feat(log): improve SignalR log

This commit is contained in:
MingxuanGame
2025-08-17 15:55:36 +00:00
parent eaa6d4d92b
commit 33cf04b1c8
5 changed files with 62 additions and 2 deletions

View File

@@ -364,7 +364,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
raise InvokeException("You are not in this room")
logger.info(
f"[MultiplayerHub] {client.user_id} adding "
f"beatmap {item.beatmap_id} to room {room.room_id}"
)
await server_room.queue.add_item(
item,
user,
@@ -383,6 +386,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
if user is None:
raise InvokeException("You are not in this room")
logger.info(
f"[MultiplayerHub] {client.user_id} editing "
f"item {item.id} in room {room.room_id}"
)
await server_room.queue.edit_item(
item,
user,
@@ -401,6 +408,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
if user is None:
raise InvokeException("You are not in this room")
logger.info(
f"[MultiplayerHub] {client.user_id} removing "
f"item {item_id} from room {room.room_id}"
)
await server_room.queue.remove_item(
item_id,
user,
@@ -666,6 +677,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
if user.state == state:
return
logger.info(
f"[MultiplayerHub] {user.user_id}'s state "
f"changed from {user.state} to {state}"
)
match state:
case MultiplayerUserState.IDLE:
if user.state.is_playing:
@@ -684,6 +699,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
or room.state == MultiplayerRoomState.WAITING_FOR_LOAD
):
await self.call_noblock(client, "LoadRequested")
await self.update_room_state(server_room)
async def change_user_state(
@@ -767,6 +783,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
async def change_room_state(
self, room: ServerMultiplayerRoom, state: MultiplayerRoomState
):
logger.debug(
f"[MultiplayerHub] Room {room.room.room_id} state "
f"changed from {room.room.state} to {state}"
)
room.room.state = state
await self.broadcast_group_call(
self.group_id(room.room.room_id),
@@ -799,6 +819,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
if all(u.state != MultiplayerUserState.READY for u in room.users):
raise InvokeException("Can't start match when no users are ready.")
logger.info(f"[MultiplayerHub] Room {room.room_id} match started")
await self.start_match(server_room)
async def start_match(self, room: ServerMultiplayerRoom):
@@ -971,6 +992,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
room.room.host.user_id,
)
del self.rooms[room.room.room_id]
logger.info(f"[MultiplayerHub] Room {room.room.room_id} ended")
async def LeaveRoom(self, client: Client):
store = self.get_or_create_state(client)
@@ -989,6 +1011,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
user.user_id,
)
await self.make_user_leave(client, server_room, user)
logger.info(f"[MultiplayerHub] {client.user_id} left room {room.room_id}")
async def KickUser(self, client: Client, user_id: int):
store = self.get_or_create_state(client)
@@ -1017,6 +1040,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
if target_client is None:
return
await self.make_user_leave(target_client, server_room, user, kicked=True)
logger.info(
f"[MultiplayerHub] {user.user_id} was kicked from room {room.room_id}"
f"by {client.user_id}"
)
async def set_host(self, room: ServerMultiplayerRoom, user: MultiplayerRoomUser):
room.room.host = user
@@ -1046,6 +1073,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
new_host.user_id,
)
await self.set_host(server_room, new_host)
logger.info(
f"[MultiplayerHub] {client.user_id} transferred host to {new_host.user_id}"
f" in room {room.room_id}"
)
async def AbortGameplay(self, client: Client):
store = self.get_or_create_state(client)
@@ -1100,6 +1131,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
GameplayAbortReason.HOST_ABORTED,
)
await self.update_room_state(server_room)
logger.info(
f"[MultiplayerHub] {client.user_id} aborted match in room {room.room_id}"
)
async def change_user_match_state(
self, room: ServerMultiplayerRoom, user: MultiplayerRoomUser