refactor(multiplayer): 重构房间模型并添加新功能
- 重构 Room 模型,增加多个新字段和方法 - 新增 PlaylistItem 和 MultiplayerRoom 类 - 优化 MultiPlayerListItem 类,添加 from_mpListItem 方法 - 调整 Beatmap 类,将 id 字段标记为非可选
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@@ -62,7 +62,7 @@ class BeatmapBase(SQLModel):
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class Beatmap(BeatmapBase, table=True):
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__tablename__ = "beatmaps" # pyright: ignore[reportAssignmentType]
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id: int | None = Field(default=None, primary_key=True, index=True)
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id: int = Field(primary_key=True, index=True)
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beatmapset_id: int = Field(foreign_key="beatmapsets.id", index=True)
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beatmap_status: BeatmapRankStatus
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# optional
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@@ -10,7 +10,7 @@ from app.models.mods import APIMod
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from app.models.user import User
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from app.utils import convert_db_user_to_api_user
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from pydantic import BaseModel
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from pydantic import BaseModel, Field
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from sqlmodel.ext.asyncio.session import AsyncSession
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@@ -87,6 +87,27 @@ class PlaylistItem(BaseModel):
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class Config:
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exclude_none = True
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@classmethod
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async def from_mpListItem(
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cls, item: MultiPlayerListItem, db: AsyncSession, fetcher: Fetcher
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):
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s = cls.model_validate(item.model_dump())
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s.id = item.id
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s.owner_id = item.OwnerID
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s.ruleset_id = item.RulesetID
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s.expired = item.Expired
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s.playlist_order = item.PlaylistOrder
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s.played_at = item.PlayedAt
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s.required_mods = item.RequierdMods
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s.allowed_mods = item.AllowedMods
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s.freestyle = item.Freestyle
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cur_beatmap = await Beatmap.get_or_fetch(
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db, fetcher=fetcher, bid=item.BeatmapID
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)
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s.beatmap = BeatmapResp.from_db(cur_beatmap)
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s.beatmap_id = item.BeatmapID
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return s
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class RoomPlaylistItemStats(BaseModel):
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count_active: int
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@@ -234,6 +255,7 @@ class MultiPlayerListItem(BaseModel):
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s.PlaylistOrder = item.playlist_order if item.playlist_order is not None else 0
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s.PlayedAt = item.played_at
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s.Freestyle = item.freestyle
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return s
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class MultiplayerCountdown(BaseModel):
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@@ -265,12 +287,78 @@ MultiplayerCountdownType = (
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)
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class PlaylistStatus(BaseModel):
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count_active: int
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count_total: int
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ruleset_ids: list[int]
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class MultiplayerRoom(BaseModel):
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RoomId: int
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State: MultiplayerRoomState
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Settings: MultiplayerRoomSettings = MultiplayerRoomSettings(
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PlaylistItemId=0,
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MatchType=MatchType.HEAD_TO_HEAD,
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QueueMode=QueueMode.HOST_ONLY,
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AutoStartDuration=timedelta(0),
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AutoSkip=False,
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)
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Users: list[MultiplayerRoomUser]
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Host: MultiplayerRoomUser
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MatchState: MatchRoomState | None
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Playlist: list[MultiPlayerListItem]
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ActivecCountDowns: list[MultiplayerCountdownType]
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ChannelID: int
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@classmethod
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def CanAddPlayistItem(cls, user: MultiplayerRoomUser) -> bool:
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return user == cls.Host or cls.Settings.QueueMode != QueueMode.HOST_ONLY
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class Room(BaseModel):
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room_id: int
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name: str
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password: str | None
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has_password: bool = Field(exclude=True)
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host: User | None
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category: RoomCategory
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duration: int | None
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starts_at: datetime | None
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ends_at: datetime | None
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max_particapants: int | None = Field(exclude=True)
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particapant_count: int
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recent_particapants: list[User]
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type: MatchType
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max_attempts: int | None
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playlist: list[PlaylistItem]
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playlist_item_status: list[RoomPlaylistItemStats]
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difficulity_range: RoomDifficultyRange
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queue_mode: QueueMode
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auto_skip: bool
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auto_start_duration: int
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current_user_score: PlaylistAggregateScore | None
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current_playlist_item: PlaylistItem | None
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channel_id: int
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status: RoomStatus
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availability: RoomAvailability = Field(exclude=True)
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class Config:
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exclude_none = True
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@classmethod
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async def from_mpRoom(
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cls, room: MultiplayerRoom, db: AsyncSession, fetcher: Fetcher
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):
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s = cls.model_validate(room.model_dump())
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s.room_id = room.RoomId
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s.name = room.Settings.Name
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s.password = room.Settings.Password
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s.type = room.Settings.MatchType
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s.queue_mode = room.Settings.QueueMode
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s.auto_skip = room.Settings.AutoSkip
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s.host = room.Host.User
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s.playlist = [
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await PlaylistItem.from_mpListItem(item, db, fetcher)
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for item in room.Playlist
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]
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return s
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