refactor(mods): move models from app.models.score to app.models.mods

This commit is contained in:
MingxuanGame
2025-07-27 03:00:22 +00:00
parent 7ae6813617
commit 0b8beade5d
2 changed files with 90 additions and 124 deletions

View File

@@ -1,47 +1,91 @@
from __future__ import annotations
from typing import TypedDict
import json
from typing import Literal, NotRequired, TypedDict
from app.path import STATIC_DIR
class APIMod(TypedDict):
acronym: str
settings: dict[str, bool | float | str]
settings: NotRequired[dict[str, bool | float | str]]
# https://github.com/ppy/osu-api/wiki#mods
LEGACY_MOD_TO_API_MOD = {
(1 << 0): APIMod(acronym="NF", settings={}), # No Fail
(1 << 1): APIMod(acronym="EZ", settings={}),
(1 << 2): APIMod(acronym="TD", settings={}), # Touch Device
(1 << 3): APIMod(acronym="HD", settings={}), # Hidden
(1 << 4): APIMod(acronym="HR", settings={}), # Hard Rock
(1 << 5): APIMod(acronym="SD", settings={}), # Sudden Death
(1 << 6): APIMod(acronym="DT", settings={}), # Double Time
(1 << 7): APIMod(acronym="RX", settings={}), # Relax
(1 << 8): APIMod(acronym="HT", settings={}), # Half Time
(1 << 9): APIMod(acronym="NC", settings={}), # Nightcore
(1 << 10): APIMod(acronym="FL", settings={}), # Flashlight
(1 << 11): APIMod(acronym="AT", settings={}), # Auto Play
(1 << 12): APIMod(acronym="SO", settings={}), # Spun Out
(1 << 13): APIMod(acronym="AP", settings={}), # Autopilot
(1 << 14): APIMod(acronym="PF", settings={}), # Perfect
(1 << 15): APIMod(acronym="4K", settings={}), # 4K
(1 << 16): APIMod(acronym="5K", settings={}), # 5K
(1 << 17): APIMod(acronym="6K", settings={}), # 6K
(1 << 18): APIMod(acronym="7K", settings={}), # 7K
(1 << 19): APIMod(acronym="8K", settings={}), # 8K
(1 << 20): APIMod(acronym="FI", settings={}), # Fade In
(1 << 21): APIMod(acronym="RD", settings={}), # Random
(1 << 22): APIMod(acronym="CN", settings={}), # Cinema
(1 << 23): APIMod(acronym="TP", settings={}), # Target Practice
(1 << 24): APIMod(acronym="9K", settings={}), # 9K
(1 << 25): APIMod(acronym="CO", settings={}), # Key Co-op
(1 << 26): APIMod(acronym="1K", settings={}), # 1K
(1 << 27): APIMod(acronym="2K", settings={}), # 2K
(1 << 28): APIMod(acronym="3K", settings={}), # 3K
(1 << 29): APIMod(acronym="SV2", settings={}), # Score V2
(1 << 30): APIMod(acronym="MR", settings={}), # Mirror
API_MOD_TO_LEGACY: dict[str, int] = {
"NF": 1 << 0, # No Fail
"EZ": 1 << 1, # Easy
"TD": 1 << 2, # Touch Device
"HD": 1 << 3, # Hidden
"HR": 1 << 4, # Hard Rock
"SD": 1 << 5, # Sudden Death
"DT": 1 << 6, # Double Time
"RX": 1 << 7, # Relax
"HT": 1 << 8, # Half Time
"NC": 1 << 9, # Nightcore
"FL": 1 << 10, # Flashlight
"AT": 1 << 11, # Autoplay
"SO": 1 << 12, # Spun Out
"AP": 1 << 13, # Auto Pilot
"PF": 1 << 14, # Perfect
"4K": 1 << 15, # 4K
"5K": 1 << 16, # 5K
"6K": 1 << 17, # 6K
"7K": 1 << 18, # 7K
"8K": 1 << 19, # 8K
"FI": 1 << 20, # Fade In
"RD": 1 << 21, # Random
"CN": 1 << 22, # Cinema
"TP": 1 << 23, # Target Practice
"9K": 1 << 24, # 9K
"CO": 1 << 25, # Key Co-op
"1K": 1 << 26, # 1K
"3K": 1 << 27, # 3K
"2K": 1 << 28, # 2K
"SV2": 1 << 29, # ScoreV2
"MR": 1 << 30, # Mirror
}
LEGACY_MOD_TO_API_MOD = {}
for k, v in API_MOD_TO_LEGACY.items():
LEGACY_MOD_TO_API_MOD[v] = APIMod(acronym=k, settings={})
API_MOD_TO_LEGACY["NC"] |= API_MOD_TO_LEGACY["DT"]
API_MOD_TO_LEGACY["PF"] |= API_MOD_TO_LEGACY["SD"]
# see static/mods.json
class Settings(TypedDict):
Name: str
Type: str
Label: str
Description: str
class Mod(TypedDict):
Acronym: str
Name: str
Description: str
Type: str
Settings: list[Settings]
IncompatibleMods: list[str]
RequiresConfiguration: bool
UserPlayable: bool
ValidForMultiplayer: bool
ValidForFreestyleAsRequiredMod: bool
ValidForMultiplayerAsFreeMod: bool
AlwaysValidForSubmission: bool
API_MODS: dict[Literal[0, 1, 2, 3], dict[str, Mod]] = {}
def init_mods():
mods_file = STATIC_DIR / "mods.json"
raw_mods = json.loads(mods_file.read_text())
for ruleset in raw_mods:
ruleset_mods = {}
for mod in ruleset["Mods"]:
ruleset_mods[mod["Acronym"]] = mod
API_MODS[ruleset["RulesetID"]] = ruleset_mods
def int_to_mods(mods: int) -> list[APIMod]:
@@ -54,3 +98,10 @@ def int_to_mods(mods: int) -> list[APIMod]:
if mods & (1 << 9):
mod_list.remove(LEGACY_MOD_TO_API_MOD[(1 << 6)])
return mod_list
def mods_to_int(mods: list[APIMod]) -> int:
sum_ = 0
for mod in mods:
sum_ |= API_MOD_TO_LEGACY.get(mod["acronym"], 0)
return sum_

View File

@@ -1,10 +1,9 @@
from __future__ import annotations
from enum import Enum
import json
from typing import Any, Literal, TypedDict
from typing import Literal, TypedDict
from app.path import STATIC_DIR
from .mods import API_MOD_TO_LEGACY, API_MODS, APIMod, init_mods
from pydantic import BaseModel, Field, ValidationInfo, field_validator
import rosu_pp_py as rosu
@@ -46,55 +45,6 @@ class Rank(str, Enum):
F = "F"
class APIMod(TypedDict, total=False):
acronym: str
settings: dict[str, Any]
legacy_mod: dict[str, int] = {
"NF": 1 << 0, # No Fail
"EZ": 1 << 1, # Easy
"TD": 1 << 2, # Touch Device
"HD": 1 << 3, # Hidden
"HR": 1 << 4, # Hard Rock
"SD": 1 << 5, # Sudden Death
"DT": 1 << 6, # Double Time
"RX": 1 << 7, # Relax
"HT": 1 << 8, # Half Time
"NC": 1 << 9, # Nightcore
"FL": 1 << 10, # Flashlight
"AT": 1 << 11, # Autoplay
"SO": 1 << 12, # Spun Out
"AP": 1 << 13, # Auto Pilot
"PF": 1 << 14, # Perfect
"4K": 1 << 15, # 4K
"5K": 1 << 16, # 5K
"6K": 1 << 17, # 6K
"7K": 1 << 18, # 7K
"8K": 1 << 19, # 8K
"FI": 1 << 20, # Fade In
"RD": 1 << 21, # Random
"CN": 1 << 22, # Cinema
"TP": 1 << 23, # Target Practice
"9K": 1 << 24, # 9K
"CO": 1 << 25, # Key Co-op
"1K": 1 << 26, # 1K
"3K": 1 << 27, # 3K
"2K": 1 << 28, # 2K
"SV2": 1 << 29, # ScoreV2
"MR": 1 << 30, # Mirror
}
legacy_mod["NC"] |= legacy_mod["DT"]
legacy_mod["PF"] |= legacy_mod["SD"]
def api_mod_to_int(mods: list[APIMod]) -> int:
sum_ = 0
for mod in mods:
sum_ |= legacy_mod.get(mod["acronym"], 0)
return sum_
# https://github.com/ppy/osu/blob/master/osu.Game/Rulesets/Scoring/HitResult.cs
class HitResult(str, Enum):
PERFECT = "perfect" # [Order(0)]
@@ -140,44 +90,9 @@ class LeaderboardType(Enum):
TEAM = "team"
# see static/mods.json
class Settings(TypedDict):
Name: str
Type: str
Label: str
Description: str
class Mod(TypedDict):
Acronym: str
Name: str
Description: str
Type: str
Settings: list[Settings]
IncompatibleMods: list[str]
RequiresConfiguration: bool
UserPlayable: bool
ValidForMultiplayer: bool
ValidForFreestyleAsRequiredMod: bool
ValidForMultiplayerAsFreeMod: bool
AlwaysValidForSubmission: bool
MODS: dict[int, dict[str, Mod]] = {}
ScoreStatistics = dict[HitResult, int]
def _init_mods():
mods_file = STATIC_DIR / "mods.json"
raw_mods = json.loads(mods_file.read_text())
for ruleset in raw_mods:
ruleset_mods = {}
for mod in ruleset["Mods"]:
ruleset_mods[mod["Acronym"]] = mod
MODS[ruleset["RulesetID"]] = ruleset_mods
class SoloScoreSubmissionInfo(BaseModel):
rank: Rank
total_score: int = Field(ge=0, le=2**31 - 1)
@@ -194,8 +109,8 @@ class SoloScoreSubmissionInfo(BaseModel):
@field_validator("mods", mode="after")
@classmethod
def validate_mods(cls, mods: list[APIMod], info: ValidationInfo):
if not MODS:
_init_mods()
if not API_MOD_TO_LEGACY:
init_mods()
incompatible_mods = set()
# check incompatible mods
for mod in mods:
@@ -203,7 +118,7 @@ class SoloScoreSubmissionInfo(BaseModel):
raise ValueError(
f"Mod {mod['acronym']} is incompatible with other mods"
)
setting_mods = MODS[info.data["ruleset_id"]].get(mod["acronym"])
setting_mods = API_MODS[info.data["ruleset_id"]].get(mod["acronym"])
if not setting_mods:
raise ValueError(f"Invalid mod: {mod['acronym']}")
incompatible_mods.update(setting_mods["IncompatibleMods"])