Files
Arcaea-server/latest version/server/multiplayer.py
Lost-MSth 6fcca17918 Code refactoring
- Code refactoring
- Fix a bug that the other player will not become the host of the room at once, when the player disconnect in link play.

> Maybe add many unknown bugs. XD
> The song database `arcsong.db` will not used in the future. You can use a tool in `tool` folder to import old data.
2022-07-04 18:36:30 +08:00

82 lines
2.8 KiB
Python

from multiprocessing import Pipe
from core.error import ArcError
from core.linkplay import LocalMultiPlayer, Player, Room
from core.sql import Connect
from flask import Blueprint, request
from setting import Config
from .auth import auth_required
from .func import error_return, success_return
bp = Blueprint('multiplayer', __name__, url_prefix='/multiplayer')
conn1, conn2 = Pipe()
@bp.route('/me/room/create', methods=['POST']) # 创建房间
@auth_required(request)
def room_create(user_id):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(ArcError('The local udp server is down.', 151)), 404
with Connect() as c:
try:
x = LocalMultiPlayer(conn1)
user = Player(c, user_id)
user.get_song_unlock(request.json['clientSongMap'])
x.create_room(user)
r = x.to_dict()
r['endPoint'] = request.host.split(
':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
r['port'] = int(Config.UDP_PORT)
return success_return(r)
except ArcError as e:
return error_return(e), 400
return error_return()
@bp.route('/me/room/join/<room_code>', methods=['POST']) # 加入房间
@auth_required(request)
def room_join(user_id, room_code):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(ArcError('The local udp server is down.', 151)), 404
with Connect() as c:
try:
x = LocalMultiPlayer(conn1)
user = Player(c, user_id)
user.get_song_unlock(request.json['clientSongMap'])
room = Room()
room.room_code = room_code
x.join_room(room, user)
r = x.to_dict()
r['endPoint'] = request.host.split(
':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
r['port'] = int(Config.UDP_PORT)
return success_return(r)
except ArcError as e:
return error_return(e), 400
return error_return()
@bp.route('/me/update', methods=['POST']) # 更新房间
@auth_required(request)
def multiplayer_update(user_id):
if not Config.UDP_PORT or Config.UDP_PORT == '':
return error_return(ArcError('The local udp server is down.', 151)), 404
with Connect() as c:
try:
x = LocalMultiPlayer(conn1)
user = Player(c, user_id)
user.token = int(request.json['token'])
x.update_room(user)
r = x.to_dict()
r['endPoint'] = request.host.split(
':')[0] if Config.LINK_PLAY_HOST == '' else Config.LINK_PLAY_HOST
r['port'] = int(Config.UDP_PORT)
return success_return(r)
except ArcError as e:
return error_return(e), 400
return error_return()