feat(multiplayer): support play
WIP
This commit is contained in:
@@ -2,7 +2,7 @@ from datetime import datetime
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from typing import TYPE_CHECKING
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from app.models.model import UTCBaseModel
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from app.models.mods import APIMod, msgpack_to_apimod
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from app.models.mods import APIMod
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from app.models.multiplayer_hub import PlaylistItem
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from .beatmap import Beatmap, BeatmapResp
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@@ -79,10 +79,10 @@ class Playlist(PlaylistBase, table=True):
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owner_id=playlist.owner_id,
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ruleset_id=playlist.ruleset_id,
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beatmap_id=playlist.beatmap_id,
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required_mods=[msgpack_to_apimod(mod) for mod in playlist.required_mods],
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allowed_mods=[msgpack_to_apimod(mod) for mod in playlist.allowed_mods],
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required_mods=playlist.required_mods,
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allowed_mods=playlist.allowed_mods,
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expired=playlist.expired,
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playlist_order=playlist.order,
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playlist_order=playlist.playlist_order,
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played_at=playlist.played_at,
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freestyle=playlist.freestyle,
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room_id=room_id,
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@@ -99,14 +99,10 @@ class Playlist(PlaylistBase, table=True):
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db_playlist.owner_id = playlist.owner_id
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db_playlist.ruleset_id = playlist.ruleset_id
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db_playlist.beatmap_id = playlist.beatmap_id
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db_playlist.required_mods = [
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msgpack_to_apimod(mod) for mod in playlist.required_mods
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]
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db_playlist.allowed_mods = [
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msgpack_to_apimod(mod) for mod in playlist.allowed_mods
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]
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db_playlist.required_mods = playlist.required_mods
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db_playlist.allowed_mods = playlist.allowed_mods
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db_playlist.expired = playlist.expired
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db_playlist.playlist_order = playlist.order
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db_playlist.playlist_order = playlist.playlist_order
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db_playlist.played_at = playlist.played_at
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db_playlist.freestyle = playlist.freestyle
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await session.commit()
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@@ -125,7 +125,7 @@ class RoomResp(RoomBase):
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type=room.settings.match_type,
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queue_mode=room.settings.queue_mode,
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auto_skip=room.settings.auto_skip,
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auto_start_duration=room.settings.auto_start_duration,
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auto_start_duration=int(room.settings.auto_start_duration.total_seconds()),
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status=server_room.status,
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category=server_room.category,
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# duration = room.settings.duration,
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@@ -91,7 +91,7 @@ class ScoreBase(AsyncAttrs, SQLModel, UTCBaseModel):
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# optional
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# TODO: current_user_attributes
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position: int | None = Field(default=None) # multiplayer
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# position: int | None = Field(default=None) # multiplayer
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class Score(ScoreBase, table=True):
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@@ -162,6 +162,7 @@ class ScoreResp(ScoreBase):
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maximum_statistics: ScoreStatistics | None = None
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rank_global: int | None = None
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rank_country: int | None = None
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position: int = 1 # TODO
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@classmethod
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async def from_db(cls, session: AsyncSession, score: Score) -> "ScoreResp":
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@@ -618,6 +619,8 @@ async def process_score(
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fetcher: "Fetcher",
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session: AsyncSession,
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redis: Redis,
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item_id: int | None = None,
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room_id: int | None = None,
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) -> Score:
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assert user.id
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can_get_pp = info.passed and ranked and mods_can_get_pp(info.ruleset_id, info.mods)
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@@ -649,6 +652,8 @@ async def process_score(
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nsmall_tick_hit=info.statistics.get(HitResult.SMALL_TICK_HIT, 0),
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nlarge_tick_hit=info.statistics.get(HitResult.LARGE_TICK_HIT, 0),
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nslider_tail_hit=info.statistics.get(HitResult.SLIDER_TAIL_HIT, 0),
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playlist_item_id=item_id,
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room_id=room_id,
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)
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if can_get_pp:
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beatmap_raw = await fetcher.get_or_fetch_beatmap_raw(redis, beatmap_id)
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@@ -5,8 +5,6 @@ from typing import Literal, NotRequired, TypedDict
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from app.path import STATIC_DIR
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from msgpack_lazer_api import APIMod as MsgpackAPIMod
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class APIMod(TypedDict):
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acronym: str
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@@ -169,13 +167,3 @@ def mods_can_get_pp(ruleset_id: int, mods: list[APIMod]) -> bool:
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if expected_value != NO_CHECK and value != expected_value:
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return False
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return True
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def msgpack_to_apimod(mod: MsgpackAPIMod) -> APIMod:
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"""
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Convert a MsgpackAPIMod to an APIMod.
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"""
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return APIMod(
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acronym=mod.acronym,
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settings=mod.settings,
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)
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@@ -1,13 +1,16 @@
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from __future__ import annotations
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from dataclasses import dataclass
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import datetime
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from typing import TYPE_CHECKING, Annotated, Any, Literal
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import asyncio
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from collections.abc import Awaitable, Callable
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from dataclasses import dataclass, field
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from datetime import UTC, datetime, timedelta
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from typing import TYPE_CHECKING, Annotated, Any, ClassVar, Literal
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from app.database.beatmap import Beatmap
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from app.dependencies.database import engine
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from app.exception import InvokeException
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from .mods import APIMod
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from .room import (
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DownloadState,
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MatchType,
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@@ -18,15 +21,14 @@ from .room import (
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RoomStatus,
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)
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from .signalr import (
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EnumByIndex,
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MessagePackArrayModel,
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SignalRMeta,
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SignalRUnionMessage,
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UserState,
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msgpack_union,
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msgpack_union_dump,
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)
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from msgpack_lazer_api import APIMod
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from pydantic import Field, field_serializer, field_validator
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from pydantic import BaseModel, Field
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from sqlalchemy import update
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from sqlmodel import col
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from sqlmodel.ext.asyncio.session import AsyncSession
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if TYPE_CHECKING:
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@@ -40,37 +42,37 @@ class MultiplayerClientState(UserState):
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room_id: int = 0
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class MultiplayerRoomSettings(MessagePackArrayModel):
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class MultiplayerRoomSettings(BaseModel):
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name: str = "Unnamed Room"
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playlist_item_id: int = 0
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playlist_item_id: Annotated[int, Field(default=0), SignalRMeta(use_abbr=False)]
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password: str = ""
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match_type: Annotated[MatchType, EnumByIndex(MatchType)] = MatchType.HEAD_TO_HEAD
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queue_mode: Annotated[QueueMode, EnumByIndex(QueueMode)] = QueueMode.HOST_ONLY
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auto_start_duration: int = 0
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match_type: MatchType = MatchType.HEAD_TO_HEAD
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queue_mode: QueueMode = QueueMode.HOST_ONLY
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auto_start_duration: timedelta = timedelta(seconds=0)
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auto_skip: bool = False
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class BeatmapAvailability(MessagePackArrayModel):
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state: Annotated[DownloadState, EnumByIndex(DownloadState)] = DownloadState.UNKNOWN
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class BeatmapAvailability(BaseModel):
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state: DownloadState = DownloadState.UNKNOWN
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progress: float | None = None
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class _MatchUserState(MessagePackArrayModel): ...
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class _MatchUserState(SignalRUnionMessage): ...
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class TeamVersusUserState(_MatchUserState):
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team_id: int
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type: Literal[0] = Field(0, exclude=True)
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union_type: ClassVar[Literal[0]] = 0
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MatchUserState = TeamVersusUserState
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class _MatchRoomState(MessagePackArrayModel): ...
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class _MatchRoomState(SignalRUnionMessage): ...
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class MultiplayerTeam(MessagePackArrayModel):
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class MultiplayerTeam(BaseModel):
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id: int
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name: str
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@@ -83,24 +85,24 @@ class TeamVersusRoomState(_MatchRoomState):
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]
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)
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type: Literal[0] = Field(0, exclude=True)
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union_type: ClassVar[Literal[0]] = 0
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MatchRoomState = TeamVersusRoomState
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class PlaylistItem(MessagePackArrayModel):
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id: int
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class PlaylistItem(BaseModel):
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id: Annotated[int, Field(default=0), SignalRMeta(use_abbr=False)]
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owner_id: int
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beatmap_id: int
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checksum: str
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beatmap_checksum: str
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ruleset_id: int
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required_mods: list[APIMod] = Field(default_factory=list)
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allowed_mods: list[APIMod] = Field(default_factory=list)
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expired: bool
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order: int
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played_at: datetime.datetime | None = None
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star: float
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playlist_order: int
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played_at: datetime | None = None
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star_rating: float
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freestyle: bool
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def validate_user_mods(
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@@ -127,7 +129,10 @@ class PlaylistItem(MessagePackArrayModel):
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# Check if mods are valid for the ruleset
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for mod in proposed_mods:
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if ruleset_key not in API_MODS or mod.acronym not in API_MODS[ruleset_key]:
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if (
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ruleset_key not in API_MODS
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or mod["acronym"] not in API_MODS[ruleset_key]
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):
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all_proposed_valid = False
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continue
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valid_mods.append(mod)
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@@ -136,35 +141,35 @@ class PlaylistItem(MessagePackArrayModel):
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incompatible_mods = set()
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final_valid_mods = []
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for mod in valid_mods:
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if mod.acronym in incompatible_mods:
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if mod["acronym"] in incompatible_mods:
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all_proposed_valid = False
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continue
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setting_mods = API_MODS[ruleset_key].get(mod.acronym)
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setting_mods = API_MODS[ruleset_key].get(mod["acronym"])
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if setting_mods:
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incompatible_mods.update(setting_mods["IncompatibleMods"])
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final_valid_mods.append(mod)
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# If not freestyle, check against allowed mods
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if not self.freestyle:
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allowed_acronyms = {mod.acronym for mod in self.allowed_mods}
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allowed_acronyms = {mod["acronym"] for mod in self.allowed_mods}
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filtered_valid_mods = []
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for mod in final_valid_mods:
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if mod.acronym not in allowed_acronyms:
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if mod["acronym"] not in allowed_acronyms:
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all_proposed_valid = False
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else:
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filtered_valid_mods.append(mod)
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final_valid_mods = filtered_valid_mods
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# Check compatibility with required mods
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required_mod_acronyms = {mod.acronym for mod in self.required_mods}
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required_mod_acronyms = {mod["acronym"] for mod in self.required_mods}
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all_mod_acronyms = {
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mod.acronym for mod in final_valid_mods
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mod["acronym"] for mod in final_valid_mods
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} | required_mod_acronyms
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# Check for incompatibility between required and user mods
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filtered_valid_mods = []
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for mod in final_valid_mods:
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mod_acronym = mod.acronym
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mod_acronym = mod["acronym"]
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is_compatible = True
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for other_acronym in all_mod_acronyms:
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@@ -181,23 +186,29 @@ class PlaylistItem(MessagePackArrayModel):
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return all_proposed_valid, filtered_valid_mods
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def clone(self) -> "PlaylistItem":
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copy = self.model_copy()
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copy.required_mods = list(self.required_mods)
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copy.allowed_mods = list(self.allowed_mods)
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return copy
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class _MultiplayerCountdown(MessagePackArrayModel):
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id: int
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remaining: int
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is_exclusive: bool
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class _MultiplayerCountdown(BaseModel):
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id: int = 0
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remaining: timedelta
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is_exclusive: bool = False
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class MatchStartCountdown(_MultiplayerCountdown):
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type: Literal[0] = Field(0, exclude=True)
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union_type: ClassVar[Literal[0]] = 0
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class ForceGameplayStartCountdown(_MultiplayerCountdown):
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type: Literal[1] = Field(1, exclude=True)
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union_type: ClassVar[Literal[1]] = 1
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class ServerShuttingDownCountdown(_MultiplayerCountdown):
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type: Literal[2] = Field(2, exclude=True)
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union_type: ClassVar[Literal[2]] = 2
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MultiplayerCountdown = (
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@@ -205,11 +216,9 @@ MultiplayerCountdown = (
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)
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class MultiplayerRoomUser(MessagePackArrayModel):
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class MultiplayerRoomUser(BaseModel):
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user_id: int
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state: Annotated[MultiplayerUserState, EnumByIndex(MultiplayerUserState)] = (
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MultiplayerUserState.IDLE
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)
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state: MultiplayerUserState = MultiplayerUserState.IDLE
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availability: BeatmapAvailability = BeatmapAvailability(
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state=DownloadState.UNKNOWN, progress=None
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)
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@@ -218,50 +227,33 @@ class MultiplayerRoomUser(MessagePackArrayModel):
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ruleset_id: int | None = None # freestyle
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beatmap_id: int | None = None # freestyle
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@field_validator("match_state", mode="before")
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def union_validate(v: Any):
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if isinstance(v, list):
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return msgpack_union(v)
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return v
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@field_serializer("match_state")
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def union_serialize(v: Any):
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return msgpack_union_dump(v)
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class MultiplayerRoom(MessagePackArrayModel):
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class MultiplayerRoom(BaseModel):
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room_id: int
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state: Annotated[MultiplayerRoomState, EnumByIndex(MultiplayerRoomState)]
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state: MultiplayerRoomState
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settings: MultiplayerRoomSettings
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users: list[MultiplayerRoomUser] = Field(default_factory=list)
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host: MultiplayerRoomUser | None = None
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match_state: MatchRoomState | None = None
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playlist: list[PlaylistItem] = Field(default_factory=list)
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active_cooldowns: list[MultiplayerCountdown] = Field(default_factory=list)
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active_countdowns: list[MultiplayerCountdown] = Field(default_factory=list)
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channel_id: int
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@field_validator("match_state", mode="before")
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def union_validate(v: Any):
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if isinstance(v, list):
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return msgpack_union(v)
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return v
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@field_serializer("match_state")
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def union_serialize(v: Any):
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return msgpack_union_dump(v)
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class MultiplayerQueue:
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def __init__(self, room: "ServerMultiplayerRoom", hub: "MultiplayerHub"):
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def __init__(self, room: "ServerMultiplayerRoom"):
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self.server_room = room
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self.hub = hub
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self.current_index = 0
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@property
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def hub(self) -> "MultiplayerHub":
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return self.server_room.hub
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@property
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def upcoming_items(self):
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return sorted(
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(item for item in self.room.playlist if not item.expired),
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key=lambda i: i.order,
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key=lambda i: i.playlist_order,
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)
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@property
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@@ -323,9 +315,9 @@ class MultiplayerQueue:
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)
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async with AsyncSession(engine) as session:
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for idx, item in enumerate(ordered_active_items):
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if item.order == idx:
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if item.playlist_order == idx:
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continue
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item.order = idx
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item.playlist_order = idx
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await Playlist.update(item, self.room.room_id, session)
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await self.hub.playlist_changed(
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self.server_room, item, beatmap_changed=False
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@@ -338,7 +330,7 @@ class MultiplayerQueue:
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if upcoming_items
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else max(
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self.room.playlist,
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key=lambda i: i.played_at or datetime.datetime.min,
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key=lambda i: i.played_at or datetime.min,
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)
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)
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self.current_index = self.room.playlist.index(next_item)
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@@ -356,14 +348,7 @@ class MultiplayerQueue:
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limit = HOST_LIMIT if is_host else PER_USER_LIMIT
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if (
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len(
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list(
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filter(
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lambda x: x.owner_id == user.user_id,
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self.room.playlist,
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)
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)
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)
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len([True for u in self.room.playlist if u.owner_id == user.user_id])
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>= limit
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):
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raise InvokeException(f"You can only have {limit} items in the queue")
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@@ -376,11 +361,11 @@ class MultiplayerQueue:
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beatmap = await session.get(Beatmap, item.beatmap_id)
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if beatmap is None:
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raise InvokeException("Beatmap not found")
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if item.checksum != beatmap.checksum:
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if item.beatmap_checksum != beatmap.checksum:
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raise InvokeException("Checksum mismatch")
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# TODO: mods validation
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item.owner_id = user.user_id
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item.star = float(
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item.star_rating = float(
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beatmap.difficulty_rating
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) # FIXME: beatmap use decimal
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await Playlist.add_to_db(item, self.room.room_id, session)
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@@ -400,7 +385,7 @@ class MultiplayerQueue:
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beatmap = await session.get(Beatmap, item.beatmap_id)
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if beatmap is None:
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raise InvokeException("Beatmap not found")
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if item.checksum != beatmap.checksum:
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if item.beatmap_checksum != beatmap.checksum:
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raise InvokeException("Checksum mismatch")
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existing_item = next(
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@@ -423,8 +408,8 @@ class MultiplayerQueue:
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||||
|
||||
# TODO: mods validation
|
||||
item.owner_id = user.user_id
|
||||
item.star = float(beatmap.difficulty_rating)
|
||||
item.order = existing_item.order
|
||||
item.star_rating = float(beatmap.difficulty_rating)
|
||||
item.playlist_order = existing_item.playlist_order
|
||||
|
||||
await Playlist.update(item, self.room.room_id, session)
|
||||
|
||||
@@ -437,7 +422,8 @@ class MultiplayerQueue:
|
||||
await self.hub.playlist_changed(
|
||||
self.server_room,
|
||||
item,
|
||||
beatmap_changed=item.checksum != existing_item.checksum,
|
||||
beatmap_changed=item.beatmap_checksum
|
||||
!= existing_item.beatmap_checksum,
|
||||
)
|
||||
|
||||
async def remove_item(self, playlist_item_id: int, user: MultiplayerRoomUser):
|
||||
@@ -477,12 +463,46 @@ class MultiplayerQueue:
|
||||
await self.update_current_item()
|
||||
await self.hub.playlist_removed(self.server_room, item.id)
|
||||
|
||||
async def finish_current_item(self):
|
||||
from app.database import Playlist
|
||||
|
||||
async with AsyncSession(engine) as session:
|
||||
played_at = datetime.now(UTC)
|
||||
await session.execute(
|
||||
update(Playlist)
|
||||
.where(
|
||||
col(Playlist.id) == self.current_item.id,
|
||||
col(Playlist.room_id) == self.room.room_id,
|
||||
)
|
||||
.values(expired=True, played_at=played_at)
|
||||
)
|
||||
self.room.playlist[self.current_index].expired = True
|
||||
self.room.playlist[self.current_index].played_at = played_at
|
||||
await self.hub.playlist_changed(self.server_room, self.current_item, True)
|
||||
await self.update_order()
|
||||
if self.room.settings.queue_mode == QueueMode.HOST_ONLY and all(
|
||||
playitem.expired for playitem in self.room.playlist
|
||||
):
|
||||
assert self.room.host
|
||||
await self.add_item(self.current_item.clone(), self.room.host)
|
||||
|
||||
@property
|
||||
def current_item(self):
|
||||
"""Get the current playlist item"""
|
||||
current_id = self.room.settings.playlist_item_id
|
||||
return next(
|
||||
(item for item in self.room.playlist if item.id == current_id),
|
||||
return self.room.playlist[self.current_index]
|
||||
|
||||
|
||||
@dataclass
|
||||
class CountdownInfo:
|
||||
countdown: MultiplayerCountdown
|
||||
duration: timedelta
|
||||
task: asyncio.Task | None = None
|
||||
|
||||
def __init__(self, countdown: MultiplayerCountdown):
|
||||
self.countdown = countdown
|
||||
self.duration = (
|
||||
countdown.remaining
|
||||
if countdown.remaining > timedelta(seconds=0)
|
||||
else timedelta(seconds=0)
|
||||
)
|
||||
|
||||
|
||||
@@ -491,5 +511,79 @@ class ServerMultiplayerRoom:
|
||||
room: MultiplayerRoom
|
||||
category: RoomCategory
|
||||
status: RoomStatus
|
||||
start_at: datetime.datetime
|
||||
start_at: datetime
|
||||
hub: "MultiplayerHub"
|
||||
queue: MultiplayerQueue | None = None
|
||||
_next_countdown_id: int = 0
|
||||
_countdown_id_lock: asyncio.Lock = field(default_factory=asyncio.Lock)
|
||||
_tracked_countdown: dict[int, CountdownInfo] = field(default_factory=dict)
|
||||
|
||||
async def get_next_countdown_id(self) -> int:
|
||||
async with self._countdown_id_lock:
|
||||
self._next_countdown_id += 1
|
||||
return self._next_countdown_id
|
||||
|
||||
async def start_countdown(
|
||||
self,
|
||||
countdown: MultiplayerCountdown,
|
||||
on_complete: Callable[["ServerMultiplayerRoom"], Awaitable[Any]] | None = None,
|
||||
):
|
||||
async def _countdown_task(self: "ServerMultiplayerRoom"):
|
||||
await asyncio.sleep(info.duration.total_seconds())
|
||||
await self.stop_countdown(countdown)
|
||||
if on_complete is not None:
|
||||
await on_complete(self)
|
||||
|
||||
if countdown.is_exclusive:
|
||||
await self.stop_all_countdowns()
|
||||
|
||||
countdown.id = await self.get_next_countdown_id()
|
||||
info = CountdownInfo(countdown)
|
||||
self.room.active_countdowns.append(info.countdown)
|
||||
self._tracked_countdown[countdown.id] = info
|
||||
await self.hub.send_match_event(
|
||||
self, CountdownStartedEvent(countdown=info.countdown)
|
||||
)
|
||||
info.task = asyncio.create_task(_countdown_task(self))
|
||||
|
||||
async def stop_countdown(self, countdown: MultiplayerCountdown):
|
||||
info = next(
|
||||
(
|
||||
info
|
||||
for info in self._tracked_countdown.values()
|
||||
if info.countdown.id == countdown.id
|
||||
),
|
||||
None,
|
||||
)
|
||||
if info is None:
|
||||
return
|
||||
if info.task is not None and not info.task.done():
|
||||
info.task.cancel()
|
||||
del self._tracked_countdown[countdown.id]
|
||||
self.room.active_countdowns.remove(countdown)
|
||||
await self.hub.send_match_event(self, CountdownStoppedEvent(id=countdown.id))
|
||||
|
||||
async def stop_all_countdowns(self):
|
||||
for countdown in list(self._tracked_countdown.values()):
|
||||
await self.stop_countdown(countdown.countdown)
|
||||
|
||||
self._tracked_countdown.clear()
|
||||
self.room.active_countdowns.clear()
|
||||
|
||||
|
||||
class _MatchServerEvent(BaseModel): ...
|
||||
|
||||
|
||||
class CountdownStartedEvent(_MatchServerEvent):
|
||||
countdown: MultiplayerCountdown
|
||||
|
||||
type: Literal[0] = Field(default=0, exclude=True)
|
||||
|
||||
|
||||
class CountdownStoppedEvent(_MatchServerEvent):
|
||||
id: int
|
||||
|
||||
type: Literal[1] = Field(default=1, exclude=True)
|
||||
|
||||
|
||||
MatchServerEvent = CountdownStartedEvent | CountdownStoppedEvent
|
||||
|
||||
@@ -53,6 +53,15 @@ class MultiplayerUserState(str, Enum):
|
||||
RESULTS = "results"
|
||||
SPECTATING = "spectating"
|
||||
|
||||
@property
|
||||
def is_playing(self) -> bool:
|
||||
return self in {
|
||||
self.WAITING_FOR_LOAD,
|
||||
self.PLAYING,
|
||||
self.READY_FOR_GAMEPLAY,
|
||||
self.LOADED,
|
||||
}
|
||||
|
||||
|
||||
class DownloadState(str, Enum):
|
||||
UNKNOWN = "unknown"
|
||||
|
||||
@@ -14,6 +14,7 @@ class SignalRMeta:
|
||||
member_ignore: bool = False # implement of IgnoreMember (msgpack) attribute
|
||||
json_ignore: bool = False # implement of JsonIgnore (json) attribute
|
||||
use_upper_case: bool = False # use upper CamelCase for field names
|
||||
use_abbr: bool = True
|
||||
|
||||
|
||||
class SignalRUnionMessage(BaseModel):
|
||||
|
||||
@@ -1,10 +1,19 @@
|
||||
from __future__ import annotations
|
||||
|
||||
from app.database import Beatmap, Score, ScoreResp, ScoreToken, ScoreTokenResp, User
|
||||
from app.database import (
|
||||
Beatmap,
|
||||
Playlist,
|
||||
Score,
|
||||
ScoreResp,
|
||||
ScoreToken,
|
||||
ScoreTokenResp,
|
||||
User,
|
||||
)
|
||||
from app.database.score import get_leaderboard, process_score, process_user
|
||||
from app.dependencies.database import get_db, get_redis
|
||||
from app.dependencies.fetcher import get_fetcher
|
||||
from app.dependencies.user import get_current_user
|
||||
from app.fetcher import Fetcher
|
||||
from app.models.beatmap import BeatmapRankStatus
|
||||
from app.models.score import (
|
||||
INT_TO_MODE,
|
||||
@@ -13,6 +22,7 @@ from app.models.score import (
|
||||
Rank,
|
||||
SoloScoreSubmissionInfo,
|
||||
)
|
||||
from app.signalr.hub import MultiplayerHubs
|
||||
|
||||
from .api_router import router
|
||||
|
||||
@@ -24,6 +34,68 @@ from sqlmodel import col, select
|
||||
from sqlmodel.ext.asyncio.session import AsyncSession
|
||||
|
||||
|
||||
async def submit_score(
|
||||
info: SoloScoreSubmissionInfo,
|
||||
beatmap: int,
|
||||
token: int,
|
||||
current_user: User,
|
||||
db: AsyncSession,
|
||||
redis: Redis,
|
||||
fetcher: Fetcher,
|
||||
item_id: int | None = None,
|
||||
room_id: int | None = None,
|
||||
):
|
||||
if not info.passed:
|
||||
info.rank = Rank.F
|
||||
score_token = (
|
||||
await db.exec(
|
||||
select(ScoreToken)
|
||||
.options(joinedload(ScoreToken.beatmap)) # pyright: ignore[reportArgumentType]
|
||||
.where(ScoreToken.id == token)
|
||||
)
|
||||
).first()
|
||||
if not score_token or score_token.user_id != current_user.id:
|
||||
raise HTTPException(status_code=404, detail="Score token not found")
|
||||
if score_token.score_id:
|
||||
score = (
|
||||
await db.exec(
|
||||
select(Score).where(
|
||||
Score.id == score_token.score_id,
|
||||
Score.user_id == current_user.id,
|
||||
)
|
||||
)
|
||||
).first()
|
||||
if not score:
|
||||
raise HTTPException(status_code=404, detail="Score not found")
|
||||
else:
|
||||
beatmap_status = (
|
||||
await db.exec(select(Beatmap.beatmap_status).where(Beatmap.id == beatmap))
|
||||
).first()
|
||||
if beatmap_status is None:
|
||||
raise HTTPException(status_code=404, detail="Beatmap not found")
|
||||
ranked = beatmap_status in {
|
||||
BeatmapRankStatus.RANKED,
|
||||
BeatmapRankStatus.APPROVED,
|
||||
}
|
||||
score = await process_score(
|
||||
current_user,
|
||||
beatmap,
|
||||
ranked,
|
||||
score_token,
|
||||
info,
|
||||
fetcher,
|
||||
db,
|
||||
redis,
|
||||
)
|
||||
await db.refresh(current_user)
|
||||
score_id = score.id
|
||||
score_token.score_id = score_id
|
||||
await process_user(db, current_user, score, ranked)
|
||||
score = (await db.exec(select(Score).where(Score.id == score_id))).first()
|
||||
assert score is not None
|
||||
return await ScoreResp.from_db(db, score)
|
||||
|
||||
|
||||
class BeatmapScores(BaseModel):
|
||||
scores: list[ScoreResp]
|
||||
userScore: ScoreResp | None = None
|
||||
@@ -97,9 +169,10 @@ async def get_user_beatmap_score(
|
||||
status_code=404, detail=f"Cannot find user {user}'s score on this beatmap"
|
||||
)
|
||||
else:
|
||||
resp = await ScoreResp.from_db(db, user_score)
|
||||
return BeatmapUserScore(
|
||||
position=user_score.position if user_score.position is not None else 0,
|
||||
score=await ScoreResp.from_db(db, user_score),
|
||||
position=resp.rank_global or 0,
|
||||
score=resp,
|
||||
)
|
||||
|
||||
|
||||
@@ -173,55 +246,95 @@ async def submit_solo_score(
|
||||
redis: Redis = Depends(get_redis),
|
||||
fetcher=Depends(get_fetcher),
|
||||
):
|
||||
if not info.passed:
|
||||
info.rank = Rank.F
|
||||
async with db:
|
||||
score_token = (
|
||||
await db.exec(
|
||||
select(ScoreToken)
|
||||
.options(joinedload(ScoreToken.beatmap)) # pyright: ignore[reportArgumentType]
|
||||
.where(ScoreToken.id == token, ScoreToken.user_id == current_user.id)
|
||||
return await submit_score(info, beatmap, token, current_user, db, redis, fetcher)
|
||||
|
||||
|
||||
@router.post(
|
||||
"/rooms/{room_id}/playlist/{playlist_id}/scores", response_model=ScoreTokenResp
|
||||
)
|
||||
async def create_playlist_score(
|
||||
room_id: int,
|
||||
playlist_id: int,
|
||||
beatmap_id: int = Form(),
|
||||
beatmap_hash: str = Form(),
|
||||
ruleset_id: int = Form(..., ge=0, le=3),
|
||||
version_hash: str = Form(""),
|
||||
current_user: User = Depends(get_current_user),
|
||||
session: AsyncSession = Depends(get_db),
|
||||
):
|
||||
room = MultiplayerHubs.rooms[room_id]
|
||||
if not room:
|
||||
raise HTTPException(status_code=404, detail="Room not found")
|
||||
item = (
|
||||
await session.exec(
|
||||
select(Playlist).where(
|
||||
Playlist.id == playlist_id, Playlist.room_id == room_id
|
||||
)
|
||||
).first()
|
||||
if not score_token or score_token.user_id != current_user.id:
|
||||
raise HTTPException(status_code=404, detail="Score token not found")
|
||||
if score_token.score_id:
|
||||
score = (
|
||||
await db.exec(
|
||||
select(Score).where(
|
||||
Score.id == score_token.score_id,
|
||||
Score.user_id == current_user.id,
|
||||
)
|
||||
)
|
||||
).first()
|
||||
if not score:
|
||||
raise HTTPException(status_code=404, detail="Score not found")
|
||||
else:
|
||||
beatmap_status = (
|
||||
await db.exec(
|
||||
select(Beatmap.beatmap_status).where(Beatmap.id == beatmap)
|
||||
)
|
||||
).first()
|
||||
if beatmap_status is None:
|
||||
raise HTTPException(status_code=404, detail="Beatmap not found")
|
||||
ranked = beatmap_status in {
|
||||
BeatmapRankStatus.RANKED,
|
||||
BeatmapRankStatus.APPROVED,
|
||||
}
|
||||
score = await process_score(
|
||||
current_user,
|
||||
beatmap,
|
||||
ranked,
|
||||
score_token,
|
||||
info,
|
||||
fetcher,
|
||||
db,
|
||||
redis,
|
||||
)
|
||||
).first()
|
||||
if not item:
|
||||
raise HTTPException(status_code=404, detail="Playlist not found")
|
||||
|
||||
# validate
|
||||
if not item.freestyle:
|
||||
if item.ruleset_id != ruleset_id:
|
||||
raise HTTPException(
|
||||
status_code=400, detail="Ruleset mismatch in playlist item"
|
||||
)
|
||||
await db.refresh(current_user)
|
||||
score_id = score.id
|
||||
score_token.score_id = score_id
|
||||
await process_user(db, current_user, score, ranked)
|
||||
score = (await db.exec(select(Score).where(Score.id == score_id))).first()
|
||||
assert score is not None
|
||||
return await ScoreResp.from_db(db, score)
|
||||
if item.beatmap_id != beatmap_id:
|
||||
raise HTTPException(
|
||||
status_code=400, detail="Beatmap ID mismatch in playlist item"
|
||||
)
|
||||
# TODO: max attempts
|
||||
if item.expired:
|
||||
raise HTTPException(status_code=400, detail="Playlist item has expired")
|
||||
if item.played_at:
|
||||
raise HTTPException(
|
||||
status_code=400, detail="Playlist item has already been played"
|
||||
)
|
||||
# 这里应该不用验证mod了吧。。。
|
||||
|
||||
score_token = ScoreToken(
|
||||
user_id=current_user.id,
|
||||
beatmap_id=beatmap_id,
|
||||
ruleset_id=INT_TO_MODE[ruleset_id],
|
||||
playlist_item_id=playlist_id,
|
||||
)
|
||||
session.add(score_token)
|
||||
await session.commit()
|
||||
await session.refresh(score_token)
|
||||
return ScoreTokenResp.from_db(score_token)
|
||||
|
||||
|
||||
@router.put("/rooms/{room_id}/playlist/{playlist_id}/scores/{token}")
|
||||
async def submit_playlist_score(
|
||||
room_id: int,
|
||||
playlist_id: int,
|
||||
token: int,
|
||||
info: SoloScoreSubmissionInfo,
|
||||
current_user: User = Depends(get_current_user),
|
||||
session: AsyncSession = Depends(get_db),
|
||||
redis: Redis = Depends(get_redis),
|
||||
fetcher: Fetcher = Depends(get_fetcher),
|
||||
):
|
||||
item = (
|
||||
await session.exec(
|
||||
select(Playlist).where(
|
||||
Playlist.id == playlist_id, Playlist.room_id == room_id
|
||||
)
|
||||
)
|
||||
).first()
|
||||
if not item:
|
||||
raise HTTPException(status_code=404, detail="Playlist item not found")
|
||||
score_resp = await submit_score(
|
||||
info,
|
||||
item.beatmap_id,
|
||||
token,
|
||||
current_user,
|
||||
session,
|
||||
redis,
|
||||
fetcher,
|
||||
item.id,
|
||||
room_id,
|
||||
)
|
||||
return score_resp
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
from datetime import timedelta
|
||||
from typing import override
|
||||
|
||||
from app.database import Room
|
||||
@@ -8,8 +10,11 @@ from app.database.playlists import Playlist
|
||||
from app.dependencies.database import engine
|
||||
from app.exception import InvokeException
|
||||
from app.log import logger
|
||||
from app.models.mods import APIMod
|
||||
from app.models.multiplayer_hub import (
|
||||
BeatmapAvailability,
|
||||
ForceGameplayStartCountdown,
|
||||
MatchServerEvent,
|
||||
MultiplayerClientState,
|
||||
MultiplayerQueue,
|
||||
MultiplayerRoom,
|
||||
@@ -17,16 +22,22 @@ from app.models.multiplayer_hub import (
|
||||
PlaylistItem,
|
||||
ServerMultiplayerRoom,
|
||||
)
|
||||
from app.models.room import RoomCategory, RoomStatus
|
||||
from app.models.room import (
|
||||
DownloadState,
|
||||
MultiplayerRoomState,
|
||||
MultiplayerUserState,
|
||||
RoomCategory,
|
||||
RoomStatus,
|
||||
)
|
||||
from app.models.score import GameMode
|
||||
from app.models.signalr import serialize_to_list
|
||||
|
||||
from .hub import Client, Hub
|
||||
|
||||
from msgpack_lazer_api import APIMod
|
||||
from sqlmodel import select
|
||||
from sqlmodel.ext.asyncio.session import AsyncSession
|
||||
|
||||
GAMEPLAY_LOAD_TIMEOUT = 30
|
||||
|
||||
|
||||
class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
@override
|
||||
@@ -58,7 +69,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
type=room.settings.match_type,
|
||||
queue_mode=room.settings.queue_mode,
|
||||
auto_skip=room.settings.auto_skip,
|
||||
auto_start_duration=room.settings.auto_start_duration,
|
||||
auto_start_duration=int(
|
||||
room.settings.auto_start_duration.total_seconds()
|
||||
),
|
||||
host_id=client.user_id,
|
||||
status=RoomStatus.IDLE,
|
||||
)
|
||||
@@ -75,10 +88,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
category=RoomCategory.NORMAL,
|
||||
status=RoomStatus.IDLE,
|
||||
start_at=starts_at,
|
||||
hub=self,
|
||||
)
|
||||
queue = MultiplayerQueue(
|
||||
room=server_room,
|
||||
hub=self,
|
||||
)
|
||||
server_room.queue = queue
|
||||
self.rooms[room.room_id] = server_room
|
||||
@@ -86,6 +99,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
client, room.room_id, room.settings.password
|
||||
)
|
||||
|
||||
async def JoinRoom(self, client: Client, room_id: int):
|
||||
return self.JoinRoomWithPassword(client, room_id, "")
|
||||
|
||||
async def JoinRoomWithPassword(self, client: Client, room_id: int, password: str):
|
||||
logger.info(f"[MultiplayerHub] {client.user_id} joining room {room_id}")
|
||||
store = self.get_or_create_state(client)
|
||||
@@ -105,12 +121,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
# from CreateRoom
|
||||
room.host = user
|
||||
store.room_id = room_id
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room_id), "UserJoined", serialize_to_list(user)
|
||||
)
|
||||
await self.broadcast_group_call(self.group_id(room_id), "UserJoined", user)
|
||||
room.users.append(user)
|
||||
self.add_to_group(client, self.group_id(room_id))
|
||||
return serialize_to_list(room)
|
||||
return room
|
||||
|
||||
async def ChangeBeatmapAvailability(
|
||||
self, client: Client, beatmap_availability: BeatmapAvailability
|
||||
@@ -132,12 +146,12 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
and availability.progress == beatmap_availability.progress
|
||||
):
|
||||
return
|
||||
user.availability = availability
|
||||
user.availability = beatmap_availability
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(store.room_id),
|
||||
"UserBeatmapAvailabilityChanged",
|
||||
user.user_id,
|
||||
serialize_to_list(beatmap_availability),
|
||||
(beatmap_availability),
|
||||
)
|
||||
|
||||
async def AddPlaylistItem(self, client: Client, item: PlaylistItem):
|
||||
@@ -198,14 +212,14 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"SettingsChanged",
|
||||
serialize_to_list(room.room.settings),
|
||||
(room.room.settings),
|
||||
)
|
||||
|
||||
async def playlist_added(self, room: ServerMultiplayerRoom, item: PlaylistItem):
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"PlaylistItemAdded",
|
||||
serialize_to_list(item),
|
||||
(item),
|
||||
)
|
||||
|
||||
async def playlist_removed(self, room: ServerMultiplayerRoom, item_id: int):
|
||||
@@ -221,7 +235,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"PlaylistItemChanged",
|
||||
serialize_to_list(item),
|
||||
(item),
|
||||
)
|
||||
|
||||
async def ChangeUserStyle(
|
||||
@@ -378,7 +392,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
)
|
||||
if not is_valid:
|
||||
incompatible_mods = [
|
||||
mod.acronym for mod in new_mods if mod not in valid_mods
|
||||
mod["acronym"] for mod in new_mods if mod not in valid_mods
|
||||
]
|
||||
raise InvokeException(
|
||||
f"Incompatible mods were selected: {','.join(incompatible_mods)}"
|
||||
@@ -395,3 +409,221 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
user.user_id,
|
||||
valid_mods,
|
||||
)
|
||||
|
||||
async def validate_user_stare(
|
||||
self,
|
||||
room: ServerMultiplayerRoom,
|
||||
old: MultiplayerUserState,
|
||||
new: MultiplayerUserState,
|
||||
):
|
||||
assert room.queue
|
||||
match new:
|
||||
case MultiplayerUserState.IDLE:
|
||||
if old.is_playing:
|
||||
raise InvokeException(
|
||||
"Cannot return to idle without aborting gameplay."
|
||||
)
|
||||
case MultiplayerUserState.READY:
|
||||
if old != MultiplayerUserState.IDLE:
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
if room.queue.current_item.expired:
|
||||
raise InvokeException(
|
||||
"Cannot ready up while all items have been played."
|
||||
)
|
||||
case MultiplayerUserState.WAITING_FOR_LOAD:
|
||||
raise InvokeException("Cannot change state from {old} to {new}")
|
||||
case MultiplayerUserState.LOADED:
|
||||
if old != MultiplayerUserState.WAITING_FOR_LOAD:
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
case MultiplayerUserState.READY_FOR_GAMEPLAY:
|
||||
if old != MultiplayerUserState.LOADED:
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
case MultiplayerUserState.PLAYING:
|
||||
raise InvokeException("State is managed by the server.")
|
||||
case MultiplayerUserState.FINISHED_PLAY:
|
||||
if old != MultiplayerUserState.PLAYING:
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
case MultiplayerUserState.RESULTS:
|
||||
raise InvokeException("Cannot change state from {old} to {new}")
|
||||
case MultiplayerUserState.SPECTATING:
|
||||
if old not in (MultiplayerUserState.IDLE, MultiplayerUserState.READY):
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
|
||||
async def ChangeState(self, client: Client, state: MultiplayerUserState):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
raise InvokeException("You are not in this room")
|
||||
|
||||
if user.state == state:
|
||||
return
|
||||
match state:
|
||||
case MultiplayerUserState.IDLE:
|
||||
if user.state.is_playing:
|
||||
return
|
||||
case MultiplayerUserState.LOADED | MultiplayerUserState.READY_FOR_GAMEPLAY:
|
||||
if not user.state.is_playing:
|
||||
return
|
||||
await self.validate_user_stare(
|
||||
server_room,
|
||||
user.state,
|
||||
state,
|
||||
)
|
||||
await self.change_user_state(server_room, user, state)
|
||||
if state == MultiplayerUserState.SPECTATING and (
|
||||
room.state == MultiplayerRoomState.PLAYING
|
||||
or room.state == MultiplayerRoomState.WAITING_FOR_LOAD
|
||||
):
|
||||
await self.call_noblock(client, "LoadRequested")
|
||||
await self.update_room_state(server_room)
|
||||
|
||||
async def change_user_state(
|
||||
self,
|
||||
room: ServerMultiplayerRoom,
|
||||
user: MultiplayerRoomUser,
|
||||
state: MultiplayerUserState,
|
||||
):
|
||||
user.state = state
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"UserStateChanged",
|
||||
user.user_id,
|
||||
user.state,
|
||||
)
|
||||
|
||||
async def update_room_state(self, room: ServerMultiplayerRoom):
|
||||
match room.room.state:
|
||||
case MultiplayerRoomState.WAITING_FOR_LOAD:
|
||||
played_count = len(
|
||||
[True for user in room.room.users if user.state.is_playing]
|
||||
)
|
||||
ready_count = len(
|
||||
[
|
||||
True
|
||||
for user in room.room.users
|
||||
if user.state == MultiplayerUserState.READY_FOR_GAMEPLAY
|
||||
]
|
||||
)
|
||||
if played_count == ready_count:
|
||||
await self.start_gameplay(room)
|
||||
case MultiplayerRoomState.PLAYING:
|
||||
assert room.queue
|
||||
if all(
|
||||
u.state != MultiplayerUserState.PLAYING for u in room.room.users
|
||||
):
|
||||
for u in filter(
|
||||
lambda u: u.state == MultiplayerUserState.FINISHED_PLAY,
|
||||
room.room.users,
|
||||
):
|
||||
await self.change_user_state(
|
||||
room, u, MultiplayerUserState.RESULTS
|
||||
)
|
||||
await self.change_room_state(room, MultiplayerRoomState.OPEN)
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"ResultsReady",
|
||||
)
|
||||
await room.queue.finish_current_item()
|
||||
|
||||
async def change_room_state(
|
||||
self, room: ServerMultiplayerRoom, state: MultiplayerRoomState
|
||||
):
|
||||
room.room.state = state
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"RoomStateChanged",
|
||||
state,
|
||||
)
|
||||
|
||||
async def StartMatch(self, client: Client):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
raise InvokeException("You are not in this room")
|
||||
if room.host is None or room.host.user_id != client.user_id:
|
||||
raise InvokeException("You are not the host of this room")
|
||||
if any(u.state != MultiplayerUserState.READY for u in room.users):
|
||||
raise InvokeException("Not all users are ready")
|
||||
|
||||
await self.start_match(server_room)
|
||||
|
||||
async def start_match(self, room: ServerMultiplayerRoom):
|
||||
assert room.queue
|
||||
if room.room.state != MultiplayerRoomState.OPEN:
|
||||
raise InvokeException("Can't start match when already in a running state.")
|
||||
if room.queue.current_item.expired:
|
||||
raise InvokeException("Current playlist item is expired")
|
||||
ready_users = [
|
||||
u
|
||||
for u in room.room.users
|
||||
if u.availability.state == DownloadState.LOCALLY_AVAILABLE
|
||||
and (
|
||||
u.state == MultiplayerUserState.READY
|
||||
or u.state == MultiplayerUserState.IDLE
|
||||
)
|
||||
]
|
||||
await asyncio.gather(
|
||||
*[
|
||||
self.change_user_state(room, u, MultiplayerUserState.WAITING_FOR_LOAD)
|
||||
for u in ready_users
|
||||
]
|
||||
)
|
||||
await self.change_room_state(
|
||||
room,
|
||||
MultiplayerRoomState.WAITING_FOR_LOAD,
|
||||
)
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"LoadRequested",
|
||||
)
|
||||
await room.start_countdown(
|
||||
ForceGameplayStartCountdown(
|
||||
remaining=timedelta(seconds=GAMEPLAY_LOAD_TIMEOUT)
|
||||
),
|
||||
self.start_gameplay,
|
||||
)
|
||||
|
||||
async def start_gameplay(self, room: ServerMultiplayerRoom):
|
||||
assert room.queue
|
||||
if room.room.state != MultiplayerRoomState.WAITING_FOR_LOAD:
|
||||
raise InvokeException("Room is not ready for gameplay")
|
||||
if room.queue.current_item.expired:
|
||||
raise InvokeException("Current playlist item is expired")
|
||||
playing = False
|
||||
for user in room.room.users:
|
||||
client = self.get_client_by_id(str(user.user_id))
|
||||
if client is None:
|
||||
continue
|
||||
|
||||
if user.state in (
|
||||
MultiplayerUserState.READY_FOR_GAMEPLAY,
|
||||
MultiplayerUserState.LOADED,
|
||||
):
|
||||
playing = True
|
||||
await self.change_user_state(room, user, MultiplayerUserState.PLAYING)
|
||||
await self.call_noblock(client, "GameplayStarted")
|
||||
await self.change_room_state(
|
||||
room,
|
||||
(MultiplayerRoomState.PLAYING if playing else MultiplayerRoomState.OPEN),
|
||||
)
|
||||
|
||||
async def send_match_event(
|
||||
self, room: ServerMultiplayerRoom, event: MatchServerEvent
|
||||
):
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"MatchEvent",
|
||||
event,
|
||||
)
|
||||
|
||||
@@ -97,6 +97,8 @@ class MsgpackProtocol:
|
||||
return [cls.serialize_msgpack(item) for item in v]
|
||||
elif issubclass(typ, datetime.datetime):
|
||||
return [v, 0]
|
||||
elif issubclass(typ, datetime.timedelta):
|
||||
return int(v.total_seconds())
|
||||
elif isinstance(v, dict):
|
||||
return {
|
||||
cls.serialize_msgpack(k): cls.serialize_msgpack(value)
|
||||
@@ -213,6 +215,8 @@ class MsgpackProtocol:
|
||||
return typ.model_validate(obj=cls.process_object(v, typ))
|
||||
elif inspect.isclass(typ) and issubclass(typ, datetime.datetime):
|
||||
return v[0]
|
||||
elif inspect.isclass(typ) and issubclass(typ, datetime.timedelta):
|
||||
return datetime.timedelta(seconds=int(v))
|
||||
elif isinstance(v, list):
|
||||
return [cls.validate_object(item, get_args(typ)[0]) for item in v]
|
||||
elif inspect.isclass(typ) and issubclass(typ, Enum):
|
||||
@@ -296,21 +300,30 @@ class MsgpackProtocol:
|
||||
|
||||
class JSONProtocol:
|
||||
@classmethod
|
||||
def serialize_to_json(cls, v: Any):
|
||||
def serialize_to_json(cls, v: Any, dict_key: bool = False):
|
||||
typ = v.__class__
|
||||
if issubclass(typ, BaseModel):
|
||||
return cls.serialize_model(v)
|
||||
elif isinstance(v, dict):
|
||||
return {
|
||||
cls.serialize_to_json(k): cls.serialize_to_json(value)
|
||||
cls.serialize_to_json(k, True): cls.serialize_to_json(value)
|
||||
for k, value in v.items()
|
||||
}
|
||||
elif isinstance(v, list):
|
||||
return [cls.serialize_to_json(item) for item in v]
|
||||
elif isinstance(v, datetime.datetime):
|
||||
return v.isoformat()
|
||||
elif isinstance(v, Enum):
|
||||
elif isinstance(v, datetime.timedelta):
|
||||
# d.hh:mm:ss
|
||||
total_seconds = int(v.total_seconds())
|
||||
hours, remainder = divmod(total_seconds, 3600)
|
||||
minutes, seconds = divmod(remainder, 60)
|
||||
return f"{hours:02}:{minutes:02}:{seconds:02}"
|
||||
elif isinstance(v, Enum) and dict_key:
|
||||
return v.value
|
||||
elif isinstance(v, Enum):
|
||||
list_ = list(typ)
|
||||
return list_.index(v)
|
||||
return v
|
||||
|
||||
@classmethod
|
||||
@@ -322,9 +335,13 @@ class JSONProtocol:
|
||||
)
|
||||
if metadata and metadata.json_ignore:
|
||||
continue
|
||||
d[snake_to_camel(field, metadata.use_upper_case if metadata else False)] = (
|
||||
cls.serialize_to_json(getattr(v, field))
|
||||
)
|
||||
d[
|
||||
snake_to_camel(
|
||||
field,
|
||||
metadata.use_upper_case if metadata else False,
|
||||
metadata.use_abbr if metadata else True,
|
||||
)
|
||||
] = cls.serialize_to_json(getattr(v, field))
|
||||
if issubclass(v.__class__, SignalRUnionMessage):
|
||||
return {
|
||||
"$dtype": v.__class__.__name__,
|
||||
@@ -343,7 +360,11 @@ class JSONProtocol:
|
||||
)
|
||||
if metadata and metadata.json_ignore:
|
||||
continue
|
||||
value = v.get(snake_to_camel(field, not from_union))
|
||||
value = v.get(
|
||||
snake_to_camel(
|
||||
field, not from_union, metadata.use_abbr if metadata else True
|
||||
)
|
||||
)
|
||||
anno = typ.model_fields[field].annotation
|
||||
if anno is None:
|
||||
d[field] = value
|
||||
@@ -401,6 +422,17 @@ class JSONProtocol:
|
||||
return typ.model_validate(JSONProtocol.process_object(v, typ, from_union))
|
||||
elif inspect.isclass(typ) and issubclass(typ, datetime.datetime):
|
||||
return datetime.datetime.fromisoformat(v)
|
||||
elif inspect.isclass(typ) and issubclass(typ, datetime.timedelta):
|
||||
# d.hh:mm:ss
|
||||
parts = v.split(":")
|
||||
if len(parts) == 3:
|
||||
return datetime.timedelta(
|
||||
hours=int(parts[0]), minutes=int(parts[1]), seconds=int(parts[2])
|
||||
)
|
||||
elif len(parts) == 2:
|
||||
return datetime.timedelta(minutes=int(parts[0]), seconds=int(parts[1]))
|
||||
elif len(parts) == 1:
|
||||
return datetime.timedelta(seconds=int(parts[0]))
|
||||
elif isinstance(v, list):
|
||||
return [cls.validate_object(item, get_args(typ)[0]) for item in v]
|
||||
elif inspect.isclass(typ) and issubclass(typ, Enum):
|
||||
|
||||
@@ -21,7 +21,7 @@ def camel_to_snake(name: str) -> str:
|
||||
return "".join(result)
|
||||
|
||||
|
||||
def snake_to_camel(name: str, lower_case: bool = True) -> str:
|
||||
def snake_to_camel(name: str, lower_case: bool = True, use_abbr: bool = True) -> str:
|
||||
"""Convert a snake_case string to camelCase."""
|
||||
if not name:
|
||||
return name
|
||||
@@ -47,7 +47,7 @@ def snake_to_camel(name: str, lower_case: bool = True) -> str:
|
||||
|
||||
result = []
|
||||
for part in parts:
|
||||
if part.lower() in abbreviations:
|
||||
if part.lower() in abbreviations and use_abbr:
|
||||
result.append(part.upper())
|
||||
else:
|
||||
if result or not lower_case:
|
||||
|
||||
Reference in New Issue
Block a user