refactor(lio): use REALTIME for multiplayer room
This commit is contained in:
@@ -17,7 +17,7 @@ from app.dependencies.storage import get_storage_service
|
||||
from app.fetcher import Fetcher
|
||||
from app.log import logger
|
||||
from app.models.multiplayer_hub import PlaylistItem as HubPlaylistItem
|
||||
from app.models.room import MatchType, QueueMode, RoomStatus
|
||||
from app.models.room import MatchType, QueueMode, RoomCategory, RoomStatus
|
||||
from app.storage.base import StorageService
|
||||
from app.utils import utcnow
|
||||
|
||||
@@ -177,6 +177,7 @@ async def _create_room(db: Database, room_data: dict[str, Any]) -> tuple[Room, i
|
||||
# 创建房间
|
||||
room = Room(
|
||||
name=room_name,
|
||||
category=RoomCategory.REALTIME,
|
||||
host_id=host_user_id,
|
||||
password=password if password else None,
|
||||
type=match_type_enum,
|
||||
|
||||
Reference in New Issue
Block a user