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Arcaea-server/latest version/server/arcscore.py
Lost-MSth 6fcca17918 Code refactoring
- Code refactoring
- Fix a bug that the other player will not become the host of the room at once, when the player disconnect in link play.

> Maybe add many unknown bugs. XD
> The song database `arcsong.db` will not used in the future. You can use a tool in `tool` folder to import old data.
2022-07-04 18:36:30 +08:00

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from core.sql import Connect
from setting import Config
def b2int(x):
# int与布尔值转换
if x:
return 1
else:
return 0
def int2b(x):
# int与布尔值转换
if x is None or x == 0:
return False
else:
return True
def get_score(c, user_id, song_id, difficulty):
# 根据user_id、song_id、难度得到该曲目最好成绩返回字典
c.execute('''select * from best_score where user_id = :a and song_id = :b and difficulty = :c''',
{'a': user_id, 'b': song_id, 'c': difficulty})
x = c.fetchone()
if x is not None:
c.execute('''select name, character_id, is_skill_sealed, is_char_uncapped, is_char_uncapped_override, favorite_character from user where user_id = :a''', {
'a': user_id})
y = c.fetchone()
if y is not None:
character = y[1]
is_char_uncapped = int2b(y[3])
if y[5] != -1:
character = y[5]
if not Config.CHARACTER_FULL_UNLOCK:
c.execute('''select is_uncapped, is_uncapped_override from user_char where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
else:
c.execute('''select is_uncapped, is_uncapped_override from user_char_full where user_id=:a and character_id=:b''', {
'a': user_id, 'b': character})
z = c.fetchone()
if z:
if z[1] == 0:
is_char_uncapped = int2b(z[0])
else:
is_char_uncapped = False
else:
if y[4] == 1:
is_char_uncapped = False
return {
"user_id": x[0],
"song_id": x[1],
"difficulty": x[2],
"score": x[3],
"shiny_perfect_count": x[4],
"perfect_count": x[5],
"near_count": x[6],
"miss_count": x[7],
"health": x[8],
"modifier": x[9],
"time_played": x[10],
"best_clear_type": x[11],
"clear_type": x[12],
"name": y[0],
"character": character,
"is_skill_sealed": int2b(y[2]),
"is_char_uncapped": is_char_uncapped
}
else:
return {}
else:
return {}
def arc_score_top(song_id, difficulty, limit=20):
# 得到top分数表默认最多20个如果是负数则全部查询
r = []
with Connect() as c:
if limit >= 0:
c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC limit :limit''', {
'song_id': song_id, 'difficulty': difficulty, 'limit': limit})
else:
c.execute('''select user_id from best_score where song_id = :song_id and difficulty = :difficulty order by score DESC, time_played DESC''', {
'song_id': song_id, 'difficulty': difficulty})
x = c.fetchall()
if x != []:
rank = 0
for i in x:
rank += 1
y = get_score(c, i[0], song_id, difficulty)
y['rank'] = rank
r.append(y)
return r
def calculate_rating(defnum, score):
# 计算rating
if score >= 10000000:
ptt = defnum + 2
elif score < 9800000:
ptt = defnum + (score-9500000) / 300000
if ptt < 0 and defnum != -10:
ptt = 0
else:
ptt = defnum + 1 + (score-9800000) / 200000
return ptt
def refresh_all_score_rating():
# 刷新所有best成绩的rating
error = 'Unknown error.'
with Connect('') as c:
c.execute(
'''select song_id, rating_pst, rating_prs, rating_ftr, rating_byn from chart''')
x = c.fetchall()
if x:
song_list = [i[0] for i in x]
with Connect() as c:
c.execute('''update best_score set rating=0 where song_id not in ({0})'''.format(
','.join(['?']*len(song_list))), tuple(song_list))
for i in x:
for j in range(0, 4):
defnum = -10 # 没在库里的全部当做定数-10
if i is not None:
defnum = float(i[j+1]) / 10
if defnum <= 0:
defnum = -10 # 缺少难度的当做定数-10
c.execute('''select user_id, score from best_score where song_id=:a and difficulty=:b''', {
'a': i[0], 'b': j})
y = c.fetchall()
if y:
for k in y:
ptt = calculate_rating(defnum, k[1])
if ptt < 0:
ptt = 0
c.execute('''update best_score set rating=:a where user_id=:b and song_id=:c and difficulty=:d''', {
'a': ptt, 'b': k[0], 'c': i[0], 'd': j})
error = None
else:
error = 'No song data.'
return error