feat(multiplayer): partital support for multiplayer rooms' filtering
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@@ -2,9 +2,11 @@ from __future__ import annotations
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from typing import Literal
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from app.database.lazer_user import User
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from app.database.room import RoomResp
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from app.dependencies.database import get_db, get_redis
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from app.dependencies.fetcher import get_fetcher
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from app.dependencies.user import get_current_user
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from app.fetcher import Fetcher
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from app.models.room import RoomStatus
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from app.signalr.hub import MultiplayerHubs
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@@ -19,68 +21,31 @@ from sqlmodel.ext.asyncio.session import AsyncSession
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@router.get("/rooms", tags=["rooms"], response_model=list[RoomResp])
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async def get_all_rooms(
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mode: Literal["open", "ended", "participated", "owned", None] = Query(
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None
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default="open"
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), # TODO: 对房间根据状态进行筛选
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category: str = Query(default="realtime"), # TODO
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status: RoomStatus | None = Query(None),
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db: AsyncSession = Depends(get_db),
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fetcher: Fetcher = Depends(get_fetcher),
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redis: Redis = Depends(get_redis),
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current_user: User = Depends(get_current_user),
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):
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rooms = MultiplayerHubs.rooms.values()
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return [await RoomResp.from_hub(room) for room in rooms]
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# @router.get("/rooms/{room}", tags=["room"], response_model=Room)
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# async def get_room(
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# room: int,
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# db: AsyncSession = Depends(get_db),
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# fetcher: Fetcher = Depends(get_fetcher),
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# ):
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# redis = get_redis()
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# if redis:
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# dumped_room = str(redis.get(str(room)))
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# if dumped_room is not None:
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# resp = await Room.from_mpRoom(
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# MultiplayerRoom.model_validate_json(str(dumped_room)), db, fetcher
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# )
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# return resp
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# else:
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# raise HTTPException(status_code=404, detail="Room Not Found")
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# else:
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# raise HTTPException(status_code=500, detail="Redis error")
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# class APICreatedRoom(Room):
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# error: str | None
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# @router.post("/rooms", tags=["beatmap"], response_model=APICreatedRoom)
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# async def create_room(
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# room: Room,
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# db: AsyncSession = Depends(get_db),
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# fetcher: Fetcher = Depends(get_fetcher),
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# ):
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# redis = get_redis()
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# if redis:
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# room_index = RoomIndex()
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# db.add(room_index)
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# await db.commit()
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# await db.refresh(room_index)
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# server_room = await MultiplayerRoom.from_apiRoom(room, db, fetcher)
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# redis.set(str(room_index.id), server_room.model_dump_json())
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# room.room_id = room_index.id
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# return APICreatedRoom(**room.model_dump(), error=None)
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# else:
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# raise HTTPException(status_code=500, detail="redis error")
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# @router.delete("/rooms/{room}", tags=["room"])
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# async def remove_room(room: int, db: AsyncSession = Depends(get_db)):
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# redis = get_redis()
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# if redis:
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# redis.delete(str(room))
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# room_index = await db.get(RoomIndex, room)
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# if room_index:
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# await db.delete(room_index)
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# await db.commit()
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resp_list: list[RoomResp] = []
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for room in rooms:
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if category != "realtime": # 歌单模式的处理逻辑
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if room.category == category:
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if mode == "owned":
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if (
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room.room.host.user_id if room.room.host is not None else 0
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) != current_user.id:
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continue
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else:
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if (
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room.room.host.user_id if room.room.host is not None else 0
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) != current_user.id:
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continue
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if room.status != status:
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continue
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resp_list.append(await RoomResp.from_hub(room))
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return resp_list
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