refactor(multiplayer): reuse code & sync settings to database

This commit is contained in:
MingxuanGame
2025-08-17 16:16:59 +00:00
parent 3476c71c3d
commit 58fa355c80

View File

@@ -336,12 +336,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
async def ChangeBeatmapAvailability(
self, client: Client, beatmap_availability: BeatmapAvailability
):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
@@ -353,12 +348,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
)
async def AddPlaylistItem(self, client: Client, item: PlaylistItem):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
@@ -374,12 +364,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
)
async def EditPlaylistItem(self, client: Client, item: PlaylistItem):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
@@ -396,12 +381,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
)
async def RemovePlaylistItem(self, client: Client, item_id: int):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
@@ -417,7 +397,25 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
user,
)
async def change_db_settings(self, room: ServerMultiplayerRoom):
async with AsyncSession(engine) as session:
await session.execute(
update(Room)
.where(col(Room.id) == room.room.room_id)
.values(
name=room.room.settings.name,
type=room.room.settings.match_type,
queue_mode=room.room.settings.queue_mode,
auto_skip=room.room.settings.auto_skip,
auto_start_duration=int(
room.room.settings.auto_start_duration.total_seconds()
),
host_id=room.room.host.user_id,
)
)
async def setting_changed(self, room: ServerMultiplayerRoom, beatmap_changed: bool):
await self.change_db_settings(room)
await self.validate_styles(room)
await self.unready_all_users(room, beatmap_changed)
await self.broadcast_group_call(
@@ -455,12 +453,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
async def ChangeUserStyle(
self, client: Client, beatmap_id: int | None, ruleset_id: int | None
):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
@@ -583,12 +576,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
)
async def ChangeUserMods(self, client: Client, new_mods: list[APIMod]):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
@@ -645,7 +633,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
"Cannot ready up while all items have been played."
)
case MultiplayerUserState.WAITING_FOR_LOAD:
raise InvokeException("Cannot change state from {old} to {new}")
raise InvokeException(f"Cannot change state from {old} to {new}")
case MultiplayerUserState.LOADED:
if old != MultiplayerUserState.WAITING_FOR_LOAD:
raise InvokeException(f"Cannot change state from {old} to {new}")
@@ -658,18 +646,13 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
if old != MultiplayerUserState.PLAYING:
raise InvokeException(f"Cannot change state from {old} to {new}")
case MultiplayerUserState.RESULTS:
raise InvokeException("Cannot change state from {old} to {new}")
raise InvokeException(f"Cannot change state from {old} to {new}")
case MultiplayerUserState.SPECTATING:
if old not in (MultiplayerUserState.IDLE, MultiplayerUserState.READY):
raise InvokeException(f"Cannot change state from {old} to {new}")
async def ChangeState(self, client: Client, state: MultiplayerUserState):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
@@ -795,18 +778,12 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
)
async def StartMatch(self, client: Client):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
raise InvokeException("You are not in this room")
if room.host is None or room.host.user_id != client.user_id:
raise InvokeException("You are not the host of this room")
self._ensure_host(client, server_room)
# Check host state - host must be ready or spectating
if room.host.state not in (
@@ -998,9 +975,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
store = self.get_or_create_state(client)
if store.room_id == 0:
return
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
@@ -1014,16 +989,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
logger.info(f"[MultiplayerHub] {client.user_id} left room {room.room_id}")
async def KickUser(self, client: Client, user_id: int):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
if room.host is None or room.host.user_id != client.user_id:
raise InvokeException("You are not the host of this room")
self._ensure_host(client, server_room)
if user_id == client.user_id:
raise InvokeException("Can't kick self")
@@ -1047,6 +1015,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
async def set_host(self, room: ServerMultiplayerRoom, user: MultiplayerRoomUser):
room.room.host = user
await self.change_db_settings(room)
await self.broadcast_group_call(
self.group_id(room.room.room_id),
"HostChanged",
@@ -1054,16 +1023,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
)
async def TransferHost(self, client: Client, user_id: int):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
if room.host is None or room.host.user_id != client.user_id:
raise InvokeException("You are not the host of this room")
self._ensure_host(client, server_room)
new_host = next((u for u in room.users if u.user_id == user_id), None)
if new_host is None:
@@ -1079,12 +1041,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
)
async def AbortGameplay(self, client: Client):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
@@ -1101,16 +1058,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
await self.update_room_state(server_room)
async def AbortMatch(self, client: Client):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
if room.host is None or room.host.user_id != client.user_id:
raise InvokeException("You are not the host of this room")
self._ensure_host(client, server_room)
if (
room.state != MultiplayerRoomState.PLAYING
@@ -1175,12 +1125,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
await self.update_room_state(server_room)
async def SendMatchRequest(self, client: Client, request: MatchRequest):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None:
@@ -1190,7 +1135,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
if room.host and room.host.user_id != user.user_id:
raise InvokeException("You are not the host of this room")
if room.state != MultiplayerRoomState.OPEN:
raise InvokeException("Cannot start a countdown during ongoing play")
raise InvokeException("Cannot start match countdown when not open")
await server_room.start_countdown(
MatchStartCountdown(time_remaining=request.duration),
self.start_match,
@@ -1215,12 +1160,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
await server_room.match_type_handler.handle_request(user, request)
async def InvitePlayer(self, client: Client, user_id: int):
store = self.get_or_create_state(client)
if store.room_id == 0:
raise InvokeException("You are not in a room")
if store.room_id not in self.rooms:
raise InvokeException("Room does not exist")
server_room = self.rooms[store.room_id]
server_room = self._ensure_in_room(client)
room = server_room.room
user = next((u for u in room.users if u.user_id == client.user_id), None)
if user is None: