refactor(multiplayer): reuse code & sync settings to database
This commit is contained in:
@@ -336,12 +336,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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async def ChangeBeatmapAvailability(
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async def ChangeBeatmapAvailability(
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self, client: Client, beatmap_availability: BeatmapAvailability
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self, client: Client, beatmap_availability: BeatmapAvailability
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):
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):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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if user is None:
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if user is None:
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@@ -353,12 +348,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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)
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)
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async def AddPlaylistItem(self, client: Client, item: PlaylistItem):
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async def AddPlaylistItem(self, client: Client, item: PlaylistItem):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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@@ -374,12 +364,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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)
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)
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async def EditPlaylistItem(self, client: Client, item: PlaylistItem):
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async def EditPlaylistItem(self, client: Client, item: PlaylistItem):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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@@ -396,12 +381,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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)
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)
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async def RemovePlaylistItem(self, client: Client, item_id: int):
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async def RemovePlaylistItem(self, client: Client, item_id: int):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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@@ -417,7 +397,25 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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user,
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user,
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)
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)
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async def change_db_settings(self, room: ServerMultiplayerRoom):
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async with AsyncSession(engine) as session:
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await session.execute(
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update(Room)
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.where(col(Room.id) == room.room.room_id)
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.values(
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name=room.room.settings.name,
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type=room.room.settings.match_type,
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queue_mode=room.room.settings.queue_mode,
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auto_skip=room.room.settings.auto_skip,
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auto_start_duration=int(
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room.room.settings.auto_start_duration.total_seconds()
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),
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host_id=room.room.host.user_id,
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)
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)
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async def setting_changed(self, room: ServerMultiplayerRoom, beatmap_changed: bool):
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async def setting_changed(self, room: ServerMultiplayerRoom, beatmap_changed: bool):
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await self.change_db_settings(room)
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await self.validate_styles(room)
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await self.validate_styles(room)
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await self.unready_all_users(room, beatmap_changed)
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await self.unready_all_users(room, beatmap_changed)
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await self.broadcast_group_call(
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await self.broadcast_group_call(
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@@ -455,12 +453,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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async def ChangeUserStyle(
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async def ChangeUserStyle(
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self, client: Client, beatmap_id: int | None, ruleset_id: int | None
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self, client: Client, beatmap_id: int | None, ruleset_id: int | None
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):
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):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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if user is None:
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if user is None:
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@@ -583,12 +576,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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)
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)
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async def ChangeUserMods(self, client: Client, new_mods: list[APIMod]):
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async def ChangeUserMods(self, client: Client, new_mods: list[APIMod]):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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if user is None:
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if user is None:
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@@ -645,7 +633,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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"Cannot ready up while all items have been played."
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"Cannot ready up while all items have been played."
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)
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)
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case MultiplayerUserState.WAITING_FOR_LOAD:
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case MultiplayerUserState.WAITING_FOR_LOAD:
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raise InvokeException("Cannot change state from {old} to {new}")
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raise InvokeException(f"Cannot change state from {old} to {new}")
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case MultiplayerUserState.LOADED:
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case MultiplayerUserState.LOADED:
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if old != MultiplayerUserState.WAITING_FOR_LOAD:
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if old != MultiplayerUserState.WAITING_FOR_LOAD:
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raise InvokeException(f"Cannot change state from {old} to {new}")
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raise InvokeException(f"Cannot change state from {old} to {new}")
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@@ -658,18 +646,13 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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if old != MultiplayerUserState.PLAYING:
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if old != MultiplayerUserState.PLAYING:
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raise InvokeException(f"Cannot change state from {old} to {new}")
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raise InvokeException(f"Cannot change state from {old} to {new}")
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case MultiplayerUserState.RESULTS:
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case MultiplayerUserState.RESULTS:
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raise InvokeException("Cannot change state from {old} to {new}")
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raise InvokeException(f"Cannot change state from {old} to {new}")
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case MultiplayerUserState.SPECTATING:
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case MultiplayerUserState.SPECTATING:
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if old not in (MultiplayerUserState.IDLE, MultiplayerUserState.READY):
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if old not in (MultiplayerUserState.IDLE, MultiplayerUserState.READY):
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raise InvokeException(f"Cannot change state from {old} to {new}")
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raise InvokeException(f"Cannot change state from {old} to {new}")
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async def ChangeState(self, client: Client, state: MultiplayerUserState):
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async def ChangeState(self, client: Client, state: MultiplayerUserState):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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if user is None:
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if user is None:
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@@ -795,18 +778,12 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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)
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)
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async def StartMatch(self, client: Client):
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async def StartMatch(self, client: Client):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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if user is None:
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if user is None:
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raise InvokeException("You are not in this room")
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raise InvokeException("You are not in this room")
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if room.host is None or room.host.user_id != client.user_id:
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self._ensure_host(client, server_room)
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raise InvokeException("You are not the host of this room")
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# Check host state - host must be ready or spectating
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# Check host state - host must be ready or spectating
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if room.host.state not in (
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if room.host.state not in (
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@@ -998,9 +975,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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store = self.get_or_create_state(client)
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store = self.get_or_create_state(client)
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if store.room_id == 0:
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if store.room_id == 0:
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return
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return
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if store.room_id not in self.rooms:
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server_room = self._ensure_in_room(client)
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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user = next((u for u in room.users if u.user_id == client.user_id), None)
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if user is None:
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if user is None:
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@@ -1014,16 +989,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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logger.info(f"[MultiplayerHub] {client.user_id} left room {room.room_id}")
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logger.info(f"[MultiplayerHub] {client.user_id} left room {room.room_id}")
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async def KickUser(self, client: Client, user_id: int):
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async def KickUser(self, client: Client, user_id: int):
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store = self.get_or_create_state(client)
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server_room = self._ensure_in_room(client)
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if store.room_id == 0:
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raise InvokeException("You are not in a room")
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if store.room_id not in self.rooms:
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raise InvokeException("Room does not exist")
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server_room = self.rooms[store.room_id]
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room = server_room.room
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room = server_room.room
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self._ensure_host(client, server_room)
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if room.host is None or room.host.user_id != client.user_id:
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raise InvokeException("You are not the host of this room")
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|
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if user_id == client.user_id:
|
if user_id == client.user_id:
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raise InvokeException("Can't kick self")
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raise InvokeException("Can't kick self")
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@@ -1047,6 +1015,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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|
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async def set_host(self, room: ServerMultiplayerRoom, user: MultiplayerRoomUser):
|
async def set_host(self, room: ServerMultiplayerRoom, user: MultiplayerRoomUser):
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room.room.host = user
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room.room.host = user
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await self.change_db_settings(room)
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await self.broadcast_group_call(
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await self.broadcast_group_call(
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self.group_id(room.room.room_id),
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self.group_id(room.room.room_id),
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"HostChanged",
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"HostChanged",
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@@ -1054,16 +1023,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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)
|
)
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|
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async def TransferHost(self, client: Client, user_id: int):
|
async def TransferHost(self, client: Client, user_id: int):
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store = self.get_or_create_state(client)
|
server_room = self._ensure_in_room(client)
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if store.room_id == 0:
|
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raise InvokeException("You are not in a room")
|
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if store.room_id not in self.rooms:
|
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raise InvokeException("Room does not exist")
|
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server_room = self.rooms[store.room_id]
|
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room = server_room.room
|
room = server_room.room
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|
self._ensure_host(client, server_room)
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if room.host is None or room.host.user_id != client.user_id:
|
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raise InvokeException("You are not the host of this room")
|
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|
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new_host = next((u for u in room.users if u.user_id == user_id), None)
|
new_host = next((u for u in room.users if u.user_id == user_id), None)
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if new_host is None:
|
if new_host is None:
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@@ -1079,12 +1041,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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)
|
)
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|
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async def AbortGameplay(self, client: Client):
|
async def AbortGameplay(self, client: Client):
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store = self.get_or_create_state(client)
|
server_room = self._ensure_in_room(client)
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if store.room_id == 0:
|
|
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raise InvokeException("You are not in a room")
|
|
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if store.room_id not in self.rooms:
|
|
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raise InvokeException("Room does not exist")
|
|
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server_room = self.rooms[store.room_id]
|
|
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room = server_room.room
|
room = server_room.room
|
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user = next((u for u in room.users if u.user_id == client.user_id), None)
|
user = next((u for u in room.users if u.user_id == client.user_id), None)
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if user is None:
|
if user is None:
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@@ -1101,16 +1058,9 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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await self.update_room_state(server_room)
|
await self.update_room_state(server_room)
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|
|
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async def AbortMatch(self, client: Client):
|
async def AbortMatch(self, client: Client):
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store = self.get_or_create_state(client)
|
server_room = self._ensure_in_room(client)
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if store.room_id == 0:
|
|
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raise InvokeException("You are not in a room")
|
|
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if store.room_id not in self.rooms:
|
|
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raise InvokeException("Room does not exist")
|
|
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server_room = self.rooms[store.room_id]
|
|
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room = server_room.room
|
room = server_room.room
|
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|
self._ensure_host(client, server_room)
|
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if room.host is None or room.host.user_id != client.user_id:
|
|
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raise InvokeException("You are not the host of this room")
|
|
||||||
|
|
||||||
if (
|
if (
|
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room.state != MultiplayerRoomState.PLAYING
|
room.state != MultiplayerRoomState.PLAYING
|
||||||
@@ -1175,12 +1125,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
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await self.update_room_state(server_room)
|
await self.update_room_state(server_room)
|
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|
|
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async def SendMatchRequest(self, client: Client, request: MatchRequest):
|
async def SendMatchRequest(self, client: Client, request: MatchRequest):
|
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store = self.get_or_create_state(client)
|
server_room = self._ensure_in_room(client)
|
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if store.room_id == 0:
|
|
||||||
raise InvokeException("You are not in a room")
|
|
||||||
if store.room_id not in self.rooms:
|
|
||||||
raise InvokeException("Room does not exist")
|
|
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server_room = self.rooms[store.room_id]
|
|
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room = server_room.room
|
room = server_room.room
|
||||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
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if user is None:
|
if user is None:
|
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@@ -1190,7 +1135,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
|||||||
if room.host and room.host.user_id != user.user_id:
|
if room.host and room.host.user_id != user.user_id:
|
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raise InvokeException("You are not the host of this room")
|
raise InvokeException("You are not the host of this room")
|
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if room.state != MultiplayerRoomState.OPEN:
|
if room.state != MultiplayerRoomState.OPEN:
|
||||||
raise InvokeException("Cannot start a countdown during ongoing play")
|
raise InvokeException("Cannot start match countdown when not open")
|
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await server_room.start_countdown(
|
await server_room.start_countdown(
|
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MatchStartCountdown(time_remaining=request.duration),
|
MatchStartCountdown(time_remaining=request.duration),
|
||||||
self.start_match,
|
self.start_match,
|
||||||
@@ -1215,12 +1160,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
|
|||||||
await server_room.match_type_handler.handle_request(user, request)
|
await server_room.match_type_handler.handle_request(user, request)
|
||||||
|
|
||||||
async def InvitePlayer(self, client: Client, user_id: int):
|
async def InvitePlayer(self, client: Client, user_id: int):
|
||||||
store = self.get_or_create_state(client)
|
server_room = self._ensure_in_room(client)
|
||||||
if store.room_id == 0:
|
|
||||||
raise InvokeException("You are not in a room")
|
|
||||||
if store.room_id not in self.rooms:
|
|
||||||
raise InvokeException("Room does not exist")
|
|
||||||
server_room = self.rooms[store.room_id]
|
|
||||||
room = server_room.room
|
room = server_room.room
|
||||||
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
user = next((u for u in room.users if u.user_id == client.user_id), None)
|
||||||
if user is None:
|
if user is None:
|
||||||
|
|||||||
Reference in New Issue
Block a user