refactor(lio): use REALTIME for multiplayer room

This commit is contained in:
MingxuanGame
2025-08-24 16:50:28 +00:00
parent 292e6b0eba
commit 29857506f2
2 changed files with 3 additions and 7 deletions

View File

@@ -17,7 +17,7 @@ from app.dependencies.storage import get_storage_service
from app.fetcher import Fetcher from app.fetcher import Fetcher
from app.log import logger from app.log import logger
from app.models.multiplayer_hub import PlaylistItem as HubPlaylistItem from app.models.multiplayer_hub import PlaylistItem as HubPlaylistItem
from app.models.room import MatchType, QueueMode, RoomStatus from app.models.room import MatchType, QueueMode, RoomCategory, RoomStatus
from app.storage.base import StorageService from app.storage.base import StorageService
from app.utils import utcnow from app.utils import utcnow
@@ -177,6 +177,7 @@ async def _create_room(db: Database, room_data: dict[str, Any]) -> tuple[Room, i
# 创建房间 # 创建房间
room = Room( room = Room(
name=room_name, name=room_name,
category=RoomCategory.REALTIME,
host_id=host_user_id, host_id=host_user_id,
password=password if password else None, password=password if password else None,
type=match_type_enum, type=match_type_enum,

View File

@@ -50,11 +50,7 @@ async def get_all_rooms(
current_user: User = Security(get_current_user, scopes=["public"]), current_user: User = Security(get_current_user, scopes=["public"]),
): ):
resp_list: list[RoomResp] = [] resp_list: list[RoomResp] = []
if category == RoomCategory.REALTIME: where_clauses: list[ColumnElement[bool]] = [col(Room.category) == category]
db_category = RoomCategory.NORMAL # 实际查询 normal
else:
db_category = category
where_clauses: list[ColumnElement[bool]] = [col(Room.category) == db_category]
now = utcnow() now = utcnow()
if status is not None: if status is not None:
@@ -95,7 +91,6 @@ async def get_all_rooms(
) )
for room in db_rooms: for room in db_rooms:
resp = await RoomResp.from_db(room, db) resp = await RoomResp.from_db(room, db)
resp.has_password = bool((room.password or "").strip())
if category == RoomCategory.REALTIME: if category == RoomCategory.REALTIME:
resp.category = RoomCategory.NORMAL resp.category = RoomCategory.NORMAL