": [{
"items": [
{
"type": "pack",
"id": "rei",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "tonesphere",
"items": [{
"items": [
{
"type": "pack",
"id": "tonesphere",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "groovecoaster",
"items": [{
"items": [
{
"type": "pack",
"id": "groovecoaster",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "zettai",
"items": [{
"items": [
{
"type": "pack",
"id": "zettai",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "chunithm",
"items": [{
"items": [
{
"type": "pack",
"id": "chunithm",
"is_available": true
}],
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"price": 300,
"orig_price": 300
}, {
},
{
"name": "prelude",
"items": [{
"items": [
{
"type": "pack",
"id": "prelude",
"is_available": true
}],
},
{
"type": "core",
"amount": 4,
"id": "core_generic",
"is_available": true
}
],
"price": 400,
"orig_price": 400,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "omatsuri",
"items": [{
"items": [
{
"type": "pack",
"id": "omatsuri",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "vs",
"items": [{
"items": [
{
"type": "pack",
"id": "vs",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 500,
"orig_price": 500,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "extend",
"items": [{
"items": [
{
"type": "pack",
"id": "extend",
"is_available": true
}],
"price": 700,
},
{
"type": "core",
"amount": 7,
"id": "core_generic",
"is_available": true
}
],
"price": 0,
"orig_price": 700,
"discount_from": 1615248000000,
"discount_to": 1615852799000
}, {
},
{
"name": "alice",
"items": [{
"items": [
{
"type": "pack",
"id": "alice",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500
}, {
},
{
"name": "alice_append_1",
"items": [{
"items": [
{
"type": "pack",
"id": "alice_append_1",
"is_available": true
}],
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300
}, {
},
{
"name": "ongeki",
"items": [{
"items": [
{
"type": "pack",
"id": "ongeki",
"is_available": true
}],
},
{
"type": "core",
"amount": 4,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 400,
"price": 400
}, {
},
{
"name": "maimai",
"items": [{
"items": [
{
"type": "pack",
"id": "maimai",
"is_available": true
}],
},
{
"type": "core",
"amount": 4,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 400,
"price": 400
}, {
},
{
"name": "chunithm_append_1",
"items": [{
"items": [
{
"type": "pack",
"id": "chunithm_append_1",
"is_available": true
}],
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300
}, {
},
{
"name": "observer_append_1",
"items": [{
"items": [
{
"type": "pack",
"id": "observer_append_1",
"is_available": true
}],
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300
}, {
},
{
"name": "observer",
"items": [{
"items": [
{
"type": "pack",
"id": "observer",
"is_available": true
}],
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500
}]
},
{
"name": "observer_append_2",
"items": [
{
"type": "pack",
"id": "observer_append_2",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300
},
{
"name": "wacca",
"items": [
{
"type": "pack",
"id": "wacca",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500
},
{
"name": "nijuusei_append_1",
"items": [
{
"type": "pack",
"id": "nijuusei_append_1",
"is_available": true
},
{
"type": "core",
"amount": 3,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 300,
"price": 300
},
{
"name": "dividedheart",
"items": [
{
"type": "pack",
"id": "dividedheart",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"orig_price": 500,
"price": 500
},
{
"name": "musedash",
"items": [
{
"type": "pack",
"id": "musedash",
"is_available": true
},
{
"type": "character",
"id": "marija",
"is_available": true
},
{
"type": "core",
"amount": 5,
"id": "core_generic",
"is_available": true
}
],
"price": 400,
"orig_price": 400
}
]

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
# encoding: utf-8
from flask import Flask, request, jsonify, make_response, send_from_directory
from flask import Flask, json, request, jsonify, make_response, send_from_directory
from logging.config import dictConfig
from setting import Config
import base64
@@ -16,8 +16,11 @@ import server.arcdownload
import server.arcpurchase
import server.init
import server.character
import server.arclinkplay
from udpserver.udp_main import link_play
import os
import sys
from multiprocessing import Process, Pipe
app = Flask(__name__)
@@ -31,62 +34,7 @@ app.register_blueprint(web.login.bp)
app.register_blueprint(web.index.bp)
app.register_blueprint(api.api_main.bp)
log_dict = {
'version': 1,
'root': {
'level': 'INFO',
'handlers': ['wsgi', 'error_file']
},
'handlers': {
'wsgi': {
'class': 'logging.StreamHandler',
'stream': 'ext://flask.logging.wsgi_errors_stream',
'formatter': 'default'
},
"error_file": {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "ERROR",
"formatter": "default",
"filename": "./log/error.log"
}
},
'formatters': {
'default': {
'format': '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
}
}
}
if Config.ALLOW_LOG_INFO:
log_dict['root']['handlers'] = ['wsgi', 'info_file', 'error_file']
log_dict['handlers']['info_file'] = {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "INFO",
"formatter": "default",
"filename": "./log/info.log"
}
dictConfig(log_dict)
if not server.init.check_before_run(app):
app.logger.error('Something wrong. The server will not run.')
input('Press ENTER key to exit.')
sys.exit()
app.logger.info("Start to initialize data in 'songfile' table...")
try:
error = server.arcdownload.initialize_songfile()
except:
error = 'Something wrong.'
if error:
app.logger.warning(error)
else:
app.logger.info('Complete!')
conn1, conn2 = Pipe()
def add_url_prefix(url, strange_flag=False):
@@ -113,25 +61,25 @@ def add_url_prefix(url, strange_flag=False):
return prefix + r
def error_return(error_code): # 错误返回
def error_return(error_code, extra={}): # 错误返回
# -7 处理交易时发生了错误
# -5 所有的曲目都已经下载完毕
# -4 您的账号已在别处登录
# -3 无法连接至服务器
# 2 Arcaea服务器正在维护
# 5 请更新Arcaea到最新版本
# 9 新版本请等待几分钟
# 100 无法在此ip地址下登录游戏
# 101 用户名占用
# 102 电子邮箱已注册
# 103 已有一个账号由此设备创建
# 104 用户名密码错误
# 105 24小时内登入两台设备
# 106 账户冻结
# 106 121 账户冻结
# 107 你没有足够的体力
# 113 活动已结束
# 114 该活动已结束,您的成绩不会提交
# 115 请输入有效的电子邮箱地址
# 120 封号警告
# 121 账户冻结
# 122 账户暂时冻结
# 123 账户被限制
# 124 你今天不能再使用这个IP地址创建新的账号
@@ -150,12 +98,24 @@ def error_return(error_code): # 错误返回
# 905 请在再次使用此功能前等待24小时
# 1001 设备数量达到上限
# 1002 此设备已使用过此功能
# 1201 房间已满
# 1202 房间号码无效
# 1203 请将Arcaea更新至最新版本
# 1205 此房间目前无法加入
# 9801 下载歌曲时发生问题,请再试一次
# 9802 保存歌曲时发生问题,请检查设备空间容量
# 9803 下载已取消
# 9905 没有在云端发现任何数据
# 9907 更新数据时发生了问题
# 9908 服务器只支持最新的版本请更新Arcaea
# 其它 发生未知错误
if extra:
return jsonify({
"success": False,
"error_code": error_code,
"extra": extra
})
else:
return jsonify({
"success": False,
"error_code": error_code
@@ -182,7 +142,7 @@ def login():
if 'AppVersion' in request.headers: # 版本检查
if Config.ALLOW_APPVERSION:
if request.headers['AppVersion'] not in Config.ALLOW_APPVERSION:
return jsonify({"success": False, "error_code": 5})
return error_return(1203)
headers = request.headers
id_pwd = headers['Authorization']
@@ -193,22 +153,25 @@ def login():
else:
device_id = 'low_version'
token, error_code = server.auth.arc_login(
token, error_code, extra = server.auth.arc_login(
name, password, device_id, request.remote_addr)
if not error_code:
r = {"success": True, "token_type": "Bearer"}
r['access_token'] = token
return jsonify(r)
else:
if extra:
return error_return(error_code, extra)
else:
return error_return(error_code)
@app.route(add_url_prefix('/user/'), methods=['POST']) # 注册接口
@app.route(add_url_prefix('/user'), methods=['POST']) # 注册接口
def register():
if 'AppVersion' in request.headers: # 版本检查
if Config.ALLOW_APPVERSION:
if request.headers['AppVersion'] not in Config.ALLOW_APPVERSION:
return jsonify({"success": False, "error_code": 5})
return error_return(5)
name = request.form['name']
password = request.form['password']
@@ -240,6 +203,15 @@ def aggregate(user_id):
return jsonify(r)
@app.route(add_url_prefix('/user/me'), methods=['GET']) # 用户信息给baa查分器用的
@server.auth.auth_required(request)
def user_me(user_id):
r = server.info.arc_aggregate_small(user_id)
if r['success']:
r['value'] = r['value'][0]['value']
return jsonify(r)
@app.route(add_url_prefix('/user/me/character'), methods=['POST']) # 角色切换
@server.auth.auth_required(request)
def character_change(user_id):
@@ -263,9 +235,7 @@ def character_change(user_id):
@app.route(add_url_prefix('/<path:path>/toggle_uncap', True), methods=['POST'])
@server.auth.auth_required(request)
def character_uncap(user_id, path):
while '//' in path:
path = path.replace('//', '/')
character_id = int(path[21:])
character_id = int(path[path.find('character')+10:])
r = server.setme.change_char_uncap(user_id, character_id)
if r is not None:
return jsonify({
@@ -283,9 +253,7 @@ def character_uncap(user_id, path):
@app.route(add_url_prefix('/<path:path>/uncap', True), methods=['POST'])
@server.auth.auth_required(request)
def character_first_uncap(user_id, path):
while '//' in path:
path = path.replace('//', '/')
character_id = int(path[21:])
character_id = int(path[path.find('character')+10:])
r = server.character.char_uncap(user_id, character_id)
if r is not None:
return jsonify({
@@ -300,9 +268,7 @@ def character_first_uncap(user_id, path):
@app.route(add_url_prefix('/<path:path>/exp', True), methods=['POST'])
@server.auth.auth_required(request)
def character_exp(user_id, path):
while '//' in path:
path = path.replace('//', '/')
character_id = int(path[21:])
character_id = int(path[path.find('character')+10:])
amount = int(request.form['amount'])
r = server.character.char_use_core(user_id, character_id, amount)
if r is not None:
@@ -457,15 +423,14 @@ def score_token():
@server.auth.auth_required(request)
def score_token_world(user_id):
args = request.args
server.arcworld.play_world_song(user_id, args)
r = server.arcworld.play_world_song(user_id, args)
if r:
return jsonify({
"success": True,
"value": {
"stamina": 12,
"max_stamina_ts": 1599547603825,
"token": "13145201919810"
}
"value": r
})
else:
return error_return(108)
@app.route(add_url_prefix('/user/me/save'), methods=['GET']) # 从云端同步
@@ -536,6 +501,28 @@ def claim_present(user_id, present_id):
return error_return(108)
# 购买体力
@app.route(add_url_prefix('/purchase/me/stamina/<buy_stamina_type>'), methods=['POST'])
@server.auth.auth_required(request)
def purchase_stamina(user_id, buy_stamina_type):
if buy_stamina_type == 'fragment':
r, error_code = server.arcworld.buy_stamina_by_fragment(user_id)
else:
return error_return(108)
if error_code:
return error_return(error_code)
else:
if r:
return jsonify({
"success": True,
"value": r
})
else:
return error_return(108)
# 购买world模式boost
@app.route(add_url_prefix('/purchase/me/item'), methods=['POST'])
@server.auth.auth_required(request)
@@ -551,6 +538,16 @@ def prog_boost(user_id):
"success": True,
"value": {'ticket': ticket}
}
elif request.form['item_id'] == 'stamina6':
r, error_code = server.arcworld.buy_stamina_by_ticket(user_id)
if error_code:
return error_return(error_code)
re = {
"success": True,
"value": r
}
return jsonify(re)
@@ -587,12 +584,13 @@ def world_all(user_id):
})
@app.route(add_url_prefix('/world/map/me/'), methods=['POST']) # 进入地图
@app.route(add_url_prefix('/world/map/me'), methods=['POST']) # 进入地图
@server.auth.auth_required(request)
def world_in(user_id):
map_id = request.form['map_id']
flag = server.arcworld.unlock_user_world(user_id, map_id)
return jsonify({
"success": True,
"success": flag,
"value": server.arcworld.get_user_world(user_id, map_id)
})
@@ -648,11 +646,81 @@ def download(file_path):
return error_return(108)
# 创建房间
@app.route(add_url_prefix('/multiplayer/me/room/create'), methods=['POST'])
@server.auth.auth_required(request)
def room_create(user_id):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
client_song_map = request.json['clientSongMap']
error_code, value = server.arclinkplay.create_room(
conn1, user_id, client_song_map)
if error_code == 0:
value['endPoint'] = request.host.split(':')[0]
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
# 加入房间
@app.route(add_url_prefix('/multiplayer/me/room/join/<room_code>'), methods=['POST'])
@server.auth.auth_required(request)
def room_join(user_id, room_code):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
client_song_map = request.json['clientSongMap']
error_code, value = server.arclinkplay.join_room(
conn1, user_id, client_song_map, room_code)
if error_code == 0:
value['endPoint'] = request.host.split(':')[0]
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
@app.route(add_url_prefix('/multiplayer/me/update'), methods=['POST']) # 更新房间
@server.auth.auth_required(request)
def multiplayer_update(user_id):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(151), 404
token = request.json['token']
error_code, value = server.arclinkplay.update_room(conn1, user_id, token)
if error_code == 0:
value['endPoint'] = request.host.split(':')[0]
value['port'] = int(Config.UDP_PORT)
return jsonify({
"success": True,
"value": value
})
else:
return error_return(error_code), 400
@app.route(add_url_prefix('/user/me/request_delete'), methods=['POST']) # 删除账号
@server.auth.auth_required(request)
def user_delete(user_id):
return error_return(151), 404
# 三个设置,写在最后降低优先级
@app.route(add_url_prefix('/<path:path>', True), methods=['POST'])
@server.auth.auth_required(request)
def sys_set(user_id, path):
set_arg = path[10:]
set_arg = path[5:]
value = request.form['value']
server.setme.arc_sys_set(user_id, value, set_arg)
r = server.info.arc_aggregate_small(user_id)
@@ -661,6 +729,75 @@ def sys_set(user_id, path):
def main():
log_dict = {
'version': 1,
'root': {
'level': 'INFO',
'handlers': ['wsgi', 'error_file']
},
'handlers': {
'wsgi': {
'class': 'logging.StreamHandler',
'stream': 'ext://flask.logging.wsgi_errors_stream',
'formatter': 'default'
},
"error_file": {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "ERROR",
"formatter": "default",
"filename": "./log/error.log"
}
},
'formatters': {
'default': {
'format': '[%(asctime)s] %(levelname)s in %(module)s: %(message)s'
}
}
}
if Config.ALLOW_LOG_INFO:
log_dict['root']['handlers'] = ['wsgi', 'info_file', 'error_file']
log_dict['handlers']['info_file'] = {
"class": "logging.handlers.RotatingFileHandler",
"maxBytes": 1024 * 1024,
"backupCount": 1,
"encoding": "utf-8",
"level": "INFO",
"formatter": "default",
"filename": "./log/info.log"
}
dictConfig(log_dict)
if not server.init.check_before_run(app):
app.logger.error('Something wrong. The server will not run.')
input('Press ENTER key to exit.')
sys.exit()
app.logger.info("Start to initialize data in 'songfile' table...")
try:
error = server.arcdownload.initialize_songfile()
except:
error = 'Something wrong.'
if error:
app.logger.warning(error)
else:
app.logger.info('Complete!')
if Config.UDP_PORT and Config.UDP_PORT != '':
process = [Process(target=link_play, args=(
conn2, Config.HOST, int(Config.UDP_PORT)))]
[p.start() for p in process]
app.logger.info("UDP server is running...")
if Config.SSL_CERT and Config.SSL_KEY:
app.run(Config.HOST, Config.PORT, ssl_context=(
Config.SSL_CERT, Config.SSL_KEY))
else:
app.run(Config.HOST, Config.PORT)
[p.join() for p in process]
else:
if Config.SSL_CERT and Config.SSL_KEY:
app.run(Config.HOST, Config.PORT, ssl_context=(
Config.SSL_CERT, Config.SSL_KEY))

View File

@@ -0,0 +1,2 @@
flask
cryptography

View File

@@ -1 +1,2 @@
cd /d %~dp0
python -B main.py

View File

View File

@@ -0,0 +1,113 @@
from .sql import Connect
import base64
def get_song_unlock(client_song_map):
# 处理可用歌曲bit返回bytes
user_song_unlock = [0] * 512
for i in range(0, 1024, 2):
x = 0
y = 0
if str(i) in client_song_map:
if client_song_map[str(i)][0]:
x += 1
if client_song_map[str(i)][1]:
x += 2
if client_song_map[str(i)][2]:
x += 4
if client_song_map[str(i)][3]:
x += 8
if str(i+1) in client_song_map:
if client_song_map[str(i+1)][0]:
y += 1
if client_song_map[str(i+1)][1]:
y += 2
if client_song_map[str(i+1)][2]:
y += 4
if client_song_map[str(i+1)][3]:
y += 8
user_song_unlock[i // 2] = y*16 + x
return bytes(user_song_unlock)
def create_room(conn, user_id, client_song_map):
# 创建房间,返回错误码和房间与用户信息
error_code = 108
with Connect() as c:
c.execute('''select name from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
name = x[0]
song_unlock = get_song_unlock(client_song_map)
conn.send((1, name, song_unlock))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': str(data[3]),
'key': (base64.b64encode(data[4])).decode(),
'playerId': str(data[5]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(song_unlock)).decode()
}
return error_code, None
def join_room(conn, user_id, client_song_map, room_code):
# 加入房间,返回错误码和房间与用户信息
error_code = 108
with Connect() as c:
c.execute('''select name from user where user_id=?''', (user_id,))
x = c.fetchone()
if x is not None:
name = x[0]
song_unlock = get_song_unlock(client_song_map)
conn.send((2, name, song_unlock, room_code))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': str(data[3]),
'key': (base64.b64encode(data[4])).decode(),
'playerId': str(data[5]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(data[6])).decode()
}
else:
error_code = data[0]
return error_code, None
def update_room(conn, user_id, token):
# 更新房间,返回错误码和房间与用户信息
error_code = 108
conn.send((3, int(token)))
data = conn.recv()
if data[0] == 0:
error_code = 0
return error_code, {'roomCode': data[1],
'roomId': str(data[2]),
'token': token,
'key': (base64.b64encode(data[3])).decode(),
'playerId': str(data[4]),
'userId': user_id,
'orderedAllowedSongs': (base64.b64encode(data[5])).decode()
}
else:
error_code = data[0]
return error_code, None

View File

@@ -25,16 +25,36 @@ def get_purchase(c, type='pack'):
for i in x:
items = []
c.execute(
'''select a.* from item a, purchase_item b where a.item_id=b.item_id and a.type=b.type and b.purchase_name=:name''', {'name': i[0]})
'''select a.*, b.amount from item a, purchase_item b where a.item_id=b.item_id and a.type=b.type and b.purchase_name=:name''', {'name': i[0]})
y = c.fetchall()
t = None
if y:
for j in y:
if j[3]:
amount = j[3]
else:
amount = 1
if i[0] == j[0]:
# 物品排序,否则客户端报错
t = {
"type": j[1],
"id": j[0],
"is_available": int2b(j[2]),
'amount': amount
}
else:
items.append({
"type": j[1],
"id": j[0],
"is_available": int2b(j[2])
"is_available": int2b(j[2]),
"amount": amount
})
if t is not None:
# 放到列表头
items = [t, items]
r = {"name": i[0],
"items": items,
"price": i[1],
@@ -104,7 +124,7 @@ def buy_thing(user_id, purchase_id):
}
c.execute(
'''select item_id, type from purchase_item where purchase_name=:a''', {'a': purchase_id})
'''select item_id, type, amount from purchase_item where purchase_name=:a''', {'a': purchase_id})
x = c.fetchall()
if x:
now = int(time.time() * 1000)
@@ -115,7 +135,11 @@ def buy_thing(user_id, purchase_id):
if flag:
for i in x:
server.item.claim_user_item(c, user_id, i[0], i[1])
if i[2]:
amount = i[2]
else:
amount = 1
server.item.claim_user_item(c, user_id, i[0], i[1], amount)
success_flag = True
else:
@@ -165,10 +189,22 @@ def get_user_present(c, user_id):
if x:
for i in x:
if now <= int(i[1]):
c.execute(
'''select * from present_item where present_id=?''', (i[0],))
y = c.fetchall()
items = []
if y:
for j in y:
if j is not None:
items.append({
"type": j[2],
"id": j[1],
"amount": j[3]
})
re.append({'expire_ts': i[1],
'description': i[3],
'description': i[2],
'present_id': i[0],
'items': json.loads(i[2])
'items': items
})
return re
@@ -189,16 +225,16 @@ def claim_user_present(user_id, present_id):
now = int(time.time() * 1000)
if now <= int(x[1]):
# 处理memory
items = json.loads(x[2])
for i in items:
if i['id'] == 'memory':
c.execute('''select ticket from user where user_id=:a''', {
'a': user_id})
ticket = int(c.fetchone()[0])
ticket += int(i['amount'])
c.execute('''update user set ticket=:b where user_id=:a''', {
'a': user_id, 'b': ticket})
c.execute(
'''select * from present_item where present_id=?''', (x[0],))
y = c.fetchall()
flag = True
if y:
for j in y:
if j is not None:
flag = flag and server.item.claim_user_item(
c, user_id, j[1], j[2], j[3])
else:
# 过期
flag = False
@@ -216,12 +252,12 @@ def claim_user_redeem(user_id, code):
if not x:
return 0, 504
if x[2] == 0: # 一次性
if x[1] == 0: # 一次性
c.execute(
'''select exists(select * from user_redeem where code=:a)''', {'a': code})
if c.fetchone() == (1,):
return 0, 505
elif x[2] == 1: # 每个玩家一次
elif x[1] == 1: # 每个玩家一次
c.execute('''select exists(select * from user_redeem where code=:a and user_id=:b)''',
{'a': code, 'b': user_id})
if c.fetchone() == (1,):
@@ -230,17 +266,17 @@ def claim_user_redeem(user_id, code):
c.execute('''insert into user_redeem values(:b,:a)''',
{'a': code, 'b': user_id})
items = json.loads(x[1])
for i in items:
if i['type'] == 'fragment':
fragment = i['amount']
if i['type'] == 'memory':
c.execute('''select ticket from user where user_id=:a''', {
'a': user_id})
ticket = int(c.fetchone()[0])
ticket += int(i['amount'])
c.execute('''update user set ticket=:b where user_id=:a''', {
'a': user_id, 'b': ticket})
c.execute('''select * from redeem_item where code=?''', (code,))
x = c.fetchall()
flag = True
if x:
for i in x:
if i[2] == 'fragment':
fragment += i[3]
else:
flag = flag and server.item.claim_user_item(
c, user_id, i[1], i[2], i[3])
if flag:
error_code = None
return fragment, error_code

View File

@@ -38,14 +38,14 @@ def get_score(c, user_id, song_id, difficulty):
{'a': user_id, 'b': song_id, 'c': difficulty})
x = c.fetchone()
if x is not None:
c.execute('''select name, character_id, is_skill_sealed, is_char_uncapped, favorite_character from user where user_id = :a''', {
c.execute('''select name, character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, favorite_character from user where user_id = :a''', {
'a': user_id})
y = c.fetchone()
if y is not None:
character = y[1]
is_char_uncapped = int2b(y[3])
if y[4] != -1:
character = y[4]
if y[5] != -1:
character = y[5]
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
@@ -58,6 +58,9 @@ def get_score(c, user_id, song_id, difficulty):
is_char_uncapped = int2b(z[0])
else:
is_char_uncapped = False
else:
if y[4] == 1:
is_char_uncapped = False
return {
"user_id": x[0],
@@ -173,6 +176,8 @@ def arc_score_me(user_id, song_id, difficulty, limit=20):
x = c.fetchall()
if x != []:
rank = amount - limit
if rank < 0:
rank = 0
for i in x:
rank += 1
y = get_score(c, i[0], song_id, difficulty)
@@ -277,10 +282,12 @@ def get_user_ptt_float(c, user_id) -> float:
c.execute('''select rating from best_score where user_id = :a order by rating DESC limit 30''', {
'a': user_id})
x = c.fetchall()
if not Config.USE_B10_AS_R10:
if x != []:
for i in x:
sumr += float(i[0])
c.execute('''select * from recent30 where user_id = :a''', {'a': user_id})
c.execute('''select * from recent30 where user_id = :a''',
{'a': user_id})
x = c.fetchone()
if x is not None:
r30 = []
@@ -292,7 +299,8 @@ def get_user_ptt_float(c, user_id) -> float:
else:
r30.append(0)
s30.append('')
r30, s30 = (list(t) for t in zip(*sorted(zip(r30, s30), reverse=True)))
r30, s30 = (list(t)
for t in zip(*sorted(zip(r30, s30), reverse=True)))
songs = []
i = 0
while len(songs) < 10 and i <= 29 and s30[i] != '' and s30[i] is not None:
@@ -300,6 +308,13 @@ def get_user_ptt_float(c, user_id) -> float:
sumr += r30[i]
songs.append(s30[i])
i += 1
else:
if x != []:
for i in range(len(x)):
t = float(x[i][0])
sumr += t
if i < 10:
sumr += t
return sumr/40
@@ -839,6 +854,36 @@ def arc_all_get(user_id):
"mi": 8,
"c": True,
"r": True
}, {
"ma": 99,
"mi": 1,
"c": True,
"r": True
}, {
"ma": 99,
"mi": 2,
"c": True,
"r": True
}, {
"ma": 99,
"mi": 3,
"c": True,
"r": True
}, {
"ma": 99,
"mi": 4,
"c": True,
"r": True
}, {
"ma": 99,
"mi": 5,
"c": True,
"r": True
}, {
"ma": 99,
"mi": 6,
"c": True,
"r": True
}, {
"ma": 5,
"mi": 1,
@@ -869,6 +914,36 @@ def arc_all_get(user_id):
"mi": 6,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 1,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 2,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 3,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 4,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 5,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 6,
"c": True,
"r": True
}, {
"ma": 9,
"mi": 1,
@@ -900,50 +975,50 @@ def arc_all_get(user_id):
"c": True,
"r": True
}, {
"ma": 6,
"ma": 10,
"mi": 1,
"c": True,
"r": True
}, {
"ma": 6,
"ma": 10,
"mi": 2,
"c": True,
"r": True
}, {
"ma": 6,
"ma": 10,
"mi": 3,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 1,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 2,
"c": True,
"r": True
}, {
"ma": 7,
"mi": 3,
"c": True,
"r": True
}, {
"ma": 7,
"ma": 10,
"mi": 4,
"c": True,
"r": True
}, {
"ma": 7,
"ma": 10,
"mi": 5,
"c": True,
"r": True
}, {
"ma": 7,
"ma": 10,
"mi": 6,
"c": True,
"r": True
}, {
"ma": 6,
"mi": 1,
"c": True,
"r": True
}, {
"ma": 6,
"mi": 2,
"c": True,
"r": True
}, {
"ma": 6,
"mi": 3,
"c": True,
"r": True
}, {
"ma": 8,
"mi": 1,
@@ -959,6 +1034,21 @@ def arc_all_get(user_id):
"mi": 3,
"c": True,
"r": True
}, {
"ma": 11,
"mi": 1,
"c": True,
"r": True
}, {
"ma": 11,
"mi": 2,
"c": True,
"r": True
}, {
"ma": 11,
"mi": 3,
"c": True,
"r": True
}]
unlocklist_data = [{
"unlock_key": "worldvanquisher|1|0",
@@ -967,55 +1057,49 @@ def arc_all_get(user_id):
"unlock_key": "worldexecuteme|2|0",
"complete": 1
}, {
"unlock_key": "viyellastears|2|0",
"unlock_key": "vector|1|0",
"complete": 1
}, {
"unlock_key": "viciousheroism|2|0",
"unlock_key": "valhallazero|1|0",
"complete": 1
}, {
"unlock_key": "loschen|2|0",
"complete": 1
}, {
"unlock_key": "vector|2|0",
"complete": 1
}, {
"unlock_key": "corpssansorganes|2|0",
"complete": 1
}, {
"unlock_key": "valhallazero|2|0",
"unlock_key": "tiferet|2|0",
"complete": 1
}, {
"unlock_key": "tiferet|1|0",
"complete": 1
}, {
"unlock_key": "ouroboros|2|0",
"unlock_key": "tiemedowngently|2|0",
"complete": 1
}, {
"unlock_key": "tiemedowngently|1|0",
"complete": 1
"unlock_key": "tempestissimo|2|101",
"complete": 100
}, {
"unlock_key": "aegleseeker|2|3|crystalgravity|2",
"complete": 10
}, {
"unlock_key": "tempestissimo|0|101",
"unlock_key": "tempestissimo|1|101",
"complete": 100
}, {
"unlock_key": "syro|2|0",
"complete": 1
}, {
"unlock_key": "ringedgenesis|2|0",
"unlock_key": "syro|1|0",
"complete": 1
}, {
"unlock_key": "suomi|1|0",
"unlock_key": "supernova|2|0",
"complete": 1
}, {
"unlock_key": "solitarydream|2|0",
"complete": 1
}, {
"unlock_key": "snowwhite|2|0",
"complete": 1
}, {
"unlock_key": "senkyou|1|0",
"complete": 1
}, {
"unlock_key": "senkyou|2|0",
"complete": 1
}, {
"unlock_key": "senkyou|1|0",
"unlock_key": "seclusion|1|0",
"complete": 1
}, {
"unlock_key": "scarletlance|2|0",
@@ -1041,6 +1125,12 @@ def arc_all_get(user_id):
}, {
"unlock_key": "reinvent|2|0",
"complete": 1
}, {
"unlock_key": "felis|1|0",
"complete": 1
}, {
"unlock_key": "rekkaresonance|2|0",
"complete": 1
}, {
"unlock_key": "reinvent|1|0",
"complete": 1
@@ -1057,10 +1147,10 @@ def arc_all_get(user_id):
"unlock_key": "redandblue|1|0",
"complete": 1
}, {
"unlock_key": "lostcivilization|2|0",
"unlock_key": "supernova|1|0",
"complete": 1
}, {
"unlock_key": "supernova|1|0",
"unlock_key": "lostcivilization|2|0",
"complete": 1
}, {
"unlock_key": "rabbitintheblackroom|2|0",
@@ -1071,6 +1161,12 @@ def arc_all_get(user_id):
}, {
"unlock_key": "rabbitintheblackroom|1|0",
"complete": 1
}, {
"unlock_key": "suomi|1|0",
"complete": 1
}, {
"unlock_key": "ringedgenesis|2|0",
"complete": 1
}, {
"unlock_key": "quon|1|0",
"complete": 1
@@ -1080,15 +1176,12 @@ def arc_all_get(user_id):
}, {
"unlock_key": "purgatorium|2|0",
"complete": 1
}, {
"unlock_key": "supernova|2|0",
"complete": 1
}, {
"unlock_key": "halcyon|2|0",
"complete": 1
}, {
"unlock_key": "saikyostronger|2|3|einherjar|2",
"complete": 3
"complete": 6
}, {
"unlock_key": "cyanine|2|0",
"complete": 1
@@ -1099,7 +1192,10 @@ def arc_all_get(user_id):
"unlock_key": "purgatorium|1|0",
"complete": 1
}, {
"unlock_key": "pragmatism|2|0",
"unlock_key": "tiemedowngently|1|0",
"complete": 1
}, {
"unlock_key": "ouroboros|2|0",
"complete": 1
}, {
"unlock_key": "ringedgenesis|1|0",
@@ -1149,6 +1245,15 @@ def arc_all_get(user_id):
}, {
"unlock_key": "melodyoflove|1|0",
"complete": 1
}, {
"unlock_key": "medusa|1|0",
"complete": 1
}, {
"unlock_key": "mazymetroplex|2|0",
"complete": 1
}, {
"unlock_key": "seclusion|2|0",
"complete": 1
}, {
"unlock_key": "lucifer|2|0",
"complete": 1
@@ -1164,9 +1269,6 @@ def arc_all_get(user_id):
}, {
"unlock_key": "lostdesire|2|0",
"complete": 1
}, {
"unlock_key": "tiemedowngently|2|0",
"complete": 1
}, {
"unlock_key": "solitarydream|1|0",
"complete": 1
@@ -1179,12 +1281,27 @@ def arc_all_get(user_id):
}, {
"unlock_key": "loschen|1|0",
"complete": 1
}, {
"unlock_key": "aegleseeker|2|3|paperwitch|2",
"complete": 10
}, {
"unlock_key": "livefastdieyoung|1|0",
"complete": 1
}, {
"unlock_key": "shadesoflight|1|0",
"complete": 1
}, {
"unlock_key": "kanagawa|2|0",
"complete": 1
}, {
"unlock_key": "ifi|2|0",
"complete": 1
}, {
"unlock_key": "kanagawa|1|0",
"complete": 1
}, {
"unlock_key": "jump|1|0",
"complete": 1
}, {
"unlock_key": "grievouslady|1|101",
"complete": 100
@@ -1201,28 +1318,16 @@ def arc_all_get(user_id):
"unlock_key": "ignotus|2|0",
"complete": 1
}, {
"unlock_key": "snowwhite|1|0",
"unlock_key": "ignotus|1|0",
"complete": 1
}, {
"unlock_key": "partyvinyl|1|0",
"unlock_key": "sheriruth|2|0",
"complete": 1
}, {
"unlock_key": "viciousheroism|1|0",
"unlock_key": "medusa|2|0",
"complete": 1
}, {
"unlock_key": "gloryroad|0|0",
"complete": 1
}, {
"unlock_key": "axiumcrisis|1|0",
"complete": 1
}, {
"unlock_key": "kanagawa|1|0",
"complete": 1
}, {
"unlock_key": "ifi|2|0",
"complete": 1
}, {
"unlock_key": "jump|2|0",
"unlock_key": "heavensdoor|2|0",
"complete": 1
}, {
"unlock_key": "nhelv|1|0",
@@ -1233,9 +1338,6 @@ def arc_all_get(user_id):
}, {
"unlock_key": "guardina|2|0",
"complete": 1
}, {
"unlock_key": "guardina|1|0",
"complete": 1
}, {
"unlock_key": "lethaeus|1|0",
"complete": 1
@@ -1245,9 +1347,6 @@ def arc_all_get(user_id):
}, {
"unlock_key": "guardina|0|0",
"complete": 1
}, {
"unlock_key": "jump|1|0",
"complete": 1
}, {
"unlock_key": "oshamascramble|2|0",
"complete": 1
@@ -1263,9 +1362,6 @@ def arc_all_get(user_id):
}, {
"unlock_key": "darakunosono|1|0",
"complete": 1
}, {
"unlock_key": "valhallazero|1|0",
"complete": 1
}, {
"unlock_key": "grimheart|1|0",
"complete": 1
@@ -1275,27 +1371,36 @@ def arc_all_get(user_id):
}, {
"unlock_key": "gothiveofra|1|0",
"complete": 1
}, {
"unlock_key": "cyanine|1|0",
"complete": 1
}, {
"unlock_key": "tempestissimo|3|101",
"complete": 100
}, {
"unlock_key": "overwhelm|2|0",
"complete": 1
}, {
"unlock_key": "chronostasis|2|0",
"complete": 1
}, {
"unlock_key": "gloryroad|2|0",
"complete": 1
}, {
"unlock_key": "etherstrike|1|0",
"complete": 1
}, {
"unlock_key": "singularity|2|0",
"complete": 1
}, {
"unlock_key": "lightningscrew|1|0",
"complete": 1
}, {
"unlock_key": "viciousheroism|1|0",
"complete": 1
}, {
"unlock_key": "axiumcrisis|1|0",
"complete": 1
}, {
"unlock_key": "gloryroad|0|0",
"complete": 1
}, {
"unlock_key": "guardina|1|0",
"complete": 1
}, {
"unlock_key": "pragmatism|2|0",
"complete": 1
}, {
"unlock_key": "oracle|2|0",
"complete": 1
}, {
"unlock_key": "genocider|2|0",
"complete": 1
}, {
"unlock_key": "buchigireberserker|2|3|gothiveofra|2",
"complete": 1
@@ -1326,9 +1431,6 @@ def arc_all_get(user_id):
}, {
"unlock_key": "flyburg|2|0",
"complete": 1
}, {
"unlock_key": "oracle|2|0",
"complete": 1
}, {
"unlock_key": "clotho|2|0",
"complete": 1
@@ -1362,12 +1464,51 @@ def arc_all_get(user_id):
}, {
"unlock_key": "espebranch|2|0",
"complete": 1
}, {
"unlock_key": "anokumene|2|0",
"complete": 1
}, {
"unlock_key": "equilibrium_challenge|2|102",
"complete": 1
}, {
"unlock_key": "overwhelm|2|0",
"complete": 1
}, {
"unlock_key": "chronostasis|2|0",
"complete": 1
}, {
"unlock_key": "gloryroad|2|0",
"complete": 1
}, {
"unlock_key": "neokosmo|1|0",
"complete": 1
}, {
"unlock_key": "akinokagerou|1|0",
"complete": 1
}, {
"unlock_key": "equilibrium_challenge|1|102",
"complete": 1
}, {
"unlock_key": "aterlbus|2|0",
"complete": 1
}, {
"unlock_key": "dreaminattraction|2|0",
"complete": 1
}, {
"unlock_key": "neokosmo|2|0",
"complete": 1
}, {
"unlock_key": "dreaminattraction|1|0",
"complete": 1
}, {
"unlock_key": "divinelight|2|0",
"complete": 1
}, {
"unlock_key": "freefall|1|0",
"complete": 1
}, {
"unlock_key": "darakunosono|2|0",
"complete": 1
}, {
"unlock_key": "goodtek|2|0",
"complete": 1
@@ -1377,33 +1518,21 @@ def arc_all_get(user_id):
}, {
"unlock_key": "dandelion|2|0",
"complete": 1
}, {
"unlock_key": "blrink|2|0",
"complete": 1
}, {
"unlock_key": "suomi|2|0",
"complete": 1
}, {
"unlock_key": "dandelion|1|0",
"complete": 1
}, {
"unlock_key": "oblivia|1|0",
"unlock_key": "blrink|1|0",
"complete": 1
}, {
"unlock_key": "cyberneciacatharsis|1|0",
"unlock_key": "livefastdieyoung|2|0",
"complete": 1
}, {
"unlock_key": "corpssansorganes|0|0",
"complete": 1
}, {
"unlock_key": "vector|1|0",
"complete": 1
}, {
"unlock_key": "conflict|2|0",
"complete": 1
}, {
"unlock_key": "ignotus|1|0",
"complete": 1
}, {
"unlock_key": "monochromeprincess|1|0",
"complete": 1
@@ -1440,12 +1569,54 @@ def arc_all_get(user_id):
}, {
"unlock_key": "corpssansorganes|1|0",
"complete": 1
}, {
"unlock_key": "viciousheroism|2|0",
"complete": 1
}, {
"unlock_key": "lightningscrew|2|0",
"complete": 1
}, {
"unlock_key": "worldexecuteme|1|0",
"complete": 1
}, {
"unlock_key": "bookmaker|1|0",
"complete": 1
}, {
"unlock_key": "toaliceliddell|2|0",
"complete": 1
}, {
"unlock_key": "overwhelm|1|0",
"complete": 1
}, {
"unlock_key": "nirvluce|2|0",
"complete": 1
}, {
"unlock_key": "genocider|1|0",
"complete": 1
}, {
"unlock_key": "rise|1|0",
"complete": 1
}, {
"unlock_key": "tempestissimo|0|101",
"complete": 100
}, {
"unlock_key": "aegleseeker|2|3|crystalgravity|2",
"complete": 10
}, {
"unlock_key": "tempestissimo|3|101",
"complete": 100
}, {
"unlock_key": "cyanine|1|0",
"complete": 1
}, {
"unlock_key": "axiumcrisis|2|0",
"complete": 1
}, {
"unlock_key": "suomi|2|0",
"complete": 1
}, {
"unlock_key": "blrink|2|0",
"complete": 1
}, {
"unlock_key": "fractureray|0|101",
"complete": 100
@@ -1455,18 +1626,6 @@ def arc_all_get(user_id):
}, {
"unlock_key": "blaster|1|0",
"complete": 1
}, {
"unlock_key": "rise|1|0",
"complete": 1
}, {
"unlock_key": "axiumcrisis|2|0",
"complete": 1
}, {
"unlock_key": "tempestissimo|2|101",
"complete": 100
}, {
"unlock_key": "solitarydream|2|0",
"complete": 1
}, {
"unlock_key": "aegleseeker|1|103",
"complete": 1
@@ -1480,43 +1639,43 @@ def arc_all_get(user_id):
"unlock_key": "linearaccelerator|1|0",
"complete": 1
}, {
"unlock_key": "tempestissimo|1|101",
"complete": 100
"unlock_key": "valhallazero|2|0",
"complete": 1
}, {
"unlock_key": "corpssansorganes|2|0",
"complete": 1
}, {
"unlock_key": "conflict|1|0",
"complete": 1
}, {
"unlock_key": "oblivia|1|0",
"complete": 1
}, {
"unlock_key": "cyberneciacatharsis|1|0",
"complete": 1
}, {
"unlock_key": "aegleseeker_challenge|0|102",
"complete": 1
}, {
"unlock_key": "mazymetroplex|1|0",
"complete": 1
}, {
"unlock_key": "viyellastears|2|0",
"complete": 1
}, {
"unlock_key": "equilibrium_challenge|0|102",
"complete": 1
}, {
"unlock_key": "grievouslady|0|101",
"complete": 100
}, {
"unlock_key": "dreaminattraction|1|0",
"unlock_key": "snowwhite|1|0",
"complete": 1
}, {
"unlock_key": "saikyostronger|2|3|izana|2",
"unlock_key": "partyvinyl|1|0",
"complete": 1
}, {
"unlock_key": "memoryforest|2|0",
"complete": 1
}, {
"unlock_key": "halcyon|1|0",
"complete": 1
}, {
"unlock_key": "felis|1|0",
"complete": 1
}, {
"unlock_key": "overwhelm|1|0",
"complete": 1
}, {
"unlock_key": "toaliceliddell|2|0",
"complete": 1
}, {
"unlock_key": "blrink|1|0",
"complete": 1
}, {
"unlock_key": "heavensdoor|2|0",
"complete": 1
}, {
"unlock_key": "genesis|2|0",
"unlock_key": "jump|2|0",
"complete": 1
}, {
"unlock_key": "viyellastears|1|0",
@@ -1524,9 +1683,6 @@ def arc_all_get(user_id):
}, {
"unlock_key": "aegleseeker|2|103",
"complete": 1
}, {
"unlock_key": "tiferet|2|0",
"complete": 1
}, {
"unlock_key": "grimheart|2|0",
"complete": 1
@@ -1539,12 +1695,6 @@ def arc_all_get(user_id):
}, {
"unlock_key": "gou|1|0",
"complete": 1
}, {
"unlock_key": "sheriruth|2|0",
"complete": 1
}, {
"unlock_key": "aegleseeker|2|3|paperwitch|2",
"complete": 10
}, {
"unlock_key": "sheriruth|1|0",
"complete": 1
@@ -1552,32 +1702,36 @@ def arc_all_get(user_id):
"unlock_key": "aegleseeker|2|3|loschen|2",
"complete": 10
}, {
"unlock_key": "cyberneciacatharsis|2|0",
"unlock_key": "akinokagerou|2|0",
"complete": 1
}, {
"unlock_key": "saikyostronger|2|3|izana|2",
"complete": 1
}, {
"unlock_key": "memoryforest|2|0",
"complete": 1
}, {
"unlock_key": "halcyon|1|0",
"complete": 1
}, {
"unlock_key": "genesis|2|0",
"complete": 1
}, {
"unlock_key": "vector|2|0",
"complete": 1
}, {
"unlock_key": "loschen|2|0",
"complete": 1
}, {
"unlock_key": "divinelight|1|0",
"complete": 1
}, {
"unlock_key": "essenceoftwilight|2|0",
"complete": 1
}, {
"unlock_key": "syro|1|0",
"unlock_key": "cyberneciacatharsis|2|0",
"complete": 1
}, {
"unlock_key": "anokumene|2|0",
"complete": 1
}, {
"unlock_key": "freefall|1|0",
"complete": 1
}, {
"unlock_key": "darakunosono|2|0",
"complete": 1
}, {
"unlock_key": "nirvluce|2|0",
"complete": 1
},
{
"unlock_key": "aegleseeker_challenge|0|102",
"complete": 1
}
]
}]
return {
"user_id": user_id,

View File

@@ -3,7 +3,16 @@ from server.sql import Connect
from setting import Config
import server.item
import server.character
import server.info
import server.arcpurchase
import os
import time
import random
ETO_UNCAP_BONUS_PROGRESS = 7
LUNA_UNCAP_BONUS_PROGRESS = 7
AYU_UNCAP_BONUS_PROGRESS = 5
def int2b(x):
@@ -14,6 +23,23 @@ def int2b(x):
return True
def calc_stamina(max_stamina_ts, curr_stamina):
# 计算体力,返回剩余体力数值
stamina = int(server.info.MAX_STAMINA - (max_stamina_ts -
int(time.time()*1000)) / server.info.STAMINA_RECOVER_TICK)
if stamina >= server.info.MAX_STAMINA:
if curr_stamina >= server.info.MAX_STAMINA:
stamina = curr_stamina
else:
stamina = server.info.MAX_STAMINA
if stamina < 0:
stamina = 0
return stamina
def get_world_name(file_dir='./database/map'):
# 获取所有地图名称,返回列表
L = []
@@ -45,7 +71,10 @@ def get_user_world_info(user_id, map_id):
info['curr_capture'] = x[3]
info['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
info['curr_position'] = 0
info['curr_capture'] = 0
info['is_locked'] = True
c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
'a': user_id, 'b': map_id})
return info
@@ -67,8 +96,8 @@ def get_current_map(user_id):
def get_world_all(user_id):
# 读取所有地图信息并处理,返回字典列表
re = []
with Connect() as c:
worlds = get_world_name()
with Connect() as c:
for map_id in worlds:
info = get_world_info(map_id)
steps = info['steps']
@@ -87,7 +116,10 @@ def get_world_all(user_id):
info['curr_capture'] = x[3]
info['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
info['curr_position'] = 0
info['curr_capture'] = 0
info['is_locked'] = True
c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
'a': user_id, 'b': map_id})
re.append(info)
@@ -95,6 +127,23 @@ def get_world_all(user_id):
return re
def get_available_maps():
# 获取当前可用图(用户设定的),返回字典列表
re = []
for i in Config.AVAILABLE_MAP:
info = get_world_info(i)
del info['steps']
try:
del info['is_locked']
del info['curr_position']
del info['curr_capture']
except:
pass
re.append(info)
return re
def get_user_world(user_id, map_id):
# 获取用户图信息,返回字典
re = {}
@@ -106,7 +155,7 @@ def get_user_world(user_id, map_id):
"user_id": user_id,
"curr_position": 0,
"curr_capture": 0,
"is_locked": False,
"is_locked": True,
"map_id": map_id
}
if x:
@@ -114,12 +163,40 @@ def get_user_world(user_id, map_id):
re['curr_capture'] = x[3]
re['is_locked'] = int2b(x[4])
else:
c.execute('''insert into user_world values(:a,:b,0,0,0)''', {
c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
'a': user_id, 'b': map_id})
return re
def unlock_user_world(user_id, map_id):
# 解锁用户的图,返回成功与否布尔值
with Connect() as c:
c.execute(
'''select is_locked from user_world where map_id=? and user_id=?''', (map_id, user_id))
x = c.fetchone()
if x:
is_locked = x[0]
else:
is_locked = 1
c.execute('''insert into user_world values(:a,:b,0,0,1)''', {
'a': user_id, 'b': map_id})
if is_locked == 1:
map_info = get_world_info(map_id)
if 'require_type' in map_info and map_info['require_type'] != '':
if map_info['require_type'] in ['pack', 'single']:
c.execute('''select exists(select * from user_item where user_id=? and item_id=? and type=?)''',
(user_id, map_info['require_id'], map_info['require_type']))
if c.fetchone() == (0,):
return False
c.execute(
'''update user_world set is_locked=0 where user_id=? and map_id=?''', (user_id, map_id))
return True
def change_user_current_map(user_id, map_id):
# 改变用户当前图
with Connect() as c:
@@ -129,7 +206,8 @@ def change_user_current_map(user_id, map_id):
def play_world_song(user_id, args):
# 声明是世界模式的打歌,并且记录加成信息
# 声明是世界模式的打歌,并且记录加成信息,返回字典
r = {}
with Connect() as c:
stamina_multiply = 1
fragment_multiply = 100
@@ -150,7 +228,34 @@ def play_world_song(user_id, args):
c.execute('''insert into world_songplay values(:a,:b,:c,:d,:e,:f)''', {
'a': user_id, 'b': args['song_id'], 'c': args['difficulty'], 'd': stamina_multiply, 'e': fragment_multiply, 'f': prog_boost_multiply})
return None
c.execute('''select current_map from user where user_id = :a''', {
'a': user_id})
map_id = c.fetchone()[0]
info = get_world_info(map_id)
# 体力计算
c.execute(
'''select max_stamina_ts, stamina from user where user_id=?''', (user_id,))
x = c.fetchone()
max_stamina_ts = x[0] if x and x[0] is not None else 0
stamina = x[1] if x and x[1] is not None else 12
now = int(time.time() * 1000)
# 体力不足
if calc_stamina(max_stamina_ts, stamina) < info['stamina_cost']:
return {}
stamina = calc_stamina(max_stamina_ts, stamina) - \
info['stamina_cost'] * stamina_multiply
max_stamina_ts = now + server.info.STAMINA_RECOVER_TICK * \
(server.info.MAX_STAMINA - stamina)
c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''',
(max_stamina_ts, stamina, user_id))
r = {
"stamina": stamina,
"max_stamina_ts": max_stamina_ts,
"token": "13145201919810"
}
return r
def climb_step(user_id, map_id, step, prev_capture, prev_position):
@@ -263,10 +368,24 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
c.execute('''delete from world_songplay where user_id=:a and song_id=:b and difficulty=:c''', {
'a': user_id, 'b': song_id, 'c': difficulty})
c.execute('''select character_id from user where user_id=?''', (user_id,))
c.execute(
'''select character_id, max_stamina_ts, stamina, is_skill_sealed, is_char_uncapped, is_char_uncapped_override from user where user_id=?''', (user_id,))
x = c.fetchone()
character_id = x[0] if x else 0
c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30 from character where character_id=?''', (character_id,))
character_id = x[0] if x and x[0] is not None else 0
max_stamina_ts = x[1] if x and x[1] is not None else 0
stamina = x[2] if x and x[2] is not None else 12
is_skill_sealed = x[3] if x and x[3] is not None else 1
skill = False
skill_uncap = False
if not is_skill_sealed:
if x:
skill = True
if x[4] is not None and x[4] == 1:
skill_uncap = True
if x[5] is not None and x[5] == 1:
skill_uncap = False
c.execute('''select frag1,prog1,overdrive1,frag20,prog20,overdrive20,frag30,prog30,overdrive30,skill_id,skill_id_uncap from character where character_id=?''', (character_id,))
x = c.fetchone()
if Config.CHARACTER_FULL_UNLOCK:
@@ -287,10 +406,20 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
flag = server.character.calc_char_value(level, x[0], x[3], x[6])
prog = server.character.calc_char_value(level, x[1], x[4], x[7])
overdrive = server.character.calc_char_value(level, x[2], x[5], x[8])
if x[9] is not None and x[9] != '' and skill:
skill = x[9]
else:
skill = None
if x[10] is not None and x[9] != '' and skill_uncap:
skill_uncap = x[10]
else:
skill_uncap = None
else:
flag = 0
prog = 0
overdrive = 0
skill = None
skill_uncap = None
c.execute('''select current_map from user where user_id = :a''', {
'a': user_id})
@@ -317,13 +446,68 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
c.execute('''select * from user_world where user_id = :a and map_id =:b''',
{'a': user_id, 'b': map_id})
y = c.fetchone()
if y[4] == 1: # 图不可用
return {}
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2])
# Eto和Luna的技能
character_bonus_progress = None
skill_special = ''
if skill_uncap is not None and skill_uncap and skill_uncap in ['eto_uncap', 'luna_uncap', 'ayu_uncap']:
skill_special = skill_uncap
elif skill is not None and skill and skill in ['eto_uncap', 'luna_uncap', 'ayu_uncap']:
skill_special = skill
if skill_special == 'eto_uncap':
# eto觉醒技能获得残片奖励时世界模式进度加7
fragment_flag = False
for i in rewards:
for j in i['items']:
if j['type'] == 'fragment':
fragment_flag = True
break
if fragment_flag:
break
if fragment_flag:
character_bonus_progress = ETO_UNCAP_BONUS_PROGRESS
step += character_bonus_progress * step_times
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
elif skill_special == 'luna_uncap':
# luna觉醒技能限制格开始时世界模式进度加7
if 'restrict_id' in steps[0] and 'restrict_type' in steps[0] and steps[0]['restrict_type'] != '' and steps[0]['restrict_id'] != '':
character_bonus_progress = LUNA_UNCAP_BONUS_PROGRESS
step += character_bonus_progress * step_times
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
elif skill_special == 'ayu_uncap':
# ayu觉醒技能世界模式进度+5或-5但不会小于0
if random.random() >= 0.5:
character_bonus_progress = AYU_UNCAP_BONUS_PROGRESS
else:
character_bonus_progress = -AYU_UNCAP_BONUS_PROGRESS
step += character_bonus_progress * step_times
if step < 0:
character_bonus_progress += step / step_times
step = 0
rewards, steps, curr_position, curr_capture, info = climb_step(
user_id, map_id, step, y[3], y[2]) # 二次爬梯,重新计算
for i in rewards: # 物品分发
for j in i['items']:
amount = j['amount'] if 'amount' in j else 1
item_id = j['id'] if 'id' in j else ''
server.item.claim_user_item(c, user_id, item_id, j['type'], amount)
if 'step_type' in steps[-1]:
if 'plusstamina' in steps[-1]['step_type'] and 'plus_stamina_value' in steps[-1]:
# 体力格子
max_stamina_ts, stamina = add_stamina(
c, user_id, int(steps[-1]['plus_stamina_value']))
# 角色升级
if not Config.CHARACTER_FULL_UNLOCK:
exp, level = server.character.calc_level_up(
@@ -357,8 +541,8 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917
"current_stamina": calc_stamina(max_stamina_ts, stamina),
"max_stamina_ts": max_stamina_ts
}
else:
re = {
@@ -384,10 +568,13 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
"prog": prog,
"overdrive": overdrive
},
"current_stamina": 12,
"max_stamina_ts": 1586274871917
"current_stamina": calc_stamina(max_stamina_ts, stamina),
"max_stamina_ts": max_stamina_ts
}
if character_bonus_progress is not None:
re['character_bonus_progress'] = character_bonus_progress
if stamina_multiply != 1:
re['stamina_multiply'] = stamina_multiply
if fragment_multiply != 100:
@@ -401,3 +588,77 @@ def world_update(c, user_id, song_id, difficulty, rating, clear_type, beyond_gau
'a': curr_position, 'b': curr_capture, 'c': user_id, 'd': map_id})
return re
def add_stamina(c, user_id, add_stamina):
# 增添体力返回max_stamina_ts和stamina
now = int(time.time() * 1000)
c.execute(
'''select max_stamina_ts, stamina from user where user_id=?''', (user_id,))
x = c.fetchone()
if x and x[0] is not None and x[1] is not None:
stamina = calc_stamina(x[0], x[1]) + add_stamina
max_stamina_ts = now - \
(stamina-server.info.MAX_STAMINA) * \
server.info.STAMINA_RECOVER_TICK
else:
max_stamina_ts = now
stamina = server.info.MAX_STAMINA
c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''',
(max_stamina_ts, stamina, user_id))
return max_stamina_ts, stamina
def buy_stamina_by_fragment(user_id):
# 残片买体力,返回字典和错误码
r = {}
with Connect() as c:
c.execute(
'''select next_fragstam_ts from user where user_id=?''', (user_id,))
x = c.fetchone()
if x:
now = int(time.time() * 1000)
next_fragstam_ts = x[0] if x[0] else 0
if now < next_fragstam_ts:
return {}, 905
next_fragstam_ts = now + 24*3600*1000
max_stamina_ts, stamina = add_stamina(c, user_id, 6)
c.execute('''update user set next_fragstam_ts=?, max_stamina_ts=?, stamina=? where user_id=?''',
(next_fragstam_ts, max_stamina_ts, stamina, user_id))
r = {
"user_id": user_id,
"stamina": stamina,
"max_stamina_ts": max_stamina_ts,
"next_fragstam_ts": next_fragstam_ts
}
return r, None
def buy_stamina_by_ticket(user_id):
# 源点买体力,返回字典和错误码
r = {}
with Connect() as c:
flag, ticket = server.arcpurchase.buy_item(c, user_id, 50)
if flag:
max_stamina_ts, stamina = add_stamina(c, user_id, 6)
c.execute('''update user set max_stamina_ts=?, stamina=? where user_id=?''',
(max_stamina_ts, stamina, user_id))
r = {
"user_id": user_id,
"stamina": stamina,
"max_stamina_ts": max_stamina_ts,
"ticket": ticket
}
else:
return None, 501
return r, None

View File

@@ -5,9 +5,11 @@ import functools
from setting import Config
from flask import jsonify
BAN_TIME = [1, 3, 7, 15, 31]
def arc_login(name: str, password: str, device_id: str, ip: str): # 登录判断
# 查询数据库中的user表验证账号密码返回并记录token多返回个error code
# 查询数据库中的user表验证账号密码返回并记录token多返回个error code和extra
# token采用user_id和时间戳连接后hash生成真的是瞎想的没用bear
# 密码和token的加密方式为 SHA-256
@@ -15,16 +17,21 @@ def arc_login(name: str, password: str, device_id: str, ip: str): # 登录判
token = None
with Connect() as c:
hash_pwd = hashlib.sha256(password.encode("utf8")).hexdigest()
c.execute('''select user_id, password from user where name = :name''', {
c.execute('''select user_id, password, ban_flag from user where name = :name''', {
'name': name})
x = c.fetchone()
if x is not None:
now = int(time.time() * 1000)
if x[2] is not None and x[2] != '':
# 自动封号检查
ban_timestamp = int(x[2].split(':', 1)[1])
if ban_timestamp > now:
return None, 105, {'remaining_ts': ban_timestamp-now}
if x[1] == '':
# 账号封禁
error_code = 106
elif x[1] == hash_pwd:
user_id = str(x[0])
now = int(time.time() * 1000)
token = hashlib.sha256(
(user_id + str(now)).encode("utf8")).hexdigest()
c.execute(
@@ -49,6 +56,13 @@ def arc_login(name: str, password: str, device_id: str, ip: str): # 登录判
device_list) + 1 - device_list.count(device_id) - Config.LOGIN_DEVICE_NUMBER_LIMIT
if should_delete_num >= 1: # 删掉多余token
if not Config.ALLOW_LOGIN_SAME_DEVICE and Config.ALLOW_BAN_MULTIDEVICE_USER_AUTO: # 自动封号检查
c.execute(
'''select count(*) from login where user_id=? and login_time>?''', (user_id, now-86400000))
if c.fetchone()[0] >= Config.LOGIN_DEVICE_NUMBER_LIMIT:
remaining_ts = arc_auto_ban(c, user_id, now)
return None, 105, {'remaining_ts': remaining_ts}
c.execute('''delete from login where rowid in (select rowid from login where user_id=:user_id limit :a);''',
{'user_id': user_id, 'a': int(should_delete_num)})
@@ -62,7 +76,7 @@ def arc_login(name: str, password: str, device_id: str, ip: str): # 登录判
# 用户名错误
error_code = 104
return token, error_code
return token, error_code, None
def arc_register(name: str, password: str, device_id: str, email: str, ip: str): # 注册
@@ -181,7 +195,7 @@ def auth_required(request):
if 'AppVersion' in headers: # 版本检查
if Config.ALLOW_APPVERSION:
if headers['AppVersion'] not in Config.ALLOW_APPVERSION:
return jsonify({"success": False, "error_code": 5})
return jsonify({"success": False, "error_code": 1203})
if 'Authorization' in headers:
token = headers['Authorization']
@@ -195,3 +209,24 @@ def auth_required(request):
return wrapped_view
return decorator
def arc_auto_ban(c, user_id, now):
# 多设备自动封号机制,返回封号时长
c.execute('''delete from login where user_id=?''', (user_id, ))
c.execute('''select ban_flag from user where user_id=?''', (user_id,))
x = c.fetchone()
if x and x[0] != '' and x[0] is not None:
last_ban_time = int(x[0].split(':', 1)[0])
i = 0
while i < len(BAN_TIME) - 1 and BAN_TIME[i] <= last_ban_time:
i += 1
ban_time = BAN_TIME[i]
else:
ban_time = BAN_TIME[0]
ban_flag = ':'.join((str(ban_time), str(now + ban_time*24*60*60*1000)))
c.execute('''update user set ban_flag=? where user_id=?''',
(ban_flag, user_id))
return ban_time*24*60*60*1000

View File

@@ -1,5 +1,6 @@
from setting import Config
from server.sql import Connect
import server.info
import server.item
import server.setme
@@ -212,7 +213,7 @@ def char_use_core(user_id, character_id, amount):
x = c.fetchone()
if x:
exp, level = calc_level_up(
c, user_id, character_id, x[0], amount*250)
c, user_id, character_id, x[0], amount*server.info.CORE_EXP)
c.execute('''update user_char set level=?, exp=? where user_id=? and character_id=?''',
(level, exp, user_id, character_id))
server.item.claim_user_item(
@@ -244,10 +245,10 @@ def char_uncap(user_id, character_id):
break
if success:
for i in x:
server.item.claim_user_item(c, user_id, i[1], i[2], -i[3])
c.execute('''update user_char set is_uncapped=1, is_uncapped_override=0 where user_id=? and character_id=?''',
(user_id, character_id))
for i in x:
server.item.claim_user_item(c, user_id, i[1], i[2], -i[3])
r = {'character': [get_one_character(c, user_id, character_id)]}
r['cores'] = server.item.get_user_cores(c, user_id)

View File

@@ -7,6 +7,10 @@ import server.item
import time
from setting import Config
MAX_STAMINA = 12
STAMINA_RECOVER_TICK = 1800000
CORE_EXP = 250
def int2b(x):
# int与布尔值转换
@@ -100,6 +104,8 @@ def get_user_friend(c, user_id):
"user_id": i[0]
})
s.sort(key=lambda item: item["recent_score"][0]["time_played"] if len(
item["recent_score"]) > 0 else 0, reverse=True)
return s
@@ -122,11 +128,12 @@ def get_user_me(c, user_id):
'''update user set character_id=0 where user_id=?''', (user_id,))
favorite_character_id = x[23]
if favorite_character_id not in characters:
if favorite_character_id not in characters: # 这是考虑有可能favourite_character设置了用户未拥有的角色
favorite_character_id = -1
c.execute(
'''update user set favorite_character=-1 where user_id=?''', (user_id,))
# 计算世界排名
c.execute(
'''select world_rank_score from user where user_id=?''', (user_id,))
y = c.fetchone()
@@ -141,12 +148,24 @@ def get_user_me(c, user_id):
else:
world_rank = 0
# 源点强化
prog_boost = 0
if x[27] and x[27] != 0:
prog_boost = 300
# 体力计算
next_fragstam_ts = -1
max_stamina_ts = 1586274871917
stamina = 12
if x[31]:
next_fragstam_ts = x[31]
if x[32]:
max_stamina_ts = x[32]
if x[33]:
stamina = x[33]
r = {"is_aprilfools": Config.IS_APRILFOOLS,
"curr_available_maps": [],
"curr_available_maps": server.arcworld.get_available_maps(),
"character_stats": user_character,
"friends": get_user_friend(c, user_id),
"settings": {
@@ -164,9 +183,9 @@ def get_user_me(c, user_id):
"is_skill_sealed": int2b(x[7]),
"current_map": x[25],
"prog_boost": prog_boost,
"next_fragstam_ts": -1,
"max_stamina_ts": 1586274871917,
"stamina": 12,
"next_fragstam_ts": next_fragstam_ts,
"max_stamina_ts": max_stamina_ts,
"stamina": server.arcworld.calc_stamina(max_stamina_ts, stamina),
"world_unlocks": server.item.get_user_items(c, user_id, 'world_unlock'),
"world_songs": server.item.get_user_items(c, user_id, 'world_song'),
"singles": server.item.get_user_items(c, user_id, 'single'),
@@ -220,12 +239,12 @@ def arc_aggregate_big(user_id):
}, {
"id": 3,
"value": {
"max_stamina": 12,
"stamina_recover_tick": 1800000,
"core_exp": 250,
"curr_ts": int(time.time())*1000,
"max_stamina": MAX_STAMINA,
"stamina_recover_tick": STAMINA_RECOVER_TICK,
"core_exp": CORE_EXP,
"curr_ts": int(time.time()*1000),
"level_steps": server.character.get_level_steps(),
"world_ranking_enabled": False,
"world_ranking_enabled": True,
"is_byd_chapter_unlocked": True
}
}, {

View File

@@ -30,10 +30,11 @@ class Connect():
return True
class Sql():
@staticmethod
def select(c, table_name, target_column=[], limit=-1, offset=0, query={}, sort=[]):
def select(c, table_name, target_column=[], query=None):
# 执行查询单句sql语句返回fetchall数据
# 使用准确查询,且在单表内
@@ -51,9 +52,10 @@ class Sql():
where_field = []
where_value = []
for i in query:
if query:
for i in query.query:
where_field.append(i)
where_value.append(query[i])
where_value.append(query.query[i])
if where_field and where_value:
sql += ' where '
@@ -64,16 +66,17 @@ class Sql():
sql_dict[where_field[i]] = where_value[i]
sql += ' and ' + where_field[i] + '=:' + where_field[i]
if sort:
sql += ' order by ' + sort[0]['column'] + ' ' + sort[0]['order']
if len(sort) >= 2:
for i in range(1, len(sort)):
sql += ', ' + sort[i]['column'] + ' ' + sort[i]['order']
if query and query.sort:
sql += ' order by ' + \
query.sort[0]['column'] + ' ' + query.sort[0]['order']
for i in range(1, len(query.sort)):
sql += ', ' + query.sort[i]['column'] + \
' ' + query.sort[i]['order']
if limit >= 0:
if query and query.limit >= 0:
sql += ' limit :limit offset :offset'
sql_dict['limit'] = limit
sql_dict['offset'] = offset
sql_dict['limit'] = query.limit
sql_dict['offset'] = query.offset
c.execute(sql, sql_dict)

View File

@@ -8,7 +8,7 @@ class Config():
主机的地址和端口号
Host and port of your server
'''
HOST = '192.168.1.101'
HOST = '0.0.0.0'
PORT = '80'
'''
--------------------
@@ -19,7 +19,7 @@ class Config():
游戏API地址前缀
Game API's URL prefix
'''
GAME_API_PREFIX = '/blockchain/14'
GAME_API_PREFIX = '/merikuri/17'
'''
--------------------
'''
@@ -30,7 +30,18 @@ class Config():
Allowed game versions
If it is blank, all are allowed.
'''
ALLOW_APPVERSION = ['3.5.3', '3.5.3c', '3.6.2', '3.6.2c']
ALLOW_APPVERSION = ['3.5.3', '3.5.3c', '3.11.2', '3.11.2c']
'''
--------------------
'''
'''
--------------------
联机功能的端口号,若为空,则默认不开启联机功能
Port of your link play server
If it is blank, link play will be unavailable.
'''
UDP_PORT = '10900'
'''
--------------------
'''
@@ -68,6 +79,16 @@ class Config():
--------------------
'''
'''
--------------------
世界模式当前活动图设置
Current available maps in world mode
'''
AVAILABLE_MAP = [] # Ex. ['test', 'test2']
'''
--------------------
'''
'''
--------------------
Web后台管理页面的用户名和密码
@@ -135,10 +156,17 @@ class Config():
LOGIN_DEVICE_NUMBER_LIMIT = 1
'''
是否允许同设备多应用共存登录
请注意这个选项设置为True时下一个选项将自动变为False
If logging in from multiple applications on the same device is allowed
Note that when this option is set to True, the next option automatically becomes False
'''
ALLOW_LOGIN_SAME_DEVICE = False
'''
24小时内登陆设备数超过最大允许设备数量时是否自动封号1天、3天、7天、15天、31天
When the number of login devices exceeds the maximum number of devices allowed to log in Arcaea within 24 hours, whether the account will be automatically banned (1 day, 3 days, 7 days, 15 days, 31 days)
'''
ALLOW_BAN_MULTIDEVICE_USER_AUTO = True
'''
--------------------
'''
@@ -162,6 +190,18 @@ class Config():
--------------------
'''
'''
--------------------
数据库更新时,是否采用最新的角色数据,如果你想采用最新的官方角色数据
注意:如果是,旧的数据将丢失;如果否,某些角色的数据变动将无法同步
If using the latest character data when updating database. If you want to only keep newest official character data, please set it `True`.
Note: If `True`, the old data will be lost; If `False`, the data changes of some characters will not be synchronized.
'''
UPDATE_WITH_NEW_CHARACTER_DATA = True
'''
--------------------
'''
'''
--------------------
是否全解锁搭档
@@ -201,3 +241,13 @@ class Config():
'''
--------------------
'''
'''
--------------------
是否使用最好的 10 条记录(而不是最近的 30 条记录中较好的 10 条)来计算 PTT
Calculate PTT with best 10 instead of recent best 10
'''
USE_B10_AS_R10 = False
'''
--------------------
'''

View File

@@ -20,10 +20,28 @@
<span class="char-num">{{present['description']}}</span>
<br />
<span>Items: </span>
<span class="char-num" style='white-space:pre'>{{present['items']}}</span>
{% if present['items'] %}<br />
{% for x in present['items'] %}
<span>Item id: </span>
<span class="char-num">{{x['item_id']}}</span>
<br />
<span>Item type: </span>
<span class="char-num">{{x['type']}}</span>
<br />
<span>Amount: </span>
<span class="char-num">{{x['amount']}}</span>
<br />
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
{% endif %}
</div>
{% if not loop.last %}

View File

@@ -1,6 +1,6 @@
{% extends 'base.html' %}
{% block header %}
<h1>{% block title %}All items{% endblock %}</h1>
<h1>{% block title %}All purchases{% endblock %}</h1>
{% endblock %}
{% block content %}
@@ -37,6 +37,10 @@
<span class="char-num">{{x['type']}}</span>
<br />
<span>Amount: </span>
<span class="char-num">{{x['amount']}}</span>
<br />
{% if not loop.last %}

View File

@@ -22,9 +22,28 @@
</span>
<br />
<span>Items: </span>
<span class="char-num" style='white-space:pre'>{{redeem['items']}}</span>
{% if redeem['items'] %}<br />
{% for x in redeem['items'] %}
<span>Item id: </span>
<span class="char-num">{{x['item_id']}}</span>
<br />
<span>Item type: </span>
<span class="char-num">{{x['type']}}</span>
<br />
<span>Amount: </span>
<span class="char-num">{{x['amount']}}</span>
<br />
{% if not loop.last %}
<br />
{% endif %}
{% endfor %}
{% endif %}
<div><a href="/web/redeem/{{redeem['code']}}">使用者 Players who have used it.</a></div>
</div>

View File

@@ -14,15 +14,25 @@
<label for="expire_ts">Expire time</label>
<input type="datetime-local" name="expire_ts" id="expire_ts" required>
<br />
<div>Items:</div>
<label for="fragment">Fragments</label>
<input name="fragment" id="fragment">
<label for="ticket">Memories</label>
<input name="ticket" id="ticket">
<div class="content">两种奖励只能有一个,另一个请留空。如果都填写,以记忆源点优先。</div>
<div class="content">There can only be one of the two kinds of present. Please leave the other one blank. If you
fill both, the memories will be given priority.</div>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single song</option>
<option value='world_song'>World song</option>
<option value='world_unlock'>World unlock scene</option>
<option value='character'>Character</option>
<option value='core'>Character core</option>
<option value='fragment'>Fragment</option>
<option value='memory'>Memory</option>
</select>
</div>
<label for="amount">Amount</label>
<input name="amount" id="amount" value="1" required>
<br />
<div class="content">时间填写是一个HTML5控件</div>
<div class="content">Time filling is an HTML5 control.</div>
<input type="submit" value="Add">

View File

@@ -13,12 +13,15 @@
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single</option>
<option value='pack'>Pack</option>
<option value='single' selected>Single song</option>
<option value='pack'>Song pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
<option value='core'>Core</option>
</select>
</div>
<label for="amount">Amount</label>
<input name="amount" id="amount" value="1" required>
<br />
<input type="submit" value="Add">
</form>
@@ -36,6 +39,7 @@
<option value='pack'>Pack</option>
<option value='world_song'>World song</option>
<option value='character'>Character</option>
<option value='core'>Core</option>
</select>
</div>
<br />

View File

@@ -11,27 +11,40 @@
<input name="code" id="code">
<div>Or</div>
<div>随机批量生成 Batch generation at random</div>
<label for="amount">Amount</label>
<input name="amount" id="amount">
<label for="redeem_amount">Redeem code amount</label>
<input name="redeem_amount" id="redeem_amount">
<br />
<div>Type:
<div>Redeem code type:
<br />
<br />
<label><input type="radio" name="type" value="0" checked>仅可使用一次 It can only be used once.</label>
<label><input type="radio" name="redeem_type" value="0" checked>仅可使用一次 It can only be used once.</label>
<br />
<label><input type="radio" name="type" value="1">每个用户仅可以使用一次 Each user can only use it once.</label>
<label><input type="radio" name="redeem_type" value="1">每个用户仅可以使用一次 Each user can only use it once.</label>
</div>
<br />
<div>Items:</div>
<label for="fragment">Fragments</label>
<input name="fragment" id="fragment">
<label for="ticket">Memories</label>
<input name="ticket" id="ticket">
<div class="content">两种奖励可以都有,不需要请留空。</div>
<div class="content">You can have both kinds of items. Please leave it blank if you don't need it.</div>
<label for="item_id">ID of the item</label>
<input name="item_id" id="item_id" required>
<label for="type">Type</label>
<div>
<select name="type">
<option value='single' selected>Single song</option>
<option value='pack'>Song pack</option>
<option value='world_song'>World song</option>
<option value='world_unlock'>World unlock scene</option>
<option value='character'>Character</option>
<option value='core'>Character core</option>
<option value='fragment'>Fragment</option>
<option value='memory'>Memory</option>
</select>
</div>
<label for="amount">Amount</label>
<input name="amount" id="amount" value="1" required>
<br />
<div class="content">兑换码长度为10~20。</div>
<div class="content">The length of redeem code is 10 ~ 20.</div>
<div class="content">随机生成数量不得超过1000。</div>

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@@ -10,10 +10,10 @@
<input type="submit" value="Submit">
</form>
<div class="content">
这里可以将旧版本的数据库同步到新版本的数据库,并刷新用户拥有的角色列表。<br />
这里可以将旧版本的数据库同步到新版本的数据库,并刷新用户拥有的角色列表。<br />
可上传文件: arcaea_database.db和arcsong.db<br />
新数据库不存在的数据会被添加,存在的重复数据也会被改变。<br /><br />
Here you can synchronize the old version of the database to the new version of the database and refresh the list of
Here you can synchronize the old version of the database to the new version of the database and refresh the list of full
characters owned by players.<br />
Uploadable files: arcaea_database.db & arcsong.db<br />
Data that does not exist in the new database will be added and the existing duplicate data will also be changed.

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import os
from cryptography.hazmat.primitives.ciphers import (
Cipher, algorithms, modes
)
def encrypt(key, plaintext, associated_data):
iv = os.urandom(12)
encryptor = Cipher(
algorithms.AES(key),
modes.GCM(iv, min_tag_length=12),
).encryptor()
encryptor.authenticate_additional_data(associated_data)
ciphertext = encryptor.update(plaintext) + encryptor.finalize()
return (iv, ciphertext, encryptor.tag)
def decrypt(key, associated_data, iv, ciphertext, tag):
decryptor = Cipher(
algorithms.AES(key),
modes.GCM(iv, tag, min_tag_length=12),
).decryptor()
decryptor.authenticate_additional_data(associated_data)
return decryptor.update(ciphertext) + decryptor.finalize()

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def b(value, length=1):
return value.to_bytes(length=length, byteorder='little')
def bi(value):
return int.from_bytes(value, byteorder='little')
class Player:
def __init__(self) -> None:
self.player_id = 0
self.player_name = b'\x45\x6d\x70\x74\x79\x50\x6c\x61\x79\x65\x72\x00\x00\x00\x00\x00'
self.token = 0
self.character_id = 0xff
self.last_character_id = 0xff
self.is_uncapped = 0
self.difficulty = 0xff
self.last_difficulty = 0xff
self.score = 0
self.last_score = 0
self.timer = 0
self.last_timer = 0
self.cleartype = 0
self.last_cleartype = 0
self.best_score_flag = 0
self.best_player_flag = 0
self.finish_flag = 0
self.player_state = 1
self.download_percent = 0
self.online = 0
self.last_timestamp = 0
self.extra_command_queue = []
self.song_unlock = b'\x00' * 512
self.start_command_num = 0
def set_player_name(self, player_name: str):
self.player_name = player_name.encode('ascii')
if len(self.player_name) > 16:
self.player_name = self.player_name[:16]
else:
self.player_name += b'\x00' * (16 - len(self.player_name))
class Room:
def __init__(self) -> None:
self.room_id = 0
self.room_code = 'AAAA00'
self.countdown = 0xffffffff
self.timestamp = 0
self.state = 0
self.song_idx = 0xffff
self.last_song_idx = 0xffff
self.song_unlock = b'\x00' * 512
self.host_id = 0
self.players = [Player(), Player(), Player(), Player()]
self.player_num = 0
self.interval = 1000
self.times = 100
self.round_switch = 0
self.command_queue = []
self.command_queue_length = 0
def get_players_info(self):
# 获取所有玩家信息
re = b''
for i in self.players:
re += b(i.player_id, 8) + b(i.character_id) + b(i.is_uncapped) + b(i.difficulty) + b(i.score, 4) + \
b(i.timer, 4) + b(i.cleartype) + b(i.player_state) + \
b(i.download_percent) + b(i.online) + b'\x00' + i.player_name
return re
def get_player_last_score(self):
# 获取上次曲目玩家分数返回bytes
if self.last_song_idx == 0xffff:
return b'\xff\xff\x00\x00\x00\x00\x00\x00\x00' * 4
re = b''
for i in range(4):
player = self.players[i]
if player.player_id != 0:
re += b(player.last_character_id) + b(player.last_difficulty) + b(player.last_score, 4) + b(
player.last_cleartype) + b(player.best_score_flag) + b(player.best_player_flag)
else:
re += b'\xff\xff\x00\x00\x00\x00\x00\x00\x00'
return re
def make_round(self):
# 轮换房主
for i in range(4):
if self.players[i].player_id == self.host_id:
for j in range(1, 4):
if self.players[(i + j) % 4].player_id != 0:
self.host_id = self.players[(i + j) % 4].player_id
break
break
def delete_player(self, player_index: int):
# 删除某个玩家
self.player_num -= 1
if self.players[player_index].player_id == self.host_id:
self.make_round()
self.players[player_index].online = 0
self.players[player_index] = Player()
self.update_song_unlock()
def update_song_unlock(self):
# 更新房间可用歌曲
r = bi(b'\xff' * 512)
for i in self.players:
if i.player_id != 0:
r &= bi(i.song_unlock)
self.song_unlock = b(r, 512)
def is_ready(self, old_state: int, player_state: int):
# 是否全部准备就绪
if self.state == old_state:
for i in self.players:
if i.player_id != 0 and (i.player_state != player_state or i.online == 0):
return False
return True
else:
return False
def is_finish(self):
# 是否全部进入结算
for i in self.players:
if i.player_id != 0 and (i.finish_flag == 0 or i.online == 0):
return False
return True
def make_finish(self):
# 结算
self.state = 8
self.last_song_idx = self.song_idx
max_score = 0
max_score_i = []
for i in range(4):
player = self.players[i]
if player.player_id != 0:
player.finish_flag = 0
player.last_timer = player.timer
player.last_score = player.score
player.last_cleartype = player.cleartype
player.last_character_id = player.character_id
player.last_difficulty = player.difficulty
player.best_player_flag = 0
if player.last_score > max_score:
max_score = player.last_score
max_score_i = [i]
elif player.last_score == max_score:
max_score_i.append(i)
for i in max_score_i:
self.players[i].best_player_flag = 1

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class Config:
TIME_LIMIT = 3600000
COMMAND_INTERVAL = 1000000
COUNTDOWM_TIME = 3999
PLAYER_TIMEOUT = 30000000

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import socketserver
import threading
import os
import random
import time
# import binascii
from . import aes
from .udp_parser import CommandParser
from .udp_class import Room, Player, bi
from .udp_config import Config
# token: {'key': key, 'room': Room, 'player_index': player_index, 'player_id': player_id}
link_play_data = {}
room_id_dict = {} # 'room_id': Room
room_code_dict = {} # 'room_code': Room
player_dict = {} # 'player_id' : Player
clean_timer = 0
def random_room_code():
# 随机生成房间号
re = ''
for _ in range(4):
re += chr(random.randint(65, 90))
for _ in range(2):
re += str(random.randint(0, 9))
return re
def clear_player(token):
# 清除玩家信息和token
del player_dict[link_play_data[token]['player_id']]
del link_play_data[token]
def clear_room(room):
# 清除房间信息
room_id = room.room_id
room_code = room.room_code
del room_id_dict[room_id]
del room_code_dict[room_code]
del room
def memory_clean(now):
# 内存清理
clean_room_list = []
clean_player_list = []
for token in link_play_data:
room = link_play_data[token]['room']
if now - room.timestamp >= Config.TIME_LIMIT:
clean_room_list.append(room.room_id)
if now - room.players[link_play_data[token]['player_index']].last_timestamp // 1000 >= Config.TIME_LIMIT:
clean_player_list.append(token)
for room_id in room_id_dict:
if now - room_id_dict[room_id].timestamp >= Config.TIME_LIMIT:
clean_room_list.append(room_id)
for room_id in clean_room_list:
if room_id in room_id_dict:
clear_room(room_id_dict[room_id])
for token in clean_player_list:
clear_player(token)
class UDPhandler(socketserver.BaseRequestHandler):
def handle(self):
client_msg, server = self.request
token = client_msg[:8]
iv = client_msg[8:20]
tag = client_msg[20:32]
ciphertext = client_msg[32:]
if int.from_bytes(token, byteorder='little') in link_play_data:
user = link_play_data[bi(token)]
else:
return None
plaintext = aes.decrypt(user['key'], b'', iv, ciphertext, tag)
# print(binascii.b2a_hex(plaintext))
commands = CommandParser(
user['room'], user['player_index']).get_commands(plaintext)
if user['room'].players[user['player_index']].player_id == 0:
clear_player(bi(token))
temp = []
for i in commands:
if i[:3] == b'\x06\x16\x12':
temp.append(i)
commands = temp
# 处理不能正确被踢的问题
for i in commands:
iv, ciphertext, tag = aes.encrypt(user['key'], i, b'')
# print(binascii.b2a_hex(i))
server.sendto(token + iv + tag[:12] +
ciphertext, self.client_address)
def server_run(ip, port):
server = socketserver.ThreadingUDPServer((ip, port), UDPhandler)
server.serve_forever()
def data_swap(conn):
clean_timer = 0
while True:
try:
data = conn.recv()
except EOFError:
break
now = round(time.time() * 1000)
if now - clean_timer >= Config.TIME_LIMIT:
clean_timer = now
memory_clean(now)
if data[0] == 1:
# 开房
key = os.urandom(16)
room_id = bi(os.urandom(8))
while room_id in room_id_dict and room_id == 0:
room_id = bi(os.urandom(8))
room = Room()
room.room_id = room_id
room_id_dict[room_id] = room
player_id = bi(os.urandom(3))
while player_id in player_dict and player_id == 0:
player_id = bi(os.urandom(3))
player = Player()
player.player_id = player_id
player.set_player_name(data[1])
player_dict[player_id] = player
player.song_unlock = data[2]
room.song_unlock = data[2]
room.host_id = player_id
room.players[0] = player
room.player_num = 1
room_code = random_room_code()
while room_code in room_code_dict:
room_code = random_room_code()
room.room_code = room_code
room_code_dict[room_code] = room
token = room_id
player.token = token
link_play_data[token] = {'key': key,
'room': room,
'player_index': 0,
'player_id': player_id}
conn.send((0, room_code, room_id, token, key, player_id))
elif data[0] == 2:
room_code = data[3].upper()
if room_code not in room_code_dict:
# 房间号错误
conn.send((1202, ))
else:
room = room_code_dict[room_code]
if room.player_num == 4:
# 满人
conn.send((1201, ))
elif room.state != 2:
# 无法加入
conn.send((1205, ))
else:
key = os.urandom(16)
token = bi(os.urandom(8))
player_id = bi(os.urandom(3))
while player_id in player_dict and player_id == 0:
player_id = bi(os.urandom(3))
player = Player()
player.player_id = player_id
player.set_player_name(data[1])
player.token = token
player_dict[player_id] = player
player.song_unlock = data[2]
room.update_song_unlock()
for i in range(4):
if room.players[i].player_id == 0:
room.players[i] = player
player_index = i
break
link_play_data[token] = {'key': key,
'room': room,
'player_index': player_index,
'player_id': player_id}
conn.send((0, room_code, room.room_id,
token, key, player_id, room.song_unlock))
elif data[0] == 3:
token = data[1]
if token in link_play_data:
r = link_play_data[token]
conn.send((0, r['room'].room_code, r['room'].room_id, r['key'],
r['room'].players[r['player_index']].player_id, r['room'].song_unlock))
else:
conn.send((108, ))
def link_play(conn, ip: str, port: int):
try:
server = threading.Thread(target=server_run, args=(ip, port))
data_exchange = threading.Thread(target=data_swap, args=(conn,))
server.start()
data_exchange.start()
except:
pass

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from operator import irshift
from .udp_sender import CommandSender
from .udp_class import bi, Room
from .udp_config import Config
import time
class CommandParser:
def __init__(self, room: Room, player_index: int = 0) -> None:
self.room = room
self.player_index = player_index
def get_commands(self, command):
self.command = command
l = {b'\x06\x16\x01': self.command_01,
b'\x06\x16\x02': self.command_02,
b'\x06\x16\x03': self.command_03,
b'\x06\x16\x04': self.command_04,
b'\x06\x16\x05': self.command_05,
b'\x06\x16\x06': self.command_06,
b'\x06\x16\x07': self.command_07,
b'\x06\x16\x08': self.command_08,
b'\x06\x16\x09': self.command_09,
b'\x06\x16\x0a': self.command_0a,
b'\x06\x16\x0b': self.command_0b
}
r = l[command[:3]]()
re = []
flag_13 = False
for i in range(max(bi(self.command[12:16]), self.room.players[self.player_index].start_command_num), self.room.command_queue_length):
if self.room.command_queue[i][:3] == b'\x06\x16\x13':
if flag_13:
break
flag_13 = True
re.append(self.room.command_queue[i])
if self.room.players[self.player_index].extra_command_queue:
re += self.room.players[self.player_index].extra_command_queue
self.room.players[self.player_index].extra_command_queue = []
if r:
re += r
return re
def command_01(self):
# 给房主
player_id = bi(self.command[24:32])
for i in self.room.players:
if i.player_id == player_id and i.online == 1:
self.room.host_id = player_id
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_10())
return None
def command_02(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
song_idx = bi(self.command[24:26])
flag = 2
if self.room.state == 2:
flag = 0
self.room.state = 3
self.room.song_idx = song_idx
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_11())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return [x.command_0d(flag)]
def command_03(self):
# 尝试进入结算
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player = self.room.players[self.player_index]
player.score = bi(self.command[24:28])
player.cleartype = self.command[28]
player.difficulty = self.command[29]
player.best_score_flag = self.command[30]
player.finish_flag = 1
player.last_timestamp -= Config.COMMAND_INTERVAL
self.room.last_song_idx = self.room.song_idx
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if self.room.is_finish():
self.room.make_finish()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_04(self):
# 踢人
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player_id = bi(self.command[24:32])
flag = 2
if self.room.players[self.player_index].player_id == self.room.host_id and player_id != self.room.host_id:
for i in range(4):
if self.room.players[i].player_id == player_id:
flag = 1
self.room.delete_player(i)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
self.room.update_song_unlock()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
break
return [x.command_0d(flag)]
def command_05(self):
pass
def command_06(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.state = 1
self.room.song_idx = 0xffff
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_07(self):
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.players[self.player_index].song_unlock = self.command[24:536]
self.room.update_song_unlock()
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
return None
def command_08(self):
self.room.round_switch = bi(self.command[24:25])
x = CommandSender(self.room)
x.random_code = self.command[16:24]
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return None
def command_09(self):
re = []
x = CommandSender(self.room)
x.random_code = self.command[16:24]
player = self.room.players[self.player_index]
if bi(self.command[12:16]) == 0:
player.online = 1
self.room.state = 1
self.room.update_song_unlock()
player.start_command_num = self.room.command_queue_length
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_15())
else:
if x.timestamp - player.last_timestamp >= Config.COMMAND_INTERVAL:
re.append(x.command_0c())
player.last_timestamp = x.timestamp
# 离线判断
for i in range(4):
if i != self.player_index:
t = self.room.players[i]
if t.player_id != 0:
if t.last_timestamp != 0:
if t.online == 1 and x.timestamp - t.last_timestamp >= 5000000:
t.online = 0
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
elif t.online == 0 and x.timestamp - t.last_timestamp >= Config.PLAYER_TIMEOUT:
self.room.delete_player(i)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(i))
flag_11 = False
flag_12 = False
flag_13 = False
if player.online == 0:
flag_12 = True
player.online = 1
if self.room.is_ready(1, 1):
flag_13 = True
self.room.state = 2
if player.player_state != self.command[32]:
flag_12 = True
player.player_state = self.command[32]
if player.difficulty != self.command[33] and player.player_state != 5 and player.player_state != 6 and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.difficulty = self.command[33]
if player.cleartype != self.command[34] and player.player_state != 7 and player.player_state != 8:
flag_12 = True
player.cleartype = self.command[34]
if player.download_percent != self.command[35]:
flag_12 = True
player.download_percent = self.command[35]
if player.character_id != self.command[36]:
flag_12 = True
player.character_id = self.command[36]
if player.is_uncapped != self.command[37]:
flag_12 = True
player.is_uncapped = self.command[37]
if self.room.state == 3 and player.score != bi(self.command[24:28]):
flag_12 = True
player.score = bi(self.command[24:28])
if self.room.is_ready(3, 4):
flag_13 = True
self.room.countdown = Config.COUNTDOWM_TIME
self.room.timestamp = round(time.time() * 1000)
self.room.state = 4
if self.room.state == 4 or self.room.state == 5 or self.room.state == 6:
timestamp = round(time.time() * 1000)
self.room.countdown -= timestamp - self.room.timestamp
self.room.timestamp = timestamp
if self.room.state == 4 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 5
self.room.countdown = 5999
flag_11 = True
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 6):
self.room.state = 6
flag_13 = True
if self.room.state == 5 and self.room.is_ready(5, 7):
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.state == 5 and self.room.countdown <= 0:
print('我怎么知道这是啥')
if self.room.state == 6 and self.room.countdown <= 0:
# 此处不清楚
self.room.state = 7
self.room.countdown = 0xffffffff
flag_13 = True
if self.room.countdown <= 0:
self.room.countdown = 0
if self.room.state == 7 or self.room.state == 8:
if player.timer < bi(self.command[28:32]) or bi(self.command[28:32]) == 0 and player.timer != 0:
player.last_timer = player.timer
player.last_score = player.score
player.timer = bi(self.command[28:32])
player.score = bi(self.command[24:28])
if player.timer != 0 or self.room.state != 8:
for i in self.room.players:
i.extra_command_queue.append(
x.command_0e(self.player_index))
if self.room.is_ready(8, 1):
flag_13 = True
self.room.state = 1
self.room.song_idx = 0xffff
if self.room.round_switch == 1:
self.room.make_round()
for i in self.room.players:
i.timer = 0
i.score = 0
if self.room.is_finish():
# 有人退房导致的结算
self.room.make_finish()
flag_13 = True
if flag_11:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_11())
if flag_12:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if flag_13:
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
return re
def command_0a(self):
# 退出房间
self.room.delete_player(self.player_index)
x = CommandSender(self.room)
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_12(self.player_index))
if self.room.state == 3:
self.room.state = 1
self.room.song_idx = 0xffff
# self.room.command_queue_length += 1
# self.room.command_queue.append(x.command_11())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_13())
self.room.command_queue_length += 1
self.room.command_queue.append(x.command_14())
return None
def command_0b(self):
# 推荐歌曲
song_idx = bi(self.command[16:18])
x = CommandSender(self.room)
for i in range(4):
if self.player_index != i and self.room.players[i].online == 1:
self.room.players[i].extra_command_queue.append(
x.command_0f(self.player_index, song_idx))
return None

View File

@@ -0,0 +1,46 @@
import time
from .udp_class import Room, b
class CommandSender:
def __init__(self, room: Room = Room()) -> None:
self.room = room
self.timestamp = round(time.time() * 1000000)
self.random_code = b'\x11\x11\x11\x11\x00\x00\x00\x00'
def command_0c(self):
return b'\x06\x16\x0c\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b'\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b\x0b'
def command_0d(self, code: int):
return b'\x06\x16\x0d\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(code) + b'\x07\x07\x07\x07\x07\x07\x07'
def command_0e(self, player_index: int):
# 分数广播
player = self.room.players[player_index]
return b'\x06\x16\x0e\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + b(player.player_id, 8) + b(player.character_id) + b(player.is_uncapped) + b(player.difficulty) + b(player.score, 4) + b(player.timer, 4) + b(player.cleartype) + b(player.player_state) + b(player.download_percent) + b'\x01' + b(player.last_score, 4) + b(player.last_timer, 4) + b(player.online)
def command_0f(self, player_index: int, song_idx: int):
# 歌曲推荐
player = self.room.players[player_index]
return b'\x06\x16\x0f\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + b(player.player_id, 8) + b(song_idx, 2) + b'\x06\x06\x06\x06\x06\x06'
def command_10(self):
# 房主宣告
return b'\x06\x16\x10\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.host_id, 8)
def command_11(self):
return b'\x06\x16\x11\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + self.room.get_players_info() + b'\x08\x08\x08\x08\x08\x08\x08\x08'
def command_12(self, player_index: int):
player = self.room.players[player_index]
return b'\x06\x16\x12\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(player_index) + b(player.player_id, 8) + b(player.character_id) + b(player.is_uncapped) + b(player.difficulty) + b(player.score, 4) + b(player.timer, 4) + b(player.cleartype) + b(player.player_state) + b(player.download_percent) + b(player.online)
def command_13(self):
return b'\x06\x16\x13\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + b(self.room.host_id, 8) + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b(self.room.song_idx, 2) + b(self.room.interval, 2) + b(self.room.times, 7) + self.room.get_player_last_score() + b(self.room.last_song_idx, 2) + b(self.room.round_switch, 1) + b'\x01'
def command_14(self):
return b'\x06\x16\x14\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.random_code + self.room.song_unlock + b'\x08\x08\x08\x08\x08\x08\x08\x08'
def command_15(self):
return b'\x06\x16\x15\x09' + b(self.room.room_id, 8) + b(self.room.command_queue_length, 4) + self.room.get_players_info() + self.room.song_unlock + b(self.room.host_id, 8) + b(self.room.state) + b(self.room.countdown, 4) + b(self.timestamp, 8) + b(self.room.song_idx, 2) + b(self.room.interval, 2) + b(self.room.times, 7) + self.room.get_player_last_score() + b(self.room.last_song_idx, 2) + b(self.room.round_switch, 1) + b'\x09\x09\x09\x09\x09\x09\x09\x09\x09'

View File

View File

@@ -1,5 +1,5 @@
from flask import (
Blueprint, flash, g, redirect, render_template, request, url_for
Blueprint, flash, redirect, render_template, request, url_for
)
from web.login import login_required
from werkzeug.utils import secure_filename
@@ -418,7 +418,7 @@ def all_character():
def change_character():
# 修改角色数据
skill_ids = ['No_skill', 'gauge_easy', 'note_mirror', 'gauge_hard', 'frag_plus_10_pack_stellights', 'gauge_easy|frag_plus_15_pst&prs', 'gauge_hard|fail_frag_minus_100', 'frag_plus_5_side_light', 'visual_hide_hp', 'frag_plus_5_side_conflict', 'challenge_fullcombo_0gauge', 'gauge_overflow', 'gauge_easy|note_mirror', 'note_mirror', 'visual_tomato_pack_tonesphere',
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange']
'frag_rng_ayu', 'gaugestart_30|gaugegain_70', 'combo_100-frag_1', 'audio_gcemptyhit_pack_groovecoaster', 'gauge_saya', 'gauge_chuni', 'kantandeshou', 'gauge_haruna', 'frags_nono', 'gauge_pandora', 'gauge_regulus', 'omatsuri_daynight', 'sometimes(note_mirror|frag_plus_5)', 'scoreclear_aa|visual_scoregauge', 'gauge_tempest', 'gauge_hard', 'gauge_ilith_summer', 'frags_kou', 'visual_ink', 'shirabe_entry_fee', 'frags_yume', 'note_mirror|visual_hide_far', 'frags_ongeki', 'gauge_areus', 'gauge_seele', 'gauge_isabelle', 'gauge_exhaustion', 'skill_lagrange', 'gauge_safe_10', 'frags_nami', 'skill_elizabeth', 'skill_lily', 'skill_kanae_midsummer', 'eto_uncap', 'luna_uncap', 'frags_preferred_song', 'visual_ghost_skynotes', 'ayu_uncap']
return render_template('web/changechar.html', skill_ids=skill_ids)
@@ -604,7 +604,8 @@ def edit_user_purchase():
if method == '0':
web.system.unlock_all_user_item(c)
else:
c.execute('''delete from user_item''')
c.execute(
'''delete from user_item where type in ('pack', 'single')''')
flash("全部用户购买信息修改成功 Successfully edit all the users' purchase information.")
@@ -629,8 +630,8 @@ def edit_user_purchase():
if method == '0':
web.system.unlock_user_item(c, user_id)
else:
c.execute('''delete from user_item where user_id=:a''', {
'a': user_id})
c.execute('''delete from user_item where type in ('pack', 'single') and user_id = :user_id''', {
'user_id': user_id})
flash('用户购买信息修改成功 Successfully edit the user purchase information.')
else:
@@ -776,12 +777,12 @@ def change_purchase():
discount_from = int(time.mktime(time.strptime(
discount_from, "%Y-%m-%dT%H:%M"))) * 1000
else:
discount_from = None
discount_from = -1
if discount_to:
discount_to = int(time.mktime(time.strptime(
discount_to, "%Y-%m-%dT%H:%M"))) * 1000
else:
discount_to = None
discount_to = -1
except:
error = '数据错误 Wrong data.'
flash(error)
@@ -846,6 +847,7 @@ def change_purchase_item():
purchase_name = request.form['purchase_name']
item_id = request.form['item_id']
item_type = request.form['type']
amount = int(request.form['amount'])
except:
error = '数据错误 Wrong data.'
flash(error)
@@ -861,8 +863,8 @@ def change_purchase_item():
c.execute(
'''select exists(select * from item where item_id=? and type=?)''', (item_id, item_type))
if c.fetchone() == (1,):
c.execute('''insert into purchase_item values(?,?,?)''',
(purchase_name, item_id, item_type))
c.execute('''insert into purchase_item values(?,?,?,?)''',
(purchase_name, item_id, item_type, amount))
flash('''购买项目的物品添加成功 Successfully add the purchase's item.''')
else:
error = '''物品不存在 The item does not exist.'''
@@ -975,16 +977,19 @@ def all_present():
if x:
posts = []
for i in x:
items = json.loads(i[2])
items_string = ''
for j in items:
items_string = items_string + '\n' + \
str(j['id']) + ': ' + str(j['amount'])
items = []
c.execute(
'''select * from present_item where present_id=?''', (i[0],))
y = c.fetchall()
for j in y:
if j is not None:
items.append(
{'item_id': j[1], 'type': j[2], 'amount': j[3]})
posts.append({'present_id': i[0],
'expire_ts': time.strftime('%Y-%m-%d %H:%M:%S', time.localtime(int(i[1])//1000)),
'items': items_string,
'description': i[3]
'items': items,
'description': i[2]
})
else:
error = '没有奖励数据 No present data.'
@@ -1010,13 +1015,15 @@ def add_present():
present_id = request.form['present_id']
expire_ts = request.form['expire_ts']
description = request.form['description']
fragment = request.form['fragment']
ticket = request.form['ticket']
item_id = request.form['item_id']
item_type = request.form['type']
item_amount = request.form['amount']
try:
if ticket:
ticket = int(ticket)
if fragment:
fragment = int(fragment)
if item_amount:
item_amount = int(item_amount)
else:
item_amount = 1
expire_ts = int(time.mktime(time.strptime(
expire_ts, "%Y-%m-%dT%H:%M"))) * 1000
except:
@@ -1028,18 +1035,8 @@ def add_present():
if len(description) >= 256:
description = description[:200]
items = []
if ticket:
items.append({'type': 'memory', 'id': 'memory', 'amount': ticket})
if fragment:
items.append(
{'type': 'fragment', 'id': 'fragment', 'amount': fragment})
if items == []:
flash('奖励为空 No items.')
return redirect(url_for('index.change_present'))
message = web.system.add_one_present(
present_id, expire_ts, description, json.dumps(items))
present_id, expire_ts, description, item_id, item_type, item_amount)
if message:
flash(message)
@@ -1128,15 +1125,18 @@ def all_redeem():
if x:
posts = []
for i in x:
items = json.loads(i[1])
items_string = ''
for j in items:
items_string = items_string + '\n' + \
str(j['id']) + ': ' + str(j['amount'])
items = []
c.execute(
'''select * from redeem_item where code=?''', (i[0],))
y = c.fetchall()
for j in y:
if j is not None:
items.append(
{'item_id': j[1], 'type': j[2], 'amount': j[3]})
posts.append({'code': i[0],
'items': items_string,
'type': i[2]
'items': items,
'type': i[1]
})
else:
error = '没有兑换码数据 No redeem code data.'
@@ -1159,48 +1159,39 @@ def change_redeem():
@login_required
def add_redeem():
# 添加兑换码数据
print(request.form)
code = request.form['code']
amount = request.form['amount']
redeem_type = request.form['type']
fragment = request.form['fragment']
ticket = request.form['ticket']
redeem_amount = request.form['redeem_amount']
redeem_type = request.form['redeem_type']
item_id = request.form['item_id']
item_type = request.form['type']
item_amount = request.form['amount']
try:
if amount:
amount = int(amount)
if ticket:
ticket = int(ticket)
if fragment:
fragment = int(fragment)
if item_amount:
item_amount = int(item_amount)
else:
item_amount = 1
if redeem_amount:
redeem_amount = int(redeem_amount)
except:
flash('数据错误 Wrong data.')
return redirect(url_for('index.change_redeem'))
items = []
if ticket:
items.append({'type': 'memory', 'id': 'memory', 'amount': ticket})
if fragment:
items.append(
{'type': 'fragment', 'id': 'fragment', 'amount': fragment})
if items == []:
flash('奖励为空 No items.')
return redirect(url_for('index.change_redeem'))
if code and not amount:
if code and not redeem_amount:
if len(code) > 20 or len(code) < 10:
flash('兑换码长度不合适 Inappropriate length of redeem code.')
return redirect(url_for('index.change_redeem'))
message = web.system.add_one_redeem(
code, redeem_type, json.dumps(items))
elif amount and not code:
if amount <= 0 or amount > 1000:
code, redeem_type, item_id, item_type, item_amount)
elif redeem_amount and not code:
if redeem_amount <= 0 or redeem_amount > 1000:
flash('数量错误 Wrong amount.')
return redirect(url_for('index.change_redeem'))
message = web.system.add_some_random_redeem(
amount, redeem_type, json.dumps(items))
elif amount and code:
redeem_amount, redeem_type, item_id, item_type, item_amount)
elif redeem_amount and code:
flash('只能使用一种添加方式 Only one add method can be used.')
return redirect(url_for('index.change_redeem'))
else:

View File

@@ -5,6 +5,7 @@ import json
import server.arcscore
import hashlib
from random import Random
from setting import Config
def int2b(x):
@@ -177,7 +178,7 @@ def update_user_char(c):
def update_database():
# 将old数据库不存在数据加入到新数据库上并删除old数据库
# 对于arcaea_datebase.db更新一些表并用character数据更新user_char
# 对于arcaea_datebase.db更新一些表并用character数据更新user_char_full
# 对于arcsong.db更新songs
if os.path.isfile("database/old_arcaea_database.db") and os.path.isfile("database/arcaea_database.db"):
with Connect('./database/old_arcaea_database.db') as c1:
@@ -196,15 +197,21 @@ def update_database():
update_one_table(c1, c2, 'login')
update_one_table(c1, c2, 'present')
update_one_table(c1, c2, 'user_present')
update_one_table(c1, c2, 'present_item')
update_one_table(c1, c2, 'redeem')
update_one_table(c1, c2, 'user_redeem')
update_one_table(c1, c2, 'redeem_item')
update_one_table(c1, c2, 'role')
update_one_table(c1, c2, 'user_role')
update_one_table(c1, c2, 'power')
update_one_table(c1, c2, 'role_power')
update_one_table(c1, c2, 'api_auth')
update_one_table(c1, c2, 'api_login')
update_one_table(c1, c2, 'user_char')
if not Config.UPDATE_WITH_NEW_CHARACTER_DATA:
update_one_table(c1, c2, 'character')
update_user_char(c2) # 更新user_char_full
os.remove('database/old_arcaea_database.db')
@@ -224,13 +231,15 @@ def unlock_all_user_item(c):
c.execute('''select user_id from user''')
x = c.fetchall()
c.execute('''select item_id, type from item''')
c.execute('''select item_id, type from purchase_item''')
y = c.fetchall()
c.execute('''delete from user_item''')
if x and y:
for i in x:
for j in y:
c.execute('''insert into user_item values(:a,:b,:c)''', {
c.execute('''select exists(select * from user_item where user_id=:a and item_id=:b and type=:c)''', {
'a': i[0], 'b': j[0], 'c': j[1]})
if c.fetchone() == (0,) and j[1] != 'character':
c.execute('''insert into user_item values(:a,:b,:c,1)''', {
'a': i[0], 'b': j[0], 'c': j[1]})
return
@@ -239,14 +248,14 @@ def unlock_all_user_item(c):
def unlock_user_item(c, user_id):
# 解锁用户购买
c.execute('''select item_id, type from item''')
c.execute('''select item_id, type from purchase_item''')
y = c.fetchall()
for j in y:
c.execute('''select exists(select * from user_item where user_id=:a and item_id=:b and type=:c)''', {
'a': user_id, 'b': j[0], 'c': j[1]})
if c.fetchone() == (0,):
c.execute('''insert into user_item values(:a,:b,:c)''', {
if c.fetchone() == (0,) and j[1] != 'character':
c.execute('''insert into user_item values(:a,:b,:c,1)''', {
'a': user_id, 'b': j[0], 'c': j[1]})
return
@@ -293,7 +302,7 @@ def get_all_purchase():
items = []
if y:
for j in y:
items.append({'item_id': j[1], 'type': j[2]})
items.append({'item_id': j[1], 'type': j[2], 'amount':j[3]})
re.append({'purchase_name': i[0],
'price': i[1],
@@ -360,7 +369,7 @@ def update_all_save(c):
return
def add_one_present(present_id, expire_ts, description, items):
def add_one_present(present_id, expire_ts, description, item_id, item_type, item_amount):
# 添加一个奖励
message = None
@@ -368,9 +377,16 @@ def add_one_present(present_id, expire_ts, description, items):
c.execute(
'''select exists(select * from present where present_id=:a)''', {'a': present_id})
if c.fetchone() == (0,):
c.execute('''insert into present values(:a,:b,:c,:d)''', {
'a': present_id, 'b': expire_ts, 'c': items, 'd': description})
c.execute(
'''select exists(select * from item where item_id=? and type=?)''', (item_id, item_type))
if c.fetchone() == (1,):
c.execute('''insert into present values(:a,:b,:c)''', {
'a': present_id, 'b': expire_ts, 'c': description})
c.execute('''insert into present_item values(?,?,?,?)''',
(present_id, item_id, item_type, item_amount))
message = '添加成功 Successfully add it.'
else:
message = '物品不存在 The item does not exist.'
else:
message = '奖励已存在 The present exists.'
@@ -389,6 +405,8 @@ def delete_one_present(present_id):
{'a': present_id})
c.execute('''delete from user_present where present_id =:a''', {
'a': present_id})
c.execute('''delete from present_item where present_id =:a''', {
'a': present_id})
message = '删除成功 Successfully delete it.'
else:
message = '奖励不存在 The present does not exist.'
@@ -431,7 +449,7 @@ def deliver_all_user_present(c, present_id):
return
def add_one_redeem(code, redeem_type, items):
def add_one_redeem(code, redeem_type, item_id, item_type, item_amount):
# 添加一个兑换码
message = None
@@ -439,28 +457,41 @@ def add_one_redeem(code, redeem_type, items):
c.execute(
'''select exists(select * from redeem where code=:a)''', {'a': code})
if c.fetchone() == (0,):
c.execute('''insert into redeem values(:a,:b,:c)''', {
'a': code, 'b': items, 'c': redeem_type})
c.execute(
'''select exists(select * from item where item_id=? and type=?)''', (item_id, item_type))
if c.fetchone() == (1,):
c.execute('''insert into redeem values(:a,:c)''', {
'a': code, 'c': redeem_type})
c.execute('''insert into redeem_item values(?,?,?,?)''',
(code, item_id, item_type, item_amount))
message = '添加成功 Successfully add it.'
else:
message = '物品不存在 The item does not exist.'
else:
message = '兑换码已存在 The redeem code exists.'
return message
def add_some_random_redeem(amount, redeem_type, items):
def add_some_random_redeem(amount, redeem_type, item_id, item_type, item_amount):
# 随机生成一堆10位的兑换码
message = None
with Connect() as c:
c.execute(
'''select exists(select * from item where item_id=? and type=?)''', (item_id, item_type))
if c.fetchone() == (0,):
return '物品不存在 The item does not exist.'
i = 1
while i <= amount:
code = random_str()
c.execute(
'''select exists(select * from redeem where code=:a)''', {'a': code})
if c.fetchone() == (0,):
c.execute('''insert into redeem values(:a,:b,:c)''',
{'a': code, 'b': items, 'c': redeem_type})
c.execute('''insert into redeem values(:a,:c)''',
{'a': code, 'c': redeem_type})
c.execute('''insert into redeem_item values(?,?,?,?)''',
(code, item_id, item_type, item_amount))
i += 1
message = '添加成功 Successfully add it.'
@@ -479,6 +510,8 @@ def delete_one_redeem(code):
c.execute('''delete from redeem where code = :a''', {'a': code})
c.execute(
'''delete from user_redeem where code =:a''', {'a': code})
c.execute(
'''delete from redeem_item where code =:a''', {'a': code})
message = '删除成功 Successfully delete it.'
else:
message = '兑换码不存在 The redeem code does not exist.'