修复密码房问题
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@@ -490,8 +490,6 @@ async def _transfer_ownership_or_end_room(db: Database, room_id: int, leaving_us
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# 没有其他参与者,结束房间
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return await _end_room_if_empty(db, room_id)
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# ===== API ENDPOINTS =====
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@router.post("/multiplayer/rooms")
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@@ -59,7 +59,7 @@ async def get_all_rooms(
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if status is not None:
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where_clauses.append(col(Room.status) == status)
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print(mode, category, status, current_user.id)
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#print(mode, category, status, current_user.id)
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if mode == "open":
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# 修改为新的查询逻辑:状态为 idle 或 playing,starts_at 不为空,ends_at 为空
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where_clauses.extend([
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@@ -96,13 +96,13 @@ async def get_all_rooms(
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.unique()
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.all()
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)
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print("Retrieved rooms:", db_rooms)
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#print("Retrieved rooms:", db_rooms)
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for room in db_rooms:
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resp = await RoomResp.from_db(room, db)
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resp.has_password = bool((room.password or "").strip())
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if category == RoomCategory.REALTIME:
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mp_room = MultiplayerHubs.rooms.get(room.id)
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resp.has_password = bool(mp_room.room.settings.password.strip()) if mp_room is not None else False
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resp.category = RoomCategory.NORMAL
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resp_list.append(resp)
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return resp_list
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