Files
add-and-commit/node_modules/regenerator-runtime/runtime-module.js
Federico Grandi f118062594 Update with working working version (#12)
* Fix workflow

* Trigger

* [auto] Update compiled version

* [auto] Commit modules

* Push Windows changes

* Fix

* [auto] Update compiled version

* Try removing cwd

* [auto] Update compiled version

* Try with path module

* [auto] Update compiled version

* Fix path

* [auto] Update compiled version

* Use raw path

* [auto] Update compiled version

* Other path

* [auto] Update compiled version

* Avoid @action/exec

* [auto] Update compiled version

* test

* [auto] Update compiled version

* test

* [auto] Update compiled version

* test

* [auto] Update compiled version

* test

* [auto] Update compiled version

* Try with shelljs

* [auto] Update compiled version

* Fix my stupidity

* Copy scripts to local dir

* [auto] Update compiled version

* Still use path

* [auto] Update compiled version

* Delete entrypoint.sh

* [auto] Update compiled version

* Make file executable

* [auto] Update compiled version

* Try using bash

* [auto] Update compiled version
2019-12-14 21:47:13 +01:00

36 lines
1.1 KiB
JavaScript

/**
* Copyright (c) 2014-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// This method of obtaining a reference to the global object needs to be
// kept identical to the way it is obtained in runtime.js
var g = (function() { return this })() || Function("return this")();
// Use `getOwnPropertyNames` because not all browsers support calling
// `hasOwnProperty` on the global `self` object in a worker. See #183.
var hadRuntime = g.regeneratorRuntime &&
Object.getOwnPropertyNames(g).indexOf("regeneratorRuntime") >= 0;
// Save the old regeneratorRuntime in case it needs to be restored later.
var oldRuntime = hadRuntime && g.regeneratorRuntime;
// Force reevalutation of runtime.js.
g.regeneratorRuntime = undefined;
module.exports = require("./runtime");
if (hadRuntime) {
// Restore the original runtime.
g.regeneratorRuntime = oldRuntime;
} else {
// Remove the global property added by runtime.js.
try {
delete g.regeneratorRuntime;
} catch(e) {
g.regeneratorRuntime = undefined;
}
}