feat(multiplayer): support play

WIP
This commit is contained in:
MingxuanGame
2025-08-03 12:53:22 +00:00
parent b7bc87b8b6
commit 2600fa499f
11 changed files with 666 additions and 196 deletions

View File

@@ -2,7 +2,7 @@ from datetime import datetime
from typing import TYPE_CHECKING
from app.models.model import UTCBaseModel
from app.models.mods import APIMod, msgpack_to_apimod
from app.models.mods import APIMod
from app.models.multiplayer_hub import PlaylistItem
from .beatmap import Beatmap, BeatmapResp
@@ -79,10 +79,10 @@ class Playlist(PlaylistBase, table=True):
owner_id=playlist.owner_id,
ruleset_id=playlist.ruleset_id,
beatmap_id=playlist.beatmap_id,
required_mods=[msgpack_to_apimod(mod) for mod in playlist.required_mods],
allowed_mods=[msgpack_to_apimod(mod) for mod in playlist.allowed_mods],
required_mods=playlist.required_mods,
allowed_mods=playlist.allowed_mods,
expired=playlist.expired,
playlist_order=playlist.order,
playlist_order=playlist.playlist_order,
played_at=playlist.played_at,
freestyle=playlist.freestyle,
room_id=room_id,
@@ -99,14 +99,10 @@ class Playlist(PlaylistBase, table=True):
db_playlist.owner_id = playlist.owner_id
db_playlist.ruleset_id = playlist.ruleset_id
db_playlist.beatmap_id = playlist.beatmap_id
db_playlist.required_mods = [
msgpack_to_apimod(mod) for mod in playlist.required_mods
]
db_playlist.allowed_mods = [
msgpack_to_apimod(mod) for mod in playlist.allowed_mods
]
db_playlist.required_mods = playlist.required_mods
db_playlist.allowed_mods = playlist.allowed_mods
db_playlist.expired = playlist.expired
db_playlist.playlist_order = playlist.order
db_playlist.playlist_order = playlist.playlist_order
db_playlist.played_at = playlist.played_at
db_playlist.freestyle = playlist.freestyle
await session.commit()

View File

@@ -125,7 +125,7 @@ class RoomResp(RoomBase):
type=room.settings.match_type,
queue_mode=room.settings.queue_mode,
auto_skip=room.settings.auto_skip,
auto_start_duration=room.settings.auto_start_duration,
auto_start_duration=int(room.settings.auto_start_duration.total_seconds()),
status=server_room.status,
category=server_room.category,
# duration = room.settings.duration,

View File

@@ -91,7 +91,7 @@ class ScoreBase(AsyncAttrs, SQLModel, UTCBaseModel):
# optional
# TODO: current_user_attributes
position: int | None = Field(default=None) # multiplayer
# position: int | None = Field(default=None) # multiplayer
class Score(ScoreBase, table=True):
@@ -162,6 +162,7 @@ class ScoreResp(ScoreBase):
maximum_statistics: ScoreStatistics | None = None
rank_global: int | None = None
rank_country: int | None = None
position: int = 1 # TODO
@classmethod
async def from_db(cls, session: AsyncSession, score: Score) -> "ScoreResp":
@@ -618,6 +619,8 @@ async def process_score(
fetcher: "Fetcher",
session: AsyncSession,
redis: Redis,
item_id: int | None = None,
room_id: int | None = None,
) -> Score:
assert user.id
can_get_pp = info.passed and ranked and mods_can_get_pp(info.ruleset_id, info.mods)
@@ -649,6 +652,8 @@ async def process_score(
nsmall_tick_hit=info.statistics.get(HitResult.SMALL_TICK_HIT, 0),
nlarge_tick_hit=info.statistics.get(HitResult.LARGE_TICK_HIT, 0),
nslider_tail_hit=info.statistics.get(HitResult.SLIDER_TAIL_HIT, 0),
playlist_item_id=item_id,
room_id=room_id,
)
if can_get_pp:
beatmap_raw = await fetcher.get_or_fetch_beatmap_raw(redis, beatmap_id)

View File

@@ -5,8 +5,6 @@ from typing import Literal, NotRequired, TypedDict
from app.path import STATIC_DIR
from msgpack_lazer_api import APIMod as MsgpackAPIMod
class APIMod(TypedDict):
acronym: str
@@ -169,13 +167,3 @@ def mods_can_get_pp(ruleset_id: int, mods: list[APIMod]) -> bool:
if expected_value != NO_CHECK and value != expected_value:
return False
return True
def msgpack_to_apimod(mod: MsgpackAPIMod) -> APIMod:
"""
Convert a MsgpackAPIMod to an APIMod.
"""
return APIMod(
acronym=mod.acronym,
settings=mod.settings,
)

View File

@@ -1,13 +1,16 @@
from __future__ import annotations
from dataclasses import dataclass
import datetime
from typing import TYPE_CHECKING, Annotated, Any, Literal
import asyncio
from collections.abc import Awaitable, Callable
from dataclasses import dataclass, field
from datetime import UTC, datetime, timedelta
from typing import TYPE_CHECKING, Annotated, Any, ClassVar, Literal
from app.database.beatmap import Beatmap
from app.dependencies.database import engine
from app.exception import InvokeException
from .mods import APIMod
from .room import (
DownloadState,
MatchType,
@@ -18,15 +21,14 @@ from .room import (
RoomStatus,
)
from .signalr import (
EnumByIndex,
MessagePackArrayModel,
SignalRMeta,
SignalRUnionMessage,
UserState,
msgpack_union,
msgpack_union_dump,
)
from msgpack_lazer_api import APIMod
from pydantic import Field, field_serializer, field_validator
from pydantic import BaseModel, Field
from sqlalchemy import update
from sqlmodel import col
from sqlmodel.ext.asyncio.session import AsyncSession
if TYPE_CHECKING:
@@ -40,37 +42,37 @@ class MultiplayerClientState(UserState):
room_id: int = 0
class MultiplayerRoomSettings(MessagePackArrayModel):
class MultiplayerRoomSettings(BaseModel):
name: str = "Unnamed Room"
playlist_item_id: int = 0
playlist_item_id: Annotated[int, Field(default=0), SignalRMeta(use_abbr=False)]
password: str = ""
match_type: Annotated[MatchType, EnumByIndex(MatchType)] = MatchType.HEAD_TO_HEAD
queue_mode: Annotated[QueueMode, EnumByIndex(QueueMode)] = QueueMode.HOST_ONLY
auto_start_duration: int = 0
match_type: MatchType = MatchType.HEAD_TO_HEAD
queue_mode: QueueMode = QueueMode.HOST_ONLY
auto_start_duration: timedelta = timedelta(seconds=0)
auto_skip: bool = False
class BeatmapAvailability(MessagePackArrayModel):
state: Annotated[DownloadState, EnumByIndex(DownloadState)] = DownloadState.UNKNOWN
class BeatmapAvailability(BaseModel):
state: DownloadState = DownloadState.UNKNOWN
progress: float | None = None
class _MatchUserState(MessagePackArrayModel): ...
class _MatchUserState(SignalRUnionMessage): ...
class TeamVersusUserState(_MatchUserState):
team_id: int
type: Literal[0] = Field(0, exclude=True)
union_type: ClassVar[Literal[0]] = 0
MatchUserState = TeamVersusUserState
class _MatchRoomState(MessagePackArrayModel): ...
class _MatchRoomState(SignalRUnionMessage): ...
class MultiplayerTeam(MessagePackArrayModel):
class MultiplayerTeam(BaseModel):
id: int
name: str
@@ -83,24 +85,24 @@ class TeamVersusRoomState(_MatchRoomState):
]
)
type: Literal[0] = Field(0, exclude=True)
union_type: ClassVar[Literal[0]] = 0
MatchRoomState = TeamVersusRoomState
class PlaylistItem(MessagePackArrayModel):
id: int
class PlaylistItem(BaseModel):
id: Annotated[int, Field(default=0), SignalRMeta(use_abbr=False)]
owner_id: int
beatmap_id: int
checksum: str
beatmap_checksum: str
ruleset_id: int
required_mods: list[APIMod] = Field(default_factory=list)
allowed_mods: list[APIMod] = Field(default_factory=list)
expired: bool
order: int
played_at: datetime.datetime | None = None
star: float
playlist_order: int
played_at: datetime | None = None
star_rating: float
freestyle: bool
def validate_user_mods(
@@ -127,7 +129,10 @@ class PlaylistItem(MessagePackArrayModel):
# Check if mods are valid for the ruleset
for mod in proposed_mods:
if ruleset_key not in API_MODS or mod.acronym not in API_MODS[ruleset_key]:
if (
ruleset_key not in API_MODS
or mod["acronym"] not in API_MODS[ruleset_key]
):
all_proposed_valid = False
continue
valid_mods.append(mod)
@@ -136,35 +141,35 @@ class PlaylistItem(MessagePackArrayModel):
incompatible_mods = set()
final_valid_mods = []
for mod in valid_mods:
if mod.acronym in incompatible_mods:
if mod["acronym"] in incompatible_mods:
all_proposed_valid = False
continue
setting_mods = API_MODS[ruleset_key].get(mod.acronym)
setting_mods = API_MODS[ruleset_key].get(mod["acronym"])
if setting_mods:
incompatible_mods.update(setting_mods["IncompatibleMods"])
final_valid_mods.append(mod)
# If not freestyle, check against allowed mods
if not self.freestyle:
allowed_acronyms = {mod.acronym for mod in self.allowed_mods}
allowed_acronyms = {mod["acronym"] for mod in self.allowed_mods}
filtered_valid_mods = []
for mod in final_valid_mods:
if mod.acronym not in allowed_acronyms:
if mod["acronym"] not in allowed_acronyms:
all_proposed_valid = False
else:
filtered_valid_mods.append(mod)
final_valid_mods = filtered_valid_mods
# Check compatibility with required mods
required_mod_acronyms = {mod.acronym for mod in self.required_mods}
required_mod_acronyms = {mod["acronym"] for mod in self.required_mods}
all_mod_acronyms = {
mod.acronym for mod in final_valid_mods
mod["acronym"] for mod in final_valid_mods
} | required_mod_acronyms
# Check for incompatibility between required and user mods
filtered_valid_mods = []
for mod in final_valid_mods:
mod_acronym = mod.acronym
mod_acronym = mod["acronym"]
is_compatible = True
for other_acronym in all_mod_acronyms:
@@ -181,23 +186,29 @@ class PlaylistItem(MessagePackArrayModel):
return all_proposed_valid, filtered_valid_mods
def clone(self) -> "PlaylistItem":
copy = self.model_copy()
copy.required_mods = list(self.required_mods)
copy.allowed_mods = list(self.allowed_mods)
return copy
class _MultiplayerCountdown(MessagePackArrayModel):
id: int
remaining: int
is_exclusive: bool
class _MultiplayerCountdown(BaseModel):
id: int = 0
remaining: timedelta
is_exclusive: bool = False
class MatchStartCountdown(_MultiplayerCountdown):
type: Literal[0] = Field(0, exclude=True)
union_type: ClassVar[Literal[0]] = 0
class ForceGameplayStartCountdown(_MultiplayerCountdown):
type: Literal[1] = Field(1, exclude=True)
union_type: ClassVar[Literal[1]] = 1
class ServerShuttingDownCountdown(_MultiplayerCountdown):
type: Literal[2] = Field(2, exclude=True)
union_type: ClassVar[Literal[2]] = 2
MultiplayerCountdown = (
@@ -205,11 +216,9 @@ MultiplayerCountdown = (
)
class MultiplayerRoomUser(MessagePackArrayModel):
class MultiplayerRoomUser(BaseModel):
user_id: int
state: Annotated[MultiplayerUserState, EnumByIndex(MultiplayerUserState)] = (
MultiplayerUserState.IDLE
)
state: MultiplayerUserState = MultiplayerUserState.IDLE
availability: BeatmapAvailability = BeatmapAvailability(
state=DownloadState.UNKNOWN, progress=None
)
@@ -218,50 +227,33 @@ class MultiplayerRoomUser(MessagePackArrayModel):
ruleset_id: int | None = None # freestyle
beatmap_id: int | None = None # freestyle
@field_validator("match_state", mode="before")
def union_validate(v: Any):
if isinstance(v, list):
return msgpack_union(v)
return v
@field_serializer("match_state")
def union_serialize(v: Any):
return msgpack_union_dump(v)
class MultiplayerRoom(MessagePackArrayModel):
class MultiplayerRoom(BaseModel):
room_id: int
state: Annotated[MultiplayerRoomState, EnumByIndex(MultiplayerRoomState)]
state: MultiplayerRoomState
settings: MultiplayerRoomSettings
users: list[MultiplayerRoomUser] = Field(default_factory=list)
host: MultiplayerRoomUser | None = None
match_state: MatchRoomState | None = None
playlist: list[PlaylistItem] = Field(default_factory=list)
active_cooldowns: list[MultiplayerCountdown] = Field(default_factory=list)
active_countdowns: list[MultiplayerCountdown] = Field(default_factory=list)
channel_id: int
@field_validator("match_state", mode="before")
def union_validate(v: Any):
if isinstance(v, list):
return msgpack_union(v)
return v
@field_serializer("match_state")
def union_serialize(v: Any):
return msgpack_union_dump(v)
class MultiplayerQueue:
def __init__(self, room: "ServerMultiplayerRoom", hub: "MultiplayerHub"):
def __init__(self, room: "ServerMultiplayerRoom"):
self.server_room = room
self.hub = hub
self.current_index = 0
@property
def hub(self) -> "MultiplayerHub":
return self.server_room.hub
@property
def upcoming_items(self):
return sorted(
(item for item in self.room.playlist if not item.expired),
key=lambda i: i.order,
key=lambda i: i.playlist_order,
)
@property
@@ -323,9 +315,9 @@ class MultiplayerQueue:
)
async with AsyncSession(engine) as session:
for idx, item in enumerate(ordered_active_items):
if item.order == idx:
if item.playlist_order == idx:
continue
item.order = idx
item.playlist_order = idx
await Playlist.update(item, self.room.room_id, session)
await self.hub.playlist_changed(
self.server_room, item, beatmap_changed=False
@@ -338,7 +330,7 @@ class MultiplayerQueue:
if upcoming_items
else max(
self.room.playlist,
key=lambda i: i.played_at or datetime.datetime.min,
key=lambda i: i.played_at or datetime.min,
)
)
self.current_index = self.room.playlist.index(next_item)
@@ -356,14 +348,7 @@ class MultiplayerQueue:
limit = HOST_LIMIT if is_host else PER_USER_LIMIT
if (
len(
list(
filter(
lambda x: x.owner_id == user.user_id,
self.room.playlist,
)
)
)
len([True for u in self.room.playlist if u.owner_id == user.user_id])
>= limit
):
raise InvokeException(f"You can only have {limit} items in the queue")
@@ -376,11 +361,11 @@ class MultiplayerQueue:
beatmap = await session.get(Beatmap, item.beatmap_id)
if beatmap is None:
raise InvokeException("Beatmap not found")
if item.checksum != beatmap.checksum:
if item.beatmap_checksum != beatmap.checksum:
raise InvokeException("Checksum mismatch")
# TODO: mods validation
item.owner_id = user.user_id
item.star = float(
item.star_rating = float(
beatmap.difficulty_rating
) # FIXME: beatmap use decimal
await Playlist.add_to_db(item, self.room.room_id, session)
@@ -400,7 +385,7 @@ class MultiplayerQueue:
beatmap = await session.get(Beatmap, item.beatmap_id)
if beatmap is None:
raise InvokeException("Beatmap not found")
if item.checksum != beatmap.checksum:
if item.beatmap_checksum != beatmap.checksum:
raise InvokeException("Checksum mismatch")
existing_item = next(
@@ -423,8 +408,8 @@ class MultiplayerQueue:
# TODO: mods validation
item.owner_id = user.user_id
item.star = float(beatmap.difficulty_rating)
item.order = existing_item.order
item.star_rating = float(beatmap.difficulty_rating)
item.playlist_order = existing_item.playlist_order
await Playlist.update(item, self.room.room_id, session)
@@ -437,7 +422,8 @@ class MultiplayerQueue:
await self.hub.playlist_changed(
self.server_room,
item,
beatmap_changed=item.checksum != existing_item.checksum,
beatmap_changed=item.beatmap_checksum
!= existing_item.beatmap_checksum,
)
async def remove_item(self, playlist_item_id: int, user: MultiplayerRoomUser):
@@ -477,12 +463,46 @@ class MultiplayerQueue:
await self.update_current_item()
await self.hub.playlist_removed(self.server_room, item.id)
async def finish_current_item(self):
from app.database import Playlist
async with AsyncSession(engine) as session:
played_at = datetime.now(UTC)
await session.execute(
update(Playlist)
.where(
col(Playlist.id) == self.current_item.id,
col(Playlist.room_id) == self.room.room_id,
)
.values(expired=True, played_at=played_at)
)
self.room.playlist[self.current_index].expired = True
self.room.playlist[self.current_index].played_at = played_at
await self.hub.playlist_changed(self.server_room, self.current_item, True)
await self.update_order()
if self.room.settings.queue_mode == QueueMode.HOST_ONLY and all(
playitem.expired for playitem in self.room.playlist
):
assert self.room.host
await self.add_item(self.current_item.clone(), self.room.host)
@property
def current_item(self):
"""Get the current playlist item"""
current_id = self.room.settings.playlist_item_id
return next(
(item for item in self.room.playlist if item.id == current_id),
return self.room.playlist[self.current_index]
@dataclass
class CountdownInfo:
countdown: MultiplayerCountdown
duration: timedelta
task: asyncio.Task | None = None
def __init__(self, countdown: MultiplayerCountdown):
self.countdown = countdown
self.duration = (
countdown.remaining
if countdown.remaining > timedelta(seconds=0)
else timedelta(seconds=0)
)
@@ -491,5 +511,79 @@ class ServerMultiplayerRoom:
room: MultiplayerRoom
category: RoomCategory
status: RoomStatus
start_at: datetime.datetime
start_at: datetime
hub: "MultiplayerHub"
queue: MultiplayerQueue | None = None
_next_countdown_id: int = 0
_countdown_id_lock: asyncio.Lock = field(default_factory=asyncio.Lock)
_tracked_countdown: dict[int, CountdownInfo] = field(default_factory=dict)
async def get_next_countdown_id(self) -> int:
async with self._countdown_id_lock:
self._next_countdown_id += 1
return self._next_countdown_id
async def start_countdown(
self,
countdown: MultiplayerCountdown,
on_complete: Callable[["ServerMultiplayerRoom"], Awaitable[Any]] | None = None,
):
async def _countdown_task(self: "ServerMultiplayerRoom"):
await asyncio.sleep(info.duration.total_seconds())
await self.stop_countdown(countdown)
if on_complete is not None:
await on_complete(self)
if countdown.is_exclusive:
await self.stop_all_countdowns()
countdown.id = await self.get_next_countdown_id()
info = CountdownInfo(countdown)
self.room.active_countdowns.append(info.countdown)
self._tracked_countdown[countdown.id] = info
await self.hub.send_match_event(
self, CountdownStartedEvent(countdown=info.countdown)
)
info.task = asyncio.create_task(_countdown_task(self))
async def stop_countdown(self, countdown: MultiplayerCountdown):
info = next(
(
info
for info in self._tracked_countdown.values()
if info.countdown.id == countdown.id
),
None,
)
if info is None:
return
if info.task is not None and not info.task.done():
info.task.cancel()
del self._tracked_countdown[countdown.id]
self.room.active_countdowns.remove(countdown)
await self.hub.send_match_event(self, CountdownStoppedEvent(id=countdown.id))
async def stop_all_countdowns(self):
for countdown in list(self._tracked_countdown.values()):
await self.stop_countdown(countdown.countdown)
self._tracked_countdown.clear()
self.room.active_countdowns.clear()
class _MatchServerEvent(BaseModel): ...
class CountdownStartedEvent(_MatchServerEvent):
countdown: MultiplayerCountdown
type: Literal[0] = Field(default=0, exclude=True)
class CountdownStoppedEvent(_MatchServerEvent):
id: int
type: Literal[1] = Field(default=1, exclude=True)
MatchServerEvent = CountdownStartedEvent | CountdownStoppedEvent

View File

@@ -53,6 +53,15 @@ class MultiplayerUserState(str, Enum):
RESULTS = "results"
SPECTATING = "spectating"
@property
def is_playing(self) -> bool:
return self in {
self.WAITING_FOR_LOAD,
self.PLAYING,
self.READY_FOR_GAMEPLAY,
self.LOADED,
}
class DownloadState(str, Enum):
UNKNOWN = "unknown"

View File

@@ -14,6 +14,7 @@ class SignalRMeta:
member_ignore: bool = False # implement of IgnoreMember (msgpack) attribute
json_ignore: bool = False # implement of JsonIgnore (json) attribute
use_upper_case: bool = False # use upper CamelCase for field names
use_abbr: bool = True
class SignalRUnionMessage(BaseModel):

View File

@@ -1,10 +1,19 @@
from __future__ import annotations
from app.database import Beatmap, Score, ScoreResp, ScoreToken, ScoreTokenResp, User
from app.database import (
Beatmap,
Playlist,
Score,
ScoreResp,
ScoreToken,
ScoreTokenResp,
User,
)
from app.database.score import get_leaderboard, process_score, process_user
from app.dependencies.database import get_db, get_redis
from app.dependencies.fetcher import get_fetcher
from app.dependencies.user import get_current_user
from app.fetcher import Fetcher
from app.models.beatmap import BeatmapRankStatus
from app.models.score import (
INT_TO_MODE,
@@ -13,6 +22,7 @@ from app.models.score import (
Rank,
SoloScoreSubmissionInfo,
)
from app.signalr.hub import MultiplayerHubs
from .api_router import router
@@ -24,6 +34,68 @@ from sqlmodel import col, select
from sqlmodel.ext.asyncio.session import AsyncSession
async def submit_score(
info: SoloScoreSubmissionInfo,
beatmap: int,
token: int,
current_user: User,
db: AsyncSession,
redis: Redis,
fetcher: Fetcher,
item_id: int | None = None,
room_id: int | None = None,
):
if not info.passed:
info.rank = Rank.F
score_token = (
await db.exec(
select(ScoreToken)
.options(joinedload(ScoreToken.beatmap)) # pyright: ignore[reportArgumentType]
.where(ScoreToken.id == token)
)
).first()
if not score_token or score_token.user_id != current_user.id:
raise HTTPException(status_code=404, detail="Score token not found")
if score_token.score_id:
score = (
await db.exec(
select(Score).where(
Score.id == score_token.score_id,
Score.user_id == current_user.id,
)
)
).first()
if not score:
raise HTTPException(status_code=404, detail="Score not found")
else:
beatmap_status = (
await db.exec(select(Beatmap.beatmap_status).where(Beatmap.id == beatmap))
).first()
if beatmap_status is None:
raise HTTPException(status_code=404, detail="Beatmap not found")
ranked = beatmap_status in {
BeatmapRankStatus.RANKED,
BeatmapRankStatus.APPROVED,
}
score = await process_score(
current_user,
beatmap,
ranked,
score_token,
info,
fetcher,
db,
redis,
)
await db.refresh(current_user)
score_id = score.id
score_token.score_id = score_id
await process_user(db, current_user, score, ranked)
score = (await db.exec(select(Score).where(Score.id == score_id))).first()
assert score is not None
return await ScoreResp.from_db(db, score)
class BeatmapScores(BaseModel):
scores: list[ScoreResp]
userScore: ScoreResp | None = None
@@ -97,9 +169,10 @@ async def get_user_beatmap_score(
status_code=404, detail=f"Cannot find user {user}'s score on this beatmap"
)
else:
resp = await ScoreResp.from_db(db, user_score)
return BeatmapUserScore(
position=user_score.position if user_score.position is not None else 0,
score=await ScoreResp.from_db(db, user_score),
position=resp.rank_global or 0,
score=resp,
)
@@ -173,55 +246,95 @@ async def submit_solo_score(
redis: Redis = Depends(get_redis),
fetcher=Depends(get_fetcher),
):
if not info.passed:
info.rank = Rank.F
async with db:
score_token = (
await db.exec(
select(ScoreToken)
.options(joinedload(ScoreToken.beatmap)) # pyright: ignore[reportArgumentType]
.where(ScoreToken.id == token, ScoreToken.user_id == current_user.id)
return await submit_score(info, beatmap, token, current_user, db, redis, fetcher)
@router.post(
"/rooms/{room_id}/playlist/{playlist_id}/scores", response_model=ScoreTokenResp
)
async def create_playlist_score(
room_id: int,
playlist_id: int,
beatmap_id: int = Form(),
beatmap_hash: str = Form(),
ruleset_id: int = Form(..., ge=0, le=3),
version_hash: str = Form(""),
current_user: User = Depends(get_current_user),
session: AsyncSession = Depends(get_db),
):
room = MultiplayerHubs.rooms[room_id]
if not room:
raise HTTPException(status_code=404, detail="Room not found")
item = (
await session.exec(
select(Playlist).where(
Playlist.id == playlist_id, Playlist.room_id == room_id
)
).first()
if not score_token or score_token.user_id != current_user.id:
raise HTTPException(status_code=404, detail="Score token not found")
if score_token.score_id:
score = (
await db.exec(
select(Score).where(
Score.id == score_token.score_id,
Score.user_id == current_user.id,
)
)
).first()
if not score:
raise HTTPException(status_code=404, detail="Score not found")
else:
beatmap_status = (
await db.exec(
select(Beatmap.beatmap_status).where(Beatmap.id == beatmap)
)
).first()
if beatmap_status is None:
raise HTTPException(status_code=404, detail="Beatmap not found")
ranked = beatmap_status in {
BeatmapRankStatus.RANKED,
BeatmapRankStatus.APPROVED,
}
score = await process_score(
current_user,
beatmap,
ranked,
score_token,
info,
fetcher,
db,
redis,
)
).first()
if not item:
raise HTTPException(status_code=404, detail="Playlist not found")
# validate
if not item.freestyle:
if item.ruleset_id != ruleset_id:
raise HTTPException(
status_code=400, detail="Ruleset mismatch in playlist item"
)
await db.refresh(current_user)
score_id = score.id
score_token.score_id = score_id
await process_user(db, current_user, score, ranked)
score = (await db.exec(select(Score).where(Score.id == score_id))).first()
assert score is not None
return await ScoreResp.from_db(db, score)
if item.beatmap_id != beatmap_id:
raise HTTPException(
status_code=400, detail="Beatmap ID mismatch in playlist item"
)
# TODO: max attempts
if item.expired:
raise HTTPException(status_code=400, detail="Playlist item has expired")
if item.played_at:
raise HTTPException(
status_code=400, detail="Playlist item has already been played"
)
# 这里应该不用验证mod了吧。。。
score_token = ScoreToken(
user_id=current_user.id,
beatmap_id=beatmap_id,
ruleset_id=INT_TO_MODE[ruleset_id],
playlist_item_id=playlist_id,
)
session.add(score_token)
await session.commit()
await session.refresh(score_token)
return ScoreTokenResp.from_db(score_token)
@router.put("/rooms/{room_id}/playlist/{playlist_id}/scores/{token}")
async def submit_playlist_score(
room_id: int,
playlist_id: int,
token: int,
info: SoloScoreSubmissionInfo,
current_user: User = Depends(get_current_user),
session: AsyncSession = Depends(get_db),
redis: Redis = Depends(get_redis),
fetcher: Fetcher = Depends(get_fetcher),
):
item = (
await session.exec(
select(Playlist).where(
Playlist.id == playlist_id, Playlist.room_id == room_id
)
)
).first()
if not item:
raise HTTPException(status_code=404, detail="Playlist item not found")
score_resp = await submit_score(
info,
item.beatmap_id,
token,
current_user,
session,
redis,
fetcher,
item.id,
room_id,
)
return score_resp

View File

@@ -1,5 +1,7 @@
from __future__ import annotations
import asyncio
from datetime import timedelta
from typing import override
from app.database import Room
@@ -8,8 +10,11 @@ from app.database.playlists import Playlist
from app.dependencies.database import engine
from app.exception import InvokeException
from app.log import logger
from app.models.mods import APIMod
from app.models.multiplayer_hub import (
BeatmapAvailability,
ForceGameplayStartCountdown,
MatchServerEvent,
MultiplayerClientState,
MultiplayerQueue,
MultiplayerRoom,
@@ -17,16 +22,22 @@ from app.models.multiplayer_hub import (
PlaylistItem,
ServerMultiplayerRoom,
)
from app.models.room import RoomCategory, RoomStatus
from app.models.room import (
DownloadState,
MultiplayerRoomState,
MultiplayerUserState,
RoomCategory,
RoomStatus,
)
from app.models.score import GameMode
from app.models.signalr import serialize_to_list
from .hub import Client, Hub
from msgpack_lazer_api import APIMod
from sqlmodel import select
from sqlmodel.ext.asyncio.session import AsyncSession
GAMEPLAY_LOAD_TIMEOUT = 30
class MultiplayerHub(Hub[MultiplayerClientState]):
@override
@@ -58,7 +69,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
type=room.settings.match_type,
queue_mode=room.settings.queue_mode,
auto_skip=room.settings.auto_skip,
auto_start_duration=room.settings.auto_start_duration,
auto_start_duration=int(
room.settings.auto_start_duration.total_seconds()
),
host_id=client.user_id,
status=RoomStatus.IDLE,
)
@@ -75,10 +88,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
category=RoomCategory.NORMAL,
status=RoomStatus.IDLE,
start_at=starts_at,
hub=self,
)
queue = MultiplayerQueue(
room=server_room,
hub=self,
)
server_room.queue = queue
self.rooms[room.room_id] = server_room
@@ -86,6 +99,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
client, room.room_id, room.settings.password
)
async def JoinRoom(self, client: Client, room_id: int):
return self.JoinRoomWithPassword(client, room_id, "")
async def JoinRoomWithPassword(self, client: Client, room_id: int, password: str):
logger.info(f"[MultiplayerHub] {client.user_id} joining room {room_id}")
store = self.get_or_create_state(client)
@@ -105,12 +121,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
# from CreateRoom
room.host = user
store.room_id = room_id
await self.broadcast_group_call(
self.group_id(room_id), "UserJoined", serialize_to_list(user)
)
await self.broadcast_group_call(self.group_id(room_id), "UserJoined", user)
room.users.append(user)
self.add_to_group(client, self.group_id(room_id))
return serialize_to_list(room)
return room
async def ChangeBeatmapAvailability(
self, client: Client, beatmap_availability: BeatmapAvailability
@@ -132,12 +146,12 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
and availability.progress == beatmap_availability.progress
):
return
user.availability = availability
user.availability = beatmap_availability
await self.broadcast_group_call(
self.group_id(store.room_id),
"UserBeatmapAvailabilityChanged",
user.user_id,
serialize_to_list(beatmap_availability),
(beatmap_availability),
)
async def AddPlaylistItem(self, client: Client, item: PlaylistItem):
@@ -198,14 +212,14 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"SettingsChanged",
serialize_to_list(room.room.settings),
(room.room.settings),
)
async def playlist_added(self, room: ServerMultiplayerRoom, item: PlaylistItem):
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"PlaylistItemAdded",
serialize_to_list(item),
(item),
)
async def playlist_removed(self, room: ServerMultiplayerRoom, item_id: int):
@@ -221,7 +235,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"PlaylistItemChanged",
serialize_to_list(item),
(item),
)
async def ChangeUserStyle(
@@ -378,7 +392,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
)
if not is_valid:
incompatible_mods = [
mod.acronym for mod in new_mods if mod not in valid_mods
mod["acronym"] for mod in new_mods if mod not in valid_mods
]
raise InvokeException(
f"Incompatible mods were selected: {','.join(incompatible_mods)}"
@@ -395,3 +409,221 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
user.user_id,
valid_mods,
)
async def validate_user_stare(
self,
room: ServerMultiplayerRoom,
old: MultiplayerUserState,
new: MultiplayerUserState,
):
assert room.queue
match new:
case MultiplayerUserState.IDLE:
if old.is_playing:
raise InvokeException(
"Cannot return to idle without aborting gameplay."
)
case MultiplayerUserState.READY:
if old != MultiplayerUserState.IDLE:
raise InvokeException(f"Cannot change state from {old} to {new}")
if room.queue.current_item.expired:
raise InvokeException(
"Cannot ready up while all items have been played."
)
case MultiplayerUserState.WAITING_FOR_LOAD:
raise InvokeException("Cannot change state from {old} to {new}")
case MultiplayerUserState.LOADED:
if old != MultiplayerUserState.WAITING_FOR_LOAD:
raise InvokeException(f"Cannot change state from {old} to {new}")
case MultiplayerUserState.READY_FOR_GAMEPLAY:
if old != MultiplayerUserState.LOADED:
raise InvokeException(f"Cannot change state from {old} to {new}")
case MultiplayerUserState.PLAYING:
raise InvokeException("State is managed by the server.")
case MultiplayerUserState.FINISHED_PLAY:
if old != MultiplayerUserState.PLAYING:
raise InvokeException(f"Cannot change state from {old} to {new}")
case MultiplayerUserState.RESULTS:
raise InvokeException("Cannot change state from {old} to {new}")
case MultiplayerUserState.SPECTATING:
if old not in (MultiplayerUserState.IDLE, MultiplayerUserState.READY):
raise InvokeException(f"Cannot change state from {old} to {new}")
async def ChangeState(self, client: Client, state: MultiplayerUserState):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
raise InvokeException("You are not in this room")
if user.state == state:
return
match state:
case MultiplayerUserState.IDLE:
if user.state.is_playing:
return
case MultiplayerUserState.LOADED | MultiplayerUserState.READY_FOR_GAMEPLAY:
if not user.state.is_playing:
return
await self.validate_user_stare(
server_room,
user.state,
state,
)
await self.change_user_state(server_room, user, state)
if state == MultiplayerUserState.SPECTATING and (
room.state == MultiplayerRoomState.PLAYING
or room.state == MultiplayerRoomState.WAITING_FOR_LOAD
):
await self.call_noblock(client, "LoadRequested")
await self.update_room_state(server_room)
async def change_user_state(
self,
room: ServerMultiplayerRoom,
user: MultiplayerRoomUser,
state: MultiplayerUserState,
):
user.state = state
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"UserStateChanged",
user.user_id,
user.state,
)
async def update_room_state(self, room: ServerMultiplayerRoom):
match room.room.state:
case MultiplayerRoomState.WAITING_FOR_LOAD:
played_count = len(
[True for user in room.room.users if user.state.is_playing]
)
ready_count = len(
[
True
for user in room.room.users
if user.state == MultiplayerUserState.READY_FOR_GAMEPLAY
]
)
if played_count == ready_count:
await self.start_gameplay(room)
case MultiplayerRoomState.PLAYING:
assert room.queue
if all(
u.state != MultiplayerUserState.PLAYING for u in room.room.users
):
for u in filter(
lambda u: u.state == MultiplayerUserState.FINISHED_PLAY,
room.room.users,
):
await self.change_user_state(
room, u, MultiplayerUserState.RESULTS
)
await self.change_room_state(room, MultiplayerRoomState.OPEN)
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"ResultsReady",
)
await room.queue.finish_current_item()
async def change_room_state(
self, room: ServerMultiplayerRoom, state: MultiplayerRoomState
):
room.room.state = state
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"RoomStateChanged",
state,
)
async def StartMatch(self, client: Client):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
raise InvokeException("You are not in this room")
if room.host is None or room.host.user_id != client.user_id:
raise InvokeException("You are not the host of this room")
if any(u.state != MultiplayerUserState.READY for u in room.users):
raise InvokeException("Not all users are ready")
await self.start_match(server_room)
async def start_match(self, room: ServerMultiplayerRoom):
assert room.queue
if room.room.state != MultiplayerRoomState.OPEN:
raise InvokeException("Can't start match when already in a running state.")
if room.queue.current_item.expired:
raise InvokeException("Current playlist item is expired")
ready_users = [
u
for u in room.room.users
if u.availability.state == DownloadState.LOCALLY_AVAILABLE
and (
u.state == MultiplayerUserState.READY
or u.state == MultiplayerUserState.IDLE
)
]
await asyncio.gather(
*[
self.change_user_state(room, u, MultiplayerUserState.WAITING_FOR_LOAD)
for u in ready_users
]
)
await self.change_room_state(
room,
MultiplayerRoomState.WAITING_FOR_LOAD,
)
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"LoadRequested",
)
await room.start_countdown(
ForceGameplayStartCountdown(
remaining=timedelta(seconds=GAMEPLAY_LOAD_TIMEOUT)
),
self.start_gameplay,
)
async def start_gameplay(self, room: ServerMultiplayerRoom):
assert room.queue
if room.room.state != MultiplayerRoomState.WAITING_FOR_LOAD:
raise InvokeException("Room is not ready for gameplay")
if room.queue.current_item.expired:
raise InvokeException("Current playlist item is expired")
playing = False
for user in room.room.users:
client = self.get_client_by_id(str(user.user_id))
if client is None:
continue
if user.state in (
MultiplayerUserState.READY_FOR_GAMEPLAY,
MultiplayerUserState.LOADED,
):
playing = True
await self.change_user_state(room, user, MultiplayerUserState.PLAYING)
await self.call_noblock(client, "GameplayStarted")
await self.change_room_state(
room,
(MultiplayerRoomState.PLAYING if playing else MultiplayerRoomState.OPEN),
)
async def send_match_event(
self, room: ServerMultiplayerRoom, event: MatchServerEvent
):
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"MatchEvent",
event,
)

View File

@@ -97,6 +97,8 @@ class MsgpackProtocol:
return [cls.serialize_msgpack(item) for item in v]
elif issubclass(typ, datetime.datetime):
return [v, 0]
elif issubclass(typ, datetime.timedelta):
return int(v.total_seconds())
elif isinstance(v, dict):
return {
cls.serialize_msgpack(k): cls.serialize_msgpack(value)
@@ -213,6 +215,8 @@ class MsgpackProtocol:
return typ.model_validate(obj=cls.process_object(v, typ))
elif inspect.isclass(typ) and issubclass(typ, datetime.datetime):
return v[0]
elif inspect.isclass(typ) and issubclass(typ, datetime.timedelta):
return datetime.timedelta(seconds=int(v))
elif isinstance(v, list):
return [cls.validate_object(item, get_args(typ)[0]) for item in v]
elif inspect.isclass(typ) and issubclass(typ, Enum):
@@ -296,21 +300,30 @@ class MsgpackProtocol:
class JSONProtocol:
@classmethod
def serialize_to_json(cls, v: Any):
def serialize_to_json(cls, v: Any, dict_key: bool = False):
typ = v.__class__
if issubclass(typ, BaseModel):
return cls.serialize_model(v)
elif isinstance(v, dict):
return {
cls.serialize_to_json(k): cls.serialize_to_json(value)
cls.serialize_to_json(k, True): cls.serialize_to_json(value)
for k, value in v.items()
}
elif isinstance(v, list):
return [cls.serialize_to_json(item) for item in v]
elif isinstance(v, datetime.datetime):
return v.isoformat()
elif isinstance(v, Enum):
elif isinstance(v, datetime.timedelta):
# d.hh:mm:ss
total_seconds = int(v.total_seconds())
hours, remainder = divmod(total_seconds, 3600)
minutes, seconds = divmod(remainder, 60)
return f"{hours:02}:{minutes:02}:{seconds:02}"
elif isinstance(v, Enum) and dict_key:
return v.value
elif isinstance(v, Enum):
list_ = list(typ)
return list_.index(v)
return v
@classmethod
@@ -322,9 +335,13 @@ class JSONProtocol:
)
if metadata and metadata.json_ignore:
continue
d[snake_to_camel(field, metadata.use_upper_case if metadata else False)] = (
cls.serialize_to_json(getattr(v, field))
)
d[
snake_to_camel(
field,
metadata.use_upper_case if metadata else False,
metadata.use_abbr if metadata else True,
)
] = cls.serialize_to_json(getattr(v, field))
if issubclass(v.__class__, SignalRUnionMessage):
return {
"$dtype": v.__class__.__name__,
@@ -343,7 +360,11 @@ class JSONProtocol:
)
if metadata and metadata.json_ignore:
continue
value = v.get(snake_to_camel(field, not from_union))
value = v.get(
snake_to_camel(
field, not from_union, metadata.use_abbr if metadata else True
)
)
anno = typ.model_fields[field].annotation
if anno is None:
d[field] = value
@@ -401,6 +422,17 @@ class JSONProtocol:
return typ.model_validate(JSONProtocol.process_object(v, typ, from_union))
elif inspect.isclass(typ) and issubclass(typ, datetime.datetime):
return datetime.datetime.fromisoformat(v)
elif inspect.isclass(typ) and issubclass(typ, datetime.timedelta):
# d.hh:mm:ss
parts = v.split(":")
if len(parts) == 3:
return datetime.timedelta(
hours=int(parts[0]), minutes=int(parts[1]), seconds=int(parts[2])
)
elif len(parts) == 2:
return datetime.timedelta(minutes=int(parts[0]), seconds=int(parts[1]))
elif len(parts) == 1:
return datetime.timedelta(seconds=int(parts[0]))
elif isinstance(v, list):
return [cls.validate_object(item, get_args(typ)[0]) for item in v]
elif inspect.isclass(typ) and issubclass(typ, Enum):

View File

@@ -21,7 +21,7 @@ def camel_to_snake(name: str) -> str:
return "".join(result)
def snake_to_camel(name: str, lower_case: bool = True) -> str:
def snake_to_camel(name: str, lower_case: bool = True, use_abbr: bool = True) -> str:
"""Convert a snake_case string to camelCase."""
if not name:
return name
@@ -47,7 +47,7 @@ def snake_to_camel(name: str, lower_case: bool = True) -> str:
result = []
for part in parts:
if part.lower() in abbreviations:
if part.lower() in abbreviations and use_abbr:
result.append(part.upper())
else:
if result or not lower_case: