refactor(lio): use REALTIME for multiplayer room
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@@ -17,7 +17,7 @@ from app.dependencies.storage import get_storage_service
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from app.fetcher import Fetcher
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from app.log import logger
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from app.models.multiplayer_hub import PlaylistItem as HubPlaylistItem
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from app.models.room import MatchType, QueueMode, RoomStatus
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from app.models.room import MatchType, QueueMode, RoomCategory, RoomStatus
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from app.storage.base import StorageService
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from app.utils import utcnow
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@@ -177,6 +177,7 @@ async def _create_room(db: Database, room_data: dict[str, Any]) -> tuple[Room, i
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# 创建房间
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room = Room(
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name=room_name,
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category=RoomCategory.REALTIME,
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host_id=host_user_id,
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password=password if password else None,
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type=match_type_enum,
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@@ -50,11 +50,7 @@ async def get_all_rooms(
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current_user: User = Security(get_current_user, scopes=["public"]),
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):
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resp_list: list[RoomResp] = []
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if category == RoomCategory.REALTIME:
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db_category = RoomCategory.NORMAL # 实际查询 normal
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else:
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db_category = category
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where_clauses: list[ColumnElement[bool]] = [col(Room.category) == db_category]
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where_clauses: list[ColumnElement[bool]] = [col(Room.category) == category]
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now = utcnow()
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if status is not None:
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@@ -95,7 +91,6 @@ async def get_all_rooms(
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)
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for room in db_rooms:
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resp = await RoomResp.from_db(room, db)
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resp.has_password = bool((room.password or "").strip())
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if category == RoomCategory.REALTIME:
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resp.category = RoomCategory.NORMAL
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