Merge branch 'main' into geoip
This commit is contained in:
5
.gitignore
vendored
5
.gitignore
vendored
@@ -52,7 +52,7 @@ coverage.xml
|
||||
.pytest_cache/
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||||
cover/
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||||
# 测试用的证书
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||||
test-cert/
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||||
test-cert/
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||||
|
||||
# Translations
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||||
*.mo
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||||
@@ -217,4 +217,5 @@ replays/
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||||
osu-master/*
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||||
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geoip/*
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newrelic.ini
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newrelic.ini
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logs/
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||||
12
app/log.py
12
app/log.py
@@ -127,6 +127,16 @@ logger.add(
|
||||
level=settings.log_level,
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||||
diagnose=settings.debug,
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||||
)
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logger.add(
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||||
"logs/{time:YYYY-MM-DD}.log",
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||||
rotation="00:00",
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||||
retention="30 days",
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||||
colorize=False,
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||||
format="{time:YYYY-MM-DD HH:mm:ss} {level} | {message}",
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||||
level=settings.log_level,
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diagnose=settings.debug,
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encoding="utf8",
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||||
)
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logging.basicConfig(handlers=[InterceptHandler()], level=settings.log_level, force=True)
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||||
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uvicorn_loggers = [
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@@ -140,3 +150,5 @@ for logger_name in uvicorn_loggers:
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uvicorn_logger = logging.getLogger(logger_name)
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uvicorn_logger.handlers = [InterceptHandler()]
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uvicorn_logger.propagate = False
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||||
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||||
logging.getLogger("httpx").setLevel("WARNING")
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||||
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@@ -167,7 +167,8 @@ async def mark_as_read(
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if db_channel is None:
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raise HTTPException(status_code=404, detail="Channel not found")
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assert db_channel.channel_id
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await server.mark_as_read(db_channel.channel_id, message)
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assert current_user.id
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await server.mark_as_read(db_channel.channel_id, current_user.id, message)
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||||
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||||
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class PMReq(BaseModel):
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||||
@@ -69,8 +69,8 @@ class ChatServer:
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if client:
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await self.send_event(client, event)
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async def mark_as_read(self, channel_id: int, message_id: int):
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await self.redis.set(f"chat:{channel_id}:last_msg", message_id)
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async def mark_as_read(self, channel_id: int, user_id: int, message_id: int):
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await self.redis.set(f"chat:{channel_id}:last_read:{user_id}", message_id)
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|
||||
async def send_message_to_channel(
|
||||
self, message: ChatMessageResp, is_bot_command: bool = False
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||||
@@ -91,7 +91,10 @@ class ChatServer:
|
||||
)
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||||
)
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assert message.message_id
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await self.mark_as_read(message.channel_id, message.message_id)
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await self.mark_as_read(
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message.channel_id, message.sender_id, message.message_id
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||||
)
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||||
await self.redis.set(f"chat:{message.channel_id}:last_msg", message.message_id)
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||||
|
||||
async def batch_join_channel(
|
||||
self, users: list[User], channel: ChatChannel, session: AsyncSession
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||||
|
||||
@@ -273,12 +273,16 @@ class Hub[TState: UserState]:
|
||||
result = await self.invoke_method(client, packet.target, args)
|
||||
except InvokeException as e:
|
||||
error = e.message
|
||||
except Exception as e:
|
||||
logger.debug(
|
||||
f"Client {client.connection_token} call {packet.target}"
|
||||
f" failed: {error}"
|
||||
)
|
||||
except Exception:
|
||||
logger.exception(
|
||||
f"Error invoking method {packet.target} for "
|
||||
f"client {client.connection_id}"
|
||||
)
|
||||
error = str(e)
|
||||
error = "Unknown error occured in server"
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||||
if packet.invocation_id is not None:
|
||||
await client.send_packet(
|
||||
CompletionPacket(
|
||||
|
||||
@@ -336,12 +336,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
async def ChangeBeatmapAvailability(
|
||||
self, client: Client, beatmap_availability: BeatmapAvailability
|
||||
):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
@@ -353,60 +348,74 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
)
|
||||
|
||||
async def AddPlaylistItem(self, client: Client, item: PlaylistItem):
|
||||
store = self.get_or_create_state(client)
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||||
if store.room_id == 0:
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||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
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||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
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||||
room = server_room.room
|
||||
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
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||||
if user is None:
|
||||
raise InvokeException("You are not in this room")
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||||
|
||||
logger.info(
|
||||
f"[MultiplayerHub] {client.user_id} adding "
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f"beatmap {item.beatmap_id} to room {room.room_id}"
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||||
)
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||||
await server_room.queue.add_item(
|
||||
item,
|
||||
user,
|
||||
)
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||||
|
||||
async def EditPlaylistItem(self, client: Client, item: PlaylistItem):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
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||||
server_room = self.rooms[store.room_id]
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server_room = self._ensure_in_room(client)
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||||
room = server_room.room
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|
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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if user is None:
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raise InvokeException("You are not in this room")
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||||
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||||
logger.info(
|
||||
f"[MultiplayerHub] {client.user_id} editing "
|
||||
f"item {item.id} in room {room.room_id}"
|
||||
)
|
||||
await server_room.queue.edit_item(
|
||||
item,
|
||||
user,
|
||||
)
|
||||
|
||||
async def RemovePlaylistItem(self, client: Client, item_id: int):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
raise InvokeException("You are not in this room")
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||||
|
||||
logger.info(
|
||||
f"[MultiplayerHub] {client.user_id} removing "
|
||||
f"item {item_id} from room {room.room_id}"
|
||||
)
|
||||
await server_room.queue.remove_item(
|
||||
item_id,
|
||||
user,
|
||||
)
|
||||
|
||||
async def change_db_settings(self, room: ServerMultiplayerRoom):
|
||||
async with AsyncSession(engine) as session:
|
||||
await session.execute(
|
||||
update(Room)
|
||||
.where(col(Room.id) == room.room.room_id)
|
||||
.values(
|
||||
name=room.room.settings.name,
|
||||
type=room.room.settings.match_type,
|
||||
queue_mode=room.room.settings.queue_mode,
|
||||
auto_skip=room.room.settings.auto_skip,
|
||||
auto_start_duration=int(
|
||||
room.room.settings.auto_start_duration.total_seconds()
|
||||
),
|
||||
host_id=room.room.host.user_id,
|
||||
)
|
||||
)
|
||||
|
||||
async def setting_changed(self, room: ServerMultiplayerRoom, beatmap_changed: bool):
|
||||
await self.change_db_settings(room)
|
||||
await self.validate_styles(room)
|
||||
await self.unready_all_users(room, beatmap_changed)
|
||||
await self.broadcast_group_call(
|
||||
@@ -444,12 +453,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
async def ChangeUserStyle(
|
||||
self, client: Client, beatmap_id: int | None, ruleset_id: int | None
|
||||
):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
@@ -572,12 +576,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
)
|
||||
|
||||
async def ChangeUserMods(self, client: Client, new_mods: list[APIMod]):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
@@ -634,7 +633,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
"Cannot ready up while all items have been played."
|
||||
)
|
||||
case MultiplayerUserState.WAITING_FOR_LOAD:
|
||||
raise InvokeException("Cannot change state from {old} to {new}")
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
case MultiplayerUserState.LOADED:
|
||||
if old != MultiplayerUserState.WAITING_FOR_LOAD:
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
@@ -647,18 +646,13 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
if old != MultiplayerUserState.PLAYING:
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
case MultiplayerUserState.RESULTS:
|
||||
raise InvokeException("Cannot change state from {old} to {new}")
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
case MultiplayerUserState.SPECTATING:
|
||||
if old not in (MultiplayerUserState.IDLE, MultiplayerUserState.READY):
|
||||
raise InvokeException(f"Cannot change state from {old} to {new}")
|
||||
|
||||
async def ChangeState(self, client: Client, state: MultiplayerUserState):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
@@ -666,6 +660,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
|
||||
if user.state == state:
|
||||
return
|
||||
logger.info(
|
||||
f"[MultiplayerHub] {user.user_id}'s state "
|
||||
f"changed from {user.state} to {state}"
|
||||
)
|
||||
match state:
|
||||
case MultiplayerUserState.IDLE:
|
||||
if user.state.is_playing:
|
||||
@@ -684,6 +682,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
or room.state == MultiplayerRoomState.WAITING_FOR_LOAD
|
||||
):
|
||||
await self.call_noblock(client, "LoadRequested")
|
||||
|
||||
await self.update_room_state(server_room)
|
||||
|
||||
async def change_user_state(
|
||||
@@ -767,6 +766,10 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
async def change_room_state(
|
||||
self, room: ServerMultiplayerRoom, state: MultiplayerRoomState
|
||||
):
|
||||
logger.debug(
|
||||
f"[MultiplayerHub] Room {room.room.room_id} state "
|
||||
f"changed from {room.room.state} to {state}"
|
||||
)
|
||||
room.room.state = state
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
@@ -775,18 +778,12 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
)
|
||||
|
||||
async def StartMatch(self, client: Client):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
raise InvokeException("You are not in this room")
|
||||
if room.host is None or room.host.user_id != client.user_id:
|
||||
raise InvokeException("You are not the host of this room")
|
||||
self._ensure_host(client, server_room)
|
||||
|
||||
# Check host state - host must be ready or spectating
|
||||
if room.host.state not in (
|
||||
@@ -799,6 +796,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
if all(u.state != MultiplayerUserState.READY for u in room.users):
|
||||
raise InvokeException("Can't start match when no users are ready.")
|
||||
|
||||
logger.info(f"[MultiplayerHub] Room {room.room_id} match started")
|
||||
await self.start_match(server_room)
|
||||
|
||||
async def start_match(self, room: ServerMultiplayerRoom):
|
||||
@@ -894,34 +892,21 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
|
||||
async def make_user_leave(
|
||||
self,
|
||||
client: Client,
|
||||
client: Client | None,
|
||||
room: ServerMultiplayerRoom,
|
||||
user: MultiplayerRoomUser,
|
||||
kicked: bool = False,
|
||||
):
|
||||
self.remove_from_group(client, self.group_id(room.room.room_id))
|
||||
if client:
|
||||
self.remove_from_group(client, self.group_id(room.room.room_id))
|
||||
room.room.users.remove(user)
|
||||
|
||||
if len(room.room.users) == 0:
|
||||
await self.end_room(room)
|
||||
await self.update_room_state(room)
|
||||
if (
|
||||
len(room.room.users) != 0
|
||||
and room.room.host
|
||||
and room.room.host.user_id == user.user_id
|
||||
):
|
||||
next_host = room.room.users[0]
|
||||
await self.set_host(room, next_host)
|
||||
target_store = self.state.get(user.user_id)
|
||||
if target_store:
|
||||
target_store.room_id = 0
|
||||
|
||||
if kicked:
|
||||
await self.call_noblock(client, "UserKicked", user)
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id), "UserKicked", user
|
||||
)
|
||||
else:
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id), "UserLeft", user
|
||||
)
|
||||
redis = get_redis()
|
||||
await redis.publish("chat:room:left", f"{room.room.channel_id}:{user.user_id}")
|
||||
|
||||
async with AsyncSession(engine) as session:
|
||||
async with session.begin():
|
||||
@@ -941,12 +926,28 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
raise InvokeException("Room does not exist in database")
|
||||
db_room.participant_count -= 1
|
||||
|
||||
target_store = self.state.get(user.user_id)
|
||||
if target_store:
|
||||
target_store.room_id = 0
|
||||
if len(room.room.users) == 0:
|
||||
await self.end_room(room)
|
||||
return
|
||||
await self.update_room_state(room)
|
||||
if (
|
||||
len(room.room.users) != 0
|
||||
and room.room.host
|
||||
and room.room.host.user_id == user.user_id
|
||||
):
|
||||
next_host = room.room.users[0]
|
||||
await self.set_host(room, next_host)
|
||||
|
||||
redis = get_redis()
|
||||
await redis.publish("chat:room:left", f"{room.room.channel_id}:{user.user_id}")
|
||||
if kicked:
|
||||
if client:
|
||||
await self.call_noblock(client, "UserKicked", user)
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id), "UserKicked", user
|
||||
)
|
||||
else:
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id), "UserLeft", user
|
||||
)
|
||||
|
||||
async def end_room(self, room: ServerMultiplayerRoom):
|
||||
assert room.room.host
|
||||
@@ -971,14 +972,13 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
room.room.host.user_id,
|
||||
)
|
||||
del self.rooms[room.room.room_id]
|
||||
logger.info(f"[MultiplayerHub] Room {room.room.room_id} ended")
|
||||
|
||||
async def LeaveRoom(self, client: Client):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
return
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
@@ -989,18 +989,12 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
user.user_id,
|
||||
)
|
||||
await self.make_user_leave(client, server_room, user)
|
||||
logger.info(f"[MultiplayerHub] {client.user_id} left room {room.room_id}")
|
||||
|
||||
async def KickUser(self, client: Client, user_id: int):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
|
||||
if room.host is None or room.host.user_id != client.user_id:
|
||||
raise InvokeException("You are not the host of this room")
|
||||
self._ensure_host(client, server_room)
|
||||
|
||||
if user_id == client.user_id:
|
||||
raise InvokeException("Can't kick self")
|
||||
@@ -1014,12 +1008,15 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
user.user_id,
|
||||
)
|
||||
target_client = self.get_client_by_id(str(user.user_id))
|
||||
if target_client is None:
|
||||
return
|
||||
await self.make_user_leave(target_client, server_room, user, kicked=True)
|
||||
logger.info(
|
||||
f"[MultiplayerHub] {user.user_id} was kicked from room {room.room_id}"
|
||||
f"by {client.user_id}"
|
||||
)
|
||||
|
||||
async def set_host(self, room: ServerMultiplayerRoom, user: MultiplayerRoomUser):
|
||||
room.room.host = user
|
||||
await self.change_db_settings(room)
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(room.room.room_id),
|
||||
"HostChanged",
|
||||
@@ -1027,16 +1024,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
)
|
||||
|
||||
async def TransferHost(self, client: Client, user_id: int):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
|
||||
if room.host is None or room.host.user_id != client.user_id:
|
||||
raise InvokeException("You are not the host of this room")
|
||||
self._ensure_host(client, server_room)
|
||||
|
||||
new_host = next((u for u in room.users if u.user_id == user_id), None)
|
||||
if new_host is None:
|
||||
@@ -1046,14 +1036,13 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
new_host.user_id,
|
||||
)
|
||||
await self.set_host(server_room, new_host)
|
||||
logger.info(
|
||||
f"[MultiplayerHub] {client.user_id} transferred host to {new_host.user_id}"
|
||||
f" in room {room.room_id}"
|
||||
)
|
||||
|
||||
async def AbortGameplay(self, client: Client):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
@@ -1070,16 +1059,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
await self.update_room_state(server_room)
|
||||
|
||||
async def AbortMatch(self, client: Client):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
|
||||
if room.host is None or room.host.user_id != client.user_id:
|
||||
raise InvokeException("You are not the host of this room")
|
||||
self._ensure_host(client, server_room)
|
||||
|
||||
if (
|
||||
room.state != MultiplayerRoomState.PLAYING
|
||||
@@ -1100,6 +1082,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
GameplayAbortReason.HOST_ABORTED,
|
||||
)
|
||||
await self.update_room_state(server_room)
|
||||
logger.info(
|
||||
f"[MultiplayerHub] {client.user_id} aborted match in room {room.room_id}"
|
||||
)
|
||||
|
||||
async def change_user_match_state(
|
||||
self, room: ServerMultiplayerRoom, user: MultiplayerRoomUser
|
||||
@@ -1141,12 +1126,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
await self.update_room_state(server_room)
|
||||
|
||||
async def SendMatchRequest(self, client: Client, request: MatchRequest):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
@@ -1156,7 +1136,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
if room.host and room.host.user_id != user.user_id:
|
||||
raise InvokeException("You are not the host of this room")
|
||||
if room.state != MultiplayerRoomState.OPEN:
|
||||
raise InvokeException("Cannot start a countdown during ongoing play")
|
||||
raise InvokeException("Cannot start match countdown when not open")
|
||||
await server_room.start_countdown(
|
||||
MatchStartCountdown(time_remaining=request.duration),
|
||||
self.start_match,
|
||||
@@ -1181,12 +1161,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
||||
await server_room.match_type_handler.handle_request(user, request)
|
||||
|
||||
async def InvitePlayer(self, client: Client, user_id: int):
|
||||
store = self.get_or_create_state(client)
|
||||
if store.room_id == 0:
|
||||
raise InvokeException("You are not in a room")
|
||||
if store.room_id not in self.rooms:
|
||||
raise InvokeException("Room does not exist")
|
||||
server_room = self.rooms[store.room_id]
|
||||
server_room = self._ensure_in_room(client)
|
||||
room = server_room.room
|
||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||
if user is None:
|
||||
|
||||
@@ -6,6 +6,7 @@ import lzma
|
||||
import struct
|
||||
import time
|
||||
from typing import override
|
||||
from venv import logger
|
||||
|
||||
from app.config import settings
|
||||
from app.database import Beatmap, User
|
||||
@@ -217,6 +218,7 @@ class SpectatorHub(Hub[StoreClientState]):
|
||||
maximum_statistics=state.maximum_statistics,
|
||||
)
|
||||
)
|
||||
logger.info(f"[SpectatorHub] {client.user_id} began playing {state.beatmap_id}")
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(user_id),
|
||||
"UserBeganPlaying",
|
||||
@@ -320,6 +322,10 @@ class SpectatorHub(Hub[StoreClientState]):
|
||||
async def _end_session(self, user_id: int, state: SpectatorState) -> None:
|
||||
if state.state == SpectatedUserState.Playing:
|
||||
state.state = SpectatedUserState.Quit
|
||||
logger.info(
|
||||
f"[SpectatorHub] {user_id} finished playing {state.beatmap_id} "
|
||||
f"with {state.state}"
|
||||
)
|
||||
await self.broadcast_group_call(
|
||||
self.group_id(user_id),
|
||||
"UserFinishedPlaying",
|
||||
@@ -330,7 +336,9 @@ class SpectatorHub(Hub[StoreClientState]):
|
||||
async def StartWatchingUser(self, client: Client, target_id: int) -> None:
|
||||
user_id = int(client.connection_id)
|
||||
target_store = self.state.get(target_id)
|
||||
logger.info(f"[SpectatorHub] {user_id} started watching {target_id}")
|
||||
if target_store and target_store.state:
|
||||
logger.debug(f"[SpectatorHub] {target_id} is {target_store.state}")
|
||||
await self.call_noblock(
|
||||
client,
|
||||
"UserBeganPlaying",
|
||||
@@ -361,3 +369,4 @@ class SpectatorHub(Hub[StoreClientState]):
|
||||
store.watched_user.discard(target_id)
|
||||
if (target_client := self.get_client_by_id(str(target_id))) is not None:
|
||||
await self.call_noblock(target_client, "UserEndedWatching", user_id)
|
||||
logger.info(f"[SpectatorHub] {user_id} ended watching {target_id}")
|
||||
|
||||
Reference in New Issue
Block a user